I would like to change an img src while scrolling down each 20 pixels, so by 100 pixels down from the top it should have changed 5 times, actual src image should be "falling-05.png" I've done this thanks to other tutorials, but while testing, doesn't seems to work properly. Can someone help me out to figure out why?
HTML
<div class="fixedContainer">
<div class="scrollableContainer">
<img class="character" id="character" src="./images/falling-01.png"/>
</div>
</div>
<div class="anotherContainer"></div>
CSS
.fixedContainer {
position: relative;
width: 100%;
height: 100%;
background-color: red;
overflow-y: scroll;
}
.scrollableContainer {
position: relative;
width: 100%;
height: 1800px;
background: rgb(34,193,195);
background: linear-gradient(0deg, rgba(34,193,195,1) 0%, rgba(253,187,45,1)
100%);
}
.anotherContainer {
position: relative;
width: 100%;
height: 800px;
background-color: white;
display: ;
}
.character {
position: fixed;
right: 140px;
top: 150px;
}
JAVASCRIPT
var image = document.getElementById("character");
var sources = ["falling-01.png", "falling-02.png", "falling-03.png", "falling-04.png", "falling-05.png", "falling-06.png", "falling-07.png", "falling-08.png", "falling-09.png"];
var i = 0;
var breakpoint = 20; // Change to whatever you like
window.addEventListener("scroll", function() {
var scrollDown = document.body.scrollTop;
if (scrollDown >= breakpoint) {
img.setAttribute(src, sources[i]);
breakpoint += 20; //Change to whatever you like
i++;
}
}
first you have a typo:
var image = document.getElementById("character"); <-- defined as image
img.setAttribute(src, sources[i]); <-- referenced as img
Second, you are look at the body for the scroll position
var scrollDown = document.body.scrollTop;
But in your code the part that is scrollable is not the body
.fixedContainer {
...
overflow-y: scroll;
}
There are a few issues with your syntax:
missing an ending parenthesis
img and image
src instead of 'src'
display: ; in .anotherContainer
If you use window.pageYOffset instead of document.body.scrollTop it should work.
You can use
var scrollTop = (window.pageYOffset !== undefined) ? window.pageYOffset :
(document.documentElement || document.body.parentNode ||
document.body).scrollTop;
as described in Detecting by how much user has scrolled.
Related
I have fixed sidebar which should scroll along with main content and stop at certain point when I scroll down. And vise versa when I scroll up.
I wrote script which determines window height, scrollY position, position where sidebar should 'stop'. I stop sidebar by adding css 'bottom' property. But I have 2 problems with this approach:
When sidebar is close to 'pagination' where it should stop, it suddenly jumps down. When I scroll up it suddenly jumps up.
When I scroll page, sidebar moves all the time
Here's my code. HTML:
<div class="container">
<aside></aside>
<div class="content">
<div class="pagination"></div>
</div>
<footer></footer>
</div>
CSS:
aside {
display: flex;
position: fixed;
background-color: #fff;
border-radius: 4px;
transition: 0s;
transition: margin .2s, bottom .05s;
background: orange;
height: 350px;
width: 200px;
}
.content {
display: flex;
align-items: flex-end;
height: 1000px;
width: 100%;
background: green;
}
.pagination {
height: 100px;
width: 100%;
background: blue;
}
footer {
height: 500px;
width: 100%;
background: red;
}
JS:
let board = $('.pagination')[0].offsetTop;
let filterPanel = $('aside');
if (board <= window.innerHeight) {
filterPanel.css('position', 'static');
filterPanel.css('padding-right', '0');
}
$(document).on('scroll', function () {
let filterPanelBottom = filterPanel.offset().top + filterPanel.outerHeight(true);
let bottomDiff = board - filterPanelBottom;
if(filterPanel.css('position') != 'static') {
if (window.scrollY + window.innerHeight - (bottomDiff*2.6) >= board)
filterPanel.css('bottom', window.scrollY + window.innerHeight - board);
else
filterPanel.css('bottom', '');
}
});
Here's live demo on codepen
Side bar is marked with orange background and block where it should stop is marked with blue. Than you for your help in advance.
I solved my problem with solution described here
var windw = this;
let board = $('.pagination').offset().top;
let asideHeight = $('aside').outerHeight(true);
let coords = board - asideHeight;
console.log(coords)
$.fn.followTo = function ( pos ) {
var $this = this,
$window = $(windw);
$window.scroll(function(e){
if ($window.scrollTop() > pos) {
$this.css({
position: 'absolute',
top: pos
});
} else {
$this.css({
position: 'fixed',
top: 0
});
}
});
};
$('aside').followTo(coords);
And calculated coordinates as endpoint offset top - sidebar height. You can see solution in my codepen
So i have this web-page to design and i want an image of the moon to rise-up from bottom of the screen to top. This is the HTML :
<body>
<div id="Moon" onload="Moon()"></div>
</body>
CSS :
#Moon{
width: 150px;
height: 150px;
left: 50px;
top: 600px;
background: transparent url(../Img/Moon.SVG) no-repeat ;
position: absolute;
}
and JavaScript for animation :
function Moon(){
var Moon=document.getElementById("Moon");
var yposition=Moon.style.top;
var id = setInterval(frame, 10);
function frame(){
if (Moon.style.top > 100) {
yposition--;
Moon.style.top = yposition + 'px';
} else {
clearInterval(id);
}
frame();
}
}
but for some reasons the image of moon stays at the bottom of the page and doesn't move at all. any ideas?
Try like this.
you need to calculate top offset of the div using moon.offsetTop
and a div does not have a onload event so you will have to call your Moon() function either from script or from body onload event
function Moon(){
var moon=document.getElementById("Moon");
var yposition= parseInt(moon.offsetTop) ;
var id = setInterval(frame, 10);
function frame()
{
if (moon.offsetTop > 10) {
yposition--;
document.getElementById("Moon").style.top = yposition + 'px';
} else {
clearInterval(id);
}
}
}
#Moon{
width: 300px;
height: 250px;
left: 50px;
top: 600px;
background: transparent url("https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQh7mGmBMJ--wS711QkCEPHHS56jV15VmESttDbVLZPSI_FsMAyTQ") no-repeat ;
position: absolute;
}
<body onload="Moon()">
<div id="Moon"></div>
</body>
I have a div that animates up and down which works fine. The issue I'm getting is that every time the page loads the div starts at the very top of the page and then jumps down to where it needs to be after the animation starts.
<body id="body">
<div id="square"></div>
</body>
#body {
background: #000;
}
#square {
background-color: #fff;
margin: 0 auto;
position: relative;
width: 100px;
height: 100px;
}
var box = document.getElementById('square');
TOP = (window.innerHeight - box.offsetHeight)/2;
box.style.top = TOP;
var down = setInterval(animateDown, 15);
var up;
function animateDown()
{
TOP += 3;
box.style.top = TOP + 'px';
if(TOP > 900){
clearInterval(down);
up = setInterval(animateUp, 15);
}
}
function animateUp()
{
TOP -= 3;
box.style.top = TOP + 'px';
if(TOP <= (window.innerHeight - box.offsetHeight)/2){
clearInterval(up);
down = setInterval(animateDown, 15);
}
}
Here is a link to the jsfiddle as well >> https://jsfiddle.net/xgilmore/pLbgvc3L/
thanks in advance
This is sort of a work around, but you can start the box off as hidden, and then once you start animating, set it visible. https://jsfiddle.net/pLbgvc3L/1/
function animateDown()
{
box.style.visibility = 'visible';
#square {
background-color: #fff;
//margin: 0 auto;
position: relative;
width: 100px;
height: 100px;
top: 20%;
visibility: hidden;
}
Oh sorry, I actually know what is going on, it just took a second look to figure it out. top: 20% doesn't do anything because percentages only work if the parent element (body) has an explicit height. Like so https://jsfiddle.net/pLbgvc3L/2/
Here's the jsfiddle.
It's the interface to cropping an image. As you can see the selection div takes the same background image and positions it to the negative of the top and left attributes of the selection div. In theory this should give a perfect overlap, but there's a jitter as you move the selection div around, and I can't seem to figure out what is causing it.
html
<div id="main">
<div id="selection"></div>
</div>
css
#main {
width: 600px;
height: 450px;
position: relative;
background: url("http://cdn-2.historyguy.com/celebrity_history/Scarlett_Johansson.jpg");
background-size: contain;
}
#selection {
width: 100px;
height: 100px;
position: absolute;
background: url("http://cdn-2.historyguy.com/celebrity_history/Scarlett_Johansson.jpg");
border: 1px dotted white;
background-size: 600px 450px;
}
jquery
$(document).ready(function () {
var move = false;
var offset = [];
var selection = null;
$("#selection").mousedown(function (e) {
move = true;
selection = $(this);
offset = [e.pageX - selection.offset().left, e.pageY - selection.offset().top];
});
$("#selection").mousemove(function (e) {
if (move == true) {
selection.css("left", e.pageX - offset[0]);
selection.css("top", e.pageY - offset[1]);
selection.css("background-position", (((-selection.position().left) - 1) + "px " + ((-selection.position().top ) - 1) + "px"));
}
});
$("#selection").mouseup(function (e) {
move = false;
});
})
It would appear that there is a value of 5 offset that needs to be added to ensure seamlessness
DEMO http://jsfiddle.net/nzx0fcp5/2/
offset = [e.pageX - selection.offset().left + 5, e.pageY - selection.offset().top + 5];
So, while experimenting I discovered that this was only a problem at certain sizes of the image. At the original size it is no problem, neither at half nor a quarter of this size. It wasn't simply a matter of keeping the image in proportion not having the image square or using even pixel sizes. I'm assuming this had something to do with partial pixel sizes, but I'm not sure, and I couldn't see any way to work around this, at least none that seemed worth the effort.
So while checking out the code of other croppers I took a look at POF's image cropper, they seem to have got round the problem by not using the background-position property at all (I'm not sure if it's plugin or they coded it themselves). They just set the image down and then used a transparent selection div with 4 divs stuck to each edge for the shading. So there's no pixel crunching on the fly at all. I like the simplicity and lightweight nature of this design and knocked up a version myself in jsfiddle to see if I could get it to work well.
new jitter free jsfiddle with no pixel crunching
I liked the solution for the preview box as well.
html
<body>
<div id="main">
<img src="http://flavorwire.files.wordpress.com/2012/01/scarlett_johansson.jpg" />
<div id="upperShade" class="shade" > </div>
<div id="leftShade" class="shade" > </div>
<div id="selection"></div>
<div id="rightShade" class="shade"></div>
<div id="lowerShade" class="shade" ></div>
</div>
</body>
css
#main {
position:relative;
width: 450px;
height: 600px;
}
#selection {
width: 148px;
height: 148px;
position: absolute;
border: 1px dotted white;
top: 0px;
left: 0px;
z-index: 1;
}
.shade {
background-color: black;
opacity: 0.5;
position: absolute;
}
#upperShade {
top: 0px;
left: 0px;
width: 600px;
}
#leftShade {
left: 0px;
top: 0px;
height: 150px;
width: auto;
}
#rightShade {
left: 150px;
top: 0px;
height: 150px;
width: 450px;
}
#lowerShade {
left:0px;
top: 150px;
width: 600px;
height: 300px;
}
jquery
$(document).ready(function () {
var move = false;
var offset = [];
var selection = null;
$("#selection").mousedown(function (e) {
move = true;
selection = $(this);
offset = [e.pageX - selection.offset().left, e.pageY - selection.offset().top];
});
$("#selection").mousemove(function (e) {
if (move == true) {
selection.css("left", e.pageX - offset[0]);
selection.css("top", e.pageY - offset[1]);
setShade();
}
});
function setShade() {
$("#upperShade").css("height", selection.position().top);
$("#lowerShade").css("height", 600 - (selection.position().top + 150));
$("#lowerShade").css("top", selection.position().top + 150);
$("#leftShade").css("top", selection.position().top);
$("#leftShade").css("width", selection.position().left);
$("#rightShade").css("top", selection.position().top);
$("#rightShade").css("left", selection.position().left + 150);
$("#rightShade").css("width", 450 - selection.position().left);
}
$("#selection").mouseup(function (e) {
move = false;
});
});
I am currently working with a jquery plugin for setting my background image. The issue i am having is with the CSS/JQuery making the page in-proportionate. My content lies inside the #container div so I have set its position to absolute(originally was relative). How can I have the content of the page be aligned in the center and keep the properties of a 100% height? EXAMPLE
This is before the jquery plugin- CSS 100% height- EXAMPLE
Jquery Background plugin
<script>
(function($) {
$.fn.fullBg = function(){
var bgImg = $(this);
function resizeImg() {
var imgwidth = bgImg.width();
var imgheight = bgImg.height();
var winwidth = $(window).width();
var winheight = $(window).height();
var widthratio = winwidth / imgwidth;
var heightratio = winheight / imgheight;
var widthdiff = heightratio * imgwidth;
var heightdiff = widthratio * imgheight;
if(heightdiff>winheight) {
bgImg.css({
width: winwidth+'px',
height: heightdiff+'px'
});
} else {
bgImg.css({
width: widthdiff+'px',
height: winheight+'px'
});
}
}
resizeImg();
$(window).resize(function() {
resizeImg();
});
};
})(jQuery)
</script>
CSS related to the issue
#container {
position: relative;
margin: 0 auto;
width: 945px;
background: #f0f0f0;
height: auto!important;
height: 100%;
min-height: 100%;
border-right: 15px solid #000;
border-left: 15px solid #000;
}
.fullBg {
position: absolute;
top: 0;
left: 0;
overflow: hidden;
}
HTML/Inline JS to call function
<img src="images/raven_bg.jpg" alt="" id="background" />
<div id="container">
</div>
<script>
$(window).load(function() {
$("#background").fullBg();
});///this comes right before the closing body tag
</script>
This centers it -
#container {
margin-left: 50%;
left: -488px;
}
it's kind of hacky, but it works.
50% shift (to keep it centered based on width)
half of width, plus border = 478.5 (or 488) to keep it centered in frame. And of course, with "left" only works because it's got position: relative; attached to it