How to make react-chartjs-2 responsive on mobile? - javascript

I am using react-chartjs-2 in a project of mine and I cannot find the problem of the chart, because on mobile all the labels and legend are still big af. I tried responsive: true, maintainAspectRation: true. Nothing works

I've made you a demo page of how I've made my charjs responsive.
Basically you need to give the <canvas> element height:100% and pass these options:
options: {
maintainAspectRatio : false
}
Do not use responsive: true at all, it doesn't seem to do anything.
If you'r <canvas> is inside some container, I would suggest making that container responsive (with flexbox for example).

I also had the same problem on my nextjs app. My Bar Chart was not rendering properly on mobile viewport. I perused the main ChartJS docs on responsiveness and there's a part they talk about resizing the chart canvas when its container resizes. In my case, the container is just a div. Hence In order to fix the issue on mobile viewport, I set my div to be relatively positioned and also set view width and height but it messes up chartjs rendering on desktop screens
hence I had a CSS style that resets my height and width to auto on screens greater than 767px. Also, I set option maintainAspectRatio : false as per the chartJS docs.
#canvas-container {
height: 60vh;
width: 60vw;
position: relative;
}
#media (min-width: 768px) {
#canvas-container {
height: auto;
width: auto;
}
}
<div id="canvas-container">
<Bar options={options} data={data}/>
</div>
Do not forget to set option maintainAspectRatio : false
You can check out the main example from ChartJS Docs here. Hope this helps :)

Related

Prevent percentage height from increasing when the browser navigation bars are hidden in Safari [duplicate]

I have a very odd issue... in every browser and mobile version I encountered this behavior:
all the browsers have a top menu when you load the page (showing the address bar for example) which slide up when you start scrolling the page.
100vh sometimes is calculated only on the visible part of a viewport, so when the browser bar slide up 100vh increases (in terms of pixels)
all layout re-paint and re-adjust since the dimensions have changed
a bad jumpy effect for user experience
How can avoid this problem? When I first heard of viewport-height I was excited and I thought I could use it for fixed height blocks instead of using javascript, but now I think the only way to do that is in fact javascript with some resize event...
you can see the problem at: sample site
Can anyone help me with / suggest a CSS solution?
simple test code:
/* maybe i can track the issue whe it occours... */
$(function(){
var resized = -1;
$(window).resize(function(){
$('#currenth').val( $('.vhbox').eq(1).height() );
if (++resized) $('#currenth').css('background:#00c');
})
.resize();
})
*{ margin:0; padding:0; }
/*
this is the box which should keep constant the height...
min-height to allow content to be taller than viewport if too much text
*/
.vhbox{
min-height:100vh;
position:relative;
}
.vhbox .t{
display:table;
position:relative;
width:100%;
height:100vh;
}
.vhbox .c{
height:100%;
display:table-cell;
vertical-align:middle;
text-align:center;
}
<div class="vhbox" style="background-color:#c00">
<div class="t"><div class="c">
this div height should be 100% of viewport and keep this height when scrolling page
<br>
<!-- this input highlight if resize event is fired -->
<input type="text" id="currenth">
</div></div>
</div>
<div class="vhbox" style="background-color:#0c0">
<div class="t"><div class="c">
this div height should be 100% of viewport and keep this height when scrolling page
</div></div>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
Unfortunately this is intentional…
This is a well know issue (at least in safari mobile), which is intentional, as it prevents other problems. Benjamin Poulain replied to a webkit bug:
This is completely intentional. It took quite a bit of work on our part to achieve this effect. :)
The base problem is this: the visible area changes dynamically as you scroll. If we update the CSS viewport height accordingly, we need to update the layout during the scroll. Not only that looks like shit, but doing that at 60 FPS is practically impossible in most pages (60 FPS is the baseline framerate on iOS).
It is hard to show you the “looks like shit” part, but imagine as you scroll, the contents moves and what you want on screen is continuously shifting.
Dynamically updating the height was not working, we had a few choices: drop viewport units on iOS, match the document size like before iOS 8, use the small view size, use the large view size.
From the data we had, using the larger view size was the best compromise. Most website using viewport units were looking great most of the time.
Nicolas Hoizey has researched this quite a bit: https://nicolas-hoizey.com/2015/02/viewport-height-is-taller-than-the-visible-part-of-the-document-in-some-mobile-browsers.html
No fix planned
At this point, there is not much you can do except refrain from using viewport height on mobile devices. Chrome changed to this as well in 2016:
https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/BK0oHURgmJ4
https://developers.google.com/web/updates/2016/12/url-bar-resizing
You can try min-height: -webkit-fill-available; in your css instead of 100vh. It should be solved
in my app I do it like so (typescript and nested postcss, so change the code accordingly):
const appHeight = () => {
const doc = document.documentElement
doc.style.setProperty('--app-height', `${window.innerHeight}px`)
}
window.addEventListener('resize', appHeight)
appHeight()
in your css:
:root {
--app-height: 100%;
}
html,
body {
padding: 0;
margin: 0;
overflow: hidden;
width: 100vw;
height: 100vh;
#media not all and (hover:hover) {
height: var(--app-height);
}
}
it works at least on chrome mobile and ipad. What doesn't work is when you add your app to homescreen on iOS and change the orientation a few times - somehow the zoom levels mess with the innerHeight value, I might post an update if I find a solution to it.
Demo
Look at this answer: https://css-tricks.com/the-trick-to-viewport-units-on-mobile/
// First we get the viewport height and we multiple it by 1% to get a value for a vh unit
let vh = window.innerHeight * 0.01;
// Then we set the value in the --vh custom property to the root of the document
document.documentElement.style.setProperty('--vh', `${vh}px`);
// We listen to the resize event
window.addEventListener('resize', () => {
// We execute the same script as before
let vh = window.innerHeight * 0.01;
document.documentElement.style.setProperty('--vh', `${vh}px`);
});
body {
background-color: #333;
}
.module {
height: 100vh; /* Use vh as a fallback for browsers that do not support Custom Properties */
height: calc(var(--vh, 1vh) * 100);
margin: 0 auto;
max-width: 30%;
}
.module__item {
align-items: center;
display: flex;
height: 20%;
justify-content: center;
}
.module__item:nth-child(odd) {
background-color: #fff;
color: #F73859;
}
.module__item:nth-child(even) {
background-color: #F73859;
color: #F1D08A;
}
<div class="module">
<div class="module__item">20%</div>
<div class="module__item">40%</div>
<div class="module__item">60%</div>
<div class="module__item">80%</div>
<div class="module__item">100%</div>
</div>
For me such trick made a job:
height: calc(100vh - calc(100vh - 100%))
We have new viewport units lvh, svh and dvh to the rescue. This was demonstrated in the latest Google I/O 2022 video on web works.
You would probably want to stick with dvh for the browser to adapt to the mobile device's hidden tabs while scrolling. It works the similar way for width with dvw, lvw and svw units.
Here is a neat illustration from the video: https://youtu.be/Xy9ZXRRgpLk?t=982
Can I use?
This was currently working on my Chrome canary with the flag "Experimental features" enabled.
You can do this by adding following script and style
function appHeight() {
const doc = document.documentElement
doc.style.setProperty('--vh', (window.innerHeight*.01) + 'px');
}
window.addEventListener('resize', appHeight);
appHeight();
Style
.module {
height: 100vh; /* Fallback for browsers that do not support Custom Properties */
height: calc(var(--vh, 1vh) * 100);
}
Set your body position to fixed, set the height to 100%
body { position: fixed; height: 100% }
That's it, then the mobile browser will understand what you want.
Now the body will grow or shrink following the browser's view height, no matter if there is a URL bar or not, or if there are tabs (like in mobile safari) or not. The body will always get full view.
For many of the sites I build the client will ask for a 100vh banner and just as you have found, it results in a bad "jumpy" experience on mobile when you begin to scroll. This is how I solve the problem for a smooth consistent experience across all devices:
I first set my banner element CSS to height:100vh
Then I use jQuery to get the height in pixels of my banner element and apply an inline style using this height.
var viewportHeight = $('.banner').outerHeight();
$('.banner').css({ height: viewportHeight });
Doing this solves the issue on mobile devices as when the page loads, the banner element is set to 100vh using CSS and then jQuery overrides this by putting inline CSS on my banner element which stops it from resizing when a user begins to scroll.
However, on desktop if a user resizes their browser window my banner element won't resize because it now has a fixed height set in pixels due to the above jQuery. To address this I use Mobile Detect to add a 'mobile' class to the body of my document. And then I wrap the above jQuery in an if statement:
if ($('body').hasClass('mobile')) {
var viewportHeight = $('.banner').outerHeight();
$('.banner').css({ height: viewportHeight });
}
As a result, if a user is on a mobile device the class 'mobile' is present on the body of my page and the above jQuery is executed. So my banner element will only get the inline CSS applied on mobile devices meanwhile on desktop the original 100vh CSS rule remains in place.
I came up with a React component – check it out if you use React or browse the source code if you don't, so you can adapt it to your environment.
It sets the fullscreen div's height to window.innerHeight and then updates it on window resizes.
As I was looking for a solution some days, here is mine for everyone using VueJS with Vuetify (my solution uses v-app-bar, v-navigation-drawer and v-footer):
I created App.scss (used in App.vue) with the following content:
.v-application {
height: 100vh;
height: -webkit-fill-available;
}
.v-application--wrap {
min-height: 100vh !important;
min-height: -webkit-fill-available !important;
}
You can try giving position: fixed; top: 0; bottom: 0; properties to your container.
#nils explained it clearly.
What's next then?
I just went back to use relative 'classic' % (percentage) in CSS.
It's often more effort to implement something than it would be using vh, but at least, you have a pretty stable solution which works across different devices and browsers without strange UI glitches.
The the problem still remains to this date, unfortunately. And the biggest misleading it's impossible to represent the situation by using browser's devices toolbar.
I've just solved the issue like so (tested on PC, iOS and android browsers):
.your_class {
height: 100vh,
max-height: 100%, // <-- add the line
...some other props,
}
I hope it'll save your time.
The following code solved the problem (with jQuery).
var vhHeight = $("body").height();
var chromeNavbarHeight = vhHeight - window.innerHeight;
$('body').css({ height: window.innerHeight, marginTop: chromeNavbarHeight });
And the other elements use % as a unit to replace vh.
As I am new, I can't comment on other answers.
If someone is looking for an answer to make this work (and can use javascript - as it seems to be required to make this work at the moment) this approach has worked pretty well for me and it accounts for mobile orientation change as well. I use Jquery for the example code but should be doable with vanillaJS.
-First, I use a script to detect if the device is touch or hover. Bare-bones example:
if ("ontouchstart" in document.documentElement) {
document.body.classList.add('touch-device');
} else {
document.body.classList.add('hover-device');
}
This adds class to the body element according to the device type (hover or touch) that can be used later for the height script.
-Next use this code to set height of the device on load and on orientation change:
if (jQuery('body').hasClass("touch-device")) {
//Loading height on touch-device
function calcFullHeight() {
jQuery('.hero-section').css("height", $(window).height());
}
(function($) {
calcFullHeight();
jQuery(window).on('orientationchange', function() {
// 500ms timeout for getting the correct height after orientation change
setTimeout(function() {
calcFullHeight();
}, 500);
});
})(jQuery);
} else {
jQuery('.hero-section').css("height", "100vh");
}
-Timeout is set so that the device would calculate the new height correctly on orientation change. If there is no timeout, in my experience the height will not be correct. 500ms might be an overdo but has worked for me.
-100vh on hover-devices is a fallback if the browser overrides the CSS 100vh.
I just found a web app i designed has this issue with iPhones and iPads, and found an article suggesting to solve it using media queries targeted at specific Apple devices.
I don't know whether I can share the code from that article here, but the address is this: http://webdesignerwall.com/tutorials/css-fix-for-ios-vh-unit-bug
Quoting the article: "just match the element height with the device height using media queries that targets the older versions of iPhone and iPad resolution."
They added just 6 media queries to adapt full height elements, and it should work as it is fully CSS implemented.
Edit pending: I'm unable to test it right now, but I will come back and report my results.
Do not use recommended approaches such as -webkit-fill-available.
I just spent all day rushing around to fix this "bug".
Add a class when your app is loaded with a browser with a "chin".
JavaScript
// Angular example but applicable for any JS solution
#HostBinding('class.browser-has-chin') browserHasChin: boolean = false;
public ngOnInit(): void {
this.browserHasChin = this._isMobileSafari();
}
private _isMobileSafari() {
return navigator.userAgent.match(/(iPod|iPhone|iPad)/) && navigator.userAgent.match(/AppleWebKit/) ? true : false;
}
CSS
.browser-has-chin {
#media screen and (max-device-width: 767px){
// offset with padding or something
}
}
NOTES:
There are major issues with the -webkit-fill-available prop for cross-browser compatibility.
I was able to get it working in Chrome and iOS Safari to fix the chin/height calculation issue. However it broke Android Chrome and Firefox had bugs with it too.
It seems that -webkit-fill-available was rushed into webkit at some point and perhaps adopted haphazardly by Apple as a fix for chin/height calculation?
It relies on intrinsic sizing which is NOT safe to use yet.
I have created two examples below:
To showcase how height: 100vh as height can lead to scroll in mobile chrome browsers:
code : https://codesandbox.io/embed/mobile-viewport-100vh-issue-nxx8z?fontsize=14&hidenavigation=1&theme=dark
demo: https://nxx8z.csb.app/
Solution using position: fixed to resolve the issue and with purely CSS:
code : https://codesandbox.io/s/mobile-viewport-100vh-issue-fix-forked-ypx5x?file=/index.html
demo : https://ypx5x.csb.app/
The VH 100 does not work well on mobile as it does not factor in the iOS bar (or similar functionality on other platforms).
One solution that works well is to use JavaScript "window.innerHeight".
Simply assign the height of the element to this value e.g.
$('.element-name').height(window.innerHeight);
Note: It may be useful to create a function in JS, so that the height can change when the screen is resized. However, I would suggest only calling the function when the width of the screen is changed, this way the element will not jump in height when the iOS bar disappears when the user scrolls down the page.
React hooks solution with useEffect and useState
function App() {
const [vh, setVh] = useState(window.innerHeight);
useEffect(() => {
const updateVh = () => {
setVh(window.innerHeight);
};
window.addEventListener('resize', updateVh);
return () => window.removeEventListener('resize', updateVh);
}, []);
return (
<div style={{ height: vh }}>
{vh} px
</div>
);
}
Demo: https://jsfiddle.net/poooow/k570nfd9/
Because it won't be fixed, you can do something like:
# html
<body>
<div class="content">
<!-- Your stuff here -->
</div>
</body>
# css
.content {
height: 80vh;
}
For me it was the fastest and more pure solution than playing with the JavaScript which could not work on many devices and browsers.
Just use proper value of vh which fits your needs.
The following worked for me:
html { height: 100vh; }
body {
top: 0;
left: 0;
right: 0;
bottom: 0;
width: 100vw;
}
/* this is the container you want to take the visible viewport */
/* make sure this is top-level in body */
#your-app-container {
height: 100%;
}
The body will take the visible viewport height and #your-app-container with height: 100% will make that container take the visible viewport height.
Using vh on mobile devices is not going to work with 100vh, due to their design choices using the entire height of the device not including any address bars etc.
If you are looking for a layout including div heights proportionate to the true view height I use the following pure css solution:
:root {
--devHeight: 86vh; //*This value changes
}
.div{
height: calc(var(--devHeight)*0.10); //change multiplier to suit required height
}
You have two options for setting the viewport height, manually set the --devHeight to a height that works (but you will need to enter this value for each type of device you are coding for)
or
Use javascript to get the window height and then update --devheight on loading and refreshing the viewport (however this does require using javascript and is not a pure css solution)
Once you obtain your correct view height you can create multiple divs at an exact percentage of total viewport height by simply changing the multiplier in each div you assign the height to.
0.10 = 10% of view height
0.57 = 57% of view height
Hope this might help someone ;)
Here's a work around I used for my React app.
iPhone 11 Pro & iPhone Pro Max - 120px
iPhone 8 - 80px
max-height: calc(100vh - 120px);
It's a compromise but relatively simple fix
A nice read about the problem and its possible solutions can be found in this blog post: Addressing the iOS Address Bar in 100vh Layouts
The solution I ended up in my React application is utilising the react-div-100vh library described in the post above.
Brave browser on iOS behaves differently (buggy?). It changes viewport height dynamically accordingly to showing/hiding address bar. It is kind of annoying because it changes page's layout dependent on vw/vh units.
Chrome and Safari is fine.
I solved it by putting the most outer div at position: absolute and then just setting the height to 100%:
CSS:
.outer {
position: absolute;
height: 100%;
}
HTML:
<div class="outer">
<!-- content -->
</div>
It seems like CSS fix is unreliable and JS one works fine but the element is jumping when user opens the page.
I solved the issue using JS from other answers + fadeIn animation to hide jumping.
This won't fit all the use cases, but for some of them, like a button that has to be at the bottom, could be a good solution.
The people who found this answer and are struggling with an issue of wiered jumping of elements on mobile view when scrolling downward/upward whose position is fixed w.r.t the root element need to specify the property in terms of bottom rather than top and should give a field value in px. This solves the issue
change this:
element{
position: fixed;
top: 90vh;
left: 90vh;
transform: translate(-95%, -95%);
}
to this:
element{
position: fixed;
bottom: 90px; /* this is the change */
left: 90vh;
transform: translate(-95%, -95%);
}

ag grid min height for autoHeight

I am wondering if there is a way that the ag-grid can have a min height when using domLayout = true ? When there are no rows it will show the spinner but it does not look good because the height of the grid is so short. I have tried some css min-height on the container and the style of the grid being style="width: 100%; height: 100% but that did not make a difference.
Anyone come across this and able to get a min height so the grid is not so short when there are a small amount of records?
Thank you
I recently had a similar issue. I forced a min-height by using the following CSS:
.ag-center-cols-clipper,
.ag-center-cols-container {
min-height: 300px !important;
}
Note that if you are using pinned columns, or other advanced features, you may need to override more styles.

Cards come with margin-right

I'm trying to display three cards in a grid. The media of the card has a max-width of 345px but because of that the card gets a lot of margin-right. Styling doesn't look good in a grid. Anyone know how I can get rid of the margin?
I have an example made in sandbox: https://codesandbox.io/s/6451nx4ypr
The issue is with the grid. The Card has max size, but the grid is larger. This leave some extra space. If you look in the debugger, there is no margin to change.
You can try the following:
const styles = {
card: {
maxWidth: 345
},
gridFour: {
maxWidth: 345
},
media: {
// ⚠️ object-fit is not supported by IE11.
objectFit: "cover",
}
};
And in the change the grid class to:
<Grid item sm={4} className={classes.gridFour}>
Sandbox: https://codesandbox.io/embed/k3k2m35mz5
You can also center the cards in the Grid:
const styles = {
card: {
maxWidth: 345,
margin: 'auto'
},
gridFour: {
align: 'center'
},
media: {
// ⚠️ object-fit is not supported by IE11.
objectFit: "cover"
}
};
I don't know if it works differently in React, but in Angular, I just apply classes to whatever it is I need to restyle and it seems to take.
If you have the objects in another container of some kind, make sure it doesn't apply some margin/space (like a flex container or something). Apply something to the container items to strip away any of that.
Simple example, this strips away all padding and margins and has the predictable effect on the backgrounds (I just tried it in a project, it works as expected):
mat-card {
margin: 0;
padding: 0px;
background-color: grey;
}
mat-card-content {
margin: 0;
padding: 0px;
background-color: red;
}
If you are familiar with bootstrap, there is this feature called grid offsets. Unfortunately, this is still not a feature to material-ui.
So, what you can do is remove the max-width on your cards. Then add an empty Grid to the sides to create an offset.
If you are expecting the width to be defined and should fluid on the screen when the screen width increased is as showed in this codepen link.
And this will have default width as 4 and doesn't have custom style to define a width to considered as responsive width.

Set a <div> to be a specific amount taller than a dynamic sized <div>

Using Angular & Bootstrap.
My ui-grid-viewport div is overflowing my ui-grid div.
I would like to have my ui-grid resize vertically to fit myui-grid-canvas as well as the horizontal scroll bar on
I believe this can be accomplished best with Javascript. Would my best bet be making a function that sets the height of ui-grid-viewport == ui-grid-canvas + 10px?
Thanks
Vlad & Sam suggested that this is a possible fix in html/css.
Further exploration revealed that ui-grid and ui-grid-viewport were inheriting a height variable.
I was able to dynamically resize the container with the following code:
.ui-grid {
height: auto !important;
}
.ui-grid-viewport {
height: auto !important;
}
Thanks!

Responsive Galleria

I'm trying to use this plugin Galleria in its responsive mode, which basically means it will re draw itself based on its container size as the window re-sizes. The demo on the link I've provided shows a really good example. You can see that, as you resize your window, the whole gallery adjusts accordingly. Now my issue is, the plugin won't let me initialize the gallery unless a height has been specified for the DOM element that is used as its container. This means, I've had to write a whole lot of javascript code to respond window resizes - it destroys the point of it having a responsive mode quite a bit - but in the website above, nowhere can I find an explicit height specified. Can someone explain to me where I'm going wrong?
I figured it out by myself. Posting my answer -
When initializing the gallery - specify your height in percentages - as below. I'm guessing it takes 50% of window height as its value in this case. This way, you don't need to explicitly specify heights anywhere and it works as advertised
Galleria.run('#gallery', {responsive:true, height:0.5, debug:false});
Galleria needs a height to initialise correctly. You can do this either via CSS or JS.
If you would like it to fill the width and height of the screen, I would recommend setting a width and height of 100% via CSS. And its parent container needs to be 100%. See below.
**JS:**
Galleria.run('#galleria', {
responsive:true,
showCounter:true,
thumbnails:false,
trueFullscreen:true,
});
**CSS:**
#galleria{
width:100%;
height: 100%;
position: fixed;
z-index: 9999;
top:0px;
bottom: 0px;
}
body,html{
height:100%;
width:100%;
}
The height option ( if it's < 2.0) is relative to the width of the container. So height:0.5 would have a height that is half the width of the container (w=2, h=1).
height:1.5 would result in (w=2, h=3)
To keep it responsive you can use max-width rather than width when styling the container.
If the height option is set to 2.0 or more, it is interpreted as pixels. So height:2.0 will only be 2px tall.

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