How to optimize code in React Hooks using memo - javascript

I have this code.
and here is the code snippet
const [indicators, setIndicators] = useState([]);
const [curText, setCurText] = useState('');
const refIndicator = useRef()
useEffect(() => {
console.log(indicators)
}, [indicators]);
const onSubmit = (e) => {
e.preventDefault();
setIndicators([...indicators, curText]);
setCurText('')
}
const onChange = (e) => {
setCurText(e.target.value);
}
const MemoInput = memo((props)=>{
console.log(props)
return(
<ShowIndicator name={props.name}/>
)
},(prev, next) => console.log('prev',prev, next)
);
It shows every indicator every time I add in the form.
The problem is that ShowIndicator updates every time I add something.
Is there a way for me to limit the the time my App renders because for example I created 3 ShowIndicators, then it will also render 3 times which I think very costly in the long run.
I'm also thinking of using useRef just to not make my App renders every time I input new text, but I'm not sure if it's the right implementation because most documentations recommend using controlled components by using state as handler of current value.

Observing the given sandbox app behaviour, it seems like the whole app renders for n times when there are n indicators.
I forked the sandbox and moved the list to another functional component (and memo'ed it based on prev and next props.
This will ensure my 'List' is rendered every time a new indicator is added.
The whole app will render only when a new indicator is added to the list.
Checkout this sandbox forked from yours - https://codesandbox.io/embed/avoid-re-renders-react-l4rm2

React.memo will stop your child component rendering if the parent rerenders (and if the props are the same), but it isn't helping in your case because you have defined the component inside your App component. Each time App renders, you're creating a new reference of MemoInput.
Updated example: https://codesandbox.io/s/currying-tdd-mikck

Link to Sandbox:
https://codesandbox.io/s/musing-kapitsa-n8gtj
App.js
// const MemoInput = memo(
// props => {
// console.log(props);
// return <ShowIndicator name={props.name} />;
// },
// (prev, next) => console.log("prev", prev, next)
// );
const renderList = () => {
return indicators.map((data,index) => {
return <ShowIndicator key={index} name={data} />;
});
};
ShowIndicator.js
import React from "react";
const ShowIndicator = ({ name }) => {
console.log("rendering showIndicator");
const renderDatas = () => {
return <div key={name}>{name}</div>;
};
return <>{renderDatas()}</>;
};
export default React.memo(ShowIndicator); // EXPORT React.memo

Related

how to stop re-rendering of child component if parent update the context or state in react js?

how to stop re-rendering of child component if parent update the context or state in react js ?
I am already using React.memo still it is re-rendering.
this is my child component
const Ab = () => {
console.log("---ff-ddd");
const pageContext = useContext(PageContext);
useEffect(() => {
setTimeout(() => {
pageContext.updateGlobalMenu({});
}, 5000);
}, []);
return <div>ddd</div>;
};
export default React.memo(Ab);
I am updating the context. I want it update the context value but not re-render the child component
export default function IndexPage() {
const [globalMenu, setGlobalMenu] = useState("");
const updateGlobalMenu = (menuContent) => {
setGlobalMenu(menuContent);
};
return (
<PageContext.Provider
value={{
updateGlobalMenu
}}
>
<Ab />
</PageContext.Provider>
);
}
here is my code
https://codesandbox.io/s/friendly-bartik-3cnqvf?file=/pages/index.js:156-470
if you see it print two times console. it means it is re-rendering two times
If PageContext's value changes, then any component consuming that context (including Ab) will render. React.memo cannot stop this. In your case you're changing the value on every render, so you have room to improve it by memoizing the context value. That way, the value won't change unless it needs to:
export default function IndexPage() {
const [globalMenu, setGlobalMenu] = useState("");
const updateGlobalMenu = useCallback((menuContent) => {
setGlobalMenu(menuContent);
}, []);
const value = useMemo(() => ({
updateGlobalMenu
}), [updateGlobalMenu]);
return (
<PageContext.Provider value={value}>
<Ab />
</PageContext.Provider>
);
}
You can also, in addition to memoisation from the previous answer, split your "api" and "data" portion of the state into two different providers.
updateGlobalMenu will be in PageContextAPI provider, globalMenu will be in PageContextData provider. That way when you update the data, only the provider with the data will be re-rendered.
Take a look at this article, I covered this technique in detail here:https://www.developerway.com/posts/how-to-write-performant-react-apps-with-context

How to mix useCallback with useRef in functional components

I'm newish to React and am working on an infinite scroll component. Multiple components will use infinite scroll and need to be synchronized together (i.e., scrolling one element programmatically scrolls other components as well).
So I've created ScrollProvider which maintains scroll state among components (even if they're rerendered), and a lower level hook useScrollSync. useScrollState returns a ref and a handleScroll callback which modify the state in the scroll provider. That all works just fine. However, I separately want to measure a component's size. The example provided in by the React team shows a callback since that for sure will be executed once the component is mounted, and the element would not be null. The problem is that the div already has a ref from the useScrollSync hook.
The core question
If I wanted to measure my div in addition to using scroll sync on it, how do I assign both a callback ref AND other ref to it? Is there a pattern around this, given that an element can only have one div?
Some (simplified) code:
ScrollProvider
const ScrollContext = React.createCreateContext();
const ScrollProvider = ({initialScrollTop, initialScrollLeft}) => {
const controlledElements = useRef(new Map());
const scrollPositions = useRef({
scrollTop: initialScrollTop,
scrollLeft: initialScrollLeft,
controllingElementKey: null
});
const register = (key, controlledElementRef) => {
controlledElements.current.set(key, controlledElementRef);
}
const handleScrollHOF = (key) => {
return () => {
scrollPositions.controllingElementKey = key;
//some scrolling logic
}
}
return {register, scrollPositions, handleScrollHOF};
}
useScrollSync
const useScrollSync = () => {
const scrollContext = useContext(ScrollContext);
const elementRef = useRef(null);
const keyRef = useRef({key: Symbol()}); // this probably could also be useState
useEffect(() => {
scrollContext.register(keyRef, elementRef);
}, []);
return {ref: elementRef, handleScroll: handleScrollHOF(keyRef.current)};
}
SomeComponent (Round 1)
const SomeComponent = () => {
// this would be within the provider tree
const {ref, handleScroll} = useScrollSync();
return (
<div onScroll={handleScroll} ref={ref}>some stuff</div>
)
}
Now the challenge is adding in a measurements hook...
useMeasurements
const useMeasurements = () => {
// something like this, per the React team's Hooks FAQ
const [measurements, setMeasurements] = useState(null);
const measurementRef = useCallback((element) => {
if(element !== null) {
setMeasurements(element.getBoundingClientRect());
}
});
return {measurementRef, measurements};
}
In order to add this to SomeComponent...
SomeComponent (Round 2)
const SomeComponent = () => {
// this would be within the provider tree
const {ref, handleScroll} = useScrollSync();
const {measurementRef, measurements} = useMeasurements();
// I cannot assign measurementRef to this same div,
// and changing useMeasurements to just measure an injected ref winds up
// with that ref being null and it never being recalculated
return (
<div onScroll={handleScroll} ref={ref}>some stuff</div>
)
}
I've sort of hit a wall here, or maybe I'm just overtired. Any thoughts on how to get beyond this?
The main issue I see is that you aren't referencing a viable ref in useMeasurement. In addition, useCallback executes synchronously as part of rendering, before the DOM is created. You'll need to reference your element in another useEffect hook.

React Warning: Cannot update a component from inside the function body of a different component

I am using Redux with Class Components in React. Having the below two states in Redux store.
{ spinner: false, refresh: false }
In Parent Components, I have a dispatch function to change this states.
class App extends React.Component {
reloadHandler = () => {
console.log("[App] reloadComponent");
this.props.onShowSpinner();
this.props.onRefresh();
};
render() {
return <Child reloadApp={this.reloadHandler} />;
}
}
In Child Component, I am trying to reload the parent component like below.
class Child extends React.Component {
static getDerivedStateFromProps(props, state) {
if (somecondition) {
// doing some redux store update
props.reloadApp();
}
}
render() {
return <button />;
}
}
I am getting error as below.
Warning: Cannot update a component from inside the function body of a
different component.
How to remove this warning? What I am doing wrong here?
For me I was dispatching to my redux store in a React Hook. I had to dispatch in a useEffect to properly sync with the React render cycle:
export const useOrderbookSubscription = marketId => {
const { data, error, loading } = useSubscription(ORDERBOOK_SUBSCRIPTION, {
variables: {
marketId,
},
})
const formattedData = useMemo(() => {
// DISPATCHING HERE CAUSED THE WARNING
}, [data])
// DISPATCHING HERE CAUSED THE WARNING TOO
// Note: Dispatching to the store has to be done in a useEffect so that React
// can sync the update with the render cycle otherwise it causes the message:
// `Warning: Cannot update a component from inside the function body of a different component.`
useEffect(() => {
orderbookStore.dispatch(setOrderbookData(formattedData))
}, [formattedData])
return { data: formattedData, error, loading }
}
If your code calls a function in a parent component upon a condition being met like this:
const ListOfUsersComponent = ({ handleNoUsersLoaded }) => {
const { data, loading, error } = useQuery(QUERY);
if (data && data.users.length === 0) {
return handleNoUsersLoaded();
}
return (
<div>
<p>Users are loaded.</p>
</div>
);
};
Try wrapping the condition in a useEffect:
const ListOfUsersComponent = ({ handleNoUsersLoaded }) => {
const { data, loading, error } = useQuery(QUERY);
useEffect(() => {
if (data && data.users.length === 0) {
return handleNoUsersLoaded();
}
}, [data, handleNoUsersLoaded]);
return (
<div>
<p>Users are loaded.</p>
</div>
);
};
It seems that you have latest build of React#16.13.x. You can find more details about it here. It is specified that you should not setState of another component from other component.
from the docs:
It is supported to call setState during render, but only for the same component. If you call setState during a render on a different component, you will now see a warning:
Warning: Cannot update a component from inside the function body of a different component.
This warning will help you find application bugs caused by unintentional state changes. In the rare case that you intentionally want to change the state of another component as a result of rendering, you can wrap the setState call into useEffect.
Coming to the actual question.
I think there is no need of getDerivedStateFromProps in the child component body. If you want to trigger the bound event. Then you can call it via the onClick of the Child component as i can see it is a <button/>.
class Child extends React.Component {
constructor(props){
super(props);
this.updateState = this.updateState.bind(this);
}
updateState() { // call this onClick to trigger the update
if (somecondition) {
// doing some redux store update
this.props.reloadApp();
}
}
render() {
return <button onClick={this.updateState} />;
}
}
Same error but different scenario
tl;dr wrapping state update in setTimeout fixes it.
This scenarios was causing the issue which IMO is a valid use case.
const [someState, setSomeState] = useState(someValue);
const doUpdate = useRef((someNewValue) => {
setSomeState(someNewValue);
}).current;
return (
<SomeComponent onSomeUpdate={doUpdate} />
);
fix
const [someState, setSomeState] = useState(someValue);
const doUpdate = useRef((someNewValue) => {
setTimeout(() => {
setSomeState(someNewValue);
}, 0);
}).current;
return (
<SomeComponent onSomeUpdate={doUpdate} />
);
In my case I had missed the arrow function ()=>{}
Instead of onDismiss={()=>{/*do something*/}}
I had it as onDismiss={/*do something*/}
I had same issue after upgrading react and react native, i just solved that issue by putting my props.navigation.setOptions to in useEffect. If someone is facing same problen that i had i just want to suggest him put your state changing or whatever inside useEffect
Commented some lines of code, but this issue is solvable :) This warnings occur because you are synchronously calling reloadApp inside other class, defer the call to componentDidMount().
import React from "react";
export default class App extends React.Component {
reloadHandler = () => {
console.log("[App] reloadComponent");
// this.props.onShowSpinner();
// this.props.onRefresh();
};
render() {
return <Child reloadApp={this.reloadHandler} />;
}
}
class Child extends React.Component {
static getDerivedStateFromProps(props, state) {
// if (somecondition) {
// doing some redux store update
props.reloadApp();
// }
}
componentDidMount(props) {
if (props) {
props.reloadApp();
}
}
render() {
return <h1>This is a child.</h1>;
}
}
I got this error using redux to hold swiperIndex with react-native-swiper
Fixed it by putting changeSwiperIndex into a timeout
I got the following for a react native project while calling navigation between screens.
Warning: Cannot update a component from inside the function body of a different component.
I thought it was because I was using TouchableOpacity. This is not an issue of using Pressable, Button, or TouchableOpacity. When I got the error message my code for calling the ChatRoom screen from the home screen was the following:
const HomeScreen = ({navigation}) => {
return (<View> <Button title = {'Chats'} onPress = { navigation.navigate('ChatRoom')} <View>) }
The resulting behavior was that the code gave out that warning and I couldn't go back to the previous HomeScreen and reuse the button to navigate to the ChatRoom. The solution to that was doing the onPress in an inline anonymous function.
onPress{ () => navigation.navigate('ChatRoom')}
instead of the previous
onPress{ navigation.navigate('ChatRoom')}
so now as expected behavior, I can go from Home to ChatRoom and back again with a reusable button.
PS: 1st answer ever in StackOverflow. Still learning community etiquette. Let me know what I can improve in answering better. Thanx
If you want to invoke some function passed as props automatically from child component then best place is componentDidMount lifecycle methods in case of class components or useEffect hooks in case of functional components as at this point component is fully created and also mounted.
I was running into this problem writing a filter component with a few text boxes that allows the user to limit the items in a list within another component. I was tracking my filtered items in Redux state. This solution is essentially that of #Rajnikant; with some sample code.
I received the warning because of following. Note the props.setFilteredItems in the render function.
import {setFilteredItems} from './myActions';
const myFilters = props => {
const [nameFilter, setNameFilter] = useState('');
const [cityFilter, setCityFilter] = useState('');
const filterName = record => record.name.startsWith(nameFilter);
const filterCity = record => record.city.startsWith(cityFilter);
const selectedRecords = props.records.filter(rec => filterName(rec) && filterCity(rec));
props.setFilteredItems(selectedRecords); // <-- Danger! Updates Redux during a render!
return <div>
<input type="text" value={nameFilter} onChange={e => setNameFilter(e.target.value)} />
<input type="text" value={cityFilter} onChange={e => setCityFilter(e.target.value)} />
</div>
};
const mapStateToProps = state => ({
records: state.stuff.items,
filteredItems: state.stuff.filteredItems
});
const mapDispatchToProps = { setFilteredItems };
export default connect(mapStateToProps, mapDispatchToProps)(myFilters);
When I ran this code with React 16.12.0, I received the warning listed in the topic of this thread in my browser console. Based on the stack trace, the offending line was my props.setFilteredItems invocation within the render function. So I simply enclosed the filter invocations and state change in a useEffect as below.
import {setFilteredItems} from './myActions';
const myFilters = props => {
const [nameFilter, setNameFilter] = useState('');
const [cityFilter, setCityFilter] = useState('');
useEffect(() => {
const filterName = record => record.name.startsWith(nameFilter);
const filterCity = record => record.city.startsWith(cityFilter);
const selectedRecords = props.records.filter(rec => filterName(rec) && filterCity(rec));
props.setFilteredItems(selectedRecords); // <-- OK now; effect runs outside of render.
}, [nameFilter, cityFilter]);
return <div>
<input type="text" value={nameFilter} onChange={e => setNameFilter(e.target.value)} />
<input type="text" value={cityFilter} onChange={e => setCityFilter(e.target.value)} />
</div>
};
const mapStateToProps = state => ({
records: state.stuff.items,
filteredItems: state.stuff.filteredItems
});
const mapDispatchToProps = { setFilteredItems };
export default connect(mapStateToProps, mapDispatchToProps)(myFilters);
When I first added the useEffect I blew the top off the stack since every invocation of useEffect caused state change. I had to add an array of skipping effects so that the effect only ran when the filter fields themselves changed.
I suggest looking at video below. As the warning in the OP's question suggests, there's a change detection issue with the parent (Parent) attempting to update one child's (Child 2) attribute prematurely as the result of another sibling child's (Child 1) callback to the parent. For me, Child 2 was prematurely/incorrectly calling the passed in Parent callback thus throwing the warning.
Note, this commuincation workflow is only an option. I personally prefer exchange and update of data between components via a shared Redux store. However, sometimes it's overkill. The video suggests a clean alternative where the children are 'dumb' and only converse via props mand callbacks.
Also note, If the callback is invoked on an Child 1 'event' like a button click it'll work since, by then, the children have been updated. No need for timeouts, useEffects, etc. UseState will suffice for this narrow scenario.
Here's the link (thanks Masoud):
https://www.youtube.com/watch?v=Qf68sssXPtM
In react native, if you change the state yourself in the code using a hot-reload I found out I get this error, but using a button to change the state made the error go away.
However wrapping my useEffect content in a :
setTimeout(() => {
//....
}, 0);
Worked even for hot-reloading but I don't want a stupid setTimeout for no reason so I removed it and found out changing it via code works just fine!
I was updating state in multiple child components simultaneously which was causing unexpected behavior. replacing useState with useRef hook worked for me.
Try to use setTimeout,when I call props.showNotification without setTimeout, this error appear, maybe everything run inTime in life circle, UI cannot update.
const showNotifyTimeout = setTimeout(() => {
this.props.showNotification();
clearTimeout(showNotifyTimeout);
}, 100);

How to prevent container component from re-rendering when child component updates

I've been trying to optimise an app by preventing the container component in the example below from re-rendering every time the child component updates. The app example only has one counter which is updated via a key. I've stripped the example down to just one counter although I'm using multiple counters in the actual app.
It works by dispatching an increment action every second, which updates the redux state. The container maps through each counter (in this case just one) held in state and renders a child component which just displays the count.
I've looked at using PureComponent and shouldComponentUpdate but couldn't get it to stop re-rendering and I'm also not sure if the latter is the best approach. From similiar questions I've gleaned that the problem might be that both the container and child component are referring to the same object in state and therefore are both updated. Sandbox example here: https://codesandbox.io/s/nostalgic-rubin-k1gxy
Container
class CounterContainer extends React.PureComponent {
renderWatches = () => {
//was some map logic here originally hence separate method
const { counters } = this.props;
const counterKeys = Object.keys(counters);
return counterKeys.map(key => {
return <SingleCounter key={key} mapKey={key} />;
});
};
render() {
console.log("CounterContainer rendered");
return <div>{this.renderWatches()}</div>;
}
}
const mapStateToProps = state => {
return {
counters: state.counters
};
};
export default connect(mapStateToProps)(CounterContainer);
Child
export const SingleCounter = props => {
useEffect(() => {
const interval = setInterval(() => {
props.dispatch(actionCreators.increment(props.counter.key));
}, 1000);
return () => clearInterval(interval);
});
console.log("Child rendered");
return <div>{props.counter.counter}</div>;
};
export const mapStateToProps = (state, ownProps) => {
return {
counter: state.counters[ownProps.mapKey]
};
};
export default connect(mapStateToProps)(SingleCounter);
Looking at the console logs, I'd ideally like to see the child component re-render every time the counter is incremented however the container should render just once (or in the actual app, whenever another counter is added)

How to force a functional React component to render?

I have a function component, and I want to force it to re-render.
How can I do so?
Since there's no instance this, I cannot call this.forceUpdate().
🎉 You can now, using React hooks
Using react hooks, you can now call useState() in your function component.
useState() will return an array of 2 things:
A value, representing the current state.
Its setter. Use it to update the value.
Updating the value by its setter will force your function component to re-render,
just like forceUpdate does:
import React, { useState } from 'react';
//create your forceUpdate hook
function useForceUpdate(){
const [value, setValue] = useState(0); // integer state
return () => setValue(value => value + 1); // update state to force render
// A function that increment 👆🏻 the previous state like here
// is better than directly setting `setValue(value + 1)`
}
function MyComponent() {
// call your hook here
const forceUpdate = useForceUpdate();
return (
<div>
{/*Clicking on the button will force to re-render like force update does */}
<button onClick={forceUpdate}>
Click to re-render
</button>
</div>
);
}
You can find a demo here.
The component above uses a custom hook function (useForceUpdate) which uses the react state hook useState. It increments the component's state's value and thus tells React to re-render the component.
EDIT
In an old version of this answer, the snippet used a boolean value, and toggled it in forceUpdate(). Now that I've edited my answer, the snippet use a number rather than a boolean.
Why ? (you would ask me)
Because once it happened to me that my forceUpdate() was called twice subsequently from 2 different events, and thus it was reseting the boolean value at its original state, and the component never rendered.
This is because in the useState's setter (setValue here), React compare the previous state with the new one, and render only if the state is different.
Update react v16.8 (16 Feb 2019 realease)
Since react 16.8 released with hooks, function components have the ability to hold persistent state. With that ability you can now mimic a forceUpdate:
function App() {
const [, updateState] = React.useState();
const forceUpdate = React.useCallback(() => updateState({}), []);
console.log("render");
return (
<div>
<button onClick={forceUpdate}>Force Render</button>
</div>
);
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.1/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.1/umd/react-dom.production.min.js"></script>
<div id="root"/>
Note that this approach should be re-considered and in most cases when you need to force an update you probably doing something wrong.
Before react 16.8.0
No you can't, State-Less function components are just normal functions that returns jsx, you don't have any access to the React life cycle methods as you are not extending from the React.Component.
Think of function-component as the render method part of the class components.
Official FAQ now recommends this way if you really need to do it:
const [ignored, forceUpdate] = useReducer(x => x + 1, 0);
function handleClick() {
forceUpdate();
}
Simplest way 👌
if you want to force a re-render, add a dummy state you can change to initiate a re-render.
const [rerender, setRerender] = useState(false);
...
setRerender(!rerender); //whenever you want to re-render
And this will ensure a re-render, And you can call setRerender(!rerender) anywhere, whenever you want :)
I used a third party library called
use-force-update
to force render my react functional components. Worked like charm.
Just use import the package in your project and use like this.
import useForceUpdate from 'use-force-update';
const MyButton = () => {
const forceUpdate = useForceUpdate();
const handleClick = () => {
alert('I will re-render now.');
forceUpdate();
};
return <button onClick={handleClick} />;
};
Best approach - no excess variables re-created on each render:
const forceUpdateReducer = (i) => i + 1
export const useForceUpdate = () => {
const [, forceUpdate] = useReducer(forceUpdateReducer, 0)
return forceUpdate
}
Usage:
const forceUpdate = useForceUpdate()
forceUpdate()
If you already have a state inside the function component and you don't want to alter it and requires a re-render you could fake a state update which will, in turn, re-render the component
const [items,setItems] = useState({
name:'Your Name',
status: 'Idle'
})
const reRender = () =>{
setItems((state) => [...state])
}
this will keep the state as it was and will make react into thinking the state has been updated
This can be done without explicitly using hooks provided you add a prop to your component and a state to the stateless component's parent component:
const ParentComponent = props => {
const [updateNow, setUpdateNow] = useState(true)
const updateFunc = () => {
setUpdateNow(!updateNow)
}
const MyComponent = props => {
return (<div> .... </div>)
}
const MyButtonComponent = props => {
return (<div> <input type="button" onClick={props.updateFunc} />.... </div>)
}
return (
<div>
<MyComponent updateMe={updateNow} />
<MyButtonComponent updateFunc={updateFunc}/>
</div>
)
}
The accepted answer is good.
Just to make it easier to understand.
Example component:
export default function MyComponent(props) {
const [updateView, setUpdateView] = useState(0);
return (
<>
<span style={{ display: "none" }}>{updateView}</span>
</>
);
}
To force re-rendering call the code below:
setUpdateView((updateView) => ++updateView);
None of these gave me a satisfactory answer so in the end I got what I wanted with the key prop, useRef and some random id generator like shortid.
Basically, I wanted some chat application to play itself out the first time someone opens the app. So, I needed full control over when and what the answers are updated with the ease of async await.
Example code:
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
// ... your JSX functional component, import shortid somewhere
const [render, rerender] = useState(shortid.generate())
const messageList = useRef([
new Message({id: 1, message: "Hi, let's get started!"})
])
useEffect(()=>{
async function _ () {
await sleep(500)
messageList.current.push(new Message({id: 1, message: "What's your name?"}))
// ... more stuff
// now trigger the update
rerender(shortid.generate())
}
_()
}, [])
// only the component with the right render key will update itself, the others will stay as is and won't rerender.
return <div key={render}>{messageList.current}</div>
In fact this also allowed me to roll something like a chat message with a rolling .
const waitChat = async (ms) => {
let text = "."
for (let i = 0; i < ms; i += 200) {
if (messageList.current[messageList.current.length - 1].id === 100) {
messageList.current = messageList.current.filter(({id}) => id !== 100)
}
messageList.current.push(new Message({
id: 100,
message: text
}))
if (text.length === 3) {
text = "."
} else {
text += "."
}
rerender(shortid.generate())
await sleep(200)
}
if (messageList.current[messageList.current.length - 1].id === 100) {
messageList.current = messageList.current.filter(({id}) => id !== 100)
}
}
If you are using functional components with version < 16.8. One workaround would be to directly call the same function like
import React from 'react';
function MyComponent() {
const forceUpdate = MyComponent();
return (
<div>
<button onClick={forceUpdate}>
Click to re-render
</button>
</div>
);
}
But this will break if you were passing some prop to it. In my case i just passed the same props which I received to rerender function.
For me just updating the state didn't work. I am using a library with components and it looks like I can't force the component to update.
My approach is extending the ones above with conditional rendering. In my case, I want to resize my component when a value is changed.
//hook to force updating the component on specific change
const useUpdateOnChange = (change: unknown): boolean => {
const [update, setUpdate] = useState(false);
useEffect(() => {
setUpdate(!update);
}, [change]);
useEffect(() => {
if (!update) setUpdate(true);
}, [update]);
return update;
};
const MyComponent = () => {
const [myState, setMyState] = useState();
const update = useUpdateOnChange(myState);
...
return (
<div>
... ...
{update && <LibraryComponent />}
</div>
);
};
You need to pass the value you want to track for change. The hook returns boolean which should be used for conditional rendering.
When the change value triggers the useEffect update goes to false which hides the component. After that the second useEffect is triggered and update goes true which makes the component visible again and this results in updating (resizing in my case).

Categories

Resources