Trying to populate props with async promise inside of ComponentDidMount - javascript

So inside of my uncontrolled PossibleMatches component, I know from the way React works, the initial rendering phase will occur with empty prop values (if those prop values rely on external application state (mapStateToProps)) regardless of whether or not I have a componentDidMount lifecycle method or constructor setup. In response to this, I've setup a promise inside of the componentDidMount so that when I dispatch prop functions [defaultPieces, arrangePieces], I can have the UI render an ActivityIndicator to indicate something is currently fetching. The problem is, I cannot seem to get the mapStateToProps function to understand the state when I call mapStateToProps from within the success phase of the promise. Here it is:
class PossibleMatches extends Component {
constructor(props){
super(props);
}
componentDidMount(props){
return new Promise((resolve, reject) => {
let state;
let {defaultPieces, arrangePieces, isFetching} = this.props;
let makeClothesAppear = function(){
defaultPieces();
arrangePieces();
isFetching = true;
}
resolve(makeClothesAppear());
}).then(function(state){
mapStateToProps(state);
this.props.isFetched = true
this.props.isFetching = false;
}).catch((error) => {
console.log('FetchClothesError: ', error);
})
}
}
How the UI would make a decision on what to display:
renderDecision(){
const {UpperComponents, LowerComponents} = this.props;
const {currentUpperComponent, currentLowerComponent} = this.state.currentComponent.whichPiece;
const {LowerComponentEnabled, UpperComponentEnabled} = this.state;
if (this.props.isFetching){
return (<div className='activityLoader'>
<ActivityIndicator number={3} duration={200} activeColor="#fff" borderWidth={2} borderColor="50%" diameter={20}/>
</div>);
} else if (this.props.isFetched){
return (<div className = "PossibleMatches_Container">
<i className = 'captureOutfit' onClick = {this.snapshotMatch}></i>
{UpperComponents.map((component) => {
return (<UpperComponent key={component.createdAt} id={component.id}
switchComponent={this.switchFocus}
setCurrentPiece = {this.setNewPiece}
evaluatePiece={this.isOppositeComponentSuggested}
image={component.image}
toggleToPiece = {(LowerComponentEnabled) => {if (LowerComponentEnabled === false){this.setState({LowerComponentEnabled: true})}else{return;} this.setState({currentLowerComponent: this.props.suggestedBottoms[0]})}}
isLowerComponentEnabled={LowerComponentEnabled}
ref={this.residingUpperComponent}
className = {this.state.currentComponent.whichPiece.whichType === 'match' ? 'PossibleMatches_Container' : this.state.currentComponent.whichPiece.whichType === 'bottom' ? 'standalonePiece' : 'standalonePiece'}/>)
})
}
{LowerComponents.map((component) => {
return (<LowerComponent key={component.createdAt} id={component.id}
setCurrentPiece = {this.setNewPiece}
evaluatePiece={this.isOppositeComponentSuggested}
image={component.image}
toggleToPiece={(UpperComponentEnabled) => {if (UpperComponentEnabled === false){this.setState({UpperComponentEnabled: true})}else{return;} this.setState({currentUpperComponent: this.props.suggestedTops[0]})}}
switchComponent={this.switchFocus}
isUpperComponentEnabled={UpperComponentEnabled}
ref={this.residingLowerComponent}
className = {this.state.currentComponent.whichPiece.whichType === 'match' ? 'PossibleMatches_Container' : this.state.currentComponent.whichPiece.whichType === 'bottom' ? 'standalonePiece' : 'standalonePiece'}/>)
})
}
</div>)
}
}
render(){
return(
<div className = 'GorClothingContainer'>
{/*<Wardrobe upperComponent={this.state.currentComponent.whichPiece.currentUpperComponent} lowerComponent={this.state.currentComponent.whichPiece.currentLowerComponent} enableCapture={(snapshot) => this.snapshotMatch = snapshot} />*/}
{this.renderDecision()}
</div>
);
}
My PossibleMatches Reducer
import {INITIAL_PIECES, GET_ANCILLARY_PIECES, ORGANIZE_PIECES, SET_CONTEMPLATED_PIECE} from '../actions/types';
const initialState = {
UpperComponents: [],
LowerComponents: [],
contemplated_piece: null,
extraTops: [],
extraBottoms: [],
standaloneTops: [],
standaloneBottoms: [],
suggestedTops: [],
suggestedBottoms: []
}
export default function(state = initialState, action){
switch(action.type){
case INITIAL_PIECES:
return Object.assign({}, state, {contemplated_piece: action.payload.contemplated_piece},
{extraTops: action.payload.extra_tops},
{extraBottoms: action.payload.extra_bottoms},
{standaloneTops: action.payload.standalone_tops},
{standaloneBottoms: action.payload.standalone_bottoms},
{suggestedTops: action.payload.suggested_tops},
{suggestedBottoms: action.payload.suggested_bottoms})
case GET_ANCILLARY_PIECES:
return Object.assign({}, state, {extraTops: action.payload.extra_tops},
{extraBottoms: action.payload.extra_bottoms},
{standaloneTops: action.payload.standalone_tops},
{standaloneBottoms: action.payload.standalone_bottoms},
{suggestedTops: action.payload.suggested_tops},
{suggestedBottoms: action.payload.suggested_bottoms})
case ORGANIZE_PIECES:
return Object.assign({}, state, {UpperComponents: action.payload.UpperComponents},
{LowerComponents: action.payload.LowerComponents})
case SET_CONTEMPLATED_PIECE:
return Object.assign({}, state, {contemplated_piece: action.payload.contemplated_piece})
default:
return state;
}
}
My combineReducers segment
import {combineReducers} from 'redux';
const allReducers = combineReducers({
Playlist: PlaylistReducer,
eventOptions: eventTicketReducer,
possibleMatches: PossibleMatchesReducer,
Intro: combineForms({
basicUserInfo: BasicUserInfoState,
GenderInfo: GenderInfoState,
ContactInfo: ContactInfoState
}, 'Intro'),
routing: routerReducer,
form: formReducer
});
Prop Values:
PossibleMatches.defaultProps = {
isFetching: true,
isFetched: false
}
My mapStateToProps function
function mapStateToProps(state){
return {UpperComponents: state.possibleMatches.UpperComponents,
LowerComponents: state.possibleMatches.LowerComponents,
contemplatedPiece: state.possibleMatches.contemplated_piece,
extraTops: state.possibleMatches.extraTops,
extraBottoms: state.possibleMatches.extraBottoms,
standaloneTops: state.possibleMatches.standaloneTops,
standaloneBottoms: state.possibleMatches.standaloneBottoms,
suggestedTops: state.possibleMatches.suggestedTops,
suggestedBottoms: state.possibleMatches.suggestedBottoms}
}
function mapDispatchToProps(dispatch){
return {
defaultPieces: () => {
dispatch(defaultPieces())
},
arrangePieces: () => {
dispatch(arrangePieces())
},
getCorrespondingPieces: () => {
dispatch(getCorrespondingPieces())
},
setEvaluatedPiece: () => {
dispatch(setEvaluatedPiece())
}
}
}
export default connect(mapStateToProps, mapDispatchToProps)(PossibleMatches)
My Question is: What exactly is wrong with the way that I've implemented the promise. With the reducers and the redux actions setup correctly(I know because I've logged the fetched items to the console from the redux actions file), how can I properly populate the prop values in mapStateToProps. Currently the error is:
Im using React 16.4.0

A simple redux use case would seem as follows
possibleMatches.jsx (Component file)
class PossibleMatches extends React.Component {
state = {
isFetching: false
}
componentDidMount() {
this.setState({isFetching: true})
fetchingSomethingFromServer()
.then(resp => {
this.setState({isFetching: false})
this.props.UpdateRedux(resp)
});
}
render() {
const { isFetching } = this.state;
const { data } = this.props;
return (
isFetching ? <div>loading...</div> : <div>{data}</div>
)
}
}
export default connect(state => ({ data: state.possibleMatches.data }), {UpdateRedux})
actions.js (action creator file)
Use this action to update any data into redux
export const UpdateRedux = (data) => {type: 'UPDATE_REDUX', payload: data}
reducers.js
This is the file that holds the redux state
const defaultState = {
data: null
}
export default (state = defaultState, action) => {
switch(action.type) {
case 'UPDATE_REDUX':
return {data: action.payload};
default:
return state
}
}
In your combine reducers import this reducer and assign it as follows
import possibleMatches from 'reducers.js';
combineReducers({ possibleMatches });

Related

React Component not updating even after duplication of state in Redux reducer

Context
The goal is to have a component with a key name being react-rendered in App.js when I press a specific key, registered in another component. The information is being passed thorugh a redux managed state.
The problem
It's simple :
I'm updating my state in my redux reducer but even when duplicating it (I can see it thanks to the redux dev tool that allows me to watch my prevState and my nextState being different)
And the question is as simple :
Why my App.js component won't re-render even after connecting to and
duplicating my state ?
I think I made sure that my state was duplicated with the spreading operation and my redux dev tool display me a good state update without having my prevState and nextState duplicated. I looked through a lot of posts and found only people that forgot to duplicate their state in their reducers, which I did not.
So what's the problem here ??
DevTool Sample
Code
Here is the code, quite simple. The interesting piece is playSound and playedKeys:
App.js :
import React from 'react'
import './App.css';
import { connect } from 'react-redux';
import KeyComponent from './Components/Key'
import SoundPlayer from './Components/Sounds'
const mapStateToProps = (state) => ({
...state.soundReducer
})
class App extends React.Component {
constructor(props) {
super(props);
}
render(){
return (
<div>
{console.log(this.props)}
{
this.props.playedKeys.map(key =>{
<KeyComponent keyCode={key}> </KeyComponent>
})
}
<SoundPlayer></SoundPlayer>
</div>
);
}
}
export default connect(mapStateToProps)(App);
Reducer
export default (state = {allSounds:{},playedKeys:[]}, action) => {
switch (action.type) {
case 'ADD_SOUND':
return reduce_addSound({...state},action)
case 'PLAY_SOUND':
return reduce_playSound({...state,playedKeys : [...state.playedKeys]},action)
default:
return state
}
}
function reduce_addSound (state,action){
let i = 0
state.allSounds[action.payload.key] = { players : new Array(5).fill('').map(()=>(new Audio())) , reader : new FileReader()}
//load audioFile in audio player
state.allSounds[action.payload.key].reader.onload = function(e) {
state.allSounds[action.payload.key].players.forEach(player =>{
player.setAttribute('src', e.target.result);
player.load();
player.id = 'test'+e.target.result+ i++
})
}
state.allSounds[action.payload.key].reader.readAsDataURL(action.payload.input.files[0]);
return state
}
function reduce_playSound(state,action){
state.playedKey = action.payload.key;
if(!state.playedKeys.includes(state.playedKey))
state.playedKeys.push(action.payload.key);
return state
}
Action
export const addSound = (key, input,player) => (dispatch,getState) => {
dispatch({
type: 'ADD_SOUND',
payload: {key : key, input : input}
})
}
export const playSound = (key) => (dispatch,getState) => {
dispatch({
type: 'PLAY_SOUND',
payload: {key : key}
})
}
The component registering the keypresses
import React from 'react'
import { connect } from 'react-redux';
import { playSound } from '../../Actions/soundActions';
const mapStateToProps = (state) => ({
...state.soundReducer
})
const mapDispatchToProps = dispatch => ({
playSound: (keyCode) => dispatch(playSound(keyCode))
})
class SoundPlayer extends React.Component {
constructor(props) {
super(props);
}
componentDidMount () {
this.playSoundComponent = this.playSoundComponent.bind(this)
document.body.addEventListener('keypress', this.playSoundComponent);
}
keyCodePlayingIndex = {};
playSoundComponent(key){
if(this.props.allSounds.hasOwnProperty(key.code)){
if(!this.keyCodePlayingIndex.hasOwnProperty(key.code))
this.keyCodePlayingIndex[key.code] = 0
this.props.allSounds[key.code].players[this.keyCodePlayingIndex[key.code]].play()
this.keyCodePlayingIndex[key.code] = this.keyCodePlayingIndex[key.code] + 1 >= this.props.allSounds[key.code].players.length ? 0 : this.keyCodePlayingIndex[key.code] + 1
console.log(this.keyCodePlayingIndex[key.code])
}
this.props.playSound(key.code);
}
render(){
return <div>
<h1 >Played : {this.props.playedKey}</h1>
{Object.keys(this.keyCodePlayingIndex).map(key =>{
return <p>{key} : {this.keyCodePlayingIndex[key]}</p>
})}
</div>
}
}
export default connect(mapStateToProps, mapDispatchToProps)(SoundPlayer);
Issue
You are mutating your state object.
state.allSounds[action.payload.key] = ...
state.playedKey = action.payload.key;
Solution
Update your reducer functions to return new state objects, remembering to correctly shallow copy each level of depth that is being updated.
export default (state = { allSounds: {}, playedKeys: [] }, action) => {
switch (action.type) {
case 'ADD_SOUND':
return reduce_addSound({ ...state },action);
case 'PLAY_SOUND':
return reduce_playSound({ ...state, playedKeys: [...state.playedKeys] }, action);
default:
return state
}
}
function reduce_addSound (state, action) {
const newState = {
...state, // shallow copy existing state
allSounds: {
...state.allSounds, // shallow copy existing allSounds
[action.payload.key]: {
players: new Array(5).fill('').map(()=>(new Audio())),
reader: new FileReader(),
},
}
};
// load audioFile in audio player
newState.allSounds[action.payload.key].reader.onload = function(e) {
newState.allSounds[action.payload.key].players.forEach((player, i) => {
player.setAttribute('src', e.target.result);
player.load();
player.id = 'test' + e.target.result + i // <-- use index from forEach loop
})
}
newState.allSounds[action.payload.key]
.reader
.readAsDataURL(action.payload.input.files[0]);
return newState;
}
function reduce_playSound (state, action) {
const newState = {
...state,
playedKey: action.payload.key,
};
if(!newState.playedKeys.includes(newState.playedKey))
newState.playedKeys = [...newState.playedKeys, action.payload.key];
return newState
}
Okay I've got it, it's always the simplest stupidest thing that we don't check huh.
Clarification
So my state was properly duplicated with reduce_addSound({ ...state },action) and reduce_playSound({ ...state, playedKeys: [...state.playedKeys] and like I wrote in my question, that wasn't the issue !
Issue
As old as it can get, I wasn't returning a component in my render function.. :
in App.js :
render(){
return (
<div>
{
this.props.soundReducer.playedKeys.map(key =>{
<KeyComponent keyCode={key}> </KeyComponent> //<-- NO return or parenthesis !!
})
}
<SoundPlayer></SoundPlayer>
</div>
);
}
Answer
App.js render function with parenthesis:
render(){
return (
<div>
{
this.props.soundReducer.playedKeys.map(key =>(
<KeyComponent key = {key} keyCode={key}> </KeyComponent> //<-- Here a component is returned..
))
}
<SoundPlayer></SoundPlayer>
</div>
);
}

Why mapStateToProps return empty object when state has been mutated?

I create action
export const KIDS_LOAD = 'KIDS_LOAD';
export const kidsLoad = (data) => ({
type: KIDS_LOAD,
payload: data ,
});
I create reducer
import { KIDS_LOAD } from '../customActions/KidsActions';
export default (state = {}, { type, payload }) => {
if (type === KIDS_LOAD) {
return { ...state,
img: payload.img,
kidsInfo: payload.kidsInfo
};
}
return state;
}
I dispatch action
componentWillMount() {
this.props.setSidebarVisibility(true);
const { kidsLoad, record } = this.props;
kidsLoad({
img : 'https://s18670.pcdn.co/wp-content/uploads/care_about_grades_middle_school.jpg',
kidsInfo: {
kidName : 'Sasha',
kidAge : '19',
kidHandType : 'Right',
kidGender : 'Boy',
}
})
console.log( this.props.kidsTabData)
}
I map state
const mapStateToProps = state => ({
kidsTabData: state.kidsReducer,
isLoading: state.admin.loading > 0,
});
export default connect(mapStateToProps, { setSidebarVisibility, kidsLoad })(withStyles(styles)(MyLayout));
Store mutated
But console.log( this.props.kidsTabData) return empty object {}.
Can you tell where I’m wrong? It seems to me that everything goes to the store correctly, but the initialState gets to props.
The redux action kidsLoad is asynchronous.
Try the console.log in componentDidUpdate
componentDidUpdate(){
console.log(this.props.kidsTabData)
}

Cannot change redux boolean state

I feel little confused, the problem is defineAvailableTouch action and state update connected to it.
Here is my code:
Actions/index.js
import {
ANIMATE_HELLO,
HANDLE_SCROLL,
IS_TOUCH_DEVICE,
SET_ABOUT_TOP,
SET_CONTACT_TOP,
SET_PORTFOLIO_TOP
} from "../Constants/ActionTypes";
export const animateHello = hello => ({
type: ANIMATE_HELLO,
payload: hello
});
export const handleScroll = scrollDelta => ({
type: HANDLE_SCROLL,
payload: scrollDelta
});
export const defineTouchAvailable = isTouchDevice => ({
type: IS_TOUCH_DEVICE,
payload: isTouchDevice
});
export const setAboutTop = aboutTop => ({
type: SET_ABOUT_TOP,
payload: aboutTop
});
export const setContactTop = contactTop => ({
type: SET_CONTACT_TOP,
payload: contactTop
});
export const setPortfolioTop = portfolioTop => ({
type: SET_PORTFOLIO_TOP,
payload: portfolioTop
});
Reducers/index.js
import {
IS_TOUCH_DEVICE,
} from "../Constants/ActionTypes";
import { initialState } from "../Constants/InitialState/InitialState";
export const rootReducer = (state = initialState, action) => {
switch(action.type) {
case ANIMATE_HELLO:
return {
...state,
hello: action.payload
};
case HANDLE_SCROLL:
return {
...state,
scrollState: action.payload
};
case IS_TOUCH_DEVICE:
console.log(action.payload); //!!!!!! THIS PRINTS EXPECTED VALUE !!!!!!!!!!
return {
...state,
isTouchDevice: action.payload
};
case SET_ABOUT_TOP:
return {
...state,
aboutTop: action.payload
};
case SET_CONTACT_TOP:
return {
...state,
contactTop: action.payload
};
case SET_PORTFOLIO_TOP:
return {
...state,
portfolioTop: action.payload
};
default:
return state
}
};
InitialState.js
export const initialState = {
scrollState: 0,
hello: 'H',
aboutTop: 0,
portfolioTop: 0,
contactTop: 0,
isTouchDevice: true
};
App.js
import React, { Component } from 'react';
import { connect } from "react-redux";
import About from "./Containers/About";
import Contact from "./Containers/Contact";
import Page from "./Containers/Page";
import Projects from "./Containers/Projects";
import {
defineTouchAvailable,
handleScroll
} from "./Actions";
window.onbeforeunload = () => {
handleScroll(0);
document.documentElement.scrollTop = 0;
};
const mapStateToProps = state => {
return {
isTouchDevice: state.isTouchDevice
}
};
const dispatchStateToProps = dispatch => {
return {
defineTouchAvailable: isTouchDevice =>
dispatch(defineTouchAvailable(isTouchDevice)),
handleScroll: scrollState => dispatch(handleScroll(scrollState))
}
};
class App extends Component {
componentDidMount() {
try {
document.createEvent('touchevent');
this.props.defineTouchAvailable(true);
} catch(e) {
this.props.defineTouchAvailable(false);
}
console.log(this.props.isTouchDevice); //!!!!!!!!!!!!!!! THIS ALWAYS PRINTS VALUE FROM initialState !!!!!!!!!!!!!!
if(this.props.isTouchDevice) {
document.documentElement.scroll(0, 1);
}
document.addEventListener('scroll', () => {
if (document.documentElement.scrollTop === 0) {
this.props.handleScroll(0);
}
});
}
render() {
return (
<div>
<Page/>
<Projects/>
<About/>
<Contact/>
</div>
);
}
}
export default connect(mapStateToProps, dispatchStateToProps)(App);
I really can't figure out whats wrong here.
As I commented
reducer console.log prints correct value that is expected to be assigned to my state (isTouchDevice field), but
after assigning it in dispatch action nothing changes - it is always value from initialState.
Can someone please explain it to me? Do I change my redux state uncorrectly? Then why other actions work as they're expected to?
The updated value of isTouchDevice will be available in componentDidUpdate, render or componentWillReceiveProps, not in componentDidMount.
componentDidMount will only be called one time when your component is mounted.
Note: componentWillReceiveProps is deprecated, better to not use it.

Redux Component will not update on store change

I'm trying to get to grips with Redux + React - I have hooked up the relevant bits of Redux with connect() for a small todo app but I cannot for the life of me get the component to update and show the reflected store changes. The store state does update however the component will not. Here are the relevant bits in my code:
actionTypes.js
export const ADD_TODO = "ADD_TODO";
export const DELETE_TODO = "DELETE_TODO";
export const CLEAR_TODO = "CLEAR_TODO";
export const COMPLETE_TODO = "COMPLETE_TODO";
reducers.js
import {ADD_TODO, COMPLETE_TODO, DELETE_TODO, CLEAR_TODO} from '../actions/actionTypes';
const todoApp = (state, action) => {
let updatedState;
switch (action.type) {
case ADD_TODO:
updatedState = Object.assign({}, state);
updatedState.todo.items.push({
text: action.text,
completed: false
});
return updatedState;
case COMPLETE_TODO:
updatedState = Object.assign({}, state);
updatedState.todo.items[action.index].completed = true;
return updatedState;
case DELETE_TODO:
const items = [].concat(state.todo.items);
items.splice(action.index, 1);
return Object.assign({}, state, {
todo: {
items: items
}
});
case CLEAR_TODO:
return Object.assign({}, state, {
todo: {
items: []
}
});
default:
return state;
}
};
export default todoApp;
actions.js
import {ADD_TODO, COMPLETE_TODO, DELETE_TODO, CLEAR_TODO} from './actionTypes.js';
export const addTodoCreator = (text) => {
return {
type: ADD_TODO,
text: text,
completed: false
}
};
export const completeTodo = (index) => {
return {
type: COMPLETE_TODO,
index: index
}
};
export const deleteTodo = (index) => {
return {
type: DELETE_TODO,
index: index
}
};
export const clearTodo = (index) => {
return {
type: CLEAR_TODO,
index: index
}
};
AddTodoContainer.js
import { connect } from 'react-redux';
import TodoList from '../components/TodoList';
const mapStateToProps = (state, ownProps) => {
return {
todo: state.todo
}
};
export default connect(mapStateToProps)(TodoList);
TodoListContainer.js
import { connect } from 'react-redux';
import {addTodoCreator} from '../actions/actions';
import AddTodo from '../components/AddTodo';
const mapStateToProps = (state) => {
console.log(state);
return {
todo: state.todo
}
};
const mapDispatchToProps = (dispatch) => {
return {
addTodo: (text) => {
const action = addTodoCreator(text);
dispatch(action);
},
}
};
export default connect(mapStateToProps, mapDispatchToProps)(AddTodo);
AddTodo.js
import React from 'react'
const handler = (addTodo) => {
const text = document.getElementById('textInput').value;
addTodo(text);
};
const AddTodo = ({addTodo}) => {
return (
<div>
<input id="textInput" type="text" className="textInput" />
<button onClick={(handler).bind(null, addTodo)}>Add</button>
</div>
)
}
export default AddTodo
TodoList.js
import React from 'react';
import AddTodoContainer from '../containers/AddTodoContainer';
class TodoList extends React.Component {
render () {
console.log(this.props);
return (
<div>
<ul>
{this.props.todo.items.map((item) => {
return <li>
{item.text}
</li>
})}
</ul>
<AddTodoContainer/>
</div>
)
}
}
export default TodoList;
I've tried all of the suggestions under Troubleshooting and as far as I can tell I am not mutating state. The reducer is firing and I can log out the states. The code is stored here under react-fulltodo http://gogs.dev.dylanscott.me/dylanrhysscott/learn-redux
Thanks
Dylan
You're passing todo to your component and while the todo object gets updated the actual todo object in redux state is the same exact object as it was before. So react does not see the object as changed. For example:
const a = { foo: 'bar' };
const b = a;
b.foo = 'I made a change';
console.log(a==b);
// logs true because a and b are the same object
// This is exactly what's happening in React.
// It sees the object as the same, so it does not update.
You need to clone the todo object so that react sees it as a changed/new object.
In your reducer:
switch (action.type) {
case ADD_TODO:
updatedState = Object.assign({}, state);
// Shallow clone updatedState.todo
updatedState.todo = Object.assign({}, updatedState.todo);
updatedState.todo.items.push({
text: action.text,
completed: false
});
return updatedState;
Meanwhile, if you passed state.todo.items to your component you would not have to clone todo but you would have to clone items. So in the future, if you have a component that directly mapStateToProps with state.todo.items, it will have the same problem because you are not cloning the items array in ADD_TODO like you are in the DELETE_TODO reducer.

React Native: ListView renders before dataSource being set

Listview tries to render, before the datasource is set (ComponentDidMount)
So it's always empty. if i try to call loadData() it will show it then.
How can i avoid component rendering before loading finishes?
Actions :
export const GET_COURSES = 'GET_COURSES';
export const GET_COURSES_FAILED = 'GET_COURSES_FAILED';
import getCoursesAPI from '../common/Functions';
export const getCourses = (users) => {
return dispatch => {
getCoursesAPI(users)
.then((data)=>{
const {courseList, lectureList} = data;
return dispatch(coursesSuccess(courseList, lectureList));
})
.catch(()=>{
return dispatch(coursesFailed());
});
};
}
const coursesSuccess = (courses, lectures) => {
return {
type: GET_COURSES,
payload: {
courses,
lectures
}
}
};
const coursesFailed = () => {
return {
type: GET_COURSES_FAILED
}
};
Reducer :
import * as types from "./courses.actions";
export const INITIAL_STATE = {
courses: {}
};
export default function courses(state = INITIAL_STATE, action){
const {courses, lectures} = state;
switch(action.type){
case types.GET_COURSES:
return {
...state,
courses: action.payload.courses,
lectures: action.payload.lectures
};
case types.GET_COURSES_FAILED:
return {
...state,
courses: courses ,
lectures: lectures
};
default:
return state;
}
}
Component itself :
export default class Courses extends Component {
static propTypes = {
user: PropTypes.string.isRequired,
users: PropTypes.array.isRequired,
courseDetails: PropTypes.func.isRequired,
courses: PropTypes.object.isRequired,
getCourses: PropTypes.func.isRequired,
openProfile: PropTypes.func.isRequired
};
constructor(props) {
super(props);
this.state = {
dataSource: new ListView.DataSource({
rowHasChanged: (row1, row2) => row1 !== row2,
}),
dataLoaded: 0
};
}
componentWillMount(){
}
componentDidMount(){
this.props.getCourses(this.props.users);
}
componentWillReceiveProps(newProps) {
const courses = newProps.courses.courses[this.props.user]
this.setState({
dataSource: this.state.dataSource.cloneWithRows(courses),
dataLoaded: courses.length
});
}
render() {
return (
<View style={{ height: Platform.OS == "ios" ? height - 114 : height - 130 }}>
<ListView
dataSource={this.state.dataSource}
renderRow={this.renderRow.bind(this)}
/>
</View>
);
}
}
UPDATE
#stinodes :
This fixes the issue but i think its not the proper way to do it :
componentWillMount(){
setTimeout(()=>{
console.log('!run!');
this.loadData();
}, 1000);
}
componentDidMount(){
}
async loadData(){
const {user, users, getCourses, courses} = this.props;
await getCourses(users);
const data = courses[user];
this.setState({
dataSource: this.state.dataSource.cloneWithRows(data),
dataLoaded: data.length
});
}
You can use the componentWillMount-hook instead of the componentDidMount.
Using the first, sets it before the render. The latter fires after the component is rendered for the first time.
edit: Since you're using redux to update your global state and then get your data passed into your props, you will want to fetch your courses when your component mounts. You have this in place, by loading your data in the componentDidMount-hook.
However, you won't need the async keyword, since redux will be passing the courses through your component's props anyway.
When your component's props are updated, it will do a rerender as well. If you want to have your dataSource in your state, you can use the componentWillReceiveProps-hook. This hook will be fired when your component receives new properties.
When this is called, you can add your populated datasource to your state. This won't cause a new render.
Example:
class Courses extends Component {
/* ... */
componentDidMount() {
// Will fetch your data asynchronously
this.props.getCourses(this.props.users);
}
// This hook gets the new props passed. Old props are
// still available in this.props
componentWillReceiveProps(newProps) {
const courses = newProps.courses.courses[this.props.user]
this.setState({
dataSource: this.state.dataSource.cloneWithRows(courses),
dataLoaded: courses.length
})
}
/* ... */
}

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