My update reducer for my items (icdCode) in my array (icdCodes) is not updating properly within the react component (until I reload the entire component). First it was giving the duplicate key issue because the newly updated item in the array was showing up along with the previous state item within my list component after the action was triggered. I figured a workaround for that with some tweaks, but no matter what else I've tried, I can't update this item properly on the front-end.
Initial state:
state = {icdCodes: []}
The update reducer:
case UPDATE_ICD_CODE:
return {
...state,
icdCodes: [...state.icdCodes, action.payload]
}
Here's an excerpt from my react component loading the list of these array items (via mapping):
render() {
const { icdCodes } = this.props.icdCode;
return (
<Card body>
<ListGroup flush>
<Row>
this.icdCodes.map(({ _id, icdCode, icdCodeValue }) => (
<div>{icdCodeValue}</div>
)
</Row>
</ListGroup>
</Card>
);
}
}
IcdCodeItem.propTypes = {
getIcdCodes: PropTypes.func.isRequired,
icdCode: PropTypes.object.isRequired
};
const mapStateToProps = state => ({
icdCode: state.icdCode
});
export default connect(
mapStateToProps,
{ getIcdCodes, deleteIcdCode, updateIcdCode }
)(IcdCodeItem);
Here is what the action.payload returns (the updated icdCode item with a new value in place of the "icdCode" section):
{icdCodeVersion: "10",
_id: "5b922fbae1c4241b54ea8aa4",
icdCode: "I9",
icdCodeValue: "jam jam",
date: "2018-09-07T07:58:50.104Z", …}
The following code only partly solves the issue (allows me to edit only the first key (not the icdCode item, but the icdCode within the item - apologies for the horrible syntax) of my object rather than the whole object):
return {
...state,
icdCodes: state.icdCodes.map(
icdCode =>
icdCode._id === action.payload._id
? { ...icdCode, icdCode: action.payload.icdCode }
: icdCode
)
};
You can map icdCodes array, then if the element is right (here I'm checking by _id) then you can change it without mutating.
case UPDATE_ICD_CODE: {
const icdCodes = state.icdCodes.map(icd => {
if (icd._id === action.payload._id) {
return { ...icd, icdCode: action.payload.icdCode };
}
return icd;
});
return { ...state, icdCodes };
}
** Update after comments **
If you need to change more than one property here it is:
case UPDATE_ICD_CODE: {
const { _id, icdCode, icdCodeValue } = action.payload;
const icdCodes = state.icdCodes.map(icd => {
if (icd._id === _id) {
return { ...icd, icdCode, icdCodeValue };
}
return icd;
});
return { ...state, icdCodes };
}
If you want to change the object totally, it is easier:
case UPDATE_ICD_CODE: {
const { _id } = action.payload;
const icdCodes = state.icdCodes.map(icd =>
icd._id === _id ? action.payload : icd
)
return { ...state, icdCodes };
}
Related
So I got an object what looks like:
[
{
title
data: [
{
id
name
checked
}
]
},
... ( * n item)
]
These states are in a reducer, so in a store.
When I click on an item, I toggle the checked.
The reducer:
switch(action.type) {
case TOGGLE_ITEM:
const { row, column } = action.payload
let newState = state.slice()
newState[row].data[column].checked = !newState[row].data[column].checked
console.warn(`the references are: ${newState == state ? 'same' : 'different'}`)
return newState
And the component (the Screen is connected to the store):
<List dataArray={list}
renderRow={(item, sectionID, row) =>
<View>
<ListItem itemDivider>
<Text>
{item.title}
</Text>
</ListItem>
<List dataArray={item.data}
renderRow={(subitem, sectionID, column) =>
<Item
toggled={subitem.checked}
text={subitem.name}
onPress={()=>toggleItem(row, column)}
/>
}
/>
</View>
export default connect(
state=>({
list: state.list
}), {
toggleItem
}
)(ListScreen)
When I toggle something, I can see the state is changed in the store, and I can see that the reference is changed too, but yet the List won't trigger the update. :/
You are mutating your state. This is against Redux.
You should return a copy of your state.
const newState = state.map((value, index) => {
if (index != row) {
return value
}
return {
...value,
data: value.data.map((dataValue, dataIndex) => {
if (dataIndex != column) {
return dataValue
}
return {
...dataValue,
checked: !dataValue.checked
}
})
}
})
NOTE: NativeBase will return a "string" index value. That's why we are not using !==. You might cast the row and column to integer via parseInt.
I am doing a project on the React-Redux shopping cart. I am currently trying to build out functionality to allow a user to update the quantity of items being added to the Shopping Cart. I've already been able to get "Remove from Cart" to work. I've been searching around for different ways of doing it, but it seems that all of the Shopping Cart tutorials stop at "Add to Cart"! So I've been trying to puzzle through it on my own, but found very few examples online. Can anyone point me in the right direction?
Here's the shopping cart tutorial originally posted on Github:
https://github.com/reactjs/redux/tree/master/examples/shopping-cart
Here's what I've been trying to figure out:
ProductItem.js
const ProductItem = ({product, onAddToCartClicked, onRemoveFromCartClicked, onIncreaseQuanityClicked, onDecreaseQuantityClicked }) => (
<div style={{ marginBottom: 20, marginLeft: 20}}>
<Card>
<CardBody>
<Product
title={product.title}
price={product.price}
inventory={product.inventory} />
<Button color="primary"
onClick={onAddToCartClicked}
disabled={product.inventory > 0 ? '' : 'disabled'}>
{product.inventory > 0 ? 'Add to cart' : 'Sold Out'}
</Button>
<Button color="success"
onClick={onIncreaseQuanityClicked}
disabled={product.inventory > 0 ? '' : 'disabled'}> +
</Button>
<Button color="danger"
onclick={onDecreaseQuantityClicked}
disabled={product.inventory > 0 ? '' : 'disabled'}> -
</Button>
<Button onClick={onRemoveFromCartClicked}>Remove</Button>
</CardBody>
</Card>
</div>
)
ProductsContainer.js
const ProductsContainer = ({ products, addToCart }) => (
<ProductsList title="Products">
{products.map(product =>
<ProductItem
key={product.id}
product={product}
onAddToCartClicked={() => addToCart(product.id)}
onIncreaseQuantityClicked={() => increaseQuantity(product.id)}
onDecreaseQuantityClicked={() => decreaseQuantity(product.id)} />
)}
</ProductsList>
)
ProductsContainer.propTypes = {
products: PropTypes.arrayOf(PropTypes.shape({
id: PropTypes.number.isRequired,
title: PropTypes.string.isRequired,
price: PropTypes.number.isRequired,
inventory: PropTypes.number.isRequired
})).isRequired,
addToCart: PropTypes.func.isRequired,
increaseQuantity: PropTypes.func.isRequired
}
const mapStateToProps = state => ({
products: getVisibleProducts(state.products)
})
export default connect(
mapStateToProps,
{ addToCart, increaseQuantity, decreaseQuantity }
)(ProductsContainer)
reducer/products.js
const products = (state, action) => {
switch (action.type) {
case ADD_TO_CART:
return {
...state,
inventory: state.inventory - 1
}
case REMOVE_FROM_CART:
return {
...state,
inventory: state.inventory + 1
}
case INCREASE_QUANTITY:
return {
...state,
//NOT SURE WHAT ELSE TO PUT HERE
}
case DECREASE_QUANTITY:
return {
...state,
NOT SURE WHAT ELSE TO PUT HERE EITHER
}
default:
return state
}
}
Can anyone point me in the right path? If I'm even on the right path at all, or suggest any tutorials or websites that could help?
First, I think you should include quantity in your state and separate the logic of quantity from inventory. Here's what your state tree can look like:
{
cart: [
{id: 1, quantity: 3},
{id: 3, quantity: 2}
],
products: [
{id: 1, inventory: 10, ...},
{id: 2, inventory: 10, ...},
{id: 3, inventory: 10, ...}
]
}
Cart stores the products added to the cart and products contains all of the available products.
With this state tree in mind, we can use the following action creators:
function quantityUp(id, val){
return {type: 'QTY_UP', id, up: val}
}
function quantityDown(id, val){
return {type: 'QTY_DOWN', id, down: val}
}
Now, we can create our reducers. Since we separated quantity from inventory, we should also separate the reducers to reflect this logic.
const cart = (state, action) => {
switch(action.type){
case 'QTY_UP':
return Object.assign([], state.map(item => {
if(item.id === action.id){
item.quantity += action.up;
}
return item;
));
case 'QTY_DOWN':
return Object.assign([], state.map(item => {
if(item.id === action.id){
item.quantity -= action.down;
}
return item;
));
default:
return state;
}
};
The following actions should also be part of your cart reducer: ADD_TO_CART, REMOVE_FROM_CART
The products reducer should take care of modifying the products themselves, if needed. One case would be to modify the inventory of an item when an item has been purchased.
Let's create the action creators first:
//cart will be an array
function purchase(cart){
return {type: 'PURCHASE', cart}
}
Now we can create the reducer:
const products = (state, action) => {
switch(action.type){
case 'PURCHASE':
const ids = action.cart.map(item => item.id);
return Object.assign([], state.map(item => {
if(ids.includes(item.id)){
item.inventory -= action.cart.filter(p => p.id === item.id)[0].quantity;
}
return item;
}));
case default:
return state;
}
};
Now we can add products to your cart, edit the quantities of each product in the cart, and update the inventory of each product in your state when a product has been purchased.
Be sure to have an initial state setup before your reducer like:
const initialState = {
inventory: 0,
quantity: 0
}
Then you link your reducer to the state that you just declared:
const products = (state = initialState, action) => {
if you want your action to increase your quantity in state, you proceed as with inventory:
quantity: state.quantity + 1
As a reminder, the state is first initiated through one or multiple reducers and you create a store in redux by using for example
const store = createStore(yourReducer)
or
const store = createStore(combineReducers(allYourReducers))
Your store will have the global state of your app made of the sum of all your reducer's initialStates.
Then you can access and play with the state by dispatching your actions
store.dispatch(yourAction)
If everything in your app is well connected, you should see your state updating as you want.
You may check this course from Andrew Mead : https://www.udemy.com/react-2nd-edition/learn/v4/overview
Given your current code, addToCart and increaseQuantity are the same thing.
You can either:
1) Reuse the addToCart function in your container
<ProductItem
key={product.id}
product={product}
onAddToCartClicked={() => addToCart(product.id)}
onIncreaseQuantityClicked={() => addToCart(product.id)}
onDecreaseQuantityClicked={() => decreaseQuantity(product.id)} />
2) Implement the same logic in your reducer
case INCREASE_QUANTITY:
return {
...state,
inventory: state.inventory - 1
}
when we work on shopping cart, we should have cartItems array inside our cart state and every time we click on "add to cart" button, that item will be pushed to that array and we will "map" that array in the component we wanna render cart items.
const INITIAL_STATE = {
//you could have more properties but i focus on cartItems
cartItems: []
};
to add item to the cart, we should be careful when we write our code. because first time adding an item to the cart is easy, but what if we add the same item multiple times to the cart. so we need to group items inside the cartItems array. for this we need to write an utility function.
//cart.utils.js
export const addItemToCart = (cartItems, cartItemToAdd) => {
//find(condition) finds the first item in the array based on the condition.
const existingCartItem = cartItems.find(item => item.id === cartItemToAdd.id);
if (existingCartItem) {
//in order for change detection to trigger we have to rerender
//otherwise our quantity property will not be updated
//map will return a new array
//we need to return new versions of our state so that our component know to re render
//here we update the quantity property
return cartItems.map(item =>
item.id === cartItemToAdd.id
? { ...cartItemToAdd, quantity: item.quantity + 1 }
: item
);
}
//when you first time add a new item, sine exixtingCartItem will be falsy, it will pass the first if block and will come here
//quantity property gets attached the first time around since this if block wont run when it is a new item.
//in the beginning cartItems array is empty. every time you add a new item to this array, it will add "quantity:1" to this item object.
return [...cartItems, { ...cartItemToAdd, quantity: 1 }];
};
in your reducer file
import { addItemToCart } from "./cart.utils";
case INCREASE_QUANTITY:
return {
...state,
cartItems: addItemToCart(state.cartItems, action.payload)
};
for removing item from the cart, we need to write another utility function.
cart.utils.js
export const removeItemFromCart = (cartItems, cartItemToRemove) => {
//check if item is already in the cartItems
const existingCartItem = cartItems.find(
item => item.id === cartItemToRemove.id
);
//if there is only 1, upon clicking, we should remove the item from the array
if (existingCartItem.quantity === 1) {
return cartItems.filter(item => item.id !== cartItemToRemove.id);
}
return cartItems.map(item =>
item.id === cartItemToRemove.id
? { ...item, quantity: item.quantity - 1 }
: item
);
};
in reducer/products.js
import { addItemToCart, removeItemFromCart } from "./cart.utils";
case DECREASE_QUANTITY:
return {
...state,
cartItems: removeItemFromCart(state.cartItems, action.payload)
}
Help me please solve this issue.
I use redux and react-redux to control state in my app.
But when I try to change styles in my Component depending in the value from redux store, it react with delay. When I add new Item and click the list and expect its color being changed, it does this only after I add another item, so that it always delays.
Here is my reducer
export const items = (state = [], action) => {
switch(action.type) {
case 'ADD_ITEM':
const newItem = {
title: action.title,
id: action.id,
selected: action.selected,
comments: action.comments
};
return [
...state,
newItem
];
case 'REMOVE_ITEM':
return state.filter(({ id }) => id !== action.id);
case 'SELECT_ITEM':
state.map((item) => {
if (item.id === action.id) {
return [
...state,
item.selected = true
];
} else {
return [
...state,
item.selected = false
];
}
});
default:
return state;
}
};
Here is my component which I want to react on every change of the redux store
import React from 'react';
import { connect } from 'react-redux';
import { removeItem, selectItem } from '../actions/items';
import { Badge, ListGroup, ListGroupItem, Button } from 'reactstrap';
const stylesForActiveItem = {
borderLeft: '4px solid red',
transition: 'all .5s',
marginLeft: '-4px',
borderRadius: '0'
}
class Item extends React.Component {
constructor(props) {
super(props);
}
render() {
const { removeItem, selectItem, id, title, selected } = this.props;
return (
<ListGroup className="Item">
<ListGroupItem
onClick={() => selectItem({ id })}
className={selected ? 'Item__text active-item' :
'Item__text'}
>{title} <Badge className="Item__badge">14</Badge>
</ListGroupItem>
<Button className="Item__btn" onClick={() => removeItem({ id
})}>Delete</Button>
</ListGroup>
);
}
}
const mapDispatchToProps = (dispatch) => ({
removeItem: (id) => dispatch(removeItem(id)),
selectItem: (id) => dispatch(selectItem(id))
})
export default connect(null, mapDispatchToProps)(Item);
state.map((item) => {
if (item.id === action.id) {
return [
...state,
item.selected = true
];
} else {
return [
...state,
item.selected = false
];
}
});
//I guess you need to do something like this
state.map((item) => {
if (item.id === action.id) {
return {...item, selected:true}
} else {
return {...item, selected:false}
}
});
Since even though map returns new array, internal object should also not get mutated. That is why we spread and create a new item object inside.
There is no need to create arrays again in map with entire state. That will just change your state structure instead of just changing a boolean.
I am generating a dynamic list using add button .I am able to generate the dynamic list .But there is delete button also present in each li.I want to delete the item when delete button is pressed .I make a action as well redux.Firstly I don''t know how to bind click event on dynamic generated list.I am getting error when user press delete button
here is my code
https://plnkr.co/edit/JEG6o4JCBIQWAt2A4S3r?p=preview
// Code goes here
const { createStore, bindActionCreators, applyMiddleware,combineReducers } = Redux;
const { Provider, connect } = ReactRedux;
const thunk = window.ReduxThunk.default;
const first_redux =function(state =[] ,action){
switch (action.type){
case 'ADD_ITEM':
return [
...state,
action.payload
];
case 'DELETE_ITEM':
var index = state.indexOf(action.payload);
return state.slice(index,1);
default :
return state
}
}
const actions ={
addItem :function(item){
return {
type :"ADD_ITEM",
payload :item
}
} ,
deleteItem :function(item){
return {
type :"DELETE_ITEM",
payload :item
}
}
}
var combindReducer = combineReducers({
item:first_redux
})
const store = createStore(combindReducer);
class First extends React.Component {
constructor (props){
super(props);
this.state = {
names :[],
username :''
}
this.changeEv =this.changeEv.bind(this);
this.addName =this.addName.bind(this);
this.handle =this.handle.bind(this);
}
changeEv(e){
this.setState({
username : e.target.value
})
}
addName(){
if(this.state.username !== ''){
this.props.add(this.state.username)
this.setState({
username : ''
})
}
}
handle(){
alert('---')
}
render() {
const data =[{"name":"test1"},{"name":"test2"}];
var listItems = this.props.names.map(function(d, idx){
return (<li key={idx}><span>{d}</span><button onClick={this.handle}>delete</button></li>)
})
return (
<div>
<input type="text" onChange ={this.changeEv} value={this.state.username}/>
<button onClick={this.addName}>add</button>
{listItems}
</div>
);
}
}
function mapStateToProps(state){
console.log('=================');
console.log(state);
return {
names: state.item,
};
console.log(this.state);
}
function mapDispatchToProps(dispatch){
return {
add:bindActionCreators(actions.addItem,dispatch)
}
}
const Appcontainer =connect(mapStateToProps,mapDispatchToProps)(First)
ReactDOM.render(
<Provider store ={store}>
<Appcontainer/>
</Provider>
,document.getElementById('root'));
The Problem:
You get an error in the delete button because the this you are trying to access inside the this.props.names.map is not the component's this.
Solution:
var listItems = this.props.names.map((d, idx) => {
return (<li key={idx}><span>{d}</span><button onClick={this.handle}>delete</button></li>)
})
Since you are using ES6, you can use arrow functions which provide lexical scoping. I have updated your code. Check it out here
I've been battling with this for too long, can someone point me to the right direction?
The issue: When i create a list I am able to update/delete it. I am also able to add items to it and update/delete these items. When I add another list, the items from the former gets carried over to the latter then I am unable to edit the items. If I delete the List and don't refresh the browser the items are still in the list. I need a way to tie the two together in a way that a list only knows about its items
Thanks in advance for the help.
/actions/lists.js
export const CREATE_LIST = 'CREATE_LIST'
export function createList(list) {
return {
type: CREATE_LIST,
id: uuid.v4(),
items: list.items || [],
...list
}
}
export const CONNECT_TO_LIST = 'CONNECT_TO_LIST'
export function connectToList(listId, itemId) {
return {
type: CONNECT_TO_LIST,
listId,
itemId
}
}
export const DISCONNECT_FROM_LIST = 'DISCONNECT_FROM_LIST'
export function disconnectFromList(listId, itemId) {
return {
type: DISCONNECT_FROM_LIST,
listId,
itemId
}
}
/actions/items.js
export const CREATE_ITEM = 'CREATE_ITEM'
export function createItem(item) {
return {
type: CREATE_ITEM,
item: {
id: uuid.v4(),
...item
}
}
}
export const UPDATE_ITEM = 'UPDATE_ITEM'
export function updateItem(updatedItem) {
return {
type: UPDATE_ITEM,
...updatedItem
}
}
/reducers/lists.js
import * as types from '../actions/lists'
const initialState = []
export default function lists(state = initialState, action) {
switch (action.type) {
case types.CREATE_LIST:
return [
...state,
{
id: action.id,
title: action.title,
items: action.items || []
}
]
case types.UPDATE_LIST:
return state.map((list) => {
if(list.id === action.id) {
return Object.assign({}, list, action)
}
return list
})
case types.CONNECT_TO_LIST:
const listId = action.listId
const itemId = action.itemId
return state.map((list) => {
const index = list.items.indexOf(itemId)
if(index >= 0) {
return Object.assign({}, list, {
items: list.items.length > 1 ? list.items.slice(0, index).concat(
list.items.slice(index + 1)): []
})
}
if(list.id === listId) {
return Object.assign({}, list, {
items: [...list.items, itemId]
})
}
return list
})
case types.DISCONNECT_FROM_LIST:
return state.map((list) => {
if(list.id === action.listId) {
return Object.assign({}, list, {
items: list.items.filter((id) => id !== action.itemId)
})
}
return list
})
default:
return state
}
}
/reducers/items.js
import * as types from '../actions/items'
const initialState = []
export default function items(state = initialState, action) {
switch (action.type) {
case types.CREATE_ITEM:
return [ ...state, action.item ]
case types.UPDATE_ITEM:
return state.map((item) => {
if(item.id === action.id) {
return Object.assign({}, item, action)
}
return item
})
case types.DELETE_ITEM:
return state.filter((item) => item.id !== action.id )
default:
return state
}
}
/components/List.jsx
import React from 'react'
import { connect } from 'react-redux'
import { bindActionCreators } from 'redux'
import Items from './Items'
import Editor from './Editor'
import * as listActionCreators from '../actions/lists'
import * as itemActionCreators from '../actions/items'
export default class List extends React.Component {
render() {
const { list, updateList, ...props } = this.props
const listId = list.id
return (
<div {...props}>
<div className="list-header"
onClick={() => props.listActions.updateList({id: listId, isEditing: true})}
>
<div className="list-add-item">
<button onClick={this.addItem.bind(this, listId)}>+</button>
</div>
<Editor
className="list-title"
isEditing={list.isEditing}
value={list.title}
onEdit={title => props.listActions.updateList({id: listId, title, isEditing: false})}
/>
<div className="list-delete">
<button onClick={this.deleteList.bind(this, listId)}>x</button>
</div>
</div>
<Items
items={this.listItems}
onValueClick={id => props.itemActions.updateItem({id, isEditing: true})}
onEdit={(id, text) => props.itemActions.updateItem({id, text, isEditing: false})}
onDelete={itemId => this.deleteItem(listId, itemId)}
/>
</div>
)
}
listItems() {
props.list.items.map(id => state.items[
state.items.findIndex(item => item.id === id)
]).filter(item => item)
}
deleteList(listId, e) {
e.stopPropagation()
this.props.listActions.deleteList(listId)
}
addItem(listId, event) {
event.stopPropagation()
const item = this.props.itemActions.createItem({
text: 'New Shopping Item'
})
this.props.listActions.connectToList(listId, item.id)
}
deleteItem(listId, itemId) {
this.props.listActions.disconnectFromList(listId, itemId)
this.props.itemActions.deleteItem(itemId)
}
}
function mapStateToProps(state) {
return {
lists: state.lists,
items: state.items
}
}
function mapDispatchToProps(dispatch) {
return {
listActions: bindActionCreators(listActionCreators, dispatch),
itemActions: bindActionCreators(itemActionCreators, dispatch)
}
}
export default connect(mapStateToProps, mapDispatchToProps)(List)
/components/List.jsx
import React from 'react'
import List from './List.jsx'
export default ({lists}) => {
return (
<div className="lists">{lists.map((list) =>
<List className="list" key={list.id} list={list} id={list.id} />
)}</div>
)
}
/components/Items.jsx
import React from 'react'
import { connect } from 'react-redux'
import Editor from './Editor'
import Item from './Item'
export default class Items extends React.Component {
render () {
const {items, onEdit, onDelete, onValueClick, isEditing} = this.props
return (
<ul className="items">{items.map(item =>
<Item
className="item"
key={item.id}
id={item.id}
isEditing={item.isEditing}>
<Editor
isEditing={item.isEditing}
value={item.text}
onValueClick={onValueClick.bind(null, item.id)}
onEdit={onEdit.bind(null, item.id)}
onDelete={onDelete.bind(null, item.id)}
/>
</Item>
)}</ul>
)
}
}
export default connect(
state => ({
items: state.items
})
)(Items)
/components/Item.jsx
import React from 'react'
export default class Item extends React.Component {
render() {
const { id, isEditing, ...props } = this.props
return (
<li {...props}>{props.children}</li>
)
}
}
/components/App.jsx
class App extends React.Component {
handleClick = () => {
this.props.dispatch(createList({title: "New Shopping List"}))
}
render() {
const lists = this.props.lists
return (
<div>
<button
className="add-list"
onClick={this.handleClick}>Add Shopping List</button>
<Lists lists={lists}/>
</div>
)
}
}
export default connect(state => ({ lists: state.lists }))(App)
Assuming this is all meant to operate on a single array at a time, this part looks pretty suspicious:
case types.CREATE_LIST:
return [
...state,
{
id: action.id,
title: action.title,
items: action.items || []
}
]
That ...state is expanding whatever existing array there is into the new array that you're returning, and it doesn't sound like that's the behavior you actually want. My first guess is that when you create a new list, you probably want to just return the one new item inside, not the entire old list contents plus that new item.
Some of your other immutable-style update code also looks sort of complex. I know that "update a thing in the middle of an array" isn't always easy to deal with. You might want to take a look at this SO post on updating immutable data, which lists several ways to approach it. I also have a links repo that catalogs Redux-related libraries, and it has a list of immutable data management libraries that might make things easier for you.
Though #markerikson 's tip was part of the issue i was having, it didn't solve it completely. I had to fix my mapStateToProps to this
function mapStateToProps(state, props) {
return {
lists: state.lists,
listItems: props.list.items.map(id => state.items[
state.items.findIndex(item => item.id === id)
]).filter(item => item)
}
}
and remove the connect from previous implementation for the items alone in my Items.jsx