for some reason when i use JavaScript to edit the css of batata[y] nothing happens. The objective of the code is to create multiple blocks and move then from the top to the button of the page.
var p1
var p2 = [];
var y = 0;
var x = 0;
var telaJogo, telaJogo2, telaInicio;
var balao = [];
var a = 0;
var batata;
function ola() {
var bola = setInterval(addBalao, 1000);
}
function addBalao() {
telaJogo2 = document.getElementById('telaJogo2');
p2.push(0);
balao.push(0);
p1 = Math.floor(Math.random() * 445);
batata = "balao" + y;
balao[y] = document.createElement('div'); //create the block
balao[y].setAttribute("id", batata);
telaJogo2.appendChild(balao[y]);
balao[y].style = "top:" + p2[y] + "px;";
balao[y].style = "left:" + 30 + "px;";
balao[y].style = "background-color: red;";
balao[y].style = "height: 50px;";
balao[y].style = "width: 50px;";
balao[y].style = "position: absolute";
console.log("p2[y]" + p2[2]);
setInterval(ola2, 100);
y++;
}
function ola2() {
// move block
for (x = 0; x < y; x++) {
p2[x]++;
atualiza();
}
a = 0;
//console.log(p2);
}
function atualiza() {
// update the frame
balao[x].setAttribute("style", "top:" + p2[x] + "px;");
}
#telaJogo2 {
height: 800px;
width: 445px;
background-color: #90ee90;
}
<body onLoad="ola()">
<script type="text/javascript">
</script>
<div id="telaJogo2">
<div id="barra1"></div>
</div>
Related
Why is my code not ducking working I've been debugging for an hour now ahhhh
I have to do it and I felt bad asking my instructor.
I dont know where my error is. It keeps giving me ones over the rrethi.onclick but i don't really know what to do please help me somebody.
<!DOCTYPE html>
<html>
<head>
<style>
#rrethi {
width: 100px;
height: 100px;
border-radius: 50%;
background-color: red;
position: absolute;
display: none;
}
</style>
<script>
var rrethi = document.getElementById('rrethi');
var shfaqKohen = document.getElementById('time');
var kohaF = new Date().getTime();
function shfaqeRrethin () {
rrethi.style.display = 'block';
rrethi.style.top = Math.floor(Math.random() * 400) + 'px';
rrethi.style.top = Math.floor(Math.random() * 400) + 'px';
kohaF = new Date().getTime();
}
var winner = 0;
var array = [];
rrethi.onClick = function () {
rrethi.style.display = 'none';
setTimeout(shfaqeRrethin, 3000);
var kohaM = new Date().getTime();
var koha = (kohaM - kohaF) / 1000;
};
shfaqKohen.innerHTML = koha + 's';
winner = koha;
array.push(winner);
</script>
</head>
<body>
<h2>Koha: <span id="time"></span></h2>
<div id="rrethi"></div>
</body>
</html>
Code snippet:
#rrethi {
width: 100px;
height: 100px;
border-radius: 50%;
background-color: red;
position: absolute;
display: none;
}
<head>
<script>
var rrethi = document.getElementById('rrethi');
var shfaqKohen = document.getElementById("time");
var kohaF = new Date().getTime();
function shfaqeRrethin() {
rrethi.style.display = "block";
rrethi.style.top = Math.floor(Math.random() * 400) + "px";
rrethi.style.top = Math.floor(Math.random() * 400) + "px";
kohaF = new Date().getTime();
}
var winner = 0;
var array = [];
rrethi.onClick = function() {
rrethi.style.display = "none";
setTimeout(shfaqeRrethin, 3000);
var kohaM = new Date().getTime();
var koha = (kohaM - kohaF) / 1000;
}
shfaqKohen.innerHTML = koha + 's';
winner = koha;
array.push(winner);
</script>
</head>
<body>
<h2>Koha: <span id="time"></span></h2>
<div id="rrethi"></div>
</body>
As mentioned in the comments you can't access an element until it loads into the dom so calling var rrethi = document.getElementById('rrethi'); in the Head will return undefined. It follows that when you try to call rrethi.onclick it throws an error.
Simply Wrapping the code in document.onload will make the js wait till the dom loads before running, like so
document.onload = function(){
var rrethi = document.getElementById('rrethi');
var shfaqKohen = document.getElementById("time");
var kohaF = new Date().getTime();
function shfaqeRrethin() {
rrethi.style.display = "block";
rrethi.style.top = Math.floor(Math.random() * 400) + "px";
rrethi.style.top = Math.floor(Math.random() * 400) + "px";
kohaF = new Date().getTime();
}
var winner = 0;
var array = [];
var koha = 0;
rrethi.onclick = function() {
rrethi.style.display = "none";
setTimeout(shfaqeRrethin, 3000);
var kohaM = new Date().getTime();
koha = (kohaM - kohaF) / 1000;
}
shfaqKohen.innerHTML = koha + 's';
winner = koha;
array.push(winner);
}
A few syntax/coding mistakes
moved koha out of the function scope so you have access to it outside the onclick function.
Changed onClick to occlick lowercase
The button starts out as display none so you can't click it to start
You need to update shfaqKohen.innerHTML within one of the onclicks for it to update
There are still Numerous mistakes but this should get you going
There are some runner(animation-image) in my program which move from position x to y when clicked on start button, i want to add a (reverse)button on completion that when clicked on that the image moves from y to x.
Here is the link of my js-fiddle: https://jsfiddle.net/o6egL4qr/
I have added the reverse button but when clicked on that the image doesn't move at all.
class raceManager {
raceCount = 0;
races = [];
addRace() {
var mainContainer = document.getElementById('mainContainer');
mainContainer.appendChild(document.createElement('br'));
var race = new raceClass(this.raceCount);
this.races.push(race);
this.raceCount++;
}
}
class raceClass {
runners = [];
count;
runnerCount = 0;
raceDiv = document.createElement('div');
raceNum = document.createElement('div');
startRaceButton = document.createElement('input');
addRunnerButton = document.createElement('input');
revRaceButton = document.createElement('input');
tableDiv = document.createElement('div');
tableNum = document.createElement('div');
startInterval;
startTime;
revStartTime;
reverseInterval;
constructor(number) {
// store the race no.
this.count = number;
// delcare the race div id
this.raceNum.id = 'raceNum' + this.count;
// delcare the table div id
this.tableNum.id = 'tableNum' + this.count;
// Add raceDiv to the race
document.getElementById('races').appendChild(this.raceDiv);
// Add tableDiv to the race
document.getElementById('tables').appendChild(this.tableDiv);
this.applyDivProperty();
this.initializeButtons();
}
applyDivProperty() {
// apply properties to the tableNum
this.tableNum.style.display = "inline-block";
// apply properties to the raceDiv
this.raceDiv.id = "Race" + this.count;
document.getElementById(this.raceDiv.id).classList.add("raceDivClass");
this.raceDiv.appendChild(this.raceNum);
document.getElementById(this.raceNum.id).innerHTML = '<p>Race: ' + this.count + '</p>';
// append the add race button
this.raceDiv.appendChild(this.addRunnerButton);
// apply properties to the tableDiv
this.tableDiv.id = "Table" + this.count;
document.getElementById(this.tableDiv.id).classList.add("tableClass");
this.tableDiv.appendChild(this.tableNum);
document.getElementById(this.tableNum.id).innerHTML = '<p>Table: ' + this.count + '</p>';
}
initializeButtons() {
// initialize add runner button
this.addRunnerButton.type = 'Button';
this.addRunnerButton.value = 'Add Runner';
this.addRunnerButton.id = 'AddRunner' + this.count;
this.addRunnerButton.onclick = this.addRunner.bind(this);
// initialize start race buttton
this.startRaceButton.type = 'Button';
this.startRaceButton.value = 'Start Race';
this.startRaceButton.id = "startRaceButton" + this.count;
this.startRaceButton.onclick = this.startRace.bind(this);
// initialize reverse race buttton
this.revRaceButton.type = 'Button';
this.revRaceButton.value = 'Reverse Race';
this.revRaceButton.id = "revRaceButton" + this.count;
this.revRaceButton.onclick = this.revRace.bind(this);
}
addRunner() {
var track = new Runner(this); //Initialize the runner object
this.runners.push(track); //Store the runner object in runners array of Race class
if (this.runnerCount > 0) {
// append the start race button
this.raceDiv.appendChild(this.startRaceButton);
}
this.runnerCount++;
}
startRace() {
this.startTime = Date.now();
this.startInterval = setInterval(() => {
this.runners.forEach(function(element) {
element.animate();
});
document.getElementById(this.startRaceButton.id).disabled = "true";
document.getElementById(this.addRunnerButton.id).disabled = "true";
}, 50);
}
stop() {
clearInterval(this.startInterval);
// append the start race button
this.raceDiv.appendChild(this.revRaceButton);
}
revRace() {
this.revStartTime = Date.now();
this.reverseInterval = setInterval(() => {
this.runners.forEach(function(element) {
element.animateReverse();
});
document.getElementById(this.revRaceButton.id).disabled = "true";
}, 50);
}
stopRev() {
clearInterval(this.reverseInterval);
}
}
class Runner {
count = 0;
parent;
track;
sprite;
timeTaken;
trackWidth;
element;
speed;
table;
printCount = 1;
stepCount = 1;
trackNum;
tbl;
lastStep;
constructor(race) {
// initialize the divs
this.parent = race;
this.track = document.createElement('div');
this.sprite = document.createElement('div');
this.table = document.createElement('table');
// assigns #id to table and track corresponding with parent div.
this.table.id = race.tableNum.id + '_Table_' + this.parent.runnerCount;
this.track.id = race.raceNum.id + '_Track_' + this.parent.runnerCount;
this.createUI();
this.timeTaken = ((Math.random() * 5) + 3);
this.speed = this.trackWidth / (this.timeTaken * 1000);
console.log(this.trackWidth, this.timeTaken);
console.log(this.timeTaken * 100);
}
createUI() {
this.count = this.parent.runnerCount;
this.createTable();
this.createTrack();
this.createSprite();
}
createTable() {
var parentDiv1 = document.getElementById(this.parent.tableNum.id);
parentDiv1.appendChild(this.table);
this.table.setAttribute = "border"
this.table.border = "1";
document.getElementById(this.table.id).classList.add("tableClass");
this.tbl = document.getElementById(this.table.id);
this.addRow("Track " + (this.count + 1), "");
this.addRow("Time", "Distance");
}
addCell(tr, val) {
var td = document.createElement('td');
td.innerHTML = val;
tr.appendChild(td)
}
addRow(val_1, val_2) {
var tr = document.createElement('tr');
this.addCell(tr, val_1);
this.addCell(tr, val_2);
this.tbl.appendChild(tr)
}
createTrack() {
var parentDiv = document.getElementById(this.parent.raceNum.id);
parentDiv.appendChild(this.track);
this.track.appendChild(this.sprite);
document.getElementById(this.track.id).classList.add("trackClass");
this.trackWidth = this.track.getBoundingClientRect().width;
}
createSprite() {
this.sprite.id = this.track.id + "_Runner";
document.getElementById(this.sprite.id).classList.add("spriteClass");
this.element = document.getElementById(this.sprite.id);
}
animate() {
// declare time variables
var timeNow = Date.now();
var timespent = timeNow - this.parent.startTime;
var diff = Math.floor(this.timeTaken * 100);
// step is position of sprite.
var step = timespent * this.speed;
// Print table for all tracks with 10 laps.
if ((Math.round(timespent / 50) * 50) == (Math.round(((diff - 25) * this.printCount) / 50) * 50)) {
this.addRow(this.printCount + ": " + timespent, (Math.floor(step)));
this.printCount++;
}
// check condition to stop
if (step > this.trackWidth - 23) {
document.getElementById(this.parent.raceNum.id).innerHTML += 'Winner: Runner' + (this.count + 1);
this.parent.stop();
}
this.element.style.left = step + 'px';
// ------------sprite animation----------------
// start position for the image slicer
var position = (3 - (Math.floor(step / 6.5) % 4)) * 25;
// we use the ES6 template literal to insert the variable "position"
this.element.style.backgroundPosition = `${position}px 0px`;
}
animateReverse() {
// declare time variables
var timeNow = Date.now();
var timespent = timeNow - this.parent.revStartTime;
var diff = Math.floor(this.timeTaken * 100);
console.log(this.count + " position of step " + this.element.style.left);
while (this.stepCount < 2) {
this.lastStep = parseFloat(this.element.style.left);
this.stepCount++;
}
console.log(this.count + " this is lastStep " + this.lastStep);
// step is position of sprite.
var step = this.lastStep - (this.speed * timespent);
// Print table for all tracks with 10 laps.
if ((Math.round(timespent / 50) * 50) == (Math.round(((diff - 25) * this.printCount) / 50) * 50)) {
this.addRow(this.printCount + ": " + timespent, (Math.floor(step)));
this.printCount++;
}
// check condition to stop
if (step < 25) {
document.getElementById(this.parent.raceNum.id).innerHTML += 'Winner: Runner' + (this.count + 1);
this.parent.stopRev();
}
this.element.style.left = step + 'px';
// ------------sprite animation----------------
// start position for the image slicer
//var position = (3 - (Math.floor(step / 6.5) % 4)) * 25;
//this.element.style.backgroundPosition = position + 'px 0px';
}
}
manager = new raceManager();
#tableContainer {
float: left;
}
#addRaces {
text-align: center;
}
.raceDivClass {
margin: 1% auto;
width: 60%;
text-align: center;
border: 1px solid;
}
.tableClass {
text-align: center;
border: 1px solid;
margin: 5px;
float: left;
}
.trackClass {
background-color: black;
height: 30px;
width: 98%;
margin: 1%;
position: relative;
}
.spriteClass {
background-image: url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGgAAAAeCAYAAADAZ1t9AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAASwSURBVGhD7Zq/axRBFMfv9u4MxATUSgsVm3QWigYbexuxUkiaKIqNoIUiwRSJoJLCxpSCaJoEYimo/4AgQVRIZxdBEIREYwzc5X74vndvlrm5mdnZ3dm9oPnAsDubu52Z93373pvNFQsJOXO9NUKHsU4vZPH90+IXPt/FA2kEmqbDTKcX8pza7K5I/vAtEJghge7zeSrwlDYbtYlmfWuILxWC8uBmUNoz/784wY4WaPRq9SGJcY+7Mt7GEOzUkB0pkGHi4Ci1K53TEK8h7tTE+pPywL6b3JXJQqBcQ7arQwR87AE34ElPUsPE1ZapODsErFHnnD7AfVWb9oylFYjVFcKoQuQC5kD55hB3Qxrbf17RYbHT+/fpCXGSOEmEaYcevofwhkRxXM0/VCi8azXr3+q1Xw8+LRxZ4cte4PneoHaQ2iVck0gVThVbyOhSRM9YOoFMyR9eW6KmLkAGYW6Vmjx47AViUfSkPC5V9p7nS23q1Z9zH+b33+KuF9iAOocUa0lcKFjubQJ2h51D5zbmIAVM9gc1mzgAE0kdFlFaq+JkQYQBV+FYOYoDGy9Tw3dgQ7QxnUBQUHxAtJfUhqllDhbWam4f525mJDCgMynufZFa13d6BILHsOeEjS6PUjMNtsRHFXgExI2V0PN6egiEkTzFMdlJgM/3zMd1H2Tzhjlqa53TLhLFbsvep9Cob70uFsuffbxJoHWZcq1A5CCZyDUZ7gtxotKDCsafdRHIZSFe9j9wBl1xoIJSuxhUVpIK5eB0JiILHo29EouDtVmLBF4IKjIbWOQkfzYVruENn+ESXFe+upBJeDMQVfWiyXQ5fFQV57oQLyLJL0VlsAfi06yJyhMuIOci7Efdqy0ENzxxonVFI22IY0NDHN1mykaX+nHAmKbw1qhtLLVaze8U1o6Jv9OmdaEYlI1lsLQGGVGwmMKbKZ8KXHIQxnUJn062CgVSFmQTRjySpr8n2nlb3lxTztl8W6+u3x0YOlylrpij1Vi0Hl3uxNx/U9MWIYSPtwZxclukSG2B4qreOTV+3skzBBgbuafVrJ0sVYbO8eUe4r5FMAgEbEnbSSC2l/p0grgRB1jHDGKqjt019kkwvoid4okS4D7O+Qji4MmxiQMonI2cGP/qYwMbt6LSAXFEzpCbyYaJcxuKBAwWJQ5EwATCTScLBeUhVGKRTIWBCgQsVYavcdcF8UZEnVveYPwXfIwNBMJCdF/GNeEZCFnahMzX1A0dgEi6MJALigP1SyiMCdu9wZH7sZBzkGpM5zcBljAZGdNPX964UAhKt0vlwbN8SQs2p/Xq2lTSfzU4hvK0OUily4b0PV1etI4Z+SbBFYMBrIPjO1QuT1N+GedLbVC1FYM9Hyk31fgScHYYE5JhD1Dz/r+fKPoqEJAMILAa1VRaU+HwaPnZwBR3vWJwJCDCUSonsKERKHJMrwLFAYbSbUwRyujanawMZfBikPXTEzvCgKhXPZmhe+/W2ZCuTWXpxQbgyWGFmhGILLb8p6V/AmnKa+Qd3783cCDz0JaGvgmEX4jyaRu8W6N8NM/dPGlvvvk8T5ye2r7mIIQ5PEl5/pyXc4FzIeOLZOMWCn8Bh1eBvOSZzIIAAAAASUVORK5CYII=');
position: absolute;
height: 30px;
width: 25px;
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<div id="mainContainer">
<div id="addRaces">
<input type="Button" value="Add Race" onclick="manager.addRace()">
</div>
<div id="races">
</div>
<br>
</div>
<div id="tableContainer">
<div id="tables"></div>
</div>
</body>
</html>
I expect it to move from y to x after clicking the reverse button, but it is not moving.
When you run the reverse function the elements are no longer referencing the dom elements.
I am actually not sure why that is, maybe someone else can chime in.
Anyway, this will fix your problem:
Replace this.element.style.left = step + 'px';
With: document.getElementById(this.element.id).style.left = step + 'px';
I have a dynamic group of n by m divs to form a grid. The items in this grid can be selected. The end result which I am hoping to achieve is to be able to combine and split the selected divs.
I have managed to get the divs to show correctly and select them, storing their id's in a list. Is there a way I could combine the selected divs, keeping the ones around it in their place?
#(Html.Kendo().Window()
.Name("window") //The name of the window is mandatory. It specifies the "id" attribute of the widget.
.Title("Dashboard Setup") //set the title of the window
.Content(#<text>
<div id="divSetup">
<div class="dvheader">
<b>Dashboard Setup</b>
</div>
<div>
<p>Enter the number of columns and rows of dashboard elements. This will create an empty dashboard with a set number of items which can be filled with KPI charts.</p>
<br />
<div class="dvform">
<table>
<tr style="margin-bottom: 15px;">
<td>
#Html.Label("Number of Columns: ")
</td>
<td>
<input type="number" name="NumColumns" id="NoColumns" min="1" max="20" />
</td>
</tr>
<tr style="margin-bottom: 15px;">
<td>
#Html.Label("Number of Rows: ")
</td>
<td>
<input type="number" name="NumRows" id="NoRows" min="1" max="20" />
</td>
</tr>
</table>
</div>
</div>
<div style="float: right">
<button id="btnSave" class="k-primary">Save</button>
<button id="btnClose">Close</button>
</div>
</div>
</text>)
.Draggable() //Enable dragging of the window
.Resizable() //Enable resizing of the window
.Width(600) //Set width of the window
.Modal(true)
.Visible(false)
)
<div id="dashboard">
</div>
<button id="combine" title="Combine">Combine</button>
<script>
$(document).ready(function () {
debugger;
$("#window").data("kendoWindow").open();
$("#btnClose").kendoButton({
click: close
});
$("#btnSave").kendoButton({
click: Save
});
$("#combine").kendoButton();
});
var array = [];
function clicked(e)
{
debugger;
var selectedDiv = "";
var x = document.getElementsByClassName('column')
for (var i = 0; i < x.length; i++)
{
if (x[i].id == e.id)
{
x[i].classList.add("selected");
array.push(x[i]);
}
}
for (var x = 0; x < array.length - 1; x++) {
array[x].classList.add("selected");
}
}
function close() {
$("#window").hide();
}
function Save()
{
debugger;
var col = document.getElementById("NoColumns").value;
var row = document.getElementById("NoRows").value;
for (var x = 1; x <= row; x++)
{
debugger;
document.getElementById("dashboard").innerHTML += '<div class="row">';
debugger;
for (var i = 1; i <= col; i++)
{
document.getElementById("dashboard").innerHTML += '<div onclick="clicked(this)" id="Row ' + x + ' Col ' + i + '" class="column">' + i + '</div>';
}
document.getElementById("dashboard").innerHTML += '</div>';
}
}
<style>
.selected {
background-color: #226fa3;
transition: background-color 0.4s ease-in, border-color 0.4s ease-in;
color: #ffffff;
}
#dashboard {
width: 80%;
margin: auto;
background-color: grey;
padding: 20px;
}
* {
box-sizing: border-box;
}
/* Create three equal columns that floats next to each other */
.column {
float: left;
padding: 20px;
border: 1px black solid;
}
/* Clear floats after the columns */
.row:after {
content: "";
display: table;
clear: both;
}
Below is an image of the selected blocks I would like to combine into one, while keeping it's place
If you were using a table it would be much easier, for div's, I can think of a solution if the style position is absolute, maybe it would help you start at least.
<div id="container"></div>
<button id="combine" title="Combine" disabled="disabled">Combine</button>
<div id="output"></div>
the script:
<script>
var cc;
function group() {
var xx = $(".selected").map(function () { return $(this).attr("data-x"); }).get();
var yy = $(".selected").map(function () { return $(this).attr("data-y"); }).get();
this.minX = Math.min.apply(Math, xx);
this.minY = Math.min.apply(Math, yy);
this.maxX = Math.max.apply(Math, xx);
this.maxY = Math.max.apply(Math, yy);
this.selectedCount = $(".selected").length;
this.CorrectGroup = function () {
var s = this.selectedCount;
return s == this.cellsCount() && s > 1;
}
this.width = function () {
return this.maxX - this.minX + 1;
}
this.height = function () {
return this.maxY - this.minY + 1;
}
this.cellsCount = function () {
return this.width() * this.height();
}
}
function cell(x, y, g) {
this.x = x;
this.y = y;
this.g = g;
this.spanX = 1;
this.spanY = 1;
this.visible = true;
var cellWidth = 80;
var cellHeight = 50;
this.div = function () {
var output = jQuery('<div/>');
output.attr('id', 'y' + y + 'x' + x);
output.attr('data-x', x);
output.attr('data-y', y);
output.attr('style', this.left() + this.top() + this.width() + this.height());
output.addClass('clickable');
output.html('(y=' + y + ' x=' + x + ')')
return output;
}
this.left = function () {
return 'left:' + (x * cellWidth) + 'px;';
}
this.top = function () {
return 'top:' + (100 + y * cellHeight) + 'px;';
}
this.width = function () {
return 'width:' + (this.spanX * cellWidth) + 'px;';
}
this.height = function () {
return 'height:' + (this.spanY * cellHeight) + 'px;';
}
}
function cells(xx, yy) {
this.CellWidth = xx;
this.CellHeight = yy;
this.CellList = [];
for (var y = 0; y < yy; y++)
for (var x = 0; x < xx; x++) {
this.CellList.push(new cell(x, y, 1));
}
this.findCell = function (xx, yy) {
return this.CellList.find(function (element) {
return (element.x == xx && element.y == yy);
});
}
this.displayCells = function (container) {
container.html('');
for (var y = 0; y < yy; y++)
for (var x = 0; x < xx; x++) {
var cell = this.findCell(x, y);
if (cell.visible)
cell.div().appendTo(container);
}
}
}
$(document).ready(function () {
$('#combine').click(function () {
$(".selected").each(function () {
var x = $(this).data('x');
var y = $(this).data('y');
var cell = cc.findCell(x, y);
cell.visible = false;
cell.g = 'y';
});
var first = $(".selected").first();
var xx = $(first).data('x');
var yy = $(first).data('y');
var cell = cc.findCell(xx, yy);
var g = new group();
cell.visible = true;
cell.g = xx + '_' + yy;
cell.spanX = g.width();
cell.spanY = g.height();
cc.displayCells($('#container'));
});
//make divs clickable
$('#container').on('click', 'div', function () {
$(this).toggleClass('selected');
if (CheckIfSelectedAreGroupable())
$('#combine').removeAttr("disabled");
else
$('#combine').attr("disabled", "disabled");
});
cc = new cells(12, 10);
cc.displayCells($('#container'));
});
function CheckIfSelectedAreGroupable() {
var g = new group();
return g.CorrectGroup();
}
</script>
Style:
<style>
.selected {
background-color: #226fa3 !important;
transition: background-color 0.4s ease-in, border-color 0.4s ease-in;
color: #ffffff;
}
.clickable {
border: 1px solid lightgray;
margin: 0px;
padding: 0px;
background-color: lightyellow;
position: absolute;
}
</style>
Im starting the divs by the following line, you can hock your form to trigger something similar.
cc = new cells(12, 10);
the combine button will not activate if you dont select a correct group, a rectangle shape selection.
the split will not be hard too but I did not have time to put it together, if this solution help, I can update it for the split.
Note: I wrote this quickly so its not optimized.
to try the solution use :
jsfiddle
I want create in html tags which will create gallery,I have 7 images and I want this images will display one time.this means this code must output 3 rows 7 images.
var img=["sea.jpg","monkey.jpg","birtday.jpg","picture.jpg","nintendo.png","square.png","chrome.png"];
function gallery(galleryWidth,columnCount,gutter,divCount){
var n=0;
document.write('<div class="gallery"style="width:'+galleryWidth+'px">');
while(n<img.length%columnCount){
document.write('<div class="row">');
for(i=0;i<img.length;i++){
document.write('<div class="galItem"style="width:'+(galleryWidth/columnCount-2*gutter)+'px;margin:'+gutter+'px"> <img src="img/'+img[i]+'"/></div>');
img.shift();
}
document.write('</div>');
document.write('<div class="clear"></div>');
n++;
}
document.write("</div>");
}
gallery(240,3,5,7);
your code seem like this.
var img = ["sea.jpg", "monkey.jpg", "birtday.jpg", "picture.jpg", "nintendo.png", "square.png", "chrome.png"];
function gallery(galleryWidth, columnCount, gutter) {
document.write('<div class="gallery" style="width:' + galleryWidth + 'px">');
for (var j = 0; j < img.length; j++) {
var startNewLine = j && !(j % columnCount);
if (startNewLine) {
document.write('<div class="row">');
}
document.write('<div class="galItem" style="width:' + (galleryWidth / columnCount - 2 * gutter) + 'px;margin:' + gutter + 'px"> <img alt="' + img[j] + '"/></div>');
if (startNewLine) {
document.write('</div>');
document.write('<div class="clear"></div>');
}
}
document.write("</div>");
}
gallery(240, 3, 5, 7);
.row {
display: block;
clear: both;
}
.clear {
height: 0;
}
img {
width: 100%;
height: 100%;
min-height:30px;
}
.galItem {
float: left;
}
First thing, avoid document.write. There are far more reliable ways of doing this. Second, do/while and your for loop seem to be getting tangled. This may be what you're trying to do.
var img = ["sea.jpg",
"monkey.jpg",
"birtday.jpg",
"picture.jpg",
"nintendo.png",
"square.png",
"chrome.png"
];
function gallery(galleryWidth, columnCount, gutter, divCount) {
this.width = galleryWidth;
this.cols = columnCount;
this.gutter = gutter;
this.divs = divCount;
var myRow, myDiv, myImg, myClearDiv;
var n = 0;
var myGallery = document.createElement('div');
myGallery.classList.add('gallery');
myGallery.style.width = this.width + "px";
myRow = document.createElement('div');
myRow.classList.add('row');
for (i = 0; i < img.length; i++) {
if (n >= this.cols) {
myGallery.appendChild(myRow);
myClearDiv = document.createElement("div");
myClearDiv.classList.add("clear");
myGallery.appendChild(myClearDiv);
myRow = document.createElement('div');
myRow.classList.add('row');
n = 0;
}
myDiv = document.createElement('div');
myDiv.classList.add('galItem');
myDiv.style.width = this.width / this.cols - 2 * this.gutter + 'px';
myDiv.style.margin = this.gutter + 'px';
// Create the image element, and append it...
myImg = document.createElement('img');
myImg.src = '"img/' + img[i] + '"';
myDiv.appendChild(myImg);
// then, append the div to the row.
myRow.appendChild(myDiv);
n++;
}
myGallery.appendChild(myRow);
myClearDiv = document.createElement("div");
myClearDiv.classList.add("clear");
myGallery.appendChild(myClearDiv);
myRow = document.createElement('div');
myRow.classList.add('row');
var container = document.getElementById("container");
container.appendChild(myGallery);
}
gallery(600, 3, 5, 4);
.galItem {
width: 50px;
height: 50px;
display: inline;
border: 1px dotted blue;
}
<div id="container">
</div>
var start_mouse_y = 0;
var scroll_offset = 0;
function SET_SCROLL(e){
document.getElementById("online_list_scroll").draggable = true;
start_mouse_y = e.clientY;
}
function ADJUST_SCROLL(e){
dont_pass = (412 - set_scroll_height);
mouse_y = e.clientY;
scroll_top = parseInt(document.getElementById("online_list_scroll").style.top);
scroll_offset = (mouse_y - scroll_top) + 46;
new_top = scroll_top + (mouse_y - start_mouse_y);
document.getElementById("DEBUG").innerHTML = "my: "+mouse_y+"<br>new_top: "+new_top+"<br>scroll_offset: "+scroll_offset+"<br>scroll_top: "+scroll_top;
if(new_top <= 0){
document.getElementById("online_list_scroll").style.top = 0+"px";
}else if(new_top >= dont_pass){
document.getElementById("online_list_scroll").style.top = dont_pass+"px";
}else{
document.getElementById("online_list_scroll").style.top = new_top+"px";
}
scroll_bottom = set_scroll_height + new_top;
scroll_percent = scroll_bottom / 412;
online_show = (document.getElementById("online_list").scrollHeight - 412) * scroll_percent;
online_show = Math.round(online_show);
document.getElementById("online_list").scrollTop = online_show;
}
var SCROLL_ON = 0;
document.onmouseup = function(){ SCROLL_ON = 0; };
document.onmousemove = function(event){ if(SCROLL_ON == 1){ADJUST_SCROLL(event);} };
javascript ^^
<div style="float: left; width: 13px; position: relative; height: 412px;">
<div id="online_list_scroll" style="width: 5px; position: absolute; top: 0px; left: 4px; border-radius: 4px; background-color: #3f3f3f; height: 15px;" onmousedown="if(SCROLL_ON == 0){ SET_SCROLL(event); SCROLL_ON = 1; }"></div>
</div>
html^^
i dont know why but the scroll bar scrolls at a very fast and unsteady flow rate. it works, but just jerks when scrolls up and down, jerk as in as u move one way it shoots that way quicker and quicker.
Thanks for any help, worked figuring out how to do this all night.
You have a problem with local var the following code works. Not made as a general thing, just repaired the code. Here you have the code with the comments where is the common mistake.
//first make sure you have defined with var the variables you need.
var start_mouse_y = 0;
var mouse_y = 0;
var scroll_offset = 0;
function SET_SCROLL(e) {
document.getElementById("online_list_scroll").draggable = true;
start_mouse_y = e.clientY;
// you need mouse_y to be initialized with start_mouse_y
mouse_y = start_mouse_y;
}
function ADJUST_SCROLL(e) {
var set_scroll_height = 0;
var dont_pass = (412 - set_scroll_height);
// here you set the last mouse_y to be start_mouse_y or else it would be
// a the first position of the mouse ( eg. 8 ) subtracted from the current ( eg. 50 )
// now remembering the last already added position (eg. 49) which is subtracted from
// the current (eg. 50 ) it works just fine
start_mouse_y = mouse_y;
mouse_y = e.clientY;
var scroll_top = parseInt(document.getElementById("online_list_scroll").style.top);
scroll_offset = (scroll_top- mouse_y ) + 46;
var new_top = scroll_top + (mouse_y- start_mouse_y);
console.log("my: " + mouse_y + "<br>new_top: " + new_top + "<br>scroll_offset: " + scroll_offset + "<br>scroll_top: " + scroll_top);
if(new_top <= 0) {
document.getElementById("online_list_scroll").style.top = 0 + "px";
} else if(new_top >= dont_pass) {
document.getElementById("online_list_scroll").style.top = dont_pass + "px";
} else {
document.getElementById("online_list_scroll").style.top = new_top + "px";
}
var scroll_bottom = set_scroll_height + new_top;
var scroll_percent = scroll_bottom / 412;
var online_show = (document.getElementById("online_list").scrollHeight - 412) * scroll_percent;
online_show = Math.round(online_show);
document.getElementById("online_list").scrollTop = online_show;
}
var SCROLL_ON = 0;
document.onmouseup = function() {
SCROLL_ON = 0;
};
document.onmousemove = function(event) {
if(SCROLL_ON == 1) {ADJUST_SCROLL(event);
}
};
Best regards,