Sip.js - how to catch MediaStreamError? - javascript

How to catch MediaStreamError when it occur (e.g. when being not on https):
I think I've tried already all .on() events I've found in the Sip.js docs, but only "ended" is working when this error occurs (but I don't think this is a proper to use as a error handler) - any ideas/thoughts?
Btw. tried catching it via:
const simpleSip = new SIP.Web.Simple(options)
simpleSip.on('ended', function () { ... })
Even trying to catch it via window.onerror doesn't work (while e.g. bugsnag plugin catches it properly) :| Any ideas?

Related

How to ignore the "ResizeObserver loop limit exceeded" in TestCafe

I'm currently using TestCafe for some e2e tests. I've run into the following error
1) - Error in Role initializer -
A JavaScript error occurred on "http://localhost:3000/".
Repeat test actions in the browser and check the console for errors.
If you see this error, it means that the tested website caused it. You can fix it or disable tracking JavaScript errors in TestCafe. To do the latter, enable the "--skip-js-errors" option.
If this error does not occur, please write a new issue at:
"https://github.com/DevExpress/testcafe/issues/new?template=bug-report.md".
JavaScript error details:
ResizeObserver loop limit exceeded
No stack trace available
A bit of research suggests that the ResizeObserver loop limit exceeded issue is a benign error.
However, it causes my test to fail. Is there any way I can ignore this specific error without using the --skip-js-errors flag, as I would prefer to not ignore all JavaScript errors because of this one issue
As far as I understand, this error occurs when ResizeObserver cannot deliver all observations within a single animation frame. A person who is the author of the ResizeObserver specification assures that it can be safely ignored: ResizeObserver loop limit exceeded
Chrome and Firefox don't display it by default. You can only catch it when you set an explicit onerror handler:
window.onerror = e => console.log(e);
You can see that this error is reproduced on the Google Sign In page without TestCafe. I added an onerror handler to the page and got ResizeObserver loop completed with undelivered notifications. in Firefox and ResizeObserver loop limit exceeded in Chrome.
As a workaround, you can specify the --skip-js-errors flag when starting TestCafe. I admit that it's not the best approach since you will suppress all Javascript errors on a tested page.
A more reliable way is to add a global window error handler explicitly in your tests via client scripts:
import { Selector, t } from 'testcafe';
// Constants
const gmailEmailInput = Selector("#identifierId");
const gmailNextButton = Selector(".CwaK9");
const gmailPasswordInput = Selector("input[type='password']");
const explicitErrorHandler = () => {
window.addEventListener('error', e => {
if(e.message === 'ResizeObserver loop completed with undelivered notifications.' ||
e.message === 'ResizeObserver loop limit exceeded') {
e.stopImmediatePropagation();
}
})
}
fixture("Gmail login test")
.clientScripts({ content: `(${explicitErrorHandler.toString()})()` });
test("Not trigger JS error when logging in to Gmail", async testController => {
await testController
.navigateTo("https://mail.google.com")
.typeText(gmailEmailInput, "someuser#gmail.com")
.click(gmailNextButton)
.typeText(gmailPasswordInput, "password")
});
I copypasted the workaround from here.

silent javascript errors

This may be a bad question, but I've noticed that as I'm writing coding along using mootools When I've got some code that goes through callbacks, bindings and generally isn't just a straight forward function call, if there's an error it doesn't get picked up by either Firebug or Chrome's console it just silently fails, and I'm forced to track down the error using trys and such that don't give you handy information like the line of code that's failing. It's like writing code for IE6 all you have to go on is some opaque message like 'can not read 'x' of undefined.'
I realize that the question isn't specific enough to ask 'how do I avoid this' but does anyone else run into this problem and if so how do you work around it? I'm also a little confused how an error could be picked up by a try/catch block, but not the javascript console.
EDIT:
OK, I've come up with something that reproduces the error
say you've got a function
function foo(){
var x = value.blah;
}
if I call that function like foo() I rightly get an reference error in my console. If, however, I call it like
(function(){
foo.attempt();
})()
I get no error in the console, but if I change foo to be
function foo(){
try{
var x = value.blah;
} catch(e){console.log(e)}
}
the console will log e but of course without the handle 'line: whatever' information.
I have considerable experience fiddling with errors in JavaScript. I've mostly used Chrome for building my understanding but most of it applies to Firefox and Internet Explorer as well.
I can immediately debunk your assumption about silent JavaScript errors. They don't exist, Errors always show. There might be a bug in Firefox or the Chrome's webdev, but the errors are there.
The most common way for errors not to show up is because you're catching them yourself. Perhaps prematurely.
I've figured out what I think is the best strategy for catching errors:
1. Always throw things that are Errors or inherited from Errors.
Ex: not: throw "Precondition failed" but throw new Error("Precondition failed").
This is because Errors are weird in JavaScript (I have no other word for it). If you want a stacktrace (and heaven's yes you want a stacktrace) you'll need to throw an Error (and not a string).
2. Don't use window.onerror Not much to say here. It's useless. You have no control over what get's flung to this function. It might be your code, it might be a broken plugin that a visitor uses. Also, no stacktrace.
3. Have one (global) error handler / when to catch errors
JavaScript is event driven. This has some unexpected consequences. Observe the following code:
try {
setTimeout(function () {
throw new Error("nope! :D");
}, 1);
} catch (e) {
console.log(e);
}
You will not see this error. (Firebug / console will catch it though)
This is because the inner function runs in it's own event and the try-catch statement no longer applies to it. The correct way is:
try {
setTimeout(function () {
try {
throw new Error("nope! :D");
} catch (e) {
console.log("Hell yea!", e);
}
}, 1);
} catch (e) {
console.log(e);
}
Or just make a function that wraps a function in a try-catch:
function wrap(wrap_dat_func) {
return function () {
try {
wrap_dat_func.apply(wrap_dat_func, arguments);
} catch (e) {
// send to error handler
}
}
}
Use like:
setTimeout(wrap(function () {
// etc
}), 1);
So basically whenever you generate a new event, wrap the callback in your global try catch function. So wrap call to setTimeout, setInterval all DOM related events like onclick onload ondocumentready, also AJAX calls onreadystatechanged.
How to get proper stacktraces (over events!) is another long winded explanation.

Globally logging jQuery Errors (Event & DOM errors)

Since systems these days are becoming more and more Javascript (jQuery, AJAX, etc) oriented, we've been trying to get more and more Error logging happening for any of these things.
My concern is that within jQuery itself, when normal DOM manipulation / jQuery events are created or executed, window.onerror is unable to catch these, and this might help make debugging bugs in production faster, by having them logged on a server
In this article from 2008 (.onerror & jQuery bind try/catch{}), they add a try/catch {} to the jQuery.bind() event and even the document.ready event. Now that everything goes through the .on() event this article is a bit dated, but I feel like logic could still work...
Has anyone tried implementing such a jQuery overwrite (try/catch system) into their own Projects?
Basically I want to continue using jQuery from the CDN, and just within one of our JS files - extend/override the .on() / $(document).ready() / etc events with these changes.
jQuery.fn.extend({ // <-- can this be extended / overwritten ?
on: function(etc etc) {
// same code just add the additional
try {
// try to execute the original .on()
}
catch (ex) {
// log any errors / info (where/why/etc)
}
}
});
// or even some sort of try/catch for $(document).ready()?
The other typical error logging formats: (of course logging browser/OS/QueryString/etc too)
window.onerror = function (msg, url, line) {
// Log General Javascript Errors
// this won't log jQuery internal errors
};
$.ajaxSetup({ // Log AJAX Errors
error: function (jqXHR, ajaxSettings, thrownError) { }
});
We report JavaScript errors to the server in window.onerror and jQuery ajax errors, without overriding jQuery and it works well. If you want to override a jQuery function, you can do:
$.fn.oldOn = $.fn.on;
$.fn.on = function(a,b,c,d,e,f) {
try {
$(this).oldOn(a,b,c,d,e,f);
}
catch (ex) { ... }
};

Get the actual Javascript Error object with window.onerror

Javascript has this great callback window.onerror. It's quite convenient to track any error. However, it calls with the error name, the file name and the line. It's certainly not as rich as getting the actual error object from a try...catch statement.
The actual error object contains a lot more data, so I am trying to get that. Unfortunately, try...catch statement do not work fine when you start having async code.
Is there a way to combine and get the best of both worlds? I initially looked for a way to get the last error triggered within an onerror block, but it looks like JS doesn't store that.
Any clue?
this is now possible in some browsers.
The spec was updated to include the actual error with stacktrace as the 5th parameter.
the problem is that not every browser supports this yet, so you could do something like this:
window.onerror = function(message, filename, lineno, colno, error)
{
if(error != null)
{
//handle the error with stacktrace in error.stack
}
else
{
//sadly only 'message', 'filename' and 'lineno' work here
}
};
If you're referring to stack trace of the error object, then AFAIK, this is not possible.
Simple reason being that a stack trace is related to an execution context in which runtime exceptions (handled with try...catch...finally) were created or thrown (with new Error() or throw).
Whereas when window.onerror is invoked, it is called within a different context.
You can get some mileage by inspecting window.event (not available on FF) in your onerror handler.
Modern browsers fully support the HTML 5 draft spec for ErrorEvent and window.onerror. In both of these browsers you can either use window.onerror, or (amazingly!) bind to the 'error' event properly:
// Only Chrome & Opera pass the error object.
window.onerror = function (message, file, line, col, error) {
console.log(message, "from", error.stack);
};
// Only Chrome & Opera have an error attribute on the event.
window.addEventListener("error", function (e) {
console.log(e.error.message, "from", e.error.stack);
});

JavaScript Exception Handling

What is the best technique for catching ALL exceptions thrown within JavaScript?
Obviously, the best technique is to use try...catch. But with ansynchronous callbacks and so forth, that can get tricky.
I know IE and Gecko browsers support window.onerror, but what about Opera and Safari?
Here are a bunch of test-cases that I would like to have a central exception handling solution for:
// ErrorHandler-Test1
var test = null;
test.arg = 5;
// ErrorHandler-Test2
throw (new Error("Hello"));
// ErrorHandler-Test3
throw "Hello again";
// ErrorHandler-Test4
throw {
myMessage: "stuff",
customProperty: 5,
anArray: [1, 2, 3]
};
// ErrorHandler-Test5
try {
var test2 = null;
test2.arg = 5;
} catch(e) {
ErrorHandler.handleError(e);
}
// ErrorHandler-Test6
try {
throw (new Error("Goodbye"));
} catch(e) {
ErrorHandler.handleError(e);
}
// ErrorHandler-Test7
try {
throw "Goodbye again";
} catch(e) {
ErrorHandler.handleError(e);
}
// ErrorHandler-Test8
try {
throw {
myMessage: "stuff",
customProperty: 5,
anArray: [1, 2, 3]
};
} catch(e) {
ErrorHandler.handleError(e);
}
If you think of any other test-cases, please mention them. Several of these cases mention a ErrorHandler.handleError method. This is just a suggested guideline when using try...catch.
If you use a library like jQuery for assigning all your event handlers, you can use a combination of window.onerror and wrapping the jQuery event handler code and on ready function with an error handling function (see: JavaScript Error Tracking: Why window.onerror Is Not Enough).
window.onerror: catches all errors in IE (and most errors in Firefox), but does nothing in Safari and Opera.
jQuery event handlers: catches jQuery event errors in all browsers.
jQuery ready function: catches initialisation errors in all browsers.
WebKit (Safari, Chrome, etc) now appears to support onerror.
Original post: As far as I know, WebKit/Safari does not support the onerror event. Which is a damn shame.
Actually, the jquery approach isn't so bad. See:
http://docs.jquery.com/Events/error#fn
and:
$(window).error(function(msg, url, line){
$.post("js_error_log.php", { msg: msg, url: url, line: line });
});
Catch all exceptions with your own exception handler and use instanceof.
$("inuput").live({
click : function (event) {
try {
if (somethingGoesWrong) {
throw new MyException();
}
} catch (Exception) {
new MyExceptionHandler(Exception);
}
}
});
function MyExceptionHandler(Exception) {
if (Exception instanceof TypeError ||
Exception instanceof ReferenceError ||
Exception instanceof RangeError ||
Exception instanceof SyntaxError ||
Exception instanceof URIError ) {
throw Exception; // native error
} else {
// handle exception
}
}
MyExcetpionHandler will throw native error as there is no try-catch block.
Visit http://www.nczonline.net/blog/2009/03/10/the-art-of-throwing-javascript-errors-part-2/
try-catch is not always the best solution. For example, in Chrome 7.0 you lose the nice stack trace in the console window. Rethrowing the exception does not help. I don't know of any solution which preserves stack traces and letting you react on exception.
With a little bit of work it's possible to get stacktraces that are reasonably complete in all browsers.
Modern Chrome and Opera (i.e. anything based around the Blink rendering engine) fully support the HTML 5 draft spec for ErrorEvent and window.onerror. In both of these browsers you can either use window.onerror, or (amazingly!) bind to the 'error' event properly:
// Only Chrome & Opera pass the error object.
window.onerror = function (message, file, line, col, error) {
console.log(message, "from", error.stack);
// You can send data to your server
// sendData(data);
};
// Only Chrome & Opera have an error attribute on the event.
window.addEventListener("error", function (e) {
console.log(e.error.message, "from", e.error.stack);
// You can send data to your server
// sendData(data);
})
Unfortunately Firefox, Safari and IE are still around and we have to support them too. As the stacktrace is not available in window.onerror we have to do a little bit more work.
It turns out that the only thing we can do to get stacktraces from errors is to wrap all of our code in a try{ }catch(e){ } block and then look at e.stack. We can make the process somewhat easier with a function called wrap that takes a function and returns a new function with good error handling.
function wrap(func) {
// Ensure we only wrap the function once.
if (!func._wrapped) {
func._wrapped = function () {
try{
func.apply(this, arguments);
} catch(e) {
console.log(e.message, "from", e.stack);
// You can send data to your server
// sendData(data);
throw e;
}
}
}
return func._wrapped;
};
This works. Any function that you wrap manually will have good error handling.
You can send data using image tag as follows
function sendData(data) {
var img = newImage(),
src = http://yourserver.com/jserror + '&data=' + encodeURIComponent(JSON.stringify(data));
img.crossOrigin = 'anonymous';
img.onload = function success() {
console.log('success', data);
};
img.onerror = img.onabort = function failure() {
console.error('failure', data);
};
img.src = src;
}
However you have to do backend to collect the data and front-end to visualise the data.
At Atatus, we are working on solving this problem. More than error tracking, Atatus provides real user monitoring.
Give a try https://www.atatus.com/
Disclaimer: I am a web developer at Atatus.
It is true that with modern browsers, hooking window.onerror for errors that bubble all the way to the top along with adding jQuery event handlers for Ajax errors will catch practically all Error objects thrown in your client code. If you're manually setting up a handler for window.onerror, in modern browsers this is done with window.addEventListener('error', callback),
while in IE8/9 you need to call
window.attachEvent('onerror', callback).
Note that you should then consider the environment in which these errors are being handled, and the reason for doing so. It is one thing to catch as many errors as possible with their stacktraces, but the advent of modern F12 dev tools solves this use case when implementing and debugging locally. Breakpoints etc will give you more data than is available from the handlers, especially for errors thrown by third-party libraries which were loaded from CORS requests. You need to take additional steps to instruct the browser to provide this data.
The key issue is providing this data in production, as your users are guaranteed to run a far wider array of browsers and versions than you can possibly test, and your site/app will break in unexpected ways, no matter how much QA you throw at it.
To handle this, you need a production error tracker which picks up every error thrown in your user's browsers, as they use your code, and sends them to an endpoint where the data can be viewed by you and used to fix the bugs as they happen. At Raygun (disclaimer: I work at Raygun) we've put a bunch of effort into providing a great experience for this, as there's many pitfalls and issues to consider that a naive implementation will miss.
For instance, chances are you'll be bundling and minifying your JS assets, which means that errors thrown from minified code will have junk stacktraces with mangled variable names. For this, you need your build tool to generate source maps (we recommend UglifyJS2 for this part of the pipeline), and your error tracker to accept and process these, turning the mangled stacktraces back into human-readable ones. Raygun does all this out of the box, and includes an API endpoint to accept source maps as they are generated by your build process. This is key as they need to be kept non-public, otherwise anyone could unminify your code, negating its purpose.
The raygun4js client library also comes with window.onerror for both modern and legacy browsers, as well as jQuery hooks out-of-the-box, so to set this up you only need to add:
<script type="text/javascript" src="//cdn.raygun.io/raygun4js/raygun.min.js" </script>
<script>
Raygun.init('yourApiKey').attach();
</script>
There's also a bunch of functionality built-in including the ability to mutate the error payload before it is sent, adding tags and custom data, metadata on the user who saw the error. It also takes the pain out of getting good stack traces from the above-mentioned third-party CORS scripts, which solves the dreaded 'Script Error' (which contains no error message, and no stack trace).
A more crucial issue is that due to the huge audience on the web, your site will generate many thousands of duplicate instances of each error. An error tracking service like Raygun has smarts to roll these up into error groups so you don't drown in a flood of notifications, and lets you see each actual error ready to be fixed.
I was also looking for error handling and stacktrace and logging for user actions this is what i found hope this also helps you
https://github.com/jefferyto/glitchjs

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