Animate an icon by using serious of Lat/lon Array - Mapbox js - javascript

I am modifying bellow script to see how can i move an Icon by following Array of Lat/lon , but it always say error such , but I am providing as an Array
Can any one please help me to understand what i am doing wrong ?
I am revering this example
https://www.mapbox.com/mapbox-gl-js/example/animate-marker/
Error :
lng_lat.js:121 Uncaught Error: `LngLatLike` argument must be specified as a LngLat instance, an object {lng: <lng>, lat: <lat>}, an object {lon: <lng>, lat: <lat>}, or an array of [<lng>, <lat>]
at Function.yu.convert (lng_lat.js:121)
at o.setLngLat (marker.js:251)
at animateMarker (animate.html:33)
Modified Code : -
<html>
<head>
<meta charset='utf-8' />
<title>Animate a marker</title>
<meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no' />
<script src='https://api.tiles.mapbox.com/mapbox-gl-js/v0.51.0/mapbox-gl.js'></script>
<link href='https://api.tiles.mapbox.com/mapbox-gl-js/v0.51.0/mapbox-gl.css' rel='stylesheet' />
<style>
body { margin:0; padding:0; }
#map { position:absolute; top:0; bottom:0; width:100%; }
</style>
</head>
<body>
<div id='map'></div>
<script>
mapboxgl.accessToken = '';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/streets-v9',
center: [90.35388165034988, 23.725173272533567],
zoom: 10
});
var marker = new mapboxgl.Marker();
function animateMarker() {
var radius = 20;
// Update the data to a new position based on the animation timestamp. The
// divisor in the expression `timestamp / 1000` controls the animation speed.
marker.setLngLat([
 [90.35388165034988, 23.725173272533567],
 [90.37379437008741, 23.732873570085644] ,
[90.38563900508132, 23.72297310398119],
[90.35388165034988, 23.725173272533567],
[90.35388165034988, 23.725173272533567]
]);
// Ensure it's added to the map. This is safe to call if it's already added.
marker.addTo(map);
// Request the next frame of the animation.
requestAnimationFrame(animateMarker);
}
// Start the animation.
requestAnimationFrame(animateMarker);
</script>
</body>
</html>

You can only pass a single coordinate to setLngLat. You cannot pass an array. Here's a crude example where inside the animation function, we use time to pick a position from the array of points and pass that one position to the marker.
var controlPoints = [
[90.35388165034988, 23.725173272533567],
[90.37379437008741, 23.732873570085644] ,
[90.38563900508132, 23.72297310398119],
[90.35388165034988, 23.725173272533567],
[90.35388165034988, 23.725173272533567]
];
function animateMarker(timestamp) {
// stay at each point for 1 second, then move to the next
// (lower 1000 to 500 to move 2x as fast)
var position = Math.floor(timestamp / 1000) % controlPoints.length;
marker.setLngLat(controlPoints[position])
// Ensure it's added to the map. This is safe to call if it's already added.
marker.addTo(map);
// Request the next frame of the animation.
requestAnimationFrame(animateMarker);
}
This animation will be crude. Ideally, you'd take those control points and create a polyline or linear ring, then your animation function would interpolate along the polyline at a set speed (like 30 km/s). You would end up with a very nice animation that followed the path of the control points.

Related

Dojo/Dijit TooltipDialog.open: How to override offsetHeight and offsetTop values

Currently trying to implement/solve an issue with an ESRI ArcGIS map environment where I have a multi-layered map with custom graphics being rendered in each layer. Some of the graphics are simple shapes such as lines and circles, but a majority of the graphics are icons (.png) files that are being drawn on the layers. (All of this is being done in JavaScript.)
I have been able to get all of the layers generated correctly - the data IS NOT being stored in ArcGIS maps but a custom designed Contact & Location database (SQL) and other forms within the web application maintain this C&L data.
The graphic icons that are rendered on the map need to have a mouse-over tooltip popup appear with information that has been stored with the icon when it is created where the .substitute() command will update the template. The information displayed is HTML formatted in a <div>.
Problem:
When the mouse is moved over an icon, the tooltipDialog appears but 1) it always appears in the lower right corner of the screen - despite "orient:" and specific "x:" and "y:" coordinates being specified. Additionally when the tooltipDialog.open() command is executed, the dialog's offsetHeight is set to 624 and the offsetTop is set to 502. (The offsetWidth is actually set to the correct value.) How do I override either/both the offsetHeight/offsetTop?
I have tried specifying additional parameters to the tooltipDialog.open() command but nothing tried so far has altered the outcome. Even when I change the template content to be as simple as "Hi There!" does not change the outcome.
Note: If I click on an icon the IconWindow dialog will popup with the proper content and formatting being displayed. So it leads me to believe that the issue is within CSS or some other aspect of dojo/dijit as the tooltipDialog.open() command is actually where the offset changes are being made - the values are retained (offsetTop=0 offsetHeight=0) prior to the open() call.
Ideas/Recommendations?
You could try to use the dijit/popup module to open the TooltipDialog, which would allow you to pass in the DOM node around which the tooltip should be opened:
popup.open({
popup: myTooltipDialog,
around: dom.byId('thenode')
});
There a full example of this here (next to "A TooltipDialog may be popped up from any node.")
Well, It seems like you want to show info popup with some offset value whenever you hover on any feature on the map.
Solution-
Well to do so i don't think you need to deal with TooltipDialog because whenever you are loading feature or feature layer on the map you can attach info popup to it. It will take care of entire loading and displaying info popup Dialog along with its positioning.
To pass offset value-
If want to pass some offset value to popup dialog you can use below mentioned properties:-
For more Properties of popup dialog refer this link- https://developers.arcgis.com/javascript/3/jsapi/popup.html
Hovering Dialog sample-
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="initial-scale=1, maximum-scale=1,user-scalable=no">
<title>Feature Layer - display results as an InfoWindow onHover</title>
<link rel="stylesheet" href="https://js.arcgis.com/3.18/dijit/themes/tundra/tundra.css">
<link rel="stylesheet" href="https://js.arcgis.com/3.18/esri/css/esri.css">
<style>
html, body, #mapDiv {
padding:0;
margin:0;
height:100%;
}
#mapDiv {
position: relative;
}
#info {
background: #fff;
box-shadow: 0 0 5px #888;
left: 1em;
padding: 0.5em;
position: absolute;
top: 1em;
z-index: 40;
}
</style>
<script src="https://js.arcgis.com/3.18/"></script>
<script>
var map, dialog;
require([
"esri/map", "esri/layers/FeatureLayer",
"esri/symbols/SimpleFillSymbol", "esri/symbols/SimpleLineSymbol",
"esri/renderers/SimpleRenderer", "esri/graphic", "esri/lang",
"esri/Color", "dojo/number", "dojo/dom-style",
"dijit/TooltipDialog", "dijit/popup", "dojo/domReady!"
], function(
Map, FeatureLayer,
SimpleFillSymbol, SimpleLineSymbol,
SimpleRenderer, Graphic, esriLang,
Color, number, domStyle,
TooltipDialog, dijitPopup
) {
map = new Map("mapDiv", {
basemap: "streets",
center: [-80.94, 33.646],
zoom: 8,
slider: false
});
var southCarolinaCounties = new FeatureLayer("https://sampleserver1.arcgisonline.com/ArcGIS/rest/services/Demographics/ESRI_Census_USA/MapServer/3", {
mode: FeatureLayer.MODE_SNAPSHOT,
outFields: ["NAME", "POP2000", "POP2007", "POP00_SQMI", "POP07_SQMI"]
});
southCarolinaCounties.setDefinitionExpression("STATE_NAME = 'South Carolina'");
var symbol = new SimpleFillSymbol(
SimpleFillSymbol.STYLE_SOLID,
new SimpleLineSymbol(
SimpleLineSymbol.STYLE_SOLID,
new Color([255,255,255,0.35]),
1
),
new Color([125,125,125,0.35])
);
southCarolinaCounties.setRenderer(new SimpleRenderer(symbol));
map.addLayer(southCarolinaCounties);
map.infoWindow.resize(245,125);
dialog = new TooltipDialog({
id: "tooltipDialog",
style: "position: absolute; width: 250px; font: normal normal normal 10pt Helvetica;z-index:100"
});
dialog.startup();
var highlightSymbol = new SimpleFillSymbol(
SimpleFillSymbol.STYLE_SOLID,
new SimpleLineSymbol(
SimpleLineSymbol.STYLE_SOLID,
new Color([255,0,0]), 3
),
new Color([125,125,125,0.35])
);
//close the dialog when the mouse leaves the highlight graphic
map.on("load", function(){
map.graphics.enableMouseEvents();
map.graphics.on("mouse-out", closeDialog);
});
//listen for when the onMouseOver event fires on the countiesGraphicsLayer
//when fired, create a new graphic with the geometry from the event.graphic and add it to the maps graphics layer
southCarolinaCounties.on("mouse-over", function(evt){
var t = "<b>${NAME}</b><hr><b>2000 Population: </b>${POP2000:NumberFormat}<br>"
+ "<b>2000 Population per Sq. Mi.: </b>${POP00_SQMI:NumberFormat}<br>"
+ "<b>2007 Population: </b>${POP2007:NumberFormat}<br>"
+ "<b>2007 Population per Sq. Mi.: </b>${POP07_SQMI:NumberFormat}";
var content = esriLang.substitute(evt.graphic.attributes,t);
var highlightGraphic = new Graphic(evt.graphic.geometry,highlightSymbol);
map.graphics.add(highlightGraphic);
dialog.setContent(content);
domStyle.set(dialog.domNode, "opacity", 0.85);
dijitPopup.open({
popup: dialog,
x: evt.pageX,
y: evt.pageY
});
});
function closeDialog() {
map.graphics.clear();
dijitPopup.close(dialog);
}
});
</script>
</head>
<body class="tundra">
<div id="mapDiv">
<div id="info">
Hover over a county in South Carolina to get more information.
</div>
</div>
</body>
</html>
Hoping this will help you :)
However its always recommended to add your code here if you are looking for exact Fix.
Found the answer to my situation. There is what appears to be an unstated requirement that either one of the supplied CSS dijit/themes be utilized OR the user must create their own theme which has some CSS that configures the display location.
The offsetTop issue was resolved by using eliminating any style references to top:.

Cesium live update of a point?

I am currently working on a live tracking application for Cesium, but am having some issues when I display the point in the browser.
So far my Cesium viewer receives the data from the server (in JSON format) and displays the point properly on the map, but the only way to have it update the location on the map is to refresh the page. Note that the location.json file it is reading the location from is being updated with a new location every second or so from the server.
Now I figured it would do this, as the client side code has no "update" function to dynamically change the point location on the map.
So what is the easiest way to have Cesium constantly update the point on the map, without the user constantly refreshing the page? Based on my research I have found some examples that involve streaming of CZML files or making my JSON into a data source, but these seem a bit complex for what seems to be a simple task. Is there not a simple "update" function that will change the point dynamically?
Here is my client side code:
<!DOCTYPE html>
<html lang="en">
<head>
<!-- Use correct character set. -->
<meta charset="utf-8">
<!-- Tell IE to use the latest, best version (or Chrome Frame if pre-IE11). -->
<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1">
<!-- Make the application on mobile take up the full browser screen and disable user scaling. -->
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<title>Hello World!</title>
<script src="../Build/Cesium/Cesium.js"></script>
<style>
#import url(../Build/Cesium/Widgets/widgets.css);
html, body, #cesiumContainer {
width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden;
}
</style>
</head>
<body>
<div id="cesiumContainer"></div>
<script>
var viewer = new Cesium.Viewer('cesiumContainer');
Cesium.loadJson('/location.json').then(function(data) {
console.log(data);
viewer.entities.add({
name : data.name,
position : Cesium.Cartesian3.fromDegrees(data.lon, data.lat),
point : {
pixelSize : 5,
color : Cesium.Color.RED,
outlineColor : Cesium.Color.WHITE,
outlineWidth : 2
},
label : {
text : data.name,
font : '14pt monospace',
style: Cesium.LabelStyle.FILL_AND_OUTLINE,
outlineWidth : 2,
verticalOrigin : Cesium.VerticalOrigin.BOTTOM,
pixelOffset : new Cesium.Cartesian2(0, -9)
}
});
viewer.zoomTo(viewer.entities);
});
</script>
</body>
</html>
If you need any more information from me, I will be happy to provide it.
Thanks!
You will need to keep a reference to each of this points and then simply update that elements position according to some unique id. If a name is unique then you can use that, otherwise you need to implement some way to identify each point after update.
You can check if the point is a new one or existing one in a loadJSON callback function by calling var currentPoint = viewer.entities.getById(data.id). Then you can choose which one of these function will you call. First one for new points (when currentpoint == undefined):
function addNewPoint(
var point = new Cesium.Entity(
{
id : data.id,
name : data.name,
position : Cesium.Cartesian3.fromDegrees(data.lon, data.lat),
point : {
pixelSize : 5,
color : Cesium.Color.RED,
outlineColor : Cesium.Color.WHITE,
outlineWidth : 2
},
label : {
text : data.name,
font : '14pt monospace',
style: Cesium.LabelStyle.FILL_AND_OUTLINE,
outlineWidth : 2,
verticalOrigin : Cesium.VerticalOrigin.BOTTOM,
pixelOffset : new Cesium.Cartesian2(0, -9)
}
}
);
viewer.entities.add(point);
);
Otherwise you call updatePoint function that will just update position
function updatePosition(currentPoint, data)
{
var newPos = new Cesium.Cartesian3.fromDegrees(data.lon, data.lat);
currentPoint.position = newPos;
}

Issues in design/implementation of a software with kineticjs

I want to create an application that the user will have the ability to click on a picture add points and for each (certain) pairs of points the software will draw a line between those two. The points are draggable so the line must be able to readjust itself to the new position of its two ancors. The points are pre-specified and more than 5 or 6 (it can be 10 or more)
So my design so far.
One kinetic stage
One backgroundLayer which will have the following children:
backgournImage (will hodl the image to click on)
The points aded
the lines between the points
I guess for each of the lines I will have to use a group that will contain the two ancors and the line. My problem is the following: Is there a convenient way to make sure a group is allready created for a certain pair of points so as not to create a new one when clicking on picture to add a new point?
stage.('contentClick', function(event){
//create a new point
// if a group for the specific pair of ancors exists
//add the point and draw the line
// else this is the first point of the pair we are talking about
// so create the group
//and add the new point
// add the group on the backgroundLayer
//redraw stage
);
All points can have a specific id the name of the point.
I know the code for creating points groups adding them removing them checking parents etc, just don't know how could I do it with the least manual method. I mean it's not very productive checking each and every one of the points right?
Hope I am making some sense...
One way is to track pairs of anchors that must be connected & reset their connecting lines when an anchor is dragged:
Create a Line to act as a connector.
Create a js object that holds references to the 2 anchors and the line connecting them.
Add the connection-object in an array.
When any anchor is dragged, iterate the array & reset the connectors for the anchor that was dragged.
Example code and a Demo: http://jsfiddle.net/m1erickson/b7h5dfg5/
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Prototype</title>
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v5.0.1.min.js"></script>
<style>
body{padding:20px;}
#container{
border:solid 1px #ccc;
margin-top: 10px;
width:350px;
height:350px;
}
</style>
<script>
$(function(){
var stage = new Kinetic.Stage({
container: 'container',
width: 350,
height: 350
});
var layer = new Kinetic.Layer();
stage.add(layer);
var connectors=[];
var a1=addAnchor(50,50,'one');
var a2=addAnchor(150,50,'two');
var a3=addAnchor(100,100,'three');
addConnection(a1,a3);
addConnection(a2,a3);
function resetConnections(id){
for(var i=0;i<connectors.length;i++){
var c=connectors[i];
if(c.id1==id || c.id2==id){
c.line.points([
c.anchor1.x(),
c.anchor1.y(),
c.anchor2.x(),
c.anchor2.y()
]);
}
}
layer.draw();
}
function addAnchor(x,y,id){
var anchor=new Kinetic.Circle({
id:id,
x:x,
y:y,
radius: 10,
fill: 'red',
stroke: 'black',
strokeWidth:2,
draggable: true
});
anchor.on('dragstart',function(){
stage.find(".connector").each(function(n){ n.hide(); });
layer.draw();
})
anchor.on('dragend',function(){
stage.find(".connector").each(function(n){ n.show(); });
resetConnections(this.id());
})
layer.add(anchor);
layer.draw();
return(anchor);
}
function addConnection(anchor1,anchor2){
var line=new Kinetic.Line({
name:'connector',
points:[anchor1.x(),anchor1.y(),anchor2.x(),anchor2.y()],
stroke:'black'
});
layer.add(line);
line.moveToBottom();
layer.draw();
connectors.push({
line:line,
id1:anchor1.id(),
id2:anchor2.id(),
anchor1:anchor1,
anchor2:anchor2
});
}
}); // end $(function(){});
</script>
</head>
<body>
<h4>Drag red anchors and connectors will follow</h4>
<div id="container"></div>
</body>
</html>

How to drag and drop a line segment (fragment only) in kinetic JS

There is a tut on line drag and drop here :
http://www.html5canvastutorials.com/kineticjs/html5-canvas-drag-and-drop-a-line-with-kineticjs/
But more interestingly how to do drag and drop a line segment (fragment only) in kinetic JS ?
There's no example for doing this.
In my use case the segment stays attached to polyline, it just changes angle. so I don't want to create another polyline with one segment only which would also be a waste of resource.
How to drag one segment of a polyline with the other segments remaining connected
You can create a series of 2-point kinetic.lines (just a start and end point).
Each new start point is the end point of the previous line
This screenshot shows the green segment being dragged and the other segments changing accordingly.
Result: A polyline made up of draggable segments.
Note: after any segment is dragged, the getX()/getY() contain the distance dragged from its original XY.
Here is code and a Fiddle: http://jsfiddle.net/m1erickson/GrEEL/
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Prototype</title>
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.5.5.min.js"></script>
<style>
#container{
border:solid 1px #ccc;
margin-top: 10px;
width:300px;
height:300px;
}
</style>
<script>
$(function(){
var stage = new Kinetic.Stage({
container: 'container',
width:300,
height: 300
});
var layer = new Kinetic.Layer();
stage.add(layer);
var colors=['red','green','blue','orange'];
var lines=[];
var points=[];
points.push({x:125,y:50});
points.push({x:75,y:75});
points.push({x:200,y:200});
points.push({x:275,y:100});
for(var i=0;i<points.length-1;i++){
var p1=points[i];
var p2=points[i+1];
addSegment(i,p1.x,p1.y,p2.x,p2.y,colors[i]);
}
layer.draw();
function addSegment(i,x1,y1,x2,y2,color){
var line = new Kinetic.Line({
points: [x1,y1,x2,y2],
stroke:color,
strokeWidth: 25,
lineCap:"round",
lineJoin:"round",
draggable:true
});
line.index=i;
line.on("dragend",function(){
// get the amount of xy drag
var i=this.index;
var dx=this.getX();
var dy=this.getY();
// update the points array
var p0=points[i];
var p1=points[i+1];
p0.x+=dx;
p0.y+=dy;
p1.x+=dx;
p1.y+=dy;
// reset the dragged line
this.setPosition(0,0);
this.setPoints([p0.x,p0.y,p1.x,p1.y]);
layer.draw();
});
line.on("dragmove",function(){
// get the amount of xy drag
var i=this.index;
var dx=this.getX();
var dy=this.getY();
// adjust the ending position of the previous line
if(i>0){
var line=lines[i-1];
var pts=line.getPoints();
pts[1].x=points[i].x+dx;
pts[1].y=points[i].y+dy;
line.setPoints(pts);
}
// adjust the starting position of the next line
if(i<lines.length-1){
var line=lines[i+1];
var pts=line.getPoints();
pts[0].x=points[i+1].x+dx;
pts[0].y=points[i+1].y+dy;
line.setPoints(pts);
}
layer.draw();
});
layer.add(line);
lines.push(line);
}
}); // end $(function(){});
</script>
</head>
<body>
<div id="container"></div>
</body>
</html>

Here.com (Nokia Api for Maps) : How to manage circles with changing colors on click?

I'm using the Nokia API for my web app (Javascript), and I draw circles in my map with different radium. The thing is when I zoom in, the circle has the same size, which means that when I zoom in, there's a level where I can't see anything else since it covers the whole map. Hence, I want the circle to keep the same size even if I zoom in.
For that, I tried SVG Markers, which solve this problem, but the thing is I had to program when I click on one of them, the color has to change (it's all a mess, and it reduces the performance of the app).
If anyone can help me, that would be awesome !
There are three key points which need to be answered to find a solution your question.
To add functionality when a marker is clicked, you need to add a listener to the click event i.e. marker.addListener("click", function (evt) { ...etc
To switch the color of an SVG marker you need two separate icons for that marker. The icon property is immutable, and hence it should only be updated using the set() method i.e. marker.set("icon", markerIcon);
To force a refresh of the screen after the new icon has been set you need to update the map display - map.update(-1, 0);
Combining these points togther there is a working example appended below. You need to substitute in your own app id and token to get it to work of course.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<meta http-equiv="X-UA-Compatible" content="IE=7; IE=EmulateIE9" />
<title>Highlighing a marker: Istanbul (Not Constantinople)</title>
<meta name="description" content="" />
<meta name="keywords" content="" />
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<script language="javascript" src="http://api.maps.nokia.com/2.2.4/jsl.js" type="text/javascript" charset="utf-8"></script>
</head>
<body>
<p> Click on the marker to change it.</p>
<div id="gmapcanvas" style="width:600px; height:600px;" > </div><br/><br/>
<script type="text/javascript">
// <![CDATA[
/////////////////////////////////////////////////////////////////////////////////////
// Don't forget to set your API credentials
//
// Replace with your appId and token which you can obtain when you
// register on http://api.developer.nokia.com/
//
nokia.Settings.set( "appId", "YOUR APP ID GOES HERE");
nokia.Settings.set( "authenticationToken", "YOUR AUTHENTICATION TOKEN GOES HERE");
/////////////////////////////////////////////////////////////////////////////////////
map = new nokia.maps.map.Display(document.getElementById('gmapcanvas'), {
'components': [
// Behavior collection
new nokia.maps.map.component.Behavior(),
new nokia.maps.map.component.ZoomBar()
],
'zoomLevel': 5, // Zoom level for the map
'center': [41.0125,28.975833] // Center coordinates
});
// Remove zoom.MouseWheel behavior for better page scrolling experience
map.removeComponent(map.getComponentById("zoom.MouseWheel"));
var iconSVG =
'<svg width="33" height="33" xmlns="http://www.w3.org/2000/svg">' +
'<circle stroke="__ACCENTCOLOR__" fill="__MAINCOLOR__" cx="16" cy="16" r="16" />' +
'<text x="16" y="20" font-size="10pt" font-family="arial" font-weight="bold" text-anchor="middle" fill="__ACCENTCOLOR__" textContent="__TEXTCONTENT__">__TEXT__</text>' +
'</svg>',
svgParser = new nokia.maps.gfx.SvgParser(),
// Helper function that allows us to easily set the text and color of our SVG marker.
createIcon = function (text, mainColor, accentColor) {
var svg = iconSVG
.replace(/__TEXTCONTENT__/g, text)
.replace(/__TEXT__/g, text)
.replace(/__ACCENTCOLOR__/g, accentColor)
.replace(/__MAINCOLOR__/g, mainColor);
return new nokia.maps.gfx.GraphicsImage(svgParser.parseSvg(svg));
};
/* On mouse over we want to change the marker's color and text
* hence we create two svg icons which we flip on mouse over.
*/
var markerText = "1";
var colors = ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#00FFFF", "#FF00FF" , "#000000"];
var markerIcon= createIcon("1", "#F00", "#FFF");
map.addListener("click", function (evt) {
var target = evt.target;
if (target instanceof nokia.maps.map.Marker && (target.clickCount === undefined) == false){
target.clickCount++;
var icon = createIcon(target.clickCount, colors[target.clickCount%7], "#FFF");
target.set("icon", icon);
map.update(-1, 0);
}
if (evt.target instanceof nokia.maps.map.Spatial) {
evt.stopImmediatePropagation();
}
});
var istanbul = new nokia.maps.map.Marker(
// Geo coordinate of Istanbul
[41.0125,28.975833],
{
icon: markerIcon,
clickCount : 1
}
);
/// Let's add another marker for comparison:
var bucharest = new nokia.maps.map.Marker(
// Geo coordinate of Bucharest
[44.4325, 26.103889],
{
icon: markerIcon,
clickCount: 1
}
);
// We add the marker to the map's object collection so it will be rendered onto the map.
map.objects.addAll([istanbul, bucharest]);
// ]]>
</script>
</body>
</html>

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