How to create TCP client in NodeJS using async/await? - javascript

I have written the following tcp client in nodejs.
const net = require('net');
const HOST = 'linux345';
const PORT = 2345;
let ErrCode = 1;
const client = new net.Socket();
client.connect(PORT, HOST, function() {
ErrCode = 0;
});
client.on('data', function(data) {
console.log('Client received: ' + data);
if (data.toString().endsWith('exit')) {
client.destroy();
}
});
client.on('close', function() {
});
client.on('error', function(err) {
ErrCode = err.code;
console.log(ErrCode);
});
console.log(ErrCode);
Please suggest how can I write same logic using async/await
I have looked into the following post but it is not helpful.
node 7.6 async await issues with returning data

There is an amazing package that wraps the native Node socket in a promise. Allowing you to utilize async/await syntax on all socket methods.
The package can be found on NPM.
Example
import net from "net"
import PromiseSocket from "promise-socket"
const socket = new net.Socket()
const promiseSocket = new PromiseSocket(socket)
await connect(80, "localhost")
// or
await connect({port: 80, host: "localhost"})

Related

Cannot connect to Redis using node js module

I have redis up and running on port 6379, connecting via telnet works fine.
I'm trying to connect to it on node.js, but i'm getting no response from the event listeners.
If i make a call any function like client.set() I get: "ClientClosedError: The client is closed".
This is the code im running:
const redis = require('redis');
const client = redis.createClient(6379);
client.on('connect', () => {
console.log('connected');
});
client.on('end', () => {
console.log('disconnected');
});
client.on('reconnecting', () => {
console.log('reconnecting');
});
client.on('error', (err) => {
console.log('error', { err });
});
setTimeout(() => {console.log("goodbye") }, 20*1000 );
Nothing happens for 20 seconds, and then it closes
Starting from v4 of node-redis library, you need to call client.connect() after initializing a client. See this migration guide.
const redis = require('redis');
const client = redis.createClient({ socket: { port: 6379 } });
client.connect();
client.on('connect', () => {
console.log('connected');
});
You might also want to consider running the client connect method with await in an asynchronous function. So you don't have to worry about event listeners.
const redis = require('redis');
(async () => {
try {
const client = redis.createClient({ socket: { port: 6379 } });
await client.connect();
console.log('connected');
} catch (err) {
console.error(err)
}
})()

Serverless express close mongodb connexion

I am using serverless on aws with nodejs and mongodb atlas as database
At the moment I am using the trial version which allow maximum 500 connections.
Seems that my code is not disconnecting the database when process end
I am using express to manage it
First I had no connection close thinking that the connection will be closed automatically once the process end but no I had a lot of connections open.
Then I added a middleware to close my connections after the response has been sent, it was not working, I was thinking that serverless was stopping the process once the response was sent.
Not on each route I am closing mongo connection, for example
router.get('/website/:id/page', async (req, res, next) => {
try {
const pages = await pageDataProvider.findByWebsite(req.params.id);
await mongodbDataProvider.close();
res.json(pages);
} catch (error) {
next(error)
}
})
This is how I handle connections with mongo
const MongoClient = require('mongodb').MongoClient
const config = require('../config')
const MONGODB_URI = config.stage === 'test' ?
global.__MONGO_URI__ :
`mongodb+srv://${config.mongodb.username}:${config.mongodb.password}#${config.mongodb.host}/admin?retryWrites=true&w=majority`;
const client = new MongoClient(MONGODB_URI);
let cachedDb = null;
module.exports.connect = async () => {
if (cachedDb) return cachedDb;
await client.connect();
const dbName = config.stage === 'test' ? global.__MONGO_DB_NAME__ : config.stage;
const db = client.db(dbName)
cachedDb = db;
return db;
}
module.exports.close = async () => {
if (!cachedDb) return;
await client.close();
cachedDb = null;
}
I do not understand why I have so many connections open
Step 1
Isolate the call to the MongoClient.connect() function into its own module so that the connections can be reused across functions. Let's create a file mongo-client.js for that:
mongo-client.js:
const { MongoClient } = require('mongodb');
// Export a module-scoped MongoClient promise. By doing this in a separate
// module, the client can be shared across functions.
const client = new MongoClient(process.env.MONGODB_URI);
module.exports = client.connect();
Step 2
Import the new module and use it in function handlers to connect to database.
some-file.js:
const clientPromise = require('./mongodb-client');
// Handler
module.exports.handler = async function(event, context) {
// Get the MongoClient by calling await on the connection promise. Because
// this is a promise, it will only resolve once.
const client = await clientPromise;
// Use the connection to return the name of the connected database for example.
return client.db().databaseName;
}
I think its a programmatic error in your close method. Please have a closer look at
if (!cachedDb) return;
I think it should have been
if (cachedDb != null) return;
As stated in other response, I would strongly advice against closing the DB connections with each request. You should be looking for a pool mechanism, where a connection from the pool is handed to your application. The application can wait till it receives the connection
Closure of the DB connections should be handled at the time when the application is exiting (shutting/going down). This way application will at least try to close the connections gracefully.
Nonetheless, here is an adaptation your program
index.js
const express = require('express')
const app = express()
const port = 3000
const dbProvider = require('./dbProvider');
dbProvider.connect();
app.get('/testConnection',async (req, res, next) => {
console.log('Doing something for fetching the request & closing connection');
dbProvider.close();
console.log('After closing the connection');
})
app.listen(port, () => {
console.log(`Example app listening at http://localhost:${port}`)
})
dbProvider.js
let cachedDb = null;
let db = {};
module.exports.connect = async () => {
if (cachedDb) {
console.log('Returning Cachedb');
return cachedDb;
}
else{
console.log('Not a cachedDB');
}
db.setup = 1;
return db;
}
module.exports.close = async () => {
if (!cachedDb) {
console.log('Since its cached DB not closing the connection');
return;
}
db=null;
return;
}
And here is the console output:
-> node index.js
Not a cachedDB
Example app listening at http://localhost:3000
Doing something for fetching the request & closing connection
Since its cached DB not closing the connection
After closing the connection
According to this: https://docs.atlas.mongodb.com/best-practices-connecting-from-aws-lambda/
It's a good idea to add this line so you keep your connection pool between requests.
context.callbackWaitsForEmptyEventLoop = false;

Firefox can’t establish a connection to the server at wss://localhost:8000/

I am using nodejs to run the server, there is no log file
This is my server.js
const https = require('https');
const fs = require('fs');
const ws = require('ws');
const options = {
key: fs.readFileSync('key.pem'),
cert: fs.readFileSync('cert.pem')
};
const wss = new ws.Server({noServer: true});
function accept(req, res) {
// all incoming requests must be websockets
if (!req.headers.upgrade || req.headers.upgrade.toLowerCase() != 'websocket') {
res.end();
return;
}
// can be Connection: keep-alive, Upgrade
if (!req.headers.connection.match(/\bupgrade\b/i)) {
res.end();
return;
}
wss.handleUpgrade(req, req.socket, Buffer.alloc(0), onConnect);
}
function onConnect(ws) {
ws.on('message', function (message) {
let name = message.match(/([\p{Alpha}\p{M}\p{Nd}\p{Pc}\p{Join_C}]+)$/gu) || "Guest";
ws.send(`${name}!`);
//setTimeout(() => ws.close(1000, "Bye!"), 5000);
});
}
https.createServer(options, function (req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);
This is my code in react
componentDidMount() {
var connection = new WebSocket('wss://localhost:8000/');
connection.onopen = function(e) {
connection.send("add people");
};
connection.onmessage = function(event) {
// alert(`[message] Data received from server: ${event.data}`);
console.log("output ", event.data);
};
}
While I am trying to connect with web-socket with my jsx file its give me an error which is Firefox can’t establish a connection to the server at wss://localhost:8000/.
Your implementaion needs some changes. In the backend server, you forgot to call the onConnect function. So your ws.on method will never call.
Also, you imported the ws and create a WebSocket server wss, but you add some event listener on ws wrongly, you should add listener on your Websocket instance (wss):
// rest of the codes ...
const was = new ws.Server({noServer: true})
wss.on('connection`) {
// do something here ...
}
// rest of the codes ...
https.createServer(options, () => {
// do something here ...
})
There are some examples of how to create the WebSocket server along with the HTTP server on ws npm page.

Connect multiple Serialports from Arduino with NodeJs

I'm having trouble connecting 4 arduinos using serialports and NodeJs.
When I connect all the ports only one is actually working and collecting the data message while all the others are ignored.
If I declare the serial ports separately they all work fine so the problem is not the Arduino code.
Here's how i declare all the serialports:
// Load HTTP module to create server, handle requests and send back static files (html, css, js)
const http = require('http');
// Load file system module to load files from computer
const fs = require('fs');
// Load path module to read paths from urls
const path = require('path');
// Load serialport module to communicate with arduino
const SerialPort = require('serialport');
// Open up connection with Arduino board
const serial = new SerialPort('/dev/cu.usbserial-1411140', {
baudRate: 115200
}, function() {
console.log('1411140 ready');
})
const SerialPort1 = require('serialport');
const serial1 = new SerialPort1('/dev/cu.usbserial-141120', {
baudRate: 115200
}, function() {
console.log('141120 ready');
})
const SerialPort2 = require('serialport');
const serial2 = new SerialPort2('/dev/cu.usbmodem-1411301', {
baudRate: 115200
}, function() {
console.log('1411301 ready');
})
const SerialPort3 = require('serialport');
const serial3 = new SerialPort3('/dev/cu.usbserial-1411130', {
baudRate: 115200
}, function() {
console.log('1411130 ready');
})
// Define port on which the webpage will be served from
const port = 8080;
This is how i read the arduino data
const io = require('socket.io')(server);
// do stuff when a client connects
io.on('connection', (socket) => {
console.log('a new client connected');
// let the client know that it's connected
socket.emit('greetings', 'You are now connected to the server through Socket IO');
// when receiving data from Arduino, tell the client what to do accordingly
serial.on('data', forwardMessage);
// log if an user disconnects
socket.on('disconnect', () => {
console.log('client disconnected');
// remove listener from Node EventEmitter
serial.removeListener('data', forwardMessage);
});
function forwardMessage(data) {
let message = data.toString().replace(/\n*/, '');
//riceve messaggi dal device corrispondente. Attenzione al nome messo anche sul codice Arduino
if (message.includes('Coinv')) {
socket.emit('CoinvChange', message.substring(7));
}
if (message.includes('Impor')) {
socket.emit('ImporChange', message.substring(7));
}
if (message.includes('Piace')) {
socket.emit('PiaceChange', message.substring(7));
}
if (message.includes('Cresc')) {
socket.emit('CrescChange', message.substring(7));
}
if (message.includes('Press')) {
socket.emit('PressChange', message.substring(7));
}
}
});
And finally this is how i use the message
const socket = io();
// log on browser console when socket is connected to server
socket.on('greetings', (message) => {
console.log(message);
});
// Caricamento Petali
socket.on('CoinvChange', (message) => {
console.log('coinv');
if(message<=6){
getFlowerObject ("petali", 1);
}
if(message>7 && message <=9) {
getFlowerObject ("petali", 2);
}
if(message>12) {
getFlowerObject ("petali", 3);
}
});
// Caricamento Sepali
socket.on('ImporChange', (message) => {
console.log('Impor');
if(message<=2){
getFlowerObject ("sepali", 1);
}
if(message>3 && message <=7) {
getFlowerObject ("sepali", 2);
}
if(message>8) {
getFlowerObject ("sepali", 3);
}
});
Thank you for your help!
Well, in the second snipped, you call just serial.on('data', forwardMessage);, and serial just refers to the firt one.
If you want to interact with the other ones, you have to call the same method also on serial1, serial2 and serial3, which you never use, instead.
As a sidenote, it's enugh to use const SerialPort = require('serialport'); just at the beginning (of the first snippet), then you can do
const serial1 = new SerialPort(...)
...
const serial2 = new SerialPort(...)
...

How to make a socket.io connection between two different interfaces?

I'm actually trying to make a real-time connection between two different apps. I've found a bunch of tutorials about how to make a chat using socket.io, but that doesn't really help me since it's just the same app duplicated in multiple windows.
I'm making a pick & ban overlay for League of Legends in local development. My first thought was to display the empty overlay on one hand and create an interface to manually update it on the other hand. Socket.io seems to be the right thing to use in my case since it can provide new data without having to reload the component.
This is what I wrote in both apps :
const express = require('express');
const socket = require('socket.io');
// App setup
const app = express();
const server = app.listen(4200, function () {
console.log('Listening to requests on port 4200')
});
// Static files
app.use(express.static('public'));
// Socket setup
const io = socket(server);
io.on('connection', function (socket) {
console.log('Made socket connection', socket.id);
socket.on('change', function (data) {
io.sockets.emit('change', data);
});
});
But I fail to connect them as they have to listen to the same port. What am I doing wrong?
(Forgive my bad English and lack of syntax, I'm doing my best here. :p)
I am certainly not an expert on network programming, but as far as I know you need to have one listening app (backend) and another one to connect to it (client). And you define what happens with all the data (messages) that backend recieves (for example sending the messages it recieves to all the clients in the same chat room).
If I am correct to assume you are trying to connect two listening apps?
simple google search of "nodejs socket server client example" revealed this https://www.dev2qa.com/node-js-tcp-socket-client-server-example/ might wanna take your research in this direction
u can try something like this way
var express = require('express');
var socket = require('socket.io');
// App setup
var app = express();
var server = app.listen(8080, () => {
console.log('App started')
})
// Static file
app.use(express.static('public'))
// Socket SetUp
var io = socket(server);
io.on('connection', socket => {
console.log('made the connection')
socket.on('chat',data => {
io.sockets.emit('chat',data)
});
socket.on('typing',data => {
socket.broadcast.emit('typing',data);
});
})
create another file and
var socket = io.connect('http://localhost:8080')
// Elenment
var message = document.getElementById('message');
handle = document.getElementById('handle');
btn = document.getElementById('send');
output = document.getElementById('output');
feedback = document.getElementById('feedback');
// Emit Events
btn.addEventListener('click', () => {
socket.emit('chat', {
message: message.value,
handle: handle.value
})
})
message.addEventListener('keypress', () => {
socket.emit('typing', handle.value)
})
socket.on('chat',data => {
feedback.innerHTML = '';
output.innerHTML += '<p><strong>' + data.handle +': </strong>' +
data.message + '</p>'
})
socket.on('typing', data => {
feedback.innerHTML = '<p><emp>' + data + ' is typing a message... </emp></p>'
})
details are given here node socket chat app
Ok, figured it out. Here's how it works using express and vue together :
First, setup socket.io in your express server js file :
const express = require('express')
const { Server } = require('socket.io')
const http = require('http')
const app = express()
const server = http.createServer(app)
const io = new Server(server, {
cors: {
origin: '*',
methods: ['GET', 'POST', 'REMOVE']
}
})
const PORT = process.env.PORT || 8080
io.on('connection', (socket) => {
console.log('New socket user')
socket.on('SEND_MESSAGE', data => {
console.log('received message in back')
io.emit('MESSAGE', data)
})
})
server.listen(PORT, () => { console.log(`Server started on port : ${PORT}`)})
As you can see we received from the client "SEND_MESSAGE" and we trigger MESSAGE from the server to forward the information to all the clients. The point I was missing is that we bind SEND_MESSAGE on the socked created from the connection but we emit from the io server.
Now you vue part :
import io from 'socket.io-client'
export default {
data() {
return {
messages: [],
inputMessage: null,
socket: io('http://localhost:8080')
}
},
mounted() {
this.socket.on('MESSAGE', data => {
this.messages.push(data)
})
},
methods: {
sendMessage() {
const message = {
senderID: this.myID,
message: this.inputMessage,
sendAt: new Date()
}
this.socket.emit('SEND_MESSAGE', message)
this.inputMessage = null
},
},
}

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