How to run code in JavaScript, only when a variable is defined? - javascript

I'm writing a simple function in JavaScript:
function waitThenRun(objectToWaitFor, callback) {
// logic to periodically check for objectToWaitFor to become something
// then call the callback
}
And I intend to use it as:
waitThenRun(someObjectThatWillBeDefinedLater, function() {
// Doing something with someObjectThatWillBeDefinedLater
});
Yet I get this error:
Uncaught ReferenceError: someObjectThatWillBeDefinedLater is not
defined
How do you handle this?
In simpler terms, I want to run a piece of code only when a global JSON variable is defined, and I can't determine when and where it gets defined. Sometimes it gets defined after my code, sometimes before my code, sometimes a second later, sometimes 5 seconds later. It's non-deterministic.

You can dispatch an event on the window when you define your JSON Object and add an event listener for that event on the window. This way, you will not need to use a setInterval to continuously check if a global variable is defined.
function defineJSON(){
window.JSONObj = {x: "something"};
triggerEvent("JSONDefined", window, {JSONObjName: "JSONObj"});//fire a custom event on the window when you define the JSON Object
}
function triggerEvent(type, obj, data){
var ev;
if (document.createEvent) {
ev = document.createEvent("HTMLEvents");
ev.initEvent(type, true, true);
} else {
ev = document.createEventObject();
ev.eventType = type;
}
ev.eventName = type;
if(data){
for(var key in data){
if(data.hasOwnProperty(key)){
ev[key] = data[key];
}
}
}
if (document.createEvent) {
obj.dispatchEvent(ev);
} else {
obj.fireEvent("on" + ev.eventType, ev);//for < IE8
}
}
window.addEventListener("JSONDefined", function(ev){
//this event handler will be called when the JSON Object is defined
console.log("JSON defined:", window[ev.JSONObjName]);
});
setTimeout(function(){
defineJSON();
}, 2000);//define JSON Object after 2 seconds (just for this example)

If it's a global variable, you can pass the variable name as a string. Since global variables become properties of the window object, the function can then check whether window[objectToWaitFor] is defined.
function waitThenRun(objectToWaitFor, callback) {
var interval = setInterval(function() {
if (window[objectToWaitFor] !== undefined) {
clearInterval(interval);
callback();
}
}
}
waitThenRun("someObjectThatWillBeDefinedLater", function() {
// do something with someObjectThatWillBeDefinedLater
});

All global variables are attached to the window object so can pass the variable name to your function as a string and check if it exists on the window and then run your callback if it does. Snippet:
setTimeout(function() {
window.someObjectThatWillBeDefinedLater = {hello: 'world'};
}, 1000);
function waitThenRun(globalObj, callback) {
let intervalId = setInterval(function() {
if (window[globalObj] !== undefined) {
callback(window[globalObj]);
clearInterval(intervalId);
}
}, 200);
}
waitThenRun('someObjectThatWillBeDefinedLater', console.log.bind(console));

you can do this by using
var checkExist = setInterval(function() {
if (JsonObject) {
//execute your method here
console.log("Exists!");
clearInterval(checkExist);
}
}, 100); // check every 100ms

You can try to use metaprogramming like JS proxies to intercept the set method of an objects property. Something like this:
function tracePropAccess(obj, propKeys) {
const propKeySet = new Set(propKeys);
return new Proxy(obj, {
get(target, propKey, receiver) {
if (propKeySet.has(propKey)) {
console.log('GET '+propKey);
}
return Reflect.get(target, propKey, receiver);
},
set(target, propKey, value, receiver) {
if (propKeySet.has(propKey)) {
console.log('SET '+propKey+'='+value);
}
return Reflect.set(target, propKey, value, receiver);
},
});
}
the snippet was taken from here
In your example, when the set property gets called you can check if the value meets your expected value and do as you wish with it.

Related

How to write code to check if the value of a variable has changed in real time (JavaScript) [duplicate]

Is it possible to have an event in JS that fires when the value of a certain variable changes? JQuery is accepted.
This question was originally posted in 2009 and most of the existing answers are either outdated, ineffective, or require the inclusion of large bloated libraries:
Object.watch and Object.observe are both deprecated and should not be used.
onPropertyChange is a DOM element event handler that only works in some versions of IE.
Object.defineProperty allows you to make an object property immutable, which would allow you to detect attempted changes, but it would also block any changes.
Defining setters and getters works, but it requires a lot of setup code and it does not work well when you need to delete or create new properties.
As of 2018, you can now use the Proxy object to monitor (and intercept) changes made to an object. It is purpose built for what the OP is trying to do. Here's a basic example:
var targetObj = {};
var targetProxy = new Proxy(targetObj, {
set: function (target, key, value) {
console.log(`${key} set to ${value}`);
target[key] = value;
return true;
}
});
targetProxy.hello_world = "test"; // console: 'hello_world set to test'
The only drawbacks of the Proxy object are:
The Proxy object is not available in older browsers (such as IE11) and the polyfill cannot fully replicate Proxy functionality.
Proxy objects do not always behave as expected with special objects (e.g., Date) -- the Proxy object is best paired with plain Objects or Arrays.
If you need to observe changes made to a nested object, then you need to use a specialized library such as Observable Slim (which I have published). It works like this:
var test = {testing:{}};
var p = ObservableSlim.create(test, true, function(changes) {
console.log(JSON.stringify(changes));
});
p.testing.blah = 42; // console: [{"type":"add","target":{"blah":42},"property":"blah","newValue":42,"currentPath":"testing.blah",jsonPointer:"/testing/blah","proxy":{"blah":42}}]
Yes, this is now completely possible!
I know this is an old thread but now this effect is possible using accessors (getters and setters): https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Working_with_Objects#Defining_getters_and_setters
You can define an object like this, in which aInternal represents the field a:
x = {
aInternal: 10,
aListener: function(val) {},
set a(val) {
this.aInternal = val;
this.aListener(val);
},
get a() {
return this.aInternal;
},
registerListener: function(listener) {
this.aListener = listener;
}
}
Then you can register a listener using the following:
x.registerListener(function(val) {
alert("Someone changed the value of x.a to " + val);
});
So whenever anything changes the value of x.a, the listener function will be fired. Running the following line will bring the alert popup:
x.a = 42;
See an example here: https://jsfiddle.net/5o1wf1bn/1/
You can also user an array of listeners instead of a single listener slot, but I wanted to give you the simplest possible example.
Using Prototype: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineProperty
// Console
function print(t) {
var c = document.getElementById('console');
c.innerHTML = c.innerHTML + '<br />' + t;
}
// Demo
var myVar = 123;
Object.defineProperty(this, 'varWatch', {
get: function () { return myVar; },
set: function (v) {
myVar = v;
print('Value changed! New value: ' + v);
}
});
print(varWatch);
varWatch = 456;
print(varWatch);
<pre id="console">
</pre>
Other example
// Console
function print(t) {
var c = document.getElementById('console');
c.innerHTML = c.innerHTML + '<br />' + t;
}
// Demo
var varw = (function (context) {
/**
* Declare a new variable.
*
* #param {string} Variable name.
* #param {any | undefined} varValue Default/Initial value.
* You can use an object reference for example.
*/
return function (varName, varValue) {
var value = varValue;
Object.defineProperty(context, varName, {
get: function () { return value; },
set: function (v) {
value = v;
print('Value changed! New value: ' + value);
}
});
};
})(window);
varw('varWatch'); // Declare without initial value
print(varWatch);
varWatch = 456;
print(varWatch);
print('---');
varw('otherVarWatch', 123); // Declare with initial value
print(otherVarWatch);
otherVarWatch = 789;
print(otherVarWatch);
<pre id="console">
</pre>
No.
But, if it's really that important, you have 2 options (first is tested, second isn't):
First, use setters and getters, like so:
var myobj = {a : 1};
function create_gets_sets(obj) { // make this a framework/global function
var proxy = {}
for ( var i in obj ) {
if (obj.hasOwnProperty(i)) {
var k = i;
proxy["set_"+i] = function (val) { this[k] = val; };
proxy["get_"+i] = function () { return this[k]; };
}
}
for (var i in proxy) {
if (proxy.hasOwnProperty(i)) {
obj[i] = proxy[i];
}
}
}
create_gets_sets(myobj);
then you can do something like:
function listen_to(obj, prop, handler) {
var current_setter = obj["set_" + prop];
var old_val = obj["get_" + prop]();
obj["set_" + prop] = function(val) { current_setter.apply(obj, [old_val, val]); handler(val));
}
then set the listener like:
listen_to(myobj, "a", function(oldval, newval) {
alert("old : " + oldval + " new : " + newval);
}
Second, you could put a watch on the value:
Given myobj above, with 'a' on it:
function watch(obj, prop, handler) { // make this a framework/global function
var currval = obj[prop];
function callback() {
if (obj[prop] != currval) {
var temp = currval;
currval = obj[prop];
handler(temp, currval);
}
}
return callback;
}
var myhandler = function (oldval, newval) {
//do something
};
var intervalH = setInterval(watch(myobj, "a", myhandler), 100);
myobj.set_a(2);
Sorry to bring up an old thread, but here is a little manual for those who (like me!) don't see how Eli Grey's example works:
var test = new Object();
test.watch("elem", function(prop,oldval,newval){
//Your code
return newval;
});
Hope this can help someone
As Luke Schafer's answer (note: this refers to his original post; but the whole point here remains valid after the edit), I would also suggest a pair of Get/Set methods to access your value.
However I would suggest some modifications (and that's why I'm posting...).
A problem with that code is that the field a of the object myobj is directly accessible, so it's possible to access it / change its value without triggering the listeners:
var myobj = { a : 5, get_a : function() { return this.a;}, set_a : function(val) { this.a = val; }}
/* add listeners ... */
myobj.a = 10; // no listeners called!
Encapsulation
So, to guarantee that the listeners are actually called, we would have to prohibit that direct access to the field a. How to do so? Use a closure!
var myobj = (function() { // Anonymous function to create scope.
var a = 5; // 'a' is local to this function
// and cannot be directly accessed from outside
// this anonymous function's scope
return {
get_a : function() { return a; }, // These functions are closures:
set_a : function(val) { a = val; } // they keep reference to
// something ('a') that was on scope
// where they were defined
};
})();
Now you can use the same method to create and add the listeners as Luke proposed, but you can rest assured that there's no possible way to read from or write to a going unnoticed!
Adding encapsulated fields programmatically
Still on Luke's track, I propose now a simple way to add encapsulated fields and the respective getters/setters to objects by the means of a simple function call.
Note that this will only work properly with value types. For this to work with reference types, some kind of deep copy would have to be implemented (see this one, for instance).
function addProperty(obj, name, initial) {
var field = initial;
obj["get_" + name] = function() { return field; }
obj["set_" + name] = function(val) { field = val; }
}
This works the same as before: we create a local variable on a function, and then we create a closure.
How to use it? Simple:
var myobj = {};
addProperty(myobj, "total", 0);
window.alert(myobj.get_total() == 0);
myobj.set_total(10);
window.alert(myobj.get_total() == 10);
Recently found myself with the same issue. Wanted to listen for on change of a variable and do some stuff when the variable changed.
Someone suggested a simple solution of setting the value using a setter.
Declaring a simple object that keeps the value of my variable here:
var variableObject = {
value: false,
set: function (value) {
this.value = value;
this.getOnChange();
}
}
The object contains a set method via which I can change the value. But it also calls a getOnChange() method in there. Will define it now.
variableObject.getOnChange = function() {
if(this.value) {
// do some stuff
}
}
Now whenever I do variableObject.set(true), the getOnChange method fires, and if the value was set as desired (in my case: true), the if block also executes.
This is the simplest way I found to do this stuff.
If you're using jQuery {UI} (which everyone should be using :-) ), you can use .change() with a hidden <input/> element.
AngularJS (I know this is not JQuery, but that might help. [Pure JS is good in theory only]):
$scope.$watch('data', function(newValue) { ..
where "data" is name of your variable in the scope.
There is a link to doc.
For those tuning in a couple years later:
A solution for most browsers (and IE6+) is available that uses the onpropertychange event and the newer spec defineProperty. The slight catch is that you'll need to make your variable a dom object.
Full details:
http://johndyer.name/native-browser-get-set-properties-in-javascript/
Easiest way I have found, starting from this answer:
// variable holding your data
const state = {
count: null,
update() {
console.log(`this gets called and your value is ${this.pageNumber}`);
},
get pageNumber() {
return this.count;
},
set pageNumber(pageNumber) {
this.count = pageNumber;
// here you call the code you need
this.update(this.count);
}
};
And then:
state.pageNumber = 0;
// watch the console
state.pageNumber = 15;
// watch the console
The functionality you're looking for can be achieved through the use of the "defineProperty()" method--which is only available to modern browsers:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineProperty
I've written a jQuery extension that has some similar functionality if you need more cross browser support:
https://github.com/jarederaj/jQueue
A small jQuery extension that handles queuing callbacks to the
existence of a variable, object, or key. You can assign any number of
callbacks to any number of data points that might be affected by
processes running in the background. jQueue listens and waits for
these data you specify to come into existence and then fires off the
correct callback with its arguments.
Not directly: you need a pair getter/setter with an "addListener/removeListener" interface of some sort... or an NPAPI plugin (but that's another story altogether).
A rather simple and simplistic solution is to just use a function call to set the value of the global variable, and never set its value directly. This way you have total control:
var globalVar;
function setGlobalVar(value) {
globalVar = value;
console.log("Value of globalVar set to: " + globalVar);
//Whatever else
}
There is no way to enforce this, it just requires programming discipline... though you can use grep (or something similar) to check that nowhere does your code directly set the value of globalVar.
Or you could encapsulate it in an object and user getter and setter methods... just a thought.
With the help of getter and setter, you can define a JavaScript class that does such a thing.
First, we define our class called MonitoredVariable:
class MonitoredVariable {
constructor(initialValue) {
this._innerValue = initialValue;
this.beforeSet = (newValue, oldValue) => {};
this.beforeChange = (newValue, oldValue) => {};
this.afterChange = (newValue, oldValue) => {};
this.afterSet = (newValue, oldValue) => {};
}
set val(newValue) {
const oldValue = this._innerValue;
// newValue, oldValue may be the same
this.beforeSet(newValue, oldValue);
if (oldValue !== newValue) {
this.beforeChange(newValue, oldValue);
this._innerValue = newValue;
this.afterChange(newValue, oldValue);
}
// newValue, oldValue may be the same
this.afterSet(newValue, oldValue);
}
get val() {
return this._innerValue;
}
}
Assume that we want to listen for money changes, let's create an instance of MonitoredVariable with initial money 0:
const money = new MonitoredVariable(0);
Then we could get or set its value using money.val:
console.log(money.val); // Get its value
money.val = 2; // Set its value
Since we have not defined any listeners for it, nothing special happens after money.val changes to 2.
Now let's define some listeners. We have four listeners available: beforeSet, beforeChange, afterChange, afterSet.
The following will happen sequentially when you use money.val = newValue to change variable's value:
money.beforeSet(newValue, oldValue);
money.beforeChange(newValue, oldValue); (Will be skipped if its value not changed)
money.val = newValue;
money.afterChange(newValue, oldValue); (Will be skipped if its value not changed)
money.afterSet(newValue, oldValue);
Now we define afterChange listener which be triggered only after money.val has changed (while afterSet will be triggered even if the new value is the same as the old one):
money.afterChange = (newValue, oldValue) => {
console.log(`Money has been changed from ${oldValue} to ${newValue}`);
};
Now set a new value 3 and see what happens:
money.val = 3;
You will see the following in the console:
Money has been changed from 2 to 3
For full code, see https://gist.github.com/yusanshi/65745acd23c8587236c50e54f25731ab.
In my case, I was trying to find out if any library I was including in my project was redefining my window.player. So, at the begining of my code, I just did:
Object.defineProperty(window, 'player', {
get: () => this._player,
set: v => {
console.log('window.player has been redefined!');
this._player = v;
}
});
Based On akira's answer I added that you can manipulate the dom through the listerner.
https://jsfiddle.net/2zcr0Lnh/2/
javascript:
x = {
aInternal: 10,
aListener: function(val) {},
set a(val) {
this.aInternal = val;
this.aListener(val);
},
get a() {
return this.aInternal;
},
registerListener: function(listener) {
this.aListener = listener;
}
}
x.registerListener(function(val) {
document.getElementById('showNumber').innerHTML = val;
});
x.a = 50;
function onClick(){
x.a = x.a + 1;
}
html:
<div id="showNumber">
</div>
<button onclick="onClick()">
click me to rerender
</button>
The registerListener method is fired when the variable x.a changes.
//ex:
/*
var x1 = {currentStatus:undefined};
your need is x1.currentStatus value is change trigger event ?
below the code is use try it.
*/
function statusChange(){
console.log("x1.currentStatus_value_is_changed"+x1.eventCurrentStatus);
};
var x1 = {
eventCurrentStatus:undefined,
get currentStatus(){
return this.eventCurrentStatus;
},
set currentStatus(val){
this.eventCurrentStatus=val;
//your function();
}
};
or
/* var x1 = {
eventCurrentStatus:undefined,
currentStatus : {
get : function(){
return Events.eventCurrentStatus
},
set : function(status){
Events.eventCurrentStatus=status;
},
}*/
console.log("eventCurrentStatus = "+ x1.eventCurrentStatus);
x1.currentStatus="create"
console.log("eventCurrentStatus = "+ x1.eventCurrentStatus);
x1.currentStatus="edit"
console.log("eventCurrentStatus = "+ x1.eventCurrentStatus);
console.log("currentStatus = "+ x1.currentStatus);
or
/* global variable ku*/
var jsVarEvents={};
Object.defineProperty(window, "globalvar1", {//no i18n
get: function() { return window.jsVarEvents.globalvarTemp},
set: function(value) { window.window.jsVarEvents.globalvarTemp = value; }
});
console.log(globalvar1);
globalvar1=1;
console.log(globalvar1);
Please guys remember the initial question was for VARIABLES, not for OBJECTS ;)
in addition to all answers above, I created a tiny lib called forTheWatch.js,
that use the same way to catch and callback for changes in normal global variables in javascript.
Compatible with JQUERY variables, no need to use OBJECTS, and you can pass directly an ARRAY of several variables if needed.
If it can be helpful... :
https://bitbucket.org/esabora/forthewatch Basically you just have to call the function :
watchIt("theVariableToWatch", "varChangedFunctionCallback");
And sorry by advance if not relevant.
The question is about variables, not object properties! So my approach is to take advantage of the window object, with its custom getters/setters, and then use/change the variable like a "normal" variable (not like an object property).
The simplest way is that of #José Antonio Postigo in his answer (i voted that answer). What I'd like to do here, is to reduce that to an even simpler "creator" function (so even someone that does not understand object getters/setters can easily use it).
A live example is here: https://codepen.io/dimvai/pen/LYzzbpz
This is the general "creator" function you must have as is:
let createWatchedVariable = (variableName,initialValue,callbackFunction) => {
// set default callback=console.log if missing
callbackFunction ??= function(){console.log(variableName+" changed to " + window[variableName])};
// the actual useful code:
Object.defineProperty(window, variableName, {
set: function(value) {window["_"+variableName] = value; callbackFunction()},
get: function() {return window["_"+variableName]}
});
window[variableName]=initialValue??null;
};
Then, instead of declaring the variable using var or let, use this:
// 1st approach - default callback//
createWatchedVariable ('myFirstVariable',12);
// instead of: let myFirstVariable = 12;
Or, in order to use your custom callback (instead of the default console.log) use:
// 2nd approach - set a custom callback//
var myCallback = ()=>{/*your custom code...*/}
// now use callback function as the third optional argument
createWatchedVariable('mySecondVariable',0,myCallback);
That's it! Now, you can change it like a "normal" variable:
myFirstVariable = 15; // logs to console
myFirstVariable++; // logs to console
mySecondVariable = 1001; // executes your custom code
mySecondVariable++; // executes your custom code
The solution of #akira and #mo-d-genesis can be further simplified because the DOM manipulation does not depend on state in this example:
CodePen
const render = (val) => {
document.getElementById("numberDiv").innerHTML = val;
};
state = {
_value_internal: undefined,
set value(val) {
// 1. set state value
this._value_internal = val;
// 2. render user interface
render(val);
},
get value() {
return this._value_internal;
},
};
const onClick = () => {
state.value = state.value + 1; // state change leads to re-render!
};
// set default value
state.value = 0;
The corresponding html:
<div id="numberDiv"></div>
<button onclick="onClick()">
Click to rerender
</button>
Remarks:
I renamed variables and functions to better reflect their semantics.
FYI: Svelte offers a very similar reactive behavior by changing variables
It's not directly possible.
However, this can be done using CustomEvent: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent/CustomEvent
The below method accepts an array of variable names as an input and adds event listener for each variable and triggers the event for any changes to the value of the variables.
The Method uses polling to detect the change in the value. You can increase the value for timeout in milliseconds.
function watchVariable(varsToWatch) {
let timeout = 1000;
let localCopyForVars = {};
let pollForChange = function () {
for (let varToWatch of varsToWatch) {
if (localCopyForVars[varToWatch] !== window[varToWatch]) {
let event = new CustomEvent('onVar_' + varToWatch + 'Change', {
detail: {
name: varToWatch,
oldValue: localCopyForVars[varToWatch],
newValue: window[varToWatch]
}
});
document.dispatchEvent(event);
localCopyForVars[varToWatch] = window[varToWatch];
}
}
setTimeout(pollForChange, timeout);
};
let respondToNewValue = function (varData) {
console.log("The value of the variable " + varData.name + " has been Changed from " + varData.oldValue + " to " + varData.newValue + "!!!");
}
for (let varToWatch of varsToWatch) {
localCopyForVars[varToWatch] = window[varToWatch];
document.addEventListener('onVar_' + varToWatch + 'Change', function (e) {
respondToNewValue(e.detail);
});
}
setTimeout(pollForChange, timeout);
}
By calling the Method:
watchVariables(['username', 'userid']);
It will detect the changes to variables username and userid.
This is what I did: Call JSON.stringify twice and compare the two strings...
Drawbacks:
You can only know whether the whole object changes
You have to detect changes manually
You better have only primitive fields in the object(no properties, no functions...)
This is NOT a production ideal answer, but what it is doing is setting an interval in JavaScript for every 100 milliseconds and checking to see if the variable is changed and when it is, it does something (anything intended by the OP) and then clears the interval, so it sort of simulates what the OP is asking.
let myvar = "myvar";
const checkChange = setInterval(() => {
if (myvar !== "myvar") {
console.log("My precious var has been changed!");
clearInterval(checkChange);
}
}, 100);
Now if myvar gets changed to something else then this program will say "My precious var has been changed!" :)
This is an old great question, has more than 12 years. Also, there are many ways to solve it. However, most of then are complicated or using old JS concepts we are in 2022 and we can use ES6 to improve our code.
I will implemented two main solutions that I constantly use.
Simple variable
If we have a simple variable and we don't care about reutilization then we can declare our variable as an object. We define a set and get methods and a listener attribute to handle the "change" event.
const $countBtn = document.getElementById('counter')
const $output = document.getElementById('output')
const counter = {
v: 0,
listener: undefined,
set value(v) {
this.v = v
if (this.listener) this.listener(v)
},
get value() { return this.v },
count() { this.value++ },
registerListener(callback) {
this.listener = callback
},
}
const countOnClick = () => { counter.count() }
$countBtn.onclick = countOnClick
counter.registerListener(v => {
$output.textContent = v
})
counter.value = 50
#output {
display: block;
font-size: 2em;
margin-top: 0.67em;
margin-bottom: 0.67em;
margin-left: 0;
margin-right: 0;
font-weight: bold;
}
<button id="counter">Count</button>
<div id="output"></div>
Advanced Class for reusability
If we will have multiple variables and we need to monitor them, we can create a class and then apply it to our variables. I recommend to add two listeners one beforeChange and afterChange this will give you flexibility to use the variable in different process.
class ObservableObject {
constructor(v) {
this.v = v ?? 0
this.on = {
beforeChange(newValue, oldValue) {},
afterChange(newValue, oldValue) {},
}
}
set value(newValue) {
const oldValue = this.v
// newValue, oldValue are the same
if (oldValue === newValue) return
this.on.beforeChange(newValue, oldValue)
this.v = newValue
this.on.afterChange(newValue, oldValue)
}
get value() { return this.v }
}
const $countABtn = document.getElementById('counter-a')
const $countBBtn = document.getElementById('counter-b')
const $outputA = document.getElementById('output-a')
const $outputB = document.getElementById('output-b')
const counterA = new ObservableObject()
const counterB = new ObservableObject()
const countOnClick = counter => { counter.value++ }
const onChange = (v, output) => { output.textContent = v }
$countABtn.onclick = () => { countOnClick(counterA) }
$countBBtn.onclick = () => { countOnClick(counterB) }
counterA.on.afterChange = v => { onChange(v, $outputA) }
counterB.on.afterChange = v => { onChange(v, $outputB) }
counterA.value = 50
counterB.value = 20
.wrapper {
display: flex;
flex-flow: row wrap;
justify-content: center;
align-items: center;
width: 100vw
}
.item {
width: 50%
}
.output {
display: block;
font-size: 2em;
margin-top: 0.67em;
margin-bottom: 0.67em;
margin-left: 0;
margin-right: 0;
font-weight: bold;
}
<div class="wrapper">
<div class="item">
<button id="counter-a">Count A</button>
<div id="output-a" class="output"></div>
</div>
<div class="item">
<button id="counter-b">Count B</button>
<div id="output-b" class="output"></div>
</div>
</div>
This is an old thread but I stumbled onto second highest answer (custom listeners) while looking for a solution using Angular. While the solution works, angular has a better built in way to resolve this using #Output and event emitters. Going off of the example in custom listener answer:
ChildComponent.html
<button (click)="increment(1)">Increment</button>
ChildComponent.ts
import {EventEmitter, Output } from '#angular/core';
#Output() myEmitter: EventEmitter<number> = new EventEmitter<number>();
private myValue: number = 0;
public increment(n: number){
this.myValue += n;
// Send a change event to the emitter
this.myEmitter.emit(this.myValue);
}
ParentComponent.html
<child-component (myEmitter)="monitorChanges($event)"></child-component>
<br/>
<label>{{n}}</label>
ParentComponent.ts
public n: number = 0;
public monitorChanges(n: number){
this.n = n;
console.log(n);
}
This will now update non parent each time the child button is clicked. Working stackblitz
I came here looking for same answer for node js. So here it is
const events = require('events');
const eventEmitter = new events.EventEmitter();
// Createing state to watch and trigger on change
let x = 10 // x is being watched for changes in do while loops below
do {
eventEmitter.emit('back to normal');
}
while (x !== 10);
do {
eventEmitter.emit('something changed');
}
while (x === 10);
What I am doing is setting some event emitters when values are changed and using do while loops to detect it.
I searched for JavaScript two-way data binding library and came across this one.
I did not succeed to make it work in DOM to variable direction, but in variable to DOM direction it works and that is what we need here.
I have rewritten it slightly, as the original code is very hard to read (for me). It uses
Object.defineProperty, so the second most upvoted answer by Eliot B. at least partially wrong.
<!DOCTYPE html>
<html>
<head>
<title>TODO supply a title</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script>
const dataBind = (function () {
const getElementValue = function (selector) {
let element = document.querySelectorAll(selector)[0];
return 'value' in element ? element.value : element.innerHTML;
};
const setElementValue = function (selector, newValue) {
let elementArray = document.querySelectorAll(selector);
for (let i = 0; i < elementArray.length; i++) {
let element = elementArray[i];
if ('value' in element) {
element.value = newValue;
if (element.tagName.toLowerCase() === 'select'){
let options = element.querySelectorAll('option');
for (let option in options){
if (option.value === newValue){
option.selected = true;
break;
}
}
}
} else {
element.innerHTML = newValue;
}
}
};
const bindModelToView = function (selector, object, property, enumerable) {
Object.defineProperty(object, property, {
get: function () {
return getElementValue(selector);
},
set: function (newValue) {
setElementValue(selector, newValue);
},
configurable: true,
enumerable: (enumerable)
});
};
return {
bindModelToView
};
})();
</script>
</head>
<body>
<div style="padding: 20%;">
<input type="text" id="text" style="width: 40px;"/>
</div>
<script>
let x = {a: 1, b: 2};
dataBind.bindModelToView('#text', x, 'a'); //data to dom
setInterval(function () {
x.a++;
}, 1000);
</script>
</body>
</html>
JSFiddle.
JSFiddle with original code.
In the provided example a property of object x updated by the setInterval and value of text input automatically updated as well. If it is not enough and event is what you looking for, you can add onchange listener to the above input. Input also can be made hidden if needed.
Utils = {
eventRegister_globalVariable : function(variableName,handlers){
eventRegister_JsonVariable(this,variableName,handlers);
},
eventRegister_jsonVariable : function(jsonObj,variableName,handlers){
if(jsonObj.eventRegisteredVariable === undefined) {
jsonObj.eventRegisteredVariable={};//this Object is used for trigger event in javascript variable value changes ku
}
Object.defineProperty(jsonObj, variableName , {
get: function() {
return jsonObj.eventRegisteredVariable[variableName] },
set: function(value) {
jsonObj.eventRegisteredVariable[variableName] = value; handlers(jsonObj.eventRegisteredVariable[variableName]);}
});
}

Change a native function's body while keeping the same "identity"

I'm looking into a way to change a native JS function body, while making it not possible to see that it has been changed. Let's take an example with document.hasFocus():
document.hasFocus = ()=>true;
This method works well to spoof focus, but it can be easily detected that it was modified:
document.hasFocus.toString() // -> "()=>true"
Is there any way, in which I can modify such a function while making it impossible to see it has been tampered with?
You can overwrite toString method in Function prototype, and do something like that:
// https://stackoverflow.com/questions/1833588/javascript-clone-a-function
Function.prototype.clone = function() {
var that = this;
var temp = function temporary() {
return that.apply(this, arguments);
};
for (var key in this) {
if (this.hasOwnProperty(key)) {
temp[key] = this[key];
}
}
return temp;
};
Function.prototype.__oldToString = Function.prototype.toString.clone();
function __toStringHooked() {
if ((this.name == "")||(this.name == "hasFocus")) // on Firefox, hasFocus doesn't have any name
{
return eval+"" // this matches regexp
} else {
return this.__oldToString(); // we're returning default value
}
}
Function.prototype.toString = __toStringHooked
document.hasFocus = () => true
The code above is from Th3B0r3dD3v3l0p3r's GitHub repo, you can check it if you want: https://github.com/Th3B0r3dD3v3l0p3r/focus-spoofer/

Why object property became undefined when using setInterval

As below code, I make an object named "test", and give it properties and method.
The property came from its argument.
And I try to call the method every 2 sec after onload, and the result shows undefined.
But if I only call the method not using setInterval(), like this
window.onload = function() {
giveword.showWord();
}
I'll be able to show the text "Hi".. Why is that?
var giveword = new test("Hi");
function test(word) {
this.word = word;
}
test.prototype.showWord = function() {
document.getElementById("msg_box").innerHTML = this.word;
}
window.onload = function() {
setInterval(giveword.showWord, 2000);
}
Thanks for help...
The reason is because in your test.prototype.showWord function your this object is referring to the context in which the function is called, which is the window object when called from setInterval.
I think what you want to do is use a closure to make the context of showWord() be the giveword instance like this:
var giveword = new test("Hi");
function test(word) {
this.word = word;
}
test.prototype.showWord = function() {
document.getElementById("msg_box").innerHTML = this.word;
}
window.onload = function(){
setInterval(function(){giveword.showWord();}, 2000); // <<-- here's the closure
}
The difference is that with the closure you're telling the setInterval function to call a function within the context as it was when the setInterval was declared. When setInterval was declared there was a variable in scope called giveword that had a method showWord() that returns the value of your initial input. (Closures are hard to explain, and I'm afraid you'd be best served by someone else explaining them if you need more info.)
This solution this now so easy, use an arrow function in setInterval. Here is an example using setInterval inside of an object method.
const mobile = {
make: 'iPhone',
model: 'X',
battery: 10,
charging: false,
charge: function() {
if(this.battery < 100) {
this.charging = true;
console.info('Battery is charging...');
let interval = setInterval(() => {
this.battery = this.battery + 10;
console.info(mobile.battery);
if( this.battery === 100){
this.charging = false;
clearInterval(interval);
console.info('Battery has finished charging.');
}
}, 100);
}
else {
console.info('Battery does not need charging.');
}
}
}

asp.net ajax property value timestamp is undefined

I have a problem with the value assignment and retrieval in asp.net ajax. The value of timestamp is undefined
Code:
/// <reference name="MicrosoftAjax.js"/>
Type.registerNamespace("LabelTimeExtender1");
LabelTimeExtender1.ClientBehavior1 = function(element) {
LabelTimeExtender1.ClientBehavior1.initializeBase(this, [element]);
this._testelement=this.get_element();
this._timestamp= this.get_element().attributes['TimeStamp'].value;
alert(_timestamp);
},
LabelTimeExtender1.ClientBehavior1.prototype = {
initialize: function() {
LabelTimeExtender1.ClientBehavior1.callBaseMethod(this, 'initialize');
setInterval (this.timer,1000);
alert("after");
},
dispose: function() {
//Add custom dispose actions here
LabelTimeExtender1.ClientBehavior1.callBaseMethod(this, 'dispose');
},
timer: function(){
alert(this.timestamp);
var splitdate=this._timestamp.split(/[:]+/);
alert(splitdate);
var date= new Date(this._timestamp);
alert( date.toString());
var datenow= new Date ();
alert(datenow.toString());
this._element.innerText=" ";
alert(this._element);
if(date.getUTCFullYear<datenow.getUTCFullYear)
{
alert("year");
var myelement= this.get_element();
myelement .innerHTML= date.getUTCFullYear.toString();
}
if(date.getUTCMonth<datenow.getUTCMonth)
{
alert("month");
this.get_element().innerHTML=date.getUTCMonth.toString();
}
if(date.getUTCDay<datenow.getUTCDay)
{
this.get_element().innerHTML=date.getUTCDay.toString();
}
if(date.getUTCHours <datenow.getUTCHours )
{
this.get_element().innerHTML=date.getUTCHours .toString();
}
if(date.getUTCMinutes<datenow.getUTCMinutes)
{
this.get_element().innerHTML=date.getUTCMinutes.toString();
}
},
set_timestamp: function(value)
{
this._timestamp=value;
},
get_timestamp: function()
{
return this._timestamp;
}
}
LabelTimeExtender1.ClientBehavior1.registerClass('LabelTimeExtender1.ClientBehavior1', Sys.UI.Behavior);
if (typeof(Sys) !== 'undefined') Sys.Application.notifyScriptLoaded();
Why is the value of _timestamp undefined?
I would suggest moving the code which sets this._timestamp into your initialize function.
My other suggestion is to use the getters and setters even within your own code to ensure encapsulation. So, the alerts would actually be alert(this.get_timestamp()). And, in your initialize function, you would call this.set_timestamp(this.get_element().attributes['TimeStamp'].value).
Thanks to the comment I see the problem is actually in the setInterval call. When you call window.setInterval(this.timer, 1000);, when the timer function is called this refers to window, not to your object. So instead, do something like this:
var self = this;
window.setInterval(function () {
self.timer();
}, 1000);
That will make this inside of timer() refer to the correct object.

How do I wrap a function in Javascript?

I'm writing a global error handling "module" for one of my applications.
One of the features I want to have is to be able to easily wrap a function with a try{} catch{} block, so that all calls to that function will automatically have the error handling code that'll call my global logging method. (To avoid polluting the code everywhere with try/catch blocks).
This is, however, slightly beyond my understanding of the low-level functioning of JavaScript, the .call and .apply methods, and the this keyword.
I wrote this code, based on Prototype's Function.wrap method:
Object.extend(Function.prototype, {
TryCatchWrap: function() {
var __method = this;
return function() {
try { __method.apply(this, arguments) } catch(ex) { ErrorHandler.Exception(ex); }
}
}
});
Which is used like this:
function DoSomething(a, b, c, d) {
document.write(a + b + c)
alert(1/e);
}
var fn2 = DoSomething.TryCatchWrap();
fn2(1, 2, 3, 4);
That code works perfectly. It prints out 6, and then calls my global error handler.
My question is: will this break something when the function I'm wrapping is within an object, and it uses the "this" operator? I'm slightly worried since I'm calling .apply, passing something there, I'm afraid this may break something.
Personally instead of polluting builtin objects I would go with a decorator technique:
var makeSafe = function(fn){
return function(){
try{
return fn.apply(this, arguments);
}catch(ex){
ErrorHandler.Exception(ex);
}
};
};
You can use it like that:
function fnOriginal(a){
console.log(1/a);
};
var fn2 = makeSafe(fnOriginal);
fn2(1);
fn2(0);
fn2("abracadabra!");
var obj = {
method1: function(x){ /* do something */ },
method2: function(x){ /* do something */ }
};
obj.safeMethod1 = makeSafe(obj.method1);
obj.method1(42); // the original method
obj.safeMethod1(42); // the "safe" method
// let's override a method completely
obj.method2 = makeSafe(obj.method2);
But if you do feel like modifying prototypes, you can write it like that:
Function.prototype.TryCatchWrap = function(){
var fn = this; // because we call it on the function itself
// let's copy the rest from makeSafe()
return function(){
try{
return fn.apply(this, arguments);
}catch(ex){
ErrorHandler.Exception(ex);
}
};
};
Obvious improvement will be to parameterize makeSafe() so you can specify what function to call in the catch block.
2017 answer: just use ES6. Given the following demo function:
function doThing(){
console.log(...arguments)
}
You can make your own wrapper function without needing external libraries:
function wrap(someFunction){
function wrappedFunction(){
var newArguments = [...arguments]
newArguments.push('SECRET EXTRA ARG ADDED BY WRAPPER!')
console.log(`You're about to run a function with these arguments: \n ${newArguments}`)
return someFunction(...newArguments)
}
return wrappedFunction
}
In use:
doThing('one', 'two', 'three')
Works as normal.
But using the new wrapped function:
const wrappedDoThing = wrap(doThing)
wrappedDoThing('one', 'two', 'three')
Returns:
one two three SECRET EXTRA ARG ADDED BY WRAPPER!
2016 answer: use the wrap module:
In the example below I'm wrapping process.exit(), but this works happily with any other function (including browser JS too).
var wrap = require('lodash.wrap');
var log = console.log.bind(console)
var RESTART_FLUSH_DELAY = 3 * 1000
process.exit = wrap(process.exit, function(originalFunction) {
log('Waiting', RESTART_FLUSH_DELAY, 'for buffers to flush before restarting')
setTimeout(originalFunction, RESTART_FLUSH_DELAY)
});
process.exit(1);
Object.extend(Function.prototype, {
Object.extend in the Google Chrome Console gives me 'undefined'
Well here's some working example:
Boolean.prototype.XOR =
// ^- Note that it's a captial 'B' and so
// you'll work on the Class and not the >b<oolean object
function( bool2 ) {
var bool1 = this.valueOf();
// 'this' refers to the actual object - and not to 'XOR'
return (bool1 == true && bool2 == false)
|| (bool1 == false && bool2 == true);
}
alert ( "true.XOR( false ) => " true.XOR( false ) );
so instead of
Object.extend(Function.prototype, {...})
Do it like:
Function.prototype.extend = {}
Function wrapping in good old fashion:
//Our function
function myFunction() {
//For example we do this:
document.getElementById('demo').innerHTML = Date();
return;
}
//Our wrapper - middleware
function wrapper(fn) {
try {
return function(){
console.info('We add something else', Date());
return fn();
}
}
catch (error) {
console.info('The error: ', error);
}
}
//We use wrapper - middleware
myFunction = wrapper(myFunction);
The same in ES6 style:
//Our function
let myFunction = () => {
//For example we do this:
document.getElementById('demo').innerHTML = Date();
return;
}
//Our wrapper - middleware
const wrapper = func => {
try {
return () => {
console.info('We add something else', Date());
return func();
}
}
catch (error) {
console.info('The error: ', error);
}
}
//We use wrapper - middleware
myFunction = wrapper(myFunction);
Here is an ES6 style:
const fnOriginal = (a, b, c, d) => {
console.log(a);
console.log(b);
console.log(c);
console.log(d);
return 'Return value from fnOriginal';
};
const wrapperFunction = fn => {
return function () {
try {
const returnValuFromOriginal = fn.apply(this, arguments);
console.log('Adding a new line from Wrapper :', returnValuFromOriginal);
} catch (ex) {
ErrorHandler.Exception(ex);
}
};
};
const fnWrapped = wrapperFunction(fnOriginal);
fnWrapped(1, 2, 3, 4);
The following wrapping utility takes a function and enables the developer to inject a code or wrap the original:
function wrap(originalFunction, { inject, wrapper } = {}) {
const wrapperFn = function(...args) {
if (typeof inject === 'function') {
inject(originalFunction, this);
}
if (typeof wrapper === 'function') {
return wrapper(originalFunction, this, args);
}
return originalFunction.apply(this, args);
};
// copy the original function's props onto the wrapper
for(const prop in originalFunction) {
if (originalFunction.hasOwnProperty(prop)) {
wrapperFn[prop] = originalFunction[prop];
}
}
return wrapperFn;
}
Usage example:
// create window.a()
(function() {
const txt = 'correctly'; // outer scope variable
window.a = function a(someText) { // our target
if (someText === "isn't") {
throw('omg');
}
return ['a', someText, window.a.c, txt].join(' ');
};
window.a.c = 'called'; // a.c property example
})();
const originalFunc = window.a;
console.log(originalFunc('is')); // logs "a is called correctly"
window.a = wrap(originalFunc);
console.log(a('is')); // logs "a is called correctly"
window.a = wrap(originalFunc, { inject(func, thisArg) { console.log('injected function'); }});
console.log(a('is')); // logs "injected function\na is called correctly"
window.a = wrap(originalFunc, { wrapper(func, thisArg, args) { console.log(`doing something else instead of ${func.name}(${args.join(', ')})`); }});
console.log(a('is')); // logs "doing something else instead of a(is)"
window.a = wrap(originalFunc, {
wrapper(func, thisArg, args) {
try {
return func.apply(thisArg, args);
} catch(err) {
console.error('got an exception');
}
}
});
a("isn't"); // error message: "got an exception"
The last example demonstrates how to wrap your function with a try-catch clause
As far as polluting the namespaces, I'm actually going to pollute them some more...
Since everything that happens in JS is initiated by an event of some kind, I'm planning to call my magical wrapper function from within the Prototype Event.observe() method, so I don't need to call it everywhere.
I do see the downsides of all this, of course, but this particular project is heavily tied to Prototype anyway, and I do want to have this error handler code be as global as possible, so it's not a big deal.
Thanks for your answer!

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