How to EXCLUDE MasterPage items when bulk exporting all text Frames - javascript

When I'm exporting all text frames from a file, the script sees the textframes in the masterpage and messes up the calculation and gives an error at the end because those frames are locked and can't be exported.
var myDoc = app.activeDocument;
var myFolder = myDoc.filePath;
var myImage = myDoc.textFrames;
var JPEGFolder = new Folder(myFolder+"/"+app.activeDocument.name+"_"+"JPEG");
if (!JPEGFolder.exists)
JPEGFolder.create();
var PromFolder = new Folder(myFolder+"/"+app.activeDocument.name+"_"+"Promethean");
if (!PromFolder.exists)
PromFolder.create();
var ToplamSoru = 0 ;
for (var i=0; myImage.length>i; i++)
{
app.select(myImage[i]);
ToplamSoru = ToplamSoru +1;
}
var Cevapli = (ToplamSoru/2-4);
alert(Cevapli);
app.jpegExportPreferences.jpegQuality = JPEGOptionsQuality.maximum;
app.jpegExportPreferences.exportResolution = 150;
for (var p=0; p < myDoc.pages.length; p++)
{
for (var i=0; myImage.length>i; i++)
{
if ( i <= Cevapli -1){
if( i < 9)
{
app.select(myImage[i]);
var SoruNo = myImage[i].contents.substring(1,2);
app.selection[0].exportFile(ExportFormat.JPG, File(JPEGFolder+"/"+SoruNo+".JPEG"), false);
}
else
{
app.select(myImage[i]);
var SoruNo = myImage[i].contents.substring(1,3);
app.selection[0].exportFile(ExportFormat.JPG, File(JPEGFolder+"/"+SoruNo+".JPEG"), false);
}
}
else{
//alert(Cevapli);
if( i < 9 + Cevapli+1)
{
app.select(myImage[i]);
var SoruNo = myImage[i].contents.substring(1,2);
app.selection[0].exportFile(ExportFormat.JPG, File(PromFolder+"/"+SoruNo+".JPEG"), false);
}
else
{
app.select(myImage[i]);
var SoruNo = myImage[i].contents.substring(1,3);
app.selection[0].exportFile(ExportFormat.JPG, File(PromFolder+"/"+SoruNo+".JPEG"), false);
}
}
}
}
alert ("Done")
Basically, when i run the code, everything is OK and exported as wanted, but when there are more than the fixed number of text frames in the masterpage, it will be screwed up once again.
var Cevapli = (ToplamSoru/2-4);
Is where i decrease the value of the variable because there are 2 master pages with 4 different locked text frames.
How can i actually make the code exlude the items in the masterpages altogether?
The working code below:
var myDoc = app.activeDocument;
var myFolder = myDoc.filePath;
var TotalQuestions = 0 ;
var JPEGFolder = new Folder(myFolder+"/"+app.activeDocument.name+"_"+"JPEG");
var PromFolder = new Folder(myFolder+"/"+app.activeDocument.name+"_"+"Promethean");
var TotalPages = 0;
var Extension = prompt("Başına ne koyalım?","fen-");
if (!JPEGFolder.exists)
JPEGFolder.create();
if (!PromFolder.exists)
PromFolder.create();
for (i=0; i< app.documents[0].pages.length; i++)
{
TotalPages = TotalPages+1;
for (ii=0; ii< app.documents[0].pages[i].textFrames.length; ii++)
{
app.select(app.documents[0].pages[i].textFrames[ii]);
TotalQuestions = TotalQuestions +1;
}
}
//alert(ToplamSoru);
var Cevapli = TotalPages/2;
//alert(Cevapli);
app.jpegExportPreferences.jpegQuality = JPEGOptionsQuality.maximum;
app.jpegExportPreferences.exportResolution = 72;
var result = confirm ("Devam?", false,"EU Thingie");
if(result ==true){
for (i=0; i < app.documents[0].pages.length; i++){
// CEVAPLI //
if(i < Cevapli){
//alert(i+" "+ii+" IF");
for (ii=0; ii < app.documents[0].pages[i].textFrames.length; ii++){
var QID = app.documents[0].pages[i].textFrames[ii].contents.substring(1,3);
if( QID < 10){
app.select(app.documents[0].pages[i].textFrames[ii]);
var Less = app.documents[0].pages[i].textFrames[ii].contents.substring(1,2);
app.selection[0].exportFile(ExportFormat.JPG, File(PromFolder+"/"+Extension+Less+".JPEG"), false);
}
else{
app.select(app.documents[0].pages[i].textFrames[ii]);
var More = app.documents[0].pages[i].textFrames[ii].contents.substring(1,3);
app.selection[0].exportFile(ExportFormat.JPG, File(PromFolder+"/"+Extension+More+".JPEG"), false)
}
}
}
// CEVAPSIZ //
else{
//alert(i+" "+ii+" ELSE");
for (ii=0; ii < app.documents[0].pages[i].textFrames.length; ii++){
var QID = app.documents[0].pages[i].textFrames[ii].contents.substring(1,3);
if( QID < 10){
app.select(app.documents[0].pages[i].textFrames[ii]);
var Less = app.documents[0].pages[i].textFrames[ii].contents.substring(1,2);
app.selection[0].exportFile(ExportFormat.JPG, File(JPEGFolder+"/"+Extension+Less+".JPEG"), false);
}
else{
app.select(app.documents[0].pages[i].textFrames[ii]);
var More = app.documents[0].pages[i].textFrames[ii].contents.substring(1,3);
app.selection[0].exportFile(ExportFormat.JPG, File(JPEGFolder+"/"+Extension+More+".JPEG"), false)
}
}
}
}
}
//alert ("Done")

This will loop through the pages and every textFrame on each page. The text frames from Master Pages will be ignored.
for (i=0; i< app.documents[0].pages.length; i++){
for (ii=0; ii< app.documents[0].pages[i].textFrames.length; ii++){
$.writeln(app.documents[0].pages[i].textFrames[ii].contents);
}
}

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Can't fix errors in my javascript code

I am currently programming the conway game of life in Javascript but have encountered a few errors which I can't seem to find the solution to. the errors are:
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GoL.update - which is the same line as above
GoL.updateAll - which is this line - this.update(i,j);
(anonymous function) - which is this line at the bottom- gameoflife.updateAll();
I don't know why I am getting these errors, and followed a tutorial which seems to work for them.
here is my code for the game.
//object constructor
function cell(){
this.alive = Math.random() >0.7;
this.neighbours = 0; //number of live neighbours
this.checkneighbours = [[-1,-1],[-1,0],[0,-1],[-1,1],[1,-1],[1,0],[0,1],[1,1]];
}
function GoL(size){
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for(var j =0; j<size; j++){
row.push(new cell());
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grid.push(row);
}
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};
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for(var j=0; j<this.size;j++){
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It's a typo.
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should be
var currentneighbour = this.grid[ro + neighbour1][col + neighbour2];
An unrelated nearby bug: you are setting cell.num_of_neighbours++; but trying to read cell.neighbours.
Fiddle with those changes applied: https://jsfiddle.net/nw4Lw7z9/1/ There's still something very wrong with the game logic, those patterns don't match Conway's at all, but at least it's giving some output now...

Conways Game of Life errors in Javascript

I'm currently coding conways game of life in JavaScript, but have encountered some errors which I do not know how to fix. Was wondering if anyone could help me out on them?
there are currently 4 errors showing on google chrome inspector which are as follows:
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GoL.updateAll # life.js:88 which is - " this.update(i,j); "
(anonymous function) # life.js:115 which is - "gameoflife.updateAll(); "
I think they might fall under the same category I'm not sure.
Here is my code:
//object constructor
function cell(){
this.alive = Math.random() >0.7;
this.neighbours = 0; //number of live neighbours
this.checkneighbours = [[-1,-1],[-1,0],[0,-1],[-1,1],[1,-1],[1,0],[0,1],[1,1]];
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function GoL(size){
this.size = size;
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GoL.prototype.makeGrid = function(size){
var grid = [];
for(var i=0; i<size; i++){
var row=[];
for(var j =0; j<size; j++){
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grid.push(row);
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for(var j=0;j<this.size;j++){
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for(var j=0; j<this.size;j++){
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var gameoflife = new GoL(40);
var interval = setInterval(function(){
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Any help would be appreciated!
some thoughts
GoL.prototype.update = function (ro, col) {
var cell = this.grid[ro][col];
cell.num_of_neighbours = 0;
for (var i = 0; i < cell.checkneighbours.length; i++) { // change this to cell
var direction = cell.checkneighbours[i]; // change this to cell, rename 'checkneighbour' to 'direction'
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var neighbour2 = direction[1];
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