move element across page with smooth move - javascript

I'm trying to move a cockroach through the whole page in a logical and real way.
I wrote this code but it's not working in a good status.
This code is not logical, just put it for clarification
I want his movement to be logical so that he goes through the whole page, to be flexible for all screens
Can anybody help, please?`
$(function(){
var x = $(".container");
setTimeout(function() {
x.addClass("first");
}, 1000);
setTimeout(function() {
$(x).children().css({transition : "2s"});
$(x).css({transition : "4s"});
x.addClass("second");
}, 2000);
setTimeout(function() {
$(x).children().css({transition : "0s"});
$(x).css({transition : "0s"});
x.addClass("third");
}, 4000);
setTimeout(function() {
$(x).children().css({transition : "4s"});
$(x).css({transition : "2s"});
x.addClass("fourth");
}, 6000);
setTimeout(function() {
$(x).children().css({transition : "2s"});
$(x).css({transition : "3s"});
x.addClass("fifth");
}, 8000);
})
.container{
position: fixed;
bottom: 10px;
left: 10px;
transition: transform 1s;
}
.container.first{
transform: translateX(200px) ;
}
img{
width:60px;
height: 60px;
border-radius: 2px;
transition: transform 2s;
}
.container.first img{
transform: translateY(-100px) rotate(-50deg);
}
.container.first.second img{
transform: translateY(-200px) rotate(-135deg);
}
.container.first.second{
transform: translateX(-200px) ;
}
.container.first.second.third img{
transform:translateX(-20px) translateY(-250px) rotate(30deg) ;
}
.container.first.second.third{
transform: translateX(-50px) scale(1 , 1.6);
}
.container.first.second.third.fourth img{
transform: translateY(-450px) rotate(-55deg);
}
.container.first.second.third.fourth{
transform: translateX(400px) ;
}
.container.first.second.third.fourth.fifth img{
transform: translateY(-700px) rotate(-90deg);
}
.container.first.second.third.fourth.fifth{
transform: translateX(250px) ;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="container">
<img src="https://i2.wp.com/drkathyobear.com/wp-content/uploads/2015/09/cockroach.jpg" />
</div>
`

Related

slowly scrolling bug, div stay on page but shouldn't

I have three div boxes in a row, and on scroll, they should show slowly from the side, but when I scroll up slowly and a little after they show up, the left and right boxes for some reason stay on the page.
My function showBox3 writes in console "false" and classList where is "show" class, but this class shouldn't be there.
Actually, my code works when I scroll normally but when I stop scrolling slightly above the limit, the left and right boxes stay on page.
And one more problem is when "topBox" is a little below the limit, and I scroll up just a little more, but still below the limit, boxes quickly remove from the page and show up again.
const box21 = document.querySelector(".box21");
const box22 = document.querySelector(".box22");
const box23 = document.querySelector(".box23");
var trigger = window.innerHeight * 0.8;
window.addEventListener("scroll", showBox2);
function showBox2() {
var check;
const topBox = box22.getBoundingClientRect().top;
if (trigger > topBox) {
box22.classList.add("show");
check = true;
} else {
box22.classList.remove("show");
check = false;
}
showBox1(check);
showBox3(check);
}
function showBox1(ch) {
if (ch == true) {
setTimeout(() => {
box21.classList.add("show");
}, 400);
} else {
box21.classList.remove("show");
}
}
function showBox3(ch) {
if (ch == true) {
setTimeout(function () {
box23.classList.add("show");
}, 700);
} else {
box23.classList.remove("show");
console.log(box23.classList);
console.log(ch);
}
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
.box1 {
height: 110vh;
background-color: aqua;
display: flex;
align-items: center;
justify-content: center;
}
/* I have a bug in box 2 */
.box2 {
height: 60vh;
width: 100%;
background-color: #ddd;
display: flex;
align-items: center;
justify-content: space-around;
}
.box2>div {
height: 70%;
width: 27%;
background-color: black;
}
.box21 {
transform: translateX(-140%) rotate(-45deg);
transition: transform 1.4s ease;
}
.box21.show {
transform: translateX(0%) rotate(0deg);
}
.box22 {
transform: translateX(340%) rotate(+45deg);
transition: transform 0.8s ease;
}
.box22.show {
transform: translateX(0%) rotate(0deg);
}
.box23 {
transform: translateX(340%) rotate(-45deg);
transition: transform 1.8s ease;
}
.box23.show {
transform: translateX(0%) rotate(0deg);
}
/* this part below is not important */
.box3 {
height: 60vh;
width: 100%;
background-color: cornflowerblue;
}
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="css.css" />
</head>
<body>
<div class="box1">
<h1>Scroll down</h1>
</div>
<div class="box2">
<div class="box21"></div>
<div class="box22"></div>
<div class="box23"></div>
</div>
<div class="box3"></div>
</body>
<script src="js.js"></script>
</html>

Why add and remove function is not working at the same time in a function in JavaScript?

I have started learning JS recently and am stuck here. I have created a dice game where images change themselves randomly when a button is clicked.
The images just get changed from one to another. I want to give a rolling effect to them. So, I have added animation for them that they change angles in both X-axis and Y-axis. It works on the first click but later doesn't.
So I had added classList.add() to give the animation and classList.remove() to remove but the remove function doesn't work.
This is HTML code:
function roll() {
document.querySelectorAll("img")[0].classList.add("rollEffect");
document.querySelectorAll("img")[1].classList.add("rollEffect");
var randomNumber1 = Math.floor(Math.random() * 6 + 1);
var randomNumber2 = Math.floor(Math.random() * 6 + 1);
var randomImage1 = "dice" + randomNumber1 + ".png";
var randomImage2 = "dice" + randomNumber2 + ".png";
document.querySelectorAll("img")[0].setAttribute("src", randomImage1);
document.querySelectorAll("img")[1].setAttribute("src", randomImage2);
if (randomNumber1 > randomNumber2)
document.querySelector("h1").innerHTML = "Player1 wins!!!";
else
if (randomNumber2 > randomNumber1)
document.querySelector("h1").innerHTML = "Player2 wins!!!";
else
document.querySelector("h1").innerHTML = "DRAW!!!";
document.querySelectorAll("img")[0].classList.remove("rollEffect");
document.querySelectorAll("img")[1].classList.remove("rollEffect");
}
.btn {
background-color: #8843F2;
border: 0;
border-radius: 20px;
color: #ffffff;
font-family: 'Indie Flower', cursive;
margin: 0 50px;
padding: 1% 2%;
}
.container {
width: 70%;
margin: auto;
text-align: center;
}
.dice {
text-align: center;
display: inline-block;
}
#keyframes rollClick {
9% {
transform: rotateX(30deg) rotateY(30deg)
}
18% {
transform: rotateX(60deg) rotateY(60deg)
}
28% {
transform: rotateX(90deg) rotateY(90deg)
}
37% {
transform: rotateX(120deg) rotateY(120deg)
}
46% {
transform: rotateX(150deg) rotateY(150deg)
}
55% {
transform: rotateX(180deg) rotateY(180deg)
}
65% {
transform: rotateX(210deg) rotateY(210deg)
}
76% {
transform: rotateX(240deg) rotateY(240deg)
}
85% {
transform: rotateX(270deg) rotateY(270deg)
}
90% {
transform: rotateX(300deg) rotateY(300deg)
}
95% {
transform: rotateX(330deg) rotateY(330deg)
}
100% {
transform: rotateX(360deg) rotateY(360deg)
}
}
.rollEffect {
animation-name: rollClick;
animation-duration: 0.1s;
}
body {
background-color: #F9D371;
}
img {
width: 80%;
}
<div class="container">
<h1>Roll us</h1>
<div class="dice">
<p>Player 1</p>
<img class="img1" src="dice6.png">
</div>
<div class="dice">
<p>Player 2</p>
<img class="img2" src="dice6.png">
</div>
<button class="btn" onclick="roll()">Roll</button>
</div>
The javascript code that adds the rolling animation class runs separate from any animation durations.
It will run as quickly as the performance of the device allows.
In your js code it will:
add the .rollEffect class to both images.
set a new image url.
set text with the result of the game
remove the .rollEffect class from both images.
This all happens as fast as possible, we're talking micro/nano seconds.
So the animation does get applied, each time, and gets removed each time. so fast you can't even see the animation.
You have to wait a bit before removing the animation class. so the animation has time to run before it's removed.
This can be achived with setTimeout
For example:
setTimeout(() => {
document.querySelectorAll("img")[0].classList.remove("rollEffect");
document.querySelectorAll("img")[1].classList.remove("rollEffect");
}, 100); // <--- 100 here will execute the code in the callback after 100ms, the same as the animation time.
function roll() {
document.querySelectorAll("img")[0].classList.add("rollEffect");
document.querySelectorAll("img")[1].classList.add("rollEffect");
var randomNumber1 = Math.floor(Math.random() * 6 + 1);
var randomNumber2 = Math.floor(Math.random() * 6 + 1);
var randomImage1 = `http://placekitten.com/g/${50*randomNumber1}/300`;
var randomImage2 = `http://placekitten.com/g/200/${50*randomNumber2}`;
document.querySelectorAll("img")[0].setAttribute("src", randomImage1);
document.querySelectorAll("img")[1].setAttribute("src", randomImage2);
if (randomNumber1 > randomNumber2)
document.querySelector("h1").innerHTML = "Player1 wins!!!";
else
if (randomNumber2 > randomNumber1)
document.querySelector("h1").innerHTML = "Player2 wins!!!";
else
document.querySelector("h1").innerHTML = "DRAW!!!";
setTimeout(() => {
document.querySelectorAll("img")[0].classList.remove("rollEffect");
document.querySelectorAll("img")[1].classList.remove("rollEffect");
}, 100);
}
.btn {
background-color: #8843F2;
border: 0;
border-radius: 20px;
color: #ffffff;
font-family: 'Indie Flower', cursive;
margin: 0 50px;
padding: 1% 2%;
}
.container {
width: 70%;
margin: auto;
text-align: center;
}
.dice {
text-align: center;
display: inline-block;
}
#keyframes rollClick {
9% {
transform: rotateX(30deg) rotateY(30deg)
}
18% {
transform: rotateX(60deg) rotateY(60deg)
}
28% {
transform: rotateX(90deg) rotateY(90deg)
}
37% {
transform: rotateX(120deg) rotateY(120deg)
}
46% {
transform: rotateX(150deg) rotateY(150deg)
}
55% {
transform: rotateX(180deg) rotateY(180deg)
}
65% {
transform: rotateX(210deg) rotateY(210deg)
}
76% {
transform: rotateX(240deg) rotateY(240deg)
}
85% {
transform: rotateX(270deg) rotateY(270deg)
}
90% {
transform: rotateX(300deg) rotateY(300deg)
}
95% {
transform: rotateX(330deg) rotateY(330deg)
}
100% {
transform: rotateX(360deg) rotateY(360deg)
}
}
.rollEffect {
animation-name: rollClick;
animation-duration: 0.1s;
}
body {
background-color: #F9D371;
}
img {
width: 150px;
height: 150px;
}
<div class="container">
<h1>Roll us</h1>
<div class="dice">
<p>Player 1</p>
<img class="img1" src="http://placekitten.com/g/200/300">
</div>
<div class="dice">
<p>Player 2</p>
<img class="img2" src="http://placekitten.com/g/300/200">
</div>
<button class="btn" onclick="roll()">Roll</button>
</div>

Why does this jQuery animation only work once?

I looked for a solution in the web, without success. I don’t understand why this code fires only once:
$("#d").click(function() {
var h = $(".cont");
var f = h.offset();
if (f.left < 1) {
h.addClass('anim');
} else {
h.addClass('anim2');
}
});
body{
margin: 0;
}
#d {
width: 50px;
height: 50px;
background: #999;
}
.cont {
width: 200px;
height: 200px;
opacity: 1;
background: #333;
position: absolute;
-webkit-transition: all 1s ease-in-out;
}
.anim {
-webkit-transform: translate(50px, 0px);
}
.anim2 {
-webkit-transform: translate(0px, 0px);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="d"></div>
<div class="cont"></div>
Here’s a JSFiddle demo.
What you need is this
$("#d").click( function() {
var h = $(".cont");
var f = h.offset();
if (f.left < 1) {
h.addClass('anim');
h.removeClass('anim2');
} else {
h.addClass('anim2');
h.removeClass('anim');
}
});
after the first click you never remove the classes so they still have effect

How to translate element to act like a odometer

I've got code:
<div class="wrap2" id="wrap" data-num="0">
<span>0</span><span>1</span>...
CSS:
.wrap2[data-num="0"] {
transfom:translate(0, 0);
}
.wrap2[data-num="1"] {
transform:translate(0, -30px);
}
https://jsfiddle.net/9t4zsuov/2/
But i want to act like a odometer - numbers have to roll only to top, not bottom. Any ideas, how to do that ?
As #codyThompsonDev said, a rollover area is the best way to implement this. Something I think he missed though, is what happens when you go from a rollover number to a non-rollover number.
For example, let's say that the odometer randomly tries to roll to 4, then 3, then 1. The first time, it can roll to 4 no problem. The second time, it has to roll to "13", in the rollover zone. But then, it tries to roll to "11" which is also in the rollover zone, causing it to roll backwards.
To achieve this effect under those circumstances, you must snap the dial back out of the rollover zone, then roll forward again. I would implement this using window.requestAnimationFrame().
I've made a fiddle to demonstrate this: https://jsfiddle.net/tprobinson/8k125fmz/67/
Add the debugBackground class to dupa2 to see the rollover effect visually.
I would recommend generating the CSS classes with a preprocessor like Sass, as writing them by hand can be error prone as well.
document.getElementById("rand").addEventListener("click", randomize);
const debug = document.getElementById("debug");
const dupa = document.getElementById("cipa");
let animationInProgress = null
function setDebug(num) {
debug.textContent = 'Number is really: ' + num
}
function animateOdometer(newNum) {
// Add the smooth class and set the number to let it roll.
dupa.classList.add('smooth')
setDebug(newNum)
dupa.dataset.num = newNum
// In 1000 ms, remove the smooth class
animationInProgress = window.setTimeout(() => {
dupa.classList.remove('smooth')
animationInProgress = null
}, 1000)
}
function randomize() {
let oldNum = Number.parseInt(dupa.dataset.num)
if (oldNum === undefined || oldNum === null) {
oldNum = 0
}
let newNum = Math.floor(Math.random() * 9) + 0;
// If an animation is already in progress, cancel it
if (animationInProgress) {
window.clearTimeout(animationInProgress)
dupa.classList.remove('smooth')
animationInProgress = null
}
// If the new number is before our old number
// we have to force a roll forwards
if (newNum < oldNum) {
newNum += 10
}
if (oldNum > 9) {
// The dial was already rolled over. We need to
// snap the dial back before rolling again.
// Wait for a frame so we can snap the dial back
dupa.dataset.num = oldNum - 10
setDebug(oldNum - 10)
dupa.classList.remove('smooth')
window.requestAnimationFrame(() => {
// Wait for one frame to let the snapback happen
window.requestAnimationFrame(() => {
// Then roll forward
animateOdometer(newNum)
})
})
return
}
// Roll the dial
animateOdometer(newNum)
}
#rand,
#debug {
margin-top: 50px;
}
.dupa1 {
height: 30px;
width: 30px;
border: 1px solid #000;
overflow: hidden;
}
.dupa2.smooth {
transition: all 1s ease;
}
.dupa2 span {
height: 30px;
width: 30px;
display: block;
text-align: center;
line-height: 30px;
}
.dupa2.debugBackground {
background: linear-gradient(to bottom, #ffffff 0%, #ffffff 50%, #207cca 51%, #207cca 100%);
}
.dupa2[data-num="0"] {
transform: translate(0, 0);
}
.dupa2[data-num="1"] {
transform: translate(0, -30px);
}
.dupa2[data-num="2"] {
transform: translate(0, -60px);
}
.dupa2[data-num="3"] {
transform: translate(0, -90px);
}
.dupa2[data-num="4"] {
transform: translate(0, -120px);
}
.dupa2[data-num="5"] {
transform: translate(0, -150px);
}
.dupa2[data-num="6"] {
transform: translate(0, -180px);
}
.dupa2[data-num="7"] {
transform: translate(0, -210px);
}
.dupa2[data-num="8"] {
transform: translate(0, -240px);
}
.dupa2[data-num="9"] {
transform: translate(0, -270px);
}
.dupa2[data-num="10"] {
transform: translate(0, -300px);
}
.dupa2[data-num="11"] {
transform: translate(0, -330px);
}
.dupa2[data-num="12"] {
transform: translate(0, -360px);
}
.dupa2[data-num="13"] {
transform: translate(0, -390px);
}
.dupa2[data-num="14"] {
transform: translate(0, -420px);
}
.dupa2[data-num="15"] {
transform: translate(0, -450px);
}
.dupa2[data-num="16"] {
transform: translate(0, -480px);
}
.dupa2[data-num="17"] {
transform: translate(0, -510px);
}
.dupa2[data-num="18"] {
transform: translate(0, -540px);
}
.dupa2[data-num="19"] {
transform: translate(0, -570px);
}
<div class="dupa1">
<div class="dupa2" id="cipa" data-num="0">
<span>0</span>
<span>1</span>
<span>2</span>
<span>3</span>
<span>4</span>
<span>5</span>
<span>6</span>
<span>7</span>
<span>8</span>
<span>9</span>
<span>0</span>
<span>1</span>
<span>2</span>
<span>3</span>
<span>4</span>
<span>5</span>
<span>6</span>
<span>7</span>
<span>8</span>
<span>9</span>
</div>
</div>
<div id="debug">
Number is really: 0
</div>
<button id="rand">rand</button>
You can use two sets of numbers and a little bit of extra javascript to achieve this effect.
If the new number is less than the current number, use a second set of numbers (digits 0-9) that are farther down. As the css animation transitions from the first set of numbers to the second, it will appear as if the odometer is "rolling over".
When the animation completes, switch back to the first set of numbers without animating (no transition class).
I've made a working example based off of your original jsfiddle.
NOTE: This makes use of the .classList property of DOM elements, and the tranistionend event. You may have to add vendor prefixes (i.e. webkitTransitionEnd) and implement your own version of .classList, depending on what browsers you need to support.
document.getElementById("rand").addEventListener("click", randomize);
document.getElementById("cipa").addEventListener("transitionend", transitionEnd);
function randomize() {
setNumber(Math.floor(Math.random() * 9));
}
function setNumber(newNumber) {
let dupa = document.getElementById("cipa");
// assumes dupa.dataset.num always be a valid int
let selected = parseInt(dupa.dataset.num);
if (newNumber === selected) return; // if same as existing, don't do anything
// if the new number is less than the old number
// use the second set of numbers to avoid moving "backwards"
if (newNumber < selected) dupa.classList.add("rolledover");
// animate to the new position
dupa.classList.add("transitioning");
dupa.dataset.num = "" + newNumber;
}
function transitionEnd() {
let dupa = document.getElementById("cipa");
// don't animate
dupa.classList.remove("transitioning");
dupa.classList.remove("rolledover");
}
#rand {
margin-top: 50px;
}
.dupa1 {
height: 30px;
width: 30px;
border: 1px solid #000;
overflow: hidden;
}
.dupa2.transitioning {
transition: all 1s ease;
}
.dupa2 span {
height: 30px;
width: 30px;
display: block;
text-align: center;
line-height: 30px;
}
.dupa2[data-num="0"] {
transform: translate(0, 0);
}
.dupa2[data-num="1"] {
transform: translate(0, -30px);
}
.dupa2[data-num="2"] {
transform: translate(0, -60px);
}
.dupa2[data-num="3"] {
transform: translate(0, -90px);
}
.dupa2[data-num="4"] {
transform: translate(0, -120px);
}
.dupa2[data-num="5"] {
transform: translate(0, -150px);
}
.dupa2[data-num="6"] {
transform: translate(0, -180px);
}
.dupa2[data-num="7"] {
transform: translate(0, -210px);
}
.dupa2[data-num="8"] {
transform: translate(0, -240px);
}
.dupa2[data-num="9"] {
transform: translate(0, -270px);
}
.rolledover.dupa2[data-num="0"] {
transform: translate(0, -300px);
}
.rolledover.dupa2[data-num="1"] {
transform: translate(0, -330px);
}
.rolledover.dupa2[data-num="2"] {
transform: translate(0, -360px);
}
.rolledover.dupa2[data-num="3"] {
transform: translate(0, -390px);
}
.rolledover.dupa2[data-num="4"] {
transform: translate(0, -420px);
}
.rolledover.dupa2[data-num="5"] {
transform: translate(0, -450px);
}
.rolledover.dupa2[data-num="6"] {
transform: translate(0, -480px);
}
.rolledover.dupa2[data-num="7"] {
transform: translate(0, -510px);
}
.rolledover.dupa2[data-num="8"] {
transform: translate(0, -540px);
}
.rolledover.dupa2[data-num="9"] {
transform: translate(0, -570px);
}
<div class="dupa1">
<div class="dupa2" id="cipa" data-num="0">
<span>0</span>
<span>1</span>
<span>2</span>
<span>3</span>
<span>4</span>
<span>5</span>
<span>6</span>
<span>7</span>
<span>8</span>
<span>9</span>
<span>0</span>
<span>1</span>
<span>2</span>
<span>3</span>
<span>4</span>
<span>5</span>
<span>6</span>
<span>7</span>
<span>8</span>
<span>9</span>
</div>
</div>
<button id="rand">rand</button>
Thank you a lot.
But I stuck in another problem similar, but with array.
I've made a fiddle for better view to the problem: https://jsfiddle.net/zr2dLbge/
<div class="wrap" id="wrap"></div>
.wrap{
border:1px solid #000;
display: inline-block;
height:30px;
border-right: none;
}
.numbers{
width:30px;
height:30px;
display:inline-block;
overflow: hidden;
border-right: 1px solid #000;
}
.numbers span{
display: block;
width:30px;
height:30px;
line-height: 30px;
text-align: center;
}
.numbers[data-num="0"] div{
transform: translate(0, 0);
transition: all 1s ease;
}
.numbers[data-num="1"] div{
transform: translate(0, -30px);
transition: all 1s ease;
}
.numbers[data-num="2"] div{
transform: translate(0, -60px);
transition: all 1s ease;
}
.numbers[data-num="3"] div{
transform: translate(0, -90px);
transition: all 1s ease;
}
.numbers[data-num="4"] div{
transform: translate(0, -120px);
transition: all 1s ease;
}
.numbers[data-num="5"] div{
transform: translate(0, -150px);
transition: all 1s ease;
}
.numbers[data-num="6"] div{
transform: translate(0, -180px);
transition: all 1s ease;
}
.numbers[data-num="7"] div{
transform: translate(0, -210px);
transition: all 1s ease;
}
.numbers[data-num="8"] div{
transform: translate(0, -240px);
transition: all 1s ease;
}
.numbers[data-num="9"] div{
transform: translate(0, -270px);
transition: all 1s ease;
}
let arr = [];
var numbers = 1234561234;
const wrap = document.getElementById("wrap");
function toArray (val) {
return (val).toString().split('');
}
arr = toArray(numbers);
for (let i = 0; i < arr.length; i++) {
div = document.createElement('div'),
div.className = "numbers";
div.dataset.num = arr[i];
div.dataset.x = i;
div.innerHTML = "<div><span>0</span><span>1</span><span>2</span><span>3</span><span>4</span><span>5</span><span>6</span><span>7</span><span>8</span><span>9</span></div>"
wrap.appendChild(div);
}
setInterval(function(){
arr.forEach( (k) => {
arr[k] = Math.floor(Math.random() * 9) + 0;
})
for (let i = 0; i < arr.length; i++) {
document.querySelector('.numbers[data-x="'+i+'"]').dataset.num = arr[i];
}
}, 1000);
unfortunately window.requestAnimationFrame() doesn't work for me in this case

vue.js remove element after transition

I'm creating a sort of notification system inside my webpage with vue.js
All works fine but i want to remove the element after the transition is completed.
I only get this to work with an setTimeout but that is not the ideal method
Working jsfiddle:
http://jsfiddle.net/yMv7y/1073/
This is my code:
Vue:
Vue.transition('notification', {
enter: function(el) {
app.notifications.pop();
},
leave: function(el) {
setTimeout(function(){
el.remove();
},5000);
},
});
Vue.component('notification', {
template: '<div class="notification" v-class="red: !success, green: success" v-transition="notification"><p>{{message}}</p></div>',
data: function() {
return {
success: true,
message: '',
};
},
});
var app = new Vue({
el: 'body',
data: {
notifications : [
]
},
ready: function() {
self = this;
var data = {
'message': 'Thank you',
'success': true
};
self.notifications.push(data);
},
});
Html:
<div id="notifications-wrapper">
<notification id="notification"
v-repeat="notifications"
>
</notification>
</div>
CSS
#notifications-wrapper
{
position: fixed;
z-index: 99;
top: 0;
left: 80%;
overflow: visible;
}
.notification
{
position: relative;
z-index: 100;
overflow: hidden;
width: 250px;
margin-top: 20px;
transform: translate(20px, 0);
animation-fill-mode: forwards;
transition: 1s;
-webkit-backdrop-filter: blur(2px);
backdrop-filter: blur(2px);
background-color: grey;
}
p
{
margin: 10px 20px;
color: $white;
}
.notification-transition
{
animation-delay: 0s, 4.5s;
animation-duration: 4.5s, 0.5s;
animation-name: slide-in-out, hide-notification;
}
#keyframes slide-in-out
{
0%
{
transform: translate(20px, 0);
}
10%
{
transform: translate(-270px, 0);
}
90%
{
transform: translate(-270px, 0);
opacity: 1;
}
100%
{
transform: translate(20px, 0);
opacity: .5;
}
}
#keyframes hide-notification {
1% {
height: auto;
margin-top: 20px;
}
100% {
height: 0;
margin: 0;
}
}
Problem: You tried to remove el during the transition(leave function) so you got error without setTimeout.
Solution: You have to use afterLeave function. Change leave function to afterLeave function.
afterLeave: function(el) {
el.remove();
}
Jsfiddle

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