Google cast v3 CAF Receiver application with DRM url - javascript

I am trying to use the v3 CAF receiver app using DRM to casting videos, from my IOS app. If I use the basic v3 CAF receiver app (default receiver) it is working fine, but when I using DRM url (dash/.mpd and licenseUrl ) it will throw below error
Error
[ 20.844s] [Error] [INFO] {"type":"LOAD_CANCELLED","requestId":0}
See the below code.
const playerManager = context.getPlayerManager();
const playbackConfig = new cast.framework.PlaybackConfig();
/** Debug Logger **/
const castDebugLogger = cast.debug.CastDebugLogger.getInstance();
var manifestUri = 'https://example.domain.video/prod/drm/1/7e942940-d705-4417-b552-796e8fd25460/Media_1_20_d2aaec7102dc42c09dd54e4f00cbea412019062801270383196000/dash/manifest.mpd';
var licenseServer = 'https://wv.example.domain.com/hms/wv/rights/?ExpressPlayToken=BQALuGDeKZcAJDE2YzAwYTRkLTYwZWYtNGJiZC1hZmEzLTdhMmZhYTY2NzM5OQAAAHCZzHVjRyfs3AEgxFuwPvZsrqMndjiBPzLQ5_VUx6rJOEDD5noQmXJoVP-Va1gQzxfp9eHux15_pEr6g0RxXNZIjlsN6b7SIfpHPyS9iuPQqgvEgq5I_tV9k1lhQvKuqgpBN0Z5BtxCLwHc8xrnLbuUK6fiThcLMR4He_x38reAsumjFYg';
// setting manually licenseUrl from here
playbackConfig.licenseUrl = licenseServer;
playbackConfig.manifestRequestHandler = requestInfo => {
requestInfo.withCredentials = true;
};
playbackConfig.licenseRequestHandler = requestInfo => {
requestInfo.withCredentials = true;
requestInfo.headers = {
// 'Content-type':'application/dash+xml', // trying this also
'Content-type':'application/octet-stream'
}
playbackConfig.licenseUrl = requestInfo.media.customData.licenseUrl;
return playbackConfig;
};
// MessageInterceptor
playerManager.setMessageInterceptor(
cast.framework.messages.MessageType.LOAD,
request => {
const error = new cast.framework.messages.ErrorData(cast.framework.messages.ErrorType.LOAD_CANCELLED);
castDebugLogger.info('Error', error);
if (!request.media) {
error.reason = cast.framework.messages.ErrorReason.INVALID_PARAM;
castDebugLogger.info('reason', error.reason);
return error;
}
if (request.media && request.media.entity) {
request.media.contentId = request.media.entity;
}
return new Promise((resolve, reject) => {
if (!request.media) {
castDebugLogger.error('MyAPP.LOG', 'Content not found');
reject();
} else {
// I have passed manually data (license Url and content Id etc.) from here for testing purpose
const item = new cast.framework.messages.QueueItem();
item.media = new cast.framework.messages.MediaInformation();
item.media.contentId = manifestUri;
item.media.streamType = cast.framework.messages.StreamType.BUFFERED;
// Trying all options of contentType
item.media.contentType = "application/octet-stream";
//request.media.contentType = 'application/x-mpegurl';
//item.media.contentType = "video/mp4";
//request.media.contentType = 'video/mp4';
//request.media.contentType = 'application/dash+xml';
item.media.metadata = new cast.framework.messages.MovieMediaMetadata();
item.media.metadata.title = "Example title";
item.media.metadata.subtitle = "Example subtitle ";
item.media.metadata.images = [new cast.framework.messages.Image("https://commondatastorage.googleapis.com/gtv-videos-bucket/sample/images/BigBuckBunny.jpg")];
request.media = item.media;
playbackConfig.protectionSystem = cast.framework.ContentProtection.WIDEVINE;
resolve(request);
}
});
});
// start
context.start({
playbackConfig: playbackConfig,
touchScreenOptimizedApp: true
});
LA_URL and .mpd url is working fine with another online shaka player.

Did you check in the remote web inspector if the network request is sent to the licenser when the load request is issued for the encoded dash stream? Most probably this will help to find where the problem is.
Possibly you will have to add some inteligence to your licenseRequestHandler to add a token of some sort. Or possibly there's a CORS issue.
Note: Before you post some code to stackoverflow, it might be wize to clean it up a bit: remove dead code, remove confusing commented code, provide proper indentation. You're wasting brain cycles of everybody reading your code and trying to process what you shared with the world!

Related

At an object's instantiation time how does one handle best the asynchronous initialization of one of its properties?

I've never created a Javascript module/library before so this is a bit new to me so apologizes for my lack of knowing what to google.
I'm creating a library that will hold information from a URL that is provided by a user. I want to parse the URL's path (the part that comes after the domain) as well as retain a header value that's provided by the URL's response.
It's basic but here's what I have so far:
function Link(someURL) {
this.url = someURL;
this.urlPath = "";
this.uuid = "";
this.getPath = function (someURL) {
// do regexp parsing and return everything after the domain
};
this.getUUID = function (someURL) {
// fetch the URL and return what is in the response's "uuid" header
}
}
Ideally, I'd the module to automatically get all the information upon construction:
var foo = new Link("http://httpbin.org/response-headers?uuid=36d09ff2-4b27-411a-9155-e82210a100c3")
console.log(foo.urlPath); // should return "uuid"
console.log(foo.uuid); // should return the contents in the "uuid" header in the response
How do I ensure the this.urlPath and this.uuid properties get initialized along with this.url? Ideally, I'd only fetch the URL once (to prevent rate limiting by the target server).
After a lot of trial and error, I ended up doing something more like this:
class Link {
constructor (url_in) {
const re = RegExp("^https://somedomain.com\/(.*)$");
this.url = re[0];
this.linkPath = re[1];
}
async getUUID() {
const res = await fetch("https://fakedomain.com/getUUID?secret=" + this.linkPath);
this.uuid = res.uuid;
}
async getJSON() {
const res = await fetch("https://fakedomain.com/getJSON?uuid=" + this.uuid);
this.json = await res.json();
}
async initialize() {
await this.getUUID();
await this.getJSON();
}
}
const someLinkData = new Link("https://reallydumbdomain.com/2020/10/4/blog");
someLinkData.initialize()
.then(function() {
console.log(this.json); // this now works
});
I think a future iteration of this will require me to send a promise with the initialize function but for now, this works.

IBM MQ How read one by one message, not all available in a queue manager at once?

Now, my app receives all available messages in a Queue manager. I collect them locally and process one by one.
Could do I configure it to receive one message, do some work (it can take some time), delete the received message, repeat? Is this behavior possible with IBM MQ?
The code was updated
function listenToMQ() {
const qMgr = inbound.queueManagerName;
const qName = inbound.queueName;
const connName = inbound.host;
const cno = new mq.MQCNO();
const sco = new mq.MQSCO();
const csp = new mq.MQCSP();
const cd = new mq.MQCD();
cno.SecurityParms = csp;
csp.UserId = inbound.userID;
csp.authenticationType = 0;
cno.Options |= MQC.MQCNO_CLIENT_BINDING;
cd.ConnectionName = connName;
cd.ChannelName = inbound.channelName;
cd.SSLClientAuth = MQC.MQSCA_OPTIONAL;
cd.MaxMsgLength = 104857600;
cno.ClientConn = cd;
cno.SSLConfig = sco;
mq.setTuningParameters({
syncMQICompat: true });
mq.Connx(qMgr, cno, function(err, hConn) {
if (err) {
logger.errorLogger().error(err.message);
} else {
const od = new mq.MQOD();
od.ObjectName = qName;
od.ObjectType = MQC.MQOT_Q;
const openOptions = MQC.MQOO_BROWSE;
mq.Open(hConn, od, openOptions, function(err, hObj) {
queueHandle = hObj;
if (err) {
logger.errorLogger().error(err.message);
} else {
getMessages();
}
});
} }); }
function getMessages() {
const md = new mq.MQMD();
const gmo = new mq.MQGMO();
gmo.Options =
MQC.MQGMO_NO_SYNCPOINT |
MQC.MQGMO_MQWI_UNLIMITED |
MQC.MQGMO_CONVERT |
MQC.MQGMO_FAIL_IF_QUIESCING;
gmo.Options |= MQC.MQGMO_BROWSE_FIRST;
gmo.MatchOptions = MQC.MQMO_NONE;
mq.setTuningParameters({
getLoopPollTimeMs: 500 }); mq.Get(queueHandle, md, gmo, getCB); }
function getCB(err, hObj, gmo, md, buf, hConn) {
if (md.Format == "MQSTR") {
console.log(md);
const message = decoder.write(buf);
updateDB(getMetaFeed(message));
}
mq.Cmit(hConn);
}
gmo.Options &= ~MQC.MQGMO_BROWSE_FIRST;
gmo.Options |= MQC.MQGMO_BROWSE_NEXT; }
Yes, most certainly you can.
Your application can get one message, perhaps using syncpoint if it is a message that drives some work that needs done, do the work and then when the work is done commit the get of the message and then go and get the next one. If the work that needs to be done is also transactional (e.g. update a database), then a global transaction could be used to commit both the MQ message and the update of the other transactional resource at the same time.
The code you show in your question appears to be doing a browse of messages (queue opened with MQOO_BROWSE and then messages read using MQGMO_BROWSE_FIRST and then MQGMO_BROWSE_NEXT). I'm not sure how or when your application currently removes the messages from the queue?
Your current code appears to be processing the messages one by one already, so the only changes needed would be to the get options (and to add a commit call).

Telegram Bot run commands from outside

I'm quite new to working with telegram bots, but I managed well so far with some basic bot. Now I want to improve a bit things and let my site "feed" the bot.
This is the scenario
I have a Google spreadsheet that make some calculation and then sends a message to the bot with the classic URL. Something like this...
var optionsUG = {
'method' : 'post',
'payload' : formDataUG,
'muteHttpExceptions':true
};
var optionsLG = {
'method' : 'post',
'payload' : formDataLG
};
//SpreadsheetApp.getUi().alert('UrlFetchApp options ['+options+"]");
//UrlFetchApp.fetch('https://api.telegram.org/bot'+token+'/sendMessage?chat_id='+channelNumber+'&text='+text);
var result = UrlFetchApp.fetch('https://api.telegram.org/bot'+token+'/sendMessage',optionsUG);
Utilities.sleep(5 * 1000);
result = UrlFetchApp.fetch('https://api.telegram.org/bot'+token+'/sendMessage',optionsLG);
now I would like to make something like but, instead of sendMessage I would like to call a method of my bot
I use JavaScript Telegraf framework ATM, but I can change is not a problem.
I want to achieve something like:
var result = UrlFetchApp.fetch('https://api.telegram.org/bot'+token+'/register',optionsUG);
here is the bot currently configured
const serverPath = "/home/bots/PlatoonAdvisor/telegram";
const commands = require(serverPath+'/package/modules/commands.js');
const config = require(serverPath+'/config.json');
var helpText = require(serverPath+'/package/help.txt');
const token = config.TELEGRAM_BOT_SECRET;
const Telegraf = require('telegraf');
const bot = new Telegraf(token);
const REGISTER_COM = 'register';
const HELP_COM = 'help';
const REQUIREMENTS_COM = 'requirements';
const CAHT_ID_COM = 'chatid';
const getCommandParameters = function (text, command) {
var reg = "/\/"+command+" (.*)/g";
var arr = text.match(reg);
return arr;
}
/*
bot.on('text', message=> {
return message.reply('I am Grooth');
})
*/
bot.command(HELP_COM, ctx=> {
return ctx.reply(helpText);
});
bot.command(REGISTER_COM, ctx=> {
var replyMsg;
var param = getCommandParameters(ctx.message.text, REGISTER_COM);
var player_name, allycode;
if (param != null) {
try {
var params = param.split(",");
if (params.length < 2) {
replyMsg = "Missing parameters, try /help if you need help :)";
throw replyMsg;
}
player_name = params[1];
allycode = params[0];
var channel = ctx.chat.id;
commands.registerTPlayer(player_name, allycode, channel);
replyMsg = "Successfully registered player ${player_name} with allycode ${allycode}!"
} catch (ex) {
console.log (ex);
}
}
return ctx.reply(replyMsg);
});
bot.command(REQUIREMENTS_COM, ctx=> {
var param = getCommandParameters(ctx.message.text, REQUIREMENTS_COM);
var params = param.split(",");
var json = ctx.chat.id;
return ctx.reply(json);
});
bot.command(CAHT_ID_COM, ctx=> {
var id = ctx.chat.id;
var msg = "The chat id requested is ${id}";
return ctx.reply(msg);
});
bot.startPolling();
is that even possible? I'm looking over the internet for a while now and was not able to find any clue about.
EDIT: Doing some more digging I found webhooks to send content to a web server when something happens in the bot but not vice versa. I'm getting frustrated.
My goal is to update the local database with information the spreadsheet have but the bot still don't so users can later ask to the bot to retrieve those information.
I mean I could make an ajax call if it were a real web server, but it is just a spreadsheet which doesn't act as a server.
Ok I forgot to answer this question with the solution I found.
there is no way indeed to call a specific function of the bot from the outside because it is not a real function, it is a parsed string that a user type and the bot interpret as a command.
So I had to be creative and expose a RestServer from the bot itself (the NodeJS express library did the trick) which I was then able to call from the script.
Here an handy guide for Express.js
This is my solution which is working great now.

Communication problem between background script and content script

I am trying to build an addon working on both firefox and chrome in order to get started with extensions (it's not an extension to be published). My aim is basically to recover the mouse movements and a screenshot of the tab and send them through a REST API.
Everything was working fine as of yesterday, but as I am testing today, I am getting an error stating that the content script isn't able to communicate with my background script.
I have checked if a new version of firefox was released overnight and it doesn't seem to be the case to my knowledge. I then have extensively checked the google runtime APIs, and my code seems to be constructed accordingly to the documentation.
What's more intriguing is that everything was working fine even with multiple trials.
If I try to print the content of the sent message, it doesn't print anything.
When I load a temporary addon on firefox, I get a temporary ID, and the error I get is the following :
Error: Could not establish connection. Receiving end does not exist.
background.js:1:745 Unchecked lastError value: Error: Could not
establish connection. Receiving end does not exist. background.js:1
sendRequestToSpecificTab
moz-extension://94826cb7-3494-4f28-abda-e0dbb477ca37/js/background.js:1
I noticed that the ID specified in the error is different than the ID that is provided when I load the addon.
Here is my code :
keylog.js
//capturing the mouse movements
window.addEventListener("mousemove", logMouseMove, false);
window.addEventListener("mousedown", logMouseDown, false);
function logMouseMove(e) {
let currentdate = Date.now();
chrome.runtime.sendMessage({action: "mouselog",data : currentdate+': ('+e.pageX+','+e.pageY+')'});
}
function logMouseDown(e) {
let currentdate = Date.now();
chrome.runtime.sendMessage({action: "mouselog",data :currentdate+': ['+e.pageX+','+e.pageY+']'});
}
And background.js :
"use strict";
let concatenated = "";
let mouse_coord={};
let mouse_json = {};
var id = "";
chrome.runtime.onMessage.addListener(msg => {
var ID = function () {
return '_' + Math.random().toString(36).substr(2, 9);
};
if(msg.action == "mouselog") {
let splitted = msg.data.split(':');
mouse_coord[splitted[0]] = splitted[1];
console.log(msg.data);
if(splitted[1].charAt(0) === '[') {
id = ID();
mouse_json[id] = mouse_coord;
mouse_coord = {};
concatenated += JSON.stringify(mouse_json, null, 4);
let donnes= {};
donnes['id'] = id;
donnes['data'] = mouse_json;
chrome.tabs.query({active: true, currentWindow:true}, (tab) => {
donnes['tab'] = tab;
sendData('http://localhost:33333/mouselog', JSON.stringify(donnes));
});
mouse_json = {};
chrome.tabs.captureVisibleTab(
null,
{},
function(dataUrl)
{
let data = {};
data['id'] = id;
data["data"] = dataUrl;
sendData('http://localhost:33333/saveimg', JSON.stringify(data));
console.log('Sent screenshot');
}
);
try {
chrome.tabs.executeScript(null, {
file: 'injection_script.js'
}, function() {
if (chrome.runtime.lastError) {
message.innerText = 'There was an error injecting script : \n' + chrome.runtime.lastError.message;
}
});
} catch(err) {
console.error(err);
}
}
}
});
I am also declaring on my manifest all the necessary permissions :
"all_urls", "activeTab", "storage", "tabs", "webRequest"
Is there anything I am doing wrong ? I haven't changed a single line to the code that was working last time I tested, so I am doubting the issue may not be from my code, but from the browser ?

About HTML5 web worker using in 1 single js file [duplicate]

As far as I can tell, web workers need to be written in a separate JavaScript file, and called like this:
new Worker('longrunning.js')
I'm using the closure compiler to combine and minify all my JavaScript source code, and I'd rather not have to have my workers in separate files for distribution. Is there some way to do this?
new Worker(function() {
//Long-running work here
});
Given that first-class functions are so crucial to JavaScript, why does the standard way to do background work have to load a whole other JavaScript file from the web server?
http://www.html5rocks.com/en/tutorials/workers/basics/#toc-inlineworkers
What if you want to create your worker script on the fly, or create a self-contained page without having to create separate worker files? With Blob(), you can "inline" your worker in the same HTML file as your main logic by creating a URL handle to the worker code as a string
Full example of BLOB inline worker:
<!DOCTYPE html>
<script id="worker1" type="javascript/worker">
// This script won't be parsed by JS engines because its type is javascript/worker.
self.onmessage = function(e) {
self.postMessage('msg from worker');
};
// Rest of your worker code goes here.
</script>
<script>
var blob = new Blob([
document.querySelector('#worker1').textContent
], { type: "text/javascript" })
// Note: window.webkitURL.createObjectURL() in Chrome 10+.
var worker = new Worker(window.URL.createObjectURL(blob));
worker.onmessage = function(e) {
console.log("Received: " + e.data);
}
worker.postMessage("hello"); // Start the worker.
</script>
The html5rocks solution of embedding the web worker code in HTML is fairly horrible.
And a blob of escaped JavaScript-as-a-string is no better, not least because it complicates work-flow (Closure compiler can't operate on strings).
Personally I really like the toString methods, but #dan-man THAT regex!
My preferred approach:
// Build a worker from an anonymous function body
var blobURL = URL.createObjectURL( new Blob([ '(',
function(){
//Long-running work here
}.toString(),
')()' ], { type: 'application/javascript' } ) ),
worker = new Worker( blobURL );
// Won't be needing this anymore
URL.revokeObjectURL( blobURL );
Support is the intersection of these three tables:
http://caniuse.com/#feat=webworkers
http://caniuse.com/#feat=blobbuilder
http://caniuse.com/#feat=bloburls
This won't work for a SharedWorker however, because the URL must be an exact match, even if the optional 'name' parameter matches. For a SharedWorker, you'll need a separate JavaScript file.
2015 update - The ServiceWorker singularity arrives
Now there's an even more powerful way of solving this problem.
Again, store the worker code as a function, (rather than a static string) and convert using .toString(), then insert the code into CacheStorage under a static URL of your choice.
// Post code from window to ServiceWorker...
navigator.serviceWorker.controller.postMessage(
[ '/my_workers/worker1.js', '(' + workerFunction1.toString() + ')()' ]
);
// Insert via ServiceWorker.onmessage. Or directly once window.caches is exposed
caches.open( 'myCache' ).then( function( cache )
{
cache.put( '/my_workers/worker1.js',
new Response( workerScript, { headers: {'content-type':'application/javascript'}})
);
});
There are two possible fall-backs. ObjectURL as above, or more seamlessly, put a real JavaScript file at /my_workers/worker1.js
Advantages of this approach are:
SharedWorkers can also be supported.
Tabs can share a single cached copy at a fixed address. The blob approach proliferates random objectURLs for every tab.
You can create a single JavaScript file that is aware of its execution context and can act as both a parent script and a worker. Let's start off with a basic structure for a file like this:
(function(global) {
var is_worker = !this.document;
var script_path = is_worker ? null : (function() {
// append random number and time to ID
var id = (Math.random()+''+(+new Date)).substring(2);
document.write('<script id="wts' + id + '"></script>');
return document.getElementById('wts' + id).
previousSibling.src;
})();
function msg_parent(e) {
// event handler for parent -> worker messages
}
function msg_worker(e) {
// event handler for worker -> parent messages
}
function new_worker() {
var w = new Worker(script_path);
w.addEventListener('message', msg_worker, false);
return w;
}
if (is_worker)
global.addEventListener('message', msg_parent, false);
// put the rest of your library here
// to spawn a worker, use new_worker()
})(this);
As you can see, the script contains all code for both the parent's and the worker's point of view, checking if its own individual instance is a worker with !document. The somewhat unwieldy script_path computation is used to accurately calculate the script's path relative to the parent page, as the path supplied to new Worker is relative to the parent page, not the script.
Using the Blob method, how about this for a worker factory:
var BuildWorker = function(foo){
var str = foo.toString()
.match(/^\s*function\s*\(\s*\)\s*\{(([\s\S](?!\}$))*[\s\S])/)[1];
return new Worker(window.URL.createObjectURL(
new Blob([str],{type:'text/javascript'})));
}
So you could use it like this...
var myWorker = BuildWorker(function(){
//first line of worker
self.onmessage(){....};
//last line of worker
});
EDIT:
I've just extended this idea further to make it easier to do cross-thread communication: bridged-worker.js.
EDIT 2:
The above link is to a gist I created. Someone else later turned it into an actual repo.
Web workers operate in entirely separate contexts as individual Program's.
This means that code cannot be moved from one context to another in object form, as they would then be able to reference objects via closures belonging to the other context.
This is especially crucial as ECMAScript is designed to be a single threaded language, and since web workers operate in separate threads, you would then have the risk of non-thread-safe operations being performed.
This again means that web workers need to be initialized with code in source form.
The spec from WHATWG says
If the origin of the resulting
absolute URL is not the same as the
origin of the entry script, then throw
a SECURITY_ERR exception.
Thus, scripts must be external files
with the same scheme as the original
page: you can't load a script from a
data: URL or javascript: URL, and an
https: page couldn't start workers
using scripts with http: URLs.
but unfortunately it doesn't really explain why one couldn't have allowed passing a string with source code to the constructor.
Recent answer (2018)
You can use Greenlet:
Move an async function into its own thread. A simplified single-function version of Workerize.
Example:
import greenlet from 'greenlet'
const getName = greenlet(async username => {
const url = `https://api.github.com/users/${username}`
const res = await fetch(url)
const profile = await res.json()
return profile.name
})
console.log(await getName('developit'))
a better to read way for a inline worker..
var worker_fn = function(e)
{
self.postMessage('msg from worker');
};
var blob = new Blob(["onmessage ="+worker_fn.toString()], { type: "text/javascript" });
var worker = new Worker(window.URL.createObjectURL(blob));
worker.onmessage = function(e)
{
alert(e.data);
};
worker.postMessage("start");
Taking Adria's response and putting it in a copy-pastable function which works with current Chrome and FF but not IE10 (worker from blob causes a security error).
var newWorker = function (funcObj) {
// Build a worker from an anonymous function body
var blobURL = URL.createObjectURL(new Blob(
['(', funcObj.toString(), ')()'],
{type: 'application/javascript'}
));
var worker = new Worker(blobURL);
// Won't be needing this anymore
URL.revokeObjectURL(blobURL);
return worker;
}
And here's a working example http://jsfiddle.net/ubershmekel/YYzvr/
A simple promisified version, Function#callAsWorker, that takes a thisArg and arguments (just like call), and returns a promise:
Function.prototype.callAsWorker = function (...args) {
return new Promise( (resolve, reject) => {
const code = `self.onmessage = e => self.postMessage((${this.toString()}).call(...e.data));`,
blob = new Blob([code], { type: "text/javascript" }),
worker = new Worker(window.URL.createObjectURL(blob));
worker.onmessage = e => (resolve(e.data), worker.terminate());
worker.onerror = e => (reject(e.message), worker.terminate());
worker.postMessage(args);
});
}
// Demo
function add(...nums) {
return nums.reduce( (a,b) => a+b );
}
// Let the worker execute the above function, with the specified arguments
add.callAsWorker(null, 1, 2, 3).then(function (result) {
console.log('result: ', result);
});
So I think we have another cool option for this now, thanks to template literals in ES6. That allows us to dispense with the extra worker function (and its weird scope) and just write the code that's intended for the worker as multiline text, much like the case where we were using to store text, but without actually needing a document or DOM to do that in. Example:
const workerScript = `
self.addEventListener('message', function(e) {
var data = e.data;
console.log('worker recieved: ',data);
self.postMessage('worker added! :'+ addOne(data.value));
self.close();//kills the worker
}, false);
`;
Here's a gist of the rest of that approach.
Note that we can pull in any extra function dependencies we want into the worker just by collecting them into an array and running .toString on each of them to reduce them down into strings as well (should work as long as they are function declarations) and then just prepending that to the script string. That way we don't have to importScripts that we might already have bundled into the scope of the code we're writing.
The only real downside to this particular version is that linters won't be able to lint the service worker code (since it's just a string), which is an advantage for the "separate worker function approach."
Depending on your use case you can use something like
task.js Simplified interface for getting CPU intensive code to run on all cores (node.js, and web)
A example would be
function blocking (exampleArgument) {
// block thread
}
// turn blocking pure function into a worker task
const blockingAsync = task.wrap(blocking);
// run task on a autoscaling worker pool
blockingAsync('exampleArgumentValue').then(result => {
// do something with result
});
Take a look at the vkThread plugin. With htis plugin you can take any function in your main code and execute it in a thread (web worker). So, you don't need to create a special "web-worker file".
http://www.eslinstructor.net/vkthread/
--Vadim
I think the better way to do this is using a Blob object, below you can see a simple example.
// create a Blob object with a worker code
var blob = new Blob(["onmessage = function(e) { postMessage('msg from worker'); }"]);
// Obtain a blob URL reference to our worker 'file'.
var blobURL = window.URL.createObjectURL(blob);
// create a Worker
var worker = new Worker(blobURL);
worker.onmessage = function(e) {
console.log(e.data);
};
worker.postMessage("Send some Data");
Try to use jThread. https://github.com/cheprasov/jThread
// You can use simple calling like this
jThread(
function(arr){
//... some code for Worker
return arr;
}
,function(arr){
//... done code
}
)( [1,2,3,4,5,6,7] ); // some params
here console:
var worker=new Worker(window.URL.createObjectURL(new Blob([function(){
//Long-running work here
postMessage('done');
}.toString().split('\n').slice(1,-1).join('\n')],{type:'text/javascript'})));
worker.addEventListener('message',function(event){
console.log(event.data);
});
https://developer.mozilla.org/es/docs/Web/Guide/Performance/Using_web_workers
// Syntax: asyncEval(code[, listener])
var asyncEval = (function () {
var aListeners = [], oParser = new Worker("data:text/javascript;charset=US-ASCII,onmessage%20%3D%20function%20%28oEvent%29%20%7B%0A%09postMessage%28%7B%0A%09%09%22id%22%3A%20oEvent.data.id%2C%0A%09%09%22evaluated%22%3A%20eval%28oEvent.data.code%29%0A%09%7D%29%3B%0A%7D");
oParser.onmessage = function (oEvent) {
if (aListeners[oEvent.data.id]) { aListeners[oEvent.data.id](oEvent.data.evaluated); }
delete aListeners[oEvent.data.id];
};
return function (sCode, fListener) {
aListeners.push(fListener || null);
oParser.postMessage({
"id": aListeners.length - 1,
"code": sCode
});
};
})();
Use my tiny plugin https://github.com/zevero/worker-create
var worker_url = Worker.createURL(function(e){
self.postMessage('Example post from Worker'); //your code here
});
var worker = new Worker(worker_url);
This is just an addition to above - I have a nice templates for testing web workers in jsFiddle. Rather than Blob it uses jsFiddles ?js api:
function workerFN() {
self.onmessage = function(e) {
switch(e.data.name) {
case "" :
break;
default:
console.error("Unknown message:", e.data.name);
}
}
}
// This is a trick to generate real worker script that is loaded from server
var url = "/echo/js/?js="+encodeURIComponent("("+workerFN.toString()+")()");
var worker = new Worker(url);
worker.addEventListener("message", function(e) {
switch(e.data.name) {
case "" :
break;
default:
console.error("Unknown message:", e.data.name);
}
})
Normal web worker and shared worker templates are available.
I discovered that CodePen currently does not syntax-highlight inline <script> tags that are not type="text/javascript" (or which have no type attribute).
So I devised a similar but slightly different solution using labeled blocks with break, which is the only way you can bail from a <script> tag without creating a wrapper function (which is unnecessary).
<!DOCTYPE html>
<script id="worker1">
worker: { // Labeled block wrapper
if (typeof window === 'object') break worker; // Bail if we're not a Worker
self.onmessage = function(e) {
self.postMessage('msg from worker');
};
// Rest of your worker code goes here.
}
</script>
<script>
var blob = new Blob([
document.querySelector('#worker1').textContent
], { type: "text/javascript" })
// Note: window.webkitURL.createObjectURL() in Chrome 10+.
var worker = new Worker(window.URL.createObjectURL(blob));
worker.onmessage = function(e) {
console.log("Received: " + e.data);
}
worker.postMessage("hello"); // Start the worker.
</script>
One-liner for running functions in workers:
const FunctionalWorker = fn => new Worker(window.URL.createObjectURL(new Blob(["(" + fn.toString() + ")()"], {type: "text/javascript"})));
Example usage:
let fn = FunctionalWorker(() => {
self.postMessage("hi");
});
fn.onmessage = msg => {
console.log(msg);
};
my take on it:
function BuildWorker(fn){
var str = fn.toString().match(/^[^{]+{([\s\S]+)}\s*$/m)[1];
return new Worker(window.URL.createObjectURL(
new Blob([str],{type:'text/javascript'})));
}
function createAsyncWorker(fn){
// asyncworker=createAsyncWorker(function(){
// importScripts('my_otherscript.js');
// self.onmessage = function([arg1,arg2]) {
// self.postMessage('msg from worker');
// };
// })
// await asyncworker.postMessage('arg1','value')
// await asyncworker.postMessage('arg1','value')
// asyncworker.worker.terminate()
var worker = BuildWorker(fn);
function postMessage(...message){
let external={}, promise= new Promise((resolve,reject)=>{external.resolve=resolve;external.reject=reject;})
worker.onmessage = function(message){ external.resolve(message.data)};
worker.postMessage(message); // Start the worker.
return promise;
}
return {worker,postMessage};
}
usage example:
autoarima = createAsyncWorker(function(){
importScripts("https://127.0.0.1:11000/arima.js")
self.onmessage=(message)=>{
let [action,arg1,arg2]=message.data
if(action=='load')
{
ARIMAPromise.then(ARIMA1 => {
ARIMA=ARIMA1
autoarima = new ARIMA({ auto: true });
// const ts = Array(10).fill(0).map((_, i) => i + Math.random() / 5)
// const arima = new ARIMA({ p: 2, d: 1, q: 2, P: 0, D: 0, Q: 0, S: 0, verbose: false }).train(ts)
// const [pred, errors] = arima.predict(10)
postMessage('ok')
});
}
if(action=='fit')
{
autoarima.fit(arg1)
postMessage('ok')
}
if(action=='predict')
{
postMessage(autoarima.predict(arg1,arg2))
}
};
})
autoarima.terminate=function(){ this.worker.terminate(); }
autoarima.load=async function(...args){return await this.postMessage('load',...args)}
autoarima.fit=async function(...args){return await this.postMessage('fit',...args)}
autoarima.predict=async function(...args){return await this.postMessage('predict',...args)}
await autoarima.load()
await autoarima.fit(b_values)
await autoarima.predict(1)
You can use web workers in same javascript file using inline webworkers.
The below article will address you to easily understand the webworkers and their limitations and debugging of webworkers.
Mastering in webworkers
I use code like this, you can define your onmessage as a function other than plain text, so the editor can highlight your code and jshint works.
const worker = createWorker();
createWorker() {
const scriptContent = getWorkerScript();
const blob = new Blob([
scriptContent,
], {
type: "text/javascipt"
});
const worker = new Worker(window.URL.createObjectURL(blob));
return worker;
}
getWorkerScript() {
const script = {
onmessage: function (e) {
console.log(e);
let result = "Hello " + e.data
postMessage(result);
}
};
let content = "";
for (let prop in script){
content += `${prop}=${script[prop].toString()}`;
}
return content;
}
Yes, it is possible, I did it using Blob files and passing a callback
I'll show you what a class I wrote does and how it manages the execution of callbacks in the background.
First you instantiate the GenericWebWorker with whatever data you'd like to pass to callback that'll be executing in the Web Worker, that includes functions you want to use, in this case a number, a date and a function called blocker
var worker = new GenericWebWorker(100, new Date(), blocker)
This blocker function will execute an infinite while for n miliseconds
function blocker (ms) {
var now = new Date().getTime();
while(true) {
if (new Date().getTime() > now +ms)
return;
}
}
and then you use it like this
worker.exec((num, date, fnBlocker) => {
/*Everithing here does not block the main thread
and this callback has access to the number, date and the blocker */
fnBlocker(10000) //All of this run in backgrownd
return num*10
}).then(d => console.log(d)) //Print 1000
Now, time to see the magic in the example below
/*https://github.com/fercarvo/GenericWebWorker*/
class GenericWebWorker {
constructor(...ags) {
this.args = ags.map(a => (typeof a == 'function') ? {type:'fn', fn:a.toString()} : a)
}
async exec(cb) {
var wk_string = this.worker.toString();
wk_string = wk_string.substring(wk_string.indexOf('{') + 1, wk_string.lastIndexOf('}'));
var wk_link = window.URL.createObjectURL( new Blob([ wk_string ]) );
var wk = new Worker(wk_link);
wk.postMessage({ callback: cb.toString(), args: this.args });
var resultado = await new Promise((next, error) => {
wk.onmessage = e => (e.data && e.data.error) ? error(e.data.error) : next(e.data);
wk.onerror = e => error(e.message);
})
wk.terminate(); window.URL.revokeObjectURL(wk_link);
return resultado
}
async parallel(arr, cb) {
var res = [...arr].map(it => new GenericWebWorker(it, ...this.args).exec(cb))
var all = await Promise.all(res)
return all
}
worker() {
onmessage = async function (e) {
try {
var cb = new Function(`return ${e.data.callback}`)();
var args = e.data.args.map(p => (p.type == 'fn') ? new Function(`return ${p.fn}`)() : p);
try {
var result = await cb.apply(this, args); //If it is a promise or async function
return postMessage(result)
} catch (e) { throw new Error(`CallbackError: ${e}`) }
} catch (e) { postMessage({error: e.message}) }
}
}
}
function blocker (ms) {
var now = new Date().getTime();
while(true) {
if (new Date().getTime() > now +ms)
return;
}
}
setInterval(()=> console.log("Not blocked " + Math.random()), 1000)
console.log("\n\nstarting blocking code in Worker\n\n")
var worker = new GenericWebWorker(100, new Date(), blocker)
worker.exec((num, date, fnBlocker) => {
fnBlocker(7000) //All of this run in backgrownd
return num*10
})
.then(d => console.log(`\n\nEnd of blocking code: result ${d}\n\n`)) //Print 1000
You can place the contents of your worker.js file inside backticks (which allows a multiline string constant) and create the worker from a blob like this:
var workerScript = `
self.onmessage = function(e) {
self.postMessage('message from worker');
};
// rest of worker code goes here
`;
var worker =
new Worker(createObjectURL(new Blob([workerScript], { type: "text/javascript" })));
This is handy if for whatever reason you don't want to have separate script tags for the worker.
Another solution is just to wrap the Worker in a function, then creating a blob invoking the function like so:
function workerCode() {
self.onmessage = function (e) {
console.log("Got message from parent", e.data);
};
setTimeout(() => {
self.postMessage("Message From Worker");
}, 2000);
}
let blob = new Blob([
"(" + workerCode.toString() + ")()"
], {type: "text/javascript"});
// Note: window.webkitURL.createObjectURL() in Chrome 10+.
let worker = new Worker(window.URL.createObjectURL(blob));
worker.onmessage = function (e) {
console.log("Received: " + e.data);
};
worker.postMessage("hello"); // Start the worker.
there have been a few answers, but here is another inline version.
note: "self" argument is purely cosmetic for linting purposes, actual worker code starts after first brace, self is as normal
inlineWorker (
"hello world",// initial message to send to worker
function(self){
// inline worker code.
self.onmessage = function (e) {
self.postMessage("thinking...");
for (var i=0;i<100000000;i++) {
var r = Math.random();
}
self.postMessage(e.data.toUpperCase());
}
},function(e){
// optional message handler
document.getElementById("log").innerHTML= "from worker:"+e.data;
});
function inlineWorker (msg,fn,onMsg) {
var
w=window,
U=!!w.webkitURL?w.webkitURL:w.URL,
src=fn.toString(),
s=src.indexOf('{'),
e=src.lastIndexOf('}'),
worker = new Worker(U.createObjectURL(
new Blob([ src.substring(s+1,e-1) ], { type: "text/javascript" })
));
if (typeof onMsg==="function") {
worker.addEventListener("message",onMsg);
}
if (msg) {
worker.postMessage(msg);
}
return worker;
}
<div id="log"></div>
For a Node.js implementation, the following adaptation of Trincot's answer can be employed. Note again that Function.prototype.callAsWorker() takes a thisArg and arguments, just like Function.prototype.call(), and returns a promise.
const { Worker } = require ( 'worker_threads' );
Function.prototype.callAsWorker = function ( ...args ) {
return new Promise( ( resolve, reject ) => {
const code = `
const { parentPort, workerData } = require ( 'worker_threads' );
parentPort.postMessage( ( ${this.toString()} ).call( ...workerData ) )
`;
const worker = new Worker( code, { eval: true, workerData: args } );
worker.on('message', ( msg ) => { resolve( msg ), worker.terminate() } );
worker.on('error', ( err ) => { reject( err ), worker.terminate() } );
worker.on('exit', ( code ) => {
if ( code !== 0 ) {
reject( new Error( `Worker stopped with exit code ${code}.` ) );
}
});
});
}
// Demo
function add( ...nums ) {
return nums.reduce( ( a, b ) => a + b );
}
// Let the worker execute the above function, with the specified arguments
let result = await add.callAsWorker( null, 1, 2, 3 );
console.log( 'result: ', result );
I liked the answer that ifbamoq gave but was not able to comment because of stack overflow's points policy. Therefor I'll give an example that shows some intensive work being done - and how it does not lock the main thread.
All without running into CORS problems with the null origin - if you're like me and like double-clicking the html files and treating them like little programs. :-)
<!DOCTYPE html>
<html>
<head>
<title>Worker example: One-core computation</title>
</head>
<body>
<p>The highest prime number discovered so far is: <div id="result"></div></p>
</body>
<script>
// let worker = new Worker('WebWorker.js'); // lets skip this to avoid null origin issues
let WorkerFn = (event) =>
{
let isPrime = false;
for (let n = 2; n <= 1_000_000; n++)
{
isPrime = true;
for(let i = 2; i <= Math.sqrt(n); i++)
if (n % i == 0)
isPrime = false; // If you can get thru all this shit and survive, ur prime!
if (isPrime)
postMessage(n);
}
}
let worker = new Worker(window.URL.createObjectURL(new Blob(["(" + WorkerFn.toString() + ")()"], {type: "text/javascript"})));
worker.onmessage = (event) =>
{
result.innerHTML = event.data;
}
</script>
</html>
#Trincot's seems to be the best so far. Yet perhaps we can develop it a little further. So the idea is,
Let's not modify the Function.prototype.
Obtain a promisified / threadable version of a function for threaded operation.
Make sure that the function can still be invoked synchronously if need be.
So we define a Threadable class with a spawn method. Once we make our function a member of this class then it is threadable :)
class Threadable extends Function {
constructor(f){
super("...as",`return ${f.toString()}.apply(this,as)`);
}
spawn(...as){
var code = `self.onmessage = m => self.postMessage((${this.toString()}).apply(self,m.data));`,
blob = new Blob([code], {type: "text/javascript"}),
wrkr = new Worker(window.URL.createObjectURL(blob));
return new Promise( (v,x) => ( wrkr.onmessage = m => (v(m.data), wrkr.terminate())
, wrkr.onerror = e => (x(e.message), wrkr.terminate())
, wrkr.postMessage(as)
)
);
}
}
function add(...nums) {
return nums.reduce((a,b) => a+b);
}
var addT = new Threadable(add);
addT.spawn(1,2,3,4)
.then(m => console.log(`Promisified thread returned ${m}`));
console.log(`Synchronous invocation of addT returned ${addT(1,2,3,4)}`);

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