Blob image from database to Java and from Java to Javascript Image - javascript

I have Blob, which stored in db and i take it from database with java server like this:
Entity.java
#Column(name = "img")
private Blob img;
public Blob getImg() {
return img;
}
public void setImg(Blob img) {
this.img = img;
}
Repository.java
#Transactional
#Query(value = "SELECT img FROM articles WHERE category = ?", nativeQuery = true)
//Blob findP(String category);
Blob findPic(String category);
Controller.java
#RequestMapping(value="/Pic_test")
#ResponseBody
public Blob getPics() throws SQLException, IOException {
return remindRepository.findPic("Java");
}
Then I receive it with Javascript to image it:
function toDataURL(url, callback) {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
var reader = new FileReader();
reader.onloadend = function() {
callback(reader.result);
}
reader.readAsDataURL(xhr.response);
};
xhr.open('GET', url);
xhr.responseType = 'blob';
xhr.send();
}
toDataURL('http://localhost:8080/articles/Pic_test', function(dataUrl) {
var display = document.getElementById('display');
var url = window.URL.createObjectURL(new Blob([dataUrl]));
var img = new Image();
img.src = url;
document.getElementById("demo").innerHTML = img.src;
})
However, if I call my "img" Blob in java code, i have an error in server, but if I call it byte[], my picture is not shown just.

I can't comment the java part since I know nothing about it, but for the javascript one, what you do is... not correct.
You don't seem to understand what is a data URL, nor what you are doing here.
So a data URL is a string, made of an header and of some file content (data:|mime/type;|file-content).
A data URL is an URL that points to itself, useful to embed data that should normally be served from network.
Quite often, the file content part is encoded as base64, because the URI scheme is limited in its set of allowed characters, and that binary data couldn't be represented in this scheme.
Now let's see what you are doing here...
You are downloading a resource as a Blob. That's good, Blob are perfect objects to deal with binary data.
Then, you read this Blob a data URL. Less good, but I can see the logic, <img> can indeed load images from data URLs.
But then from this data URL string, you create a new Blob! This is completely wrong. The Blob you just created with new Blob([dataUrl]) is a text file, not your image file in any way. So yes, the data is still hidden somewhere in the base64 data which is itself in the data URL, but what your poor <img> will see when accessing the data hooked by the Blob URI is really just text, data:image/png;base64,iVBORw0... and not at all �PNG... like its parsing algo can read.
So the solution is quite easy: get rid of the FileReader step. You don't need it.
var xhr = new XMLHttpRequest();
xhr.open('get', 'https://upload.wikimedia.org/wikipedia/commons/4/47/PNG_transparency_demonstration_1.png');
xhr.responseType = 'blob';
xhr.onload = display;
xhr.send();
function display(evt) {
// we did set xhr.responseType = "blob"
var blob = evt.target.response; // so this is a Blob
// hence, no need for anything else than
var url = URL.createObjectURL(blob);
var img = new Image();
img.src = url;
document.body.appendChild(img);
}
And if I may, all your thing could also just be
document.getElementById('display').src = 'http://localhost:8080/articles/Pic_test';

Related

ArrayBuffer to jpeg

I am streaming ArrayBuffers from a python server and am trying to interpret each one as an image on the client side with javascript. They are being received as arraybuffers in javascript. However I cant get them to be readable by the image tags src attribute. I have tried generating them into Blob objects then using window.URL.createObjectURL(blob). That hasnt work either.
The blob url looks like this blob:null/e2836074-64b5-4959-8211-da2fc24c35a6 is that wrong?
Does any have any suggestions/know a solution.
Thanks a lot.
var arrayBuffer = new Uint8Array(stream.data);
var blob = new Blob([arrayBuffer], {type: "image/jpeg"});
var urlCreator = window.URL || window.webkitURL;
var imageUrl = urlCreator.createObjectURL( blob );
console.log(imageUrl);
img.src = imageUrl;
array buffer image
If you have any control over things, you should use the responseType of blob on your Javascript call. This will let you use the data you are getting from your server directly instead of attempting to access it via an ArrayBuffer
See the following fiddle for an example: https://jsfiddle.net/ort74gmp/
// Simulate a call to Dropbox or other service that can
// return an image as a blob
var xhr = new XMLHttpRequest();
// Use JSFiddle logo as a sample image to avoid complicating
// this example with cross-domain issues.
xhr.open( "GET", "https://fiddle.jshell.net/img/logo.png", true );
// Ask for the result as an ArrayBuffer.
xhr.responseType = "blob";
xhr.onload = function( e ) {
var blob = this.response;
var reader = new FileReader();
reader.onload = function() {
var dataURL = reader.result;
document.querySelector('#photo').src = dataURL;
}
reader.readAsDataURL(blob);
};
xhr.send();

javascript createObjectURL corrupt file

im using the following javascript to create an object url, the only problem is when loading the url blob:http:///mysite.com/randomhash the file is corrupt.
var audioFile = null;
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState == 4 && this.status == 200) {
audioFile = new Blob([xhttp.response], {type: 'audio/mp3'});
}
};
xhttp.open("GET", "myMp3File.mp3", false);
xhttp.send();
var file = new File([audioFile], "myMp3File.mp3", {type: "audio/mp3", lastModified: Date.now()});
any ideas as to why this would create a blob url with a corrupt mp3 ?
Multiple problems here.
First, you are dealing with asynchronous code. You will need to use a callback in order to use the response of your XHR request.
Then, even if you did so, there are good chances that it will still not work.
This is because the response you get is plain text UTF16 and that some bytes will get mangled by encoding.
The real solution in your case is to directly request the response as a Blob.
You can do so with the XMLHttpRequest.responseType parameter.
var xhttp = new XMLHttpRequest();
xhttp.responseType = 'blob';
xhttp.onload = function(e) {
var blob = xhttp.response;
callback(blob);
};
xhttp.open...
And now in your callback you will be able to create a blobURI directly from this blob.
function callback(blob) {
var url = URL.createObjectURL(blob);
...
Also, if all you want is to display this file, there is no point in creating a File from it, the only web API it would make a difference if it was a File and not just a Blob is Formdata.append method, and even there, it's not that useful.

how to instantiate new file object javascript

I'm having troubles instantiating a new file object in javascript.
Here's the general gist of what I'm trying to do. There is client side code that expecting a "file" type object. I need to access the file that's located on the server (game.smc), download it to the local machine and feed it to the client side code.
I did some research and found that creating a new blob object is the first step. But in the code below the blob object remains null and is never getting populated. Does the path in the xhr.open need to have the entire url? Maybe i'm missing an entire concept here not sure.
var blob = null;
var xhr = new XMLHttpRequest();
xhr.open("GET", "/Roms/game.smc");
xhr.responseType = "blob";
xhr.onload = function()
{
blob = xhr.response;
}
xhr.send();
Once I can get the blob object populated I can then do this to convert it to a file object.
function blobToFile(theBlob, fileName) {
theBlob.lastModifiedDate = new Date();
theBlob.name = fileName;
return theBlob;
}
This is what I ended up doing. Shows how to get the blob object as well as convert it to a file type.
function autoLoadGame(fileName) {
var gameLocation = '/Content/Roms/Snes/' + fileName;
var blob = null;
var xhr = new XMLHttpRequest();
xhr.open("GET", gameLocation, true);
xhr.onreadystatechange = function () {
if (xhr.readyState == XMLHttpRequest.DONE) {
var blob = xhr.response;
var file = new File([blob], fileName, { type: '', lastModified: Date.now() });
snes_readfile(file);
}
}
xhr.responseType = "blob";
xhr.send();
}

Generate a blob with grunt which will be available to JS in var

I need to embed a Flash .swf on the page and am unable use the normal way of setting the src or data attribute to the swf url - don't ask :s. So, I'm doing an ajax request for the swf, converting to a blob and then generating a blob url which I set as the swf src. Then I realised that as I'm building with Grunt, there may be a way to just write the swf file into the code as a blob in a var, and avoid the ajax request completely. Here's the code with the ajax request:
function createFlashMovie(blobUrl){
var obj = document.createElement("object");
obj.setAttribute("width", "800");
obj.setAttribute("height", "600");
obj.setAttribute("type", "application/x-shockwave-flash");
obj.setAttribute("data", blobUrl);
document.body.appendChild(obj);
}
function onAjaxLoad(oResponse){
blobUrl = window.URL.createObjectURL(oResponse);
createFlashMovie(blobUrl);
};
//do the xhr request for a.swf
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function(){
if (this.readyState == 4 && this.status == 200){
onAjaxLoad(this.response);
}
}
xhr.open('GET', '//theserver.com/a.swf');
xhr.responseType = 'blob';
xhr.send();
...but I'm sure it must be possible to have something like this which is replaced by grunt to have the blob already available when it runs, and go straight to creating the blob url without the xhr request:
var theBlob = new Blob(["GRUNT_WRITES_THIS_IN_FROM_FILE"], {type: "application/x-shockwave-flash"});
Well, grunt is at its core just a Node program, so you can use any node command in your Gruntfile or tasks definitions. And it seems that Node's http.request would be perfect for your needs.
So:
add a custom task in your Gruntfile (http://gruntjs.com/creating-tasks#custom-tasks)
that uses http.request to download your swf (https://docs.nodejitsu.com/articles/HTTP/clients/how-to-create-a-HTTP-request)
update your code to use the local swf
I found a solution. Convert your swf file to be a base64-encoded string. At the moment I'm doing this separately and then pasting it into the source JS, but it can be automated at build time with grunt. Then in the page script create a var to store it as a dataURI:
var swfAsDataUri = "data:application/x-shockwave-flash;base64,BIG_LONG_CHUNK_OF_DATA_THAT_IS_YOUR_ENCODED_SWF_FILE__GRUNT_CAN_WRITE_THIS_IN_AT_BUILD_TIME";
Create a blob from the data url, and then create an object url from the blob:
//function taken from http://stackoverflow.com/questions/27159179/how-to-convert-blob-to-file-in-javascript
dataURLToBlob = function(dataURL) {
var BASE64_MARKER = ';base64,';
var parts = dataURL.split(BASE64_MARKER);
var contentType = parts[0].split(':')[1];
var raw = window.atob(parts[1]);
var rawLength = raw.length;
var uInt8Array = new Uint8Array(rawLength);
for (var i = 0; i < rawLength; ++i) {
uInt8Array[i] = raw.charCodeAt(i);
}
return new Blob([uInt8Array], {type: contentType});
};
var blobUrl = window.URL.createObjectURL( dataURLToBlob(swfAsDataUri) );
You can then use the object url as the src data for the flash movie's object tag when it's embedded:
function createFlashMovie(blobUrl){
var obj = document.createElement("object");
obj.setAttribute("width", "800");
obj.setAttribute("height", "600");
obj.setAttribute("type", "application/x-shockwave-flash");
obj.setAttribute("data", blobUrl); //use the object url here
document.body.appendChild(obj);
}
...and there you have it, no additional http request for the swf file.

Get base64 of an image

I am trying to get base64 of the image in my HTML by using HTML FileReader but for some reasons it doesn't work. My html is:
<div></div>
And script is:
var file = "http://mw2.google.com/mw-panoramio/photos/medium/23830229.jpg";
var reader = new FileReader();
reader.onload = function (e) {
iconBase64 = e.target.result;
$('div').append(iconBase64);
}
Can anybody help me?
I'll have to go against the majority and tell that you can actually get it without a canvas.
The statement that FileReader can't read external files is not completely true :
You can give it a blob as source.
So you can convert your external resource to a Blob object, using XMLHttpRequest
making it available from the local machine so the above statement isn't completely false either,
then get its dataURL from the FileReader.
var file = "http://mw2.google.com/mw-panoramio/photos/medium/23830229.jpg";
var xhr = new XMLHttpRequest();
xhr.onload = function(e) {
getDataURL(this.response);
};
xhr.open('GET', file, true);
// the magic part
xhr.responseType = 'blob';
xhr.send();
function getDataURL(blob) {
var reader = new FileReader();
reader.onload = function(event) {
var dataURL = this.result;
document.querySelector('img').src = dataURL;
document.querySelector('p').innerHTML = dataURL;
};
var source = reader.readAsDataURL(blob);
}
<img/>
<p></p>
You can't use FileReader to solve this problem, because you are not trying to read local files (that is the purpose of FileReader)
Just convert the image taken from the web link using something like this answer https://stackoverflow.com/a/20285053/912450

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