I just start thinking about communication between two angular (or others framework) applications - what is the best way to do that.
For now, in my application, I used iframe to include the second app and then thanks to postMessage (docs) I can handle actions between apps.
But this solution is getting really hard to maintain because I didn't expect at the begging that I will have to handle soo much type of events.
Let's give you an example:
On Facebook when you go to someone profile you can click "Send message" and it will open a new window on chat application. In other way you can also click on some button in their chat and it will send some action to "main" application.
I just read few articles and start thinking about using WebSockets, using firebase etc but I want to make some more research and ask more expired developers (yes, you! :) ) what they thinking.
So, my question is:
What is the best approach to include two (or more) angular apps?
What is the best approach to handle communication between these apps?
It sounds like you have a really fun problem to solve. There are a number of different ways to go about this, and I'm not sure how your website architecture is setup and what constraint's you have, but I can at least provide some suggestions.
Possible Solutions
Look into separating separate functionality into lazy loaded Angular modules, and treat them as separate websites altogether.
I've done this for a few applications and it gives you some of the flexibility you're looking for. For this to work with your application communication constraints, there are a number of different ways to approach it.
If you can get away with a single application, then you're going to want to look into state management solutions like NgXS, NgRX, Akita, or roll your own statemanagement. I personally roll my own for these things because I rarely need to overhead of the bigger frameworkss, but to each their own.
If you can't get away with a single application, then you're going to want to separate your state into something like FireBase, or a custom websocket app. This would give you better persistence of state, and also allow you to connect completely independent web applications to one another.
Another promising solution to things like this is the tool SingleSpa.
Single spa is a meta web framework that can help navigate and orchestrate multiple SPA's written in different libraries/frameworks into a single application. This would allow you to re-use the existing website that you're using the <iframe> for, but have it bundled within the same parent application. I'm not too familiar with this framework in practice, but I have some coworkers and peers who use it, and it seems promising.
Take a step back and identify the core problem you're trying to solve
This one isn't trying to troll or anything, just helping to take a step back and look over your application from a 10,000 foot overview. Look over how the data is being passed in the solution, are you solving the problem directly? Or is this solution a hack to make due with the constraints that you had at the beginning. Don't be afraid to rebuild parts of the application, or service. Theres a reason people talk about the 10 to 1 rule of writing code.
I understand time and complexity constraints, you have deadlines and other things to deal with. Just make sure you're solving the right problem and thinking about the different edge cases you can leverage to your advantage.
I recognize after writing this out that its not a direct answer per say, but I hope it helped. Message me if you have any questions on this stuff.
Related
As far as I know, Aurelia does not support server-side rendering as mentioned here.
But the question is: is it possible to do this with some hacks/workarounds?
The most obvious idea would be to use Phantom, Nightmare.js or whatever to simply render that page in Chrome on server and serve that to client, but this is very likely to cause big productivity issues.
Thanks!
UPD
According to Rob Eisenberg's response on FDConf today (16 Apr 2016), server-side rendering will be implemented in 2016, there's one core team member working on that and there's a deadline for this feature.
There is an open issue for Universal/Isomorphic Aurelia which you can monitor. In particular EisenbergEffect (who is Rob Eisenberg, the creator of Aurelia) states that they are gradually working towards providing Universal support for Aurelia. This post from him provides most of the detail:
EisenbergEffect commented on Aug 25
We are trying to lock things down within the next month. That doesn't
mean we won't add anything after that, but we need to work towards
stabilization, performance and solid documentation without
distractions of lots of new features for a little bit.
Primarily, "isomorphism" isn't a use case we want to tackle for the
initial v1 release. Again, that doesn't mean we won't do it later.
But, we want to have a solid framework for browser-based apps as well
as phone gap and electron/nwjs desktop apps first. That was our
original goal and we want to make sure we handle those scenarios
better than any other framework or library.
After that, we've got some other features we want to do, which are
valuable in their own right, but will also take us closer to
isomorphism.
Enable all aurelia libraries to run on the server. This enables some
new testing scenarios, so it's valuable if only from that perspective.
Once code can run on the server, we can then implement server view
compilation. This isn't isomorphic rendering, but rather the ability
to run Aurelia's view compiler as part of your build and bundle
process. This enables more work to be done ahead of time, as part of
your build, and then it doesn't need to be done in the browser at
runtime. So, this will improve the startup time for all apps and
reduce initial render times for all components. It also will make it
possible to store compiled views in browser local cache to improve
performance of successive runs of the application.
After both of those
things are in place, then we can look at doing a full server render
for each route. This isn't quite isomorphic in the truest sense, but
it solves the SEO problem without needing 3rd party libraries. So,
it's nice to have a solution there.
Finally, we can then "sync" a
server pre-rendered app with a stateful Aurelia app running in
browser, giving us 100% isomorphic support. So, those are the stages.
The first two would be beneficial to all developers, even those who
are not interested in isomorphic apps. The 3rd stage can be done today
with 3rd party libraries, so this is a nice to have for us, for those
who don't want an extra dependency. All of that leads into 4 which
adds the final pieces.
We have already begun some of the work on 1. That might get into our
first release. We aren't going to push it, but it's already in
progress and we're looking for the problem areas so we can make it
work. Steps 2-4 involve significant work. Really, we are talking about
a collection of features here, each one being rather complex. So,
those will probably come in stages after v1, as point releases.
We really don't want to do what Angular 2 has done. They have
massively complicated their architecture...to the point that very few
people will be able to understand it and developing applications with
it has become much more complicated, with many nuances. We really
don't want that, so we're focusing on the developer experience we want
first, then we'll come back and see about isomorphic support (yes, we
already have ideas how to do this cleanly, but want to give those
ideas some time to mature). In all of this, our goal is to be modular.
So, if you don't care about isomorphism, you don't have to think or
worry about it. If you do, you would install the necessary packages,
agree to the "constraints" of the system and be on your way.
So, to all who are interested in this topic, I would just ask you
kindly to be patient. For those who aren't interested in isomorphism,
don't worry, we aren't going to brake the developer experience on you.
For those of you who want it badly, you will have to wait longer and
it will come in stages and in modular pieces so as not to disrupt
others.
Just for now
The only way I can propose: render pages with phantomjs + use redis to speedup that process.
But you will have lots of trouble restoring the state at client side.
.......
Dirty solution
Load rendered page from server and at the client side render new one in the usual way, than switch UI's.
It won't be a truly isomorphic, but something like https://github.com/rails/turbolinks on first page load.
.....
I hope soon Aurelia team will provide simpler stuff for that case.
In the current Aurelia there is the possibility to enhance existing html.
The document says
So far you've seen Aurelia replacing a portion of the DOM with a root component. However, that's not the only way to render with Aurelia. Aurelia can also progressively enhance existing HTML.
Check out enhancement section # http://aurelia.io/docs.html#/aurelia/framework/1.0.0-beta.1.0.8/doc/article/app-configuration-and-startup
I'm looking forward to get a better documentation of this feature.
It seems to me like rendering the html on the Server and inject aurelia will work with it and google will like it as well.
a hack i just came up with is to put a static copy of the initial rendering into the index.html file:
<html>
<body aurelia-app="main">
<h1>static copy of the website here</h1>
<script src="scripts/vendor-bundle.js" data-main="aurelia-bootstrapper"></script>
</body>
</html>
this is of course completely manual and if the initial rendering contains any content from a database then the static copy may need to be updated
every time the database content changes. (which is of course what isomorphic rendering is supposed to solve)
however for my needs, which is a simple website with some information that is rarely updated, this solution is good enough. it will at least suffice until i am able to implement proper isomorphic rendering.
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Background
I need to create a potentially very large HTML/JS mobile web app that will be delivered as a mobile web site and natively using Phonegap. I'm currently working to determine the best way to organize the app itself.
The basic plan is to have many modules that will each focus on a different subject of interest . Some of these modules will be very basic (ie, announcements / news) and some will be very complex (ie, sports: team players, schedules, video, etc). There will be a side-drawer navigation that will apply to most pages so users can quickly navigate to a different module. There needs to be the ability to deep-link within modules. These modules will be created by a variety of developers and vendors.
Single Page App
Most of the mobile solutions I see involve Single Pages, which seem like a bad idea to me in this case, since there is the potential for so much memory use. It also seems like it would be difficult to reconcile hash navigation between modules and hash navigation between section within modules. Module development would have to be done with the app framework in mind and limits how things can be done by vendors and developers. On the other hand, things aren't getting loaded as often and everything can easily communicate with each other.
Multiple Page App
Using multiple pages, it seems like each module could easily be created in whatever technology a vendor was comfortable with (and could do quickly and cheaply). It would cut down on memory use, but also remove the ability for modules to communicate (a feature that I don't know is necessary for us at this point). I could see making a javascript library every module would use for common handling of various events (like logging errors, navigation, etc). Each app navigation between modules would be a new page call, resetting the DOM. Each module could use a single page design if it wished.
Help Me Please
So, is there any common or new knowledge about how things like this should be designed? I'm eager to begin work, but don't want to be rewriting things that may already exist. Do I have any glaring flaws in my reasoning? I'd love to hear from anyone that has insight.
Honestly, if you are considering building any app that you believe will be high volume and of high complexity, you really ought to consider doing native development, or at least use something like Appcelerator where the application will be "compiled" down to native code for better performance. If you are intending to just let any number of developers build their own javascript components that may or may not do a good job of managing limited system resources, so are going to quickly run into application performance issues.
On the other hand, if you are just going for proof of concept and don't mind potentially having to greatly refactor your application architecture when and if you get a sufficient level of complexity, then you may want to simply go with the web app approach.
Really, you need to also be considering your backend service architecture as much or more than the frontend architecture. that is really where you are going to run into problems down the line in trying to integrate offerings from other developers.
I had a similar architectural problem to contend with a couple of years ago. It wasn't mobile, but it wasn't entirely web-based either. The target applications were a mix of web sites and desktop apps, with the potential to go mobile in the future.
The interesting part was that there had been two prior attempts at creating a framework that could be used in a variety of situations. The problem, and the reason both attempts failed, was that the developers saw it as a UX problem space. They approached it using several different technologies, but became mired months down the road because they had made assumptions up front and flown the project by the seat of their pants.
My approach was to eschew all the UI discussion completely and focus on a backend architecture that could be approached from any standpoint. To this end, I created a web service that had data going in both directions, and was ultimately serving a mathematical model. The service is being accessed from a variety of sources using different technologies: Flash, Unity, a Google Earth plugin, and finally, from an unrelated web architecture serving up good ol' HTML.
My advice to you, is don't concentrate on the front-end mapping so much as get your back-end right. Once you have a data structure in place, you can build outward, and several issues such as memory management, monolithic app or not, i.e. one page versus many, will almost resolve themselves. Work on creating a great API with lots of good interfaces and you won't fall into a "many chefs" hole. Give a bunch of dispersed developers enough rope, on the other hand, and you'll never find where all the knots are!
The decision whether to ultimately go native API over HTML5-based technology such as Sencha Touch, jQuery Mobile, or Phonegap is an evangelical black hole that will be played out over the coming months and years. Native apps may be more fluid and speedy in some cases, but the investment in resources is something that should be considered. On the other hand, JavaScript developers are lurking around every corner and are not in short supply.
Your first step is to nail down those requirements.
If you're doing this for yourself or for your own company, then nail down how these modules (co-)operate.
If you are doing this for your employer, then somebody there ought to have a clue what they want to see, otherwise, how are you going to build it?
A solution which supports multiple pages, opening and closing modules with no communication is going to require different things than a framework which is responsible for maintaining multiple widgets at the same time, which may or may not communicate through system-calls or services.
There's no way around that -- building services/sandboxing/etc for modules is going to take more work than treating each like a page-change (or making them be literal page-changes).
When you figure out what you want your program to do, start building out an idea of the API you'd like other people to have.
Are you going to provide them with an API for building UI components, or are you going to leave that to their own whims?
Personally, I'd avoid a situation where each module change just replaces iFrames, and then the end-user can do whatever they want in there.
Likewise, I'd avoid situations where you're allowing module-creators to run whatever they'd like in a non-sandboxed environment... It ends poorly for your end-users (or you, in UK court).
But that's not a concern, yet.
First-concern is what does your platform do.
Then figure out what your back-end communication is going to look like, and what interfaces you're going to provide to module creators, and how you're going to get data from your end to theirs (http-based API, REST or whatever else... ...but work it out WELL, if you don't already have it).
THEN, when you know what your platform is expected to do, AND you have a backend which can serve all kinds of tasks well, figure out what services you're going to provide to content-creators, to make their widgets, and to upload/download data from your service, and sandbox, and the like.
When would one go for using Javascript MVC ? I mean why there was a
need for JS-MVC ?
Is it only because this design pattern was famous in other languages, for code maintenance,readability and many web apps are shipping client side ?
How does it helps a developer, tester and end-user easing their
tasks ?
Any use-case where JS-MVC is suited best and any case where it is
not at all required ?
Question 1,2,4
My view is that you should apply any kind of design pattern only and only if you really need it. Simply because design patterns aren't easy after all. They will add complexity to your solution, but they'll also provide you the benefit of (normally) being established and working solutions for specific kind of problems.
Whether to use or not use them really depends on what you are going to construct and how complex it is. That said, I'm probably not going to structure my 200 lines jQuery plugin using the MVC pattern, maybe...
But at work we create single page applications where we have 2-5 devs working on a project the same time, projects of the amount of 500 days. In such environments things can get complex very quickly and if you don't follow any kind of proper structuring you're lost.
I hope that should answer your question 1 and 2.
For question 3:
The end-user hopefully gets a better quality app with less bugs, but usually he shouldn't even notice (nor does he care) about the underlying architecture of an app.
MVC helps the developer
as an orientation when navigating in the app's source code. Consider an app of 3000 lines of code in a single source file and then when having 4 devs working on it at the same time. A mess, right? When having an MVC app which normally also use routings etc...you normally already know by looking at the route in the url where the corresponding controller lies in the source code and where you should put your hands on
for easier testing. Separation of concerns is always beneficial when applying unit testing practices because you can much easier test your controller because it isn't directly couple to data or presentational stuff (like HTML code etc). And just as a side note, you should definitely unit-test your JavaScript code, definitely!!
maintenance: which is the result of the previous points somehow
I'm not sure which kind of figure you intend by "tester". If he writes automated tests at the unit or acceptance level, then the benefits from before pretty much hold as well. If he's testing the app as a whole in the sense of navigating around, taking the app as a black box by testing its reaction to different kind of inputs, then MVC doesn't really play a big role for him. It's like for the end-user.
So I hope I was able to clarify some things for you. But as said, never just follow a pattern because people follow it but only 'cause it gives you any kind of benefits.
MVC is used to structure your code especially if you are working a lot with client side rendering. Without structure your code gets complex very fast.
User experience for end user is much better when you don't have to wait for the whole page refresh if you only need partial update.
It helps to navigate through the code much faster if you have well defined structure of your code.
JS MVC frameworks are best used where you have complex systems and you want to provide better user experience by using AJAX and partial page reloads or updates. Usually you would not use MVC for Personal website, blogs or stuff like that...
I am building a completely ajax web app (this is the first web app I have ever created). I am not exactly sure if I am going about it the right way. Any suggestions or places where I can go to find suggestions?
Update:
I currently am using jQuery. I am working on fully learning that. I have designed a UI almost completely. I am struggling in some parts trying to balance a good UX, good design and fitting all the options I want to fit in it.
I have started with the design. I am currently struggling with whether to use absolute positioning or not and if not how do I use float etc. to do the same type of thing. I am trying to make it have a liquid layout (I hate fixed-layout pages) and am trying to figure out what I should use to make it look the same in most screen sizes.
Understand JavaScript. Know what a closure is, how JavaScript's event handling works, how JavaScript interacts with the DOM (beyond simply using jQuery), prototypal inheritance, and other things. It will help you when your code doesn't work and you need to fix it.
Maintain usability. All the AJAX magic you add is useless if users cannot figure out how to use it. Keep things simple, don't overload the user by giving him information he doesn't need to know (hide less important information, allowing the user to click a link to show it), and if possible, test your app with actual users to make sure that the interface is intuitive to them.
Code securely. Do not allow your server to get hacked. There are many different types of security flaws in web apps, including cross-site scripting (XSS), cross-site request forgery (CSRF), and SQL injection. You need to be well aware of these and other pitfalls and how to avoid them.
One starting point is to look at the Javascript Libraries and decide which one to use:
http://code.google.com/apis/libraries/
http://en.wikipedia.org/wiki/Comparison_of_JavaScript_frameworks
You probably don't want to do raw Javascript code without any library. Once you decide on a library to use, then you can look at its documentations online or the books about using them. jQuery does have pretty good documentation.
Define "right way."
There are many "right ways" to code an app.
Things to keep in mind are trying to design a nice interface. The interface can make or break an application and studies show that it can even make it seem faster if you do it right. jQuery is good for this.
Another thing to consider going in is what browsers do you want to support? Firefox is really doing well and Google Chrome's market share is growing so you will want so support those for sure. IE is a tough one as it doesn't have the best support for standards, but if you are selling a product you will really want this.
One of the best articles that I've ever come across about the structure of an ajax web application is this one. A little outdated because it refers to XML as the primary data-interchange format, now JSON. jQuery, a javascript framework, contains excellent functionality for both DOM manipulation and AJAX calls. Both are a must in any AJAX-driven web app.
Preamble
So, this question has already been answered, but as it was my first question for this project, I'm going to continue to reference it in other questions I ask for this project.
For anyone who came from another question, here is the basic idea: Create a web app that can make it much easier to create other web applications or websites. To do this, you would basically create a modular site with "widgets" and then combine them into the final display pages. Each widget would likely have its own set of functions combined in a Class if you use Prototype or .prototype.fn otherwise.
Currently
I am working on getting the basics down: editing CSS, creating user JavaScript functions and dynamically finding their names/inputs, and other critical technical aspects of the project. Soon I will create a rough timeline of the features I wish to create. Soon after I do this, I intent to create a Blog of sorts to keep everyone informed of the project's status.
Original Question
Hello all, I am currently trying to formalize an idea I have for a personal project (which may turn into a professional one later on). The concept is a reflective web application. In other words, a web application that can build other web applications and is actively used to build and improve itself. Think of it as sort of a webapp IDE for creating webapps.
So before I start explaining it further, my question to all of you is this: What do you think would be some of the hardest challenges along the way and where would be the best place to start?
Now let me try to explain some of the aspects of this concept briefly here. I want this application to be as close to a WYSIWYG as possible, in that you have a display area which shows all or part of the website as it would appear. You should be free to browse it to get to the areas you want to work on and use a JavaScript debugger/console to ask "what would happen if...?" questions.
I intend for the webapps to be built up via components. In other words, the result would be a very modular webapp so that you can tweak things on a small or large scale with a fair amount of ease (generally it should be better than hand coding everything in <insert editor of choice>).
Once the website/webapp is done, this webapp should be able to produce all the code necessary to install and run the created website/webapp (so CSS, JavaScript, PHP, and PHP installer for the database).
Here are the few major challenges I've come up with so far:
Changing CSS on the fly
Implementing reflection in JavaScript
Accurate and brief DOM tree viewer
Allowing users to choose JavaScript libraries (i.e. Prototype, jQuery, Dojo, extJS, etc.)
Any other comments and suggestions are also welcome.
Edit 1: I really like the idea of AppJet and I will check it out in detail when I get the time this weekend. However, my only concern is that this is supposed to create code that can go onto others webservers, so while AppJet might be a great way for me to develop this app more rapidly, I still think I will have to generate PHP code for my users to put on their servers.
Also, when I feel this is ready for beta testers, I will certainly release it for free for everyone on this site. But I was thinking that out of beta I should follow a scheme similar to that of git: Free for open source apps, costs money for private/proprietary apps.
Conceptually, you would be building widgets, a widget factory, and a factory making factory.
So, you would have to find all the different types of interactions that could be possible in making a widget, between widgets, within a factory, and between multiple widget making factories to get an idea.
Something to keep on top of how far would be too far to abstract?
**I think you would need to be able to abstract a few layers completely for the application space itself. Then you'd have to build some management tool for it all. **
- Presentation, Workflow and the Data tier.
Presentation: You are either receiving feedback, or putting in input. Usually as a result of clicking, or entering something. A simple example is making dynamic web forms in a database. What would you have to store in a database about where it comes/goes from? This would probably make up the presentation layer. This would probably be the best exercise to start with to get a feel for what you may need to go with.
Workflow: it would be wise to build a simple workflow engine. I built one modeled on Windows Workflow that I had up and running in 2 days. It could set the initial event that should be run, etc. From a designer perspective, I would imagine a visio type program to link these events. The events in the workflow would then drive the presentation tier.
Data: You would have to store the data about the application as much as the data in the application. So, form, event, data structures could possibly be done by storing xml docs depending on whether you need to work with any of the data in the forms or not. The data of the application could also be stored in empty xml templates that you fill in, or in actual tables. At that point you'd have to create a table creation routine that would maintain a table for an app to the spec. Google has something like this with their google DB online.
Hope that helps. Share what you end up coming up with.
Why use PHP?
Appjet does something really similar using 100% Javascript on the client and server side with rhino.
This makes it easier for programmers to use your service, and easier for you to deploy. In fact even their data storage technique uses Javascript (simple native objects), which is a really powerful idea.