From Java I'm returning a few Objects in a
Map>>
in a REST endpoint for the front-end.
The important thing to consider here is that the same MyObject may be present in different positions, hence updating one Object updates all its occurrences.
I needed to restore those connections by reference among all the occurrences of a MyObject in TypeScript.
I can distinguish all the occurrences of a MyObject by their IDs.
So I'm currently replacing all the occurrences of a MyObject with its first one, previously persisted in a map by ID. This way I'able to restore the connections by reference among all the occurrences of the same MyObject.
My solution seems to be ok, but I'm still wondering if I'm not reinventing the wheel. Is there any alternative way, possibly better than mine, of achieving this goal?
Sounds like you're serializing the object from Java to JSON over the REST service.
By the time the object is received by the client in TypeScript, it is going to treat each of those objects as separate. That's the nature of sending it out across the wire... every basically written out as a string and things like memory addresses of individual objects are moot at that point.
I'm not sure there's much more you could do beyond what you are already doing by replacing all equal objects with your one singleton per each.
To be honest, it sounds like a pretty unique use-case.
Related
I’m new to data structure and I’m learning it in Javascript.
My Question is:
Why do we need hash tables when we 've objects in javascript?
Can anybody give me a situation where hash tables will be more useful than objects?
"Hashtable" is called different things in different languages. Java has Hashtable and HashMap, Ruby has Hash, Python has dict... in JavaScript, it's called Map.
Objects' keys are limited to strings; Map keys can be anything.
Objects support inheritance; a Map only contains what is specifically put into it.
Think you means Map instead of HashTable. IMHO Map may be more useful and perform better if you need one of that:
keep order of insertions of key/value pairs;
frequent additional and removal;
key which not String/Symbol.
I think you can obtain more information at MDN
The MDN docs on this are quite helpful: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map#Objects_and_maps_compared
Most notably, using a map gives you the advantage of using anything as a key, maps retain order, and may perform better when constantly adding and removing values.
I have a web app, and it has some variables in the main program. These variables are objects with lots of strings or arrays in them.
But then it makes 4 web workers. But it then sends the giant object as messages to each web worker. This basically clones the object 4 times.
I want to use the new sharedarraybuffer datatype http://lucasfcosta.com/2017/04/30/JavaScript-From-Workers-to-Shared-Memory.html to be able to have the web workers be able to access the object from the parent, so it can be more memory-efficient.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer
How can I do this? The example seems to initialize it by making it based on number of bytes needed. I don't understand how I would calculate that.
Does anyone know how to do this?
Thanks
You cannot really use that for the data structure you describe. I mean theoretically you could use getters and setters that would refer to byte offsets in the underlying shared byte array, but that would be really complicated project, most likely not worth the effort unless you're doing it for fun.
You will need to re-think your data structure if you want to use shared memory. You need to ensure that it's constant size and you need to simplify it.
Try to use profiler to see which part of your object is biggest and try start by only sharing that part.
I've seen a lot of questions about the fastest way to access object properties (like using . vs []), but can't seem to find whether it's faster to retrieve object properties that are declared higher than others in object literal syntax.
I'm working with an object that could contain up to 40,000 properties, each of which is an Array of length 2. I'm using it as a lookup by value.
I know that maybe 5% of the properties will be the ones I need to retrieve most often. Is either of the following worth doing for increased performance (decreased lookup time)?
Set the most commonly needed properties at the top of the object literal syntax?
If #1 has no effect, should I create two separate objects, one with the most common 5% of properties, search that one first, then if the property isn't found there, then look through the object with all the less-common properties?
Or, is there a better way?
I did a js perf here: http://jsperf.com/object-lookup-perf
I basically injected 40000 props with random keys into an object, saved the "first" and "last" keys and looked them up in different tests. I was surprised by the result, because accessing the first was 35% slower than accessing the last entry.
Also, having an object of 5 or 40000 entries didn’t make any noticeable difference.
The test case can most likely be improved and I probably missed something, but there is a start for you.
Note: I only tested chrome
Yes, something like "indexOf" searches front to back, so placing common items higher in the list will return them faster. Most "basic" search algorithms are basic top down (simple sort) searches. At least for arrays.
If you have so many properties, they must be computed, no ? So you can replace the (string, most probably) computation by an integer hash computation, then use this hash in a regular array.
You might even use one single array by putting values in the 2*ith, 2*i+1th slot.
If you can use a typed array here, do it and you could no go faster.
Set the most commonly needed properties at the top of the object literal syntax?
No. Choose readability over performance. If you've got few enough properties that you use a literal in the code, it won't matter anyway; and you should order the properties in a logical sequence.
Property lookup in objects is usually based on hash maps, and position should not make a substantial difference. Depending on the implementation of the hash, they might be neglible slower, but I'd guess this is quite random and depends heavily on the applied optimisations. It should not matter.
If #1 has no effect, should I create two separate objects, one with the most common 5% of properties, search that one first, then if the property isn't found there, then look through the object with all the less-common properties?
Yes. If you've got really huge objects (with thousands of properties), this is a good idea. Depending on the used data structure, the size of the object might influence the lookup time, so if you've got a smaller object for the more frequent properties it should be faster. It's possible that different structures are chosen for the two objects, which could perform better than the single one - especially if you know beforehand in which object to look. However you will need to test this hypothesis with your actual data, and you should beware of premature [micro-]optimisation.
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Why can't strings be mutable in Java and .NET?
Why .NET String is immutable?
Several languages have chosen for this, such as C#, Java, and Python. If it is intended to save memory or gain efficiency for operations like compare, what effect does it have on concatenation and other modifying operations?
Immutable types are a good thing generally:
They work better for concurrency (you don't need to lock something that can't change!)
They reduce errors: mutable objects are vulnerable to being changed when you don't expect it which can introduce all kinds of strange bugs ("action at a distance")
They can be safely shared (i.e. multiple references to the same object) which can reduce memory consumption and improve cache utilisation.
Sharing also makes copying a very cheap O(1) operation when it would be O(n) if you have to take a defensive copy of a mutable object. This is a big deal because copying is an incredibly common operation (e.g. whenever you want to pass parameters around....)
As a result, it's a pretty reasonable language design choice to make strings immutable.
Some languages (particularly functional languages like Haskell and Clojure) go even further and make pretty much everything immutable. This enlightening video is very much worth a look if you are interested in the benefits of immutability.
There are a couple of minor downsides for immutable types:
Operations that create a changed string like concatenation are more expensive because you need to construct new objects. Typically the cost is O(n+m) for concatenating two immutable Strings, though it can go as low as O(log (m+n)) if you use a tree-based string data structure like a Rope. Plus you can always use special tools like Java's StringBuilder if you really need to concatenate Strings efficiently.
A small change on a large string can result in the need to construct a completely new copy of the large String, which obviously increases memory consumption. Note however that this isn't usually a big issue in garbage-collected languages since the old copy will get garbage collected pretty quickly if you don't keep a reference to it.
Overall though, the advantages of immutability vastly outweigh the minor disadvantages. Even if you are only interested in performance, the concurrency advantages and cheapness of copying will in general make immutable strings much more performant than mutable ones with locking and defensive copying.
It's mainly intended to prevent programming errors. For example, Strings are frequently used as keys in hashtables. If they could change, the hashtable would become corrupted. And that's just one example where having a piece of data change while you're using it causes problems. Security is another: if you checking whether a user is allowed to access a file at a given path before executing the operation they requested, the string containing the path better not be mutable...
It becomes even more important when you're doing multithreading. Immutable data can be safely passed around between threads while mutable data causes endless headaches.
Basically, immutable data makes the code that works on it easier to reason about. Which is why purely functional languages try to keep everything immutable.
In Java not only String but all primitive Wrapper classes (Integer, Double, Character etc) are immutable. I am not sure of the exact reason but I think these are the basic data types on which all the programming schemes work. If they change, things could go wild. To be more specific, I'll use an example: Say you have opened a socket connection to a remote host. The host name would be a String and port would be Integer. What if these values are modified after the connection is established.
As far as performance is concerned, Java allocates memory to these classes from a separate memory section called Literal Pool, and not from stack or Heap. The Literal Pool is indexed and if you use a string "String" twice, they point to the same object from Literal pool.
Having strings as immutable also allows the new string references easy, as the same/similar strings will be readily available from the pool of the Strings previously created. Thereby reducing the cost of new object creation.
I have a json nested object, similar to this.
In my case, I have a unique id field of type int(say instead name above). This is not a binary tree, but more depict parent-child relationship. I wanted a way to easy lookup the child tree (children) rooted at say id = 121. In a brute force way, I may compare all nodes till I find one, and return the children. But I was think of keeping a map of {id, node}. For example {"121" : root[1][10]..[1]}. This may be super wastefulness of memory (unless use a pointer to the array).Note sure any better way.
I have control over what to send from server, so may augment above data structure. but need a quick way to get child tree based on node id in the client side.
EDIT:
I am considering keeping another data structure, map of {id, []ids}, where ids is the ordered path from root. Any better way?
Objects in javascript are true pointer-based objects, meaning that you can keep multiple references to them without using much more memory. Why not do a single traversal to assign the sub-objects to a new id-based parent object? Unless your hierarchical object is simply enormous, this should be very fast.
In light of best practice and what would happen if the application you're building were to scale to millions of users, you might rethink whether you really want the server to do more work. The client's computer is sitting there, ready to provide you with remote computing power for FREE. Why move the work load to the server causing it to process fewer client requests per second? That may not be a direction you want to go.
Here is a fiddle demonstrating this index-building technique. You run through it once, and use the index over and over as you please. It only takes 4 or 5 ms to build said index. There is no performance problem!
One more note: if you are concerned with bandwith, one simple way to help with that is trim down your JSON. Don't put quotes around object key names, use one-letter key names, and don't use whitespace and line breaks. That will get you a very large improvement. Performing this change to your example JSON, it goes from 11,792 characters to 5,770, only 49% of the original size!
One minor note is that object keys in javascript are always Strings. The numeric ids I added to your example JSON are coerced to strings when used as a key name. This should be no impediment to usage, but it is a subtle difference that you may want to be aware of.
I don't assume that the ids are somehow ordered, but still it might help to prune at least parts of the tree if you add to each node the information about the minimum and maximum id value of its children (and sub... children).
This can be quite easily be achieved at server side and when searching the tree you can check if the id you're looking for is within the id-range of a node, before stepping inside and searching all children.