Is there any way where I can call multiple async functions in Javascript, but get response of the call as soon as one completes, unlike Promise.all that waits for all async calls to complete?
What I want is, run async calls in parallel, and get response of a respective call as soon as it gets completed while other calls are still running and then update the react state.
I am already using Promise.all for multiple async calls, but it gives responses when all calls are finished.
You can just iterate over an array of promises and change the state on each promise resolution:
let state = null;
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve({p1: 1});
}, 2000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve({p2: 2});
}, 1000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve({p3: 3});
}, 3000);
});
// Iterate promises
[p1, p2, p3].forEach(p => {
p.then(res => {
state = Object.assign({}, state, res);
console.log(state);
});
});
console.log(state);
You could create your own Promise method for this task:
if (!Promise.each) {
Promise.each = function(promises, callback, error) {
if (promises && Array.isArray(promises)) {
promises.forEach(p => {
p.then(res => {
callback(res);
}, err => {
if (error) {
error(err);
} else {
console.log(err);
}
});
});
}
}
}
// Usage
Promise.each([p1, p2, p3], updateState);
In your question the phrase "than update ... state" is the key. You plan to update the state in such a way that as soon as one promise "completed" the corresponding state is updated. You have been trying something like this
async function f1(){ await Promise.resolve(); }
async funciton f2(){ await Promise.resolve(); }
async function fn(){ await Promise.resolve(); }
async function drvAsync(){
const [r1, r2, rn] = await Promise.all([f1(), f2(), fn()]);
u1(r1);
u2(r2);
un(rn);
}
where f[n] is an async business function, u[n] is a method to deal with the result from it. This schema is not acceptable in your scenario. Perhaps fn completes faster than others and you want to update N-th state earlier.
My recommendation is use no synchronization primitives at all. Instead you should deal with the results separately.
function drv(){
f1().then((r1)=>u1(r1)).catch((e)=>er(e));
f2().then((r2)=>u2(r2)).catch((e)=>er(e));
fn().then((rn)=>un(rn)).catch((e)=>er(e));;
}
This schema will call each update (u[n]) method without waiting results from others.
This is what Promise.race is for:
The Promise.race() method returns a promise that fulfills or rejects as soon as one of the promises in an iterable fulfills or rejects, with the value or reason from that promise.
For instance:
function sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
async function main() {
const promises = [
sleep(1000).then(() => "world"),
sleep(100).then(() => "hello"),
];
const promisesWithIndices = promises.map((p, index) =>
p.then((result) => ({result, index}))
);
while (promisesWithIndices.length > 0) {
const {result, index} = await Promise.race(promisesWithIndices);
console.log("%s -> %s", index, result);
promisesWithIndices.splice(index, 1);
}
}
main(); // prints "1 -> hello"; then prints "0 -> world" after a while
As long as you don't use async/await you can do the calls in parallel. Note that browsers have connection limit for network requests so if you execute for example 100 calls it will not be parallel but rather be queued.
You need a callback to execute when the promise resolved. If this callback is the same for all functions than just loop all calls, create the promise and resolve with the same function.
function resolved(data) {
// ...
}
const promise1 = new Promise(function(resolve, reject) {
resolve('Success!');
}).then(resolved);
const promise2 = new Promise(function(resolve, reject) {
resolve('Success!');
}).then(resolved);
Related
I have an async piece of javascript code that need to execute and then the next statements can be executed
function getEventData() {
return new Promise(resolve => {
eventList.forEach((event) => {
db.collection('Events').doc(event)?.collection('registeredStudents')?.get()
.then((querySnapshot) => {
eventData.push({"id": event, "number": querySnapshot.size})
})
})
resolve();
})
}
getEventData().then(console.log(eventData))
eventList is an array with 17 elements and it list through the database around 17 times, that is inefficient but I had no choice so had to do like that. Anyways in the console I get an empty array logged. How do I solve that. PS: I am new to async javascript and promises.
You can use Promise.all():
function getEventData() {
return new Promise(async (resolve) => {
await Promise.all(
eventList.map(async (event) => {
let querySnapshot = await db.collection('Events').doc(event)?.collection('registeredStudents')?.get()
eventData.push({"id": event, "number": querySnapshot.size})
})
);
resolve();
})
}
getEventData().then(console.log(eventData))
This is a simple demo of how to use promises in a loop. The async operation I am performing is "sleeping" (aka nothing happens until everything has "slept")..
const sleepTimes = [1, 2, 3];
const promises = [];
sleepTimes.forEach(time => {
const promise = new Promise((resolve, reject) => {
return setTimeout(resolve, time * 1000, time * 1000);
});
promises.push(promise);
});
console.log(promises);
Promise.all(promises).then((values) => {
document.body.innerHTML = values;
});
Which would mean your function should look something like:
function getEventData() {
const promises = [];
eventList.forEach((event) => {
// I assume this already returns a promise, so there's no need to wrap it in one
const promise = db.collection("Events").doc(event)?.collection("registeredStudents")?.get();
promises.push(promise);
});
return Promise.all(promises);
}
getEventData().then((values) => console.log(values));
The correct way to deal with your problem is not using new Promise with resolve, yet by using async await.
When you await a promise, it waits for it to resolve and returns the result (not a promise!) before continuing to the next line.
A function awaiting a promise returns a promise when called.
Promise.all combines multiple promises to one, so you can wait for multiple promises to resolve all at once, and have them run at the same time (async).
async function getEventData(eventList) {
try {
const eventData = [];
await Promise.all(eventList.map(async event => {
const querySnapshot = await db.collection('Events').doc(event)?.collection('registeredStudents')?.get();
eventData.push({"id": event, "number": querySnapshot.size});
}));
console.log(eventData)
} catch (exception) {
// error handling
}
}
I can't seem to wrap my head around async await, let's say I want to process one item of an array at a time, with a 1 second delay:
myfunction() {
clearTimeout(this.timer);
this.timer = setTimeout(() => {
for (const item of this.myarray) {
this.dosomething(item).then((res: string) => {
setTimeout(() => {
await this.final_thing_before_the_next_item.push(res);
}, 1000);
});
}
}, 200);
}
Where would I put the "async"?
Stackblitz demo
You can put an async inside the setTimeout:
myfunction() {
setTimeout(async () => {
for (const item of this.myarray) {
await this.wait(1000);
console.log(item);
}
});
}
wait(timer: number): Promise<void> {
return new Promise((resolve, reject) => {
setTimeout(() => resolve(), timer);
});
}
In a simplified form, await is syntax sugar for consuming promises. The following snippets are pretty much equivalent:
doSomethingAsync().then(value => {
console.log('it finished', value);
});
const value = await doSomethingAsync();
The caveat is that if you want to use await, you need to mark the function as async. I will assume you want to have a 1s delay after full completion. Your code might look something like this:
function wait() {
return new Promise(resolve => {
setTimeout(resolve, ms);
});
}
async function processItems(items) {
for (const item of items) {
const res = await this.doSomething(item);
// This isn't processed until doSomething completes.
const other = await this.doFinalThing(res);
// This isn't run until doFinalThing completes.
await wait(1000);
// The loop now continues after waiting 1s.
}
}
you marked this as angular, so I'm going to say, consider rxjs...
// imports
import {timer, from, concat} from 'rxjs'
import {switchMap, delay} from 'rxjs/operators'
// wait 200 ms
timer(200).pipe(
// switch
switchMap(() => {
// map array into streams
const obs$ = this.myArray.map(i => {
// from promise, do whatever
return from(this.dosomething(i)).pipe(
// switch again, to do final thing, again from promise
switchMap(res => from(this.finalThing(res))),
// delay 1s
delay(1000)
)
});
return concat(...obs$); // execute one after the other
})
).subscribe(v => console.log('values 1 by 1, spaced 1s apart', v))
If you want to process one asynchronous operation at a time, you could do the following:
// "wait" for a 1000ms before resolving the Promise
const wait = (ms = 1000) => {
return new Promise(resolve => {
setTimeout(() => resolve(), ms);
});
};
// array of asynchronous operations
const promises = Array.from({ length: 4 }).map((_, idx) =>
Promise.resolve(idx)
);
async function main() {
const data = [];
for (let item of promises) {
const result = await item;
await wait(1000);
data.push(result);
console.log("result", result);
}
console.log("final data", data);
}
main();
If I understand your question (and code sample) correctly, you basically want to
Sleep 200 ms
Iterate over a list of items. For each item you want to:
Call a function, passing the current item to it and getting a response in return.
Pause for 1 second.
Call a second function, passing it the response
To do that you need a sleep() function that returns a promise that will resolve when the specified time has elapsed:
function sleep(ms = 1000) {
const p = new Promise( (resolve, reject) => {
setTimeout(() => resolve());
});
return p;
}
Having that, you need an async function to do the actual work. It has to be async because that is what lets it await other things:
async function process_items( items, delayInMs = 1000 ) {
for ( item of items ) {
const res = await doSomething( item, delayInMs );
await sleep(delay);
await doSomethingElse( res );
}
}
As you can see from the above bit of code, the advantage of using async/await over callbacks or promise chains is that it gives you a rather more succinct and declarative syntax.
Then you can wrap it all up in another async function:
async function myfunction() {
await sleep(200);
await process_items( this.myarray, 1000 );
}
Marking a function as async does two things: it
Enables the use of await within that function, and
Converts the function into a function returning a promise, regardless of what its ostensible return value is.
If you take this function:
function foo() {
return 1;
}
and mark it as async:
async function foo() {
return 1;
}
it is (more or less) as if you had changed to to read:
function foo() {
return Promise.resolve(1);
}
The easiest way, without looking at the specifics of your code is before myFunction ie async myFunction(). I see 'this' being used so I imagine this is a method of some object/class in which case that would be one way to go about it.
Multiple calls to _dispatch sometimes causes the promises passed to _dispatch to be executed at the same time. Isn't .then supposed to execute after previous .then?
// Failing code
async _dispatch (promise) {
// this._mutex is a Promise
this._mutex = this._mutex.then(() => promise)
return Promise.resolve(this._mutex)
}
// Possibly working code
async _dispatch (promise) {
console.log('START_CS', promise)
while (Atomics.load(this.done, 0) === 0) {
await this.sleep(50)
}
Atomics.store(this.done, 0, 0)
console.log('IN_CS', promise)
const ret = await promise
Atomics.store(this.done, 0, 1)
console.log('END_CS', promise)
return ret
}
_dispatch is used in the following manner:
async getStatus (ports) {
const request = // ...
return this._dispatch(someAsyncFunctionReturningArray(request, ports))
}
const polling = () => {
const sleep = new Promise(resolve => setTimeout(resolve, 500))
const status = this.getStatus().then(() => {}).catch(() => {})
return Promise.all([sleep, status])
.then(polling)
}
polling()
polling() and another similar block of code is running at the same time. I noticed that someAsyncFunctionReturningArray is called concurrently.
Promises carry information about the state of a task and allow you to act on that state. They don’t, in general, represent tasks themselves. Here’s the equivalent of what you’re doing:
async function foo() {
console.log('foo() task ran');
}
function delay() {
return new Promise(resolve => {
setTimeout(resolve, 1000);
});
}
const promise = foo();
delay().then(() => promise)
This isn’t going to delay promise by a second, because promise is just an object that can say “resolved with value X”, “rejected with error Y”, or “pending”. There’s no concept of delaying promises – you delay tasks. The work is done by foo and starts when you call foo().
It’s not quite clear what the correct replacement would be in your question. I think this is what you were going for:
_dispatch (action) {
this._mutex = this._mutex.then(() => action())
return this._mutex
}
async getStatus (ports) {
const request = // ...
return this._dispatch(() => someAsyncFunctionReturningArray(request, ports))
}
but it’s possible there’s an entirely different approach that works better, and we’d need more details on what you’re trying to accomplish with this queue to recommend one.
A Promise is not a task that generates a value, it is rather a value immeadiately returned by tasks that take a while, to then somewhen pass out the result. Adding a promise to another promise through chaining them does not influence what the tasks are doing. However a callback could be called when a promise resolves, like:
async _dispatch(callback) {
this._mutex = this._mutex.then(() => callback());
return this._mutex;
}
That can then be used as:
const getStatus = (ports) => this.dispatch(() => {
const request = // ...
return someAsyncFunctionReturningArray(request, ports);
});
const sleep = new Promise(resolve => setTimeout(resolve, 500))
const polling = () => {
const status = this.getStatus().then(() => {}).catch(() => {})
return Promise.all([sleep, status])
.then(polling)
};
polling();
As far as I know, there are two options about promise:
promise.all()
promise.race()
Ok, I know what promise.all() does. It runs promises in parallel, and .then gives you the values if both resolved successfully. Here is an example:
Promise.all([
$.ajax({ url: 'test1.php' }),
$.ajax({ url: 'test2.php' })
])
.then(([res1, res2]) => {
// Both requests resolved
})
.catch(error => {
// Something went wrong
});
But I don't understand what does promise.race() is supposed to do exactly? In other word, what's the difference with not using it? Assume this:
$.ajax({
url: 'test1.php',
async: true,
success: function (data) {
// This request resolved
}
});
$.ajax({
url: 'test2.php',
async: true,
success: function (data) {
// This request resolved
}
});
See? I haven't used promise.race() and it behaves like promise.race(). Anyway, is there any simple and clean example to show me when exactly should I use promise.race() ?
As you see, the race() will return the promise instance which is firstly resolved or rejected:
var p1 = new Promise(function(resolve, reject) {
setTimeout(resolve, 500, 'one');
});
var p2 = new Promise(function(resolve, reject) {
setTimeout(resolve, 100, 'two');
});
Promise.race([p1, p2]).then(function(value) {
console.log(value); // "two"
// Both resolve, but p2 is faster
});
For a scenes to be used, maybe you want to limit the cost time of a request :
var p = Promise.race([
fetch('/resource-that-may-take-a-while'),
new Promise(function (resolve, reject) {
setTimeout(() => reject(new Error('request timeout')), 5000)
})
])
p.then(response => console.log(response))
p.catch(error => console.log(error))
With the race() you just need to get the returned promise, you needn't care about which one of the promises in the race([]) firstly returned,
However, without the race, just like your example, you need to care about which one will firstly returned, and called the callback in the both success callback.
I've used it for request batching. We had to batch tens of thousands of records into batches for a long running execution. We could do it in parallel, but didn't want the number of pending requests to get out of hand.
Race lets us keep a fixed number of parallel promises running and add one to replace whenever one completes
const _ = require('lodash')
async function batchRequests(options) {
let query = { offset: 0, limit: options.limit };
do {
batch = await model.findAll(query);
query.offset += options.limit;
if (batch.length) {
const promise = doLongRequestForBatch(batch).then(() => {
// Once complete, pop this promise from our array
// so that we know we can add another batch in its place
_.remove(promises, p => p === promise);
});
promises.push(promise);
// Once we hit our concurrency limit, wait for at least one promise to
// resolve before continuing to batch off requests
if (promises.length >= options.concurrentBatches) {
await Promise.race(promises);
}
}
} while (batch.length);
// Wait for remaining batches to finish
return Promise.all(promises);
}
batchRequests({ limit: 100, concurrentBatches: 5 });
It's a piece to build a timeout system, where:
the request/computation may be canceled by another channel
it will still be used later, but we need an interaction now.
For an example of the second, one might show a spinner "instantly" while still defaulting to show real content if it comes in fast enough. Try running the below a few times - note at least some console message comes "instantly". This might normally be attached to perform operations on a UI.
The key to note is - the result of Promise.race is much less important than the side effects (though, this then is a code smell).
// 300 ms _feels_ "instant", and flickers are bad
function getUserInfo(user) {
return new Promise((resolve, reject) => {
// had it at 1500 to be more true-to-life, but 900 is better for testing
setTimeout(() => resolve("user data!"), Math.floor(900*Math.random()));
});
}
function showUserInfo(user) {
return getUserInfo().then(info => {
console.log("user info:", info);
return true;
});
}
function showSpinner() {
console.log("please wait...")
}
function timeout(delay, result) {
return new Promise(resolve => {
setTimeout(() => resolve(result), delay);
});
}
Promise.race([showUserInfo(), timeout(300)]).then(displayed => {
if (!displayed) showSpinner();
});
Inspiration credit to a comment by captainkovalsky.
An example of the first:
function timeout(delay) {
let cancel;
const wait = new Promise(resolve => {
const timer = setTimeout(() => resolve(false), delay);
cancel = () => {
clearTimeout(timer);
resolve(true);
};
});
wait.cancel = cancel;
return wait;
}
function doWork() {
const workFactor = Math.floor(600*Math.random());
const work = timeout(workFactor);
const result = work.then(canceled => {
if (canceled)
console.log('Work canceled');
else
console.log('Work done in', workFactor, 'ms');
return !canceled;
});
result.cancel = work.cancel;
return result;
}
function attemptWork() {
const work = doWork();
return Promise.race([work, timeout(300)])
.then(done => {
if (!done)
work.cancel();
return (done ? 'Work complete!' : 'I gave up');
});
}
attemptWork().then(console.log);
You can see from this one that the timeout's console.log is never executed when the timeout hits first. It should fail/succeed about half/half, for testing convenience.
Here's an easy example to understand the use of promise.race():
Imagine you need to fetch some data from a server and if the data takes too long to load (say 15 seconds) you want to show an error.
You would call promise.race() with two promises, the first being your ajax request and the second being a simple setTimeout(() => resolve("ERROR"), 15000)
Summary:
Promise.race is a JS built in function that accepts an iterable of Promises (e.g. Array) as an argument. This function then asynchronously returns a Promise as soon as one in of the Promises passed in the iterable is either resolved or rejected.
Example 1:
var promise1 = new Promise((resolve, reject) => {
setTimeout(() => resolve('Promise-one'), 500);
});
var promise2 = new Promise((resolve, reject) => {
setTimeout(() => resolve('Promise-two'), 100);
});
Promise.race([promise1, promise2]).then((value) => {
console.log(value);
// Both resolve, but promise2 is faster than promise 1
});
In this example first an array of Promises is passed in Promise.race. Both of the promises resolve but promise1 resolves faster. Therefore the promise is resolved with the value of promise1, which is the string 'Promise-one'.
Example 2:
const promise1 = new Promise((resolve, reject) => {
setTimeout(() => resolve('succes'), 2000);
});
const promise2 = new Promise((resolve, reject) => {
setTimeout(() => reject('err'), 1000);
});
Promise.race([promise1, promise2])
.then((value) => {
console.log(value);
}).catch((value) => {
console.log('error: ' + value);
});
In this second example the second promise rejects faster than the first promise can resolve. Therefore Promise.race will return a rejected promise with the value of 'err' which was the value that Promise2 rejected with.
The key point to understand is that Promice.race takes an iterable of Promises and returns a Promise based on the first resolved or rejected promise in that iterable (with the corresponding resolve() or reject() values).
Let's take an sample workaround of Promise.race like below.
const race = (promises) => {
return new Promise((resolve, reject) => {
return promises.forEach(f => f.then(resolve).catch(reject));
})
};
You can see race function executes all promises, but whomever finishes first will resolve/reject with wrapper Promise.
As far as I know, there are two options about promise:
promise.all()
promise.race()
Ok, I know what promise.all() does. It runs promises in parallel, and .then gives you the values if both resolved successfully. Here is an example:
Promise.all([
$.ajax({ url: 'test1.php' }),
$.ajax({ url: 'test2.php' })
])
.then(([res1, res2]) => {
// Both requests resolved
})
.catch(error => {
// Something went wrong
});
But I don't understand what does promise.race() is supposed to do exactly? In other word, what's the difference with not using it? Assume this:
$.ajax({
url: 'test1.php',
async: true,
success: function (data) {
// This request resolved
}
});
$.ajax({
url: 'test2.php',
async: true,
success: function (data) {
// This request resolved
}
});
See? I haven't used promise.race() and it behaves like promise.race(). Anyway, is there any simple and clean example to show me when exactly should I use promise.race() ?
As you see, the race() will return the promise instance which is firstly resolved or rejected:
var p1 = new Promise(function(resolve, reject) {
setTimeout(resolve, 500, 'one');
});
var p2 = new Promise(function(resolve, reject) {
setTimeout(resolve, 100, 'two');
});
Promise.race([p1, p2]).then(function(value) {
console.log(value); // "two"
// Both resolve, but p2 is faster
});
For a scenes to be used, maybe you want to limit the cost time of a request :
var p = Promise.race([
fetch('/resource-that-may-take-a-while'),
new Promise(function (resolve, reject) {
setTimeout(() => reject(new Error('request timeout')), 5000)
})
])
p.then(response => console.log(response))
p.catch(error => console.log(error))
With the race() you just need to get the returned promise, you needn't care about which one of the promises in the race([]) firstly returned,
However, without the race, just like your example, you need to care about which one will firstly returned, and called the callback in the both success callback.
I've used it for request batching. We had to batch tens of thousands of records into batches for a long running execution. We could do it in parallel, but didn't want the number of pending requests to get out of hand.
Race lets us keep a fixed number of parallel promises running and add one to replace whenever one completes
const _ = require('lodash')
async function batchRequests(options) {
let query = { offset: 0, limit: options.limit };
do {
batch = await model.findAll(query);
query.offset += options.limit;
if (batch.length) {
const promise = doLongRequestForBatch(batch).then(() => {
// Once complete, pop this promise from our array
// so that we know we can add another batch in its place
_.remove(promises, p => p === promise);
});
promises.push(promise);
// Once we hit our concurrency limit, wait for at least one promise to
// resolve before continuing to batch off requests
if (promises.length >= options.concurrentBatches) {
await Promise.race(promises);
}
}
} while (batch.length);
// Wait for remaining batches to finish
return Promise.all(promises);
}
batchRequests({ limit: 100, concurrentBatches: 5 });
It's a piece to build a timeout system, where:
the request/computation may be canceled by another channel
it will still be used later, but we need an interaction now.
For an example of the second, one might show a spinner "instantly" while still defaulting to show real content if it comes in fast enough. Try running the below a few times - note at least some console message comes "instantly". This might normally be attached to perform operations on a UI.
The key to note is - the result of Promise.race is much less important than the side effects (though, this then is a code smell).
// 300 ms _feels_ "instant", and flickers are bad
function getUserInfo(user) {
return new Promise((resolve, reject) => {
// had it at 1500 to be more true-to-life, but 900 is better for testing
setTimeout(() => resolve("user data!"), Math.floor(900*Math.random()));
});
}
function showUserInfo(user) {
return getUserInfo().then(info => {
console.log("user info:", info);
return true;
});
}
function showSpinner() {
console.log("please wait...")
}
function timeout(delay, result) {
return new Promise(resolve => {
setTimeout(() => resolve(result), delay);
});
}
Promise.race([showUserInfo(), timeout(300)]).then(displayed => {
if (!displayed) showSpinner();
});
Inspiration credit to a comment by captainkovalsky.
An example of the first:
function timeout(delay) {
let cancel;
const wait = new Promise(resolve => {
const timer = setTimeout(() => resolve(false), delay);
cancel = () => {
clearTimeout(timer);
resolve(true);
};
});
wait.cancel = cancel;
return wait;
}
function doWork() {
const workFactor = Math.floor(600*Math.random());
const work = timeout(workFactor);
const result = work.then(canceled => {
if (canceled)
console.log('Work canceled');
else
console.log('Work done in', workFactor, 'ms');
return !canceled;
});
result.cancel = work.cancel;
return result;
}
function attemptWork() {
const work = doWork();
return Promise.race([work, timeout(300)])
.then(done => {
if (!done)
work.cancel();
return (done ? 'Work complete!' : 'I gave up');
});
}
attemptWork().then(console.log);
You can see from this one that the timeout's console.log is never executed when the timeout hits first. It should fail/succeed about half/half, for testing convenience.
Here's an easy example to understand the use of promise.race():
Imagine you need to fetch some data from a server and if the data takes too long to load (say 15 seconds) you want to show an error.
You would call promise.race() with two promises, the first being your ajax request and the second being a simple setTimeout(() => resolve("ERROR"), 15000)
Summary:
Promise.race is a JS built in function that accepts an iterable of Promises (e.g. Array) as an argument. This function then asynchronously returns a Promise as soon as one in of the Promises passed in the iterable is either resolved or rejected.
Example 1:
var promise1 = new Promise((resolve, reject) => {
setTimeout(() => resolve('Promise-one'), 500);
});
var promise2 = new Promise((resolve, reject) => {
setTimeout(() => resolve('Promise-two'), 100);
});
Promise.race([promise1, promise2]).then((value) => {
console.log(value);
// Both resolve, but promise2 is faster than promise 1
});
In this example first an array of Promises is passed in Promise.race. Both of the promises resolve but promise1 resolves faster. Therefore the promise is resolved with the value of promise1, which is the string 'Promise-one'.
Example 2:
const promise1 = new Promise((resolve, reject) => {
setTimeout(() => resolve('succes'), 2000);
});
const promise2 = new Promise((resolve, reject) => {
setTimeout(() => reject('err'), 1000);
});
Promise.race([promise1, promise2])
.then((value) => {
console.log(value);
}).catch((value) => {
console.log('error: ' + value);
});
In this second example the second promise rejects faster than the first promise can resolve. Therefore Promise.race will return a rejected promise with the value of 'err' which was the value that Promise2 rejected with.
The key point to understand is that Promice.race takes an iterable of Promises and returns a Promise based on the first resolved or rejected promise in that iterable (with the corresponding resolve() or reject() values).
Let's take an sample workaround of Promise.race like below.
const race = (promises) => {
return new Promise((resolve, reject) => {
return promises.forEach(f => f.then(resolve).catch(reject));
})
};
You can see race function executes all promises, but whomever finishes first will resolve/reject with wrapper Promise.