Problem on Canvas x, y position (JS) when setting Zoom - javascript

I'm working on canvas drawing by mouse event.
I wanted to set body tag zoom size around 80% by using
document.body.style.zoom = '80%';
But when I used this code:
The positions of X, Y are wrong.
Here's the code.
function canvasX(clientX) {
var bound = canvas.getBoundingClientRect();
return (clientX - bound.left) * (canvas.width / bound.width);
}
function canvasY(clientY) {
var bound = canvas.getBoundingClientRect();
return (clientY - bound.top) * (canvas.height / bound.height);
}
tried to give layerX, layerY as a parameter but worked bad.
Positions are setted more left(-) and top(-).
It would be great if you help me out to apply zoom size on mouse position.

This is one way
const canvas = document.querySelector('#container canvas');
const ctx = canvas.getContext('2d');
let count = 0;
canvas.addEventListener('mousemove', (e) => {
const pos = getElementRelativeMousePosition(e, canvas);
ctx.fillStyle = hsl((count++ % 10) / 10, 1, 0.5);
ctx.fillRect(pos.x - 1, pos.y - 1, 3, 3);
});
[...document.querySelectorAll('button')].forEach((elem) => {
elem.addEventListener('click', (e) => {
document.body.style.zoom = `${elem.textContent}`;
});
});
function getElementRelativeMousePosition(e, elem) {
const rect = elem.getBoundingClientRect();
const css = getComputedStyle(document.body);
return {
x: e.clientX / css.zoom - rect.left,
y: e.clientY / css.zoom - rect.top,
};
}
function hsl(h, s, l) {
return `hsl(${h * 360 | 0},${s * 100 | 0}%,${l * 100 | 0}%)`;
}
canvas {
display: block;
}
#container {
margin: 20px;
border: 1px solid black;
display: inline-block;
}
<div>
<button type="button">50%</button>
<button type="button">75%</button>
<button type="button">100%</button>
<button type="button">125%</button>
<button type="button">150%</button>
</div>
<div id="container">
<canvas></canvas>
</div>
but note that zoom is a non-standard property and is not supported in all browsers. It is not supported in Firefox at all.

Related

Canvas: How to modify ImageData pixels that exist within a custom path?

I'm trying to create an experience where a user can move a custom cursor over an image and alter the pixels that live within that custom cursor.
In the mousemove event, I try to recreate this custom cursor path and use isPointInPath to determine if the custom cursor is "over" a given point in the main canvas's context.
The code does alter some pixels in the main canvas. However, the following unexpected behaviors are listed below:
moving the cursor alters the pixels of more than one area in the main canvas
the x and y coordinates of the main canvas (derived from imageData) are not correct
(See the image below)
Why is this happening? How could the code be changed such that the custom cursor (aka circle) only changes pixels corresponding to that part of the main canvas?
let image;
let imageData;
const cursorCanvas = document.createElement("canvas");
const cursorCanvasContext = cursorCanvas.getContext("2d");
cursorCanvas.width = 100;
cursorCanvas.height = 100;
drawCursor();
const imageCanvas = document.querySelector("canvas");
imageCanvas.width = window.innerWidth;
imageCanvas.height = window.innerHeight;
const imageCanvasContext = imageCanvas.getContext("2d");
document.querySelector("img").addEventListener("load", (event) => {
image = event.target;
image.crossOrigin = "Anonymous";
drawBackground();
imageData = imageCanvasContext.getImageData(
0,
0,
imageCanvas.width,
imageCanvas.height
);
});
window.addEventListener("mousemove", (event) => {
requestAnimationFrame(() => {
if (imageData) {
imageCanvasContext.beginPath();
imageCanvasContext.arc(
event.clientX,
event.clientY,
cursorCanvas.width / 2,
0,
2 * Math.PI
);
imageCanvasContext.closePath();
for (let i = 0; i < imageData.data.length; i += 4) {
const y = Math.floor(i / imageData.width);
const x = i - y * imageData.width;
if (imageCanvasContext.isPointInPath(x, y)) {
imageData.data[i] = 40;
imageData.data[i + 1] = 40;
imageData.data[i + 2] = 40;
}
}
imageCanvasContext.putImageData(imageData, 0, 0);
}
imageCanvasContext.drawImage(
cursorCanvas,
event.clientX - cursorCanvas.width / 2,
event.clientY - cursorCanvas.height / 2
);
});
});
function drawBackground() {
imageCanvasContext.clearRect(
0,
0,
imageCanvas.width,
imageCanvas.height
);
if (image) {
const ratio =
window.innerWidth > window.innerHeight ?
window.innerWidth / window.innerHeight :
window.innerHeight / window.innerWidth;
imageCanvasContext.drawImage(
image,
0,
0,
image.width,
image.height,
0,
0,
ratio * imageCanvas.width,
ratio * imageCanvas.height
);
}
}
function drawCursor() {
cursorCanvasContext.beginPath();
cursorCanvasContext.arc(
cursorCanvas.width / 2,
cursorCanvas.width / 2,
cursorCanvas.width / 2,
0,
2 * Math.PI
);
cursorCanvasContext.stroke();
cursorCanvasContext.closePath();
}
html,
body {
width: 100vw;
height: 100vh;
overflow: hidden;
}
body {
font-family: sans-serif;
margin: 0;
}
img {
visibility: hidden;
position: absolute;
}
canvas {
cursor: none;
}
<img src="https://i.imgur.com/vzGhITt.jpeg" />
<canvas />
Ah, it seems that I have miscalculated the x and y coordinates of the imageData.
Incorrect:
const y = Math.floor(i / imageData.width);
const x = i - y * imageData.width;
Correct:
const x = (i / 4) % imageData.width;
const y = Math.floor(i / 4 / imageData.width);
let image;
let imageData;
const cursorCanvas = document.createElement("canvas");
const cursorCanvasContext = cursorCanvas.getContext("2d");
cursorCanvas.width = 100;
cursorCanvas.height = 100;
drawCursor();
const imageCanvas = document.querySelector("canvas");
imageCanvas.width = window.innerWidth;
imageCanvas.height = window.innerHeight;
const imageCanvasContext = imageCanvas.getContext("2d");
document.querySelector("img").addEventListener("load", (event) => {
image = event.target;
image.crossOrigin = "Anonymous";
drawBackground();
imageData = imageCanvasContext.getImageData(
0,
0,
imageCanvas.width,
imageCanvas.height
);
});
window.addEventListener("mousemove", (event) => {
if (imageData) {
imageCanvasContext.beginPath();
imageCanvasContext.arc(
event.clientX,
event.clientY,
cursorCanvas.width / 2,
0,
2 * Math.PI
);
imageCanvasContext.closePath();
for (let i = 0; i < imageData.data.length; i += 4) {
const x = (i / 4) % imageData.width;
const y = Math.floor(i / 4 / imageData.width);
if (imageCanvasContext.isPointInPath(x, y)) {
imageData.data[i] = 40;
imageData.data[i + 1] = 40;
imageData.data[i + 2] = 40;
}
}
imageCanvasContext.putImageData(imageData, 0, 0);
}
imageCanvasContext.drawImage(
cursorCanvas,
event.clientX - cursorCanvas.width / 2,
event.clientY - cursorCanvas.height / 2
);
});
function drawBackground() {
imageCanvasContext.clearRect(
0,
0,
imageCanvas.width,
imageCanvas.height
);
if (image) {
const ratio =
window.innerWidth > window.innerHeight ?
window.innerWidth / window.innerHeight :
window.innerHeight / window.innerWidth;
imageCanvasContext.drawImage(
image,
0,
0,
image.width,
image.height,
0,
0,
ratio * imageCanvas.width,
ratio * imageCanvas.height
);
}
}
function drawCursor() {
cursorCanvasContext.beginPath();
cursorCanvasContext.arc(
cursorCanvas.width / 2,
cursorCanvas.width / 2,
cursorCanvas.width / 2,
0,
2 * Math.PI
);
cursorCanvasContext.stroke();
cursorCanvasContext.closePath();
}
html,
body {
width: 100vw;
height: 100vh;
overflow: hidden;
}
body {
font-family: sans-serif;
margin: 0;
}
img {
visibility: hidden;
position: absolute;
}
canvas {
cursor: none;
}
<img src="https://i.imgur.com/vzGhITt.jpeg" />
<canvas />

Zoom/scale at mouse position

I am struggling to figure out and determine how to zoom on my mouse position based on this example. (https://stackblitz.com/edit/js-fxnmkm?file=index.js)
let node,
scale = 1,
posX = 0,
posY = 0,
node = document.querySelector('.frame');
const render = () => {
window.requestAnimationFrame(() => {
let val = `translate3D(${posX}px, ${posY}px, 0px) scale(${scale})`
node.style.transform = val
})
}
window.addEventListener('wheel', (e) => {
e.preventDefault();
// Zooming happens here
if (e.ctrlKey) {
scale -= e.deltaY * 0.01;
} else {
posX -= e.deltaX * 2;
posY -= e.deltaY * 2;
}
render();
});
My desired effect is based on this example (https://codepen.io/techslides/pen/zowLd?editors=0010) when zooming in. Currently my example above only scales to the center of the "viewport" but I want it to be where my cursor currently is.
I have searched high and low for a solution that is not implemented via canvas. Any help would be appreciated!
Caveat The reason why I am using the wheel event is to mimic the interaction of Figma (the design tool) panning and zooming.
Use the canvas for zoomable content
Zooming and panning elements is very problematic. It can be done but the list of issues is very long. I would never implement such an interface.
Consider using the canvas, via 2D or WebGL to display such content to save your self many many problems.
The first part of the answer is implemented using the canvas. The same interface view is used in the second example that pans and zooms an element.
A simple 2D view.
As you are only panning and zooming then a very simple method can be used.
The example below implements an object called view. This holds the current scale and position (pan)
It provides two function for user interaction.
Panning the function view.pan(amount) will pan the view by distance in pixels held by amount.x, amount.y
Zooming the function view.scaleAt(at, amount) will scale (zoom in out) the view by amount (a number representing change in scale), at the position held by at.x, at.y in pixels.
In the example the view is applied to the canvas rendering context using view.apply() and a set of random boxes are rendered whenever the view changes.
The panning and zooming is via mouse events
Example using canvas 2D context
Use mouse button drag to pan, wheel to zoom
const ctx = canvas.getContext("2d");
canvas.width = 500;
canvas.height = 500;
const rand = (m = 255, M = m + (m = 0)) => (Math.random() * (M - m) + m) | 0;
const objects = [];
for (let i = 0; i < 100; i++) {
objects.push({x: rand(canvas.width), y: rand(canvas.height),w: rand(40),h: rand(40), col: `rgb(${rand()},${rand()},${rand()})`});
}
requestAnimationFrame(drawCanvas);
const view = (() => {
const matrix = [1, 0, 0, 1, 0, 0]; // current view transform
var m = matrix; // alias
var scale = 1; // current scale
var ctx; // reference to the 2D context
const pos = { x: 0, y: 0 }; // current position of origin
var dirty = true;
const API = {
set context(_ctx) { ctx = _ctx; dirty = true },
apply() {
if (dirty) { this.update() }
ctx.setTransform(m[0], m[1], m[2], m[3], m[4], m[5])
},
get scale() { return scale },
get position() { return pos },
isDirty() { return dirty },
update() {
dirty = false;
m[3] = m[0] = scale;
m[2] = m[1] = 0;
m[4] = pos.x;
m[5] = pos.y;
},
pan(amount) {
if (dirty) { this.update() }
pos.x += amount.x;
pos.y += amount.y;
dirty = true;
},
scaleAt(at, amount) { // at in screen coords
if (dirty) { this.update() }
scale *= amount;
pos.x = at.x - (at.x - pos.x) * amount;
pos.y = at.y - (at.y - pos.y) * amount;
dirty = true;
},
};
return API;
})();
view.context = ctx;
function drawCanvas() {
if (view.isDirty()) {
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, canvas.width, canvas.height);
view.apply(); // set the 2D context transform to the view
for (i = 0; i < objects.length; i++) {
var obj = objects[i];
ctx.fillStyle = obj.col;
ctx.fillRect(obj.x, obj.y, obj.h, obj.h);
}
}
requestAnimationFrame(drawCanvas);
}
canvas.addEventListener("mousemove", mouseEvent, {passive: true});
canvas.addEventListener("mousedown", mouseEvent, {passive: true});
canvas.addEventListener("mouseup", mouseEvent, {passive: true});
canvas.addEventListener("mouseout", mouseEvent, {passive: true});
canvas.addEventListener("wheel", mouseWheelEvent, {passive: false});
const mouse = {x: 0, y: 0, oldX: 0, oldY: 0, button: false};
function mouseEvent(event) {
if (event.type === "mousedown") { mouse.button = true }
if (event.type === "mouseup" || event.type === "mouseout") { mouse.button = false }
mouse.oldX = mouse.x;
mouse.oldY = mouse.y;
mouse.x = event.offsetX;
mouse.y = event.offsetY
if(mouse.button) { // pan
view.pan({x: mouse.x - mouse.oldX, y: mouse.y - mouse.oldY});
}
}
function mouseWheelEvent(event) {
var x = event.offsetX;
var y = event.offsetY;
if (event.deltaY < 0) { view.scaleAt({x, y}, 1.1) }
else { view.scaleAt({x, y}, 1 / 1.1) }
event.preventDefault();
}
body {
background: gainsboro;
margin: 0;
}
canvas {
background: white;
box-shadow: 1px 1px 1px rgba(0, 0, 0, .2);
}
<canvas id="canvas"></canvas>
Example using element.style.transform
This example uses the element style transform property to zoom and pan.
Note that I use a 2D matrix rather than the 3d matrix as that can introduce many problems not compatible with the simple zoom and pan used below.
Note that CSS transforms are not applied to the top left of the element in all cases. In the example below the origin is in the center of the element. Thus when zooming the zoom at point must be adjusted by subtracting half the elements size. The element size is not effected by the transform.
Note borders, padding, and margins will also change the location of the origin. To work with view.scaleAt(at, amount) at must be relative to the top left most pixel of the element
Note there are many more problems and caveats you need to consider when you zoom and pan elements, too many to fit in a single answer. That is why this answer starts with a canvas example as it is by far the safer method to managing zoom-able visual content.
Use mouse button drag to pan, wheel to zoom. If you lose your position (zoom too far in out or panned of the page restart the snippet)
const view = (() => {
const matrix = [1, 0, 0, 1, 0, 0]; // current view transform
var m = matrix; // alias
var scale = 1; // current scale
const pos = { x: 0, y: 0 }; // current position of origin
var dirty = true;
const API = {
applyTo(el) {
if (dirty) { this.update() }
el.style.transform = `matrix(${m[0]},${m[1]},${m[2]},${m[3]},${m[4]},${m[5]})`;
},
update() {
dirty = false;
m[3] = m[0] = scale;
m[2] = m[1] = 0;
m[4] = pos.x;
m[5] = pos.y;
},
pan(amount) {
if (dirty) { this.update() }
pos.x += amount.x;
pos.y += amount.y;
dirty = true;
},
scaleAt(at, amount) { // at in screen coords
if (dirty) { this.update() }
scale *= amount;
pos.x = at.x - (at.x - pos.x) * amount;
pos.y = at.y - (at.y - pos.y) * amount;
dirty = true;
},
};
return API;
})();
document.addEventListener("mousemove", mouseEvent, {passive: false});
document.addEventListener("mousedown", mouseEvent, {passive: false});
document.addEventListener("mouseup", mouseEvent, {passive: false});
document.addEventListener("mouseout", mouseEvent, {passive: false});
document.addEventListener("wheel", mouseWheelEvent, {passive: false});
const mouse = {x: 0, y: 0, oldX: 0, oldY: 0, button: false};
function mouseEvent(event) {
if (event.type === "mousedown") { mouse.button = true }
if (event.type === "mouseup" || event.type === "mouseout") { mouse.button = false }
mouse.oldX = mouse.x;
mouse.oldY = mouse.y;
mouse.x = event.pageX;
mouse.y = event.pageY;
if(mouse.button) { // pan
view.pan({x: mouse.x - mouse.oldX, y: mouse.y - mouse.oldY});
view.applyTo(zoomMe);
}
event.preventDefault();
}
function mouseWheelEvent(event) {
const x = event.pageX - (zoomMe.width / 2);
const y = event.pageY - (zoomMe.height / 2);
if (event.deltaY < 0) {
view.scaleAt({x, y}, 1.1);
view.applyTo(zoomMe);
} else {
view.scaleAt({x, y}, 1 / 1.1);
view.applyTo(zoomMe);
}
event.preventDefault();
}
body {
user-select: none;
-moz-user-select: none;
}
.zoomables {
pointer-events: none;
border: 1px solid black;
}
#zoomMe {
position: absolute;
top: 0px;
left: 0px;
}
<img id="zoomMe" class="zoomables" src="https://i.stack.imgur.com/C7qq2.png?s=328&g=1">
This zoom in the 2nd link is a bit extreme so I tried to add some constraints. You can uncomment them and play more. For now looks and works exactly the same IMHO.
const container = document.querySelector('.container');
const image = document.querySelector('.image');
const speed = 0.5;
let size = {
w: image.offsetWidth,
h: image.offsetHeight
};
let pos = { x: 0, y: 0 };
let target = { x: 0, y: 0 };
let pointer = { x: 0, y: 0 };
let scale = 1;
window.addEventListener('wheel', event => {
event.preventDefault();
pointer.x = event.pageX - container.offsetLeft;
pointer.y = event.pageY - container.offsetTop;
target.x = (pointer.x - pos.x) / scale;
target.y = (pointer.y - pos.y) / scale;
scale += -1 * Math.max(-1, Math.min(1, event.deltaY)) * speed * scale;
// Uncomment to constrain scale
// const max_scale = 4;
// const min_scale = 1;
// scale = Math.max(min_scale, Math.min(max_scale, scale));
pos.x = -target.x * scale + pointer.x;
pos.y = -target.y * scale + pointer.y;
// Uncomment for keeping the image within area (works with min scale = 1)
// if (pos.x > 0) pos.x = 0;
// if (pos.x + size.w * scale < size.w) pos.x = -size.w * (scale - 1);
// if (pos.y > 0) pos.y = 0;
// if (pos.y + size.h * scale < size.h) pos.y = -size.h * (scale - 1);
image.style.transform = `translate(${pos.x}px,${pos.y}px) scale(${scale},${scale})`;
}, { passive: false });
.container {
width: 400px;
height: 400px;
overflow: hidden;
outline: 1px solid gray;
}
.image {
width: 100%;
height: 100%;
transition: transform .3s;
transform-origin: 0 0;
}
img {
width: auto;
height: auto;
max-width: 100%;
}
<div class="container">
<div class="image">
<img src="https://picsum.photos/400/400" />
</div>
</div>
Here's my version, support pan and zoom (hold CTRL key).
let editor = document.getElementById("editor");
let editorCanvas = editor.querySelector(".canvas");
let scale = 1.0;
const minScale = 0.1;
const maxScale = 8;
const scaleStep = 0.003;
let ctrlDown = false;
let dragging = false;
let dragStartX = 0;
let dragStartY = 0;
let previousScrollLeft = 0;
let previousScrollTop = 0;
window.addEventListener("keydown", (e) => {
if (e.ctrlKey) {
ctrlDown = true;
editorCanvas.style.cursor = "move";
}
});
window.addEventListener("keyup", (e) => {
ctrlDown = false;
editorCanvas.style.cursor = "default";
});
editor.addEventListener("mousedown", (e) => {
dragging = true;
dragStartX = e.x - editor.offsetLeft;
dragStartY = e.y - editor.offsetTop;
previousScrollLeft = editor.scrollLeft;
previousScrollTop = editor.scrollTop;
});
editor.addEventListener("mouseup", (e) => {
dragging = false;
});
editor.addEventListener("mousemove", (e) => {
if (ctrlDown && dragging) {
requestAnimationFrame(() => {
let currentX = e.x - editor.offsetLeft;
let currentY = e.y - editor.offsetTop;
let scrollX = previousScrollLeft + (dragStartX - currentX)
let scrollY = previousScrollTop + (dragStartY - currentY);
editor.scroll(scrollX, scrollY);
});
}
});
editor.addEventListener("wheel", (e) => {
e.preventDefault();
requestAnimationFrame(() => {
if (e.ctrlKey) {
scale -= e.deltaY * scaleStep;
if (scale < minScale) {
scale = minScale;
}
if (scale > maxScale) {
scale = maxScale;
}
if (scale < 1) {
editorCanvas.style.transformOrigin = "50% 50% 0";
} else {
editorCanvas.style.transformOrigin = "0 0 0";
}
editorCanvas.style.transform = `matrix(${scale}, 0, 0, ${scale}, 0, 0)`;
let rect = editorCanvas.getBoundingClientRect();
let ew = rect.width;
let eh = rect.height;
let mx = e.x - editor.offsetLeft;
let my = e.y - editor.offsetTop;
editor.scroll((ew - editor.offsetWidth) * (mx / editor.clientWidth), (eh - editor.offsetHeight) * (my / editor.clientHeight));
} else {
editor.scrollTop += e.deltaY;
editor.scrollLeft += e.deltaX;
}
});
}, { passive: false });
body {
background-color: lightgray;
}
#editor {
position: relative;
width: 1024px;
height: 768px;
box-sizing: border-box;
border: 1px solid darkgray;
background-color: gray;
overflow: auto;
}
.canvas {
position: relative;
width: 100%;
height: 100%;
background-color: white;
}
.frame {
position: absolute;
box-sizing: border-box;
border: 1px solid darkslategrey;
transition: all 0.25s;
}
.frame.one {
top: 80px;
left: 400px;
width: 300px;
height: 250px;
background-color: pink;
}
.frame.two {
top: 350px;
left: 150px;
width: 200px;
height: 150px;
background-color: gold;
}
.frame.three {
top: 130px;
left: 70px;
width: 100px;
height: 150px;
background-color: cyan;
}
.frame.four {
top: 368px;
left: 496px;
width: 32px;
height: 32px;
background-color: lime;
}
.frame:hover {
cursor: pointer;
border: 3px solid darkslategrey;
}
.frame:active {
filter: invert();
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Zoom Editor</title>
</head>
<body>
<div id="editor">
<div class="canvas">
<div class="frame one"></div>
<div class="frame two"></div>
<div class="frame three"></div>
<div class="frame four"></div>
</div>
</div>
</body>
</html>
I think you need to use an external jquery plugin to achieve this:
js file :
https://ariutta.github.io/svg-pan-zoom/dist/svg-pan-zoom.js
working demo :
https://ariutta.github.io/svg-pan-zoom/
for more clarification please visit:
https://github.com/ariutta/svg-pan-zoom

Javascript ImageData Drawing Is Scaling Incorrectly

The idea of the program is to have an image of a map and to overlay a black canvas on that map. Then the user will click on some part of the canvas and, similar to a spray paint tool, the pixels near the mouse will become transparent on the canvas. Thus, the map will be shown (like a fog of war type feature). When I click near the top left of the canvas the spray paint works sort of as intended but as I click further right and down the canvas the pixels that get turned transparent are way further right and down... Any idea what is wrong here? Here is the code:
// On document ready function.
$(document).ready(function() {
canvas = document.getElementById("myImageDisplayerCanvas");
drawingContext = canvas.getContext("2d");
drawingContext.fillStyle = "#000000";
drawingContext.fillRect(0, 0, 800, 554);
});
// Spray paint logic.
var _intervalId, // used to track the current interval ID
_center, // the current center to spray
density = 10,
radius = 10,
drawingCxt,
leftClickPressed,
drawingContext,
canvas;
function getRandomOffset() {
var randomAngle = Math.random() * 360;
var randomRadius = Math.random() * radius;
return {
x: Math.cos(randomAngle) * randomRadius,
y: Math.sin(randomAngle) * randomRadius
};
}
this.startDrawing = function(position) {
_center = position;
leftClickPressed = true;
// spray once every 10 milliseconds
_intervalId = setInterval(this.spray, 10);
};
this.moveDrawing = function(position) {
if (leftClickPressed) {
clearInterval(_intervalId);
_center = position;
// spray once every 10 milliseconds
_intervalId = setInterval(this.spray, 10);
}
}
this.finishDrawing = function(position) {
clearInterval(_intervalId);
leftClickPressed = false;
};
this.spray = function() {
var centerX = parseInt(_center.offsetX),
centerY =
parseInt(_center.offsetY),
i;
for (i = 0; i < density; i++) {
var offset = getRandomOffset();
var x = centerX + parseInt(offset.x) - 1,
y = centerY +
parseInt(offset.y) - 1;
var dy = y * 800 * 4;
var pos = dy + x * 4;
var imageData = drawingContext.getImageData(0, 0, 800, 554);
imageData.data[pos++] = 0;
imageData.data[pos++] = 0;
imageData.data[pos++] = 0;
imageData.data[pos++] = 0;
drawingContext.putImageData(imageData, 0, 0);
}
};
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<div id="myImageDisplayerDiv" style="position:relative; width:800px; height:554px">
<img src="~/images/RedLarch.jpg" style="width:800px; height:554px; top: 0; left: 0; position: absolute; z-index: 0" />
<canvas id="myImageDisplayerCanvas" onmousedown="startDrawing(event)" onmousemove="moveDrawing(event)" onmouseup="finishDrawing(event)" style="width:800px; height:554px; top: 0; left: 0; position: absolute; z-index: 1; opacity: 1; fill: black" />
</div>
Set canvas resolution.
The reason the spray is offset is because you have not set the canvas resolution. You set the resolution via the canvas element width and height properties
<canvas id="canvas" width="800" height="554"></canvas>
Setting the style width and height sets the canvas display size not the resolution. If you don't set the canvas resolution it defaults to 300 by 150.
There were many other problems with your code.
Getting the whole canvas image data just to set a single pixel is way overkill. Just create a single pixel imageData object and place that pixel where needed
Use requestAnimationFrame to sync with the display, never use setInterval or setTimeout as they are not synced to the display hardware and will cause you endless problems.
Create a single mouse event function to handle all the mouse events and just record the mouse state. Use the main loop called by requestAnimationFrame to handle the drawing, never draw from a mouse event.
You don't need to define functions with this.functionName = function(){} if the function is not part of an object.
Trig function use radians not degrees. 360 deg in radians is 2 * Math.PI
Below is a quick rewrite of you code using the above notes.
const ctx = canvas.getContext("2d");
requestAnimationFrame(mainLoop); // start main loop when code below has run
ctx.fillStyle = "#000000";
ctx.fillRect(0, 0, 800, 554);
// create a pixel buffer for one pixel
const imageData = ctx.getImageData(0, 0, 1, 1);
const pixel32 = new Uint32Array(imageData.data.buffer);
pixel32[0] = 0;
// Spray paint logic.
const density = 10;
const radius = 10;
// mouse handler
const mouse = {x : 0, y : 0, button : false};
function mouseEvents(e){
const bounds = canvas.getBoundingClientRect();
mouse.x = e.pageX - bounds.left - scrollX;
mouse.y = e.pageY - bounds.top - scrollY;
mouse.button = e.type === "mousedown" ? true : e.type === "mouseup" ? false : mouse.button;
}
["down","up","move"].forEach(name => document.addEventListener("mouse"+name,mouseEvents));
function getRandomOffset() {
const angle = Math.random() * Math.PI * 2;
const rad = Math.random() * radius;
return { x: Math.cos(angle) * rad, y: Math.sin(angle) * rad};
}
function spray(pos) {
var i;
for (i = 0; i < density; i++) {
const offset = getRandomOffset();
ctx.putImageData(imageData, pos.x + offset.x, pos.y + offset.y);
}
}
// main loop called 60 times a second
function mainLoop(){
if (mouse.button) { spray(mouse) }
requestAnimationFrame(mainLoop);
}
<canvas id="canvas" width="800" height="554"></canvas>

Trying to center an image in an HTML5 canvas after rotation [duplicate]

jQuery('#carregar').click(function() {
var canvas = document.getElementById('canvas');
var image = document.getElementById('image');
var element = canvas.getContext("2d");
element.clearRect(0, 0, canvas.width, canvas.height);
element.drawImage(image, 0, 0, 300, 300);
});
jsfiddle.net/braziel/nWyDE/
I have a problem to rotate an image 90 ° to the right or to the left.
I use an image on the canvas, the same screen will have several canvas equal to that of the example, but I left it as close as possible to the project.
I ask, how do I rotate the image 90 ° to the left or right when I click "Rotate Left" and "Rotate Right"?
I tried several codes on the internet but none worked.
You can use canvas’ context.translate & context.rotate to do rotate your image
Here’s a function to draw an image that is rotated by the specified degrees:
function drawRotated(degrees){
context.clearRect(0,0,canvas.width,canvas.height);
// save the unrotated context of the canvas so we can restore it later
// the alternative is to untranslate & unrotate after drawing
context.save();
// move to the center of the canvas
context.translate(canvas.width/2,canvas.height/2);
// rotate the canvas to the specified degrees
context.rotate(degrees*Math.PI/180);
// draw the image
// since the context is rotated, the image will be rotated also
context.drawImage(image,-image.width/2,-image.width/2);
// we’re done with the rotating so restore the unrotated context
context.restore();
}
Here is code and a Fiddle: http://jsfiddle.net/m1erickson/6ZsCz/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var angleInDegrees=0;
var image=document.createElement("img");
image.onload=function(){
ctx.drawImage(image,canvas.width/2-image.width/2,canvas.height/2-image.width/2);
}
image.src="houseicon.png";
$("#clockwise").click(function(){
angleInDegrees+=30;
drawRotated(angleInDegrees);
});
$("#counterclockwise").click(function(){
angleInDegrees-=30;
drawRotated(angleInDegrees);
});
function drawRotated(degrees){
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.save();
ctx.translate(canvas.width/2,canvas.height/2);
ctx.rotate(degrees*Math.PI/180);
ctx.drawImage(image,-image.width/2,-image.width/2);
ctx.restore();
}
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas><br>
<button id="clockwise">Rotate right</button>
<button id="counterclockwise">Rotate left</button>
</body>
</html>
Quickest 2D context image rotation method
A general purpose image rotation, position, and scale.
// no need to use save and restore between calls as it sets the transform rather
// than multiply it like ctx.rotate ctx.translate ctx.scale and ctx.transform
// Also combining the scale and origin into the one call makes it quicker
// x,y position of image center
// scale scale of image
// rotation in radians.
function drawImage(image, x, y, scale, rotation){
ctx.setTransform(scale, 0, 0, scale, x, y); // sets scale and origin
ctx.rotate(rotation);
ctx.drawImage(image, -image.width / 2, -image.height / 2);
}
If you wish to control the rotation point use the next function
// same as above but cx and cy are the location of the point of rotation
// in image pixel coordinates
function drawImageCenter(image, x, y, cx, cy, scale, rotation){
ctx.setTransform(scale, 0, 0, scale, x, y); // sets scale and origin
ctx.rotate(rotation);
ctx.drawImage(image, -cx, -cy);
}
To reset the 2D context transform
ctx.setTransform(1,0,0,1,0,0); // which is much quicker than save and restore
Thus to rotate image to the left (anti clockwise) 90 deg
drawImage(image, canvas.width / 2, canvas.height / 2, 1, - Math.PI / 2);
Thus to rotate image to the right (clockwise) 90 deg
drawImage(image, canvas.width / 2, canvas.height / 2, 1, Math.PI / 2);
Example draw 500 images translated rotated scaled
var image = new Image;
image.src = "https://i.stack.imgur.com/C7qq2.png?s=328&g=1";
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.style.position = "absolute";
canvas.style.top = "0px";
canvas.style.left = "0px";
document.body.appendChild(canvas);
var w,h;
function resize(){ w = canvas.width = innerWidth; h = canvas.height = innerHeight;}
resize();
window.addEventListener("resize",resize);
function rand(min,max){return Math.random() * (max ?(max-min) : min) + (max ? min : 0) }
function DO(count,callback){ while (count--) { callback(count) } }
const sprites = [];
DO(500,()=>{
sprites.push({
x : rand(w), y : rand(h),
xr : 0, yr : 0, // actual position of sprite
r : rand(Math.PI * 2),
scale : rand(0.1,0.25),
dx : rand(-2,2), dy : rand(-2,2),
dr : rand(-0.2,0.2),
});
});
function drawImage(image, spr){
ctx.setTransform(spr.scale, 0, 0, spr.scale, spr.xr, spr.yr); // sets scales and origin
ctx.rotate(spr.r);
ctx.drawImage(image, -image.width / 2, -image.height / 2);
}
function update(){
var ihM,iwM;
ctx.setTransform(1,0,0,1,0,0);
ctx.clearRect(0,0,w,h);
if(image.complete){
var iw = image.width;
var ih = image.height;
for(var i = 0; i < sprites.length; i ++){
var spr = sprites[i];
spr.x += spr.dx;
spr.y += spr.dy;
spr.r += spr.dr;
iwM = iw * spr.scale * 2 + w;
ihM = ih * spr.scale * 2 + h;
spr.xr = ((spr.x % iwM) + iwM) % iwM - iw * spr.scale;
spr.yr = ((spr.y % ihM) + ihM) % ihM - ih * spr.scale;
drawImage(image,spr);
}
}
requestAnimationFrame(update);
}
requestAnimationFrame(update);
The other solution works great for square images. Here is a solution that will work for an image of any dimension. The canvas will always fit the image rather than the other solution which may cause portions of the image to be cropped off.
var canvas;
var angleInDegrees=0;
var image=document.createElement("img");
image.onload=function(){
drawRotated(0);
}
image.src="http://greekgear.files.wordpress.com/2011/07/bob-barker.jpg";
$("#clockwise").click(function(){
angleInDegrees+=90 % 360;
drawRotated(angleInDegrees);
});
$("#counterclockwise").click(function(){
if(angleInDegrees == 0)
angleInDegrees = 270;
else
angleInDegrees-=90 % 360;
drawRotated(angleInDegrees);
});
function drawRotated(degrees){
if(canvas) document.body.removeChild(canvas);
canvas = document.createElement("canvas");
var ctx=canvas.getContext("2d");
canvas.style.width="20%";
if(degrees == 90 || degrees == 270) {
canvas.width = image.height;
canvas.height = image.width;
} else {
canvas.width = image.width;
canvas.height = image.height;
}
ctx.clearRect(0,0,canvas.width,canvas.height);
if(degrees == 90 || degrees == 270) {
ctx.translate(image.height/2,image.width/2);
} else {
ctx.translate(image.width/2,image.height/2);
}
ctx.rotate(degrees*Math.PI/180);
ctx.drawImage(image,-image.width/2,-image.height/2);
document.body.appendChild(canvas);
}
http://jsfiddle.net/6ZsCz/1588/
This is the simplest code to draw a rotated and scaled image:
function drawImage(ctx, image, x, y, w, h, degrees){
ctx.save();
ctx.translate(x+w/2, y+h/2);
ctx.rotate(degrees*Math.PI/180.0);
ctx.translate(-x-w/2, -y-h/2);
ctx.drawImage(image, x, y, w, h);
ctx.restore();
}
As #markE mention in his answer
the alternative is to untranslate & unrotate after drawing
It is much faster than context save and restore.
Here is an example
// translate and rotate
this.context.translate(x,y);
this.context.rotate(radians);
this.context.translate(-x,-y);
this.context.drawImage(...);
// untranslate and unrotate
this.context.translate(x, y);
this.context.rotate(-radians);
this.context.translate(-x,-y);
This is full degree image rotation code. I recommend you to check the below example app in the jsfiddle.
https://jsfiddle.net/casamia743/xqh48gno/
The process flow of this example app is
load Image, calculate boundaryRad
create temporary canvas
move canvas context origin to joint position of the projected rect
rotate canvas context with input degree amount
use canvas.toDataURL method to make image blob
using image blob, create new Image element and render
function init() {
...
image.onload = function() {
app.boundaryRad = Math.atan(image.width / image.height);
}
...
}
/**
* NOTE : When source rect is rotated at some rad or degrees,
* it's original width and height is no longer usable in the rendered page.
* So, calculate projected rect size, that each edge are sum of the
* width projection and height projection of the original rect.
*/
function calcProjectedRectSizeOfRotatedRect(size, rad) {
const { width, height } = size;
const rectProjectedWidth = Math.abs(width * Math.cos(rad)) + Math.abs(height * Math.sin(rad));
const rectProjectedHeight = Math.abs(width * Math.sin(rad)) + Math.abs(height * Math.cos(rad));
return { width: rectProjectedWidth, height: rectProjectedHeight };
}
/**
* #callback rotatedImageCallback
* #param {DOMString} dataURL - return value of canvas.toDataURL()
*/
/**
* #param {HTMLImageElement} image
* #param {object} angle
* #property {number} angle.degree
* #property {number} angle.rad
* #param {rotatedImageCallback} cb
*
*/
function getRotatedImage(image, angle, cb) {
const canvas = document.createElement('canvas');
const { degree, rad: _rad } = angle;
const rad = _rad || degree * Math.PI / 180 || 0;
debug('rad', rad);
const { width, height } = calcProjectedRectSizeOfRotatedRect(
{ width: image.width, height: image.height }, rad
);
debug('image size', image.width, image.height);
debug('projected size', width, height);
canvas.width = Math.ceil(width);
canvas.height = Math.ceil(height);
const ctx = canvas.getContext('2d');
ctx.save();
const sin_Height = image.height * Math.abs(Math.sin(rad))
const cos_Height = image.height * Math.abs(Math.cos(rad))
const cos_Width = image.width * Math.abs(Math.cos(rad))
const sin_Width = image.width * Math.abs(Math.sin(rad))
debug('sin_Height, cos_Width', sin_Height, cos_Width);
debug('cos_Height, sin_Width', cos_Height, sin_Width);
let xOrigin, yOrigin;
if (rad < app.boundaryRad) {
debug('case1');
xOrigin = Math.min(sin_Height, cos_Width);
yOrigin = 0;
} else if (rad < Math.PI / 2) {
debug('case2');
xOrigin = Math.max(sin_Height, cos_Width);
yOrigin = 0;
} else if (rad < Math.PI / 2 + app.boundaryRad) {
debug('case3');
xOrigin = width;
yOrigin = Math.min(cos_Height, sin_Width);
} else if (rad < Math.PI) {
debug('case4');
xOrigin = width;
yOrigin = Math.max(cos_Height, sin_Width);
} else if (rad < Math.PI + app.boundaryRad) {
debug('case5');
xOrigin = Math.max(sin_Height, cos_Width);
yOrigin = height;
} else if (rad < Math.PI / 2 * 3) {
debug('case6');
xOrigin = Math.min(sin_Height, cos_Width);
yOrigin = height;
} else if (rad < Math.PI / 2 * 3 + app.boundaryRad) {
debug('case7');
xOrigin = 0;
yOrigin = Math.max(cos_Height, sin_Width);
} else if (rad < Math.PI * 2) {
debug('case8');
xOrigin = 0;
yOrigin = Math.min(cos_Height, sin_Width);
}
debug('xOrigin, yOrigin', xOrigin, yOrigin)
ctx.translate(xOrigin, yOrigin)
ctx.rotate(rad);
ctx.drawImage(image, 0, 0);
if (DEBUG) drawMarker(ctx, 'red');
ctx.restore();
const dataURL = canvas.toDataURL('image/jpg');
cb(dataURL);
}
function render() {
getRotatedImage(app.image, {degree: app.degree}, renderResultImage)
}
I built an image uploader that resizes the image in the background, and also allows the user to rotate the image 90 degrees left or right. This isn't something that is solved with just a few lines of code, so you will want to checkout the jsfiddle https://jsfiddle.net/alienbush/z02jatnr/6/. I also included the complete code below.
The main drawing function looks like this:
let drawOptimizedImage = function (canvas, image, maxSize, rotationDirection) {
let degrees = updateRotationDegrees(rotationDirection)
let newSize = determineSize(image.width, image.height, maxSize.width, maxSize.height, degrees)
canvas.width = newSize.width
canvas.height = newSize.height
let ctx = canvas.getContext('2d')
ctx.save()
ctx.clearRect(0, 0, canvas.width, canvas.height)
if (degrees === 0) {
ctx.drawImage(image, 0, 0, newSize.width, newSize.height)
}
else {
ctx.translate(canvas.width / 2, canvas.height / 2)
ctx.rotate(degrees * Math.PI / 180)
if (Math.abs(degrees) === 180) {
ctx.drawImage(image, -newSize.width / 2, -newSize.height / 2, newSize.width, newSize.height)
}
else { // 90 or 270 degrees (values for width and height are swapped for these rotation positions)
ctx.drawImage(image, -newSize.height / 2, -newSize.width / 2, newSize.height, newSize.width)
}
}
ctx.restore()
}
Here's the complete code:
let imgPreview = document.getElementById('imgPreview')
let canvas = document.getElementById('canvas')
let statusMessage = document.getElementById('statusMessage')
let img = new Image
let maxSize = {
width: 800,
height: 600
}
let rotationDegrees = 0
// canvas.toBlob Polyfill from https://gist.github.com/salzhrani/02a6e807f24785a4d34b
if (!HTMLCanvasElement.prototype.toBlob) {
Object.defineProperty(HTMLCanvasElement.prototype, 'toBlob', {
value: function(callback, type, quality) {
var bin = atob(this.toDataURL(type, quality).split(',')[1]),
len = bin.length,
len32 = len >> 2,
a8 = new Uint8Array(len),
a32 = new Uint32Array(a8.buffer, 0, len32);
for (var i = 0, j = 0; i < len32; i++) {
a32[i] = bin.charCodeAt(j++) |
bin.charCodeAt(j++) << 8 |
bin.charCodeAt(j++) << 16 |
bin.charCodeAt(j++) << 24;
}
var tailLength = len & 3;
while (tailLength--) {
a8[j] = bin.charCodeAt(j++);
}
callback(new Blob([a8], {
'type': type || 'image/png'
}));
}
});
}
document.getElementById('fileInput').addEventListener('change', function(e) {
if (!e.target.files.length) {
return
}
let file = e.target.files[0]
if (isValidMIME(file, ['image/bmp', 'image/jpeg', 'image/png'])) {
img.src = window.URL.createObjectURL(file)
} else {
alert('Invalid file type. The image file must be one of the following: .jpg .jpeg .png .bmp')
}
})
let isValidMIME = function(file, MIMEtypes) {
for (let i = 0; i < MIMEtypes.length; i++) {
if (MIMEtypes[i] === file.type) {
return true
}
}
return false
}
img.addEventListener('load', function() {
rotationDegrees = 0
removeStatusMessage()
drawOptimizedImage(canvas, img, maxSize)
updateImgPreview(canvas, imgPreview)
})
let removeStatusMessage = function() {
statusMessage.textContent = ''
statusMessage.style.display = 'none'
}
let drawOptimizedImage = function(canvas, image, maxSize, rotationDirection) {
let degrees = updateRotationDegrees(rotationDirection)
let newSize = determineSize(image.width, image.height, maxSize.width, maxSize.height, degrees)
canvas.width = newSize.width
canvas.height = newSize.height
let ctx = canvas.getContext('2d')
ctx.save()
ctx.clearRect(0, 0, canvas.width, canvas.height)
if (degrees === 0) {
ctx.drawImage(image, 0, 0, newSize.width, newSize.height)
} else {
ctx.translate(canvas.width / 2, canvas.height / 2)
ctx.rotate(degrees * Math.PI / 180)
if (Math.abs(degrees) === 180) {
ctx.drawImage(image, -newSize.width / 2, -newSize.height / 2, newSize.width, newSize.height)
} else { // 90 or 270 degrees (values for width and height are swapped for these rotation positions)
ctx.drawImage(image, -newSize.height / 2, -newSize.width / 2, newSize.height, newSize.width)
}
}
ctx.restore()
}
let updateRotationDegrees = function(rotationDirection) {
if (rotationDirection === 'clockwise') {
rotationDegrees += 90
} else if (rotationDirection === 'anticlockwise') {
rotationDegrees -= 90
}
if (Math.abs(rotationDegrees) === 360) {
rotationDegrees = 0
}
return rotationDegrees
}
let determineSize = function(width, height, maxW, maxH, degrees) {
let w, h;
degrees = Math.abs(degrees)
if (degrees === 90 || degrees === 270) { // values for width and height are swapped for these rotation positions
w = height
h = width
} else {
w = width
h = height
}
if (w > h) {
if (w > maxW) {
h = h * maxW / w
w = maxW
}
} else {
if (h > maxH) {
w = w * maxH / h
h = maxH
}
}
return {
width: w,
height: h
}
}
let updateImgPreview = function(canvas, div) {
if (canvas.width < div.clientWidth && canvas.height < div.clientHeight) {
div.style.backgroundSize = 'auto'
} else {
div.style.backgroundSize = 'contain'
}
div.style.backgroundImage = 'url(' + canvas.toDataURL() + ')'
}
document.getElementById('clockwiseBtn').addEventListener('click', function() {
removeStatusMessage()
drawOptimizedImage(canvas, img, maxSize, 'clockwise')
updateImgPreview(canvas, imgPreview)
})
document.getElementById('anticlockwiseBtn').addEventListener('click', function() {
removeStatusMessage()
drawOptimizedImage(canvas, img, maxSize, 'anticlockwise')
updateImgPreview(canvas, imgPreview)
})
document.getElementById('uploadBtn').addEventListener('click', function() {
let fileInput = document.getElementById('fileInput')
if (!fileInput.files.length) {
alert('Please choose a file first');
return;
}
let formData = new FormData()
formData.append('fileName', 'yourCustomFileNameHere')
canvas.toBlob(function(blob) {
formData.append('image', blob)
let url = 'theURLtoSendTheFileTo'
sendForm(url, formData, doAfterUploadSuccess)
}, 'image/jpeg', 1.0)
})
let sendForm = function(url, formData, callback) {
// Simulating upload. Use the commented code below for a real upload.
statusMessage.style.display = 'block'
statusMessage.textContent = 'Uploading, please wait...'
setTimeout(callback, 2000)
// let xhr = new XMLHttpRequest()
// addUploadListeners(xhr)
// xhr.open('POST', url, true)
// xhr.onload = function () {
// if (xhr.status == 200) {
// if (callback) { callback(xhr) }
// }
// else if (xhr.status === 0) {
// alert('No response from server. Check network connection.')
// }
// else {
// alert('There was a problem uploading: ' + xhr.statusText)
// }
// }
// statusMessage.style.display = 'block'
// xhr.send(formData)
}
let addUploadListeners = function(xhr) {
xhr.addEventListener('loadstart', function(e) {
statusMessage.textContent = 'Uploading, please wait...'
})
xhr.addEventListener('abort', function(e) {
statusMessage.textContent = 'Aborted upload'
})
xhr.addEventListener('error', function(e) {
statusMessage.textContent = 'Error during upload'
})
}
let doAfterUploadSuccess = function(xhr) {
statusMessage.textContent = 'Success!'
}
body {
background-color: lightgray;
min-height: 100vh;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
font-size: 11pt;
font-weight: 400;
-webkit-font-smoothing: antialiased;
margin: 0;
}
button {
outline: none !important;
border-style: none;
background-color: rgb(115, 115, 250);
color: white;
padding: 10px 15px 12px 15px;
cursor: pointer;
border-radius: 2px;
font: inherit;
}
.canvas {
/* You can use display: none; to hide the canvas. The image will upload the same, whether or not the canvas is diplayed. */
display: block;
margin: 0px auto 40px auto;
}
.card {
background: white;
border-radius: 2px;
box-shadow: 0 2px 2px 0 rgba(0, 0, 0, 0.14), 0 3px 1px -2px rgba(0, 0, 0, 0.2), 0 1px 5px 0 rgba(0, 0, 0, 0.12);
}
.img-form {
padding: 15px 15px 0px 15px;
width: 320px;
margin: 0 auto;
}
.img-uploader-panel {
padding: 10px;
width: 340px;
margin: 0px auto 20px auto;
}
.img-uploader-header {
margin-top: 5px;
text-align: center;
}
.img-preview {
display: flex;
background-repeat: no-repeat;
background-position-x: center;
background-position-y: center;
background-size: contain;
border: 1px solid rgb(160, 160, 160);
width: 320px;
height: 320px;
margin: 0 auto;
}
.status-message {
display: none;
align-self: flex-end;
margin: 0;
line-height: 50px;
background-color: rgba(0, 0, 0, 0.5);
color: white;
width: 100%;
text-align: center;
}
.uploader-btn-panel {
display: flex;
padding-top: 10px;
justify-content: center;
align-items: center;
}
.rotate-btn {
font-size: 32px;
padding: 5px 12px 9px 13px;
margin-right: 10px;
background-color: transparent;
color: rgba(83, 83, 249, 1);
}
.clockwise-btn {
transform: rotate(90deg);
}
.anticlockwise-btn {
transform: rotate(270deg);
}
.upload-btn {
margin-left: 20px;
}
<form action="post" id="imgForm" class="img-form">
<label for="fileInput">Add an image:</label><br>
<input type="file" name="fileInput" id="fileInput" accept=".jpg, .jpeg, .png, .bmp">
</form><br>
<div class="img-uploader-panel card">
<p class="img-uploader-header">Image Preview</p>
<div id="imgPreview" class="img-preview">
<p id="statusMessage" class="status-message"></p>
</div>
<div class="uploader-btn-panel">
<button id="anticlockwiseBtn" class="anticlockwise-btn rotate-btn">↺</button>
<button id="clockwiseBtn" class="clockwise-btn rotate-btn">↻</button>
<button id="uploadBtn" class="upload-btn">Upload</button>
</div>
</div>
<canvas id="canvas" class="canvas"></canvas>
Here is Something I did
var ImgRotator = {
angle:parseInt(45),
image:{},
src:"",
canvasID:"",
intervalMS:parseInt(500),
jump:parseInt(5),
start_action:function(canvasID, imgSrc, interval, jumgAngle){
ImgRotator.jump = jumgAngle;
ImgRotator.intervalMS = interval;
ImgRotator.canvasID = canvasID;
ImgRotator.src = imgSrc ;
var image = new Image();
var canvas = document.getElementById(ImgRotator.canvasID);
image.onload = function() {
ImgRotator.image = image;
canvas.height = canvas.width = Math.sqrt( image.width* image.width+image.height*image.height);
window.setInterval(ImgRotator.keepRotating,ImgRotator.intervalMS);
//theApp.keepRotating();
};
image.src = ImgRotator.src;
},
keepRotating:function(){
ImgRotator.angle+=ImgRotator.jump;
var canvas = document.getElementById(ImgRotator.canvasID);
var ctx = canvas.getContext("2d");
ctx.save();
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.translate(canvas.width/2,canvas.height/2);
ctx.rotate(ImgRotator.angle*Math.PI/180);
ctx.drawImage(ImgRotator.image, -ImgRotator.image.width/2,-ImgRotator.image.height/2);
ctx.restore();
}
}
usage
ImgRotator.start_action("canva",
"data:image/jpeg;base64,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",
500,15
);
HTML
<canvas id="canva" width="350" height="350" style="border:solid thin black;"></canvas>
#Steve Farthing's answer is absolutely right.
But if you rotate more than 4 times then the image will get cropped from both the side.
For that you need to do like this.
$("#clockwise").click(function(){
angleInDegrees+=90 % 360;
drawRotated(angleInDegrees);
if(angleInDegrees == 360){ // add this lines
angleInDegrees = 0
}
});
Then you will get the desired result. Thanks. Hope this will help someone :)
Why not do it for the entire page. At page load detect all images and continuously rotate all of them.
var RotationCollection = {
rotators: [],
start_action: function (showBorders, isoverlap) {
try {
var canvasTemplate = '<canvas id="_ID_" width="350" height="350" ></canvas>';
var ja = 5;
$.each($("img"), function (index, val) {
var newID = "can_" + index;
var can = canvasTemplate.replace("_ID_", newID);
if (showBorders == true) $(can).insertAfter($(val)).css({ "border": "solid thin black", "box-shadow": "5px 5px 10px 2px black", "border-raduis": "15px" });
else $(can).insertAfter($(val));
$(val).remove();
var curRot = new RotationClass(newID, $(val).attr('src'), ja * ((0 == index % 2) ? -1 : 1), isoverlap);
RotationCollection.rotators[index] = curRot;
ja += 5;
//return false;
});
window.setInterval(function () {
$.each(RotationCollection.rotators, function (index, value) {
value.drawRotatedImage();
})
}, 500);
}
catch (err) {
console.log(err.message);
}
}
};
function RotationClass(canvasID, imgSrc, jumgAngle, overlap) {
var self = this;
self.overlap = overlap;
self.angle = parseInt(45);
self.image = {};
self.src = imgSrc;
self.canvasID = canvasID;
self.jump = parseInt(jumgAngle);
self.start_action = function () {
var image = new Image();
var canvas = document.getElementById(self.canvasID);
image.onload = function () {
self.image = image;
canvas.height = canvas.width = Math.sqrt(image.width * image.width + image.height * image.height);
self.drawRotatedImage(self);
};
image.src = self.src;
}
self.start_action();
this.drawRotatedImage = function () {
var self = this;
self.angle += self.jump;
var canvas = document.getElementById(self.canvasID);
var ctx = canvas.getContext("2d");
ctx.save();
if (self.overlap) ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.translate(canvas.width / 2, canvas.height / 2);
ctx.rotate(self.angle * Math.PI / 180);
ctx.drawImage(self.image, -self.image.width / 2, -self.image.height / 2);
ctx.restore();
}
}
var theApp = {
start_Action: function () {
RotationCollection.start_action(true, true);
}
};
$(document).ready(theApp.start_Action);
Please check out for theApp.start_Action where all action begins
The HTML can be as follows:
<p>
Deepika Padukone.<br />
<img alt="deepika" src="data:image/jpeg;base64,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" />
</p>
<p>
Priyanka Chopra.<br />
<img alt="Priyanka" src="data:image/jpeg;base64,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" />
</p>
Some options to overlap rotations, borders are also added
To rotate and fill (stretch to fit), try this fiddle which uses the corner of the canvas for a start point instead of the center and can rotate 90, 180 and 270 degrees.
Note: the fiddle is stretching a 200 * 300 image to fit a 600 * 650 canvas
const canvas = document.getElementById('canvas');
const image = document.getElementById('source');
const Rotation = {
None: 0,
Right: 90,
Flip: 180,
Left: 270
};
const noRotation = () => Rotate(Rotation.None);
const rotateRight = () => Rotate(Rotation.Right);
const rotateLeft = () => Rotate(Rotation.Left);
const flip = () => Rotate(Rotation.Flip);
const Rotate = (orientation) => rotateImage(canvas, image, orientation);
function rotateImage(canvas, image, rotation){
const rotate = correctRotation(rotation);
const context = canvas.getContext('2d');
let offsetX = 0;
let offsetY = 0;
let displacementX = canvas.width;
let displacementY = canvas.height;
if (rotate === Rotation.Left || rotate === Rotation.Right){
displacementX = canvas.height;
displacementY = canvas.width;
}
switch(rotate) {
case Rotation.Flip:
offsetX = canvas.width;
offsetY = canvas.height;
break;
case Rotation.Left:
offsetY = canvas.height;
break;
case Rotation.Right:
offsetX = canvas.width;
break;
}
context.setTransform(1, 0, 0, 1, offsetX, offsetY);
context.rotate(rotate * Math.PI / 180);
context.drawImage(image, 0,0, displacementX, displacementY )
}
function correctRotation(rotation) {
return !rotation ? Rotation.None
: rotation < Rotation.Flip ? Rotation.Right
: rotation < Rotation.Left ? Rotation.Flip
: Rotation.Left;
}
image.addEventListener('load', e => noRotation() );
https://jsfiddle.net/0unyh7ck/8/

Save only a certain part of an HTML canvas

Is it possible to save or export only a certain part of the canvas rather than the whole canvas?
http://i.stack.imgur.com/hmvYh.jpg
At the moment, when I save the file I get the composition plus the transparent background (light blue in example above) of the entire canvas element I have on the site. What I would like to get is only the gray region (which could be made up of several images and text elements).
Yes you can. Here is the JSFiddle.
First, you need to take a clipping of the image in your canvas. This is pretty simple. I made another canvas (a hidden one) and used the context.drawImage
var hidden_ctx = hidden_canvas.getContext('2d');
hidden_ctx.drawImage(
MainCanvas,
startClippingX,
startClippingY,
clippingWidth,
clippingHeight,
pasteX,
pasteY,
pasteWidth,
pasteHeight
);
Now, we need the Data URL from this canvas so we can download the contents. For this, we will use the canvas.toDataURL method.
var data_url = hidden_canv.toDataURL("image/png");
Now, all we need to do is make a download link (an a element with an href attribute of our data_url) and we're done!
Suppose you have a canvas called oldCanvas and you want to save a rectangular area of width w and height h with its upper left corner at x, y.
Start by making a new canvas element of width w and height h:
var newCanvas = document.createElement('canvas');
newCanvas.width = w;
newCanvas.height = h;
Now copy the rectangular area to the new canvas:
var newContext = newCanvas.getContext('2d');
newContext.drawImage(oldCanvas, x, y, w, h, 0, 0, w, h);
Finally, save the new canvas using toDataUrl() or whatever method you were using previously to save a whole canvas.
For example, you can make an image out of the new canvas:
var newImage = document.createElement('img');
newImage.src = newCanvas.toDataURL();
Then append the new image to the web page:
document.body.appendChild(newImage);
Or maybe you have a container div that you want to append it to.
In any case, once the image is in the document, you can right-click on it and save it as usual.
I've implemented this approach in the following snippet. When you run it, a canvas will be randomly painted. Click and drag on the canvas to select a region that you want to download. A new, downloadable image appears at right.
// Returns a random RGB string (RGBA if alpha is true).
function randomColor(alpha) {
var rgb = [
Math.floor(Math.random() * 255),
Math.floor(Math.random() * 255),
Math.floor(Math.random() * 255)
];
if (alpha) {
rgb.push(Math.random());
}
return 'rgb' + (alpha ? 'a' : '') + '(' + rgb.join(', ') + ')';
}
// Makes a random picture for use in the demonstration.
function makeCanvas() {
var canvas = document.getElementById('oldCanvas'),
context = canvas.getContext('2d'),
width = canvas.width = 400,
height = canvas.height = 500;
context.fillStyle = randomColor();
context.fillRect(0, 0, width, height);
for (var i = 0; i < 200; ++i) {
var x = Math.floor(Math.random() * width),
y = Math.floor(Math.random() * height),
w = Math.floor(Math.random() * width/5),
h = Math.floor(Math.random() * height/5);
context.fillStyle = randomColor(true);
if (Math.floor(Math.random() * 2) === 0) {
context.fillRect(x - w / 2, y - h / 2, w, h);
} else {
context.beginPath();
context.arc(x, y, w, 0, 2 * Math.PI);
context.closePath();
context.fill();
}
}
return canvas;
};
window.onload = function () {
var oldCanvas = makeCanvas(),
oldContext = oldCanvas.getContext('2d'),
targetImage = document.getElementById('targetImage'),
downloadContainer = document.getElementById('downloadContainer'),
selectCanvas = document.getElementById('selectCanvas'),
selectContext = selectCanvas.getContext('2d'),
width = selectCanvas.width = oldCanvas.width,
height = selectCanvas.height = oldCanvas.height;
selectContext.fillStyle = '#000';
downloadContainer.style.left = width + 25 + 'px';
var clipCanvas = document.createElement('canvas'),
clipContext = clipCanvas.getContext('2d');
downloadContainer.appendChild(clipCanvas);
selectCanvas.onmousedown = function (event) {
var x0 = Math.max(0, Math.min(event.clientX, width)),
y0 = Math.max(0, Math.min(event.clientY, height));
targetImage.style.display = 'none';
function update(event) {
var x = Math.max(0, Math.min(event.clientX, width)),
y = Math.max(0, Math.min(event.clientY, height)),
dx = x - x0, w = Math.abs(dx),
dy = y - y0, h = Math.abs(dy);
selectContext.clearRect(0, 0, width, height);
selectContext.fillRect(x0, y0, dx, dy);
clipCanvas.width = w;
clipCanvas.height = h;
if (w*h == 0) {
downloadContainer.style.visibility = 'hidden';
} else {
downloadContainer.style.visibility = 'visible';
clipContext.drawImage(oldCanvas,
x0 + Math.min(0, dx), y0 + Math.min(0, dy), w, h,
0, 0, w, h);
downloadContainer.style.visibility = (w*h == 0 ? 'hidden' : 'visible');
downloadContainer.style.top = Math.min(y0, y) + 'px';
}
};
update(event);
selectCanvas.onmousemove = update;
document.onmouseup = function (event) {
selectCanvas.onmousemove = undefined;
document.onmouseup = undefined;
targetImage.src = clipCanvas.toDataURL();
targetImage.style.display = 'block';
};
};
};
body, div, canvas, img {
margin: 0;
padding: 0;
}
#targetImage {
display: none;
position: absolute;
left: 0;
top: 0;
}
canvas {
display: block;
}
#oldCanvas, #selectCanvas, #downloadContainer {
position: fixed;
}
#downloadContainer {
visibility: hidden;
}
#downloadContainer .label {
position: absolute;
width: 500px;
bottom: -20px;
font-family: sans-serif;
font-size: 17px;
color: #444;
}
#selectCanvas {
opacity: 0.5;
cursor: default;
}
<canvas id="oldCanvas"></canvas>
<canvas id="selectCanvas"></canvas>
<div id="downloadContainer">
<div class="label"> right-click above to download this image </div>
<img id="targetImage">
</div>

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