Javascript dot function with event handlers - javascript

Question
How do I create a custom javascript dot function that does the same thing as the following code in jQuery:
$(document).on("click touchstart", ".someClass", function() {
// code goes here
});
I'd like to declare it like this:
$(".someClass").onClick(function () {
// code goes here
});
It needs to:
work with dynamically created elements (hence jQuery .on() instead of .click())
work with computer clicks as well as touch taps
ideally, but not mandatorily, it would be written in pure javascript (no jQuery in the prototype itself, but can still be accessed through jQuery)
What I've Tried
Object.prototype.onClick = function() {
$(document).on('click touchstart', this, arguments);
};
But I receive the following error in chrome console:
Uncaught TypeError: ((n.event.special[g.origType] || {}).handle || g.handler).apply is not a function
I think I'm declaring it incorrectly, and perhaps that this is also not the correct way to access events in javascript.

You are looking for Event Delegation this allows you too dynamically add elements and still have them respond to click.
const getDiv = (name) => {
if (Array.isArray(name) === false) name = [name];
let div2 = document.createElement('div');
name.forEach(n => div2.classList.add(n));
div2.innerText = `${name}`;
return div2;
};
const makeDivs = () => {
const div = document.querySelector('#main');
const {
dataset: {
count: x
}
} = div;
for (let i = 0; i < x; i++) {
div.appendChild(getDiv('div2'));
div.appendChild(getDiv('div3'));
div.appendChild(getDiv(['div2', 'div3']));
}
};
document.addEventListener('click', ({
target
}) => {
if (target.matches('.div2')) console.log('You clicked a DIV2');
if (target.matches('.div3')) console.log('You clicked a DIV3 !!')
if (target.matches('button')) makeDivs();
});
div {
border: 1px solid red;
margin: 5px;
}
<div id='main' data-count="10">
</div>
<button>Click Me!!!</button>
Wrapping this up into a custom function.
NOTE: I changed selector param to be an array, this allows you to pass complex selectors e.g. div.myClass li:hover
const getDiv = (name) => {
if (Array.isArray(name) === false) name = [name];
let div2 = document.createElement('div');
name.forEach(n => div2.classList.add(n));
div2.innerText = `${name}`;
return div2;
};
const makeDivs = () => {
const div = document.querySelector('#main');
const {
dataset: {
count: x
}
} = div;
for (let i = 0; i < x; i++) {
div.appendChild(getDiv('div2'));
div.appendChild(getDiv('div3'));
div.appendChild(getDiv(['div2', 'div3']));
}
};
document.on = (eventType, selector, callback) => {
const events = eventType.split(' ');
const selectors = (Array.isArray(selector)) ? selector : [selector];
events.forEach(event => { document.addEventListener(event, (e) => {
if(selectors.some(s => e.target.matches(s))) callback(e);
});
});
};
// Convenience method.
document.onClick = (selector, callback) => document.on('click', selector, callback);
// Simple
document.on('click', 'button', () => makeDivs());
document.on('click', '.div2', ({target}) => console.log('You clicked a DIV2'));
// Multi Event
document.on('click touchstart', '.div3', () => console.log('You clicked a DIV3'));
// Multi selectors
document.on('click', ['.div2', '.div3'], ({target}) => console.log('You clicked. !!'));
document.onClick('div', ({target}) => console.log('A Click Event!!'));
div {
border: 1px solid red;
margin: 5px;
}
<div id='main' data-count="10">
</div>
<button>Click Me!!!</button>

So you want a .onClick jQuery method
jQuery.fn.extend({
onClick: function(sel, cb) {
return this.on('touchstart click', sel, function(evt) {
evt.preventDefault();
if (cb && typeof cb === 'function') cb.apply(this, arguments);
})
}
});
$(document).onClick('.someClass', function(ev) {
console.log(ev.type)
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<p class="someClass">CLICK ME</p>
Or this simpler variant:
$.fn.onClick = function(sel, cb) {
return this.on('touchstart click', sel, cb);
};
$(document).onClick('.someClass', function(ev) {
ev.preventDefault();
console.log(ev.type)
});

Related

remove event listeners with extra arguments

Here is the event listener I'm using:
const eventHandler = (word, e) => {
if(isAnimating && duplicates.includes(word.innerHTML)) return;
if(String.fromCharCode(e.which) == word.innerHTML && !distWords.includes(word)) {
move(word);
}
}
words.forEach(word => {
window.addEventListener("keypress", eventHandler.bind(null, word));
});
The issue is I'm unable to remove the listener, I used something like this with no luck:
removeIT = () => {
words.forEach(word => {
window.removeEventListener("keypress", eventHandler.bind(null, word));
});
}
How can I remove the listers effectivly?
If you want to continue with this pattern you will need to store references to each bound function and iterate over them to remove the listeners.
const words_listeners = [];
words.forEach(word => {
const handler = eventHandler.bind(null, word);
window.addEventListener("keypress", handler);
words_listeners.push(handler);
});
removeIT = () => {
words_listeners.forEach(handler => {
window.removeEventListener("keypress", handler);
});
}
The snippet below is attaching click listeners to buttons, so it is necessary to also store the element that the listener is attached to, but in your case, since you're attaching to the window, you won't need to. Basically, in the loop in which you are attaching the listeners, create your bound function and assign it to a variable, attach your listener with it, then push it to an array which can be used to remove the listeners later.
const buttons = document.querySelectorAll('.word')
const word_listeners = [];
const eventHandler = (word, e) => {
console.log(word)
}
buttons.forEach(button => {
const handler = eventHandler.bind(null, button.textContent);
button.addEventListener('click', handler);
word_listeners.push([button, handler]);
});
function remove_listeners() {
word_listeners.forEach(([button, handler]) => button.removeEventListener('click', handler));
}
document.getElementById('remove').addEventListener('click', remove_listeners);
<button type="button" class="word">One</button>
<button type="button" class="word">Two</button>
<button type="button" class="word">Three</button>
<button type="button" id="remove">Remove listeners</button>
I don't think it needs to be that complicated. If you call a function that returns a closure that acts the listener you don't need any binding.
I've had to use buttons here because I don't know what your markup is like.
const buttons = document.querySelectorAll('button');
function handleClick() {
console.log(this);
}
function removeAllListeners(buttons) {
buttons.forEach(button => {
button.disabled = true;
button.removeEventListener('click', handleClick);
});
}
function handler(word) {
console.log(word);
return handleClick;
}
buttons.forEach(button => {
const { textContent } = button;
button.addEventListener('click', handler(textContent), false);
});
setTimeout(removeAllListeners, 5000, buttons);
button { background-color: #efefef; cursor: pointer; }
button:disabled { background-color: #ffb3b3; cursor: default; }
<button>Tree</button>
<button>Giant</button>
<button>Billy Joel</button>

Avoid numbers incrementing multiple times when calling a function multiple times

I have written a quantity selector function to display on a page. The page can open some modals, which need to have another quantity selector within each.
I am calling the function within the main page, and also within the modal (to enable the functionality once the modal is displayed.)
When I adjust the quantity in the modal, close the modal, and adjust the quantity on the main page, the quantity increments/decrements double (or 3 times if I was to call the function 3 times.)
Is there a way to "reset" each of these event listeners/functions, to only adjust for their respective elements?
I've looked into "removeEventListener" but haven't had any joy in implementing this within my code.
Example of my work so far here (you can see what I mean if you click the buttons.)
https://codepen.io/777333/pen/zYoKYRN
const quantitySelector = () => {
const qtyGroups = document.querySelectorAll('.qty-group');
if(qtyGroups) {
qtyGroups.forEach((qtyGroup) => {
const qtyDecrease = qtyGroup.querySelector('[data-quantity-decrease]');
const qtyIncrease = qtyGroup.querySelector('[data-quantity-increase]');
const qtyInput = qtyGroup.querySelector('[data-quantity-input]');
const disableEnableDecrease = () => {
if(qtyInput.value == 1) {
qtyDecrease.disabled = true;
} else {
qtyDecrease.disabled = false;
}
};
qtyDecrease.addEventListener('click', (event) => {
event.preventDefault();
if(qtyInput.value > 1) {
qtyInput.value--;
}
disableEnableDecrease();
});
qtyIncrease.addEventListener('click', (event) => {
event.preventDefault();
qtyInput.value++;
disableEnableDecrease();
});
qtyInput.addEventListener('keyup', () => {
disableEnableDecrease();
});
});
}
};
quantitySelector(); // called within main page
quantitySelector(); // called within modal
The issue at hand is that each time you're calling the function, a new event handler is added on top of the previous ones. The best way to avoid this is through Event Delegation where you add a global event handler only once.
// A global event handler
document.addEventListener(
"click",
function (event) {
// Find the qty-group if clicked on it
const qtyGroup = event.target.closest(".qty-group");
// Stop if the click was elsewhere
if (qtyGroup) {
// Get your elements
const qtyDecrease = qtyGroup.querySelector("[data-quantity-decrease]");
const qtyIncrease = qtyGroup.querySelector("[data-quantity-increase]");
const qtyInput = qtyGroup.querySelector("[data-quantity-input]");
const disableEnableDecrease = () => {
if (qtyInput.value == 1) {
qtyDecrease.disabled = true;
} else {
qtyDecrease.disabled = false;
}
};
// Match your elements against what was clicked on.
if (event.target == qtyDecrease) {
event.preventDefault();
if (qtyInput.value > 1) {
qtyInput.value--;
}
disableEnableDecrease();
}
if (event.target == qtyIncrease) {
event.preventDefault();
qtyInput.value++;
disableEnableDecrease();
}
}
},
false
);
Instead of listening to individual elements, you can capture all the clicks on the document, and then finding those that click on elements of interest. You can make a second event handler for the keyup event.
You can save the value of qtyInput on mousedown event and then in the increment you add or subtract one from the saved value instead of the current value of the input.
const quantitySelector = () => {
const qtyGroups = document.querySelectorAll('.qty-group');
if(qtyGroups) {
qtyGroups.forEach((qtyGroup) => {
const qtyDecrease = qtyGroup.querySelector('[data-quantity-decrease]');
const qtyIncrease = qtyGroup.querySelector('[data-quantity-increase]');
const qtyInput = qtyGroup.querySelector('[data-quantity-input]');
const disableEnableDecrease = () => {
if(qtyInput.value == 1) {
qtyDecrease.disabled = true;
} else {
qtyDecrease.disabled = false;
}
};
let savedValue = null;
const saveState = (evebt) => savedValue = Number(qtyInput.value);
qtyDecrease.addEventListener('mousedown', saveState)
qtyIncrease.addEventListener('mousedown', saveState)
qtyDecrease.addEventListener('click', (event) => {
event.preventDefault();
event.stopPropagation();
if(qtyInput.value > 1) {
qtyInput.value = savedValue - 1;
}
disableEnableDecrease();
});
qtyIncrease.addEventListener('click', (event) => {
event.preventDefault();
event.stopPropagation();
qtyInput.value = savedValue + 1;
disableEnableDecrease();
});
qtyInput.addEventListener('keyup', () => {
disableEnableDecrease();
event.stopPropagation();
});
});
}
};
quantitySelector();
quantitySelector();
There is a method called removeEventListener (MDN) but I suggest you to reshape your code such that you do not add event listener if they are already present.
Put all of your addEventListener just when you create your elements, or in a "document ready" callback if they are instantiated by HTML code. Then, when you open your modal, just update your values.
UPDATING YOUR CODE
// hide/show modal function
function toggleModal() {
let modal = document.getElementById('modal');
modal.style.display = modal.style.display == 'none' ? 'block' : 'none';
}
// your document ready function
function onReady() {
const qtyGroups = document.querySelectorAll('.qty-group');
if(qtyGroups) {
qtyGroups.forEach((qtyGroup) => {
const qtyDecrease = qtyGroup.querySelector('[data-quantity-decrease]');
const qtyIncrease = qtyGroup.querySelector('[data-quantity-increase]');
const qtyInput = qtyGroup.querySelector('[data-quantity-input]');
const disableEnableDecrease = () => {
if(qtyInput.value == 1) {
qtyDecrease.disabled = true;
} else {
qtyDecrease.disabled = false;
}
};
qtyDecrease.addEventListener('click', (event) => {
event.preventDefault();
if(qtyInput.value > 1) {
qtyInput.value--;
}
disableEnableDecrease();
});
qtyIncrease.addEventListener('click', (event) => {
event.preventDefault();
qtyInput.value++;
disableEnableDecrease();
});
qtyInput.addEventListener('keyup', () => {
disableEnableDecrease();
});
});
}
// attach hide/show modal handler
const toggle = document.getElementById('modal_toggle');
toggle.addEventListener('click', toggleModal);
}
onReady();
<div class="qty-group">
<button data-quantity-decrease disabled>-</button>
<input data-quantity-input value="1">
<button data-quantity-increase>+</button>
</div>
<div class="qty-group" id="modal" style="display: none;">
<button data-quantity-decrease disabled>-</button>
<input data-quantity-input value="1">
<button data-quantity-increase>+</button>
</div>
<button id="modal_toggle">Toggle Modal</button>
REFACTORING
It is better in such cases to reason as Components. Components ensure code encapsulation, maintainability, reusage, single responsability and many other usefull principles:
// hide/show modal function
function toggleModal() {
// get the modal
let modal = document.getElementById('modal');
// hide the modal
modal.style.display = modal.style.display == 'none' ? 'block' : 'none';
// reset the input of the modal
modalInputReference.reset();
}
function createQuantityInput(target, initialQuantity=1, min=1, max=10, step=1) {
let quantity = 0;
// assign and check if should be disable, also bind to input value
let assign = (q) => {
quantity = Math.max(Math.min(q, max), min);
decrease.disabled = quantity <= min;
increase.disabled = quantity >= max;
input.value = quantity;
};
// CREATION
// This part is not mandatory, you can also get the elements from
// the target (document.querySelector('button.decrease') or similar)
// and then attach the listener.
// Creation is better: ensure encapsulation and single responsability
// create decrease button
let decrease = document.createElement('button');
decrease.addEventListener('click', () => { assign(quantity - step); });
decrease.innerText = '-';
// create increase button
let increase = document.createElement('button');
increase.addEventListener('click', () => { assign(quantity + step); });
increase.innerText = '+'
// create input field
let input = document.createElement('input');
input.value = quantity
input.addEventListener('change', () => { assign(parseFloat(input.value)); });
// resetting the quantity
assign(initialQuantity);
// appending the new component to its parent
target.appendChild(decrease);
target.appendChild(input);
target.appendChild(increase);
// return a reference to manipulate this component
return {
get quantity() { return quantity; },
set quantity(q) { assign(q); },
assign,
reset: () => assign(initialQuantity)
};
}
// this will be your modal reference
let modalInputReference;
function onReady() {
// inject all qty-group with a "quantityInput" component
document.querySelectorAll('.qty-group').forEach(elem => {
let input = createQuantityInput(elem);
if (elem.id == 'modal') {
// if it is the modal I save it for later use
// this is just an hack for now,
// a full code should split this part into a "modal" component maybe
modalInputReference = input;
}
});
// emualte the modal
let toggle = document.getElementById('modal_toggle')
toggle.addEventListener('click', toggleModal)
}
// this function should be wrapped by a
// $(document).ready(onReady) or any other
// function that ensure that all the DOM is successfully loaded
// and the code is not executed before the browser has generated
// all the elements present in the HTML
onReady();
<div class="qty-group"></div>
<div class="qty-group" id="modal" style="display: none;"></div>
<button id="modal_toggle">Toggle Modal</button>
It is shorter (without comments) and also more maintenable. Don't trust who says it is overengineered, it is just kind of time to learn to reason this way, then is much easier and faster. It is just a time investment to waste less time in the future. Try figure out why React or Angular(JS) have climbed the charts of the best frameworks so fast.

Apply multi-event do same function on same element [duplicate]

So my dilemma is that I don't want to write the same code twice. Once for the click event and another for the touchstart event.
Here is the original code:
document.getElementById('first').addEventListener('touchstart', function(event) {
do_something();
});
document.getElementById('first').addEventListener('click', function(event) {
do_something();
});
How can I compact this? There HAS to be a simpler way!
I thought some might find this approach useful; it could be applied to any similarly repetitive code:
ES6
['click','ontouchstart'].forEach( evt =>
element.addEventListener(evt, dosomething, false)
);
ES5
['click','ontouchstart'].forEach( function(evt) {
element.addEventListener(evt, dosomething, false);
});
You can just define a function and pass it. Anonymous functions are not special in any way, all functions can be passed around as values.
var elem = document.getElementById('first');
elem.addEventListener('touchstart', handler, false);
elem.addEventListener('click', handler, false);
function handler(event) {
do_something();
}
Maybe you can use a helper function like this:
// events and args should be of type Array
function addMultipleListeners(element,events,handler,useCapture,args){
if (!(events instanceof Array)){
throw 'addMultipleListeners: '+
'please supply an array of eventstrings '+
'(like ["click","mouseover"])';
}
//create a wrapper to be able to use additional arguments
var handlerFn = function(e){
handler.apply(this, args && args instanceof Array ? args : []);
}
for (var i=0;i<events.length;i+=1){
element.addEventListener(events[i],handlerFn,useCapture);
}
}
function handler(e) {
// do things
};
// usage
addMultipleListeners(
document.getElementById('first'),
['touchstart','click'],
handler,
false);
[Edit nov. 2020] This answer is pretty old. The way I solve this nowadays is by using an actions object where handlers are specified per event type, a data-attribute for an element to indicate which action should be executed on it and one generic document wide handler method (so event delegation).
const firstElemHandler = (elem, evt) =>
elem.textContent = `You ${evt.type === "click" ? "clicked" : "touched"}!`;
const actions = {
click: {
firstElemHandler,
},
touchstart: {
firstElemHandler,
},
mouseover: {
firstElemHandler: elem => elem.textContent = "Now ... click me!",
outerHandling: elem => {
console.clear();
console.log(`Hi from outerHandling, handle time ${
new Date().toLocaleTimeString()}`);
},
}
};
Object.keys(actions).forEach(key => document.addEventListener(key, handle));
function handle(evt) {
const origin = evt.target.closest("[data-action]");
return origin &&
actions[evt.type] &&
actions[evt.type][origin.dataset.action] &&
actions[evt.type][origin.dataset.action](origin, evt) ||
true;
}
[data-action]:hover {
cursor: pointer;
}
<div data-action="outerHandling">
<div id="first" data-action="firstElemHandler">
<b>Hover, click or tap</b>
</div>
this is handled too (on mouse over)
</div>
For large numbers of events this might help:
var element = document.getElementById("myId");
var myEvents = "click touchstart touchend".split(" ");
var handler = function (e) {
do something
};
for (var i=0, len = myEvents.length; i < len; i++) {
element.addEventListener(myEvents[i], handler, false);
}
Update 06/2017:
Now that new language features are more widely available you could simplify adding a limited list of events that share one listener.
const element = document.querySelector("#myId");
function handleEvent(e) {
// do something
}
// I prefer string.split because it makes editing the event list slightly easier
"click touchstart touchend touchmove".split(" ")
.map(name => element.addEventListener(name, handleEvent, false));
If you want to handle lots of events and have different requirements per listener you can also pass an object which most people tend to forget.
const el = document.querySelector("#myId");
const eventHandler = {
// called for each event on this element
handleEvent(evt) {
switch (evt.type) {
case "click":
case "touchstart":
// click and touchstart share click handler
this.handleClick(e);
break;
case "touchend":
this.handleTouchend(e);
break;
default:
this.handleDefault(e);
}
},
handleClick(e) {
// do something
},
handleTouchend(e) {
// do something different
},
handleDefault(e) {
console.log("unhandled event: %s", e.type);
}
}
el.addEventListener(eventHandler);
Update 05/2019:
const el = document.querySelector("#myId");
const eventHandler = {
handlers: {
click(e) {
// do something
},
touchend(e) {
// do something different
},
default(e) {
console.log("unhandled event: %s", e.type);
}
},
// called for each event on this element
handleEvent(evt) {
switch (evt.type) {
case "click":
case "touchstart":
// click and touchstart share click handler
this.handlers.click(e);
break;
case "touchend":
this.handlers.touchend(e);
break;
default:
this.handlers.default(e);
}
}
}
Object.keys(eventHandler.handlers)
.map(eventName => el.addEventListener(eventName, eventHandler))
Unless your do_something function actually does something with any given arguments, you can just pass it as the event handler.
var first = document.getElementById('first');
first.addEventListener('touchstart', do_something, false);
first.addEventListener('click', do_something, false);
Simplest solution for me was passing the code into a separate function and then calling that function in an event listener, works like a charm.
function somefunction() { ..code goes here ..}
variable.addEventListener('keyup', function() {
somefunction(); // calling function on keyup event
})
variable.addEventListener('keydown', function() {
somefunction(); //calling function on keydown event
})
I have a small solution that attaches to the prototype
EventTarget.prototype.addEventListeners = function(type, listener, options,extra) {
let arr = type;
if(typeof type == 'string'){
let sp = type.split(/[\s,;]+/);
arr = sp;
}
for(let a of arr){
this.addEventListener(a,listener,options,extra);
}
};
Allows you to give it a string or Array. The string can be separated with a space(' '), a comma(',') OR a Semicolon(';')
I just made this function (intentionally minified):
((i,e,f)=>e.forEach(o=>i.addEventListener(o,f)))(element, events, handler)
Usage:
((i,e,f)=>e.forEach(o=>i.addEventListener(o,f)))(element, ['click', 'touchstart'], (event) => {
// function body
});
The difference compared to other approaches is that the handling function is defined only once and then passed to every addEventListener.
EDIT:
Adding a non-minified version to make it more comprehensible. The minified version was meant just to be copy-pasted and used.
((element, event_names, handler) => {
event_names.forEach( (event_name) => {
element.addEventListener(event_name, handler)
})
})(element, ['click', 'touchstart'], (event) => {
// function body
});
I'm new at JavaScript coding, so forgive me if I'm wrong.
I think you can create an object and the event handlers like this:
const myEvents = {
click: clickOnce,
dblclick: clickTwice,
};
function clickOnce() {
console.log("Once");
}
function clickTwice() {
console.log("Twice");
}
Object.keys(myEvents).forEach((key) => {
const myButton = document.querySelector(".myButton")
myButton.addEventListener(key, myEvents[key]);
});
<h1 class="myButton">Button</h1>
And then click on the element.
document.getElementById('first').addEventListener('touchstart',myFunction);
document.getElementById('first').addEventListener('click',myFunction);
function myFunction(e){
e.preventDefault();e.stopPropagation()
do_something();
}
You should be using e.stopPropagation() because if not, your function will fired twice on mobile
This is my solution in which I deal with multiple events in my workflow.
let h2 = document.querySelector("h2");
function addMultipleEvents(eventsArray, targetElem, handler) {
eventsArray.map(function(event) {
targetElem.addEventListener(event, handler, false);
}
);
}
let counter = 0;
function countP() {
counter++;
h2.innerHTML = counter;
}
// magic starts over here...
addMultipleEvents(['click', 'mouseleave', 'mouseenter'], h2, countP);
<h1>MULTI EVENTS DEMO - If you click, move away or enter the mouse on the number, it counts...</h1>
<h2 style="text-align:center; font: bold 3em comic; cursor: pointer">0</h2>
What about something like this:
['focusout','keydown'].forEach( function(evt) {
self.slave.addEventListener(evt, function(event) {
// Here `this` is for the slave, i.e. `self.slave`
if ((event.type === 'keydown' && event.which === 27) || event.type === 'focusout') {
this.style.display = 'none';
this.parentNode.querySelector('.master').style.display = '';
this.parentNode.querySelector('.master').value = this.value;
console.log('out');
}
}, false);
});
// The above is replacement of:
/* self.slave.addEventListener("focusout", function(event) { })
self.slave.addEventListener("keydown", function(event) {
if (event.which === 27) { // Esc
}
})
*/
You can simply do it iterating an Object. This can work with a single or multiple elements. This is an example:
const ELEMENTS = {'click': element1, ...};
for (const [key, value] of Object.entries(ELEMENTS)) {
value.addEventListener(key, () => {
do_something();
});
}
When key is the type of event and value is the element when you are adding the event, so you can edit ELEMENTS adding your elements and the type of event.
Semi-related, but this is for initializing one unique event listener specific per element.
You can use the slider to show the values in realtime, or check the console.
On the <input> element I have a attr tag called data-whatever, so you can customize that data if you want to.
sliders = document.querySelectorAll("input");
sliders.forEach(item=> {
item.addEventListener('input', (e) => {
console.log(`${item.getAttribute("data-whatever")} is this value: ${e.target.value}`);
item.nextElementSibling.textContent = e.target.value;
});
})
.wrapper {
display: flex;
}
span {
padding-right: 30px;
margin-left: 5px;
}
* {
font-size: 12px
}
<div class="wrapper">
<input type="range" min="1" data-whatever="size" max="800" value="50" id="sliderSize">
<em>50</em>
<span>Size</span>
<br>
<input type="range" min="1" data-whatever="OriginY" max="800" value="50" id="sliderOriginY">
<em>50</em>
<span>OriginY</span>
<br>
<input type="range" min="1" data-whatever="OriginX" max="800" value="50" id="sliderOriginX">
<em>50</em>
<span>OriginX</span>
</div>
//catch volume update
var volEvents = "change,input";
var volEventsArr = volEvents.split(",");
for(var i = 0;i<volknob.length;i++) {
for(var k=0;k<volEventsArr.length;k++) {
volknob[i].addEventListener(volEventsArr[k], function() {
var cfa = document.getElementsByClassName('watch_televised');
for (var j = 0; j<cfa.length; j++) {
cfa[j].volume = this.value / 100;
}
});
}
}
'onclick' in the html works for both touch and click event. Here's the example.
This mini javascript libary (1.3 KB) can do all these things
https://github.com/Norair1997/norjs/
nor.event(["#first"], ["touchstart", "click"], [doSomething, doSomething]);

adding multiple event listeners to one element

So my dilemma is that I don't want to write the same code twice. Once for the click event and another for the touchstart event.
Here is the original code:
document.getElementById('first').addEventListener('touchstart', function(event) {
do_something();
});
document.getElementById('first').addEventListener('click', function(event) {
do_something();
});
How can I compact this? There HAS to be a simpler way!
I thought some might find this approach useful; it could be applied to any similarly repetitive code:
ES6
['click','ontouchstart'].forEach( evt =>
element.addEventListener(evt, dosomething, false)
);
ES5
['click','ontouchstart'].forEach( function(evt) {
element.addEventListener(evt, dosomething, false);
});
You can just define a function and pass it. Anonymous functions are not special in any way, all functions can be passed around as values.
var elem = document.getElementById('first');
elem.addEventListener('touchstart', handler, false);
elem.addEventListener('click', handler, false);
function handler(event) {
do_something();
}
Maybe you can use a helper function like this:
// events and args should be of type Array
function addMultipleListeners(element,events,handler,useCapture,args){
if (!(events instanceof Array)){
throw 'addMultipleListeners: '+
'please supply an array of eventstrings '+
'(like ["click","mouseover"])';
}
//create a wrapper to be able to use additional arguments
var handlerFn = function(e){
handler.apply(this, args && args instanceof Array ? args : []);
}
for (var i=0;i<events.length;i+=1){
element.addEventListener(events[i],handlerFn,useCapture);
}
}
function handler(e) {
// do things
};
// usage
addMultipleListeners(
document.getElementById('first'),
['touchstart','click'],
handler,
false);
[Edit nov. 2020] This answer is pretty old. The way I solve this nowadays is by using an actions object where handlers are specified per event type, a data-attribute for an element to indicate which action should be executed on it and one generic document wide handler method (so event delegation).
const firstElemHandler = (elem, evt) =>
elem.textContent = `You ${evt.type === "click" ? "clicked" : "touched"}!`;
const actions = {
click: {
firstElemHandler,
},
touchstart: {
firstElemHandler,
},
mouseover: {
firstElemHandler: elem => elem.textContent = "Now ... click me!",
outerHandling: elem => {
console.clear();
console.log(`Hi from outerHandling, handle time ${
new Date().toLocaleTimeString()}`);
},
}
};
Object.keys(actions).forEach(key => document.addEventListener(key, handle));
function handle(evt) {
const origin = evt.target.closest("[data-action]");
return origin &&
actions[evt.type] &&
actions[evt.type][origin.dataset.action] &&
actions[evt.type][origin.dataset.action](origin, evt) ||
true;
}
[data-action]:hover {
cursor: pointer;
}
<div data-action="outerHandling">
<div id="first" data-action="firstElemHandler">
<b>Hover, click or tap</b>
</div>
this is handled too (on mouse over)
</div>
For large numbers of events this might help:
var element = document.getElementById("myId");
var myEvents = "click touchstart touchend".split(" ");
var handler = function (e) {
do something
};
for (var i=0, len = myEvents.length; i < len; i++) {
element.addEventListener(myEvents[i], handler, false);
}
Update 06/2017:
Now that new language features are more widely available you could simplify adding a limited list of events that share one listener.
const element = document.querySelector("#myId");
function handleEvent(e) {
// do something
}
// I prefer string.split because it makes editing the event list slightly easier
"click touchstart touchend touchmove".split(" ")
.map(name => element.addEventListener(name, handleEvent, false));
If you want to handle lots of events and have different requirements per listener you can also pass an object which most people tend to forget.
const el = document.querySelector("#myId");
const eventHandler = {
// called for each event on this element
handleEvent(evt) {
switch (evt.type) {
case "click":
case "touchstart":
// click and touchstart share click handler
this.handleClick(e);
break;
case "touchend":
this.handleTouchend(e);
break;
default:
this.handleDefault(e);
}
},
handleClick(e) {
// do something
},
handleTouchend(e) {
// do something different
},
handleDefault(e) {
console.log("unhandled event: %s", e.type);
}
}
el.addEventListener(eventHandler);
Update 05/2019:
const el = document.querySelector("#myId");
const eventHandler = {
handlers: {
click(e) {
// do something
},
touchend(e) {
// do something different
},
default(e) {
console.log("unhandled event: %s", e.type);
}
},
// called for each event on this element
handleEvent(evt) {
switch (evt.type) {
case "click":
case "touchstart":
// click and touchstart share click handler
this.handlers.click(e);
break;
case "touchend":
this.handlers.touchend(e);
break;
default:
this.handlers.default(e);
}
}
}
Object.keys(eventHandler.handlers)
.map(eventName => el.addEventListener(eventName, eventHandler))
Unless your do_something function actually does something with any given arguments, you can just pass it as the event handler.
var first = document.getElementById('first');
first.addEventListener('touchstart', do_something, false);
first.addEventListener('click', do_something, false);
Simplest solution for me was passing the code into a separate function and then calling that function in an event listener, works like a charm.
function somefunction() { ..code goes here ..}
variable.addEventListener('keyup', function() {
somefunction(); // calling function on keyup event
})
variable.addEventListener('keydown', function() {
somefunction(); //calling function on keydown event
})
I have a small solution that attaches to the prototype
EventTarget.prototype.addEventListeners = function(type, listener, options,extra) {
let arr = type;
if(typeof type == 'string'){
let sp = type.split(/[\s,;]+/);
arr = sp;
}
for(let a of arr){
this.addEventListener(a,listener,options,extra);
}
};
Allows you to give it a string or Array. The string can be separated with a space(' '), a comma(',') OR a Semicolon(';')
I just made this function (intentionally minified):
((i,e,f)=>e.forEach(o=>i.addEventListener(o,f)))(element, events, handler)
Usage:
((i,e,f)=>e.forEach(o=>i.addEventListener(o,f)))(element, ['click', 'touchstart'], (event) => {
// function body
});
The difference compared to other approaches is that the handling function is defined only once and then passed to every addEventListener.
EDIT:
Adding a non-minified version to make it more comprehensible. The minified version was meant just to be copy-pasted and used.
((element, event_names, handler) => {
event_names.forEach( (event_name) => {
element.addEventListener(event_name, handler)
})
})(element, ['click', 'touchstart'], (event) => {
// function body
});
I'm new at JavaScript coding, so forgive me if I'm wrong.
I think you can create an object and the event handlers like this:
const myEvents = {
click: clickOnce,
dblclick: clickTwice,
};
function clickOnce() {
console.log("Once");
}
function clickTwice() {
console.log("Twice");
}
Object.keys(myEvents).forEach((key) => {
const myButton = document.querySelector(".myButton")
myButton.addEventListener(key, myEvents[key]);
});
<h1 class="myButton">Button</h1>
And then click on the element.
document.getElementById('first').addEventListener('touchstart',myFunction);
document.getElementById('first').addEventListener('click',myFunction);
function myFunction(e){
e.preventDefault();e.stopPropagation()
do_something();
}
You should be using e.stopPropagation() because if not, your function will fired twice on mobile
This is my solution in which I deal with multiple events in my workflow.
let h2 = document.querySelector("h2");
function addMultipleEvents(eventsArray, targetElem, handler) {
eventsArray.map(function(event) {
targetElem.addEventListener(event, handler, false);
}
);
}
let counter = 0;
function countP() {
counter++;
h2.innerHTML = counter;
}
// magic starts over here...
addMultipleEvents(['click', 'mouseleave', 'mouseenter'], h2, countP);
<h1>MULTI EVENTS DEMO - If you click, move away or enter the mouse on the number, it counts...</h1>
<h2 style="text-align:center; font: bold 3em comic; cursor: pointer">0</h2>
What about something like this:
['focusout','keydown'].forEach( function(evt) {
self.slave.addEventListener(evt, function(event) {
// Here `this` is for the slave, i.e. `self.slave`
if ((event.type === 'keydown' && event.which === 27) || event.type === 'focusout') {
this.style.display = 'none';
this.parentNode.querySelector('.master').style.display = '';
this.parentNode.querySelector('.master').value = this.value;
console.log('out');
}
}, false);
});
// The above is replacement of:
/* self.slave.addEventListener("focusout", function(event) { })
self.slave.addEventListener("keydown", function(event) {
if (event.which === 27) { // Esc
}
})
*/
You can simply do it iterating an Object. This can work with a single or multiple elements. This is an example:
const ELEMENTS = {'click': element1, ...};
for (const [key, value] of Object.entries(ELEMENTS)) {
value.addEventListener(key, () => {
do_something();
});
}
When key is the type of event and value is the element when you are adding the event, so you can edit ELEMENTS adding your elements and the type of event.
Semi-related, but this is for initializing one unique event listener specific per element.
You can use the slider to show the values in realtime, or check the console.
On the <input> element I have a attr tag called data-whatever, so you can customize that data if you want to.
sliders = document.querySelectorAll("input");
sliders.forEach(item=> {
item.addEventListener('input', (e) => {
console.log(`${item.getAttribute("data-whatever")} is this value: ${e.target.value}`);
item.nextElementSibling.textContent = e.target.value;
});
})
.wrapper {
display: flex;
}
span {
padding-right: 30px;
margin-left: 5px;
}
* {
font-size: 12px
}
<div class="wrapper">
<input type="range" min="1" data-whatever="size" max="800" value="50" id="sliderSize">
<em>50</em>
<span>Size</span>
<br>
<input type="range" min="1" data-whatever="OriginY" max="800" value="50" id="sliderOriginY">
<em>50</em>
<span>OriginY</span>
<br>
<input type="range" min="1" data-whatever="OriginX" max="800" value="50" id="sliderOriginX">
<em>50</em>
<span>OriginX</span>
</div>
//catch volume update
var volEvents = "change,input";
var volEventsArr = volEvents.split(",");
for(var i = 0;i<volknob.length;i++) {
for(var k=0;k<volEventsArr.length;k++) {
volknob[i].addEventListener(volEventsArr[k], function() {
var cfa = document.getElementsByClassName('watch_televised');
for (var j = 0; j<cfa.length; j++) {
cfa[j].volume = this.value / 100;
}
});
}
}
'onclick' in the html works for both touch and click event. Here's the example.
This mini javascript libary (1.3 KB) can do all these things
https://github.com/Norair1997/norjs/
nor.event(["#first"], ["touchstart", "click"], [doSomething, doSomething]);

Event trigger on a class change

I'd like my event to be triggered when a div tag containing a trigger class is changed.
I have no idea how to make it listen to the class' adding event.
<div id="test">test</div>
<script type="text/javascript">
document.getElementById.setAttribute("class", "trigger");
function workOnClassAdd() {
alert("I'm triggered");
}
</script>
The future is here, and you can use the MutationObserver interface to watch for a specific class change.
let targetNode = document.getElementById('test')
function workOnClassAdd() {
alert("I'm triggered when the class is added")
}
function workOnClassRemoval() {
alert("I'm triggered when the class is removed")
}
// watch for a specific class change
let classWatcher = new ClassWatcher(targetNode, 'trigger', workOnClassAdd, workOnClassRemoval)
// tests:
targetNode.classList.add('trigger') // triggers workOnClassAdd callback
targetNode.classList.add('trigger') // won't trigger (class is already exist)
targetNode.classList.add('another-class') // won't trigger (class is not watched)
targetNode.classList.remove('trigger') // triggers workOnClassRemoval callback
targetNode.classList.remove('trigger') // won't trigger (class was already removed)
targetNode.setAttribute('disabled', true) // won't trigger (the class is unchanged)
I wrapped MutationObserver with a simple class:
class ClassWatcher {
constructor(targetNode, classToWatch, classAddedCallback, classRemovedCallback) {
this.targetNode = targetNode
this.classToWatch = classToWatch
this.classAddedCallback = classAddedCallback
this.classRemovedCallback = classRemovedCallback
this.observer = null
this.lastClassState = targetNode.classList.contains(this.classToWatch)
this.init()
}
init() {
this.observer = new MutationObserver(this.mutationCallback)
this.observe()
}
observe() {
this.observer.observe(this.targetNode, { attributes: true })
}
disconnect() {
this.observer.disconnect()
}
mutationCallback = mutationsList => {
for(let mutation of mutationsList) {
if (mutation.type === 'attributes' && mutation.attributeName === 'class') {
let currentClassState = mutation.target.classList.contains(this.classToWatch)
if(this.lastClassState !== currentClassState) {
this.lastClassState = currentClassState
if(currentClassState) {
this.classAddedCallback()
}
else {
this.classRemovedCallback()
}
}
}
}
}
}
Well there were mutation events, but they were deprecated and the future there will be Mutation Observers, but they will not be fully supported for a long time. So what can you do in the mean time?
You can use a timer to check the element.
function addClassNameListener(elemId, callback) {
var elem = document.getElementById(elemId);
var lastClassName = elem.className;
window.setInterval( function() {
var className = elem.className;
if (className !== lastClassName) {
callback();
lastClassName = className;
}
},10);
}
Running example: jsFiddle
Here's a simple, basic example on how to trigger a callback on Class attribute change
MutationObserver API
const attrObserver = new MutationObserver((mutations) => {
mutations.forEach(mu => {
if (mu.type !== "attributes" && mu.attributeName !== "class") return;
console.log("class was modified!");
});
});
const ELS_test = document.querySelectorAll(".test");
ELS_test.forEach(el => attrObserver.observe(el, {attributes: true}));
// Example of Buttons toggling several .test classNames
document.querySelectorAll(".btn").forEach(btn => {
btn.addEventListener("click", () => ELS_test.forEach(el => el.classList.toggle(btn.dataset.class)));
});
.blue {background: blue;}
.gold {color: gold;}
<div class="test">TEST DIV</div>
<button class="btn" data-class="blue">BACKGROUND</button>
<button class="btn" data-class="gold">COLOR</button>
Can use this onClassChange function to watch whenever classList of an element changes
function onClassChange(element, callback) {
const observer = new MutationObserver((mutations) => {
mutations.forEach((mutation) => {
if (
mutation.type === 'attributes' &&
mutation.attributeName === 'class'
) {
callback(mutation.target);
}
});
});
observer.observe(element, { attributes: true });
return observer.disconnect;
}
var itemToWatch = document.querySelector('#item-to-watch');
onClassChange(itemToWatch, (node) => {
node.classList.contains('active')
? alert('class added')
: alert('class removed');
node.textContent = 'Item to watch. classList: ' + node.className;
});
function addClass() {
itemToWatch.classList.add('active');
}
function removeClass() {
itemToWatch.classList.remove('active');
}
<div id="item-to-watch">Item to watch</div>
<button onclick="addClass();">Add Class</button>
<button onclick="removeClass();">Remove Class</button>
I needed a class update listener for a project, so I whipped this up. I didn’t end up using it, so it’s not fully tested, but should be fine on browsers supporting Element.classList DOMTokenList.
Bonus: allows “chaining” of the 4 supported methods, for example el.classList.remove(“inactive”).remove(“disabled”).add(“active”)
function ClassListListener( el ) {
const ecl = el.classList;
['add','remove','toggle','replace'].forEach(prop=>{
el.classList['_'+prop] = ecl[prop]
el.classList[prop] = function() {
const args = Array.from(arguments)
this['_'+prop].apply(this, args)
el.dispatchEvent(new CustomEvent(
'classlistupdate',
{ detail: { method: prop, args } }
))
return this
}
})
return el
}
Useage:
const el = document.body
ClassListListener(el).addEventListener('classlistupdate', e => {
const args = e.detail.args.join(', ')
console.log('el.classList.'+e.detail.method+'('+args+')')
}, false)
el.classList
.add('test')
.replace('test', 'tested')
The idea is to substitute class manipulation functions, such as 'add', 'remove'... with wrappers, that send class change messages before or after class list changed. It's very simple to use:
choose element(s) or query that selects elements, and pass it to the function.
add 'class-change' and/or 'class-add', 'class-remove'... handlers to either elements or their container ('document', for example).
after that, any class list change by either add, remove, replace or toggle methods will fire corresponding events.
Event sequence is:
A) 'class-change' request event is fired, that can be rejected by handler by preventDefault() if needed. If rejected, then class change will be cancelled.
B) class change function will be executed
B) 'class-add' or 'class-remove'... information event is fired.
function addClassChangeEventDispatcher( el )
{
// select or use multiple elements
if(typeof el === 'string') el = [...document.querySelectorAll( el )];
// process multiple elements
if(Array.isArray( el )) return el.map( addClassChangeEventDispatcher );
// process single element
// methods that are called by user to manipulate
let clMethods = ['add','remove','toggle','replace'];
// substitute each method of target element with wrapper that fires event after class change
clMethods.forEach( method =>
{
let f = el.classList[method];
el.classList[method] = function()
{
// prepare message info
let detail = method == 'toggle' ? { method, className: arguments[0] } :
method == 'replace' ? { method, className: arguments[0], newClassName: arguments[1] } :
{ method, className: arguments[0], classNames: [...arguments] };
// fire class change request, and if rejected, cancel class operation
if(!el.dispatchEvent( new CustomEvent( 'class-change', {bubbles: true, cancelable: true, detail} ))) return;
// call original method and then fire changed event
f.call( this, ...arguments );
el.dispatchEvent( new CustomEvent( 'class-' + method, {bubbles: true, detail} ));
};
});
return el;
}

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