Unable to preview image after converting attachment to Base64 using Trix - javascript

I'm using Trix, and for uploading attachments our backend developer tells me that I should convert the attachment to base64 and save the base64 data to the database instead of uploading the binary file.
I wrote this code for implementing it, and the output of the input field(HTML) is working as expected, but the image preview doesn't show in the editor.
$(function() {
$(document).on('trix-attachment-add', function(event) {
var attachment = event.originalEvent.attachment;
// Convert data URLs to File objects.
if(attachment.file) {
return uploadAttachment(attachment);
} else {
console.error('Could not upload attachment.');
console.error(attachment);
attachment.remove();
}
});
});
function uploadAttachment(attachment) {
var reader = new FileReader();
console.log(attachment)
// Set the reader to insert images when they are loaded.
reader.onload = function (e) {
var result = e.target.result;
var attrs = {
src : result,
url: result,
href : ''
};
attachment.setAttributes(attrs)
attachment.setUploadProgress(100);
}
// Read image as base64.
reader.readAsDataURL(attachment.file);
}
I don't know what causes this problem.

Try replacing
$(document).on('trix-attachment-add', function(event) {
with
document.addEventListener("trix-attachment-add", function(event) {
This could be event listeners being cached thus firing multiple times. The first load of image works, it could be the next loads that make this look busted.
Could also be Turbolinks issue so wrap your code with this instead:
$(document).on('turbolinks:load', function() {

I've managed to solve the issue by setting the fileObjectURL property as shown below
attachment.attachment.fileObjectURL = result;

Complete code for latest version (works with Symfony 6 easy admin bundle):
(function() {
function asBase64(file) {
return new Promise((resolve, reject) => {
const reader = new FileReader();
reader.readAsDataURL(file);
reader.onload = () => resolve(reader.result);
reader.onerror = error => reject(error);
});
}
document.addEventListener("trix-file-accept", function(event) {
event.preventDefault();
if (event.file) {
asBase64(event.file).then(function(data) {
let image = document.createElement('img');
image.src = data;
let tmp = document.createElement('div');
tmp.appendChild(image);
let editor = document.querySelector('trix-editor');
editor.editor.insertHTML(tmp.innerHTML);
}).catch(e => console.log(e));
}
}); })();

Related

How to get a blob from Javascript with Blazor

I'm using SixLabors.ImageSharp to crop images with Javascript JQuery and all is working rigth but when i need to get the image cropped i don't know how can i get the image without refresh the page and without do a POST.
I'm using Tutexchange tutorial and they obtain the image by a POST method (and i dont wanna do it like that) i think about run a method and with Blazor get the file encoded base64 but when i do it i cant get the reader.result because is inside the onloadend event.
How can i get a image blob without a POST method and without save the image in a folder to read with Blazor?
I tried passing the onloadend reader.result with a method and await with a bucle while to return it when is done but value never is different than null and i tested if the cropper work with a console.log() and all is right with it:
function InitializeCroppie(div_width, div_height) {
basic = $('#main-cropper').croppie
({
enableExif: true,
url: '/images/ChooseImage.png',
viewport: { width: div_width, height: div_height },
boundary: { width: div_width, height: div_height },
showZoomer: false,
format: 'png' //'jpeg'|'png'|'webp'
});
//Reading the contents of the specified Blob or File
function readFile(input) {
if (input.files && input.files[0]) {
var reader = new FileReader();
reader.onload = function (e) {
$('#main-cropper').croppie('bind', {
url: e.target.result
});
}
reader.readAsDataURL(input.files[0]);
}
}
// Change Event to Read file content from File input
$('#select').on('change', function () { readFile(this); });
}
var returnThisValue;
async function GetImageCroped() {
returnThisValue = null;
var blob = await basic.croppie('result', 'blob');
var reader = new FileReader();
if (blob != null) {
reader.readAsDataURL(blob);
reader.onloadend = function () {
SetValue(reader.result);
console.log(reader.result);
}
}
while (returnThisValue == null) {
//Waiting...
}
return returnThisValue;
}
function SetValue(value) {
returnThisValue = value;
}
function GetImageValue() {
return returnThisValue;
}
If is impossible without a POST method how can i receive it without reload the page.
EDIT:
I'm doing some test to know if is possible that js let blazor know when put the image in the localStorage to get it synchronic way with Blazor.
AFTER TEST: I tried to get the image with Blazored.LocalStorage and i cannot Chrome has a problem with "big data".
You can add a JavaScript listener event. It will trigger another event when updating the localstorage. It should be loaded when the page is initialized.
var orignalSetItem = localStorage.setItem;
localStorage.setItem = function (key, newValue) {
var setItemEvent = new Event("setItemEvent");
setItemEvent.key = key;
setItemEvent.newValue = newValue;
window.dispatchEvent(setItemEvent);
orignalSetItem.apply(this, arguments);
};
window.addEventListener("setItemEvent", function (e) {
if (e.key == 'image') {
var _this = localStorage.getItem("image")
if (_this != e.newValue) {
console.log(e.newValue)
//call method which sends this blob
} else {
console.log('key->');
console.log(e.newValue)
}
}
});
Trigger method.
$('#btnupload').on('click', function ()
{
basic.croppie('result', 'blob').then(function (blob)
{
localStorage.setItem('image', blob)
//...
});
});

Can't add properly index for each appended divs on input change

You can see my demo here.
I have simple html:
<input type="file" id="files" multiple>
<div class="preview"></div>
So when user choose image he can preview it, and when he click on upload button and add another images he also will see in preview that this images was added.
My problem that I want to add for each appended div a data attribute with index value of it.
My js:
$("#files").on("change", previewFiles);
function previewFiles() {
var preview = $('.preview');
var files = $(this)[0].files;
function readAndPreview(file) {
if ( /\.(jpe?g|png|gif)$/i.test(file.name) ) {
var reader = new FileReader();
reader.onload = function(event) {
var conta = $('<div></div>').addClass("preview__image");
var img = $('<img>');
img.attr('src', event.target.result);
img.attr('title', file.name);
img.appendTo(conta);
conta.appendTo( preview );
}
reader.readAsDataURL(file);
}
}
if (files) {
[].forEach.call(files, readAndPreview);
}
var child = preview.find(".preview__image");
child.each(function(index) {
$(this).attr("data-index", index);
});
}
In my code there is a problem, when user choose image for the first time, data attribute is not created, if he upload image for the second time, appended before div or divs which was first will get data attribute, but new appended div or divs not.
What am I doing wrong?
P.S. I know that my input is clearing its value before uploading another images. All I want is related to preview block. Thanks in advance.
This is happening because you're trying to talk to an element that is not yet in the DOM - because onload is an asynchronous event.
In other words, the element with .preview__image does not get added until AFTER you're running preview.find('.preview__image').
There's various ways round this. One would be to use Promise.all() and convert your reader function to return a promise that gets resolved only once the onload callback has completed.
We could attach a then() to Promise.all, but more elegant would be to use await, which means we'll need to make your outer function asynchronous, by prefixing async to it.
All in all (I've commented the key changes):
$("#files").on("change", previewFiles);
async function previewFiles() { //<-- prefix with async
var preview = $('.preview');
var files = $(this)[0].files;
function readAndPreview(file) {
return new Promise(res => { //<-- reader func now returns promise...
if ( /\.(jpe?g|png|gif)$/i.test(file.name) ) {
var reader = new FileReader();
reader.onload = function(event) {
var conta = $('<div></div>').addClass("preview__image");
var img = $('<img>');
img.attr('src', event.target.result);
img.attr('title', file.name);
img.appendTo(conta);
conta.appendTo( preview );
res(); //...which is resolved once onload is complete
}
reader.readAsDataURL(file);
}
});
}
//now let's have a master promise that waits for the sub-promises to resolve
await Promise.all([...files].map(file => readAndPreview(file)));
//now we can talk to the updated DOM
var child = preview.find(".preview__image");
child.each(function(index) {
$(this).attr("data-index", index);
});
}

Converting data:image base64 to blob in this code

I'd like to change the URLs from data:image base64 to blob. This is the original code that produces the base64 urls:
<script>
$(window).load(function(){
function readURL() {
var $input = $(this);
var $newinput = $(this).parent().parent().parent().find('.portimg ');
if (this.files && this.files[0]) {
var reader = new FileReader();
reader.onload = function (e) {
reset($newinput.next('.delbtn'), true);
$newinput.attr('src', e.target.result).show();
$newinput.after('<div class="delbtn delete_upload" title="Remove"><span class="bbb-icon bbb-i-remove2"></span></div>');
$("form").on('click', '.delbtn', function (e) {
reset($(this));
$("form").find('#rright-<?php echo $i;?>').hide();
});
}
reader.readAsDataURL(this.files[0]);
}
}
$(".file").change(readURL);
function reset(elm, prserveFileName) {
if (elm && elm.length > 0) {
var $input = elm;
$input.prev('.portimg').attr('src', '').hide();
if (!prserveFileName) {
$($input).parent().parent().parent().find('input.file ').val("");
//input.fileUpload and input#uploadre both need to empty values for particular div
}
elm.remove();
}
}
});
</script>
What I want is to call Object.createObjectURL(this.files[0]) to get the object URL, and use that as the src of your img; (just don't even bother with the FileReader).
Something like this?
function readURL() {
var file = this.files[0]
var reader = new FileReader();
var base64string = getBase64(file);
reader.onload = function () {
reset($newinput.next('.delbtn'), true);
$newinput.attr('src', e.target.result).show();
$newinput.after('<div class="delbtn delete_upload" title="Remove"><span class="bbb-icon bbb-i-remove2"></span></div>');
var blob = dataURItoBlob(base64string);
};
reader.onerror = function (error) {
console.log('Error: ', error);
};
}
I'm not sure if this will work and due to the vagaries of Stack Snippets, can't demonstrate its viability here on Stack Overflow, but theoretically, you should be able to use URL.createObjectURL to create the appropriate URL for your image, without going through the whole base 64 rigmarole.
var $newinput = $(this).parent().parent().parent().find('.portimg ');
if (this.files && this.files[0]) {
$newinput.attr('src', URL.createObjectURL(this.files[0]));
// if the above doesn't work, you could try to create a new Blob
var fileBlob = new Blob(this.files[0], { type: "image/png" })
// Substitute "image/png" with whatever image type it is
$newinput.attr('src', URL.createObjectURL(fileBlob));
That should render the appropriate URL for the image's source.
Note that it is best practice to revoke the object URL when you are done with it. I'm not sure that's necessary in this case, since presumably you want to show the image until the page is closed. However, if the user can upload a new image, do something like:
if ($newinput.attr('src').indexOf('blob') > -1) {
URL.revokeObjectURL($newinput.attr('src'));
}
Add that before setting the new source and you shouldn't need to worry about memory leaks (from this use of createObjectURL anyway...).
For more information on Blob URLs, see this answer by a now-anonymous user to What is a blob URL and why it is used?

how to call function after two different event complete

I need to initialize cropper plugin in modal pop up. Whenever user click on image uploader I want to show that image in popup and it should initialize cropper plugin when modal pop up finishes its show animation as well as after image loaded completely.
Currently what is happening sometime initCroping function get called before image loaded and sometime it calls properly.
I want to call initCroping function after image loaded and after changing $("#crop-img") src, Finally it should check if modal pop up loaded completely then it should fire iniCroping function.
both events are unpredictable sometime modal pop up comes first sometimes image loads. I want to check both the event complete and then initCroping should call.
Is there any easy way to call function after these two events complete.
$('#cropModel').on('shown.bs.modal', function() {
//initCroping();
});
$(".upload").change(function(e){
var preview = $('#crop-img');
var file = document.querySelector('input[type=file]').files[0];
var reader = new FileReader();
reader.addEventListener("load", function () {
//preview.src = reader.result;
$(preview).attr("src",reader.result);
initCroping();
}, false);
if (file) {
reader.readAsDataURL(file);
}
});
simpliest method:
var counter = 2;
function fireInitCroping() {
--counter === 0 && initCroping();
}
$('#cropModel').on('shown.bs.modal', function() {
fireInitCroping();
});
$(".upload").change(function(e){
var preview = $('#crop-img');
var file = document.querySelector('input[type=file]').files[0];
var reader = new FileReader();
reader.addEventListener("load", function () {
//preview.src = reader.result;
$(preview).attr("src",reader.result);
fireInitCroping();
}, false);
if (file) {
reader.readAsDataURL(file);
}
});
With Screw-FileReader and a few promises works too
var shownPopup = new Promise(resolve =>
$('#cropModel').one('shown.bs.modal', () => resolve())
)
var loadedImage = new Promise((resolve, reject) => {
$(".upload").change(e => {
// create a new Image obj from Blob that resolves/reject onload or onerror
e.target.files[0].image().then(img => {
img.id = "crop-img"
$("#crop-img").replaceWith(img)
resolve()
} err => {
console.error('not an image')
reject(err)
})
})
})
// When both event's has fired then fire initCroping
Promise.all([shownPopup, loadedImage]).then(initCroping)

How can I store a blob in a form and send it to the server when the clicks on submit without Ajax?

This is my function:
FileCropped.prototype.change = function () {
var obj = $(this).data("plugin.file-cropped");
var files = obj.$element[0].files;
var file;
var URL = window.URL || window.webkitURL;
var blobURL;
if (files && files.length) {
file = files[0];
console.log("I have files");
if (/^image\/\w+$/.test(file.type)) {
blobURL = URL.createObjectURL(file);
obj.$element.val('');
obj.$hidden[0].value = blobURL;
//URL.revokeObjectURL(blobURL);
} else {
window.alert('Please choose an image file.');
}
} else
{
console.log("No files?");
}
}
I am trying right now to attach the blob to an existing form input but it does not work. With the chrome debugger I see the method works fine and follow the expected path, but at the time of submit the server gets nothing.
Any hint?
Edit: of course the function has no value right now. I could just use the normal file input. The goal is to be able to manipulate the blob before attaching it to the form.
You can use FileReader to read the file as data URL
var fileReader = new FileReader();
fileReader.addEventListener('load', function () {
blobURL = fileReader.result;
obj.$hidden[0].value = blobURL;
});
fileReader.readAsDataURL(file);

Categories

Resources