I've been trying to set up functions to download and then install frameworks into my development workflow with gulp-download. Every time I run gulp-download in series, it always runs last, so the function tries to move the files, then they download.
I tried to use merge and run this in a single function, then split it and used a task in series to run it. Neither way is successful.
// DOWNLOAD BOOTSTRAP
function downloadBootstrap(cb) {
download('https://github.com/twbs/bootstrap/releases/download/v4.0.0/bootstrap-4.0.0-dist.zip')
.pipe(unzip())
.pipe(gulp.dest('downloads/bootstrap'));
cb();
}
// INSTALL BOOTSTRAT
function installBootstrap(cb) {
var css = gulp.src('downloads/bootstrap/css/*.{min.css,min.css.map}')
.pipe(dest('_developer/2-css/0-frameworks/bootstrap'))
var js = gulp.src('downloads/bootstrap/js/*.{min.js,min.js.map}')
.pipe(dest('_developer/3-js/0-frameworks/bootstrap'))
var clear = gulp.src('downloads/bootstrap', {read: false, allowEmpty: true})
.pipe(clean())
return merge(css, js, clear); // Combined src
cb();
}
gulp.task('bootstrap', gulp.series('downloadBootstrap', 'installBootstrap'));
You need to make sure you only call the callback function when your task is complete. Inside download, the function call returning doesn't mean the download has finished. However, since you're using a pipeline here, you can eliminate the callback parameter altogether. (On an unrelated note, I would avoid having two functions named download.)
// DOWNLOAD BOOTSTRAP
function download() {
return download('https://github.com/twbs/bootstrap/releases/download/v4.0.0/bootstrap-4.0.0-dist.zip')
.pipe(unzip())
.pipe(gulp.dest('downloads/bootstrap'));
}
Returning the stream will ensure that the stream has been fully processed before the next task continues. Also, you can just remove the callback from your install function since it will never actually be used. (Nothing runs after your function returns.)
I worked it out, I just had to add return to the download lol. Now I have the download finishing before it moves onto the install, but now only the css is migrated, the js remains and the clean isn't running. I had these working before.
gulp.task("bootstrap", gulp.series(downloadBootstrap, installBootstrap));
function downloadBootstrap() {
return download('https://github.com/twbs/bootstrap/releases/download/v4.0.0/bootstrap-4.0.0-dist.zip')
.pipe(unzip())
.pipe(gulp.dest('downloads/bootstrap'));
}
function installBootstrap() {
return gulp.src('downloads/bootstrap/css/*.{min.css,min.css.map}') // Gather [developer] css files
.pipe(gulp.dest('_developer/2-css/0-frameworks/bootstrap')) // Deliver css files to [build]
return gulp.src('downloads/bootstrap/js/*.{min.js,min.js.map}') // Gather [developer] css files
.pipe(gulp.dest('_developer/3-js/0-frameworks/bootstrap')) // Deliver css files to [build]
return gulp.src('downloads/bootstrap', { allowEmpty: true })
.pipe(clean());
}
Related
I'm using Emscripten to compile some C code to WebAssembly. This is the final emcc call in my Makefile:
emcc $(CFLAGS) iva.a -o iva.js
Which works as intended and generates a .js file and a .wasm file. The JS is loaded into my HTML page as follows:
<script src="../dist/iva.js">
And it loads and instantiates the WebAssembly code iva.wasm properly. This message appears in the console soon after I load the page:
Fetch finished loading: GET "http://localhost:6931/dist/iva.wasm".
Which I take to mean that my WebAssembly is loaded through a fetch() and, perhaps pending some processing, I can access my functions through the console:
Module._init_display_system()
And get the return values. This holds true and everything works.
Clearly, I should be able to do this through a script as well. However, I can't see a way to only run a function after my WebAssembly has been instantiated. I get the feeling that I'm missing something rather obvious.
Anyway, how do I do this?
Use Module['onRuntimeInitialized'].
Module['onRuntimeInitialized'] = function() {
console.log("wasm loaded ");
var x=Module.ccall("doubleIt","number",["number"],[20]);
alert(x);
}
You have used emsdk, there are online WASM compilers like Wasmfiddle. Find my github repo useful for both the methods.
While the two solutions of Sudhakar RS and Anil8753 are totally fine, I want to add, that you have to execute this approach before you load your WebAssembly. Otherwise it might be too late to catch the event.
Besides that, there is another approach, which uses promises. If you add
-s MODULARIZE=1 -s 'EXPORT_NAME="createMyModule"'
as options when compiling with emcc, your resulting .js will contain the function createMyModule. This function will return a Promise that resolves as soon as your WebAssembly code is ready to use. Example usage:
In your HTML, add your WebAssembly as you already did:
<script src="../dist/iva.js">
In your js, call the function and after the promise resolved, you are good to go:
createMyModule().then(MyModule => {
console.log('WebAssembly loaded!');
// Access your functions (if bound by Embind):
console.log(MyModule.getSomething());
});
<script>
var Module = {
onRuntimeInitialized: function() {
console.log('module loaded');
}
};
</script>
Hi I am fairly new to moodle. I have been trying to test if my Javascript runs but to no avail. Here is what I have:
In /videojs/amd/src I made a test.js file with a simple command
define(['jquery'], function() {
return {
init: function() {
// Put whatever you like here. $ is available
// to you as normal.
alert("It changed!!");
}
};
});
Then I grunt the file and everything succeed, and made minified. But when I go to the page it doesn't run. Now I read Moodle's Javascript Doc and I see it says
The idea here is that we will run the 'init' function from our (PHP) code to set things up. This is called from PHP like this...
Where do I call this PHP?
Somewhere in the page you are outputting, you need to add a call like this:
$PAGE->requires->js_call_amd('PLUGINTYPE_videojs/test', 'init);
It's not entirely clear from your example what sort of plugin you are creating, so whichever type you are creating (https://docs.moodle.org/dev/Plugin_types), you need to put it in the appropriate subdirectory for your site (e.g. /mod/videojs, /local/videojs, etc.), then add some sort of PHP script as the entry point for your plugin and call the js_call_amd function from there.
So I am writing up my gulpfile.js and I have come to a point where I need to avoid JavaScript's asynchronous behavior. In short, this is for file-system read/write.
The problem is that all the solutions I have found online thus far create several sub-tasks; which is something I want to avoid so that I don't have to write any confusing documentation about what tasks should and shouldn't be used in the command line, and what order they need to be run in, etc.
My Question: How can I make the below script run each part synchronously, without creating sub-tasks?
gulp.task('rebuild', function(){
// Remove old build
gulp.src('build/', {read: false}).
pipe(rimraf());
// Copy all of the non generated files
gulp.src('src/**/*').
pipe(gulp.dest('build/'));
// Parse SASS/LESS and minify JS
build_styles();
build_scripts();
});
Well if all else fail, you can always fall back to the callback hell:
gulp.task('rebuild', function(){
// Remove old build
gulp.src('build/', {read: false}).
pipe(rimraf())
.on('end', function () {
// Copy all of the non generated files
gulp.src('src/**/*').
pipe(gulp.dest('build/'))
.on('end', function () {
// Parse SASS/LESS and minify JS
build_styles();
build_scripts();
});
});
});
Does anyone have a code snippet showing how to get Jquery Terminal tab completion working?
http://terminal.jcubic.pl/
http://terminal.jcubic.pl/api_reference.php
I'm getting the function call OK, what's confusing me is how to return the set of possible completion values.
And the doco is leaving me a little in the dark:
completion [function (terminal, string, callback)] — callback need to
be executed when list of commands for tab completion is ready, you
need to pass array of commands to callback function.
This doesn't seem to work:
FileConsole.prototype.onTab = function(terminal, command, callback) {
callback(['big', 'hairy', 'gorilla']);
};
$(...).terminal(..., {
tabcompletion: true, // this option can be removed in latest version
completion: function(terminal, command, callback) {
callback(['big', 'hairy', 'gorilla']);
}
});
I think that there should be one option for both of them just like with login.
Because it's a function you can use different values depend on the place of the string (like with bash shell where first is command and next is filename or directory depend on used command).
I'm developing a web page using jQuery, and I want it to execute some code only after ALL my JavaScript files are fully loaded. The head section of my HTML has the following script.
<script src="supervisor/lib/jquery-1.6.min.js" type="text/javascript"></script>
Inside jQuery file, I inserted the following code:
$.getScript('functions.js', function () {
// code here
});
The file functions.js has the following code:
$.getScript('mask.js');
$.getScript('validations.js');
$.getScript('lotsofscripts.js');
// and more...
I want the code here in the first $.getScript() to execute only after ALL the other JS are loaded, but this is not ocurring. What's the best way to achieve this?
PS: I'm using lots of $.getScript() because I find easier to separate them, but I want them to be inserted inside the same file.
You could always just increment a counter. That way your getScript calls remain asynchronous, as the last thing you want to do is change that. And frankly, any packaged solution you find to loading the scripts in parallel and then executing some function afterward will probably just be a shinier version of this:
var counter = 0;
var filesToLoad = ["mask.js", "validations.js", "lotsofscripts.js"];
var filesCount = filesToLoad.length;
// Increment counter each time a getScript completes
function incrementCounter() {
if (++counter === filesCount) {
// This code will execute after everything loads
}
}
// Iterate through the files and run getScript on them,
// with incrementCounter as the callback
for (var i = 0; i < filesCount; i++) {
$.getScript(filesToLoad[i], incrementCounter);
}
Here's a jsFiddle example.
Assuming you know the name of a function defined in a js script that needs to be tested for whether or not it has loaded...
I use Underscore.js isFunction() to figure this out ( http://documentcloud.github.com/underscore/#isFunction )
Example, if script.js contains a function myScriptFunction(), you can write a function that checks:
if (_.isFunction(myScriptFunction)) {
// script.js is loaded
// OK to move on to the next step
} else {
// script.js is not loaded
// check again later
}
I have tried binding to events to figure out if a js script file is loaded, but it doesn't seem to work across all the browsers.
I would suggest HeadJS to load your JS files. You can execute specific code upon completion of specific files or groups of files. Take a look, it's a great little project.
You might want to use jQuery.ajax() instead. You can set the async option to false (it's true by default when you use getScript