Disclamer: This is probably a dumb question as I'm new to Javascript and even newer to jQuery. Sorry if there are any coding "faux pas" or if you get dizzy reading what I've done :)
I am working on a page to simply be a kiosk on a raspberry pi to display missionary letters at my church on a video screen. So far, I have made a slide show for the letters using old-fashioned Javascript and animated a 3D globe using three.js. It all seems to be working well except I want to fade the letters in and out.
So far, I have changed the image opacity between missionaries by
document.getElementById("letter").style="opacity:100%;
or
document.getElementById("letter").style="opacity:0%;
However, I am wanting the image to fade instead of appearing or disappearing suddenly. I am even more new to jQuery than I am to Javascript, but is there a way to simply implement jQuery's fadeIn() and fadeOut() without having to rewrite everything I've done to this point?
A more detailed inclusion of this section of my javascript is listed below. Thanks so much in advance for any advice you've got!
var currentSlide = 0;
var slideInterval = setInterval(nextSlide,timePerLetter);
function nextSlide() {
currentSlide = (currentSlide+1)%misInfo.length;
locationCorrection (misInfo[currentSlide][4], misInfo[currentSlide][5]);
translate(newX, newY);
//the two lines above are related to rotating the globe I rendered with three.js
letterGone ();
setTimeout (missionaryletterdisplay, 750);
}
function letterGone () {
document.getElementById("letter").style="opacity:0%;";
}
function missionaryletterdisplay () {
document.getElementById("letter").src="letters/"+misInfo[currentSlide][0]+""+misInfo[currentSlide][2]+".jpg";
setTimeout (fadeInLetter, 200);
var letterloctester = Math.pow(-1, currentSlide);
var letterrightleft = "right";
if (letterloctester >=0) {
letterrightleft="right";
} else {
var letterrightleft="left";
}
function fadeInLetter() {
document.getElementById("letter").style="opacity:100%;"+letterrightleft+":7.5%;";
};
setTimeout (fadeInLetter, 50);
}
//The whole "rightleft" stuff above moves the letter to either the right side of the screen or the left depending on i so that the letter and globe switch between missionaries.
Yes you can simply use JQuery's fadeIn() and fadeOut() like below:
function letterGone () {
$("#letter").fadeOut();
}
function missionaryletterdisplay () {
$("#letter")attr("src", "letters/"+misInfo[currentSlide][0]+""+misInfo[currentSlide][2]+".jpg");
var letterloctester = Math.pow(-1, currentSlide);
var letterrightleft = "right";
if (letterloctester >=0) {
var letterrightleft="right";
} else {
var letterrightleft="left";
};
$("#letter").css(letterrightleft,"7.5%");
$("#letter").fadeIn();
}
Thanks #darkmatter. That did it! I basically decided to give up on using jQuery and used a CSS transition instead. Specifically, this got me there...https://stackoverflow.com/a/18760338/12706569.
I ended up putting the following in my css:
#letter {
z-index:2;
width:35%;
height:90%;
position: absolute;
top:5%;
opacity:1;
transition: opacity 0.5s;
}
#letter.fade {
opacity:0;
}
and I put this in my javascript (with some cleaning up as well):
function missionaryletterdisplay () {
var letterloctester = Math.pow(-1, currentSlide);
var letterrightleftbefore;
var letterrightleftafter;
var letterNow = document.getElementById("letter")
if (letterloctester >=0) {var letterrightleftbefore="right";var letterrightleftafter="left"; } else {var letterrightleftbefore="left";letterrightleftafter="right";};
function letterGone() {
letterNow.style=letterrightleftafter+":7.5%;";
letterNow.classList.toggle('fade');
}
letterGone ();
function letterThere () {
letterNow.src="letters/"+misInfo[currentSlide][0]+""+misInfo[currentSlide][2]+".jpg";
setTimeout (fadeInLetter, 200);
function fadeInLetter() {
letterNow.style=letterrightleftbefore+":7.5%;";};
letterNow.classList.toggle('fade');
setTimeout (fadeInLetter, 50);}
setTimeout (letterThere, 750);
}
Related
I know this is fairly easy in jQuery, but I want to do this in plain 'ol "will be around forever" javascript.
I have a dropdown select on my page. I choose one of 8 options. There is a default image showing on the page. When I select an option, the image changes to that pic. It all works fine.
But I want to make the image change a fade out, fade in switch over because I, like most of you, can't leave well alone. We have to keep fiddling.
The javascript that I have, which is triggered by an onchange="setPicture()" on the select dropdown is:
function setPicture(){
var img = document.getElementById("mySelectTag");
var value = img.options[img.selectedIndex].value;
document.getElementById("myImageDiv").src = value;
}
This works fine. The value of the selected index is a string with the path for each image. I just want a fade out then fade in stuck in there somewhere. I have fiddled about a bit, calling another function before changing the src but no luck.
Can someone point me in the right direction?
The easier way would be to use css keyframes alone.
But from javascript there is the web animation api made for that.
Here is a quick modif from the example, to match your case.
function setPicture(){
alice.animate(
[
{ opacity: 1 },
{ opacity: .1},
{ opacity: 1 }
], {
duration: 3000,
iterations: Infinity
}
)
}
<button onclick="setPicture()">
OPACITY ANIMATION
</button>
<img id="alice"
src="https://mdn.mozillademos.org/files/13843/tumbling-alice_optimized.gif"
>
</img>
How about setting the image default CSS with the opacity of 0 and with transition time
then in JavaScript just add a class that will make the opacity set to 1
HTML:
<img class="img1" src="sampleimg.jpg">
CSS:
.img1 {
opacity: 0;
transition: all .3s;
}
.img1.show {
opacity: 1;
}
JS:
function setPicture() {
var img = document.querySelector('.img1');
img.src = 'urlofnewimage';
img.classList.add('show');
}
Hope this helps.
Juste one function for all :
function fadeOutEffect(target) {
var fadeTarget = document.getElementById(target);
fadeTarget.style.opacity = 1;
fadeTarget.style.transition = "opacity 2s";
fadeTarget.style.opacity = 0;
setTimeout(function(){
fadeTarget.style.display = "none";
}, 2000);;
}
Im trying to edit my current javascript file to make my image slideshow fade into each other rather than jumping from picture to picture. Here is my current code:
var MyImage=document.getElementById("myPhoto");
var imageArray=["workone.jpg", "worktwo.jpg", "workthree.jpg"]
var imageIndex=0;
function changeImage () {
myPhoto.setAttribute("src", imageArray [ imageIndex]);
imageIndex++;
if (imageIndex>=imageArray.length) {
imageIndex=0;
}
}
var intervalHandle = setInterval(changeImage,4000);
myPhoto.onclick=function() {
clearInterval(intervalHandle);
}
You can use some jQuery here. Check the fadeIn and fadeOut functions.
You can also achieve this with raw javascript by changing the element's opacity gradually.
so I'm trying to create a simple slide show from scratch, and so far I was able to get full screen images to fade out and fade in infinetly, but for some odd reason using setInterval(function(){fade(var)}, 3500);didn't work, maybe someone can explain why the first and last images took way longer than 3,5 seconds to fade. Meanwhile, I was trying to solve that problem by implementing a callback function in the fade(). My example has four images, and they start fading out until it reaches image one, then don't fade out image one and start fading back in image two until image 4, and do this forever, here is my recent attempt to implement a callback function:
var i = 4;
$(document).ready(function(){
fade(i, fade);
});
var fadeIN = false;
function fade(objectID, callbackfn){
var fadeTime = 3500;
if(!fadeIN){
$("#slide-"+objectID).fadeOut(fadeTime);
i--;
if(i === 1) {
fadeIN = true;
}
}
else{
i++;
$("#slide-"+objectID).fadeIn(fadeTime);
if(i === 4){
fadeIN = false;
}
}
if(arguments[1]){
callbackfn(i);
}
}
But that is not working, it fades out image 4, image 3 and stops on image 2. Maybe there is a way to evenly time the fading transitions using the setIntervel(), if so can someone tell me how? Appreciate any help.
Here is a JSFiddle to the code: http://jsfiddle.net/8kgc0chq/ it is not working tho.
Here is the doc for .fadeOut()
There is an optional argument complete:
A function to call once the animation is complete.
Put the next animation in there, they too take a complete (callback) function.
$("#id").fadeOut(fadeTime, function() {
// code to execute after animation complete
});
You need to do it properly with javascript. Easy way fails after last element.
So here is my solution. Can it be improved further, I think yes.. But it does work now. And is future proof to some extent.
I cleaned up css and changed html structure a little.
Demo: http://jsfiddle.net/8kgc0chq/3/
$(document).ready(function () {
$(window).resize(function () {
realTimeHeight();
});
realTimeHeight();
startSlides();
});
function startSlides() {
var fadeTime = 1000,
delay = 1300,
i = 0,
slides = $("#hero-slider > .slide"),
len = slides.length;
slides.hide();
var pF = $('<div class="slide">'), pB = pF.clone();
pF.attr('id', slides.eq(i).attr('id'));
$('#hero-slider').prepend(pF).prepend(pB);
setInterval(fadeThisIn, fadeTime + delay);
function fadeThisIn() {
pB.attr('id', pF.attr('id'));
i = ++i % len;
pF.hide().attr('id', slides.eq(i).attr('id')).fadeIn(fadeTime);
}
}
function realTimeHeight() {
var altura = $(window).height();
$("#hero-slider").css("height", altura);
}
I'm trying to build a simple image slider (but using a fade effect). Every two seconds, the image should change to another image. At the end, it should call repeat_sponsor() again, to start over, so it becomes a loop.
I've written this (highly ineffective) code for 5 images. Turns out I'm going to need it for around 50 images. My editor just freezes when I add too much code.
I've tried using while-loops, but I just can't figure it out how to do this the right way.
Anyone who can help me with this?
function repeat_sponsor()
{
$("#sponsor2").hide();
$("#sponsor3").hide();
$("#sponsor4").hide();
$("#sponsor5").fadeOut("slow");
$("#sponsor1").fadeIn("slow", function() {
setTimeout(function(){$("#sponsor2").fadeIn("slow", function() {
setTimeout(function(){$("#sponsor3").fadeIn("slow", function() {
setTimeout(function(){$("#sponsor4").fadeIn("slow", function() {
setTimeout(function(){$("#sponsor5").fadeIn("slow", ...
(function (){
var cnt = 50; //set to the last one...
var max=50;
function show() {
$("#sponsor" + cnt).fadeOut("slow"); //if you want the fadeout to be done before showing next, put the following code in the complete callback
cnt++;
if(cnt>max) {
cnt=1;
}
$("#sponsor" + cnt).fadeIn("slow");
window.setTimeout(show, 2000);
}
show();
})();
But the real issue is the fact you are loading tons of images from the start. You will be better off changing it so you only have a small subset of images and change the source.
You should use some sort of for loop and a class for hiding the images. and add a max value that if checks out resets c & i
var i=0;
var c=1;
function repeat_sponsor()
{
$("#sponsor"+i).fadeOut("slow");
$(".sponsers").hide()
$("#sponsor"+c).fadeIn("slow", function() {
window.setTimeout(repeat_sponsor(), 3000);
}
i++;
c++;
}
Just run a function every two seconds with setInterval and appropriately target your different sponsor divs:
var i = 1;
var max = 50;
setInterval(function() {
// Could target all other sponsor images with a class "sponsor"
$('.sponsor').fadeOut();
// Execute code on the target
$("#sponsor" + i).fadeIn();
if (i === max) {
i = 0;
}
i++;
}, 2000);
I'm trying to hide the mouse if it hasn't moved for a period of time.
This is the code I'm using:
$(document).ready(function() {
var j;
$(document).mousemove(function() {
clearTimeout(j);
$('html').css({cursor: 'default'});
j = setTimeout('hide();', 1000);
});
});
function hide() {
$('html').css({cursor: 'none'});
}
When the hide() function is called the cursor is hidden, but unhides a split second later. Any help is appreciated.
Your initial problem is that the hiding of the mouse triggers mousemove and thus immediately resets it back to default. So you could solve that like this...
var justHidden = false;
$(document).ready(function() {
var j;
$(document).mousemove(function() {
if (!justHidden) {
justHidden = false;
console.log('move');
clearTimeout(j);
$('html').css({cursor: 'default'});
j = setTimeout('hide();', 1000);
}
});
});
function hide() {
$('html').css({cursor: 'none'});
justHidden = true;
}
...BUUUUUT...
You face a problem here which at the moment seems unsolvable to me. That is, a hidden mouse does not trigger mousemove ever, so once it's hidden you will not be able to unhide it as far as I can tell.
I'll keep investigating to see if there's a solution I'm missing.
I found this thread when I was looking for solution for this challenge in 2019. Based on answer here and in 'Hiding the mouse cursor when idle using JavaScript' I made a slightly different solution:
var DEMO = {
INI: {
MOUSE_IDLE: 3000
},
hideMouse: function() {
$("#game").css('cursor', 'none');
$("#game").on("mousemove", DEMO.waitThenHideMouse);
},
waitThenHideMouse: function() {
$("#game").css('cursor', 'default');
$("#game").off("mousemove", DEMO.waitThenHideMouse);
setTimeout(DEMO.hideMouse, DEMO.INI.MOUSE_IDLE);
},
showMouse: function() {
$("#game").off("mousemove", DEMO.waitThenHideMouse);
$("#game").css('cursor', 'default');
},
};
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
This simple and clear example gives you the option to start hiding mouse (DEMO.hideMouse()) and also to turn this off (DEMO.showMouse()). It does not create multiple events on same element. This example shows hiding mouse pointer over #game div element. Just change this to the div of your choice or body.
As of fully updated Chrome and FF in October 2019: it works on both.
I'm 8 years late but I have a solution:
• First of all download an image of a cursor from the internet or copy my svg code:
<svg id="cursor" width="20" height="20" viewBox="0 0 95 92" fill="none" xmlns="http://www.w3.org/2000/svg"><path d="M84.6925 46.0105L40.25 20.3516C35.25 17.4648 29 21.0733 29 26.8468L29 78.1645C29 84.9879 37.3721 88.2664 42.0056 83.2575L58.1424 65.8134C58.4853 65.4427 58.9324 65.1846 59.4249 65.0729L82.6003 59.8201C89.255 58.3118 90.6017 49.4222 84.6925 46.0105Z" fill="black" stroke="white" stroke-width="5"/></svg>
And add it to your html file.
•Of course, if you want to made it in jQuery, you need to add this script above your js file:
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
•Then add this (in your JavaScript file):
let timedelay = 1;
function delayCheck() {
if (timedelay == 2) { //Here you can change this value which changes the time it takes the mouse to hide
$('#cursor').fadeOut();
timedelay = 1;
}
timedelay += 1;
}
$(document).mousemove(function() {
$('#cursor').fadeIn();
timedelay = 1;
clearInterval(_delay);
_delay = setInterval(delayCheck, 1000);
});
_delay = setInterval(delayCheck, 1000);
Now you'll see just a cursor on the top left of the screen that does what you asked but it's not YOUR cursor, to replace the cursor with the svg do the following:
//in the same js file as before
$(document).mousemove(function (e) {
$('#cursor').offset({
left: e.clientX,
top: e.clientY
});
});
/* on the css */
html {
cursor: none;
}
If it doesn't work, make sure that you put the jquery file ABOVE the file you wrote.
I hope I have helped someone!
You might want to check if this really works, here's the demo.
(Sorry if my English was bad, I'm italian).
(Tip) You will notice that there are two identical functions, if you want to merge them just replace them with this:
$(document).mousemove(function(e) {
$('#cursor').fadeIn();
timedelay = 1;
clearInterval(_delay);
_delay = setInterval(delayCheck, 1000);
$('#cursor').offset({
left: e.clientX,
top: e.clientY
});
});