how to test if my chrome browser support javascript es9? - javascript

After having read another similar post that doesn't answer mine, I wonder what is an easy and fast way to know if my Chrome version 68 supports JavaScript ES9 ECMAScript 2018.

There will not be a major release of ES9 in any browser. In the past it has always been a feature by feature rollout. This behavior probably has parts of its reasons in the way a ECMAScript standard is developed. Before any feature is moved to the final stage in the standardization process it has to be implemented in at least two independent implementations, typically browsers. So each feature will probably land in the major browsers eventually, but probably even before the standard they belong to is finalized.
For more information see https://tc39.github.io/process-document/ (see notes at Stage 4, finished).

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Why CKEditor does not care about compatibility?

I implemented CKEditor on a project and I was surprised to discover, either in the interface or in the source code, that it's written in ECMA 6, using all its modern features such as the short function notation (arrow functions).
Given these features are not widely supported as the ECMA 5 version is (not yet as of today, July 2018), I ask why the developers made this strategic choice: are they not interested in a wide browser compatibility? Or is CKEditor so well spread to allow them to dictate a precise direction towards modern browser versions, risking to lose a portion of users?
Browsers are not a problem
Let's be clear here:
CKEditor 5 can be run in all browsers which it supports without any transpilation. All browsers which it supports have a sufficient level of ES6 support.
Why would you need ES5?
The only reason why you might want to transpile CKEditor 5 from ES6 to ES5 are:
Legacy browsers which it doesn't support (at least at the moment).
Existing setups which use ES6-incompatible JS minifiers (UglifyJS). It may be a bit inconvenient to include CKEditor 5 in such applications but, as it was commented already, we explain how to transpile CKEditor 5 to ES5.
Development environments for frameworks like React (create-react-app) or Angular (angular-cli) which didn't catch up yet and still require that libs kept in your node_modules/ are in ES5.
The last case is indeed a bigger problem because you don't have that much control over this environments as on your own projects. As I commented on Twitter:
3 years ago we decided that CKEditor 5 will be released in ES6 because all browsers which we planned to support should have a sufficient ES6 support by our ETA.
We were right – it worked great... in the browsers.
It turned out that the problem is in the build environments (create-react-app, angular-cli) which did not catch up.
We'll need to introduce ES5 builds just to satisfy these envs ;/
To clarify – I'm not criticising authors of these tools. It's more of an observation that we've been always worried about browser support while today the tools stop us.
And, as I mentioned in the other tweet, the problem is broad (e.g. finding a supported, stable, ES6+ compatible and fast minifier – see e.g. https://github.com/webpack-contrib/uglifyjs-webpack-plugin/issues/262 …).
Fortunately, the situation is improving:
#mtrebizan:
I think CRA 2.0 will be shipping non-transpiled code,just don't know how far release is. cc #dan_abramov
#dan_abramov:
There’s alphas you can try. Other than that the ETA is when the community makes it happen 🙂 there’s active work and you can help too
I know there was work in angular-cli on improving this situation too. So, in a relatively short time, all should work smoothly too.
Time aspect
The difference (in terms of features) between ES6 and ES5 is huge. Back in 2014, when we've been starting CKEditor 5 development, we chose ES5. ES6 wasn't standardised yet.
However, the situation changed in 2015. ES6 got published and our tests proved that all features we looked to (classes, generators, iterators, weak sets, weak maps, and more) were already available in Chrome. We decided to go for it and see.
About 1.5 year later CKEditor 5 worked natively (without any transpilation) in all modern browsers (with the exception of Safari which had a nasty bug). At the same time, babel-minify became usable so we didn't have to transpile CKEditor 5 to ES5 even for production.
It's 2018 and the number of obstacles was reduced even more. There's a chance that still this year you won't have to transpile CKEditor 5 to ES5 unless your project is supposed to be ES5 because of browser support (but then, why would you include CKEditor 5? it's not going to work in those browsers anyway).
Looking at the history of CKEditor 3-4, CKEditor 5 will stay with us for the next 8+ years. So, we're talking here about 2026+. This means that for the vast majority of its lifetime ES6 will not be a problem.
CKEditor supports vanilla javascript (ES5) and ES6 as well. The issue is not the editor, it just supports it, doesn't care about compatibility because it doesn't know where your code is going to run but only how to highlight and give you tools to develop it.
The thing is that, by the time, the ECMA standard is under heavy development, improving in every version, so there's a lot going on, there are a lot of proposals being added every month, some passes and makes their way into the standard, which later gets into cool features we can use like arrow function.
All of that makes it harder for browsers to catch on the new updates. Even so, there are a lot that supports the new features now (you may track the updates in that page).
Anyway, besides from all of that, you may use a code compiler like Babel (which compiles ES6/ES7... down to code the browsers can understand such as ES5). It's widely adopted, and recommended for the thing it does: Make your life easier. Many big companies adopted it, such as Facebook which uses react (and made it) using Babel to compile not only ES6 but JSX (check this).
Side note: Why should I use ES6 if I need a compiler?
https://itnext.io/why-you-should-use-es6-56bd12f7ae09

Which browsers support Object.observe?

Which browsers, if any, support Object.observe? I'm surprised I'm unable to find any info on this.
(And are you aware about any estimated times of arrival for this feature?)
About Object.observe: "Object.observe allows for the direct observation of changes to ECMAScript objects. It allows an observer to receive a time-ordered sequence of change records which describe the set of changes which took place to the set of observed objects." — see ecmascript.org, the Solution section.)
Edit November 2015: Apparently Object.observe has been cancelled:
http://www.infoq.com/news/2015/11/object-observe-withdrawn
https://esdiscuss.org/topic/an-update-on-object-observe
"I plan to withdraw the Object.observe proposal from TC39"
https://esdiscuss.org/topic/save-object-observe-please-make-weakmap-weakset-observable
"Save Object.observe()! (please)"
You can use kangax's Browser Compatibility Table for Object.observe
It is part of ECMA Script 7 Specifications, it seems. Luckily, at the time of this writing, my current browser, Chrome 33, is the only one which supports it :)
If you like to enable it in Chrome 33,
Visit chrome://flags/
And enable Enable Experimental JavaScript
Polymer is a new and promising framework that intends to implement Web Components, for which Object.observe() is an integral part.
It provides polyfill implementation for "evergreen" browsers; the latest ones available.
Moreover, they track what browser have native support for this feature, so it speeds up their implementation.
This polyfill is available as a separate library on GitHub.
No browsers. If its not true today, it will be true someday, and then this can be the accepted answer.
Chrome 35+ supports Object.observe() Method.
More details here: html5rocks
Update: It's moved to chrome 36 beta.
It used to be present in both Chrome & Opera, but the feature has been removed from both browsers after the standards committee withdrew the proposal for this feature!
Chrome 36+, Opera 30+. My favorite way of answering these questions is http://caniuse.com. It's clear, consice, and has instant search.
Disclaimer: I'm the author of object-observer library.
basarat's answer is definitelly the right one - nowadays no browser supports it.
Most of the polyfills performing 'dirty-checks' - not the best way to achieve observance IMHO.
Better way is to pick up one of the several libraries providing the same functionality utilizing native Proxy capabilities, object-observer being just one of them.

Understanding Javascript versions

I wanted to ask a few questions about javascript:
1.Does each browser implement javascript by itself ? Or is their a common SDK\API or whatever ?
2.If each browser implement by itself, Is the javascript engine bounded to the browser version ?
I mean, can I have 2 different engines for the same browser version ?
3.Is there any standards all javascript engines must follow ? Does this standard define memory
allocation ? (Lets say, How I allocate a javascript string ?)
And last,
What are the names of implementation for each browser ? For example I understood FirFox uses an
implementation called "Rhino", Am I right ?
Thanks alot !
Michael
Yes, they implement JavaScript on they're own.
Yes, it is bound to the browser version. No, you can't have 2 different engines for the same browser version. You can though for different browser versions.
Yes, it is called EcmaScript. Most implementation follow it pretty good.
FireFox does not use Rhino. Mozilla developed it, but the implementation in FireFox is different. All browsers implement single-threaded JavaScript, while Rhino is not single-threaded.
Each browser does implement its own version of JS. Thus, why some browsers outperform others. They specification on what JS should do and how it should be done is based on the ECMAScript specification. The only case I've seen of having multiple engines (or versions of engines) is with IE's web dev toolbar, where you can "roll back" your IE version to test how previous versions react. I've found the JS engine to be pretty faithful when doing browser version tests.
Wiki has a nice write up on the different engines. http://en.wikipedia.org/wiki/JavaScript_engine#Mozilla
JavaScript is standardized through the ECMAScript specification which most browsers will adhere to.
However, not all features are implemented across all browsers and browser versions and some features have their own browser specific quirks.
You can find more details about ECMAScript and the versions browsers implement here:-
http://en.wikipedia.org/wiki/ECMAScript
You will not get two different JavaScript engines offered to you within the same browser (usually).

Why is javascript backwards compatible to a fault?

In Coders at work, Douglas Crockford discusses how bugs in browsers cause Javascript to be a complex, clunky language and fixing it is a catch-22. In Beginning JavaScript with DOM scripting and Ajax Christian Heilmann says something similar "[The] large variety of user agents, of different technical finesse [...] is a great danger to JavaScript."
Why doesn't JS have a breaking new version? Is there something inherent n the language design where backwards compatibility becomes a must?
Update
Why can't javascript run with multiple engines in parallel? Similar to how .NET runs versions 2, 3 and 4 on the same machine.
Lazy copypasta at OP's request:
JavaScript is just a programming language: syntax and semantics. It has no built-in support for browsers (read: the browser DOM). You could create a JS program that runs outside of a browser. You (should) know what an API is - the DOM is just a JavaScript API for manipulating an HTML page. There are other DOM APIs in other languages (C#, Java, etc.), though they are used more for things like XML. Does that make sense?
Perhaps this MDC article can clarify further.
Well a breaking change would break a lot of existing websites, which would make a lot of people very angry :)
Backwards compatibility is important because of the large number of browsers deployed and the wide variety of versions of those browsers.
If you serve a new, incompatible kind of Javascript to old browsers, they all break.
If you invent a new language that is not considered to be Javascript by existing browsers, then it doesn't work with the majority of browsers. Very few users will be willing to download a new browser just to work with your new language. So web developers have to keep writing compatible Javascript to support the majority of the users, no matter how great the new language is.
A lot of people would like to see something better than current Javascript be supported by browsers, but it just isn't going to happen any time soon. All the makers of browsers and development tools would have to support the new thing, and continue to support the old Javascript stuff too. Many interested parties just wouldn't consider the benefit to be worth the cost. Slow evolution of Javascript seems to be the only viable solution.
As a matter of fact, ECMAScript 5 is not fully backwards-compatible for the very reasons you mentioned.
Inertia.
Making a breaking change would break too many sites, no browser vendor would want to deal with all the bug reports.
And PHBs would be against targeting a new version, why should they have their developers write javascript for the broken and the fixed languages? Their developers will have to write it for the broken version anyway so why bother with 2 implementations (which from a developer perspective sucks too since now they have to update, support and debug 2 separate trees).
Ecmascript 5 has a "strict" mode. I think this strict mode is intended to combat the problem you mention. Eventually you'd mark scripts "strict" that you want to use the new engine, all others get run in an old crufty VM, or with un-optimized codepaths or whatever.
This is kind like IE and Mozilla browsers having multiple "modes" of rendering websites (IE even swaps out rendering engines).
See this question about it
Javascript has subtle differences across different browsers. This is because each browser manufacturer has different sets of responsibilities to their users to support backwards compatibility (if any). If I had to pick, I'd say the biggest barrier to the advancement of javascript is older versions of Internet Explorer. Due to service agreements with their users, Microsoft is contractually obliged to support older browsers. Even if other browsers cutoff backwards-compatibility, Microsoft will not. To be fair, Microsoft does realize how terrible their browsers are and will hopefully push IE 9.0 very hard. Despite the inconsistencies of javascript across different browsers, they are subtle enough to make cross-browser programming more than feasible. Abruptly cutting off backwards-compatibility would be a practice that would make web development a nightmare. Incrementally cutting of backwards-compatibility for specific aspects of javascript is feasible.
There is much more else wrong with JavaScript. You can't be fully backwards-compatible with things that were never fully compatible when they were fresh... Say, the length of the array [1,] is reported as 2 by at least older versions of internet explorer.
The biggest fault of JavaScript is that is comes with a tiny, incomplete and pretty much unusable standard library. That is why everyone retreats to using jQuery, Dojo, Mochikit etc. - these offer mostly functionality that should be part of some standard library included with the browsers instead of floating around in thousands of copies and versions. It's actually what makes .NET and Java so popular: the language comes with a reasonable standard library. With C and C++, you have to dig out the nice libraries (Boost e.g.) yourself.
But other than that, the ECMAScript standard occasionally is updated.
Google is also trying to do this bold step forwards and redo JavaScript in a slightly more sane way. The efforts are known as Dart: http://www.dartlang.org/
For all I can tell, Dart largely uses the syntax of JavaScript minus a couple of its quirks. Apart from that, it also is nicer for the virtual machine and will thus likely run faster (unless of course you compile Dart to Javascript and use a JavaScript VM; which is offered as a compatibility option). But of course any hardcore JavaScript nazi^W enthusiast will not like anything that claims to be better than JavaScript. Whereas for me, they don't go far enough. In particular, they still don't provide enough "classpath".

What's the current status of Javascript ES5?

What browsers / engines already support ES5 [strict]?
All the major browser vendors more or less have had ES5 fully implemented for a few years now (though IE 9 doesn't support strict mode). kangax created this compatibility table representing the existence of ECMAScript 5 features in major browsers and other JS implementations. It will even list the availability of those features in the browser you visit the page with. It doesn't test conformance, however.
Kris Kowal created es5-shim.js, which provides as much of the functionality of ES5 as possible to ES3 compliant implementations. Of course, not everything is possible but the goal of the shim is to allow code to gracefully degrade.
AFAIK, the only implementation of ECMAScript 5 is BESEN. It's a bit disappointing, really. BESEN was created from scratch, by a single developer, in just a couple of weeks. Google, Microsoft, Apple, Mozilla and Opera on the other hand, with all their developers, all their money, haven't been able to provide an implementation after almost 11 months. And that is despite the fact that they have dozens of developers, have an already working implementation as a base to start from, were a part of the standardization process from day one (and thus had access to the specs long before the author of BESEN did), and most of the features in the ES5 specification were taken from already existing implementations in the browsers.
AFAIK, the only two features that in ECMAScript 5 that were not already part of JavaScript were the Properties API and Strict Mode.
This page of the ecmascript wiki has links to the bugs remaining in the major implementations in progress.

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