I was trying to replicate a personal project to set a Spinner loader while the data fetch is being load but I got another error before.
I was reading in other questions like this one, that in order to avoid a useEffect() infinite loop I have to add an empty array to the end, but still it doesn't work.
This is my code, it just re-renders infinitely despite the empty array added.
src/components/Users.js
import React, { useState, useEffect, useContext } from "react";
import GlobalContext from "../context/Global/context";
export default () => {
const context = useContext(GlobalContext);
const [users, setUsers] = useState([]);
async function getUsers() {
context.setLoading(true);
const response = await fetch("https://jsonplaceholder.typicode.com/users");
if (response.ok) {
context.setLoading(false);
const data = await response.json();
setUsers(data);
} else {
console.error('Fetch error');
}
}
useEffect(() => {
getUsers();
}, []);
return (
<ul>
{users.map(user => (
<li key={user.id}>{user.name}</li>
))}
</ul>
);
};
This is the non-working Sandbox, I am not sure why this is happening, any comments are appreciated.
The problem is you keep mounting and then umounting the Users component. The <App> renders, and loading is false, so it renders <Users>. Since Users rendered its effect gets run which immediately sets loading to true.
Since loading is now true, <App> rerenders, and no longer has a <Users> component. You have no teardown logic in your effect, so the fetch continues, and when it's done, it sets loading to false and sets users to the data it got. Trying to set users actually results in this error in the console, which points out that Users is unmounted:
proxyConsole.js:64 Warning: Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function.
in _default (at App.js:25)
And now that loading has been set to false, the process repeats.
The solution to this is to have the data loading be in a component that stays mounted. Either change App to not unmount Users, or move the fetching up to App and pass the data as a prop.
I think the issue is because of
context.setLoading(false);
just remove this line from your getUsers function and add a separate useEffect hook.
useEffect(() => {
context.setLoading(false);
}, [users]) //Run's only when users get changed
Related
I have a counter and a console.log() in an useEffect to log every change in my state, but the useEffect is getting called two times on mount. I am using React 18. Here is a CodeSandbox of my project and the code below:
import { useState, useEffect } from "react";
const Counter = () => {
const [count, setCount] = useState(5);
useEffect(() => {
console.log("rendered", count);
}, [count]);
return (
<div>
<h1> Counter </h1>
<div> {count} </div>
<button onClick={() => setCount(count + 1)}> click to increase </button>
</div>
);
};
export default Counter;
useEffect being called twice on mount is normal since React 18 when you are in development with StrictMode. Here is an overview of what they say in the documentation:
In the future, we’d like to add a feature that allows React to add and remove sections of the UI while preserving state. For example, when a user tabs away from a screen and back, React should be able to immediately show the previous screen. To do this, React will support remounting trees using the same component state used before unmounting.
This feature will give React better performance out-of-the-box, but requires components to be resilient to effects being mounted and destroyed multiple times. Most effects will work without any changes, but some effects do not properly clean up subscriptions in the destroy callback, or implicitly assume they are only mounted or destroyed once.
To help surface these issues, React 18 introduces a new development-only check to Strict Mode. This new check will automatically unmount and remount every component, whenever a component mounts for the first time, restoring the previous state on the second mount.
This only applies to development mode, production behavior is unchanged.
It seems weird, but in the end, it's so we write better React code, bug-free, aligned with current guidelines, and compatible with future versions, by caching HTTP requests, and using the cleanup function whenever having two calls is an issue. Here is an example:
/* Having a setInterval inside an useEffect: */
import { useEffect, useState } from "react";
const Counter = () => {
const [count, setCount] = useState(0);
useEffect(() => {
const id = setInterval(() => setCount((count) => count + 1), 1000);
/*
Make sure I clear the interval when the component is unmounted,
otherwise, I get weird behavior with StrictMode,
helps prevent memory leak issues.
*/
return () => clearInterval(id);
}, []);
return <div>{count}</div>;
};
export default Counter;
In this very detailed article called Synchronizing with Effects, React team explains useEffect as never before and says about an example:
This illustrates that if remounting breaks the logic of your application, this usually uncovers existing bugs. From the user’s perspective, visiting a page shouldn’t be different from visiting it, clicking a link, and then pressing Back. React verifies that your components don’t break this principle by remounting them once in development.
For your specific use case, you can leave it as it's without any concern. And you shouldn't try to use those technics with useRef and if statements in useEffect to make it fire once, or remove StrictMode, because as you can read on the documentation:
React intentionally remounts your components in development to help you find bugs. The right question isn’t “how to run an Effect once”, but “how to fix my Effect so that it works after remounting”.
Usually, the answer is to implement the cleanup function. The cleanup function should stop or undo whatever the Effect was doing. The rule of thumb is that the user shouldn’t be able to distinguish between the Effect running once (as in production) and a setup → cleanup → setup sequence (as you’d see in development).
/* As a second example, an API call inside an useEffect with fetch: */
useEffect(() => {
const abortController = new AbortController();
const fetchUser = async () => {
try {
const res = await fetch("/api/user/", {
signal: abortController.signal,
});
const data = await res.json();
} catch (error) {
if (error.name !== "AbortError") {
/* Logic for non-aborted error handling goes here. */
}
}
};
fetchUser();
/*
Abort the request as it isn't needed anymore, the component being
unmounted. It helps avoid, among other things, the well-known "can't
perform a React state update on an unmounted component" warning.
*/
return () => abortController.abort();
}, []);
You can’t “undo” a network request that already happened, but your cleanup function should ensure that the fetch that’s not relevant anymore does not keep affecting your application.
In development, you will see two fetches in the Network tab. There is nothing wrong with that. With the approach above, the first Effect will immediately get cleaned... So even though there is an extra request, it won’t affect the state thanks to the abort.
In production, there will only be one request. If the second request in development is bothering you, the best approach is to use a solution that deduplicates requests and caches their responses between components:
function TodoList() {
const todos = useSomeDataFetchingLibraryWithCache(`/api/user/${userId}/todos`);
// ...
Update: Looking back at this post, slightly wiser, please do not do this.
Use a ref or make a custom hook without one.
import type { DependencyList, EffectCallback } from 'react';
import { useEffect } from 'react';
const useClassicEffect = import.meta.env.PROD
? useEffect
: (effect: EffectCallback, deps?: DependencyList) => {
useEffect(() => {
let subscribed = true;
let unsub: void | (() => void);
queueMicrotask(() => {
if (subscribed) {
unsub = effect();
}
});
return () => {
subscribed = false;
unsub?.();
};
}, deps);
};
export default useClassicEffect;
Below is a snippet of code to fetch data from url by axios,
import React, { useState, setEffect, useEffect } from 'react';
import axios from "axios";
import LoadingPage from "./LoadingPage";
import Posts from "./Posts";
const url = "https://api-post*****";
function App() {
const [posts, setPosts] = useState([]);
const fetchPost = async() => {
try {
const response = await axios(url);
return response.data;
} catch (error) {
console.error(error);
}
};
let data = fetchPost();
setPosts(data);
return (
<main>
<div className="title">
<h2> Users Posts </h2>
{posts.length
? <Posts posts={posts} />
: <Loading posts={posts} />
}
</div>
</main>
);
}
export default App;
However, it got the error of
uncaught Error: Too many re-renders. React limits the number of renders to prevent an infinite
Question 1: How could this be of too many re-render, there is no loop or something?
To solve this bug, we can use below changes:
const [posts, setPosts] = useState([]);
const fetchPost = async () => {
try {
const response = await axios(url);
setPosts(response.data);
} catch (err) {
console.error(err);
}
};
useEffect(()=> {
fetchPost();
}, [posts])
Question 2: how the useEffect work to avoid too many calls?
Question 3: I always treat react hooks under hood as web socket communications, etc. If that is the case?
When you call setPosts the component will render again, and fetch the data again, at which point you set state with the data forcing a new render which fetches the data...etc.
By using useEffect you can fetch the data, and set state once when the component is first rendered using an empty dependency array.
useEffect(() => {
// Fetch the data
setposts(data);
}, []);
You probably don't want to watch for posts in this useEffect (you can have many) like you're doing in your updated example because you may run into the same issue.
I will only answer number one.
Caveat: the answer is a bit long.
I really hope it will help you to understand a topic that took me a long time to grasp.
Answer one:
To answer this question we should ask our selves two things, a) what is a side effect? and b) how the life cycle of components works?
so, we know that React functional component are pure functions and they should stay that way, you can pass props as parameters and the function will do stuff and return JSX, so far so good.
and for the second part we cannot control React virtual DOM, so the component will render many times during it's lifecycle, so imagine that the virtual DOM decided to check the code and compare between the virtual DOM and the real DOM and in order to do that he will have to check and "run" the code that resides inside that specific component.
the virtual DOM will run the API call, he will find a different result which will cause a new render to that specific component and this process will go on and on as an infinite loop.
when you are using usEffect you can control when this API call will take place and useEffect under the hood makes sure that the this API call ran only one your specific change take place and not the virtual DOM V.S real DOM change.
to summarize, useEffect basically helps you to control the LifeCycle of the component
Please first check your state like this.
useEffect(()=> {
fetchPost();
}, [posts]);
I have a counter and a console.log() in an useEffect to log every change in my state, but the useEffect is getting called two times on mount. I am using React 18. Here is a CodeSandbox of my project and the code below:
import { useState, useEffect } from "react";
const Counter = () => {
const [count, setCount] = useState(5);
useEffect(() => {
console.log("rendered", count);
}, [count]);
return (
<div>
<h1> Counter </h1>
<div> {count} </div>
<button onClick={() => setCount(count + 1)}> click to increase </button>
</div>
);
};
export default Counter;
useEffect being called twice on mount is normal since React 18 when you are in development with StrictMode. Here is an overview of what they say in the documentation:
In the future, we’d like to add a feature that allows React to add and remove sections of the UI while preserving state. For example, when a user tabs away from a screen and back, React should be able to immediately show the previous screen. To do this, React will support remounting trees using the same component state used before unmounting.
This feature will give React better performance out-of-the-box, but requires components to be resilient to effects being mounted and destroyed multiple times. Most effects will work without any changes, but some effects do not properly clean up subscriptions in the destroy callback, or implicitly assume they are only mounted or destroyed once.
To help surface these issues, React 18 introduces a new development-only check to Strict Mode. This new check will automatically unmount and remount every component, whenever a component mounts for the first time, restoring the previous state on the second mount.
This only applies to development mode, production behavior is unchanged.
It seems weird, but in the end, it's so we write better React code, bug-free, aligned with current guidelines, and compatible with future versions, by caching HTTP requests, and using the cleanup function whenever having two calls is an issue. Here is an example:
/* Having a setInterval inside an useEffect: */
import { useEffect, useState } from "react";
const Counter = () => {
const [count, setCount] = useState(0);
useEffect(() => {
const id = setInterval(() => setCount((count) => count + 1), 1000);
/*
Make sure I clear the interval when the component is unmounted,
otherwise, I get weird behavior with StrictMode,
helps prevent memory leak issues.
*/
return () => clearInterval(id);
}, []);
return <div>{count}</div>;
};
export default Counter;
In this very detailed article called Synchronizing with Effects, React team explains useEffect as never before and says about an example:
This illustrates that if remounting breaks the logic of your application, this usually uncovers existing bugs. From the user’s perspective, visiting a page shouldn’t be different from visiting it, clicking a link, and then pressing Back. React verifies that your components don’t break this principle by remounting them once in development.
For your specific use case, you can leave it as it's without any concern. And you shouldn't try to use those technics with useRef and if statements in useEffect to make it fire once, or remove StrictMode, because as you can read on the documentation:
React intentionally remounts your components in development to help you find bugs. The right question isn’t “how to run an Effect once”, but “how to fix my Effect so that it works after remounting”.
Usually, the answer is to implement the cleanup function. The cleanup function should stop or undo whatever the Effect was doing. The rule of thumb is that the user shouldn’t be able to distinguish between the Effect running once (as in production) and a setup → cleanup → setup sequence (as you’d see in development).
/* As a second example, an API call inside an useEffect with fetch: */
useEffect(() => {
const abortController = new AbortController();
const fetchUser = async () => {
try {
const res = await fetch("/api/user/", {
signal: abortController.signal,
});
const data = await res.json();
} catch (error) {
if (error.name !== "AbortError") {
/* Logic for non-aborted error handling goes here. */
}
}
};
fetchUser();
/*
Abort the request as it isn't needed anymore, the component being
unmounted. It helps avoid, among other things, the well-known "can't
perform a React state update on an unmounted component" warning.
*/
return () => abortController.abort();
}, []);
You can’t “undo” a network request that already happened, but your cleanup function should ensure that the fetch that’s not relevant anymore does not keep affecting your application.
In development, you will see two fetches in the Network tab. There is nothing wrong with that. With the approach above, the first Effect will immediately get cleaned... So even though there is an extra request, it won’t affect the state thanks to the abort.
In production, there will only be one request. If the second request in development is bothering you, the best approach is to use a solution that deduplicates requests and caches their responses between components:
function TodoList() {
const todos = useSomeDataFetchingLibraryWithCache(`/api/user/${userId}/todos`);
// ...
Update: Looking back at this post, slightly wiser, please do not do this.
Use a ref or make a custom hook without one.
import type { DependencyList, EffectCallback } from 'react';
import { useEffect } from 'react';
const useClassicEffect = import.meta.env.PROD
? useEffect
: (effect: EffectCallback, deps?: DependencyList) => {
useEffect(() => {
let subscribed = true;
let unsub: void | (() => void);
queueMicrotask(() => {
if (subscribed) {
unsub = effect();
}
});
return () => {
subscribed = false;
unsub?.();
};
}, deps);
};
export default useClassicEffect;
I am trying to create a React Functional Component using Typescript that will get data from an API and then send that data to another component, however, I am getting an error of "Error: Too many re-renders. React limits the number of renders to prevent an infinite loop."
Please offer any advice!
useEffect(() => {
await axios.get('https://quote-garden.herokuapp.com/api/v3/quotes/random').then((resp) => {
setQuote1(resp.data.data[0]);
});
getQuote();
}, []);
Snippet of Code Causing Error
EDIT:
Here is the entire File where the error is occurring.
import React, { useEffect, useState } from 'react';
import { Row, Col, CardGroup } from 'reactstrap';
import axios from 'axios';
import QuoteCard from './QuoteCard';
const MainQuotes = () => {
const [quote1, setQuote1] = useState();
useEffect(() => {
await axios.get('https://quote-garden.herokuapp.com/api/v3/quotes/random').then((resp) => {
setQuote1(resp.data.data[0]);
});
getQuote();
}, []);
return (
<Row>
<Col>
<CardGroup>
<QuoteCard quoteData={quote1} />
</CardGroup>
</Col>
</Row>
);
};
export default MainQuotes;
Depending on the type of quote1 (I'm assuming it's a string) update to:
const [quote1, setQuote1] = useState('')
useEffect(() => {
function fetchQuote() {
await axios.get('https://quote-garden.herokuapp.com/api/v3/quotes/random')
.then((resp) => {
setQuote1(resp.data.data[0]);
});
}
if (!quote1) {
fetchQuote();
}
}, []);
Because the response from the API is a random quote, you have to handle it based on the value of quote1. This should work because quote1 will only be updated after the component mounts (when the value is an empty string), and the following render won't update state, so useEffect won't loop infinitely.
Before the edit, I assumed the axios request was inside of the getQuote function. I have updated my answer to reflect the code you have posted.
If the API response was static, because the items in the dependency array only cause a re-render if they are changed from their current value, it only causes a re render immediately after the first state update.
Can we get your entire code please? It seems the problem is going to be with your state hook and figuring out exactly what its doing.
My guess as of now is your state hook "setQuote1" is being invoked in a way that causes a re-render, which then would invoke your useEffect() again (as useEffect runs at the end of the render cycle) and thus, calling upon your setQuote1 hook again. This repeats itself indefinitely.
useEffect() allows for dependencies and gives you the power to tell exactly when useEffect() should be invoked.
Example: useEffect(() { code here }, [WATCH SPECIFICALLY THIS AND RUN ONLY WHEN THIS UPDATES]).
When you leave the dependency array empty, you tell the hook to run whenever ANYTHING updates state. This isn't necessarily bad but in some cases you only want your useEffect() to run when a specific state updates.
Something in your application must be triggering your useEffect() hook to run when you aren't wanting it to.
I have basic understanding of useEffect. Without second parameter (dependency array) it runs on every render. With empty array, it runs on first render. With parameters in array, it runs whenever some of parameters changes.
Say I have useEffect with two dependencies (from GraphQL query): result.data and result.loading. I want useEffect to run if result.data changes, and result.loading is false. Purpose is for example to update Redux store:
useEffect(() => {
if (result.loading) return;
dispatch(updatePhotos([...photos, ...result.data.photos]));
}, [result.data, result.loading]);
But there's a catch: I have to include photos to list of dependencies. However, photos variable will be updated in other place, and it triggers this useEffect again.
How can I run useEffect only when those two variables changes?
I can of course use useState to store variable resultFetched, set it to true in useEffect and then dispatch only if it is false. But at some point I have to change it back to true, and useEffect runs again, since I can't manually change result.data or result.loading.
I'm lost how to properly use useEffect in these situations when there is lots of variables to handle.
Currently I'm building infinite scrolling photo list, where list is loaded part by part via GraphQL. But when user opens some photo and eventually returns to photo list, it is restored from Redux to same state and scroll position as it was before opening the photo.
I have spent countless hours trying to get it work, but this useEffect-thing is spoiling my every attempt. :) They always gets triggered before I want them to trigger, because there is so many changing variables.
Also, sometimes I want to run a function within useEffect (function added to dependency array), and I use useCallback for that function to memoize it. But then I also have to add all variables that function uses to dependency array of that useCallback, so function gets regenerated when those variables changes. That means that useEffect suddenly runs again, because the function in dependency array changes.
Is there really no way to use functions/variables in useEffect, without them to trigger useEffect?
It all depends on how updatePhotos works. If that creates an action then the problem is you are creating the new state in the wrong place. The previous value of photos shouldn’t be used here because as you pointed out, that causes a dependency.
Instead your reducer will have the old value of photos you can use and you simply pass the new request data to your reducer.
Described in more detail here: https://overreacted.io/a-complete-guide-to-useeffect/#decoupling-updates-from-actions
You can have two separate useEffect functions inside the same component and they will work independent one of another. use one for photos and one for data loading. I hope this example helps you to wrap your head around this.
import React, { useState, useEffect } from "react";
import ReactDOM from "react-dom";
function App() {
const [count, setCount] = useState(0);
const [count2, setCount2] = useState(0);
const [step, setStep] = useState(1);
useEffect(() => {
const id = setInterval(() => {
setCount((c) => c + step);
}, 1000);
return () => clearInterval(id);
}, [step]);
useEffect(() => {
const id = setInterval(() => {
setCount2((c) => c + step);
}, 1500);
return () => clearInterval(id);
}, [step]);
return (
<div>
<h1>{count}</h1>
<h1>{count2}</h1>
<input value={step} onChange={(e) => setStep(Number(e.target.value))} />
</div>
);
}
ReactDOM.render(<App />, document.getElementById("container"));
Please refer to this example in sandbox
https://codesandbox.io/s/react-playground-forked-6h0oz