I have some code that is using ics.js framework which uses fileSaver.js (https://github.com/eligrey/FileSaver.js) to create and save a calendar invite (.ics) into the users browser.
Through testing/research I have learned that mobile browsers do not like downloading a file via this javascript download mechanism, and try to render them as text files in the browser instead of trigger iOS/Android to open the calendar program like desktop does.
I was told the way to get these files to open on mobile is to present them to the browser as a "webcal://" link, pointing to my .ics file.
So how do I hijack the download function of fileSaver.js, and force the browser to load that .ics blob/file via "webcal://myInvite.ics" to trigger the calendar app to recognize the file on mobile?
Tried using the URL saving method from FileSaver.js but it does not work :(
https://github.com/eligrey/FileSaver.js#saving-urls
I also made sure the MIME type was being set.
ics.js
/**
* Download calendar using the saveAs function from filesave.js
* #param {string} filename Filename
* #param {string} ext Extention
*/
'download': function (filename, ext) {
if (calendarEvents.length < 1) {
return false;
}
ext = (typeof ext !== 'undefined') ? ext : '.ics';
filename = (typeof filename !== 'undefined') ? filename : 'webcal://calendar';
var calendar = calendarStart + SEPARATOR + calendarEvents.join(SEPARATOR) + calendarEnd;
var blob;
if (navigator.userAgent.indexOf('MSIE 10') === -1) { // chrome or firefox
blob = new Blob([calendar]);
blob = new Blob([calendar], { type: 'text/calendar;charset=' + document.characterSet });
} else { // ie
var bb = new BlobBuilder();
bb.append(calendar);
blob = bb.getBlob('text/x-vCalendar;charset=' + document.characterSet);
}
saveAs("webcal://", filename + ext);
// saveAs(blob, filename + ext);
return calendar;
},
myApp.js
////////////////////////////////////////////
// ics generator
///////////////////////////////////////////
const calForm = document.querySelector('#add-cal-form');
var el = document.getElementById('add-cal-form');
if(el){
calForm.addEventListener('submit', (e) =>{
e.preventDefault();
var cal = ics();
cal.addEvent('Demo Event', 'This is an all day event', 'Nome, AK', '8/7/2019', '8/7/2019');
cal.addEvent('Demo Event', 'This is thirty minute event', 'Nome, AK', '8/7/2019 5:30 pm', '8/7/2019 6:00 pm');
cal.download();
});
}
If I try to save as URL (saveAs("webcal://", filename + ext);) I get this error
Failed to execute 'createObjectURL' on 'URL': No function was found that matched the signature provided.
If I use the default download example (saveAs(blob, filename + ext);) then it works fine on desktop spawning the download in the browser. On mobile it will download and render the file as text inside the browser.
Related
I want to Write Data to existing file using JavaScript.
I don't want to print it on console.
I want to Actually Write data to abc.txt.
I read many answered question but every where they are printing on console.
at some place they have given code but its not working.
So please can any one help me How to actually write data to File.
I referred the code but its not working:
its giving error:
Uncaught TypeError: Illegal constructor
on chrome and
SecurityError: The operation is insecure.
on Mozilla
var f = "sometextfile.txt";
writeTextFile(f, "Spoon")
writeTextFile(f, "Cheese monkey")
writeTextFile(f, "Onion")
function writeTextFile(afilename, output)
{
var txtFile =new File(afilename);
txtFile.writeln(output);
txtFile.close();
}
So can we actually write data to file using only Javascript or NOT?
You can create files in browser using Blob and URL.createObjectURL. All recent browsers support this.
You can not directly save the file you create, since that would cause massive security problems, but you can provide it as a download link for the user. You can suggest a file name via the download attribute of the link, in browsers that support the download attribute. As with any other download, the user downloading the file will have the final say on the file name though.
var textFile = null,
makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
// If we are replacing a previously generated file we need to
// manually revoke the object URL to avoid memory leaks.
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
// returns a URL you can use as a href
return textFile;
};
Here's an example that uses this technique to save arbitrary text from a textarea.
If you want to immediately initiate the download instead of requiring the user to click on a link, you can use mouse events to simulate a mouse click on the link as Lifecube's answer did. I've created an updated example that uses this technique.
var create = document.getElementById('create'),
textbox = document.getElementById('textbox');
create.addEventListener('click', function () {
var link = document.createElement('a');
link.setAttribute('download', 'info.txt');
link.href = makeTextFile(textbox.value);
document.body.appendChild(link);
// wait for the link to be added to the document
window.requestAnimationFrame(function () {
var event = new MouseEvent('click');
link.dispatchEvent(event);
document.body.removeChild(link);
});
}, false);
Some suggestions for this -
If you are trying to write a file on client machine, You can't do this in any cross-browser way. IE does have methods to enable "trusted" applications to use ActiveX objects to read/write file.
If you are trying to save it on your server then simply pass on the text data to your server and execute the file writing code using some server side language.
To store some information on the client side that is considerably small, you can go for cookies.
Using the HTML5 API for Local Storage.
If you are talking about browser javascript, you can not write data directly to local file for security reason. HTML 5 new API can only allow you to read files.
But if you want to write data, and enable user to download as a file to local. the following code works:
function download(strData, strFileName, strMimeType) {
var D = document,
A = arguments,
a = D.createElement("a"),
d = A[0],
n = A[1],
t = A[2] || "text/plain";
//build download link:
a.href = "data:" + strMimeType + "charset=utf-8," + escape(strData);
if (window.MSBlobBuilder) { // IE10
var bb = new MSBlobBuilder();
bb.append(strData);
return navigator.msSaveBlob(bb, strFileName);
} /* end if(window.MSBlobBuilder) */
if ('download' in a) { //FF20, CH19
a.setAttribute("download", n);
a.innerHTML = "downloading...";
D.body.appendChild(a);
setTimeout(function() {
var e = D.createEvent("MouseEvents");
e.initMouseEvent("click", true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(e);
D.body.removeChild(a);
}, 66);
return true;
}; /* end if('download' in a) */
//do iframe dataURL download: (older W3)
var f = D.createElement("iframe");
D.body.appendChild(f);
f.src = "data:" + (A[2] ? A[2] : "application/octet-stream") + (window.btoa ? ";base64" : "") + "," + (window.btoa ? window.btoa : escape)(strData);
setTimeout(function() {
D.body.removeChild(f);
}, 333);
return true;
}
to use it:
download('the content of the file', 'filename.txt', 'text/plain');
Try
let a = document.createElement('a');
a.href = "data:application/octet-stream,"+encodeURIComponent("My DATA");
a.download = 'abc.txt';
a.click();
If you want to download binary data look here
Update
2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (reason: sandbox security restrictions) - but JSFiddle version works - here
Above answer is useful but, I found code which helps you to download text file directly on button click.
In this code you can also change filename as you wish. It's pure javascript function with HTML5.
Works for me!
function saveTextAsFile()
{
var textToWrite = document.getElementById("inputTextToSave").value;
var textFileAsBlob = new Blob([textToWrite], {type:'text/plain'});
var fileNameToSaveAs = document.getElementById("inputFileNameToSaveAs").value;
var downloadLink = document.createElement("a");
downloadLink.download = fileNameToSaveAs;
downloadLink.innerHTML = "Download File";
if (window.webkitURL != null)
{
// Chrome allows the link to be clicked
// without actually adding it to the DOM.
downloadLink.href = window.webkitURL.createObjectURL(textFileAsBlob);
}
else
{
// Firefox requires the link to be added to the DOM
// before it can be clicked.
downloadLink.href = window.URL.createObjectURL(textFileAsBlob);
downloadLink.onclick = destroyClickedElement;
downloadLink.style.display = "none";
document.body.appendChild(downloadLink);
}
downloadLink.click();
}
const data = {name: 'Ronn', age: 27}; //sample json
const a = document.createElement('a');
const blob = new Blob([JSON.stringify(data)]);
a.href = URL.createObjectURL(blob);
a.download = 'sample-profile'; //filename to download
a.click();
Check Blob documentation here - Blob MDN to provide extra parameters for file type. By default it will make .txt file
In the case it is not possibile to use the new Blob solution, that is for sure the best solution in modern browser, it is still possible to use this simpler approach, that has a limit in the file size by the way:
function download() {
var fileContents=JSON.stringify(jsonObject, null, 2);
var fileName= "data.json";
var pp = document.createElement('a');
pp.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(fileContents));
pp.setAttribute('download', fileName);
pp.click();
}
setTimeout(function() {download()}, 500);
$('#download').on("click", function() {
function download() {
var jsonObject = {
"name": "John",
"age": 31,
"city": "New York"
};
var fileContents = JSON.stringify(jsonObject, null, 2);
var fileName = "data.json";
var pp = document.createElement('a');
pp.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(fileContents));
pp.setAttribute('download', fileName);
pp.click();
}
setTimeout(function() {
download()
}, 500);
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<button id="download">Download me</button>
Use the code by the user #useless-code above (https://stackoverflow.com/a/21016088/327386) to generate the file.
If you want to download the file automatically, pass the textFile that was just generated to this function:
var downloadFile = function downloadURL(url) {
var hiddenIFrameID = 'hiddenDownloader',
iframe = document.getElementById(hiddenIFrameID);
if (iframe === null) {
iframe = document.createElement('iframe');
iframe.id = hiddenIFrameID;
iframe.style.display = 'none';
document.body.appendChild(iframe);
}
iframe.src = url;
}
I found good answers here, but also found a simpler way.
The button to create the blob and the download link can be combined in one link, as the link element can have an onclick attribute. (The reverse seems not possible, adding a href to a button does not work.)
You can style the link as a button using bootstrap, which is still pure javascript, except for styling.
Combining the button and the download link also reduces code, as fewer of those ugly getElementById calls are needed.
This example needs only one button click to create the text-blob and download it:
<a id="a_btn_writetofile" download="info.txt" href="#" class="btn btn-primary"
onclick="exportFile('This is some dummy data.\nAnd some more dummy data.\n', 'a_btn_writetofile')"
>
Write To File
</a>
<script>
// URL pointing to the Blob with the file contents
var objUrl = null;
// create the blob with file content, and attach the URL to the downloadlink;
// NB: link must have the download attribute
// this method can go to your library
function exportFile(fileContent, downloadLinkId) {
// revoke the old object URL to avoid memory leaks.
if (objUrl !== null) {
window.URL.revokeObjectURL(objUrl);
}
// create the object that contains the file data and that can be referred to with a URL
var data = new Blob([fileContent], { type: 'text/plain' });
objUrl = window.URL.createObjectURL(data);
// attach the object to the download link (styled as button)
var downloadLinkButton = document.getElementById(downloadLinkId);
downloadLinkButton.href = objUrl;
};
</script>
Here is a single-page local-file version for use when you need the extra processing functionality of a scripting language.
Save the code below to a text file
Change the file extension from '.txt' to '.html'
Right-click > Open With... > notepad
Program word processing as needed, then save
Double-click html file to open in default browser
Result will be previewed in the black box, click download to get the resulting text file
Code:
<!DOCTYPE HTML>
<HTML>
<HEAD>
</HEAD>
<BODY>
<SCRIPT>
// do text manipulation here
let string1 = 'test\r\n';
let string2 = 'export.';
// assemble final string
const finalText = string1 + string2;
// convert to blob
const data = new Blob([finalText], {type: 'text/plain'});
// create file link
const link = document.createElement('a');
link.innerHTML = 'download';
link.setAttribute('download', 'data.txt');
link.href = window.URL.createObjectURL(data);
document.body.appendChild(link);
// preview the output in a paragraph
const htmlBreak = string => {
return string.replace(/(?:\r\n|\r|\n)/g, '<br>');
}
const preview = document.createElement('p');
preview.innerHTML = htmlBreak(finalText);
preview.style.border = "1px solid black";
document.body.appendChild(preview);
</SCRIPT>
</BODY>
</HTML>
I recently developed a universal application for Windows 10 with UWP web context (so JavaScript and HTML) and I would like to save a text file. It works well on a browser (Chrome, Firefox, Edge,...) but not in the application.
Can someone help me? :)
Thank you in advance!
Here is the code responsible for saving the text file.
function saveTextAsFile(fileName) {
var source = input.value.replace(/\n/g, "\r\n");
var fileUrl = window.URL.createObjectURL(new Blob([source], {type:"text/plain"}));
var downloadLink = createDownloadLink(fileUrl, fileName);
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);}
To download a file using a Progressive Web App as a Universal Windows Platform you can use the Windows global object with the FileSavePicker. Note that you can check to see if it exists using if (window['Windows'] != null) { ... }
// Create the picker object and set options
var savePicker = new Windows.Storage.Pickers.FileSavePicker();
savePicker.suggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.documentsLibrary;
// Dropdown of file types the user can save the file as
savePicker.fileTypeChoices.insert("Plain Text", [".txt"]);
// Default file name if the user does not type one in or select a file to replace
savePicker.suggestedFileName = "New Document";
savePicker.pickSaveFileAsync().then(function (file) {
if (file) {
// Prevent updates to the remote version of the file until we finish making changes and call CompleteUpdatesAsync.
Windows.Storage.CachedFileManager.deferUpdates(file);
// write to file
Windows.Storage.FileIO.writeTextAsync(file, fileContents).done(function () {
// Let Windows know that we're finished changing the file so the other app can update the remote version of the file.
// Completing updates may require Windows to ask for user input.
Windows.Storage.CachedFileManager.completeUpdatesAsync(file).done(function (updateStatus) {
if (updateStatus === Windows.Storage.Provider.FileUpdateStatus.complete) {
WinJS.log && WinJS.log("File " + file.name + " was saved.", "sample", "status");
} else {
WinJS.log && WinJS.log("File " + file.name + " couldn't be saved.", "sample", "status");
}
});
});
} else {
WinJS.log && WinJS.log("Operation cancelled.", "sample", "status");
}
});
This assumes you are downloading a text file. To download a Uint8Array use the WriteBytesAsync function on FileIO instead. Note that many of the functions on FileIO are available in JavaScript even though they are not documented for JavaScript.
Check out the FileSavePicker Class documentation for more information.
I have been using phonegap and am trying to download wallpaper jpgs to the device camera roll. I have been testing this on the mobile phonegap app connecting to phonegap server. The code I am using goes as follows:
function DownloadFile(URL, Folder_Name, File_Name) {
if (URL == null && Folder_Name == null && File_Name == null) {
return;
}
else {
download(URL, Folder_Name, File_Name); //If available download function
}
}
function download(URL, Folder_Name, File_Name) {
//step to request a file system
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, fileSystemSuccess, fileSystemFail);
function fileSystemSuccess(fileSystem) {
var download_link = encodeURI(URL);
ext = download_link.substr(download_link.lastIndexOf('.') + 1); //Get extension of URL
var directoryEntry = fileSystem.root; // to get root path of directory
directoryEntry.getDirectory(Folder_Name, { create: true, exclusive: false }, onDirectorySuccess, onDirectoryFail); // creating folder in sdcard
var rootdir = fileSystem.root;
var fp = rootdir.toURL(); // Returns Fulpath of local directory
fp = fp + Folder_Name +"/"+ File_Name + ".jpg"; // fullpath and name of the file which we want to give
filetransfer(download_link, fp);
}
function onDirectorySuccess(parent) {
// Directory created successfuly
}
function onDirectoryFail(error) {
//Error while creating directory
alert("Unable to create new directory: " + error.code);
}
function fileSystemFail(evt) {
//Unable to access file system
alert(evt.target.error.code);
}
}
function filetransfer(download_link, fp) {
var fileTransfer = new FileTransfer();
// File download function with URL and local path
fileTransfer.download(download_link, fp,
function (entry) {
console.log("cdvfile://localhost/persistent/" + fp);
alert("download complete: " + entry.fullPath.slice(1));
},
function (error) {
//Download abort errors or download failed errors
alert("download error source " + error.source);
alert("download error target " + error.target);
//alert("upload error code" + error.code);
}
);
}
What is interesting is that when I click my button that fires these methods I receive an alert saying download complete: file_name. However, there never appears an image in my camera roll. Is this an iOS issue? I've tried looking at this natively as opposed to simulating it with phonegap serve and it makes no difference.
I've also tried a file_path like so "cdvfile://localhost/persistent/"+Folder_name+"/"+ File_name+"."+ext;
with no different results.
In a difference post http://community.phonegap.com/nitobi/topics/file_download_not_working_properly_on_ios the answer for iOS was to use
<access origin="*" />
I made sure to use that in my config.xml file.
Does anyone have an idea as to what I am missing? This code has worked for others and oddly it states it completes correctly.
Is there a way to save the current webpage by using casperjs or phantomjs?
I tried to get the html and save it into a file. But the resulting file was a lot different from the screenshot of that time (with casper.capture). Is there a way to save the current webpage?
Andrey Borisko suggested to use the disk cache to retrieve the resources. My solution is not that efficient, but you don't need to decompress text files.
I use XMLHttpRequest to retrieve all resources after I registered them with the resource.received event handler. I then filter the resources into images, css and fonts. The current limitation is that remote resource paths that contain something like ../ or ./ are not handled correctly.
I retrieve the current page content with getHTML and iterate over all captured resources to replace the path used in the markup, that is identified by a portion of the complete resource URL, with a randomly generated file name. The file extension is created from the content type of the resource. It is converted using mimeType from this gist.
Since CSS files may contain background images or fonts, they have to be processed before saving to disk. The provided loadResource function loads the resource, but does not save it.
Since XMLHttpRequest to download the resources the script has to be invoked with the --web-security=false flag:
casperjs script.js --web-security=false
script.js
var casper = require("casper").create();
var utils = require('utils');
var fs = require('fs');
var mimetype = require('./mimetype'); // URL provided below
var cssResources = [];
var imgResources = [];
var fontResources = [];
var resourceDirectory = "resources";
var debug = false;
fs.removeTree(resourceDirectory);
casper.on("remote.message", function(msg){
this.echo("remote.msg: " + msg);
});
casper.on("resource.error", function(resourceError){
this.echo("res.err: " + JSON.stringify(resourceError));
});
casper.on("page.error", function(pageError){
this.echo("page.err: " + JSON.stringify(pageError));
});
casper.on("downloaded.file", function(targetPath){
if (debug) this.echo("dl.file: " + targetPath);
});
casper.on("resource.received", function(resource){
// don't try to download data:* URI and only use stage == "end"
if (resource.url.indexOf("data:") != 0 && resource.stage == "end") {
if (resource.contentType == "text/css") {
cssResources.push({obj: resource, file: false});
}
if (resource.contentType.indexOf("image/") == 0) {
imgResources.push({obj: resource, file: false});
}
if (resource.contentType.indexOf("application/x-font-") == 0) {
fontResources.push({obj: resource, file: false});
}
}
});
// based on http://docs.casperjs.org/en/latest/modules/casper.html#download
casper.loadResource = function loadResource(url, method, data) {
"use strict";
this.checkStarted();
var cu = require('clientutils').create(utils.mergeObjects({}, this.options));
return cu.decode(this.base64encode(url, method, data));
};
function escapeRegExp(string) {
// from https://stackoverflow.com/a/1144788/1816580
return string.replace(/([.*+?^=!:${}()|\[\]\/\\])/g, "\\$1");
}
function replaceAll(find, replace, str) {
// from https://stackoverflow.com/a/1144788/1816580
return str.replace(find, replace);
}
var wrapFunctions = [
function wrapQuot1(s){
return '"' + s + '"';
},
function wrapQuot2(s){
return "'" + s + "'";
},
function csswrap(s){
return '(' + s + ')';
}
];
function findAndReplace(doc, resources, resourcesReplacer) {
// change page on the fly
resources.forEach(function(resource){
var url = resource.obj.url;
// don't download again
if (!resource.file) {
// set random filename and download it **or** call further processing which in turn will load ans write to disk
resource.file = resourceDirectory+"/"+Math.random().toString(36).slice(2)+"."+mimetype.ext[resource.obj.contentType];
if (typeof resourcesReplacer != "function") {
if (debug) casper.echo("download resource (" + resource.obj.contentType + "): " + url + " to " + resource.file);
casper.download(url, resource.file, "GET");
} else {
resourcesReplacer(resource);
}
}
wrapFunctions.forEach(function(wrap){
// test the resource url (growing from the back) with a string in the document
var lastURL;
var lastRegExp;
var subURL;
// min length is 4 characters
for(var i = 0; i < url.length-5; i++) {
subURL = url.substring(i);
lastRegExp = new RegExp(escapeRegExp(wrap(subURL)), "g");
if (doc.match(lastRegExp)) {
lastURL = subURL;
break;
}
}
if (lastURL) {
if (debug) casper.echo("replace " + lastURL + " with " + resource.file);
doc = replaceAll(lastRegExp, wrap(resource.file), doc);
}
});
});
return doc;
}
function capturePage(){
// remove all <script> and <base> tags
this.evaluate(function(){
Array.prototype.forEach.call(document.querySelectorAll("script"), function(scr){
scr.parentNode.removeChild(scr);
});
Array.prototype.forEach.call(document.querySelectorAll("base"), function(scr){
scr.parentNode.removeChild(scr);
});
});
// TODO: remove all event handlers in html
var page = this.getHTML();
page = findAndReplace(page, imgResources);
page = findAndReplace(page, cssResources, function(cssResource){
var css = casper.loadResource(cssResource.obj.url, "GET");
css = findAndReplace(css, imgResources);
css = findAndReplace(css, fontResources);
fs.write(cssResource.file, css, "wb");
});
fs.write("page.html", page, "wb");
}
casper.start("http://www.themarysue.com/").wait(3000).then(capturePage).run(function(){
this.echo("DONE");
this.exit();
});
The magic happens in findAndReplace. capturePage is completely synchronous so it can be dropped anywhere without much head ache.
URL for mimetype.js
No, I don't think there is an easy way to do this as phantomjs doesn't support rendering pages in mht format (Render as a .mht file #10117). I believe that's what you wanted.
So, it needs some work to accomplish this. I did something similar, but i was doing it the other way around I had a rendered html code that I was rendering into image/pdf through phantomjs. I had to clean the file first and it worked fine for me.
So, what I think you need to do is:
strip all js calls, like script tags or onload attributes, etc..
if you have access from local to the resources like css, images and so on (and you don't need authentication to that domain where you grab the page) than you need to change relative paths of src attributes to absolute to load images/etc.
if you don't have access to the resources when you open the page then I think you need to implement similar script to download those resources at the time phantomjs loads the page and then redirect src attributes to that folder or maybe use data uri.
You might need to change links in css files as well.
This will bring up the images\fonts and styling you are missing currently.
I'm sure there are more points. I'll update the answer if you need more info, once I see my code.
The code below is working at loading a PDF file (created with jsPDF) into my Google Drive folder. It is essentially Google Drive the Quickstart code modified.
The PDF generated looks OK when viewed inside the browser that is opened with "docMenu.output('dataurlnewwindow');"
The PDF file appears OK in my Google Drive folder, but when I go to view it I get a grey screen with "Failed to load PDF document". I have no execution errors in console / inspect.
What have I missed? Have I messed up by pulling the Blob (data URI) and feeding it to Google Drive upload?
Many thanks!
<script type="text/javascript">
var CLIENT_ID = 'my-client-id';
var SCOPES = 'https://www.googleapis.com/auth/drive';
var FOLDER_ID = 'my-folder-id';
/**
* Called when the client library is loaded to start the auth flow.
*/
function handleClientLoad() {
window.setTimeout(checkAuth, 1);
}
/**
* Check if the current user has authorized the application.
*/
function checkAuth() {
gapi.auth.authorize(
{'client_id': CLIENT_ID, 'scope': SCOPES, 'immediate': true},
handleAuthResult);
}
/**
* Called when authorization server replies.
* #param {Object} authResult Authorization result.
*/
function handleAuthResult(authResult) {
if (authResult && !authResult.error) {
// Access token has been successfully retrieved, requests can be sent to the API.
var docMenu = new jsPDF('p', 'cm', 'a5'); <-- Create PDF document
docMenu.text(2, 1, "Testing"); <-- Add text here...
docMenu.text(2, 5, "Testing");
docMenu.text(2, 10, "Testing");
docMenu.text(2, 15, "Testing");
docMenu.text(2, 20, "Please order and pay at the counter.");
docMenu.output('dataurlnewwindow'); <-- Displays PDF perfectly
var MyBlob = docMenu.output('blob'); <-- get PDF Blob
MyBlob.name = "test.pdf"; <-- Give it a file name
insertFile(MyBlob); <-- send it to Google Drive upload routine
} else {
alert("FAILED AUTHORIZING");
}
}
/**
* Start the file upload.
* #param {Object} evt Arguments from the file selector.
*/
function uploadFile(evt) {
gapi.client.load('drive', 'v2', function() {
var file = evt.target.files[0];
insertFile(file);
});
}
/**
* Insert new file.
* #param {File} fileData File object to read data from.
* #param {Function} callback Function to call when the request is complete.
*/
function insertFile(fileData, callback) {
const boundary = '-------314159265358979323846';
const delimiter = "\r\n--" + boundary + "\r\n";
const close_delim = "\r\n--" + boundary + "--";
var reader = new FileReader();
reader.readAsBinaryString(fileData);
reader.onload = function(e) {
var contentType = fileData.type || 'application/octet-stream';
var metadata = {
'title': fileData.name,
'mimeType': contentType,
'parents': [{"id":FOLDER_ID}]
};
var base64Data = btoa(reader.result);
var multipartRequestBody =
delimiter +
'Content-Type: application/json\r\n\r\n' +
JSON.stringify(metadata) +
delimiter +
'Content-Type: ' + contentType + '\r\n' +
'Content-Transfer-Encoding: base64\r\n' +
'\r\n' +
base64Data +
close_delim;
var request = gapi.client.request({
'path': '/upload/drive/v2/files/',
'method': 'POST',
'params': {'uploadType': 'multipart'},
'headers': {
'Content-Type': 'multipart/mixed; boundary="' + boundary + '"'
},
'body': multipartRequestBody});
if (!callback) {
callback = function(file) {
console.log(file)
};
}
request.execute(callback);
}
}
</script>
Do you think you need to change the file's permissions in Google Drive when it is created so that "anyone with a link" can view it or make it public?
Could it be the file is corrupt and Google Drive can't read it, but the docMenu.output method somehow isn't affected by the corruption? I have had something similar happen before.
I don't really have any experience with creating PDFs, but I hope my suggestion may at least point you in the right direction if it's correct.
For those who it may help, the above code works perfectly for me in creating and uploading PDF files to Google Drive using jsPDF.
The issue I was facing was one of Drive not liking this PDF for some reason (as it is reported with other PDFs in forums).
The file downloads OK and opens perfectly in Acrobat, Foxit and others... the problem is with Google.