Injecting jQuery using bookmarklet not working on a page - javascript

I was trying to use this bookmarklet:
javascript:void((function(doc){if(typeof jQuery=='undefined'){var script_jQuery=document.createElement('script');script_jQuery.setAttribute('src','https://code.jquery.com/jquery-latest.min.js');document.body.appendChild(script_jQuery);console.log('jQuery included ^_^');}else{console.log('jQuery already included ...');}})(document));
to inject jQuery into this page:
https://cn.bing.com/dict/?mkt=zh-cn&q=test
I opened the page, then opened developer console(I'm using Chrome), switched to network tab, then clicked on the bookmarklet, I noticed that Chrome didn't request https://code.jquery.com/jquery-latest.min.js, instead it requested the following url:
https://cn.bing.com/fd/ls/l?IG=EE977A4E38924F57B34A1371C04323C1&Type=Event.ClientInst&DATA=[{%22T%22:%22CI.AntiMalware%22,%22FID%22:%22CI%22,%22Name%22:%22AC%22,%22Text%22:%22S%3Ahttps%3A//code.jquery.com/jquery-latest.min.js%22}]
Does anyone know why the bookmarklet doesn't work on this page? how is this page redirecting the request?

That particular site has monkeypatched appendChild, as you can see if you run
document.body.appendChild.toString()
into the console: it gives you
function(n){return t(n,"AC")?u.apply(this,arguments):null}
in return instead of [native code], which means the native function has been overwritten.
Note that the patched prototype object is Element.prototype, but appendChild exists natively on Node.prototype, which remains unpatched:
Node.prototype.appendChild.toString()
// gives function appendChild() { [native code] }
You can .call the unpatched appendChild instead:
(function(doc) {
if (typeof jQuery == 'undefined') {
var script_jQuery = document.createElement('script');
script_jQuery.setAttribute('src', 'https://code.jquery.com/jquery-latest.min.js');
Node.prototype.appendChild.call(
document.body,
script_jQuery
);
console.log('jQuery included ^_^');
} else {
console.log('jQuery already included ...');
}
})(document)
and then it will be appended successfully. (typeof jQuery will then evaluate to function rather than undefined, and you can see that the correct URL is requested from the network tab)
If the site had patched it properly and made all references to Node.prototype.appendChild inaccessible, the only solution would be to run your own Javascript before the page's Javascript ran, which could be done using a userscript manager like Tampermonkey, #run-at document-start, and using instant script injection to save a reference to Node.prototype.appendChild before it gets overwritten.

Related

How to communicate with a webpage via browser plugin

How can I communicate from a JavaScript code of a webpage to the main code of the add-on?
For example, something like this: If some element is clicked, in the corresponding event handler of the page script, which is the syntax that can be used to send some message to the main code?
Specifically, something like this, where the frame now must be replaced by a generic webpage. Is it possible?
Edit: I have tried the suggested code, but how I had said, the application returns this error:
console.error: sherlock:
Message: ReferenceError: document is not defined
Stack:
A coding exception was thrown in a Promise resolution callback.
See https://developer.mozilla.org/Mozilla/JavaScript_code_modules/Promise.jsm/Promise
Full message: ReferenceError: document is not defined
Previously my question, I had infact tried something similar without any effect.
Yes it is possible.
document.onload = function() {
var elementYouWant = document.getElementById("someID");
elementYouWant.onclick = console.log("Yup.. It was clicked..");
};
Reference.
The answer to the question is not as trivial as it may seem at first sight. I had also thought of a logic of the type described in the Pogrindis' response.
But here, in the case of interaction between the main script (i.e. that of the add-on) and generic script of arbitrary documents, the pattern is different.
In summary, the interaction takes place in this way:
It is required the API page-mod.
Through the property includes of the object PageMod you create a reference to the document, specifying the URI (wildcards are allowed).
Via the contentScriptFile property it is set the URL of the .js file that will act as a vehicle between the main code and that of the document.
Here's an example that refers to the specific needs of the context in which I am. We have:
an add-on code (the main code);
a Sidebar type html document (gui1.html) loaded in the file that I
use as a simple UI (I advise against the use of Frames, since it does
not support many typical HTML features - eg the click on a link,
etc.) containing a link to a second document (gui2.html) which will then
be loaded into the browser tab (I needed this trick because the
Sidebar does not support localStorage, while it is necessary for me);
a script in the document.
We must create an exchange of information between the two elements. In my case the exchange is unidirectional, from the page script to the main one.
Here's the code (main.js):
var pageMod = require("sdk/page-mod");
pageMod.PageMod({
include: "resource://path/to/document/gui2.html",
contentScriptFile: data.url("listen.js"),
onAttach: function(worker) {
worker.port.on("gotElement", function(elementContent) {
console.log(elementContent);
});
}
});
and in the html page script:
<script type="text/javascript">
[...]
SOWIN = (navigator.userAgent.toLowerCase().indexOf("win") > -1) ? "win" : "nix";
if (SOWIN == "win") {
window.postMessage("win","*");
} else {
window.postMessage("Linux","*");
}
[...]
</script>
Finally in the JS file (listen.js) to be attached to the page script:
window.addEventListener('message', function(event) {
self.port.emit("gotElement", event.data);
}, false);
This is just a small example, but logic I would say that it is clear. The uploaded content scripts are not accessible directly from main.js (i.e. the add-on), but you can create a bidirectional communication through the exchange of messages. To achieve this we have to put ourselves in listening the event Attach of the page-mod. Then, it is passed a worker object to the listener; that worker may be used by the add-on for the exchange of messages.
Here are the references to have an exhaustive picture:
Interacting with page scripts
Communicating with other scripts
page-mod
port
Communicating using "port"
postMessage
Communicating using postMessage

Inspecting WebSocket frames in an undetectable way

How I can read WebSocket frames of a web page in a Chrome extension or Firefox add-on, in a way that cannot be detected by the page?
Inspect WebSockets frames from a Chrome Dev Tools extension formulates a similar question, but developing a NPAPI plugin no longer makes sense because it will soon be removed.
Intercepting the WebSocket data is easy. Simply execute the following script before the page constructs the WebSocket. This snippet monkey-patches the WebSocket constructor: When a new WebSocket constructor is created, the snippet subscribes to the message event, from where you can do whatever you want with the data.
This snippet is designed to be indistinguishable from native code so the modification cannot easily be detected by the page (however, see the remarks at the end of this post).
(function() {
var OrigWebSocket = window.WebSocket;
var callWebSocket = OrigWebSocket.apply.bind(OrigWebSocket);
var wsAddListener = OrigWebSocket.prototype.addEventListener;
wsAddListener = wsAddListener.call.bind(wsAddListener);
window.WebSocket = function WebSocket(url, protocols) {
var ws;
if (!(this instanceof WebSocket)) {
// Called without 'new' (browsers will throw an error).
ws = callWebSocket(this, arguments);
} else if (arguments.length === 1) {
ws = new OrigWebSocket(url);
} else if (arguments.length >= 2) {
ws = new OrigWebSocket(url, protocols);
} else { // No arguments (browsers will throw an error)
ws = new OrigWebSocket();
}
wsAddListener(ws, 'message', function(event) {
// TODO: Do something with event.data (received data) if you wish.
});
return ws;
}.bind();
window.WebSocket.prototype = OrigWebSocket.prototype;
window.WebSocket.prototype.constructor = window.WebSocket;
var wsSend = OrigWebSocket.prototype.send;
wsSend = wsSend.apply.bind(wsSend);
OrigWebSocket.prototype.send = function(data) {
// TODO: Do something with the sent data if you wish.
return wsSend(this, arguments);
};
})();
In a Chrome extension, the snippet can be run via a content script with run_at:'document_start', see Insert code into the page context using a content script.
Firefox also supports content scripts, the same logic applies (with contentScriptWhen:'start').
Note: The previous snippet is designed to be indistinguishable from native code when executed before the rest of the page. The only (unusual and fragile) ways to detect these modifications are:
Pass invalid parameters to the WebSocket constructor, catch the error and inspecting the implementation-dependent (browser-specific) stack trace. If there is one more stack frame than usual, then the constructor might be tampered (seen from the page's perspective).
Serialize the constructor. Unmodified constructors become function WebSocket() { [native code] }, whereas a patched constructor looks like function () { [native code] } (this issue is only present in Chrome; in Firefox, the serialization is identical).
Serialize the WebSocket.prototype.send method. Since the function is not bound, serializing it (WebSocket.prototype.send.toString()) reveals the non-native implementation. This could be mitigated by overriding the .toString method of .send, which in turn can be detected by the page by a strict comparison with Function.prototype.toString. If you don't need the sent data, do not override OrigWebSocket.prototype.send.
There is an alternative to Rob W's method that completely masks any interaction with the page (for Chrome)
Namely, you can take out some heavy artillery and use chrome.debugger.
Note that using it will stop you from opening Dev Tools for the page in question (or, more precisely, opening the Dev Tools will make it stop working, since only one debugger client can connect). This has been improved since: multiple debuggers can be attached.
This is a pretty low-level API; you'll need to construct your queries using the debugger protocol yourself. Also, the corresponding events are not in the 1.1 documentation, you'll need to look at the development version.
You should be able to receive WebSocket events like those and examine their payloadData:
{"method":"Network.webSocketFrameSent","params":{"requestId":"3080.31","timestamp":18090.353684,"response":{"opcode":1,"mask":true,"payloadData":"Rock it with HTML5 WebSocket"}}}
{"method":"Network.webSocketFrameReceived","params":{"requestId":"3080.31","timestamp":18090.454617,"response":{"opcode":1,"mask":false,"payloadData":"Rock it with HTML5 WebSocket"}}}
This extension sample should provide a starting point.
In fact, here's a starting point, assuming tabId is the tab you're interested in:
chrome.debugger.attach({tabId:tab.id}, "1.1", function() {
chrome.debugger.sendCommand({tabId:tabId}, "Network.enable");
chrome.debugger.onEvent.addListener(onEvent);
});
function onEvent(debuggeeId, message, params) {
if (tabId != debuggeeId.tabId)
return;
if (message == "Network.webSocketFrameSent") {
// do something with params.response.payloadData,
// it contains the data SENT
} else if (message == "Network.webSocketFrameReceived") {
// do something with params.response.payloadData,
// it contains the data RECEIVED
}
}
I have tested this approach (with the linked sample modified as above) and it works.
Just to add an exception to #Xan answer (I don't have enough rep to post a comment on his answer so I add it here cause I believe it can save some time to someone else).
That example won't work if the WebSocket connection is established in a context that was loaded via about:, data: and blob: schemes.
See here for the related bugs: Attach debugger to worker from chrome devtools extension

Accessing iframe from chrome extension

I'm developing a chrome extension and bumped into a big problem.
I'm using content scripts to inject my javascript code on a web site. The web site has an iframe.
I can change the source code of the iframe but don't seem to get any access to the iframe's contentWindow property. I need it to insert text at the current carret position.
So basically this code works perfectly in the context of the page:
$("#iframe1").contentWindow.document.execCommand("InsertHTML", false, 'test text');
But when I try it to run in the context of my chrome extension I get this error:
TypeError: Cannot read property 'document' of undefined
What's strange is that I can access the html of the iframe. So this code works perfectly from the chrome extension:
$("#iframe1").contents().find('div').html('test')
I tried putting "all_frames": true in the manifest file but no luck :(
To understand why your code does not work, I include a fragment of my previous answer:
Content scripts do not have any access to a page's global window object. For content scripts, the following applies:
The window variable does not refer to the page's global object. Instead, it refers to a new context, a "layer" over the page. The page's DOM is fully accessible. #execution-environment
Given a document consisting of   <iframe id="frameName" src="http://domain/"></iframe>:
Access to the contents of a frame is restricted by the Same origin policy of the page; the permissions of your extension does not relax the policy.
frames[0] and frames['frameName'], (normally referring to the the frame's containing global window object) is undefined.
var iframe = document.getElementById('frameName');
iframe.contentDocument returns a document object of the containing frame, because content scripts have access to the DOM of a page. This property is null when the Same origin policy applies.
iframe.contentDocument.defaultView (refers to the window object associated with the document) is undefined.
iframe.contentWindow is undefined.
Solution for same-origin frames
In your case, either of the following will work:
// jQuery:
$("#iframe1").contents()[0].execCommand( ... );
// VanillaJS
document.getElementById("iframe1").contentDocument.execCommand( ... );
// "Unlock" contentWindow property by injecting code in context of page
var s = document.createElement('script');
s.textContent = 'document.getElementById("iframe1").contentWindow.document.execCommand( ... );';
document.head.appendChild(s);
Generic solution
The generic solution is using "all_frames": true in the manifest file, and use something like this:
if (window != top) {
parent.postMessage({fromExtension:true}, '*');
addEventListener('message', function(event) {
if (event.data && event.data.inserHTML) {
document.execCommand('insertHTML', false, event.data.insertHTML);
}
});
} else {
var test_html = 'test string';
// Explanation of injection at https://stackoverflow.com/a/9517879/938089 :
// Run code in the context of the page, so that the `contentWindow`
// property becomes accessible
var script = document.createElement('script');
script.textContent = '(' + function(s_html) {
addEventListener('message', function(event) {
if (event.data.fromExtension === true) {
var iframe = document.getElementById('iframe1');
if (iframe && (iframe.contentWindow === event.source)) {
// Window recognised, post message back
iframe.contentWindow.postMessage({insertHTML: s_html}, '*');
}
}
});
} + ')(' + JSON.stringify(test_html) + ');';
(document.head||document.documentElement).appendChild(script);
script.parentNode.removeChild(script);
}
This demo is for educational purposes only, do not use this demo in a real extension. Why? Because it uses postMessage to pass messages around. These events can also be generated by the client, which causes a security leak (XSS: arbitrary HTML injection).
The alternative to postMessage is Chrome's message API. For a demo, see this answer. You won't be able to compare the window objects though. What you can do is to rely the window.name property. The window.name property is automatically set to the value of the iframe's name attribute (just once, when the iframe is loaded).

Permission denied to call method ChromeWindow.postMessage for iframe inside XUL page

I've an extension, and an XUL file inside it (let's call it A). XUL file contains an <iframe>, where is loaded some web page (let's call it B). B is loaded from the different domain.
A is parent to B. I want to send a message from within B to A using window.parent.postMessage().
I'm getting the following exception:
... permission denied to B to call method ChromeWindow.postMessage
How to fix that error? If there is no way to do that, how can I pass message from B to A?
I am using Firefox 16.0.1 under Windows 7.
I had a very similar problem,
it's just I had a html-popup (local) that couldn't send 'postMessage' to my xul-background-task.
I think I got it to work,
strangely enough by initiating a MessageEvent of my own (the very same thing postMessage does)
but with a (I believe obsolete) fallback.. in short: I brewed something together from MDN and other sites ;)
My script in the content:
var Communicator =
{
postMessage: function(data)
{
// We need some element to attach the event to, since "window" wont work
// let's just use a fallback JSON-stringified textnode
var request = document.createTextNode(JSON.stringify(data));
// and as always attach it to the current contentwindow
document.head.appendChild(request);
// Now let's make a MessageEvent of our own, just like window.postMessage would do
var event = document.createEvent("MessageEvent");
event.initMessageEvent ("own_message", true, false, data, window.location, 0, window, null);
// you might want to change "own_message" back to "message" or whatever you like
//and there we go
request.dispatchEvent(event);
}
}
And instead of window.postMessage(data) now use Communicator.postMessage(data)
that's all!
Now in my overlay there's nothing but our good old
addEventListener('own_message', someMessageFunc, false, true);
//or maybe even "message" just like originally
Hopefully this will work for you, too (didn't check that on iframes...)
You should check the type of iframe B
Edit:
Apparently you must flag your chrome as contentaccessible, and take into consideration the security.
Just posting in case someone faced the same problem.
Succeeded in posting message from within B to A using events as described here.
But it is not answer, because window.parent.postMessage() still doesn't work as intended.

How to overwrite a function in the web page with Chrome extension?

Suppose there is a web site has a global namespace Q = {}, and there is a function under it: Q.foo
I'd like to overwrite this function in my chrome extension, so when the web page calls Q.foo, it would do what I like.
I tried to write:
Q.foo = function(){
alert("over written");
}
with content script. But it doesn't work....
thanks.
The main problem iis that a chrome extension exists in a separated enviornment which was created so that extension developers cant screw with the existing page's javascript and vice versa.
However geeky people can do this:
document.head.innerHTML += '<script>Q.foo = function(){alert("over written");}</script>';
Basically what this does is that it appends a script tag into the dom which is then instantly eval'd in the context of the page.
Q.prototype.foo = function(){
alert("over written");
}

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