Draw on canvas with vue - javascript

I want to adapt a selection with rectangle (made with JS and html) in VueJs.
I have this version:
https://codepen.io/sebastiancz/pen/mdJVJRw
initDraw(document.getElementById('canvas'));
function initDraw(canvas) {
function setMousePosition(e) {
var ev = e || window.event; //Moz || IE
if (ev.pageX) { //Moz
mouse.x = ev.pageX + window.pageXOffset;
mouse.y = ev.pageY + window.pageYOffset;
} else if (ev.clientX) { //IE
mouse.x = ev.clientX + document.body.scrollLeft;
mouse.y = ev.clientY + document.body.scrollTop;
}
};
var mouse = {
x: 0,
y: 0,
startX: 0,
startY: 0
};
var element = null;
canvas.onmousemove = function (e) {
setMousePosition(e);
if (element !== null) {
element.style.width = Math.abs(mouse.x - mouse.startX) + 'px';
element.style.height = Math.abs(mouse.y - mouse.startY) + 'px';
element.style.left = (mouse.x - mouse.startX < 0) ? mouse.x + 'px' : mouse.startX + 'px';
console.log(mouse.x, mouse.y)
element.style.top = (mouse.y - mouse.startY < 0) ? mouse.y + 'px' : mouse.startY + 'px';
}
}
canvas.onmousedown = function (e) {
console.log("Start.");
mouse.startX = mouse.x;
mouse.startY = mouse.y;
element = document.createElement('div');
element.className = 'rectangle'
element.style.left = mouse.x + 'px';
element.style.top = mouse.y + 'px';
canvas.appendChild(element)
}
canvas.onmouseup = function (e) {
element = null;
// canvas.ctx.clearRect();
console.log("finsihed.");
}
}
and this is my non working version version in vue :
https://codepen.io/sebastiancz/pen/mdJPvOP?editors=0011
How can I fix this ?

Here is something that you can do with Vue.js and HTML5 Canvas. You can further expand this to show previous selections by creating an array and storing start and end positions of the selections.
Vue.component("selection", {
template: `<canvas id='canvas' ref='select' #mousedown='startSelect' #mousemove='drawRect' #mouseup='stopSelect'></canvas>`,
data() {
return {
ctx: null,
selectionMode: false,
startPosition: {
x: null,
y: null
}
};
},
methods: {
startSelect(e) {
this.selectionMode = true;
this.startPosition.x = e.clientX;
this.startPosition.y = e.clientY;
},
drawRect(e) {
if (this.selectionMode) {
console.log(this.startPosition);
this.ctx.beginPath();
this.ctx.rect(
this.startPosition.x,
this.startPosition.y,
e.clientX - this.startPosition.x,
e.clientY - this.startPosition.y
);
this.ctx.closePath();
this.ctx.fillRect(0, 0, window.innerWidth, window.innerHeight);
this.ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);
this.ctx.strokeStyle = "#f00";
this.ctx.stroke();
}
},
stopSelect(e) {
this.ctx.fillStyle = "#fff";
this.selectionMode = false;
this.startPosition.x = null;
this.startPosition.y = null;
}
},
mounted() {
this.$refs.select.height = window.innerHeight;
this.$refs.select.width = window.innerWidth;
this.ctx = this.$refs.select.getContext("2d");
// this.ctx.fillRect(0,0,500,500);
}
});
new Vue({
el: "#app",
data: {
hello: "world"
}
});
body {
margin: 2rem;
background: #eee;
}
#canvas {
background: white;
box-shadow: 0px 2px 3px rgba(0, 0, 0, 0.2);
}
<div id="app">
<selection></selection>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/vue/2.5.17/vue.js"></script>

Related

How to resize a HTML5 Canvas with JavaScript by clik and drag? [duplicate]

I was wondering how we can make a HTML element like <div> or <p> tag element resizable when clicked using pure JavaScript, not the jQuery library or any other library.
I really recommend using some sort of library, but you asked for it, you get it:
var p = document.querySelector('p'); // element to make resizable
p.addEventListener('click', function init() {
p.removeEventListener('click', init, false);
p.className = p.className + ' resizable';
var resizer = document.createElement('div');
resizer.className = 'resizer';
p.appendChild(resizer);
resizer.addEventListener('mousedown', initDrag, false);
}, false);
var startX, startY, startWidth, startHeight;
function initDrag(e) {
startX = e.clientX;
startY = e.clientY;
startWidth = parseInt(document.defaultView.getComputedStyle(p).width, 10);
startHeight = parseInt(document.defaultView.getComputedStyle(p).height, 10);
document.documentElement.addEventListener('mousemove', doDrag, false);
document.documentElement.addEventListener('mouseup', stopDrag, false);
}
function doDrag(e) {
p.style.width = (startWidth + e.clientX - startX) + 'px';
p.style.height = (startHeight + e.clientY - startY) + 'px';
}
function stopDrag(e) {
document.documentElement.removeEventListener('mousemove', doDrag, false);
document.documentElement.removeEventListener('mouseup', stopDrag, false);
}
Demo
Remember that this may not run in all browsers (tested only in Firefox, definitely not working in IE <9).
what about a pure css3 solution?
div {
resize: both;
overflow: auto;
}
MDN Web Docs
W3Schools example
Browser support
Is simple:
Example:https://jsfiddle.net/RainStudios/mw786v1w/
var element = document.getElementById('element');
//create box in bottom-left
var resizer = document.createElement('div');
resizer.style.width = '10px';
resizer.style.height = '10px';
resizer.style.background = 'red';
resizer.style.position = 'absolute';
resizer.style.right = 0;
resizer.style.bottom = 0;
resizer.style.cursor = 'se-resize';
//Append Child to Element
element.appendChild(resizer);
//box function onmousemove
resizer.addEventListener('mousedown', initResize, false);
//Window funtion mousemove & mouseup
function initResize(e) {
window.addEventListener('mousemove', Resize, false);
window.addEventListener('mouseup', stopResize, false);
}
//resize the element
function Resize(e) {
element.style.width = (e.clientX - element.offsetLeft) + 'px';
element.style.height = (e.clientY - element.offsetTop) + 'px';
}
//on mouseup remove windows functions mousemove & mouseup
function stopResize(e) {
window.removeEventListener('mousemove', Resize, false);
window.removeEventListener('mouseup', stopResize, false);
}
See my cross browser compatible resizer.
<!doctype html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>resizer</title>
<meta name="author" content="Andrej Hristoliubov anhr#mail.ru">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<script type="text/javascript" src="https://rawgit.com/anhr/resizer/master/Common.js"></script>
<script type="text/javascript" src="https://rawgit.com/anhr/resizer/master/resizer.js"></script>
<style>
.element {
border: 1px solid #999999;
border-radius: 4px;
margin: 5px;
padding: 5px;
}
</style>
<script type="text/javascript">
function onresize() {
var element1 = document.getElementById("element1");
var element2 = document.getElementById("element2");
var element3 = document.getElementById("element3");
var ResizerY = document.getElementById("resizerY");
ResizerY.style.top = element3.offsetTop - 15 + "px";
var topElements = document.getElementById("topElements");
topElements.style.height = ResizerY.offsetTop - 20 + "px";
var height = topElements.clientHeight - 32;
if (height < 0)
height = 0;
height += 'px';
element1.style.height = height;
element2.style.height = height;
}
function resizeX(x) {
//consoleLog("mousemove(X = " + e.pageX + ")");
var element2 = document.getElementById("element2");
element2.style.width =
element2.parentElement.clientWidth
+ document.getElementById('rezizeArea').offsetLeft
- x
+ 'px';
}
function resizeY(y) {
//consoleLog("mousemove(Y = " + e.pageY + ")");
var element3 = document.getElementById("element3");
var height =
element3.parentElement.clientHeight
+ document.getElementById('rezizeArea').offsetTop
- y
;
//consoleLog("mousemove(Y = " + e.pageY + ") height = " + height + " element3.parentElement.clientHeight = " + element3.parentElement.clientHeight);
if ((height + 100) > element3.parentElement.clientHeight)
return;//Limit of the height of the elemtnt 3
element3.style.height = height + 'px';
onresize();
}
var emailSubject = "Resizer example error";
</script>
</head>
<body>
<div id='Message'></div>
<h1>Resizer</h1>
<p>Please see example of resizing of the HTML element by mouse dragging.</p>
<ul>
<li>Drag the red rectangle if you want to change the width of the Element 1 and Element 2</li>
<li>Drag the green rectangle if you want to change the height of the Element 1 Element 2 and Element 3</li>
<li>Drag the small blue square at the left bottom of the Element 2, if you want to resize of the Element 1 Element 2 and Element 3</li>
</ul>
<div id="rezizeArea" style="width:1000px; height:250px; overflow:auto; position: relative;" class="element">
<div id="topElements" class="element" style="overflow:auto; position:absolute; left: 0; top: 0; right:0;">
<div id="element2" class="element" style="width: 30%; height:10px; float: right; position: relative;">
Element 2
<div id="resizerXY" style="width: 10px; height: 10px; background: blue; position:absolute; left: 0; bottom: 0;"></div>
<script type="text/javascript">
resizerXY("resizerXY", function (e) {
resizeX(e.pageX + 10);
resizeY(e.pageY + 50);
});
</script>
</div>
<div id="resizerX" style="width: 10px; height:100%; background: red; float: right;"></div>
<script type="text/javascript">
resizerX("resizerX", function (e) {
resizeX(e.pageX + 25);
});
</script>
<div id="element1" class="element" style="height:10px; overflow:auto;">Element 1</div>
</div>
<div id="resizerY" style="height:10px; position:absolute; left: 0; right:0; background: green;"></div>
<script type="text/javascript">
resizerY("resizerY", function (e) {
resizeY(e.pageY + 25);
});
</script>
<div id="element3" class="element" style="height:100px; position:absolute; left: 0; bottom: 0; right:0;">Element 3</div>
</div>
<script type="text/javascript">
onresize();
</script>
</body>
</html>
Also see my example of resizer
just using the mousemove event in vanilla js
steps
add the mousemove to your target
listen to the target move event
get the pointer position, resize your target
codes
const div = document.querySelector(`div.before`);
const box = document.querySelector(`div.container`);
box.addEventListener(`mousemove`, (e) => {
const {
offsetX,
offsetY,
} = e;
div.style.width = offsetX + `px`;
});
live demo
https://codepen.io/xgqfrms/full/wvMQqZL
refs
https://developer.mozilla.org/en-US/docs/Web/API/Element/mousemove_event
https://medium.com/the-z/making-a-resizable-div-in-js-is-not-easy-as-you-think-bda19a1bc53d
here is a example with resizer helpers in all sides and corners
element = document.getElementById("element")
makeResizable(element,10,10)
function makeResizable(element, minW = 100, minH = 100, size = 20)
{
const top = document.createElement('div');
top.style.width = '100%';
top.style.height = size + 'px';
top.style.backgroundColor = 'transparent';
top.style.position = 'absolute';
top.style.top = - (size/2) + 'px';
top.style.left = '0px';
top.style.cursor = 'n-resize';
top.addEventListener('mousedown',resizeYNegative())
element.appendChild(top);
const bottom = document.createElement('div');
bottom.style.width = '100%';
bottom.style.height = size + 'px';
bottom.style.backgroundColor = 'transparent';
bottom.style.position = 'absolute';
bottom.style.bottom = - (size/2) + 'px';
bottom.style.left = '0px';
bottom.style.cursor = 'n-resize';
bottom.addEventListener('mousedown',resizeYPositive())
element.appendChild(bottom);
const left = document.createElement('div');
left.style.width = size + 'px';
left.style.height = '100%';
left.style.backgroundColor = 'transparent';
left.style.position = 'absolute';
left.style.top = '0px';
left.style.left = - (size/2) + 'px';
left.style.cursor = 'e-resize';
left.addEventListener('mousedown',resizeXNegative())
element.appendChild(left);
const right = document.createElement('div');
right.style.width = size + 'px';
right.style.height = '100%';
right.style.backgroundColor = 'transparent';
right.style.position = 'absolute';
right.style.top = '0px';
right.style.right = - (size/2) + 'px';
right.style.cursor = 'e-resize';
right.addEventListener('mousedown',resizeXPositive())
element.appendChild(right);
const corner1 = document.createElement('div');
corner1.style.width = size + 'px';
corner1.style.height = size + 'px';
corner1.style.backgroundColor = 'transparent';
corner1.style.position = 'absolute';
corner1.style.top = - (size/2) + 'px';
corner1.style.left = - (size/2) + 'px';
corner1.style.cursor = 'nw-resize';
corner1.addEventListener('mousedown',resizeXNegative())
corner1.addEventListener('mousedown',resizeYNegative())
element.appendChild(corner1);
const corner2 = document.createElement('div');
corner2.style.width = size + 'px';
corner2.style.height = size + 'px';
corner2.style.backgroundColor = 'transparent';
corner2.style.position = 'absolute';
corner2.style.top = - (size/2) + 'px';
corner2.style.right = - (size/2) + 'px';
corner2.style.cursor = 'ne-resize';
corner2.addEventListener('mousedown',resizeXPositive())
corner2.addEventListener('mousedown',resizeYNegative())
element.appendChild(corner2);
const corner3 = document.createElement('div');
corner3.style.width = size + 'px';
corner3.style.height = size + 'px';
corner3.style.backgroundColor = 'transparent';
corner3.style.position = 'absolute';
corner3.style.bottom = - (size/2) + 'px';
corner3.style.left = - (size/2) + 'px';
corner3.style.cursor = 'sw-resize';
corner3.addEventListener('mousedown',resizeXNegative())
corner3.addEventListener('mousedown',resizeYPositive())
element.appendChild(corner3);
const corner4 = document.createElement('div');
corner4.style.width = size + 'px';
corner4.style.height = size + 'px';
corner4.style.backgroundColor = 'transparent';
corner4.style.position = 'absolute';
corner4.style.bottom = - (size/2) + 'px';
corner4.style.right = - (size/2) + 'px';
corner4.style.cursor = 'se-resize';
corner4.addEventListener('mousedown',resizeXPositive())
corner4.addEventListener('mousedown',resizeYPositive())
element.appendChild(corner4);
function get_int_style(key)
{
return parseInt(window.getComputedStyle(element).getPropertyValue(key));
}
function resizeXPositive()
{
let offsetX
function dragMouseDown(e) {
if(e.button !== 0) return
e = e || window.event;
e.preventDefault();
const {clientX} = e;
offsetX = clientX - element.offsetLeft - get_int_style('width');
document.addEventListener('mouseup', closeDragElement)
document.addEventListener('mousemove', elementDrag)
}
function elementDrag(e) {
const {clientX} = e;
let x = clientX - element.offsetLeft - offsetX
if(x < minW) x = minW;
element.style.width = x + 'px';
}
function closeDragElement() {
document.removeEventListener("mouseup", closeDragElement);
document.removeEventListener("mousemove", elementDrag);
}
return dragMouseDown
}
function resizeYPositive()
{
let offsetY
function dragMouseDown(e) {
if(e.button !== 0) return
e = e || window.event;
e.preventDefault();
const {clientY} = e;
offsetY = clientY - element.offsetTop - get_int_style('height');
document.addEventListener('mouseup',closeDragElement)
document.addEventListener('mousemove',elementDrag)
}
function elementDrag(e) {
const {clientY} = e;
let y = clientY - element.offsetTop - offsetY;
if(y < minH) y = minH;
element.style.height = y + 'px';
}
function closeDragElement() {
document.removeEventListener("mouseup", closeDragElement);
document.removeEventListener("mousemove", elementDrag);
}
return dragMouseDown
}
function resizeXNegative()
{
let offsetX
let startX
let startW
let maxX
function dragMouseDown(e) {
if(e.button !== 0) return
e = e || window.event;
e.preventDefault();
const {clientX} = e;
startX = get_int_style('left')
startW = get_int_style('width')
offsetX = clientX - startX;
maxX = startX + startW - minW
document.addEventListener('mouseup',closeDragElement)
document.addEventListener('mousemove',elementDrag)
}
function elementDrag(e) {
const {clientX} = e;
let x = clientX - offsetX
let w = startW + startX - x
if(w < minW) w = minW;
if(x > maxX) x = maxX;
element.style.left = x + 'px';
element.style.width = w + 'px';
}
function closeDragElement() {
document.removeEventListener("mouseup", closeDragElement);
document.removeEventListener("mousemove", elementDrag);
}
return dragMouseDown
}
function resizeYNegative()
{
let offsetY
let startY
let startH
let maxY
function dragMouseDown(e) {
if(e.button !== 0) return
e = e || window.event;
e.preventDefault();
const {clientY} = e;
startY = get_int_style('top')
startH = get_int_style('height')
offsetY = clientY - startY;
maxY = startY + startH - minH
document.addEventListener('mouseup',closeDragElement,false)
document.addEventListener('mousemove',elementDrag,false)
}
function elementDrag(e) {
const {clientY} = e;
let y = clientY - offsetY
let h = startH + startY - y
if(h < minH) h = minH;
if(y > maxY) y = maxY;
element.style.top = y + 'px';
element.style.height = h + 'px';
}
function closeDragElement() {
document.removeEventListener("mouseup", closeDragElement);
document.removeEventListener("mousemove", elementDrag);
}
return dragMouseDown
}
}
#element {
position: absolute;
background-color: #f1f1f1;
border: 1px solid #d3d3d3;
left: 40px;
top: 40px;
width: 100px;
height: 100px;
border-radius: 5px;
}
<div id="element"></div>
I just created a CodePen that shows how this can be done pretty easily using ES6.
http://codepen.io/travist/pen/GWRBQV
Basically, here is the class that does this.
let getPropertyValue = function(style, prop) {
let value = style.getPropertyValue(prop);
value = value ? value.replace(/[^0-9.]/g, '') : '0';
return parseFloat(value);
}
let getElementRect = function(element) {
let style = window.getComputedStyle(element, null);
return {
x: getPropertyValue(style, 'left'),
y: getPropertyValue(style, 'top'),
width: getPropertyValue(style, 'width'),
height: getPropertyValue(style, 'height')
}
}
class Resizer {
constructor(wrapper, element, options) {
this.wrapper = wrapper;
this.element = element;
this.options = options;
this.offsetX = 0;
this.offsetY = 0;
this.handle = document.createElement('div');
this.handle.setAttribute('class', 'drag-resize-handlers');
this.handle.setAttribute('data-direction', 'br');
this.wrapper.appendChild(this.handle);
this.wrapper.style.top = this.element.style.top;
this.wrapper.style.left = this.element.style.left;
this.wrapper.style.width = this.element.style.width;
this.wrapper.style.height = this.element.style.height;
this.element.style.position = 'relative';
this.element.style.top = 0;
this.element.style.left = 0;
this.onResize = this.resizeHandler.bind(this);
this.onStop = this.stopResize.bind(this);
this.handle.addEventListener('mousedown', this.initResize.bind(this));
}
initResize(event) {
this.stopResize(event, true);
this.handle.addEventListener('mousemove', this.onResize);
this.handle.addEventListener('mouseup', this.onStop);
}
resizeHandler(event) {
this.offsetX = event.clientX - (this.wrapper.offsetLeft + this.handle.offsetLeft);
this.offsetY = event.clientY - (this.wrapper.offsetTop + this.handle.offsetTop);
let wrapperRect = getElementRect(this.wrapper);
let elementRect = getElementRect(this.element);
this.wrapper.style.width = (wrapperRect.width + this.offsetX) + 'px';
this.wrapper.style.height = (wrapperRect.height + this.offsetY) + 'px';
this.element.style.width = (elementRect.width + this.offsetX) + 'px';
this.element.style.height = (elementRect.height + this.offsetY) + 'px';
}
stopResize(event, nocb) {
this.handle.removeEventListener('mousemove', this.onResize);
this.handle.removeEventListener('mouseup', this.onStop);
}
}
class Dragger {
constructor(wrapper, element, options) {
this.wrapper = wrapper;
this.options = options;
this.element = element;
this.element.draggable = true;
this.element.setAttribute('draggable', true);
this.element.addEventListener('dragstart', this.dragStart.bind(this));
}
dragStart(event) {
let wrapperRect = getElementRect(this.wrapper);
var x = wrapperRect.x - parseFloat(event.clientX);
var y = wrapperRect.y - parseFloat(event.clientY);
event.dataTransfer.setData("text/plain", this.element.id + ',' + x + ',' + y);
}
dragStop(event, prevX, prevY) {
var posX = parseFloat(event.clientX) + prevX;
var posY = parseFloat(event.clientY) + prevY;
this.wrapper.style.left = posX + 'px';
this.wrapper.style.top = posY + 'px';
}
}
class DragResize {
constructor(element, options) {
options = options || {};
this.wrapper = document.createElement('div');
this.wrapper.setAttribute('class', 'tooltip drag-resize');
if (element.parentNode) {
element.parentNode.insertBefore(this.wrapper, element);
}
this.wrapper.appendChild(element);
element.resizer = new Resizer(this.wrapper, element, options);
element.dragger = new Dragger(this.wrapper, element, options);
}
}
document.body.addEventListener('dragover', function (event) {
event.preventDefault();
return false;
});
document.body.addEventListener('drop', function (event) {
event.preventDefault();
var dropData = event.dataTransfer.getData("text/plain").split(',');
var element = document.getElementById(dropData[0]);
element.dragger.dragStop(event, parseFloat(dropData[1]), parseFloat(dropData[2]));
return false;
});
I have created a function that recieve an id of an html element and adds a border to it's right side
the function is general and just recieves an id so you can copy it as it is and it will work
var myoffset;
function resizeE(elem){
var borderDiv = document.createElement("div");
borderDiv.className = "border";
borderDiv.addEventListener("mousedown",myresize = function myrsize(e) {
myoffset = e.clientX - (document.getElementById(elem).offsetLeft + parseInt(window.getComputedStyle(document.getElementById(elem)).getPropertyValue("width")));
window.addEventListener("mouseup",mouseUp);
document.addEventListener("mousemove",mouseMove = function mousMove(e) {
document.getElementById(elem).style.width = `${e.clientX - myoffset - document.getElementById(elem).offsetLeft}px`;
});
});
document.getElementById(elem).appendChild(borderDiv);
}
function mouseUp() {
document.removeEventListener("mousemove", mouseMove);
window.removeEventListener("mouseup",mouseUp);
}
function load()
{
resizeE("resizeableDiv");
resizeE("anotherresizeableDiv");
resizeE("anotherresizeableDiv1");
}
.border {
position: absolute;
cursor: e-resize;
width: 9px;
right: -5px;
top: 0;
height: 100%;
}
#resizeableDiv {
width: 30vw;
height: 30vh;
background-color: #84f4c6;
position: relative;
}
#anotherresizeableDiv {
width: 30vw;
height: 30vh;
background-color: #9394f4;
position: relative;
}
#anotherresizeableDiv1 {
width: 30vw;
height: 30vh;
background-color: #43f4f4;
position: relative;
}
#anotherresizeableDiv1 .border{
background-color: black;
}
#anotherresizeableDiv .border{
width: 30px;
right: -200px;
background-color: green;
}
<body onload="load()">
<div id="resizeableDiv">change my size with the east border</div>
<div id="anotherresizeableDiv1">with visible border</div>
</body>
<div id="anotherresizeableDiv">with editted outside border</div>
</body>
resizeE("resizeableDiv"); //this calls a function that does the magic to the id inserted
There are very good examples here to start trying with, but all of them are based on adding some extra or external element like a "div" as a reference element to drag it, and calculate the new dimensions or position of the original element.
Here's an example that doesn't use any extra elements. We could add borders, padding or margin without affecting its operation.
In this example we have not added color, nor any visual reference to the borders nor to the lower right corner as a clue where you can enlarge or reduce dimensions, but using the cursor around the resizable elements the clues appears!
let resizerForCenter = new Resizer('center')
resizerForCenter.initResizer()
See it in action with CodeSandbox:
In this example we use ES6, and a module that exports a class called Resizer.
An example is worth a thousand words:
Or with the code snippet:
const html = document.querySelector('html')
class Resizer {
constructor(elemId) {
this._elem = document.getElementById(elemId)
/**
* Stored binded context handlers for method passed to eventListeners!
*
* See: https://stackoverflow.com/questions/9720927/removing-event-listeners-as-class-prototype-functions
*/
this._checkBorderHandler = this._checkBorder.bind(this)
this._doResizeHandler = this._doResize.bind(this)
this._initResizerHandler = this.initResizer.bind(this)
this._onResizeHandler = this._onResize.bind(this)
}
initResizer() {
this.stopResizer()
this._beginResizer()
}
_beginResizer() {
this._elem.addEventListener('mousemove', this._checkBorderHandler, false)
}
stopResizer() {
html.style.cursor = 'default'
this._elem.style.cursor = 'default'
window.removeEventListener('mousemove', this._doResizeHandler, false)
window.removeEventListener('mouseup', this._initResizerHandler, false)
this._elem.removeEventListener('mousedown', this._onResizeHandler, false)
this._elem.removeEventListener('mousemove', this._checkBorderHandler, false)
}
_doResize(e) {
let elem = this._elem
let boxSizing = getComputedStyle(elem).boxSizing
let borderRight = 0
let borderLeft = 0
let borderTop = 0
let borderBottom = 0
let paddingRight = 0
let paddingLeft = 0
let paddingTop = 0
let paddingBottom = 0
switch (boxSizing) {
case 'content-box':
paddingRight = parseInt(getComputedStyle(elem).paddingRight)
paddingLeft = parseInt(getComputedStyle(elem).paddingLeft)
paddingTop = parseInt(getComputedStyle(elem).paddingTop)
paddingBottom = parseInt(getComputedStyle(elem).paddingBottom)
break
case 'border-box':
borderRight = parseInt(getComputedStyle(elem).borderRight)
borderLeft = parseInt(getComputedStyle(elem).borderLeft)
borderTop = parseInt(getComputedStyle(elem).borderTop)
borderBottom = parseInt(getComputedStyle(elem).borderBottom)
break
default: break
}
let horizontalAdjustment = (paddingRight + paddingLeft) - (borderRight + borderLeft)
let verticalAdjustment = (paddingTop + paddingBottom) - (borderTop + borderBottom)
let newWidth = elem.clientWidth + e.movementX - horizontalAdjustment + 'px'
let newHeight = elem.clientHeight + e.movementY - verticalAdjustment + 'px'
let cursorType = getComputedStyle(elem).cursor
switch (cursorType) {
case 'all-scroll':
elem.style.width = newWidth
elem.style.height = newHeight
break
case 'col-resize':
elem.style.width = newWidth
break
case 'row-resize':
elem.style.height = newHeight
break
default: break
}
}
_onResize(e) {
// On resizing state!
let elem = e.target
let newCursorType = undefined
let cursorType = getComputedStyle(elem).cursor
switch (cursorType) {
case 'nwse-resize':
newCursorType = 'all-scroll'
break
case 'ew-resize':
newCursorType = 'col-resize'
break
case 'ns-resize':
newCursorType = 'row-resize'
break
default: break
}
html.style.cursor = newCursorType // Avoid cursor's flickering
elem.style.cursor = newCursorType
// Remove what is not necessary, and could have side effects!
elem.removeEventListener('mousemove', this._checkBorderHandler, false);
// Events on resizing state
/**
* We do not apply the mousemove event on the elem to resize it, but to the window to prevent the mousemove from slippe out of the elem to resize. This work bc we calculate things based on the mouse position
*/
window.addEventListener('mousemove', this._doResizeHandler, false);
window.addEventListener('mouseup', this._initResizerHandler, false);
}
_checkBorder(e) {
const elem = e.target
const borderSensitivity = 5
const coor = getCoordenatesCursor(e)
const onRightBorder = ((coor.x + borderSensitivity) > elem.scrollWidth)
const onBottomBorder = ((coor.y + borderSensitivity) > elem.scrollHeight)
const onBottomRightCorner = (onRightBorder && onBottomBorder)
if (onBottomRightCorner) {
elem.style.cursor = 'nwse-resize'
} else if (onRightBorder) {
elem.style.cursor = 'ew-resize'
} else if (onBottomBorder) {
elem.style.cursor = 'ns-resize'
} else {
elem.style.cursor = 'auto'
}
if (onRightBorder || onBottomBorder) {
elem.addEventListener('mousedown', this._onResizeHandler, false)
} else {
elem.removeEventListener('mousedown', this._onResizeHandler, false)
}
}
}
function getCoordenatesCursor(e) {
let elem = e.target;
// Get the Viewport-relative coordinates of cursor.
let viewportX = e.clientX
let viewportY = e.clientY
// Viewport-relative position of the target element.
let elemRectangle = elem.getBoundingClientRect()
// The function returns the largest integer less than or equal to a given number.
let x = Math.floor(viewportX - elemRectangle.left) // - elem.scrollWidth
let y = Math.floor(viewportY - elemRectangle.top) // - elem.scrollHeight
return {x, y}
}
let resizerForCenter = new Resizer('center')
resizerForCenter.initResizer()
let resizerForLeft = new Resizer('left')
resizerForLeft.initResizer()
setTimeout(handler, 10000, true); // 10s
function handler() {
resizerForCenter.stopResizer()
}
body {
background-color: white;
}
#wrapper div {
/* box-sizing: border-box; */
position: relative;
float:left;
overflow: hidden;
height: 50px;
width: 50px;
padding: 3px;
}
#left {
background-color: blueviolet;
}
#center {
background-color:lawngreen ;
}
#right {
background: blueviolet;
}
#wrapper {
border: 5px solid hotpink;
display: inline-block;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Resizer v0.0.1</title>
</head>
<body>
<div id="wrapper">
<div id="left">Left</div>
<div id="center">Center</div>
<div id="right">Right</div>
</div>
</body>
</html>
// import
function get_difference(pre, mou) {
return {
x: mou.x - pre.x,
y: mou.y - pre.y
};
}
/*
if your panel is in a nested environment, which the parent container's width and height does not equa to document width
and height, for example, in an element `canvas`, then edit it to
function oMousePos(e) {
var rc = canvas.getBoundingClientRect();
return {
x: e.clientX - rc.left,
y: e.clientY - rc.top,
};
}
*/
function oMousePos(e) {
return {
x: e.clientX,
y: e.clientY,
};
}
function render_element(styles, el) {
for (const [kk, vv] of Object.entries(styles)) {
el.style[kk] = vv;
}
}
class MoveablePanel {
/*
prevent an element from moving out of window
*/
constructor(container, draggable, left, top) {
this.container = container;
this.draggable = draggable;
this.left = left;
this.top = top;
let rect = container.getBoundingClientRect();
this.width = rect.width;
this.height = rect.height;
this.status = false;
// initial position of the panel, should not be changed
this.original = {
left: left,
top: top
};
// current left and top postion
// {this.left, this.top}
// assign the panel to initial position
// initalize in registration
this.default();
if (!MoveablePanel._instance) {
MoveablePanel._instance = [];
}
MoveablePanel._instance.push(this);
}
mousedown(e) {
this.status = true;
this.previous = oMousePos(e)
}
mousemove(e) {
if (!this.status) {
return;
}
let pos = oMousePos(e);
let vleft = this.left + pos.x - this.previous.x;
let vtop = this.top + pos.y - this.previous.y;
let kleft, ktop;
if (vleft < 0) {
kleft = 0;
} else if (vleft > window.innerWidth - this.width) {
kleft = window.innerWidth - this.width;
} else {
kleft = vleft;
}
if (vtop < 0) {
ktop = 0;
} else if (vtop > window.innerHeight - this.height) {
ktop = window.innerHeight - this.height;
} else {
ktop = vtop;
}
this.container.style.left = `${kleft}px`;
this.container.style.top = `${ktop}px`;
}
/*
sometimes user move the cursor too fast which mouseleave is previous than mouseup
to prevent moving too fast and break the control, mouseleave is handled the same as mouseup
*/
mouseupleave(e) {
if (!this.status) {
return null;
}
this.status = false;
let pos = oMousePos(e);
let vleft = this.left + pos.x - this.previous.x;
let vtop = this.top + pos.y - this.previous.y;
if (vleft < 0) {
this.left = 0;
} else if (vleft > window.innerWidth - this.width) {
this.left = window.innerWidth - this.width;
} else {
this.left = vleft;
}
if (vtop < 0) {
this.top = 0;
} else if (vtop > window.innerHeight - this.height) {
this.top = window.innerHeight - this.height;
} else {
this.top = vtop;
}
this.show();
return true;
}
default () {
this.container.style.left = `${this.original.left}px`;
this.container.style.top = `${this.original.top}px`;
}
/*
panel with a higher z index will interupt drawing
therefore if panel is not displaying, set it with a lower z index that canvas
change index doesn't work, if panel is hiding, then we move it out
hide: record current position, move panel out
show: assign to recorded position
notice this position has nothing to do panel drag movement
they cannot share the same variable
*/
hide() {
// move to the right bottom conner
this.container.style.left = `${window.screen.width}px`;
this.container.style.top = `${window.screen.height}px`;
}
show() {
this.container.style.left = `${this.left}px`;
this.container.style.top = `${this.top}px`;
}
}
// end of import
class DotButton{
constructor(
width_px,
styles, // mainly pos, padding and margin, e.g. {top: 0, left: 0, margin: 0},
color,
color_hover,
border, // boolean
border_dismiss, // boolean: dismiss border when hover
){
this.width = width_px;
this.styles = styles;
this.color = color;
this.color_hover = color_hover;
this.border = border;
this.border_dismiss = border_dismiss;
}
create(_styles=null){
var el = document.createElement('div');
Object.keys(this.styles).forEach(kk=>{
el.style[kk] = `${this.styles[kk]}px`;
});
if(_styles){
Object.keys(_styles).forEach(kk=>{
el.style[kk] = `${this.styles[kk]}px`;
});
}
el.style.width = `${this.width}px`
el.style.height = `${this.width}px`
el.style.position = 'absolute';
el.style.left = `${this.left_px}px`;
el.style.top = `${this.top_px}px`;
el.style.background = this.color;
if(this.border){
el.style.border = '1px solid';
}
el.style.borderRadius = `${this.width}px`;
el.addEventListener('mouseenter', ()=>{
el.style.background = this.color_hover;
if(this.border_dismiss){
el.style.border = `1px solid ${this.color_hover}`;
}
});
el.addEventListener('mouseleave', ()=>{
el.style.background = this.color;
if(this.border_dismiss){
el.style.border = '1px solid';
}
});
return el;
}
}
function cursor_hover(el, default_cursor, to_cursor){
el.addEventListener('mouseenter', function(){
this.style.cursor = to_cursor;
}.bind(el));
el.addEventListener('mouseleave', function(){
this.style.cursor = default_cursor;
}.bind(el));
}
class FlexPanel extends MoveablePanel{
constructor(
parent_el,
top_px,
left_px,
width_px,
height_px,
background,
handle_width_px,
coner_vmin_ratio,
button_width_px,
button_margin_px,
){
super(
(()=>{
var el = document.createElement('div');
render_element(
{
position: 'fixed',
top: `${top_px}px`,
left: `${left_px}px`,
width: `${width_px}px`,
height: `${height_px}px`,
background: background,
},
el,
);
return el;
})(), // iife returns a container (panel el)
new DotButton(button_width_px, {top: 0, right: 0, margin: button_margin_px}, 'green', 'lightgreen', false, false).create(), // draggable
left_px, // left
top_px, // top
);
this.draggable.addEventListener('mousedown', e => {
e.preventDefault();
this.mousedown(e);
});
this.draggable.addEventListener('mousemove', e => {
e.preventDefault();
this.mousemove(e);
});
this.draggable.addEventListener('mouseup', e => {
e.preventDefault();
this.mouseupleave(e);
});
this.draggable.addEventListener('mouseleave', e => {
e.preventDefault();
this.mouseupleave(e);
});
this.parent_el = parent_el;
this.background = background;
// parent
this.width = width_px;
this.height = height_px;
this.handle_width_px = handle_width_px;
this.coner_vmin_ratio = coner_vmin_ratio;
this.panel_el = document.createElement('div');
// styles that won't change
this.panel_el.style.position = 'absolute';
this.panel_el.style.top = `${this.handle_width_px}px`;
this.panel_el.style.left = `${this.handle_width_px}px`;
this.panel_el.style.background = this.background;
this.handles = [
this.handle_top,
this.handle_left,
this.handle_bottom,
this.handle_right,
this.handle_lefttop,
this.handle_topleft,
this.handle_topright,
this.handle_righttop,
this.handle_rightbottom,
this.handle_bottomright,
this.handle_bottomleft,
this.handle_leftbottom,
] = Array.from({length: 12}, i => document.createElement('div'));
this.handles.forEach(el=>{
el.style.position = 'absolute';
});
this.handle_topleft.style.top = '0';
this.handle_topleft.style.left = `${this.handle_width_px}px`;
this.handle_righttop.style.right = '0';
this.handle_righttop.style.top = `${this.handle_width_px}px`;
this.handle_bottomright.style.bottom = '0';
this.handle_bottomright.style.right = `${this.handle_width_px}px`;
this.handle_leftbottom.style.left = '0';
this.handle_leftbottom.style.bottom = `${this.handle_width_px}px`;
this.handle_lefttop.style.left = '0';
this.handle_lefttop.style.top = '0';
this.handle_topright.style.top = '0';
this.handle_topright.style.right = '0';
this.handle_rightbottom.style.right = '0';
this.handle_rightbottom.style.bottom = '0';
this.handle_bottomleft.style.bottom = '0';
this.handle_bottomleft.style.left = '0';
this.update_ratio();
[
'ns-resize', // |
'ew-resize', // -
'ns-resize', // |
'ew-resize', // -
'nwse-resize', // \
'nwse-resize', // \
'nesw-resize', // /
'nesw-resize', // /
'nwse-resize', // \
'nwse-resize', // \
'nesw-resize', // /
'nesw-resize', // /
].map((dd, ii)=>{
cursor_hover(this.handles[ii], 'default', dd);
});
this.vtop = this.top;
this.vleft = this.left;
this.vwidth = this.width;
this.vheight = this.height;
this.update_ratio();
this.handles.forEach(el=>{
this.container.appendChild(el);
});
cursor_hover(this.draggable, 'default', 'move');
this.panel_el.appendChild(this.draggable);
this.container.appendChild(this.panel_el);
this.parent_el.appendChild(this.container);
[
this.edgemousedown,
this.verticalmousemove,
this.horizontalmousemove,
this.nwsemousemove,
this.neswmousemove,
this.edgemouseupleave,
] = [
this.edgemousedown.bind(this),
this.verticalmousemove.bind(this),
this.horizontalmousemove.bind(this),
this.nwsemousemove.bind(this),
this.neswmousemove.bind(this),
this.edgemouseupleave.bind(this),
];
this.handle_top.addEventListener('mousedown', e=>{this.edgemousedown(e, 'top')});
this.handle_left.addEventListener('mousedown', e=>{this.edgemousedown(e, 'left')});
this.handle_bottom.addEventListener('mousedown', e=>{this.edgemousedown(e, 'bottom')});
this.handle_right.addEventListener('mousedown', e=>{this.edgemousedown(e, 'right')});
this.handle_lefttop.addEventListener('mousedown', e=>{this.edgemousedown(e, 'lefttop')});
this.handle_topleft.addEventListener('mousedown', e=>{this.edgemousedown(e, 'topleft')});
this.handle_topright.addEventListener('mousedown', e=>{this.edgemousedown(e, 'topright')});
this.handle_righttop.addEventListener('mousedown', e=>{this.edgemousedown(e, 'righttop')});
this.handle_rightbottom.addEventListener('mousedown', e=>{this.edgemousedown(e, 'rightbottom')});
this.handle_bottomright.addEventListener('mousedown', e=>{this.edgemousedown(e, 'bottomright')});
this.handle_bottomleft.addEventListener('mousedown', e=>{this.edgemousedown(e, 'bottomleft')});
this.handle_leftbottom.addEventListener('mousedown', e=>{this.edgemousedown(e, 'leftbottom')});
this.handle_top.addEventListener('mousemove', this.verticalmousemove);
this.handle_left.addEventListener('mousemove', this.horizontalmousemove);
this.handle_bottom.addEventListener('mousemove', this.verticalmousemove);
this.handle_right.addEventListener('mousemove', this.horizontalmousemove);
this.handle_lefttop.addEventListener('mousemove', this.nwsemousemove);
this.handle_topleft.addEventListener('mousemove', this.nwsemousemove);
this.handle_topright.addEventListener('mousemove', this.neswmousemove);
this.handle_righttop.addEventListener('mousemove', this.neswmousemove);
this.handle_rightbottom.addEventListener('mousemove', this.nwsemousemove);
this.handle_bottomright.addEventListener('mousemove', this.nwsemousemove);
this.handle_bottomleft.addEventListener('mousemove', this.neswmousemove);
this.handle_leftbottom.addEventListener('mousemove', this.neswmousemove);
this.handle_top.addEventListener('mouseup', e=>{this.verticalmousemove(e); this.edgemouseupleave()});
this.handle_left.addEventListener('mouseup', e=>{this.horizontalmousemove(e); this.edgemouseupleave()});
this.handle_bottom.addEventListener('mouseup', e=>{this.verticalmousemove(e); this.edgemouseupleave()});
this.handle_right.addEventListener('mouseup', e=>{this.horizontalmousemove(e); this.edgemouseupleave()});
this.handle_lefttop.addEventListener('mouseup', e=>{this.nwsemousemove(e); this.edgemouseupleave()});
this.handle_topleft.addEventListener('mouseup', e=>{this.nwsemousemove(e); this.edgemouseupleave()});
this.handle_topright.addEventListener('mouseup', e=>{this.neswmousemove(e); this.edgemouseupleave()});
this.handle_righttop.addEventListener('mouseup', e=>{this.neswmousemove(e); this.edgemouseupleave()});
this.handle_rightbottom.addEventListener('mouseup', e=>{this.nwsemousemove(e); this.edgemouseupleave()});
this.handle_bottomright.addEventListener('mouseup', e=>{this.nwsemousemove(e); this.edgemouseupleave()});
this.handle_bottomleft.addEventListener('mouseup', e=>{this.neswmousemove(e); this.edgemouseupleave()});
this.handle_leftbottom.addEventListener('mouseup', e=>{this.neswmousemove(e); this.edgemouseupleave()});
this.handle_top.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_left.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_bottom.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_right.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_lefttop.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_topleft.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_topright.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_righttop.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_rightbottom.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_bottomright.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_bottomleft.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_leftbottom.addEventListener('mouseleave', this.edgemouseupleave);
}
// box size change triggers corner handler size change
update_ratio(){
this.container.style.top = `${this.vtop}px`;
this.container.style.left = `${this.vleft}px`;
this.container.style.width = `${this.vwidth}px`;
this.container.style.height = `${this.vheight}px`;
this.panel_el.style.width = `${this.vwidth - 2 * this.handle_width_px}px`;
this.panel_el.style.height = `${this.vheight - 2 * this.handle_width_px}px`;
this.ratio = this.vwidth < this.vheight ? this.coner_vmin_ratio * this.vwidth : this.coner_vmin_ratio * this.vheight;
[
this.handle_top,
this.handle_bottom,
].forEach(el=>{
el.style.width = `${this.vwidth - 2 * this.ratio}px`;
el.style.height = `${this.handle_width_px}px`;
});
[
this.handle_left,
this.handle_right,
].forEach(el=>{
el.style.height = `${this.vheight - 2 * this.ratio}px`;
el.style.width = `${this.handle_width_px}px`;
});
this.handle_top.style.top = `0`;
this.handle_top.style.left = `${this.ratio}px`;
this.handle_left.style.top = `${this.ratio}px`;
this.handle_left.style.left = `0`;
this.handle_bottom.style.bottom = `0`;
this.handle_bottom.style.right = `${this.ratio}px`;
this.handle_right.style.bottom = `${this.ratio}px`;
this.handle_right.style.right = `0`;
[
this.handle_topright,
this.handle_bottomleft,
].forEach(el=>{
el.style.width = `${this.ratio}px`;
el.style.height = `${this.handle_width_px}px`;
});
[
this.handle_lefttop,
this.handle_rightbottom,
].forEach(el=>{
el.style.width = `${this.handle_width_px}px`;
el.style.height = `${this.ratio}px`;
});
[
this.handle_topleft,
this.handle_bottomright,
].forEach(el=>{
el.style.width = `${this.ratio - this.handle_width_px}px`;
el.style.height = `${this.handle_width_px}px`;
});
[
this.handle_righttop,
this.handle_leftbottom,
].forEach(el=>{
el.style.height = `${this.handle_width_px}px`;
el.style.width = `${this.ratio - this.handle_width_px}px`;
});
}
edgemousedown(e, flag){
this.previous = oMousePos(e);
this.flag = flag;
this.drag = true;
}
verticalmousemove(e){
if(this.drag){
// -
this.mouse = oMousePos(e);
var ydif = this.mouse.y - this.previous.y;
switch(this.flag){
case 'top':
this.vtop = this.top + ydif;
this.vheight = this.height - ydif;
this.vleft = this.left;
this.vwidth = this.width;
break;
case 'bottom':
this.vheight = this.height + ydif;
this.vtop = this.top;
this.vleft = this.left;
this.vwidth = this.width;
break;
}
this.update_ratio();
}
}
horizontalmousemove(e){
if(this.drag){
// |
this.mouse = oMousePos(e);
var xdif = this.mouse.x - this.previous.x;
switch(this.flag){
case 'left':
this.vleft = this.left + xdif;
this.vwidth = this.width - xdif;
this.vtop = this.top;
this.vheight = this.height;
break;
case 'right':
this.vwidth = this.width + xdif;
this.vtop = this.top;
this.vleft = this.left;
this.vheight = this.height;
break;
}
this.update_ratio();
}
}
nwsemousemove(e){
if(this.drag){
// \
this.mouse = oMousePos(e);
var ydif = this.mouse.y - this.previous.y;
var xdif = this.mouse.x - this.previous.x;
switch(this.flag){
case 'topleft':
this.vleft = this.left + xdif;
this.vtop = this.top + ydif;
this.vwidth = this.width - xdif;
this.vheight = this.height - ydif;
break;
case 'lefttop':
this.vleft = this.left + xdif;
this.vtop = this.top + ydif;
this.vwidth = this.width - xdif;
this.vheight = this.height - ydif;
break;
case 'bottomright':
this.vwidth = this.width + xdif;
this.vheight = this.height + ydif;
this.vtop = this.top;
this.vleft = this.left;
break;
case 'rightbottom':
this.vwidth = this.width + xdif;
this.vheight = this.height + ydif;
this.vtop = this.top;
this.vleft = this.left;
break;
}
this.update_ratio();
}
}
neswmousemove(e){
if(this.drag){
// /
this.mouse = oMousePos(e);
var ydif = this.mouse.y - this.previous.y;
var xdif = this.mouse.x - this.previous.x;
switch(this.flag){
case 'topright':
this.vtop = this.top + ydif;
this.vwidth = this.width + xdif;
this.vheight = this.height - ydif;
this.vleft = this.left;
break;
case 'righttop':
this.vtop = this.top + ydif;
this.vwidth = this.width + xdif;
this.vheight = this.height - ydif;
this.vleft = this.left;
break;
case 'bottomleft':
this.vleft = this.left + xdif;
this.vwidth = this.width - xdif;
this.vheight = this.height + ydif;
this.vtop = this.top;
break;
case 'leftbottom':
this.vleft = this.left + xdif;
this.vwidth = this.width - xdif;
this.vheight = this.height + ydif;
this.vtop = this.top;
break;
}
this.update_ratio();
}
}
edgemouseupleave(){
this.drag = false;
this.top = this.vtop;
this.left = this.vleft;
this.width = this.vwidth;
this.height = this.vheight;
}
mouseupleave(e){
if(super.mouseupleave(e)){
this.vtop = this.top;
this.vleft = this.left;
}
}
}
var fp = new FlexPanel(
document.body, // parent div container
20, // top margin
20, // left margin
200, // width
150, // height
'lightgrey', // background
20, // handle height when horizontal; handle width when vertical
0.2, // edge up and left resize bar width : top resize bar width = 1 : 5
35, // green move button width and height
2, // button margin
);
/*
this method creates an element for you
which you don't need to pass in a selected element
to manipuate dom element
fp.container -> entire panel
fp.panel_el -> inside panel
*/
Achieving functionalities fully requires a lot of hard coding. Please refer to the documentation, it will show you how to use each class as element.
const onMouseDownEvent=(ev: React.DragEvent)=>{
let imgElem = (ev.target as HTMLImageElement);
let childElem = (ev.currentTarget && ev.currentTarget.childNodes && ev.currentTarget.childNodes[0]);
let original_height = parseFloat(getComputedStyle(imgElem, null).getPropertyValue('height').replace('px', ''));
let original_width = parseFloat(getComputedStyle(imgElem, null).getPropertyValue('width').replace('px', ''));
let original_Y = imgElem.getBoundingClientRect().top;
let original_X = imgElem.getBoundingClientRect().right;
ev.preventDefault();
var original_mouse_y = ev.pageY;
var original_mouse_x = ev.pageX;
document.addEventListener('mousemove', resize);
document.addEventListener('mouseup', stopResize);
function resize(mouseMoveEvent) {
const height = original_height + (mouseMoveEvent.pageY - original_mouse_y);
const width = original_width + (mouseMoveEvent.pageX - original_mouse_x);
imgElem.style.height = height + 'px';
mouseMoveEvent.target.childNodes[0].innerHTML = imgElem.style.height;
imgElem.style.width = width + 'px';
mouseMoveEvent.target.childNodes[0].innerHTML = imgElem.style.width;
}
function stopResize() {
document.removeEventListener('mousemove', resize)
}
}
<div onMouseDown={onMouseDownEvent} id="imgInCanvas" onDragStart={ onDragStartFromContainer } draggable="true"/>
I'm not sure if this is what you are looking for, but you can always use CSS resize property and add it to an element using javascript; For example lets say you have a div element with the id myDiv and you want to make it resizable:
document.getElementById("myDiv").style.resize = "both";
here's the related links:
Style resize Property
CSS resize Property
var resizeHandle = document.getElementById('resizable');
var box = document.getElementById('resize');
resizeHandle.addEventListener('mousedown', initialiseResize, false);
function initialiseResize(e) {
window.addEventListener('mousemove', startResizing, false);
window.addEventListener('mouseup', stopResizing, false);
}
function stopResizing(e) {
window.removeEventListener('mousemove', startResizing, false);
window.removeEventListener('mouseup', stopResizing, false);
}
function startResizing(e) {
box.style.width = (e.clientX) + 'px';
box.style.height = (e.clientY) + 'px';
}
function startResizing(e) {
box.style.width = (e.clientX - box.offsetLeft) + 'px';
box.style.height = (e.clientY - box.offsetTop) + 'px';
}
#resize {
position: relative;
width: 130px;
height: 130px;
border: 2px solid blue;
color: white;
}
#resizable {
background-color: white;
width: 10px;
height: 10px;
cursor: se-resize;
position: absolute;
right: 0;
bottom: 0;
}
<div id="resize">
<div id="resizable">
</div>

Not being able to draw over canvas html5

I am trying to draw a rectangle on a canvas in HTML5. If I use a canvas (with fileList as id) it is not getting displayed on the screen but if I used a div it is getting displayed. I want to display a rectangle over an image for annotation.
function initDraw(canvas) {
function setMousePosition(e) {
var ev = e || window.event;
if (ev.pageX) {
mouse.x = ev.pageX + window.pageXOffset;
mouse.y = ev.pageY + window.pageYOffset;
} else if (ev.clientX) {
mouse.x = ev.clientX + document.body.scrollLeft;
mouse.y = ev.clientY + document.body.scrollTop;
}
};
var mouse = {
x: 0,
y: 0,
startX: 0,
startY: 0
};
var element = null;
canvas.onmousemove = function (e) {
setMousePosition(e);
if (element !== null) {
element.style.width = Math.abs(mouse.x - mouse.startX) + 'px';
element.style.height = Math.abs(mouse.y - mouse.startY) + 'px';
element.style.left = (mouse.x - mouse.startX < 0) ? mouse.x + 'px' : mouse.startX + 'px';
element.style.top = (mouse.y - mouse.startY < 0) ? mouse.y + 'px' : mouse.startY + 'px';
}
}
canvas.onclick = function (e) {
if (element !== null) {
element = null;
canvas.style.cursor = "crosshair";
console.log("finsihed.");
} else {
console.log("begun.");
mouse.startX = mouse.x;
mouse.startY = mouse.y;
element = document.createElement('div');
element.className = 'rectangle';
element.style.left = mouse.x + 'px';
element.style.top = mouse.y + 'px';
canvas.appendChild(element)
canvas.style.cursor = "crosshair";
}
}
}
initDraw(document.getElementById('fileList'));
.rectangle {
border: 10px solid black;
position: absolute;
background-color: black;
}
<canvas id="fileList" height="680px" width="800px"></canvas>
Summary
You seem to be asking how to overlap a DIV on a canvas.
Answer
Using your CSS, use the Z-Index to control how the layers overlap
You will need to set one as Z-Index:0 and the DIV with Z-Index: of 1 or above;
Don't forget: that DIV elements without a height or width will not show show in Internet Explorer or Safari, so ensure your CSS includes a height and width
function funStart(){
if (typeof(document.getElementById("fileList").getContext("2d")) == undefined){
console.log ("No HTML5 Canvas support");
return;
}else{
var ctx = document.getElementById("fileList").getContext("2d");
}
ctx.canvas.height = 500;
ctx.canvas.width = 500;
ctx.fillStyle = "#F00";
ctx.fillRect (0,0, ctx.canvas.width, ctx.canvas.height);
ctx.fill();
}
document.addEventListener("DOMContentLoaded", funStart(), false);
.rectangle {
border: 10px solid silver;
color: white;
height: 300px;
width: 200px;
position: absolute;
top: 10;
left: 10;
background-color: black;
z-index: 23;
}
canvas{
position: absolute;
z-index: 0;
}
<canvas id="fileList" height="680px" width="800px"></canvas>
<div id="messageBoard" class="rectangle">My DIV Message goes here</div>
You're putting the .rectangle <div> inside the <canvas>, but the children of <canvas> are used as fallback content. They'll only be displayed if the browser doesn't support <canvas>.
Instead, wrap the <canvas> in a positioned element to create a manageable containing block, and add the .rectangles to that element:
function initDraw(canvas) {
function setMousePosition(e) {
var ev = e || window.event;
mouse.x = ev.offsetX;
mouse.y = ev.offsetY;
};
var mouse = {
x: 0,
y: 0,
startX: 0,
startY: 0
};
var element = null;
canvas.onmousemove = function (e) {
setMousePosition(e);
if (element !== null) {
element.style.width = Math.abs(mouse.x - mouse.startX) + 'px';
element.style.height = Math.abs(mouse.y - mouse.startY) + 'px';
element.style.left = (mouse.x - mouse.startX < 0) ? mouse.x + 'px' : mouse.startX + 'px';
element.style.top = (mouse.y - mouse.startY < 0) ? mouse.y + 'px' : mouse.startY + 'px';
}
}
canvas.onclick = function (e) {
if (element !== null) {
element = null;
canvas.style.cursor = "crosshair";
console.log("finsihed.");
} else {
console.log("begun.");
mouse.startX = mouse.x;
mouse.startY = mouse.y;
element = document.createElement('div');
element.className = 'rectangle';
element.style.left = mouse.x + 'px';
element.style.top = mouse.y + 'px';
canvas.closest('.canvaswrap').appendChild(element);
canvas.style.cursor = "crosshair";
}
}
}
initDraw(document.getElementById('fileList'));
.rectangle {
border: 10px solid black;
position: absolute;
background-color: black;
box-sizing: border-box;
pointer-events: none;
}
.canvaswrap {
position: relative;
padding: 0;
}
<div class="canvaswrap">
<canvas id="fileList" height="680" width="800"></canvas>
</div>
(Since we're now positioning relative to an element instead of the entire page, I changed your setMousePosition logic as well. I also added box-sizing: border-box; to the .rectangles' styling so that they're not off the clicked coordinates by 10px, and pointer-events: none; so mouse events get sent to the <canvas> instead of being caught by overlaid .rectangles. And <canvas>'s height and width attributes are defined to be in pixels; you don't need to put the "px" in them.)

Draw parallelogram on canvas

There are so many examples to draw rectangles with mouse on canvas. For example, check this jsFiddle. Is it possible to draw parallelogram?
initDraw(document.getElementById('canvas'));
function initDraw(canvas) {
function setMousePosition(e) {
var ev = e || window.event; //Moz || IE
if (ev.pageX) { //Moz
mouse.x = ev.pageX + window.pageXOffset;
mouse.y = ev.pageY + window.pageYOffset;
} else if (ev.clientX) { //IE
mouse.x = ev.clientX + document.body.scrollLeft;
mouse.y = ev.clientY + document.body.scrollTop;
}
};
var mouse = {
x: 0,
y: 0,
startX: 0,
startY: 0
};
var element = null;
canvas.onmousemove = function(e) {
setMousePosition(e);
if (element !== null) {
element.style.width = Math.abs(mouse.x - mouse.startX) + 'px';
element.style.height = Math.abs(mouse.y - mouse.startY) + 'px';
element.style.left = (mouse.x - mouse.startX < 0) ? mouse.x + 'px' : mouse.startX + 'px';
element.style.top = (mouse.y - mouse.startY < 0) ? mouse.y + 'px' : mouse.startY + 'px';
}
}
canvas.onclick = function(e) {
if (element !== null) {
element = null;
canvas.style.cursor = "default";
console.log("finsihed.");
} else {
console.log("begun.");
mouse.startX = mouse.x;
mouse.startY = mouse.y;
element = document.createElement('div');
element.className = 'rectangle'
element.style.left = mouse.x + 'px';
element.style.top = mouse.y + 'px';
canvas.appendChild(element)
canvas.style.cursor = "crosshair";
}
}
}
#canvas {
width: 2000px;
height: 2000px;
border: 10px solid transparent;
}
.rectangle {
border: 1px solid #FF0000;
position: absolute;
}
<div id="canvas"></div>
I think this question is self explanatory.

JavaScript Resize, Drag, Snap with custom window/div size

I'm trying to figure out a way to resize/drag/snap a div element within a custom window/div size, not just the entire window. I had found this code here https://codepen.io/zz85/pen/gbOoVP which is exactly the functionality I'm looking for but I cannot figure out a way to adapt it to a custom bounding size. Currently it just takes the main windows bounds. Any help would be much appreciated. Thank you!
Here is the main Javascript code that I had found:
"use strict";
// Minimum resizable area
var minWidth = 60;
var minHeight = 40;
// Thresholds
var FULLSCREEN_MARGINS = -10;
var MARGINS = 4;
// End of what's configurable.
var clicked = null;
var onRightEdge, onBottomEdge, onLeftEdge, onTopEdge;
var rightScreenEdge, bottomScreenEdge;
var preSnapped;
var b, x, y;
var redraw = false;
var pane = document.getElementById('pane');
var ghostpane = document.getElementById('ghostpane');
function setBounds(element, x, y, w, h) {
element.style.left = x + 'px';
element.style.top = y + 'px';
element.style.width = w + 'px';
element.style.height = h + 'px';
}
function hintHide() {
setBounds(ghostpane, b.left, b.top, b.width, b.height);
ghostpane.style.opacity = 0;
// var b = ghostpane.getBoundingClientRect();
// ghostpane.style.top = b.top + b.height / 2;
// ghostpane.style.left = b.left + b.width / 2;
// ghostpane.style.width = 0;
// ghostpane.style.height = 0;
}
// Mouse events
pane.addEventListener('mousedown', onMouseDown);
document.addEventListener('mousemove', onMove);
document.addEventListener('mouseup', onUp);
// Touch events
pane.addEventListener('touchstart', onTouchDown);
document.addEventListener('touchmove', onTouchMove);
document.addEventListener('touchend', onTouchEnd);
function onTouchDown(e) {
onDown(e.touches[0]);
e.preventDefault();
}
function onTouchMove(e) {
onMove(e.touches[0]);
}
function onTouchEnd(e) {
if (e.touches.length ==0) onUp(e.changedTouches[0]);
}
function onMouseDown(e) {
onDown(e);
e.preventDefault();
}
function onDown(e) {
calc(e);
var isResizing = onRightEdge || onBottomEdge || onTopEdge || onLeftEdge;
clicked = {
x: x,
y: y,
cx: e.clientX,
cy: e.clientY,
w: b.width,
h: b.height,
isResizing: isResizing,
isMoving: !isResizing && canMove(),
onTopEdge: onTopEdge,
onLeftEdge: onLeftEdge,
onRightEdge: onRightEdge,
onBottomEdge: onBottomEdge
};
}
function canMove() {
return x > 0 && x < b.width && y > 0 && y < b.height
&& y < 30;
}
function calc(e) {
b = pane.getBoundingClientRect();
x = e.clientX - b.left;
y = e.clientY - b.top;
onTopEdge = y < MARGINS;
onLeftEdge = x < MARGINS;
onRightEdge = x >= b.width - MARGINS;
onBottomEdge = y >= b.height - MARGINS;
rightScreenEdge = window.innerWidth - MARGINS;
bottomScreenEdge = window.innerHeight - MARGINS;
}
var e;
function onMove(ee) {
calc(ee);
e = ee;
redraw = true;
}
function animate() {
requestAnimationFrame(animate);
if (!redraw) return;
redraw = false;
if (clicked && clicked.isResizing) {
if (clicked.onRightEdge) pane.style.width = Math.max(x, minWidth) + 'px';
if (clicked.onBottomEdge) pane.style.height = Math.max(y, minHeight) + 'px';
if (clicked.onLeftEdge) {
var currentWidth = Math.max(clicked.cx - e.clientX + clicked.w, minWidth);
if (currentWidth > minWidth) {
pane.style.width = currentWidth + 'px';
pane.style.left = e.clientX + 'px';
}
}
if (clicked.onTopEdge) {
var currentHeight = Math.max(clicked.cy - e.clientY + clicked.h, minHeight);
if (currentHeight > minHeight) {
pane.style.height = currentHeight + 'px';
pane.style.top = e.clientY + 'px';
}
}
hintHide();
return;
}
if (clicked && clicked.isMoving) {
if (b.top < FULLSCREEN_MARGINS || b.left < FULLSCREEN_MARGINS || b.right > window.innerWidth - FULLSCREEN_MARGINS || b.bottom > window.innerHeight - FULLSCREEN_MARGINS) {
// hintFull();
setBounds(ghostpane, 0, 0, window.innerWidth, window.innerHeight);
ghostpane.style.opacity = 0.2;
} else if (b.top < MARGINS) {
// hintTop();
setBounds(ghostpane, 0, 0, window.innerWidth, window.innerHeight / 2);
ghostpane.style.opacity = 0.2;
} else if (b.left < MARGINS) {
// hintLeft();
setBounds(ghostpane, 0, 0, window.innerWidth / 2, window.innerHeight);
ghostpane.style.opacity = 0.2;
} else if (b.right > rightScreenEdge) {
// hintRight();
setBounds(ghostpane, window.innerWidth / 2, 0, window.innerWidth / 2, window.innerHeight);
ghostpane.style.opacity = 0.2;
} else if (b.bottom > bottomScreenEdge) {
// hintBottom();
setBounds(ghostpane, 0, window.innerHeight / 2, window.innerWidth, window.innerWidth / 2);
ghostpane.style.opacity = 0.2;
} else {
hintHide();
}
if (preSnapped) {
setBounds(pane,
e.clientX - preSnapped.width / 2,
e.clientY - Math.min(clicked.y, preSnapped.height),
preSnapped.width,
preSnapped.height
);
return;
}
// moving
pane.style.top = (e.clientY - clicked.y) + 'px';
pane.style.left = (e.clientX - clicked.x) + 'px';
return;
}
// This code executes when mouse moves without clicking
// style cursor
if (onRightEdge && onBottomEdge || onLeftEdge && onTopEdge) {
pane.style.cursor = 'nwse-resize';
} else if (onRightEdge && onTopEdge || onBottomEdge && onLeftEdge) {
pane.style.cursor = 'nesw-resize';
} else if (onRightEdge || onLeftEdge) {
pane.style.cursor = 'ew-resize';
} else if (onBottomEdge || onTopEdge) {
pane.style.cursor = 'ns-resize';
} else if (canMove()) {
pane.style.cursor = 'move';
} else {
pane.style.cursor = 'default';
}
}
animate();
function onUp(e) {
calc(e);
if (clicked && clicked.isMoving) {
// Snap
var snapped = {
width: b.width,
height: b.height
};
if (b.top < FULLSCREEN_MARGINS || b.left < FULLSCREEN_MARGINS || b.right > window.innerWidth - FULLSCREEN_MARGINS || b.bottom > window.innerHeight - FULLSCREEN_MARGINS) {
// hintFull();
setBounds(pane, 0, 0, window.innerWidth, window.innerHeight);
preSnapped = snapped;
} else if (b.top < MARGINS) {
// hintTop();
setBounds(pane, 0, 0, window.innerWidth, window.innerHeight / 2);
preSnapped = snapped;
} else if (b.left < MARGINS) {
// hintLeft();
setBounds(pane, 0, 0, window.innerWidth / 2, window.innerHeight);
preSnapped = snapped;
} else if (b.right > rightScreenEdge) {
// hintRight();
setBounds(pane, window.innerWidth / 2, 0, window.innerWidth / 2, window.innerHeight);
preSnapped = snapped;
} else if (b.bottom > bottomScreenEdge) {
// hintBottom();
setBounds(pane, 0, window.innerHeight / 2, window.innerWidth, window.innerWidth / 2);
preSnapped = snapped;
} else {
preSnapped = null;
}
hintHide();
}
clicked = null;
}

Capture user input on HTML canvas/Javascript and vice versa

I am trying to draw a rectangle in HTML5 canvas based on user input. I am also trying to do the opposite. If a user draws a rectangle in the canvas, the width and height values are dropped into the form. Please see my jsfiddle.
http://jsfiddle.net/hbrennan72/FyTx5/
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var rect = {};
//var drag = false;
function getarea()
{
var wid = document.getElementById("wid").value;
var hgt = document.getElementById("hgt").value;
var area = wid * hgt;
var perim = wid * 2 + hgt * 2;
if (wid =="") {
document.getElementById("errors").innerHTML = "The value for the width is blank.";
document.getElementById('wid').focus();
}
else if (hgt == "") {
document.getElementById("errors").innerHTML = "The value for the height is blank.";
document.getElementById("hgt").focus();
}
else if (isNaN (wid)) {
document.getElementById("errors").innerHTML = "Please enter a numeric value for the width.";
document.getElementById('wid').focus();
}
else if (isNaN (hgt)) {
document.getElementById("errors").innerHTML = "Please enter a numeric value for the height.";
document.getElementById("hgt").focus();
}
else if (wid <= 0) {
document.getElementById("errors").innerHTML = "The width is less than or equal to zero.";
document.getElementById('wid').focus();
}
else if (hgt <= 0) {
document.getElementById("errors").innerHTML = "The height is less than or equal to zero.";
document.getElementById("hgt").focus();
}
else if (wid > 500) {
document.getElementById("errors").innerHTML = "The width is greater than 500.";
document.getElementById('wid').focus();
}
else if (hgt > 500) {
document.getElementById("errors").innerHTML = "The height is greater than 500.";
document.getElementById("hgt").focus();
}
else {
window.document.getElementById("area").innerHTML = area;
window.document.getElementById("perim").innerHTML = perim;
document.getElementById("errors").innerHTML = "Please see results listed above.";
}
}
function updateform (){
"use strict"
var wid = document.getElementById("wid").value;
var hgt = document.getElementById("hgt").value;
var area = wid * hgt;
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2D");
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillRect(0,0, rect.wid, rect.hgt);
context.fillStyle = "#FF0000"; //red color
draw();
}
function mouseDown(e)
{
rect.startX = e.pageX - this.offsetLeft;
rect.startY = e.pageY - this.offsetTop;
canvas.style.cursor="crosshair";
drag = true;
}
function mouseUp () {
drag = false;
}
function mouseMove(e) {
if (drag) {
rect.wid = (e.pageX - this.offsetLeft) - rect.startX;
rect.hgt = (e.pageY - this.offsetTop) - rect.startY ;
context.clearRect(0,0,canvas.width,canvas.height);
draw();
}
}
function init() {
canvas.addEventListener("mousedown", mouseDown, false);
canvas.addEventListener("mouseup", mouseUp, false);
canvas.addEventListener("mousemove", mouseMove, false);
}
init();
function drawform() {
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2D");
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillRect(0,0, rect.wid, rect.hgt);
context.fillStyle = "#FF0000"; //red color
}
function draw (){
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillRect(rect.startX, rect.startY, rect.wid, rect.hgt);
context.fillStyle = "#378E37"; //green color
}
draw();
I have tried to do it in this way.It is working fine.The code is
$("#smt").click(function(){
var canvasel=' <canvas id="myCanvas" width="400" height="400"></canvas>'
$("#canvas").append(canvasel)
var w=$("#wid").val();
var h=$("#hgt").val();
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.rect(20,20,w,h);
ctx.stroke();
})
$("#clr").click(function(){
$("#canvas").empty();
$("#wid").val('');
$("#hgt").val('');
})
initDraw(document.getElementById('canvas'));
function initDraw(canvas) {
function setMousePosition(e) {
var ev = e || window.event; //Moz || IE
if (ev.pageX) { //Moz
mouse.x = ev.pageX + window.pageXOffset;
mouse.y = ev.pageY + window.pageYOffset;
} else if (ev.clientX) { //IE
mouse.x = ev.clientX + document.body.scrollLeft;
mouse.y = ev.clientY + document.body.scrollTop;
}
};
var mouse = {
x: 0,
y: 0,
startX: 0,
startY: 0
};
var element = null;
canvas.onmousemove = function (e) {
setMousePosition();
if (element !== null) {
element.style.width = Math.abs(mouse.x - mouse.startX) + 'px';
element.style.height = Math.abs(mouse.y - mouse.startY) + 'px';
element.style.left = (mouse.x - mouse.startX < 0) ? mouse.x + 'px' : mouse.startX + 'px';
element.style.top = (mouse.y - mouse.startY < 0) ? mouse.y + 'px' : mouse.startY + 'px';
}
}
canvas.onclick = function (e) {
if (element !== null) {
element = null;
canvas.style.cursor = "default";
console.log("finsihed.");
var width=$(".rectangle").width();
var height=$(".rectangle").height();
$("#wid").val(width);
$("#hgt").val(height)
} else {
console.log("begun.");
mouse.startX = mouse.x;
mouse.startY = mouse.y;
element = document.createElement('div');
element.className = 'rectangle'
element.style.left = mouse.x + 'px';
element.style.top = mouse.y + 'px';
canvas.appendChild(element)
canvas.style.cursor = "crosshair";
}
}
}
SEE DEMO HERE
NOTE:Its not working in Mozilla. I am trying to fix it.Check in Chrome

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