use dynamically loaded javascript as soon it gets loaded? - javascript

Here is the snippet of code that I am using to dynamically load a .js file in my react application.
componentDidMount() {
if (navigator.userAgent.indexOf('MSIE') !== -1 || navigator.appVersion.indexOf('Trident/') > -1) {
const script = document.createElement('script');
script.src = '../public/web/utils/flexibility.js';
document.body.appendChild(script);
script.onload = () => {
// Here I want to use one of the function defined in my loaded `flexibility.js`
// file lets say this one flexibility(document.documentElement);
};
}
}
Any insights on the same will be helpful.

Related

load inserted script, making sure that libraries load first [duplicate]

I'm creating a jquery plugin and I want to verify an external script is loaded. This is for an internal web app and I can keep the script name/location consistent(mysscript.js). This is also an ajaxy plugin that can be called on many times on the page.
If I can verify the script is not loaded I'll load it using:
jQuery.getScript()
How can I verify the script is loaded because I don't want the same script loaded on the page more than once? Is this something that I shouldn't need to worry about due to caching of the script?
Update:
I may not have control over who uses this plugin in our organization and may not be able to enforce that the script is not already on the page with or without a specific ID, but the script name will always be in the same place with the same name. I'm hoping I can use the name of the script to verify it's actually loaded.
If the script creates any variables or functions in the global space you can check for their existance:
External JS (in global scope) --
var myCustomFlag = true;
And to check if this has run:
if (typeof window.myCustomFlag == 'undefined') {
//the flag was not found, so the code has not run
$.getScript('<external JS>');
}
Update
You can check for the existence of the <script> tag in question by selecting all of the <script> elements and checking their src attributes:
//get the number of `<script>` elements that have the correct `src` attribute
var len = $('script').filter(function () {
return ($(this).attr('src') == '<external JS>');
}).length;
//if there are no scripts that match, the load it
if (len === 0) {
$.getScript('<external JS>');
}
Or you can just bake this .filter() functionality right into the selector:
var len = $('script[src="<external JS>"]').length;
Few too many answers on this one, but I feel it's worth adding this solution. It combines a few different answers.
Key points for me were
add an #id tag, so it's easy to find, and not duplicate
Use .onload() to wait until the script has finished loading before using it
mounted() {
// First check if the script already exists on the dom
// by searching for an id
let id = 'googleMaps'
if(document.getElementById(id) === null) {
let script = document.createElement('script')
script.setAttribute('src', 'https://maps.googleapis.com/maps/api/js?key=' + apiKey)
script.setAttribute('id', id)
document.body.appendChild(script)
// now wait for it to load...
script.onload = () => {
// script has loaded, you can now use it safely
alert('thank me later')
// ... do something with the newly loaded script
}
}
}
#jasper's answer is totally correct but with modern browsers, a standard Javascript solution could be:
function isScriptLoaded(src)
{
return Boolean(document.querySelector('script[src="' + src + '"]'));
}
UPDATE July 2021:
The accepted solutions above have changed & improved much over time. The scope of my previous answer above was only to detect if the script was inserted in the document to load (and not whether the script has actually finished loading).
To detect if the script has already loaded, I use the following method (in general):
Create a common library function to dynamically load all scripts.
Before loading, it uses the isScriptLoaded(src) function above to check whether the script has already been added (say, by another module).
I use something like the following loadScript() function to load the script that uses callback functions to inform the calling modules if the script finished loading successfully.
I also use additional logic to retry when script loading fails (in case of temporary network issues).
Retry is done by removing the <script> tag from the body and adding it again.
If it still fails to load after configured number of retries, the <script> tag is removed from the body.
I have removed that logic from the following code for simplicity. It should be easy to add.
/**
* Mark/store the script as fully loaded in a global variable.
* #param src URL of the script
*/
function markScriptFullyLoaded(src) {
window.scriptLoadMap[src] = true;
}
/**
* Returns true if the script has been added to the page
* #param src URL of the script
*/
function isScriptAdded(src) {
return Boolean(document.querySelector('script[src="' + src + '"]'));
}
/**
* Returns true if the script has been fully loaded
* #param src URL of the script
*/
function isScriptFullyLoaded(src) {
return src in window.scriptLoadMap && window.scriptLoadMap[src];
}
/**
* Load a script.
* #param src URL of the script
* #param onLoadCallback Callback function when the script is fully loaded
* #param onLoadErrorCallback Callback function when the script fails to load
* #param retryCount How many times retry laoding the script? (Not implimented here. Logic goes into js.onerror function)
*/
function loadScript(src, onLoadCallback, onLoadErrorCallback, retryCount) {
if (!src) return;
// Check if the script is already loaded
if ( isScriptAdded(src) )
{
// If script already loaded successfully, trigger the callback function
if (isScriptFullyLoaded(src)) onLoadCallback();
console.warn("Script already loaded. Skipping: ", src);
return;
}
// Loading the script...
const js = document.createElement('script');
js.setAttribute("async", "");
js.src = src;
js.onload = () => {
markScriptFullyLoaded(src)
// Optional callback on script load
if (onLoadCallback) onLoadCallback();
};
js.onerror = () => {
// Remove the script node (to be able to try again later)
const js2 = document.querySelector('script[src="' + src +'"]');
js2.parentNode.removeChild(js2);
// Optional callback on script load failure
if (onLoadErrorCallback) onLoadErrorCallback();
};
document.head.appendChild(js);
}
This was very simple now that I realize how to do it, thanks to all the answers for leading me to the solution. I had to abandon $.getScript() in order to specify the source of the script...sometimes doing things manually is best.
Solution
//great suggestion #Jasper
var len = $('script[src*="Javascript/MyScript.js"]').length;
if (len === 0) {
alert('script not loaded');
loadScript('Javascript/MyScript.js');
if ($('script[src*="Javascript/MyScript.js"]').length === 0) {
alert('still not loaded');
}
else {
alert('loaded now');
}
}
else {
alert('script loaded');
}
function loadScript(scriptLocationAndName) {
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = scriptLocationAndName;
head.appendChild(script);
}
Create the script tag with a specific ID and then check if that ID exists?
Alternatively, loop through script tags checking for the script 'src' and make sure those are not already loaded with the same value as the one you want to avoid ?
Edit: following feedback that a code example would be useful:
(function(){
var desiredSource = 'https://sitename.com/js/script.js';
var scripts = document.getElementsByTagName('script');
var alreadyLoaded = false;
if(scripts.length){
for(var scriptIndex in scripts) {
if(!alreadyLoaded && desiredSource === scripts[scriptIndex].src) {
alreadyLoaded = true;
}
}
}
if(!alreadyLoaded){
// Run your code in this block?
}
})();
As mentioned in the comments (https://stackoverflow.com/users/1358777/alwin-kesler), this may be an alternative (not benchmarked):
(function(){
var desiredSource = 'https://sitename.com/js/script.js';
var scripts = document.getElementsByTagName('script');
var alreadyLoaded = false;
for(var scriptIndex in document.scripts) {
if(!alreadyLoaded && desiredSource === scripts[scriptIndex].src) {
alreadyLoaded = true;
}
}
if(!alreadyLoaded){
// Run your code in this block?
}
})();
Simply check if the global variable is available, if not check again. In order to prevent the maximum callstack being exceeded set a 100ms timeout on the check:
function check_script_loaded(glob_var) {
if(typeof(glob_var) !== 'undefined') {
// do your thing
} else {
setTimeout(function() {
check_script_loaded(glob_var)
}, 100)
}
}
Another way to check an external script is loaded or not, you can use data function of jquery and store a validation flag. Example as :
if(!$("body").data("google-map"))
{
console.log("no js");
$.getScript("https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false&callback=initilize",function(){
$("body").data("google-map",true);
},function(){
alert("error while loading script");
});
}
}
else
{
console.log("js already loaded");
}
I think it's better to use window.addEventListener('error') to capture the script load error and try to load it again.
It's useful when we load scripts from a CDN server. If we can't load script from the CDN, we can load it from our server.
window.addEventListener('error', function(e) {
if (e.target.nodeName === 'SCRIPT') {
var scriptTag = document.createElement('script');
scriptTag.src = e.target.src.replace('https://static.cdn.com/', '/our-server/static/');
document.head.appendChild(scriptTag);
}
}, true);
Merging several answers from above into an easy to use function
function GetScriptIfNotLoaded(scriptLocationAndName)
{
var len = $('script[src*="' + scriptLocationAndName +'"]').length;
//script already loaded!
if (len > 0)
return;
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = scriptLocationAndName;
head.appendChild(script);
}
My idead is to listen the error log if there is an error on script loading.
const checkSegmentBlocked = (e) => {
if (e.target.nodeName === 'SCRIPT' && e.target.src.includes('analytics.min.js')) {
window.isSegmentBlocked = true;
e.target.removeEventListener(e.type, checkSegmentBlocked);
}
};
window.addEventListener('error', checkSegmentBlocked, true);
Some answers on this page are wrong. They check for the existence of the <script> tag - but that is not enough. That tells you that the tag was inserted into the DOM, not that the script is finished loading.
I assume from the question that there are two parts: the code that inserts the script, and the code that checks whether the script has loaded.
The code that dynamically inserts the script:
let tag = document.createElement('script');
tag.type = 'text/javascript';
tag.id = 'foo';
tag.src = 'https://cdn.example.com/foo.min.js';
tag.onload = () => tag.setAttribute('data-loaded', true); // magic sauce
document.body.appendChild(tag);
Some other code, that checks whether the script has loaded:
let script = document.getElementById('foo');
let isLoaded = script && script.getAttribute('data-loaded') === 'true';
console.log(isLoaded); // true
If the both of those things (inserting and checking) are in the same code block, then you could simplify the above:
tag.onload = () => console.log('loaded');
I found a quick tip before you start diving into code that might save a bit of time. Check devtools on the webpage and click on the network tab. The js scripts are shown if they are loaded as a 200 response from the server.

Listen to see if content from external js file is loaded in DOM for javascript to use

I'm trying to run javascript on a form that is loaded in content coming from an external js file, but it's failing because content doesn't load right away
I've tried listening for the load of the html button in the iframe, but not getting anything:
document.querySelector('#hyform button').addEventListener('load', function() {
console.log('external js content loaded');
}
UPDATED QUESTION. This is not an iframe but content loaded from an external js file. I dont have control of the external js file.
You can dynamically append the file to <head>, then monitor the load state:
var callback = function () {
// do stuff
};
var script = document.createElement('script');
script.src = 'path_to_file.js'
script.type = 'text/javascript';
if (script.readyState) {
if (script.readyState === 'loaded' || script.readyState === 'complete') {
callback();
script.onreadystatechange = null;
}
} else {
script.onload = function () {
callback();
};
}
document.getElementsByTagName("head")[0].appendChild(script);

How to load script in react component

I am having following script file
<script language="javascript">
document.write('<script language="javascript" src="http://tickettransaction.com/?bid='+bid+'&sitenumber='+site+'&tid=event_dropdown" ></' + 'script>');
</script>
I follow this Adding script tag to React/JSX but it does not work for me...
How do I load the script in my react component?
After a lots of R&D finally I found my solution.
I have used npm postscribe to load script in react component
postscribe('#mydiv', '<script language="javascript" src="http://tickettransaction.com/?bid='+bid+'&sitenumber='+site+'&tid=event_dropdown"></script>')
A 2021 TypeScript example using functional components that works with NextJS
(ensures code only runs client-side)
declare global {
interface Window {
hbspt: any
}
}
export default function Contact() {
useEffect(() => {
if (window && document) {
const script = document.createElement('script')
const body = document.getElementsByTagName('body')[0]
script.src = '//js.hsforms.net/forms/v2.js'
body.appendChild(script)
script.addEventListener('load', () => {
window.hbspt.forms.create({
// this example embeds a Hubspot form into a React app but you can tweak it for your use case
// any code inside this 'load' listener will run after the script is appended to the page and loaded in the client
})
})
}
}, [])
return <div id="hbspt-form" className="p-5"></div>
}
the following method is worked for me. try, hope it will work for you.
basically, you can create a script tag and append it to the body tag. like this--
var tag = document.createElement('script');
tag.async = true;
tag.src = 'THE PATH TO THE JS FILE OR A CDN LINK';
var body = document.getElementsByTagName('body')[0];
body.appendChild(tag);
you can use this on a life cycle hook of react like this.
componentDidMount() {
var loadScript = function (src) {
var tag = document.createElement('script');
tag.async = false;
tag.src = src;
var body = document.getElementsByTagName('body')[0];
body.appendChild(tag);
}
loadScript('PATH TO THE JS FILE OR CDN URL');
}
I recommend using React Helmet. I've used it on a couple of Create-React-Apps, and it allows you to write actual script tags combined with vanilla JS.
It makes the process a lot smoother. So for you it'd be something like this once you've imported React Helmet.
<script language="javascript" src='http://tickettransaction.com/?bid='+ bid + '&sitenumber='+ site +'&tid=event_dropdown' ></ script>
This came to my rescue. This is the easiest way to load Script Tags
https://www.npmjs.com/package/react-script-tag
import ScriptTag from 'react-script-tag';
const Demo = props => (
<ScriptTag src="/path/to/resource.js" />
);
There are other ways to do this too :
https://medium.com/better-programming/4-ways-of-adding-external-js-files-in-reactjs-823f85de3668
Update 2022
Use https://usehooks-ts.com/react-hook/use-script. This also returns status and allows props like removeOnUnmount.
Most of packages to do the job are outdated at the date. I found a solution that maybe can be useful for someone and it´s using a hook with the advantage you can control the state and take action based on it.
import { useEffect, useState } from 'react';
export const useExternalScript = (url) => {
let [state, setState] = useState(url ? "loading" : "idle");
useEffect(() => {
if (!url) {
setState("idle");
return;
}
let script = document.querySelector(`script[src="${url}"]`);
const handleScript = (e) => {
setState(e.type === "load" ? "ready" : "error");
};
if (!script) {
script = document.createElement("script");
script.type = "application/javascript";
script.src = url;
script.async = true;
document.body.appendChild(script);
script.addEventListener("load", handleScript);
script.addEventListener("error", handleScript);
}
script.addEventListener("load", handleScript);
script.addEventListener("error", handleScript);
return () => {
script.removeEventListener("load", handleScript);
script.removeEventListener("error", handleScript);
};
}, [url]);
return state;
};
Use it is simple as do:
const externalScript = 'https://player.live-video.net/1.6.1/amazon-ivs-player.min.js';
const scriptStatus = useExternalScript(externalScript);
useEffect(() => {
if (scriptStatus === 'ready') {
// Do something with it
}
}, [scriptStatus]);
Update 2022 for Class based as well as Functional components.
You can create a function as below and then use it inside componentDidMount:
function loadScript(url, callback){
let script = document.createElement("script")
script.type = "text/javascript";
if (script.readyState){ //IE
script.onreadystatechange = function(){
if (script.readyState == "loaded" ||
script.readyState == "complete"){
script.onreadystatechange = null;
callback();
}
};
} else { //Others
script.onload = function(){
callback();
};
}
script.src = url;
document.getElementsByTagName("head")[0].appendChild(script);
}
// For class based components
componentDidMount() {
loadScript("scriptUrl", callback());
}
// For functional components
useEffect(() => {
loadScript("scriptUrl", callback());
}, [])
Source: add third-party js library to Create React App

wait for scripts to load that have been added through javascript

I need to add jquery and then another script that relies on jquery.
I then need to have code that uses both assets but my problem is that i don't want my code to run until i know that both assets are loaded.
I think the process would be to load jquery and then wait until jquery is loaded by waiting for window.onload, then load the jquery plugin, then detect that the plugin has loaded, then load my own code that uses functions from the jquery plugin.
code so far:
// load jquery if it is not allready loaded and put it into no conflict mode so the $ is available for other librarys that might be allready on the page.
if(!window.jQuery) {
var script = document.createElement('script');
script.type = "text/javascript";
script.src = "http://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js";
document.getElementsByTagName('head')[0].appendChild(script);
jQuery.noConflict(); // stop jquery eating the $
console.log("added jquery");
}
window.onload = function(e) {
// we know that jquery should be available now as the window has loaded
if ( !jQuery.isFunction(jQuery.fn.serializeObject) ) { // use jquery to ask if the plugins function is allready on the page (don't do this if the website already had the plugin)
// website didn't have the plugin so add it to the page.
var script = document.createElement('script');
script.type = "text/javascript";
script.src = "https://cdnjs.cloudflare.com/ajax/libs/jquery-serialize-object/2.5.0/jquery.serialize-object.min.js";
document.getElementsByTagName('head')[0].appendChild(script);
}
if ( !jQuery.isFunction(jQuery.fn.serializeObject) ) {
// console.log("serializeObject is undefined");
// its going to be undefined here because Its still loading in the script
} else {
// console.log("we have serializeObject");
}
// I now dont know when to call my code that uses .serializeObject() because it could still be loading
// my code
var form_data_object = jQuery('form#mc-embedded-subscribe-form').serializeObject();
};
You have to do like
Include
<script type="text/javascript" id="AssetJS"></script>
Script
$("#AssetJS").attr("src", "Asset.js");
$("#AssetJS").load(function () {
//after loaded jquery asset do your code here
})
OK i managed to find another way that is working for my specific needs so I am answering my own question.
Using this function from http://www.sitepoint.com/dynamically-load-jquery-library-javascript/
function loadScript(url, callback) {
var script = document.createElement("script")
script.type = "text/javascript";
if (script.readyState) { //IE
script.onreadystatechange = function () {
if (script.readyState == "loaded" || script.readyState == "complete") {
script.onreadystatechange = null;
callback();
}
};
} else { //Others
script.onload = function () {
callback();
};
}
script.src = url;
document.getElementsByTagName("head")[0].appendChild(script);
}
and usage in my case:
if(!window.jQuery) {
loadScript("https://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js", function () {
jQuery.noConflict(); // stop jquery eating the $
console.log('jquery loaded');
if ( !jQuery.isFunction(jQuery.fn.serializeObject) ) { // use jquery to ask if the plugins function is already on the page
loadScript("https://cdnjs.cloudflare.com/ajax/libs/jquery-serialize-object/2.5.0/jquery.serialize-object.min.js", function () {
console.log('serialize loaded');
SURGE_start(); // both scrips where not on the website but have now been added so lets run my code now.
});
}
});
} else {
if ( !jQuery.isFunction(jQuery.fn.serializeObject) ) { // use jquery to ask if the plugins function is already on the page
loadScript("https://cdnjs.cloudflare.com/ajax/libs/jquery-serialize-object/2.5.0/jquery.serialize-object.min.js", function () {
console.log('serialize loaded');
SURGE_start(); // jquery was on the web page but the plugin was not included. now we have both scripts lets run my code.
});
} else {
SURGE_start(); // web page already had both scripts so just run my code.
}
}
An easy way is using headjs. It's working fine on several projects.

Load an external JS file from a JS class

I use an external js file on my site, it currently sits at the bottom of my boilerplate.
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?libraries=places"></script>
I only need to load this script on specific pages or when a specific modal loads.
Is there a way to call the script from my javascript code. For example:
$(document).one('opened.fndtn.reveal', '#my-modal[data-reveal]', function () {
//load places api
});
Also Google suggest having it on every page - why is this? I do not need to use it on every page.
You can use .getScript()
Load a JavaScript file from the server using a GET HTTP request, then execute it.
$.getScript("https://maps.googleapis.com/maps/api/js?libraries=places", function(){
alert("script loaded");
});
Another way if you don't have jQuery.
function inyectScript(url, success){
var script = document.createElement('script');
script.src = url;
script.id = "myScript";
var done = false;
script.onload = script.onreadystatechange = function() {
if (!done && (!this.readyState || this.readyState === 'loaded' || this.readyState === 'complete')) {
done = true;
success();
script.onload = script.onreadystatechange = null;
}
};
document.getElementsByTagName('head')[0].appendChild(script);
}

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