Get push additional Data onesignal iOS (JS) - javascript

My app (html/JS with Cordova/Phonegap) gets push from the OneSignal system, everything works fine.
I send each time a small variable (additionalData) so that once the notification has been clicked my app opens and a specific action is done. This variabla is stocked into a sessionStorage var so it can be used everywhere i want on my app.
In my index.js, in onDeviceready i have :
var notificationOpenedCallback = function(jsonData) {
sessionStorage.setItem('pushToLoad', JSON.stringify(jsonData.notification.payload.additionalData.ADDITIONALVAR));
};
window.plugins.OneSignal
.startInit("USER CODE")
.handleNotificationOpened(notificationOpenedCallback)
.endInit();
Then, in a file called function.js I simply analyze the variable and I do my actions according to its value.
Like:
if(sessionStorage.getItem('pushToLoad') == 'blabla') { do stuff }
On Android, everything works fine ! But on iOS my var is empty/null, i don't know why, ive tryed a lot of piece of code and nothing works.
alert('Push var > ' + sessionStorage.getItem('pushToLoad'));
It returns me "null" on iOS.
Thanks for you help.

Related

VS2015 Cordova Sms Plugin Sms.Send doesn't work in Index.JS (ondeviceReady)

I'm new to Cordova, any help would be appreciated.
I created a new Cordova Project in VS2015 and added the Cordova SMS plugin to my project (https://www.npmjs.com/package/cordova-sms-plugin).
I added this code to /www/scripts/index.js function onDeviceReady (as per documentiation for plugin):
function onDeviceReady() {
// Handle the Cordova pause and resume events
document.addEventListener( 'pause', onPause.bind( this ), false );
document.addEventListener( 'resume', onResume.bind( this ), false );
var numberString = "aoeuaeu";
var bypassAppChooser = true;
//CONFIGURATION
var options = {
replaceLineBreaks: false,
android: {
intent: 'INTENT' // send SMS with the native android SMS messaging
}
};
var successSMS = function () { alert('Message sent successfully'); };
var errorSMS = function (e) { alert('Message Failed:' + e); };
sms.send("0811231234", "Testing123", options, successSMS, errorSMS);
I debug the project using Debug, Android, Ripple - Nexus (Galaxy) selected options. When I place a breakpoint on the sms.send line of code and I add a watch for 'sms.send', I can see the object exists.
When I single step, this line in sms.js seems to be the last line that executes:
// fire
exec(
success,
failure,
'Sms',
'send', [phone, message, androidIntent, replaceLineBreaks]
);
I then get the following error message in Ripple:
'Sms.send We seem to be missing some stuff :( What is kinda cool though you can fill in the textarea to pass a json object to the callback you want to execute).'
I can see that all of the objects in that line is defined (success, failure, phone, message, androidIntent, replaceLineBreaks). When I 'step into' this line, it continues to execute code in ripple.js, but it becomes hard to follow for a person, since there are no line breaks in this file.
What am I doing wrong? I've read through all the documentation I can find & searched stackoverflow questions and can't seem to find any solutions to the problem.
I've uploaded this entire project (zipped), which can be downloaded at:
https://drive.google.com/file/d/0BwWgTMh-JLbfNHV0MlE5Yk5IZ3M/view?usp=sharing
Thanks in advance
Thank you Cordova team at Microsoft for helping me with an answer:
"Ripple has the ability to emulate some but not all plugins. SMS is not one of the plugins that it can fully emulate. However, in the message that pops up, you do have the ability to hit the Success or Fail buttons which will report back to the app that it was successful or not in sending the SMS. While that doesn’t actually send a message, it does let you test your app to see how it behaves for different results.
I tried the bit of sample code you included in the first email. In Ripple, I was able to change the alert by hitting the different buttons.
Trying other deployment methods, in both the VS Android Emulator and the Google Emulator they showed failure alert messages that they don’t support SMS messages. I then launched it on an Android phone device and it said it was successful.
So I believe your options are mainly using Ripple to fake sending of messages or using a device for testing."

Why doesn't callback get called when the app is in background?

I'm developing a titanium app that needs to display a Banner Message under iOS when a push notification comes in. Therefore I used the following code to register on incoming push notifications:
var callbacks = {
types: [
Titanium.Network.NOTIFICATION_TYPE_BADGE,
Titanium.Network.NOTIFICATION_TYPE_SOUND,
Titanium.Network.NOTIFICATION_TYPE_ALERT
],
success:function(e){
console.log("success");
},
error:function(e){
console.log("error");
},
callback: function(e){
console.log("new push notification")
//code for displaying banner message would go here!
}
};
if(Ti.App.iOS.registerUserNotificationSettings){ //iOS 8 +
function onUserNotificationSettings(){
delete callbacks.types;
Ti.Network.registerForPushNotifications(callbacks);
Ti.App.iOS.removeEventListener("usernotificationsettings",onUserNotificationSettings);
}
Ti.App.iOS.addEventListener("usernotificationsettings",onUserNotificationSettings)
Ti.App.iOS.registerUserNotificationSettings(callbacks)
}else{ //up to iOS 7
Ti.Network.registerForPushNotifications(callbacks)
}
But the callback function does not get called when the app is in background. So, I also can't display the banner message there, since the code won't get executed.
What could be the reason why the callback does not get called when the app is in background? When it is in foreground, it works perfectly. Is it normal? If yes, where else would I put my code to display the banner message?
I'm using SDK version 3.4.0 on an iPhone 5 with iOS 8.1.1
Please note that sending the banner text through the apn-payload is not the solution. There are other usecases. For example, when the server needs to tell the client that there is new content to sync, where the user does not even need to get notified for. The client should just download the new content in background just when the notification arrives.
You need to register for the remote-notification background mode. This will wake up your app and give you execution time when you send the notifications.
For the record this is in the Appcelerator docs here
I've found out how to do it!
The callback will get called when the app is in background. All I had to do for it was to add the following to my tiapp.xml in ti:app/ios/plist/dict:
<key>UIBackgroundModes</key>
<array>
<string>remote-notification</string>
</array>
After that, everything works fine!

Adobe DPS Android Entitlement

We are stuck with an Adobe DPS project. We cant get our DPS android app to do Entitlement for our print subscribers and we were wondering if anyone out there has managed to get this right.
We've used Adobe's tutorial here:
http://www.adobe.com/devnet/digitalpublishingsuite/articles/library-store-combined-template.html, with isEntitlementViewer set to true.
The code asks for a username and password and then via Adobe's API AdobeLibraryAPI.js, it authenticates a user via our own API. the very same code is working 100% in the iPad version of the app.
The file that actually processes the login (called LoginDialog.js) contains the following code within a function called clickHandler (we’ve added a few javascript alerts to try debug the login process)
// Login using the authenticationService.
var transaction = adobeDPS.authenticationService.login($username.val(), $password.val());
alert("1: "+transaction.state ); //returns “1: 0”
transaction.completedSignal.addOnce(function(transaction) {
alert("2: "+transaction.state ); //never returns
var transactionStates = adobeDPS.transactionManager.transactionStates;
if (transaction.state == transactionStates.FAILED) {
$("#login .error").html("Authentication Failed.")
} else if (transaction.state == transactionStates.FINISHED){
this.$el.trigger("loginSuccess");
this.close();
}
alert("3: "+transaction.state ); //never returns
}, this);
alert("4: "+transaction.error ); //never returns
Anyone out there with some DPS/android/Entitlement experience?
Android Entitlement only works after an integrator ID is registered with Adobe, as the android viewers service routes are only configured via the integrator ID.
If you do not have an integrator ID, you need to acquire one from Adobe Support.
Also it is worth mentioning, that in contrary to iOS, Android DPS viewers only support one base Route/URL for Authentication and Entitlements.
For Example whereas in iOS you can have the login been done via the first URL:
https://example.com/api/v1/SignInWithCredentials
The second URL for entitlements can be on a different URL:
http://server2.example.com/v1/api/entitlements
In android both URLs have to be the same, e.g.:
https://example.com/api/v1/SignInWithCredentials and
https://example.com/api/v1/entitlements

localStorage setItem doesn't work on ipad

In my hydbrid app (Phonegap), I am trying to write to localStorage in a very standard way :
window.localStorage.setItem("proDB", JSON.stringify(data));
or
window.localStorage["proDB"] = JSON.stringify(data);
But it doesn't work on Safari on iPad 2 (iOS 7.1).
It doesn't work and the whole app stops.
Here's the userAgent of this ipad :
Can you help me ?
Thanks
Please check whether you have Private Browsing enabled in Safari. In Safari Private Browsing mode, you get a quota of zero. Hence, all calls to localStorage.setItem will throw a quota exceeded error. Personally I think this is a huge mistake by Safari (as so many sites break), but it is what it is so we have to find a way around it. We can do this by:
Detecting whether we have a functional localStorage
Falling back to some replacement if not.
Read on if you want the details :)
1: Detecting a functional local storage
I am currently using this code to detect whether local storage is available, and fall back to a shim if not:
var DB;
try {
var x = '_localstorage_test_' + Date.now();
localStorage.setItem(x, x);
var y = localStorage.getItem(x);
localStorage.removeItem(x);
if (x !== y) {throw new Error();} // check we get back what we stored
DB = localStorage; // all fine
}
catch(e) {
// no localstorage available, use shim
DB = new MemoryStorage('my-app');
}
EDIT: Since writing this I have packaged up the feature detecting code. If you are using NPM you can install storage-available like so:
npm install --save storage-available
then you can use it in your code like this:
if (require('storage-available')('localStorage')) {
// Yay!
}
else {
// Awwww.....
}
2. Fall back to a shim
The easiest way to deal with the issue once we have detected the problem is to fall back to some other object that does not throw errors on every write.
memorystorage is a little library I wrote that follows the Web Storage API but just stores everything in memory. Because it uses the same API, you can use it as a drop-in replacement for localStorage and everything will function fine (though no data will survive page reload). It's Open Source so use as you please.
Background info
For more information on MemoryStorage and this issue in general, read my blog post on this topic: Introducing MemoryStorage.
I have set local storage key values through below logic using swift2.2
let jsStaring = "localStorage.setItem('Key', 'value')"
self.webView.stringByEvaluatingJavaScriptFromString(jsStaring)
Your first setItem example is correct. I don't believe that you can do the second option (localStorage["someKey"] = "someValue") though. Stick with the first one.
You mention hybrid - is it a PhoneGap or some other framework? Where in the app are you calling localStorage.setItem? If PhoneGap, be sure that everything has loaded via onDeviceReady first before trying to access localStorage:
<script type="text/javascript">
// Wait for PhoneGap to load
document.addEventListener("deviceready", onDeviceReady, false);
// PhoneGap is ready
function onDeviceReady() {
window.localStorage.setItem("key", "value");
}
</script>
Also, if the app freezes/stops working, in my experience it's because somewhere in the code you are accessing an object that is undefined. Perhaps try some debugging by checking if localStorage is undefined and logging it? Are you 100% sure that the "setItem" line is where it fails? Console.log is your friend, prove it! :)
if (localStorage === undefined) {
console.log("oops, localStorage not initialized yet.");
}
else {
window.localStorage.setItem("proDB", JSON.stringify(data));
console.log("localStorage available.");
}

Send data to external webview

I'm trying to send some data from app.js to an open webview (external url, example: http://mysite.com/file.html), without success. I've check through many questions and answers and tried different solutions with Ti.App.fireEvent and Ti.App.addEventListener without any good success. I did however find a solution that did this with a local html-file some time ago, but weren't able to recreate this for an external.
app.js
Ti.App.fireEvent('helloWorld', { data : "Hello World" );
http://mysite.com/file.html
Ti.App.addEventListener('helloWorld', function(e)
{
// do something with e.data
});
doesn't seem to do anything.
Solved the problem by using evalJS
app.js
web.addEventListener('load', function() {
var data = "some data";
web.evalJS("testJS('" + data + "')");
});
http://mysite.com/file.html
<script>
function testJS (data) {
alert(data);
}
</script>
Oddly, this only works in the iPhone simulator but not in the Android simulator (1.6 API and 2.2 API). In Android, you get the dreaded "Force Close" button.

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