Why the key event causes snappy transitions? - javascript

I can't understand why two quick button clicks cause the div shown to transition slowly from its last position to the initial position (as I want) but two quick key events to make it snap to the initial position.
In the following code, the button click and a window key event initially transition the div to the right by 500px. On the next firing, they take it back to its original position. Quick firing will cause the div to quickly go to some position on the right and come back again.
With two button clicks I face no problem. But with two quick right-arrow key clicks I notice snappy behaviour. Any suggestions will really be appreciated, because I couldn't find any explanation to this strange behaviour.
var ele = document.getElementById("f");
var key = true;
var buttons = document.getElementsByTagName("button")
var counter = 0;
var c = [0,500];
function demo() {
counter = !counter + 0;
navigateSlider();
}
// code to account for KEY
if (key) {
window.onkeydown = function (e) {
console.log(e.keyCode);
if (e.keyCode == 39) {
buttons[0].click();
}
}
}
function navigateSlider() {
ele.style.transition = "1s ease";
ele.style.transform = "translateX(" + c[counter] + "px)";
}
<div id="f" style="background-color: grey; border-radius: 10px;border: 1px solid black; padding: 50px;display: inline-block"></div>
<br><br>
<button onclick="demo()">Go Right</button>

Can't say exactly why but if you trigger click event with '0' timeout it works better.
if (e.keyCode == 39) {
setTimeout(function(){
buttons[0].click();
}, 0);
}
It definitely seems handling keyboard events somehow interrupts CSS transitions in Chrome and Firefox.

Related

ondragstart - How to remove animation?

Whenever the user starts dragging an element with draggable="true", the element has a translucent copy of the element you are dragging. Here is the example from W3Schools:
stop starting animation
Right side of the photo is important. That is the animation you get when you start dragging an element.
https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_ondrag
I have tried to use event.preventDefault(). However, the problem here is that this prevents onDrag from going at all while the element is moving and I need the data (mouse position and such) from onDrag.
It seems there are posts out there for how to stop the animation when you drop it but not start.
Just going off the example on the W3Schools site, I want the drag information without the ondragstart animation.
So if I modify the code by adding a preventDefault() on the ondragstart function:
function dragStart(event) {
console.log(event);
event.preventDefault(); //stops animation in right side of photo, but then won't let ondrag fire
event.dataTransfer.setData("Text", event.target.id);
}
function dragging(event) {
console.log(event);
document.getElementById("demo").innerHTML = "The p element is being dragged";
}
The animation you get when dragging goes away. However (as shown by my console.log) lines, the ondrag won't fire with this preventDefault on ondragstart. This is the information I need.
preventDefault inside ondrag doesn't stop that animation. Is this even possible?
SOLUTION
If anyone is wondering, I found what I needed to do in this case. You can set the image in javascript to a transparent one:
How to remove drag(Ghost) image?
so drag is still technically running but that ghostly image is gone. Wasn't thinking of right search terms.
In this case i would go for a different approach:
https://codepen.io/deibl31/pen/oNeXmPE?editors=1111
// HTML
<div id="myDiv">
</div>
// CSS
#myDiv {
position: absolute;
height: 100px;
width: 100px;
background: black;
color: white;
}
// JS
let myDiv = document.getElementById('myDiv');
let mouseDown = false;
let divPos = {x: 0, y: 0};
myDiv.addEventListener('mousedown', (event) => {
mouseDown = true;
});
window.addEventListener('mousemove', (event) => {
if (mouseDown) {
divPos.x = event.clientX;
divPos.y = event.clientY;
}
});
window.addEventListener('mouseup', (event) => {
if (mouseDown) {
myDiv.style.top = divPos.y + 'px';
myDiv.style.left = divPos.x + 'px';
}
mouseDown = false;
});
If anyone is wondering, I found what I needed to do in this case. You can set the image in JavaScript to a transparent one:
How to remove drag(Ghost) image?
so drag is still technically running but that ghostly image is gone. Wasn't thinking of right search terms.

Css :hover although element not in front

im writing a website on which pictures, ordered in a grid, are shown. I want to make it possible to drag them around with the mouse and zoom in and out with the mouse wheel. This already works so far. here is what my code looks like:
var clicked = [0,0];
var pos = [0,0]; // <-- This ist the position of the image(s)
var dragging = false
var zoom = 1;
//this function is for zooming in and out
window.onmousewheel = function(event)
{
if (event.deltaY > 0)
{
zoom *= 0.9;
}
else
{
zoom *= 1.1;
}
update(0, 0);
}
window.onmousedown = function(event)
{
clicked = [event.clientX, event.clientY];
dragging = true;
}
window.onmousemove = function(event)
{
if (dragging == false){return;}
update((event.clientX-clicked[0]),(event.clientY-clicked[1]))
}
window.onmouseup = function(event)
{
pos = [pos[0] + (event.clientX-clicked[0]), pos[1] + (event.clientY-clicked[1])];
dragging = false;
}
function update(addX, addY) //<-- this function just updades the position of the images by using the zoom and pos variable and the addX and addY parameter
All of this works very fine. But it has one Bug: When i'm start draging while the mouse is directly over one of the images, then when i release the mouse the mouseup event is not triggered an so everything is still moving until you click again with your mouse. What i also do not like is that if you are dragging while the mouse is over one of the images, it shows this standard chrome browser image moving thing.
My Idea for solving this problems was, making a div with opacity: 0; in the front over everything, which fits the whole screen. looks like this:
(css)
#controller
{
position:absolute;
top:0;
left:0;
bottom:0;
right:0;
height:100%;
width:100%;
z-index: 999;
opacity: 0;
}
(html)
<div id="controller"></div>
And now it works fine. I also can drag when i start with the mouse direct over an image. But then i realized that now i can not make any click event or an simple css :hover over one of the images anymore, obviously because the invisible div is now in the front :(
Has anyone of you an idea how two solve this problem?
Put the onmouseup inside onmousedown:
window.onmousedown = function(event)
{
clicked = [event.clientX, event.clientY];
dragging = true;
window.onmouseup = function(event)
{
pos = [pos[0] + (event.clientX-clicked[0]), pos[1] + (event.clientY-clicked[1])];
dragging = false;
}
}

How to prevent iOS keyboard from pushing the view off screen with CSS or JS

I have a responsive web page that opens a modal when you tap a button. When the modal opens, it is set to take up the full width and height of the page using fixed positioning. The modal also has an input field in it.
On iOS devices, when the input field is focused, the keyboard opens. However, when it opens, it actually pushes the full document up out of the way such that half of my page goes above the top of the viewport. I can confirm that the actual html tag itself has been pushed up to compensate for the keyboard and that it has not happened via CSS or JavaScript.
Has anyone seen this before and, if so, is there a way to prevent it, or reposition things after the keyboard has opened? It's a problem because I need users to be able to see content at the top of the modal while, simultaneously, I'd like to auto-focus the input field.
first
<script type="text/javascript">
$(document).ready(function() {
document.ontouchmove = function(e){
e.preventDefault();
}
});
then this
input.onfocus = function () {
window.scrollTo(0, 0);
document.body.scrollTop = 0;
}
For anyone stumbling into this in React, I've managed to fix it adapting #ankurJos solution like this:
const inputElement = useRef(null);
useEffect(() => {
inputElement.current.onfocus = () => {
window.scrollTo(0, 0);
document.body.scrollTop = 0;
};
});
<input ref={inputElement} />
I struggled with this for awhile, I couldn't find something that worked well for me.
I ended up doing some JavaScript hackery to make it work.
What I found was that Safari wouldn't push the viewport if the input element was in the top half of the screen. That was the key to my little hack:
I intercept the focus event on the input object and instead redirect the focus to a invisible (by transform: translateX(-9999px)). Then once the keyboard is on screen (usually 200ms or so) I trigger the focus event on the original element which has since animated on screen.
It's a kind of complicated interaction, but it works really well.
function ensureOffScreenInput() {
let elem = document.querySelector("#__fake_input");
if (!elem) {
elem = document.createElement("input");
elem.style.position = "fixed";
elem.style.top = "0px";
elem.style.opacity = "0.1";
elem.style.width = "10px";
elem.style.height = "10px";
elem.style.transform = "translateX(-1000px)";
elem.type = "text";
elem.id = "__fake_input";
document.body.appendChild(elem);
}
return elem;
}
var node = document.querySelector('#real-input')
var fakeInput = ensureOffScreenInput();
function handleFocus(event) {
fakeInput.focus();
let last = event.target.getBoundingClientRect().top;
setTimeout(() => {
function detectMovement() {
const now = event.target.getBoundingClientRect().top;
const dist = Math.abs(last - now);
// Once any animations have stabilized, do your thing
if (dist > 0.01) {
requestAnimationFrame(detectMovement);
last = now;
} else {
event.target.focus();
event.target.addEventListener("focus", handleFocus, { once: true });
}
}
requestAnimationFrame(detectMovement);
}, 50);
}
node.addEventListener("focus", handleFocus, { once: true });
Personally I use this code in a Svelte action and it works really well in my Svelte PWA clone of Apple Maps.
Video of it working in a PWA clone of Apple Maps
You'll notice in the video that the auto-complete changes after the animation of the input into the top half of the viewport stabilizes. That's the focus switch back happening.
The only downside of this hack is that the focus handler on your original implementation will run twice, but there are ways to account for that with metadata.
you could also do this if you don't want scrollTo the top(0, 0)
window.scrollBy(0, 0)
const handleResize = () => {
document.getElementById('header').style.top = window.visualViewport.offsetTop.toString() + 'px'
}
if (window && window.visualViewport) visualViewport.addEventListener('resize', handleResize)
Source: https://rdavis.io/articles/dealing-with-the-visual-viewport
In some situations this issue can be mitigated by re-focusing the input element.
input.onfocus = function () {
this.blur();
this.focus();
}
Both IOS8 and Safari bowsers behave the same for input.focus() occuring after page load. They both zoom to the element and bring up the keyboard.(Not too sure if this will be help but have you tried using something like this?)
HTML IS
<input autofocus>
JS is
for (var i = 0; i < 5; i++) {
document.write("<br><button onclick='alert(this.innerHTML)'>" + i + "</button>");
}
//document.querySelector('input').focus();
CSS
button {
width: 300px;
height: 40px;
}
ALso you will have to use a user-agent workaround, you can use it for all IOS versions
if (!/iPad|iPhone|iPod/g.test(navigator.userAgent)) {
element.focus();
}

Bug in Function to detect mouse direction

i have written a function to detect mouse direction and it works but it has a bug.When i put mouse's pointer from left into the div for the first time the function calculate that mouse's pointer has moved to right direction when it is called for the first time,then it works well.I don't know if i explained wll my issue but you can easily see the bug in your browser's console seeing at the first printed values.
This is my code
<body>
<div id="padre-relative">
</div>
</body>
#padre-relative{
position:relative;
width:300px;
height:300px;
overflow: hidden;
background: red;
margin-left:300px;
}
window.onload=function(){
var storageMousePositionX=0;
var positionMouseX=0;
document.getElementById("padre-relative").onmousemove= function(){
positionMouseX=event.clientX;
if(positionMouseX > storageMousePositionX){
console.log("right");
}
if(positionMouseX < storageMousePositionX){
console.log("left");
}
storageMousePositionX=positionMouseX;
};
};
This is beacause you set your var storageMousePositionX to 0 on load. You should set it for the first time when you enter the div.
document.getElementById("padre-relative").onmouseenter = function(){
storageMousePositionX = event.clientX;
}
See this fiddle
Your issue is that you are initializing storageMousePositionX to 0, so the first time your onmousemove handler fires, event.clientX will always be greater than 0, so it will always log "right" the first time.
One way to fix it would be to initialize it to -1 and then check against that value so you don't log something the first time the mouse moves over the div:
window.onload = function(){
var storageMousePositionX=-1;
document.getElementById("padre-relative").onmousemove = function(){
var positionMouseX=event.clientX;
if (storageMousePositionX > -1) {
if(positionMouseX > storageMousePositionX){
console.log("right");
}
if(positionMouseX < storageMousePositionX){
console.log("left");
}
}
storageMousePositionX = positionMouseX;
};
};

HTML5 dragleave fired when hovering a child element

The problem I'm having is that the dragleave event of an element is fired when hovering a child element of that element. Also, dragenter is not fired when hovering back the parent element again.
I made a simplified fiddle: http://jsfiddle.net/pimvdb/HU6Mk/1/.
HTML:
<div id="drag" draggable="true">drag me</div>
<hr>
<div id="drop">
drop here
<p>child</p>
parent
</div>
with the following JavaScript:
$('#drop').bind({
dragenter: function() {
$(this).addClass('red');
},
dragleave: function() {
$(this).removeClass('red');
}
});
$('#drag').bind({
dragstart: function(e) {
e.allowedEffect = "copy";
e.setData("text/plain", "test");
}
});
What it is supposed to do is notifying the user by making the drop div red when dragging something there. This works, but if you drag into the p child, the dragleave is fired and the div isn't red anymore. Moving back to the drop div also doesn't make it red again. It's necessary to move completely out of the drop div and drag back into it again to make it red.
Is it possible to prevent dragleave from firing when dragging into a child element?
2017 Update: TL;DR, Look up CSS pointer-events: none; as described in #H.D.'s answer below that works in modern browsers and IE11.
You just need to keep a reference counter, increment it when you get a dragenter, decrement when you get a dragleave. When the counter is at 0 - remove the class.
var counter = 0;
$('#drop').bind({
dragenter: function(ev) {
ev.preventDefault(); // needed for IE
counter++;
$(this).addClass('red');
},
dragleave: function() {
counter--;
if (counter === 0) {
$(this).removeClass('red');
}
}
});
Note: In the drop event, reset counter to zero, and clear the added class.
You can run it here
Is it possible to prevent dragleave from firing when dragging into a child element?
Yes.
#drop * {pointer-events: none;}
That CSS seem to be enough for Chrome.
While using it with Firefox, the #drop shouldn't have text nodes directly (else there's a strange issue where a element "leave it to itself"), so I suggest to leave it with only one element (e.g., use a div inside #drop to put everything inside)
Here's a jsfiddle solving the original question (broken) example.
I've also made a simplified version forked from the #Theodore Brown example, but based only in this CSS.
Not all browsers have this CSS implemented, though:
http://caniuse.com/pointer-events
Seeing the Facebook source code I could find this pointer-events: none; several times, however it's probably used together with graceful degradation fallbacks. At least it's so simple and solves the problem for a lot of environments.
It has been quite some time after this question is asked and a lot of solutions (including ugly hacks) are provided.
I managed to fix the same problem I had recently thanks to the answer in this answer and thought it may be helpful to someone who comes through to this page.
The whole idea is to store the evenet.target in ondrageenter everytime it is called on any of the parent or child elements. Then in ondragleave check if the current target (event.target) is equal to the object you stored in ondragenter.
The only case these two are matched is when your drag is leaving the browser window.
The reason that this works fine is when the mouse leaves an element (say el1) and enters another element (say el2), first the el2.ondragenter is called and then el1.ondragleave. Only when the drag is leaving/entering the browser window, event.target will be '' in both el2.ondragenter and el1.ondragleave.
Here is my working sample. I have tested it on IE9+, Chrome, Firefox and Safari.
(function() {
var bodyEl = document.body;
var flupDiv = document.getElementById('file-drop-area');
flupDiv.onclick = function(event){
console.log('HEy! some one clicked me!');
};
var enterTarget = null;
document.ondragenter = function(event) {
console.log('on drag enter: ' + event.target.id);
enterTarget = event.target;
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-drag-on-top';
return false;
};
document.ondragleave = function(event) {
console.log('on drag leave: currentTarget: ' + event.target.id + ', old target: ' + enterTarget.id);
//Only if the two target are equal it means the drag has left the window
if (enterTarget == event.target){
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-no-drag';
}
};
document.ondrop = function(event) {
console.log('on drop: ' + event.target.id);
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-no-drag';
return false;
};
})();
And here is a simple html page:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Multiple File Uploader</title>
<link rel="stylesheet" href="my.css" />
</head>
<body id="bodyDiv">
<div id="cntnr" class="flup-container">
<div id="file-drop-area" class="flup-no-drag">blah blah</div>
</div>
<script src="my.js"></script>
</body>
</html>
With proper styling what I have done is to make the inner div (#file-drop-area) much bigger whenever a file is dragged into the screen so that the user can easily drop the files into the proper place.
Here, the simplest Cross-Browser solution (seriously):
jsfiddle <-- try dragging some file inside the box
You can do something like that:
var dropZone= document.getElementById('box');
var dropMask = document.getElementById('drop-mask');
dropZone.addEventListener('dragover', drag_over, false);
dropMask.addEventListener('dragleave', drag_leave, false);
dropMask.addEventListener('drop', drag_drop, false);
In a few words, you create a "mask" inside the dropzone, with width & height inherited, position absolute, that will just show when the dragover starts.
So, after showing that mask, you can do the trick by attaching the others dragleave & drop events on it.
After leaving or dropping, you just hide the mask again.
Simple and without complications.
(Obs.: Greg Pettit advice -- You must be sure that the mask hover the entire box, including the border)
This fairly simple solution is working for me so far, assuming your event is attached to each drag element individually.
if (evt.currentTarget.contains(evt.relatedTarget)) {
return;
}
The "right" way to solve this issue is to disable pointer events on child elements of the drop target (as in #H.D.'s answer). Here's a jsFiddle I created which demonstrates this technique. Unfortunately, this doesn't work in versions of Internet Explorer prior to IE11, since they didn't support pointer events.
Luckily, I was able to come up with a workaround which does work in old versions of IE. Basically, it involves identifying and ignoring dragleave events which occur when dragging over child elements. Because the dragenter event is fired on child nodes before the dragleave event on the parent, separate event listeners can be added to each child node which add or remove an "ignore-drag-leave" class from the drop target. Then the drop target's dragleave event listener can simply ignore calls which occur when this class exists. Here's a jsFiddle demonstrating this workaround. It is tested and working in Chrome, Firefox, and IE8+.
Update:
I created a jsFiddle demonstrating a combined solution using feature detection, where pointer events are used if supported (currently Chrome, Firefox, and IE11), and the browser falls back to adding events to child nodes if pointer event support isn't available (IE8-10).
if you are using HTML5, you can get the parent's clientRect:
let rect = document.getElementById("drag").getBoundingClientRect();
Then in the parent.dragleave():
dragleave(e) {
if(e.clientY < rect.top || e.clientY >= rect.bottom || e.clientX < rect.left || e.clientX >= rect.right) {
//real leave
}
}
here is a jsfiddle
A very simple solution is to use the pointer-events CSS property. Just set its value to none upon dragstart on every child element. These elements won't trigger mouse-related events anymore, so they won't catch the mouse over them and thus won't trigger the dragleave on the parent.
Don't forget to set this property back to auto when finishing the drag ;)
A simple solution is to add the css rule pointer-events: none to the child component to prevent the trigger of ondragleave. See example:
function enter(event) {
document.querySelector('div').style.border = '1px dashed blue';
}
function leave(event) {
document.querySelector('div').style.border = '';
}
div {
border: 1px dashed silver;
padding: 16px;
margin: 8px;
}
article {
border: 1px solid silver;
padding: 8px;
margin: 8px;
}
p {
pointer-events: none;
background: whitesmoke;
}
<article draggable="true">drag me</article>
<div ondragenter="enter(event)" ondragleave="leave(event)">
drop here
<p>child not triggering dragleave</p>
</div>
The problem is that the dragleave event is being fired when the mouse goes in front of the child element.
I've tried various methods of checking to see if the e.target element is the same as the this element, but couldn't get any improvement.
The way I fixed this problem was a bit of a hack, but works 100%.
dragleave: function(e) {
// Get the location on screen of the element.
var rect = this.getBoundingClientRect();
// Check the mouseEvent coordinates are outside of the rectangle
if(e.x > rect.left + rect.width || e.x < rect.left
|| e.y > rect.top + rect.height || e.y < rect.top) {
$(this).removeClass('red');
}
}
Very simple solution:
parent.addEventListener('dragleave', function(evt) {
if (!parent.contains(evt.relatedTarget)) {
// Here it is only dragleave on the parent
}
}
I was having the same issue and tried to use pk7s solution. It worked but it could be done a little bit better without any extra dom elements.
Basicly the idea is same - add an extra unvisible overlay over droppable area. Only lets do this without any extra dom elements. Here is the part were CSS pseudo-elements come to play.
Javascript
var dragOver = function (e) {
e.preventDefault();
this.classList.add('overlay');
};
var dragLeave = function (e) {
this.classList.remove('overlay');
};
var dragDrop = function (e) {
this.classList.remove('overlay');
window.alert('Dropped');
};
var dropArea = document.getElementById('box');
dropArea.addEventListener('dragover', dragOver, false);
dropArea.addEventListener('dragleave', dragLeave, false);
dropArea.addEventListener('drop', dragDrop, false);
CSS
This after rule will create a fully covered overlay for droppable area.
#box.overlay:after {
content:'';
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
z-index: 1;
}
Here is the full solution: http://jsfiddle.net/F6GDq/8/
I hope it helps anyone with the same problem.
You can fix it in Firefox with a little inspiration from the jQuery source code:
dragleave: function(e) {
var related = e.relatedTarget,
inside = false;
if (related !== this) {
if (related) {
inside = jQuery.contains(this, related);
}
if (!inside) {
$(this).removeClass('red');
}
}
}
Unfortunately it doesn't work in Chrome because relatedTarget appears not to exist on dragleave events, and I assume you're working in Chrome because your example did't work in Firefox. Here's a version with the above code implemented.
And here it goes, a solution for Chrome:
.bind('dragleave', function(event) {
var rect = this.getBoundingClientRect();
var getXY = function getCursorPosition(event) {
var x, y;
if (typeof event.clientX === 'undefined') {
// try touch screen
x = event.pageX + document.documentElement.scrollLeft;
y = event.pageY + document.documentElement.scrollTop;
} else {
x = event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = event.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
return { x: x, y : y };
};
var e = getXY(event.originalEvent);
// Check the mouseEvent coordinates are outside of the rectangle
if (e.x > rect.left + rect.width - 1 || e.x < rect.left || e.y > rect.top + rect.height - 1 || e.y < rect.top) {
console.log('Drag is really out of area!');
}
})
Here's another solution using document.elementFromPoint:
dragleave: function(event) {
var event = event.originalEvent || event;
var newElement = document.elementFromPoint(event.pageX, event.pageY);
if (!this.contains(newElement)) {
$(this).removeClass('red');
}
}
Hope this works, here's a fiddle.
An alternate working solution, a little simpler.
//Note: Due to a bug with Chrome the 'dragleave' event is fired when hovering the dropzone, then
// we must check the mouse coordinates to be sure that the event was fired only when
// leaving the window.
//Facts:
// - [Firefox/IE] e.originalEvent.clientX < 0 when the mouse is outside the window
// - [Firefox/IE] e.originalEvent.clientY < 0 when the mouse is outside the window
// - [Chrome/Opera] e.originalEvent.clientX == 0 when the mouse is outside the window
// - [Chrome/Opera] e.originalEvent.clientY == 0 when the mouse is outside the window
// - [Opera(12.14)] e.originalEvent.clientX and e.originalEvent.clientY never get
// zeroed if the mouse leaves the windows too quickly.
if (e.originalEvent.clientX <= 0 || e.originalEvent.clientY <= 0) {
I know this is a old question but wanted to add my preference. I deal with this by adding class triggered css :after element at a higher z-index then your content. This will filter out all the garbage.
.droppable{
position: relative;
z-index: 500;
}
.droppable.drag-over:after{
content: "";
display:block;
position:absolute;
left:0;
right:0;
top:0;
bottom:0;
z-index: 600;
}
Then just add the drag-over class on your first dragenter event and none of the child elements trigger the event any longer.
dragEnter(event){
dropElement.classList.add('drag-over');
}
dragLeave(event){
dropElement.classList.remove('drag-over');
}
Not sure if this cross browser, but I tested in Chrome and it solves my problem:
I want to drag and drop a file over entire page, but my dragleave is fired when i drag over child element. My fix was to look at the x and y of mouse:
i have a div that overlays my entire page, when the page loads i hide it.
when you drag over document i show it, and when you drop on the parent it handles it, and when you leave the parent i check x and y.
$('#draganddrop-wrapper').hide();
$(document).bind('dragenter', function(event) {
$('#draganddrop-wrapper').fadeIn(500);
return false;
});
$("#draganddrop-wrapper").bind('dragover', function(event) {
return false;
}).bind('dragleave', function(event) {
if( window.event.pageX == 0 || window.event.pageY == 0 ) {
$(this).fadeOut(500);
return false;
}
}).bind('drop', function(event) {
handleDrop(event);
$(this).fadeOut(500);
return false;
});
I've stumbled into the same problem and here's my solution - which I think is much easier then above. I'm not sure if it's crossbrowser (might depend on even bubbling order)
I'll use jQuery for simplicity, but solution should be framework independent.
The event bubbles to parent either way so given:
<div class="parent">Parent <span>Child</span></div>
We attach events
el = $('.parent')
setHover = function(){ el.addClass('hovered') }
onEnter = function(){ setTimeout(setHover, 1) }
onLeave = function(){ el.removeClass('hovered') }
$('.parent').bind('dragenter', onEnter).bind('dragleave', onLeave)
And that's about it. :) it works because even though onEnter on child fires before onLeave on parent, we delay it slightly reversing the order, so class is removed first then reaplied after a milisecond.
I've written a little library called Dragster to handle this exact issue, works everywhere except silently doing nothing in IE (which doesn't support DOM Event Constructors, but it'd be pretty easy to write something similar using jQuery's custom events)
Just check if the dragged over element is a child, if it is, then don't remove your 'dragover' style class. Pretty simple and works for me:
$yourElement.on('dragleave dragend drop', function(e) {
if(!$yourElement.has(e.target).length){
$yourElement.removeClass('is-dragover');
}
})
I wrote a drag-and-drop module called drip-drop that fixes this weirdo behavior, among others. If you're looking for a good low-level drag-and-drop module you can use as the basis for anything (file upload, in-app drag-and-drop, dragging from or to external sources), you should check this module out:
https://github.com/fresheneesz/drip-drop
This is how you would do what you're trying to do in drip-drop:
$('#drop').each(function(node) {
dripDrop.drop(node, {
enter: function() {
$(node).addClass('red')
},
leave: function() {
$(node).removeClass('red')
}
})
})
$('#drag').each(function(node) {
dripDrop.drag(node, {
start: function(setData) {
setData("text", "test") // if you're gonna do text, just do 'text' so its compatible with IE's awful and restrictive API
return "copy"
},
leave: function() {
$(node).removeClass('red')
}
})
})
To do this without a library, the counter technique is what I used in drip-drop, tho the highest rated answer misses important steps that will cause things to break for everything except the first drop. Here's how to do it properly:
var counter = 0;
$('#drop').bind({
dragenter: function(ev) {
ev.preventDefault()
counter++
if(counter === 1) {
$(this).addClass('red')
}
},
dragleave: function() {
counter--
if (counter === 0) {
$(this).removeClass('red');
}
},
drop: function() {
counter = 0 // reset because a dragleave won't happen in this case
}
});
I found a simple solution to this problem so sharing it. It works well in my case.
jsfiddle try it.
You can actually achieve this only via the dragenter event and you don't even need to register a dragleave. All you need is to have a no-drop area around your dropzones and that's it.
You can also have nested dropzones and this works perfectly. Check this as well nested dropzones.
$('.dropzone').on("dragenter", function(e) {
e.preventDefault();
e.stopPropagation();
$(this).addClass("over");
$(".over").not(this).removeClass("over"); // in case of multiple dropzones
});
$('.dropzone-leave').on("dragenter", function(e) {
e.preventDefault();
e.stopPropagation();
$(".over").removeClass("over");
});
// UPDATE
// As mar10 pointed out, the "Esc" key needs to be managed,
// the easiest approach is to detect the key and clean things up.
$(document).on('keyup', function(e){
if (e.key === "Escape") {
$(".over").removeClass("over");
}
});
After spending so many hours I got that suggestion working exactly as intended. I wanted to provide a cue only when files were dragged over, and document dragover, dragleave was causing painful flickers on Chrome browser.
This is how I solved it, also throwing in proper cues for user.
$(document).on('dragstart dragenter dragover', function(event) {
// Only file drag-n-drops allowed, http://jsfiddle.net/guYWx/16/
if ($.inArray('Files', event.originalEvent.dataTransfer.types) > -1) {
// Needed to allow effectAllowed, dropEffect to take effect
event.stopPropagation();
// Needed to allow effectAllowed, dropEffect to take effect
event.preventDefault();
$('.dropzone').addClass('dropzone-hilight').show(); // Hilight the drop zone
dropZoneVisible= true;
// http://www.html5rocks.com/en/tutorials/dnd/basics/
// http://api.jquery.com/category/events/event-object/
event.originalEvent.dataTransfer.effectAllowed= 'none';
event.originalEvent.dataTransfer.dropEffect= 'none';
// .dropzone .message
if($(event.target).hasClass('dropzone') || $(event.target).hasClass('message')) {
event.originalEvent.dataTransfer.effectAllowed= 'copyMove';
event.originalEvent.dataTransfer.dropEffect= 'move';
}
}
}).on('drop dragleave dragend', function (event) {
dropZoneVisible= false;
clearTimeout(dropZoneTimer);
dropZoneTimer= setTimeout( function(){
if( !dropZoneVisible ) {
$('.dropzone').hide().removeClass('dropzone-hilight');
}
}, dropZoneHideDelay); // dropZoneHideDelay= 70, but anything above 50 is better
});
"dragleave" event is fired when mouse pointer exits the dragging area of the target container.
Which makes a lot of sense as in many cases only the parent may be droppable and not the descendants.
I think event.stopPropogation() should have handled this case but seems like it doesn't do the trick.
Above mentioned some solutions do seem to work for most of the cases, but fails in case of those children which does not support dragenter / dragleave events, such as iframe.
1 workaround is to check the event.relatedTarget and verify if it resides inside the container then ignore the dragleave event as I have done here:
function isAncestor(node, target) {
if (node === target) return false;
while(node.parentNode) {
if (node.parentNode === target)
return true;
node=node.parentNode;
}
return false;
}
var container = document.getElementById("dropbox");
container.addEventListener("dragenter", function() {
container.classList.add("dragging");
});
container.addEventListener("dragleave", function(e) {
if (!isAncestor(e.relatedTarget, container))
container.classList.remove("dragging");
});
You can find a working fiddle here!
Solved ..!
Declare any array for ex:
targetCollection : any[]
dragenter: function(e) {
this.targetCollection.push(e.target); // For each dragEnter we are adding the target to targetCollection
$(this).addClass('red');
},
dragleave: function() {
this.targetCollection.pop(); // For every dragLeave we will pop the previous target from targetCollection
if(this.targetCollection.length == 0) // When the collection will get empty we will remove class red
$(this).removeClass('red');
}
No need to worry about child elements.
You can use a timeout with a transitioning flag and listen on the top element. dragenter / dragleave from child events will bubble up to the container.
Since dragenter on the child element fires before dragleave of the container, we will set the flag show as transitioning for 1ms... the dragleave listener will check for the flag before the 1ms is up.
The flag will be true only during transitions to child elements, and will not be true when transitioning to a parent element (of the container)
var $el = $('#drop-container'),
transitioning = false;
$el.on('dragenter', function(e) {
// temporarily set the transitioning flag for 1 ms
transitioning = true;
setTimeout(function() {
transitioning = false;
}, 1);
$el.toggleClass('dragging', true);
e.preventDefault();
e.stopPropagation();
});
// dragleave fires immediately after dragenter, before 1ms timeout
$el.on('dragleave', function(e) {
// check for transitioning flag to determine if were transitioning to a child element
// if not transitioning, we are leaving the container element
if (transitioning === false) {
$el.toggleClass('dragging', false);
}
e.preventDefault();
e.stopPropagation();
});
// to allow drop event listener to work
$el.on('dragover', function(e) {
e.preventDefault();
e.stopPropagation();
});
$el.on('drop', function(e) {
alert("drop!");
});
jsfiddle: http://jsfiddle.net/ilovett/U7mJj/
I had a similar problem — my code for hiding the dropzone on dragleave event for body was fired contatantly when hovering child elements making the dropzone flicker in Google Chrome.
I was able to solve this by scheduling the function for hiding dropzone instead of calling it right away. Then, if another dragover or dragleave is fired, the scheduled function call is cancelled.
body.addEventListener('dragover', function() {
clearTimeout(body_dragleave_timeout);
show_dropzone();
}, false);
body.addEventListener('dragleave', function() {
clearTimeout(body_dragleave_timeout);
body_dragleave_timeout = setTimeout(show_upload_form, 100);
}, false);
dropzone.addEventListener('dragover', function(event) {
event.preventDefault();
dropzone.addClass("hover");
}, false);
dropzone.addEventListener('dragleave', function(event) {
dropzone.removeClass("hover");
}, false);
I struggeled a LOT with this, even after reading through all of these answers, and thought I may share my solution with you, because I figured it may be one of the simpler approaches, somewhat different though. My thought was of simply omitting the dragleave event listener completely, and coding the dragleave behaviour with each new dragenter event fired, while making sure that dragenter events won't be fired unnecessarily.
In my example below, I have a table, where I want to be able to exchange table row contents with each other via drag & drop API. On dragenter, a CSS class shall be added to the row element into which you're currently dragging your element, to highlight it, and on dragleave, this class shall be removed.
Example:
Very basic HTML table:
<table>
<tr>
<td draggable="true" class="table-cell">Hello</td>
</tr>
<tr>
<td draggable="true" clas="table-cell">There</td>
</tr>
</table>
And the dragenter event handler function, added onto each table cell (aside dragstart, dragover, drop, and dragend handlers, which are not specific to this question, so not copied here):
/*##############################################################################
## Dragenter Handler ##
##############################################################################*/
// When dragging over the text node of a table cell (the text in a table cell),
// while previously being over the table cell element, the dragleave event gets
// fired, which stops the highlighting of the currently dragged cell. To avoid
// this problem and any coding around to fight it, everything has been
// programmed with the dragenter event handler only; no more dragleave needed
// For the dragenter event, e.target corresponds to the element into which the
// drag enters. This fact has been used to program the code as follows:
var previousRow = null;
function handleDragEnter(e) {
// Assure that dragenter code is only executed when entering an element (and
// for example not when entering a text node)
if (e.target.nodeType === 1) {
// Get the currently entered row
let currentRow = this.closest('tr');
// Check if the currently entered row is different from the row entered via
// the last drag
if (previousRow !== null) {
if (currentRow !== previousRow) {
// If so, remove the class responsible for highlighting it via CSS from
// it
previousRow.className = "";
}
}
// Each time an HTML element is entered, add the class responsible for
// highlighting it via CSS onto its containing row (or onto itself, if row)
currentRow.className = "ready-for-drop";
// To know which row has been the last one entered when this function will
// be called again, assign the previousRow variable of the global scope onto
// the currentRow from this function run
previousRow = currentRow;
}
}
Very basic comments left in code, such that this code suits for beginners too. Hope this will help you out! Note that you will of course need to add all the event listeners I mentioned above onto each table cell for this to work.
Here is another approach based on the timing of events.
The dragenter event dispatched from the child element can be captured by the parent element and it always occurs before the dragleave. The timing between these two events is really short, shorter than any possible human mouse action. So, the idea is to memorize the time when a dragenter happens and filter dragleave events that occurs "not too quickly" after ...
This short example works on Chrome and Firefox:
var node = document.getElementById('someNodeId'),
on = function(elem, evt, fn) { elem.addEventListener(evt, fn, false) },
time = 0;
on(node, 'dragenter', function(e) {
e.preventDefault();
time = (new Date).getTime();
// Drag start
})
on(node, 'dragleave', function(e) {
e.preventDefault();
if ((new Date).getTime() - time > 5) {
// Drag end
}
})

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