I'd like to have a very simple page on my server, which uses JS to measure the time it takes to load the login web page on several remote URLs/servers. These servers are located around the world, and I'd like to measure the times in order to choose the fastest one for my location (i.e. the code will run client-side of course, on the user's browser).
Example:
server1.example.com: 200 ms
server2.example.com: 400 ms
server3.example.com: 2 ms
There's a lot of software that does this general idea (from simple pinging to wget, etc.), but I'm looking for JS code that I can use in a simple page which will try these requests and display the times.
The basic way I tried until now (simple Ajax requests using jQuery) doesn't work because of CORS errors. Any ideas for the simplest solution would be awesome.
You can load images without any restrictions, so take advantage of them:
function ping(url) {
var img = new Image(),
start = Date.now();
img.onload = function () {
console.log(url, 'loaded in', Date.now() - start, 'ms');
};
img.src = url + '?' + Math.random();
document.body.appendChild(img);
}
ping('https://facebook.com/favicon.ico');
ping('https://www.bing.com/favicon.ico');
ping('https://youtube.com/favicon.ico');
By the way, for accurate results, make sure the images are the same size.
Related
I support several churches that don't have musicians, by providing a little website with a bunch of pure Javascript so they can select music for their services from a collection of about 1100 mp3 and m4a music files. Previously, they created playlists in iTunes or Media Player, but after a track completed, the player would immediately start the next track unless they quickly clicked 'Stop'. So my website allows them to select all their music ahead of time (up to 10 tracks), with a separate "Play" button for each. Hit "Play" and it plays that one track and stops. (Duh.)
I'm encountering delays in loading the files into my "audio" tags - and I need the file to load when they select it so I can display the track duration, which is frequently important to the selection of the music for the service. A delay doesn't occur very often, but often enough to be annoying. Also, the load will occasionally time out completely, even after several attempts. I've experimented played with various techniques, like using setTimeout with different values to allow several seconds before checking if it's loaded, or, loading 5 or 10 times with shorter timeout values until it's loaded. I created a test page that indicates that the timeouts vary greatly - from 2% to 5% of the time, to upwards of 25% occasionally (during tests of 1,000 to 10,000 random loads).
My first technique was relying on events (I tried both 'canplay' and 'canplaythrough' events with minimal difference):
const testAudio = document.getElementById('test-audio');
let timeStart = Date.now();
function loadMusic(p_file) {
testAudio.src = p_file;
testAudio.addEventListener('canplaythrough', musicLoaded);
timeStart = Date.now();
testAudio.load();
}
function musicLoaded() {
console.log('music loaded in ' + (Date.now()-timeStart) + 'ms');
testAudio.removeEventListener('canplaythrough', musicLoaded);
/* should I add/remove the listener each time I change the source file ? */
}
My second approach (from a post here: https://stackoverflow.com/questions/10235919/the-canplay-canplaythrough-events-for-an-html5-video-are-not-called-on-firefox) is to check the 'readyState' of the audio element after a specified timeout, rather than relying on an event. This question specifically addressed Firefox, so I should mention that in my tests Firefox has horrible load times for both the "events" and the "readyState" techniques. Chrome and Edge vary in the range of 2% to 6% load failure due to timeout and Firefox has 27% to 39% load timeouts.
let myTimeout = '';
function loadMusic(p_file) {
myTimeout = setTimeout(fileTimeout, 1000); /* I've tried various values here */
testAudio.src = p_file;
timeStart = Date.now();
testAudio.load();
}
function fileTimeout() {
if (testAudio.readyState > 3) {
console.log('music loaded in ' + (Date.now()-timeStart) + 'ms');
} else {
/* here, I've tried calling loadMusic again 5 to 10 times, which sometimes works */
/* or, just reporting that the load failed... */
console.log('music FAILED to load!');
}
}
I have a shared server hosting plan, and I suspect the delay might be due to traffic on my server. Unfortunately, my hosting service turns a deaf ear to anything that might be application or content related (not surprising). And this isn't worth upgrading to a dedicated server just to eliminate that variable. But I suspect that might be a major factor here.
I need a technique that will always work - even if it takes 30 seconds or more. As long as I can display an intermittent "Still loading..." type message I (and my users) would be satisfied. The "track X won't load" messages happen often enough to be annoying. Early on, I had a few files with bad characters in the file name that needed to be fixed before they would load. So the users think that problem persists. But I know I've fixed all them now.
Any and all suggestions are welcome - but I'd love to keep everything in plain Javascript.
Using an audio constructor:
function loadMusic(p_file) {
myTimeout = setTimeout(fileTimeout, 1000);
let audioConst = new Audio();
audioConst.src = p_file;
timeStart = Date.now();
}
function fileTimeout() {
if (audioConst.readyState > 3) {
console.log('music loaded in ' + (Date.now()-timeStart) + 'ms');
} else {
console.log('music FAILED to load!');
}
myTimeout = '';
}
I created a real-time clock that updates every second. When I run it locally I see no errors. However when I uploaded it to my web host I saw a lot of error messages in the console every time the AJAX code runs.
I think that's the reason why web host suspended my site, telling that my site has performed too many requests.
Here is my code:
$(document).ready(function() {
setInterval(function() {
$('#time').load('timewithdate.php')
}, 1000);
setInterval(function(){
$('#time2').load('time.php')
}, 1000);
})
I'm not sure what kind of answer you are looking for. Your code is a certain way to kill a server: it's making 2 calls to the server every second for each client (read more about DDOS). There is no need to make a server call, just use javascript to get the current time and format it the way you want. You can have something like this:
$(document).ready(function() {
setInterval(function() {
let curTime = new Date();
let date = curTime.toLocaleDateString();
let time = curTime.toLocaleTimeString();
$('#time').text(date + " " + time);
$('#time2').text(time);
}, 1000);
})
The error is because you have effectively DDOS'd your own server with 2 requests every second * number of concurrent clients. I would strongly suggest you remove these AJAX requests and perform the countdown on the client side.
If you're trying to keep the clocks in sync with server time, get the time from the server when the page loads, then add seconds to it on the client side. Do not use AJAX for this, and do not use AJAX polling in future. It's an anti-pattern.
I have a picture in a DIV on site abc.com which is hosted elsewhere, for example <IMG SRC="http://xyz.com/image.jpg">.
It loads fine, but, I need to update this every few seconds.
The majority of items to upload are local, but the following code will not work for remote pictures:
$('#rightpic').load('http://xyz.com/image.jpg', null);
By trying this, I am getting an error : ...is not allowed by Access-Control-Allow-Origin.
Can anyone recommend a better way of doing this?
Try this out, you want to actually change the src, not use the .load() function.
$('#rightpic').get(0).src = 'http://xyz.com/image.jpg';
.load uses an AJAX request, thus the same origin policy applies - which restricts cross-domain requests. Besides, it's not the best way to load images anyway. Also, setting the same url as src will often load images from the cache.
Instead, you should add a random query string value every request, like a timestamp, to "bust the cache"
var img = document.getElementById('rightpic');
//update every 10 seconds using time from epoch as random value
setInterval(function(){
var randomValue = new Date().getTime();
img.src = "http://example.com/image.jpg?t="+randomvalue;
},10000);
I'm making a chat script using jQuery and JSON, but my hosting suspends it due to 'resources usage limit'. I want to know if it is possible (and how) to reduce these requests. I read one question in which they tell something about an Ajax timeout, but I'm not very good at Ajax. The code is:
function getOnJSON() {
var from;
var to;
var msg_id;
var msg_txt;
var new_chat_string;
//Getting the data from the JSON file
$.getJSON("/ajax/end.emu.php", function(data) {
$.each(data.notif, function(i, data) {
from = data.from;
to = data.to;
msg_id = data.id;
msg_txt = data.text;
if ($("#chat_" + from + "").length === 0) {
$("#boxes").append('...some stuf...');
$('#' + from + '_form').submit(function(){
contactForm = $(this);
valor = $(this + 'input:text').val();
destinatary = $(this + 'input[type=hidden]').val();
reponse_id = destinatary + "_input";
if (!$(this + 'input:text').val()) {
return false;
}
else {
$.ajax({
url: "/ajax/end.emu.php?ajax=true",
type: contactForm.attr('method'),
data: contactForm.serialize(),
success: function(data){
responsed = $.trim(data);
if (responsed != "success") {
alert("An error occured while posting your message");
}
else {
$('#' + reponse_id).val("");
}
}
});
return false;
}
});
$('#' + from + '_txt').jScrollPane({
stickToBottom: true,
maintainPosition: true
});
$('body').append('<embed src="http://cdn.live-pin.com/assets/pling.mp3" autostart="true" hidden="true" loop="false">');
}
else {
var pane2api = $('#' + from + '_txt').data('jsp');
var originalContent = pane2api.getContentPane().html();
pane2api.getContentPane().append('<li id="' + msg_id + '_txt_msg" class="chat_txt_msg">' + msg_txt + '</li>');
pane2api.reinitialise();
pane2api.scrollToBottom();
$('embed').remove();
$('body').append('<embed src="http://cdn.live-pin.com/assets/pling.mp3" autostart="true" hidden="true" loop="false">');
}
});
});
}
The limit is of 600 reqs/5 min, and I need to make it almost each second. I had a year already paid and they have no refund, also I can't modify the server, just have access to cPanel.
Well, 600 req/5 min is pretty restrictive if you want to make a request/sec for each user. Essentially, that gives you that each user will make 60 req/min. Or 300/5 min. In other words, even if you optimize your script to combine the two requests to one, at maximum you can have two users at your site ;) Not much I guess...
You have two options:
Stick with making a chat system through Ajax requests and change the hosting provider. This might be actually cheaper if you don't have the skills to do 2.
Forget about making an Ajax request to poll and potentially another to push every second. Implement something around web sockets, long-polling or even XMPP.
If you go that route, I would look at socket.io for a transparent library that uses web sockets where they are supported and has fallbacks to long polling and others for the rest. For the XMPP-way, there is the excellent Strophe.js. Note that both routes are much more complex than your Ajax requests and will require a lot of server logic changes.
I don't think that checking each second is really a good idea, in my opinion for online chat 2/3 seconds check should be far enough.
To get less request, you can also add a check on the user activity in client side, if the windows is inactive you can lengthen the checking time, going back to 2/3 seconds when the user come back active, that will allow you to save resources and requests / minutes
I'm working on a project right now that requires keeping the UI in sync with server events. I've been using long polling which does indeed reduce the number of ajax calls, but then it put's the burden on the server to listen for the event that the client is interested in, which isn't fun either.
I'm about to switch over to socket.io which I will set up as a separate push service.
existing server --> pushes to sockt.io server --> pushes to subscribing client
ggozad's response is good, I also recommend web sockets. They work only with newer browser models, so if you want to make it available on all browsers you will need a small Flash bridge (Flash can communicate with sockets very easily and also it can call JavaScript functions and be called from JavaScript). Also, Flash offers P2P if you are interested. http://labs.adobe.com/technologies/cirrus/
Also, for server side you can look into Node.js if you are a JavaScript fan like me :)
To complete my response: there is no way to make an Ajax based chat in witch you are limited to 600 requests/5 min (2 requests/second), want to make a request/second and want more than two users.
Solution: switch to sockets or P2P.
I recommend you to call that paid service from the server side using a single thread (as an API proxy). You can still poll with 600 requests/5 min in this thread. Then every client do Ajax requests to poll or long-poll to your server API proxy without limitation.
For the past 2 months I have been experiencing Amazon Cloudfront intermittent failures (2-3 times a week) whereby the page would load from my web server but all the assets from the CDN would block in pending for minutes at the time (I confirmed that with shell curl from different datacenters some work some don't depending on the edge location - London?). Once the pending requests succeed all goes back to normal.
We have been reporting this to amazon but they always reply with "Don't expect reply from us. If gazillion people will complain only then will we consider looking into this" kind of message. Often it resumes normal operation before I'm done writing the support request.
I came to a conclusion that the best way to proceed due to lack of development time for migrating to other CDN is to add a script in the html header that will let us know whenever something similar happens. So say in the header try to download a tiny gif from the CDN if the request takes longer than N msec then call an arbitrary url within the root domain (for monitoring).
The question:
How does one reliably, across all popular browsers, request a file with callback on timeout. i.e.:
request file from CDN using AJAX - will not work due to cross-domain limitations?
setTimeout("callbackTimeout",2000) callbackTimeout(){getElementById() else ...HttpWebRequest...} - would that be blocked by pending HttpWebRequest request or will it work?
How else?
Thanks.
This has been briefly tested in IE.7&8, up to date FF on Windows & OSX as well as Chrome. I suggest you test it yourself. Minify! If you know better way of doing this please suggest your improvements. The way using i.e. script instead of an image has been considered and decided against probably mostly due to my ignorance.
The next version will write a cookie on timeout and the future requests will be handled on the server side (using relative asset path). The cookie will expire after say 30 minutes. Every consecutive timeout will renew that cookie. Not sure how I'll handle the first failover. Could be a redirect (not very elegant but simple). Perhaps I will figure out smarter way (possibly more elegant but more complex too).
<script type="text/javascript">
//<![CDATA[
// Absolute path to a picture on your CDN to be monitored
cdnImagePath = "http://YOURCDNADDRESS.net/empty.gif";
//this is relative path (cross domain limitation)
//will be followed by "timeout" or "other" as a reason i.e. /cdnMonitor.php?message=timeout
cdnMonitoringPath = "/cdnMonitor.php?message=";
// Recommended 3000 for 3 second(s) timeout
cdnTimeoutMilisec = 3000;
// Set to true to be notified after timeout (provides extra information)
cdnNotifyAfterTimeout = false;
// Handler methods
cdnOK = function(){
if (!cdnTimer && cdnNotifyAfterTimeout) cdnNotify('success');
}
cdnFail = function(reason){
if (reason != "timeout") {
if (cdnTimer) clearTimeout(cdnTimer);
message = "error"
} else {
message = reason;
}
cdnNotify(message);
}
cdnTimeout = function() {
cdnTimer = false;
if (cdnImage.complete == false) {
cdnFail("timeout");
}
}
cdnNotify = function(message) {
if (window.XMLHttpRequest) {
xmlhttp = new XMLHttpRequest();
xmlhttp.open("GET", cdnMonitoringPath + message, true);
xmlhttp.send();
} else {// code for IE6, IE5
xmlhttp=new ActiveXObject("Microsoft.XMLHTTP");
}
}
// Load test image and define event handlers
cdnTimer = setTimeout("cdnTimeout()", cdnTimeoutMilisec);
cdnImage = new Image();
cdnImage.onload = cdnOK;
cdnImage.onerror = cdnFail;
cdnImage.src = cdnImagePath + "?" + Math.floor(Math.random()*1000000);
//]]>
</script>
Also this is what I'll use for ad hoc monitoring on the server side cdnMonitor.php:
error_log(date('Y-m-d H:i:s.') .next(explode('.',microtime(1))). ' - '. $_GET['message'] . ' - '. $_SERVER['HTTP_X_REAL_IP']. ' - ' . $_SERVER['HTTP_USER_AGENT'] ."\n", 3, '/tmp/cdnMonitor.log');
You will need to change the "HTTP_X_REAL_IP" to REMOTE_ADDR or whatever suits your needs. I use reverse proxy so that's what I do.
Lastly I made some last minute changes in the post editor and might have broken something. Fingers crossed.