Ignore not declared variables (TypeScript) - javascript

I am creating a WebExtension using TypeScript which is later compiled to JavaScript.
My extension depends on one of the APIs the browser (Firefox) offers, specifically the extension API. As an example, I use the getURL() method, which is called like this:
browser.extension.getURL("foo/bar.js");
Of course, TypeScript gives an error "Cannot find name 'browser'". This prevents me from fully compiling the code. I would like to know if there is any way to bypass this. Preferably not only at compile level, but also at the linting level.
I have tried:
Defining browser at the beginning as var browser: any;: breaks the API.
Compiling with --noEmit, --noEmitOnErrors: irrelevant, still complains.
Any suggestions?

If you want to let Typescript know that the variable exists but not actually emit any code for it you can use declare
declare var browser: any;

Related

Best way to evaluate javascript source code module with node.js

With node, I transpile a typescript tsx file int javascript. Then I need to call a function that is described in that javascript code. ES6 modules are used.
I use
writeFileSync('./temp/page1.js', js) // js is the module source code
import page from '../temp/page1.js'
page is here the default export which is a function that I want to call.
That works fine but I wonder if there is a better way to call the function inside the module source code? A way that avoids saving the source code into a temporary file.
eval would not be a security concern, but I think it would not give me the default export, modules are not considered in this old function.
Maybe something node related?
I found https://www.npmjs.com/package/node-eval which would avoid the file saving, although it still requires a filename, which causes some brittleness in my code.
node:module
node:vm
are maybe promising, looking at https://github.com/node-eval/node-eval/blob/master/index.js but I have not yet figured out if and how.
Similar, but more related to require: Load node.js module from string in memory
https://github.com/floatdrop/require-from-string
did not work either
all the variants with node:vm like
import vm from 'node:vm'
let context = vm.createContext({}, {name:"temp1.mjs"})
vm.runInContext(js, context, {filename: "temp2.mjs"})
result in "Cannot use import statement outside a module"
The best way would be nodes vm.Module class
https://nodejs.org/api/vm.html#vm_module_evaluate_options
but that is in draft stage and behind feature flags.

NodeJS - Dynamically import built in modules

I'd like to get a built in module (for example Math or path or fs), whether from the global object or require, I thought about doing something like this:
function getModuleByName(name) {
return global[name] || require(name);
}
Is there a way to check that it is indeed a module and not something else? Would this make a security problem?
Is there a way to check that it is indeed a module and not something else?
Other methods but here's an example:
function getModuleByName(name)
{
let module = null;
try {
module = require(name);
} catch (e) {
// Recommend Logging e Somewhere
}
return module;
}
This will graciously fail as null where the module does not exist, or return it.
Would this make a security problem?
Quite possibly, it depends on how it's used. I'd argue it is more of a general design issue however and would blanket say avoid doing it (without any context, you may have a very good reason).
You, like anyone, obviously have a finite amount of modules you could be loading. These modules have all been selected by yourself for your application for specific reasons, or are bundled into your node version natively and are expected parts of your environment.
What you are doing by introducing this functionality is adding the addition of unexpected elements in your environment. If you are using getModuleByName to access a third party library- you should know outright that library is available and as such there's no reason why you can't just require it directly.
--
If you do think your use case warrants this, please let me know what it is as I may never have encountered it before. I have used dynamic imports like the following:
https://javascript.info/modules-dynamic-imports
But that hasn't been for global packages/libraries, but for dynamic reference to modules built internally to the application (i.e. routing to different views, invokation of internal scripts).
These I have protected by ensuring filepaths can't be altered by whitelisting the target directories, making sure each script follows a strict interface per use case and graciously failing where a module doesn't exist (error output "this script does not exist" for the script usage and a 404 view for the routing example).

Debugging JavaScript code that uses ES6 Modules

TL;DR: How can I access variables/functions/names that are defined in ES Modules from the debugger?
More context: I'm a relatively experienced JavaScript programmer, but new to Modules. I've followed the tutorial at MDN here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Modules. They have a good set of examples here: https://github.com/mdn/js-examples/tree/master/modules
In that collection, say in the "basic-modules" example, (live code here: https://mdn.github.io/js-examples/modules/basic-modules/) there is, for example, a function called random in the file modules/square.js. Suppose I want to execute that function in the debugger, just to try it out, or because it's my code and I want to test/debug it, or I want to demonstrate to another coder what the function does. All the stuff you expect to do in a REPL or debugger. Is there a way to do that? I've tried both the Firefox debugger and the Chrome debugger, with no luck.
Back in the pre-Modules era, that code would be put into the global namespace (making access easy) or it would be locked up in an IIFE (making access impossible) or maybe in some home-made module system (access depends). I am hoping that the new Modules system still allows the debugger access to the names inside modules.
Thanks.
It says in the docs:
Last but not least, let's make this clear — module features are imported into the scope of a single script — they aren't available in the global scope. Therefore, you will only be able to access imported features in the script they are imported into, and you won't be able to access them from the JavaScript console, for example. You'll still get syntax errors shown in the DevTools, but you'll not be able to use some of the debugging techniques you might have expected to use.
To take your example from before, you'll need to invoke that function from a scope where it is visible, i.e where it's been imported:
import { random } from 'path/to/square.js'
debugger; // you should be able to invoke random() from here

How does the browser know I'm targeting ES6?

I'm using Typescript and I recently changed the transpilation options to target ES6 instead of ES5.
I was using a certain syntax that had always worked fine under ES5, but after the target change, I started getting this error in the (Firefox) browser console:
Javascript ES6 TypeError: Class constructor Client cannot be invoked without 'new'
I changed the code to a suitable syntax for ES6, and this fixed the issue, but I don't understand how the browser would know to throw this error in the first place, because the exact same code worked before.
Does the javascript parser in browser scan other parts of the code base and see they they're using ES6, and then reject this line because it doesn't match the ES6 code elsewhere?
Javascript doesn't enter any particular "mode".
Likely what really happened is that you were declaring a class Client. That is ES6 syntax, and it comes with the special caveat that you must use new Client to instantiate it. Now, your compiler compiled this into a backwards-compatible function Client() .... Obviously, you can call a function without new. And that's what you were doing somewhere.
So, the compilation from class to function masked the error. But when leaving the class as class (because ES6 target mode does not need to dumb it down to a function), the browser was actually dealing with a class and raised that error.

Can't set values on `process.env` in client-side Javascript

I have a system (it happens to be Gatsby, but I don't believe that's relevant to this question) which is using webpack DefinePlugin to attach some EnvironmentVariables to the global variable: process.env
I can read this just fine.
Unfortunatley, due to weirdnesses in the app startup proces, I need have chosen to do some brief overwritting of those EnvironmentVariables after the site loads. (Not interested in discussing whether that's the best option, in the context of this question. I know there are other options; I want to know whether this is possible)
But it doesn't work :(
If I try to do it explicitly:
process.env.myVar = 'foo';
Then I get ReferenceError: invalid assignment left-hand side.
If I do it by indexer (which appears to be what dotenv does) then it doesn't error, but also doesn't work:
console.log(process.env.myVar);
process.env['myVar'] = 'foo';
console.log(process.env.myVar);
will log undefined twice.
What am I doing wrong, and how do I fix this?
The premise behind this attempted solution was flawed.
I was under the impression that webpack "made process.env.* available as an object in the browser".
It doesn't!
What it actually does is to transpile you code down into literals wherever you reference process.env. So what looks like fetch(process.env.MY_URL_VAR); isn't in fact referencing a variable, it's actually being transpiled down into fetch("http://theActualValue.com") at compile time.
That means that it's conceptually impossible to modify the values on the "process.env object", because there is not in fact an actual object, in the transpiled javascript.
This explains why the direct assignment gives a ref error (you tried to execute "someString" = "someOtherString";) but the indexer doesn't. (I assume that process.env gets compiled into some different literal, which technically supports an indexed setter)
The only solutions available would be to modify the webpack build process (not an option, though I will shortly raise a PR to make it possible :) ), use a different process for getting the Env.Vars into the frontEnd (sub-optimal for various other reasons) or to hack around with various bits of environment control that Gatsby provides to make it all kinda-sorta work (distasteful for yet other reasons).

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