I am trying to understand closures, and I have this example below
function outerFunction(outerVariable) {
return function innerFunction(innerVariable) {
console.log('outer variable: ' + outerVariable)
console.log('inner variable: ' + innerVariable)
}
}
const newFunction = outerFunction('outside')
newFunction('inside')
the part that I don't understand is when we assign the outerFunction function to a variable (the last two lines), then call the variable as a function passing another argument.
I have no idea what happened in there.
function outerFunction(outerVariable) {
return function innerFunction(innerVariable) {
console.log('outer variable: ' + outerVariable)
console.log('inner variable: ' + innerVariable)
}
}
const newFunction = outerFunction('outside')
Now you can imagine newFunction to be:
function newFunction(innerVariable) {
console.log('outer variable: ' + 'outside')
console.log('inner variable: ' + innerVariable)
}
outerFunction is kind of a function factory. It produces a new function with some value now "baked in", in this case outerVariable. newFunction now only references one external parameter, namely innerVariable.
Or with a different example:
function makeGreeterFunction(greetWord) {
return function greet(name) {
console.log(greetWord + " " + name + "!")
}
}
const helloGreeter = makeGreeterFunction('hello')
const welcomeGreeter = makeGreeterFunction('welcome')
helloGreeter("Tony")
// Hello Tony!
welcomeGreeter("Tony")
// Welcome Tony!
Javascript doesn't have native support for Currying, which is when you take a function with multiple arguments and make a partial call to it.
A call to a Javascript function or method with only some arguments supplied will set all unspecified arguments to undefined. The function will not return a partial function with some parameters already set, instead it tries to complete function execution with some undefined parameters.
What we can do instead is create a new function within a function and then return it. This works because functions can be treated like variables in JavaScript. Like any other variable that is returned, the new function continues to exist even after it leaves the closure of its parent function. However other values defined in that closure are no longer in scope.
This is no different in principle to returning an object {a: someVar, b: someOtherVar} from a function where someVar and someOtherVar are set inside the function. someVar and someOtherVar variables disappear when the closure ends, but their values are now in the object that is returned.
It helps to think of closures as limiting what variables are accessible, rather than straight-up deleting data as soon as they end.
An example of currying:
const addThreeNumbers = (a, b, c) => {
return a + b + c;
}
// does not work as we would like it to
let addTenToTwoNumbers = addThreeNumbers(10); // value will be 10, rather than a curried function
let thirty = addTenToTwoNumbers(10, 10); // invalid, will break
const addThreeNumbersPartial = (a) => {
return (b, c) => a + b + c;
}
//now we can do this
addTenToTwoNumbers = addThreeNumbersPartial(10);
thirty = addTenToTwoNumbers(10, 10);
The reasons this is useful are not immediately obvious, but JavaScript's ability to create and modify functions on the fly like this is incredibly powerful. I recommend reading up on functional programming if this is a topic that interests you.
How do I pass variables by reference in JavaScript?
I have three variables that I want to perform several operations to, so I want to put them in a for loop and perform the operations to each one.
Pseudocode:
myArray = new Array(var1, var2, var3);
for (var x = 0; x < myArray.length; x++){
// Do stuff to the array
makePretty(myArray[x]);
}
// Now do stuff to the updated variables
What is the best way to do this?
There is no "pass by reference" available in JavaScript. You can pass an object (which is to say, you can pass-by-value a reference to an object) and then have a function modify the object contents:
function alterObject(obj) {
obj.foo = "goodbye";
}
var myObj = { foo: "hello world" };
alterObject(myObj);
alert(myObj.foo); // "goodbye" instead of "hello world"
You can iterate over the properties of an array with a numeric index and modify each cell of the array, if you want.
var arr = [1, 2, 3];
for (var i = 0; i < arr.length; i++) {
arr[i] = arr[i] + 1;
}
It's important to note that "pass-by-reference" is a very specific term. It does not mean simply that it's possible to pass a reference to a modifiable object. Instead, it means that it's possible to pass a simple variable in such a way as to allow a function to modify that value in the calling context. So:
function swap(a, b) {
var tmp = a;
a = b;
b = tmp; //assign tmp to b
}
var x = 1, y = 2;
swap(x, y);
alert("x is " + x + ", y is " + y); // "x is 1, y is 2"
In a language like C++, it's possible to do that because that language does (sort-of) have pass-by-reference.
edit — this recently (March 2015) blew up on Reddit again over a blog post similar to mine mentioned below, though in this case about Java. It occurred to me while reading the back-and-forth in the Reddit comments that a big part of the confusion stems from the unfortunate collision involving the word "reference". The terminology "pass by reference" and "pass by value" predates the concept of having "objects" to work with in programming languages. It's really not about objects at all; it's about function parameters, and specifically how function parameters are "connected" (or not) to the calling environment. In particular, note that in a true pass-by-reference language — one that does involve objects — one would still have the ability to modify object contents, and it would look pretty much exactly like it does in JavaScript. However, one would also be able to modify the object reference in the calling environment, and that's the key thing that you can't do in JavaScript. A pass-by-reference language would pass not the reference itself, but a reference to the reference.
edit — here is a blog post on the topic. (Note the comment to that post that explains that C++ doesn't really have pass-by-reference. That is true. What C++ does have, however, is the ability to create references to plain variables, either explicitly at the point of function invocation to create a pointer, or implicitly when calling functions whose argument type signature calls for that to be done. Those are the key things JavaScript doesn't support.)
Primitive type variables like strings and numbers are always passed by value.
Arrays and Objects are passed by reference or by value based on these conditions:
if you are setting the value of an object or array it is Pass by Value.
object1 = { prop: "car" };
array1 = [1,2,3];
if you are changing a property value of an object or array then it is Pass by Reference.
object1.prop = "car";
array1[0] = 9;
Code
function passVar(obj1, obj2, num) {
obj1.prop = "laptop"; // will CHANGE original
obj2 = { prop: "computer" }; //will NOT affect original
num = num + 1; // will NOT affect original
}
var object1 = {
prop: "car"
};
var object2 = {
prop: "bike"
};
var number1 = 10;
passVar(object1, object2, number1);
console.log(object1); // output: Object { prop: "laptop" }
console.log(object2); // output: Object { prop: "bike" }
console.log(number1); // ouput: 10
Workaround to pass variable like by reference:
var a = 1;
inc = function(variableName) {
window[variableName] += 1;
};
inc('a');
alert(a); // 2
And yup, actually you can do it without access a global variable:
inc = (function () {
var variableName = 0;
var init = function () {
variableName += 1;
alert(variableName);
}
return init;
})();
inc();
Simple Object
function foo(x) {
// Function with other context
// Modify `x` property, increasing the value
x.value++;
}
// Initialize `ref` as object
var ref = {
// The `value` is inside `ref` variable object
// The initial value is `1`
value: 1
};
// Call function with object value
foo(ref);
// Call function with object value again
foo(ref);
console.log(ref.value); // Prints "3"
Custom Object
Object rvar
/**
* Aux function to create by-references variables
*/
function rvar(name, value, context) {
// If `this` is a `rvar` instance
if (this instanceof rvar) {
// Inside `rvar` context...
// Internal object value
this.value = value;
// Object `name` property
Object.defineProperty(this, 'name', { value: name });
// Object `hasValue` property
Object.defineProperty(this, 'hasValue', {
get: function () {
// If the internal object value is not `undefined`
return this.value !== undefined;
}
});
// Copy value constructor for type-check
if ((value !== undefined) && (value !== null)) {
this.constructor = value.constructor;
}
// To String method
this.toString = function () {
// Convert the internal value to string
return this.value + '';
};
} else {
// Outside `rvar` context...
// Initialice `rvar` object
if (!rvar.refs) {
rvar.refs = {};
}
// Initialize context if it is not defined
if (!context) {
context = this;
}
// Store variable
rvar.refs[name] = new rvar(name, value, context);
// Define variable at context
Object.defineProperty(context, name, {
// Getter
get: function () { return rvar.refs[name]; },
// Setter
set: function (v) { rvar.refs[name].value = v; },
// Can be overrided?
configurable: true
});
// Return object reference
return context[name];
}
}
// Variable Declaration
// Declare `test_ref` variable
rvar('test_ref_1');
// Assign value `5`
test_ref_1 = 5;
// Or
test_ref_1.value = 5;
// Or declare and initialize with `5`:
rvar('test_ref_2', 5);
// ------------------------------
// Test Code
// Test Function
function Fn1(v) { v.value = 100; }
// Test
function test(fn) { console.log(fn.toString()); console.info(fn()); }
// Declare
rvar('test_ref_number');
// First assign
test_ref_number = 5;
test(() => test_ref_number.value === 5);
// Call function with reference
Fn1(test_ref_number);
test(() => test_ref_number.value === 100);
// Increase value
test_ref_number++;
test(() => test_ref_number.value === 101);
// Update value
test_ref_number = test_ref_number - 10;
test(() => test_ref_number.value === 91);
Yet another approach to pass any (local, primitive) variables by reference is by wrapping variable with closure "on the fly" by eval. This also works with "use strict". (Note: be aware that eval is not friendly to JavaScript optimizers, and also missing quotes around variable name may cause unpredictive results)
"use strict"
// Return text that will reference variable by name (by capturing that variable to closure)
function byRef(varName){
return "({get value(){return "+varName+";}, set value(v){"+varName+"=v;}})";
}
// Demo
// Assign argument by reference
function modifyArgument(argRef, multiplier){
argRef.value = argRef.value * multiplier;
}
(function(){
var x = 10;
alert("x before: " + x);
modifyArgument(eval(byRef("x")), 42);
alert("x after: " + x);
})()
Live sample: https://jsfiddle.net/t3k4403w/
There's actually a pretty sollution:
function updateArray(context, targetName, callback) {
context[targetName] = context[targetName].map(callback);
}
var myArray = ['a', 'b', 'c'];
updateArray(this, 'myArray', item => {return '_' + item});
console.log(myArray); //(3) ["_a", "_b", "_c"]
I personally dislike the "pass by reference" functionality offered by various programming languages. Perhaps that's because I am just discovering the concepts of functional programming, but I always get goosebumps when I see functions that cause side effects (like manipulating parameters passed by reference). I personally strongly embrace the "single responsibility" principle.
IMHO, a function should return just one result/value using the return keyword. Instead of modifying a parameter/argument, I would just return the modified parameter/argument value and leave any desired reassignments up to the calling code.
But sometimes (hopefully very rarely), it is necessary to return two or more result values from the same function. In that case, I would opt to include all those resulting values in a single structure or object. Again, processing any reassignments should be up to the calling code.
Example:
Suppose passing parameters would be supported by using a special keyword like 'ref' in the argument list. My code might look something like this:
//The Function
function doSomething(ref value) {
value = "Bar";
}
//The Calling Code
var value = "Foo";
doSomething(value);
console.log(value); //Bar
Instead, I would actually prefer to do something like this:
//The Function
function doSomething(value) {
value = "Bar";
return value;
}
//The Calling Code:
var value = "Foo";
value = doSomething(value); //Reassignment
console.log(value); //Bar
When I would need to write a function that returns multiple values, I would not use parameters passed by reference either. So I would avoid code like this:
//The Function
function doSomething(ref value) {
value = "Bar";
//Do other work
var otherValue = "Something else";
return otherValue;
}
//The Calling Code
var value = "Foo";
var otherValue = doSomething(value);
console.log(value); //Bar
console.log(otherValue); //Something else
Instead, I would actually prefer to return both new values inside an object, like this:
//The Function
function doSomething(value) {
value = "Bar";
//Do more work
var otherValue = "Something else";
return {
value: value,
otherValue: otherValue
};
}
//The Calling Code:
var value = "Foo";
var result = doSomething(value);
value = result.value; //Reassignment
console.log(value); //Bar
console.log(result.otherValue);
These code examples are quite simplified, but it roughly demonstrates how I personally would handle such stuff. It helps me to keep various responsibilities in the correct place.
Happy coding. :)
I've been playing around with syntax to do this sort of thing, but it requires some helpers that are a little unusual. It starts with not using 'var' at all, but a simple 'DECLARE' helper that creates a local variable and defines a scope for it via an anonymous callback. By controlling how variables are declared, we can choose to wrap them into objects so that they can always be passed by reference, essentially. This is similar to one of the Eduardo Cuomo's answer above, but the solution below does not require using strings as variable identifiers. Here's some minimal code to show the concept.
function Wrapper(val){
this.VAL = val;
}
Wrapper.prototype.toString = function(){
return this.VAL.toString();
}
function DECLARE(val, callback){
var valWrapped = new Wrapper(val);
callback(valWrapped);
}
function INC(ref){
if(ref && ref.hasOwnProperty('VAL')){
ref.VAL++;
}
else{
ref++;//or maybe throw here instead?
}
return ref;
}
DECLARE(5, function(five){ //consider this line the same as 'let five = 5'
console.log("five is now " + five);
INC(five); // increment
console.log("five is incremented to " + five);
});
Actually it is really easy. The problem is understanding that once passing classic arguments, you are scoped into another, read-only zone.
The solution is to pass the arguments using JavaScript's object-oriented design. It is the same as putting the arguments in a global/scoped variable, but better...
function action(){
/* Process this.arg, modification allowed */
}
action.arg = [["empty-array"], "some string", 0x100, "last argument"];
action();
You can also promise stuff up to enjoy the well-known chain:
Here is the whole thing, with promise-like structure
function action(){
/* Process this.arg, modification allowed */
this.arg = ["a", "b"];
}
action.setArg = function(){this.arg = arguments; return this;}
action.setArg(["empty-array"], "some string", 0x100, "last argument")()
Or better yet...
action.setArg(["empty-array"],"some string",0x100,"last argument").call()
JavaScript can modify array items inside a function (it is passed as a reference to the object/array).
function makeAllPretty(items) {
for (var x = 0; x < myArray.length; x++){
// Do stuff to the array
items[x] = makePretty(items[x]);
}
}
myArray = new Array(var1, var2, var3);
makeAllPretty(myArray);
Here's another example:
function inc(items) {
for (let i=0; i < items.length; i++) {
items[i]++;
}
}
let values = [1,2,3];
inc(values);
console.log(values);
// Prints [2,3,4]
Putting aside the pass-by-reference discussion, those still looking for a solution to the stated question could use:
const myArray = new Array(var1, var2, var3);
myArray.forEach(var => var = makePretty(var));
As we don't have javascript pass by reference functionality, the only way to do this is to make the function return the value and let the caller assign it:
So
"makePretty(myArray[x]);"
should be
"myArray[x] = makePretty(myArray[x]);"
This is in case you need assignment inside the function, if only mutation is necessary, then passing the object and mutating it should be enough
I know exactly what you mean. The same thing in Swift will be no problem. The bottom line is use let, not var.
The fact that primitives are passed by value, but the fact that the value of var i at the point of iteration is not copied into the anonymous function is quite surprising to say the least.
for (let i = 0; i < boxArray.length; i++) {
boxArray[i].onclick = function() { console.log(i) }; // Correctly prints the index
}
If you want to pass variables by reference, a better way to do that is by passing your arguments in an object and then start changing the value by using window:
window["varName"] = value;
Example:
// Variables with first values
var x = 1, b = 0, f = 15;
function asByReference (
argumentHasVars = {}, // Passing variables in object
newValues = []) // Pass new values in array
{
let VarsNames = [];
// Getting variables names one by one
for(let name in argumentHasVars)
VarsNames.push(name);
// Accessing variables by using window one by one
for(let i = 0; i < VarsNames.length; i += 1)
window[VarsNames[i]] = newValues[i]; // Set new value
}
console.log(x, b, f); // Output with first values
asByReference({x, b, f}, [5, 5, 5]); // Passing as by reference
console.log(x, b, f); // Output after changing values
I like to solve the lack of by reference in JavaScript like this example shows.
The essence of this is that you don't try to create a by reference. You instead use the return functionality and make it able to return multiple values. So there isn't any need to insert your values in arrays or objects.
var x = "First";
var y = "Second";
var z = "Third";
log('Before call:',x,y,z);
with (myFunc(x, y, z)) {x = a; y = b; z = c;} // <-- Way to call it
log('After call :',x,y,z);
function myFunc(a, b, c) {
a = "Changed first parameter";
b = "Changed second parameter";
c = "Changed third parameter";
return {a:a, b:b, c:c}; // <-- Return multiple values
}
function log(txt,p1,p2,p3) {
document.getElementById('msg').innerHTML += txt + '<br>' + p1 + '<br>' + p2 + '<br>' + p3 + '<br><br>'
}
<div id='msg'></div>
Using Destructuring here is an example where I have 3 variables, and on each I do the multiple operations:
If value is less than 0 then change to 0,
If greater than 255 then change to 1,
Otherwise dived the number by 255 to convert from a range of 0-255 to a range of 0-1.
let a = 52.4, b = -25.1, c = 534.5;
[a, b, c] = [a, b, c].map(n => n < 0 ? 0 : n > 255 ? 1 : n / 255);
console.log(a, b, c); // 0.20549019607843136 0 1
I meet a problem about dynamic dispatch. The following is the code snippet which from the book [Programming JavaScript Applications], and I put it on https://jsfiddle.net/abramhum/bbfxxwok/1/
function equals(a, b, c) {
console.log("a[=]" + a);
if (a == b) {
console.log(c);
}
}
function test(a, fn) {
console.log(a + " ---start function[=]");
fn.apply(this);
console.log(a + " ---Fnished");
}
var methods = {
init: function(args) {
return 'initializing...';
},
hello: function(args) {
return 'Hello, ' + args;
},
goodbye: function(args) {
return 'Goodbye, cruel ' + args;
}
},
greet = function greet(options) {
var args = [].slice.call(arguments, 0),
initialized = false,
action = 'init'; // init will run by default
if (typeof options === 'string' &&
typeof methods[options] === 'function') {
action = options;
args.shift();
}
return methods[action](args);
};
test('Dynamic dispatch', function() {
var test1 = greet(),
test2 = greet('hello', 'world!'),
test3 = greet('goodbye', 'world!');
equals(test2, 'Hello, world!',
'Dispatched to hello method.');
equals(test3, 'Goodbye, cruel world!',
'Dispatched to goodbye method.');
});
There exist two subjects in this problem, one is when greet("goodbye", "world") is executed, why it called greet(options), and the value about options is indeed the fist parameter, like "goodbye", and the "world" can be get via arguments; The second is var methods ={...}, it get the arguments like init, and return the value if matching the declare, like init:function(args){...}, but it indeed not code style of switch, and why we can use that in javascript.
This is much unlike C codes, I don't know why, is any one know the reason?
thanks.
one is when greet("goodbye", "world") is executed, why it called greet(options), and the value about options is indeed the fist parameter, like "goodbye", and the "world" can be get via arguments
Because in a JavaScript non-arrow function, arguments is a predefined identifier referring to a pseudo-array of all of the arguments passed to the function. It has nothing to do with dynamic dispatch. It's just a feature of JavaScript functions that was useful back before JavaScript got proper variable parameter lists:
function foo() {
console.log("foo called, total arguments: " + arguments.length);
for (var n = 0; n < arguments.length; ++n) {
console.log("Arg #" + n + ":", arguments[n]);
}
}
foo();
foo("bar");
foo("biz", 42);
the second problem is var methods ={...}, it get the arguments like init
Those aren't arguments, those are properties being defined for the object assigned to methods. Just like a, b, and c here:
var obj = {
a: 42,
b: "Whatever",
c: "just cuz"
};
...and return the value if matching the declare, like init:function(args){...}, but it indeed not code style of switch, and why we can use that in javascript.
Because functions are objects, and so like any other object, you can refer to them from variables, arguments, and object properties. methods's properties init, hello, and goodbye refer to functions. You can call them via the properties: method.init().
So say we have the variable name containing "init". We can look up the property with that name on methods: methods[name]. And since that gives us a reference to a function, we can call that function.
var methods = {
init: function() {
console.log("init called");
}
};
var name = "init";
methods[name](); // "init called"
More: Dynamically access object property using variable
This is much unlike C codes, I don't know why, is any one know the reason?
Because C and JavaScript are fundamentally different languages, created with different design constraints, at different times, by different people, with different priorities and limits.
let us say i have a object in which there is a function and inside the function i have declared some key values.
if every function is an function object in javascript then it is totally legal to declare key value pair in it.
var a ={
a: "shiv",
b: "shiv1",
c: function(){
L:"shiv1",
console.log(L);
}
}
how can i access these keys. in what scenarios i need to add key value pairs to a function. what does this signify. For Example in this function, how can i access L key.
Edit 1:
Console.log line will through err.
let say we have only this code
var a ={
a: "shiv",
b: "shiv1",
c: function(){
L:"shiv1",
}
}
what does declaring a key in function signify. if i need to access L key how can i
You every function is also an object, meaning that you can indeed set properties to it. In fact every function has length property, which denotes the number of formal arguments this function accepts.
However the syntax you are using to set function properties is not how you should do it. Even though you are using perfectly valid syntax, this is label statement, not property definition syntax. If you wanted to set a property to a function object in your case you would do it like this:
function c() {
console.log(c.L) // => "I'm a property of c function"
}
c.L = "I'm a property of c function";
var a = {
a: "shiv",
b: "shiv1",
c: c
}
When it can be useful? Like I said there is a limited use for it, like length property of the function, but in many cases you would not need setting properties on a function level directly.
This has to be throwing errors:
L:"shiv1",
console.log(l);
You probably want:
c: function(){
return {L:"shiv1"};
}
And then access it as:
a.c().L;
Full example here:
var a ={
a: "shiv",
b: "shiv1",
c: function(){
return {L:"shiv1"}
}
}
alert(a.c().L);
You can't declare keys like you did inside the function.
This doesn't work:
c: function(){
L:"shiv1", //Declaration don't work in this context
console.log(l); //Don't work
}
Try this (Please, remove the "function" statement):
c: {
L:"shiv1"
}
Also, you can do this:
c: function() {
var test = "shiv1";
return test;
}
If you want to work with parameters:
c: function(a, b) {
var test = a + " shiv1 " + b;
return test;
}
Or:
c: function(a, b) {
var total = a + b;
return total;
}
I wrote a program like this:
function a(x,y,z) {
function b(foo,bar) {};
function c(foo,bar) {};
function d(foo,bar) {};
function e(foo,bar) {};
function f(foo,bar) {};
}
I call the function this way:
for(var i=0; i<5; i++) { charts[i] = a(x[i],y[i],z[i])}
x,y and z are global arrays of length 5 and some properties.
Now, the loop gets executed before page load and all the functions for each of the array is also executed as expected (There are event listeners bound to elements in these functions)
Let's say I want to access some local variables from b,c,d,e or f "after" page load, when an event is invoked, how do i do it? I'm talking about "scope" here I think.
Do I have to make the whole thing an object?
Also, there are local variables inside b,c,e and f (locally declared and not using "this").
There are also variables inside of a which is accessed by b,c,d,e and f (Again, locally declared, not using "this")
Thanks!
You can simple create a new object inside a and return that object.
var a = function (x, y, z) {
var result = {};
var outerVal = x;
result.b = function (foo, bar) { return foo + bar; };
result.c = function (foo, bar) { return outerVal + result.g + z}; //closure
result.d = function (foo, bar) { };
result.e = function (foo, bar) { };
result.f = function (foo, bar) { };
result.g = y;
//If you want to execute the functions you can do so
result.bValue = result.b(x, y);
result.c(y, z);
return result;
};
var anA = a(1, 2, 3);
console.log(anA.bValue); //3
console.log(anA.b(2, 5)); //7
console.log(anA.c()); //6
What Amberlamps said, you cannot access local variables from outside of the scope they are created, meaning your function a cannot "see" any variables created in b, c, d, e, f. You could either create some global variables (global to b, c, d, e and f) or you could consider writing a closure:
var something = (function () {
var globalOne = null,
globalTwo = null;
//...
return {
a: function (x, y, z) {
something.b(foo, bar);
something.c(foo, bar);
},
b: function (foo, bar) {
},
c: function (foo, bar) {
}
// etc.
};
}());
This could be a little overkill for what you're trying to do, but what's nice with the closure is that your globals globalOne and globalTwo cannot be modified by the client.