Cookiebot Cookie Consent Script - javascript

I am adding ZohosalesIQ to the CookieBot Prior Consent widget on w WP install.
This script given by zoho is
<script type="text/javascript" data-cookieconsent="statistics">
var $zoho = [];
var $zoho = $zoho || {};
$zoho.salesiq = $zoho.salesiq || {
widgetcode: "1c636a8a8d8e3410b7e579760898b7768f3cb213adb21970788a3891735df801800b6e4a1385c37b0f792b9ee54ce",
values: {},
ready: function() {}
};
var d = document;
s = d.createElement("script");
s.type = "text/javascript";
s.id = "zsiqscript";
s.defer = true;
s.src = "https://salesiq.zoho.eu/widget";
t = d.getElementsByTagName("script")[0];
t.parentNode.insertBefore(s, t);
d.write("<div id='zsiqwidget'></div>");
</script>
I am supposed to be adding <script type="text/plain" data-cookieconsent="statistics">
to the script tag to enable prior consent on cookies created by this script however, when I add this it breaks and fails to load.
Console is empty but the page renders as a white page after pre-load. When I add the code with the jaavscript type tag, it works fine.
I've tried popping itto a call back function but no joy :(
Any pointers would be great.

If the script tag is using the deprecated JavaScript function “document.write” it might cause the problem you have described above because using this function the script is loaded synchronously and it will then clear the window content (generates blank page).
To prevent this issue please make sure that the script is loaded asynchronously since the Cookiebot triggers all scripts asynchronously (i.e. to wait for the visitor’s consent) in order to work properly.
You need rewrite it to use a different approach e.g. “document.write = function(node) {document.body.insertAdjacentHTML(‘beforeend’, node);}”

Related

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I have been trying to integrate multiple tawk.to widgets inside popups,
<div id="tawk_xxx"><br></div>
<script type="text/javascript">
var Tawk_API = Tawk_API || {},
Tawk_LoadStart = new Date();
Tawk_API.embedded = 'tawk_5f96cfd1aca01a168835cf5a';
(function() {
var s1 = document.createElement("script"),
s0 = document.getElementsByTagName("script")[0];
s1.async = true;
s1.src = 'https://embed.tawk.to/xxxx/xxx';
s1.charset = 'UTF-8';
s1.setAttribute('crossorigin', '*');
s0.parentNode.insertBefore(s1, s0);
})();
</script>
the problem is when the JS snippet loads, it sets some global variable in the window object that should be cleared to run the Tawk_API again whereas I want to keep both instances running at the same time. I tried using Iframes, the problem with iframes is that the browsers will consider as third party cookies, and the iframe will be blocked if the browser does not allow them
so is there any way around this issue

How to conditionally include assets in the <head> with Angular

I am building a one-page Angular app. One of the views has content which depends on an external javascript library.
I don't want to include this external JS resource on every view of the site, just the single view which depends on it.
What is the best way to conditionally include blocks of code based on the current view?
If it's possible I'm hoping I can place in the something like this:
<script ng-if="view == 'view1'" type='text/javascript' src='http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js'></script>
So you should include the library script in page.
Then within directive bound to elements it needs to act on do the initialization.
app.directive('unity', function () {
return {
link: function (scope, element, attrs) {
// element is jQuery object when jQuery.js is included in page
// before angular - or it is a jQLite object similar to a jQuery object
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Usage in view:
<div unity></div>
This can easily be expanded to pass in attributes to the directive from controller
It is
<script ng-if="view == 'view1'" type='text/javascript' ng-src='http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js'></script>
And it is something that you don't want to do. It doesn't guarantee that the script won't be loaded twice. Since the script is being used for particular view, make it one-time resolving service
app.factory('unityResolver', function ($document, $rootScope, $q, $timeout) {
var deferred = $q.defer();
var script = angular.element('<script>')[0];
script.src = '...';
script.async = true;
script.onload = script.onreadystatechange = function () {
if (['loaded', 'complete', undefined].indexOf(script.readyState) < 0)
return;
script.onload = script.onreadystatechange = null;
deferred.resolve();
$rootScope.$apply();
}
script.onerror = function onerror() {
script.onerror = null;
deferred.reject();
$rootScope.$apply();
};
$timeout(onerror, 20000);
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and use it in view/route resolve.
What your wanting to in turn is impossible.
You can get Javascript to include a javascript file if you want however if your using AJAX to load the content that is needed leave it in there it would be the same amount of time to load anyway. but once a file has been loaded into JavaScript it finished with you can remove the file from your HTML but the JavaScript engine still has the content of that file loaded in to it.
Try it in your browsers(chrome or FF with Firebug) inspector now:
open a new tab and go to about:blank then put the code below into the console
var include = (function(){
// the reference to the script
var theScript;
return function (filename, status){
if(status == 'on'){
// adding a script tag
var head = document.getElementsByTagName('head')[0];
theScript= document.createElement('script');
theScript.src = filename;
theScript.type = "text/javascript";
head.appendChild( theScript )
}else{
// removing it again
theScript.parentNode.removeChild( theScript );
}
}
})();
taken from Remove specific <script> tag in <head> tag by onclick event
then in your inspector's console
include("https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js", 'on')
now check Elements and you will see jQuery loaded in the pages head tag.
and type jQueryinto console and you will see function (a,b){return new n.fn.init(a,b)}
And then use this into your console
include("https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js", 'off')
and check your elements tab again the script tag will have gone.
however go back to console and type jQuery again and you will see function (a,b){return new n.fn.init(a,b)} as even though you have unloaded the file you can't remove the executed code from memory.
You have 2 options another framework page gets loaded into an iFrame or if you want to use Anagular to load the View in then just include the file in your head there is no point not having and then removing it as once it is loaded it's loaded

Load javascript in consecutive order after browser load event

What am I trying to do? In an attempt to speed up my website I am loading non-essential javascript after the browser load event. (So the JS files are not render blocking) This is currently functioning correctly.
What is the problem? The problem is sometimes the non-essential javascript depends on other libraries and plus those libraries need to load first.
What have I tried to do to fix the problem? In an attempt to fix the problem I have added a delay event to library dependent javascript. While this works sometimes, the load times of a JS file varies between refreshes and at times can load before the library even with a delay.
QUESTION: Does anyone know of a better way for me the load JS files only after the first JS file has loaded? (See code below)
<script type="text/javascript">
function downloadJSAtOnload() {
var element = document.createElement("script");
var element2 = document.createElement("script");
var delay=40;
element.src = "http://119.9.25.149/sites/all/themes/bootstrap/bootstrap_nova/js/highcharts.js";
element2.src = "http://119.9.25.149/sites/all/themes/bootstrap/bootstrap_nova/js/future-plastic.js";
document.body.appendChild(element);
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document.body.appendChild(element2);
},delay);
}
if (window.addEventListener)
window.addEventListener("load", downloadJSAtOnload, false);
else if (window.attachEvent)
window.attachEvent("onload", downloadJSAtOnload);
else window.onload = downloadJSAtOnload;
</script>
As you can see from the above, I am trying to load the highcharts js file before I load the future-plastic file.
You're not the first to have this problem, thankfully. There's a lot of difficult solutions around this problem, including using a module loader as suggested in the comment (which I agree is the best long term solution, because they account for more browsers and flexibility, but it's a lot to learn to solve one small problem).
The place to start learning about this problem and the ways to tackle it are all over the web. This is a pretty good resource: http://www.html5rocks.com/en/tutorials/speed/script-loading/
You may want to try defer if you don't have to support Opera Mini or IE9. Or, you can load sync and execute as it loads- their examples is this:
[
'//other-domain.com/1.js',
'2.js'
].forEach(function(src) {
var script = document.createElement('script');
script.src = src;
script.async = false;
document.head.appendChild(script);
});
The reason why this might work (different browser implement this differently) is because the default is to load dynamically generated script tags are set to async by default, if you set it to false: "they’re executed outside of document parsing, so rendering isn’t blocked while they’re downloaded"
You should use ScriptElement.onload:
var pre = onload;
onload = function(){
if(pre)pre();
var doc = document, bod = doc.body;
function C(t){
return doc.createElement(t);
}
function downloadJSAtOnload(){
var s = C('script'), ns = C('script'), h = doc.getElementsByTagName('head')[0];
var u = 'http://119.9.25.149/sites/all/themes/bootstrap/bootstrap_nova/js/';
s.type = ns.type = 'text/javascript'; s.src = u+'highcharts.js'; h.appendChild(s);
s.onload = function(){
ns.src = u+'future-plastic.js'; h.appendChild(ns);
}
}
downloadJSAtOnload();
}
Note: The first onload is window.onload, since window is implicit.

Javascript Cross domain not consistent

I am trying to make a plugging using JS.
I have the following code :
var fileref = document.createElement('script');
fileref.src = "js/index.js";
document.documentElement.appendChild(fileref);
I can verify that the code loads across domain however it doesn't always execute. Even if I set it before </head>
Sometimes it does but sometimes it just doesn't. Any ideas on what I could be doing wrong?
The JavaScript is sometimes running before the document.documentElement exists. So when it goes to append the new script element, it fails. The inconsistency ("sometimes it does but sometimes it just doesn't") is due to the page rendering at ever-so-slightly different speeds.
Update:
Put this in your <head>:
<script type="text/javascript">
(function () {
var scrpt = document.createElement('script');
scrpt.type = 'text/javascript';
scrpt.async = true;
scrpt.src = 'js/index.js';
var s = document.getElementsByTagName('script')[0];
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mootools asset not loading

I'm trying to dynamically trigger a Google adwords conversion in a situation where the "success" page is the same page as the form page (reposts to the same page and sets a message). So I set the message and check for it with javascript, which then should load the adwords conversion js. Here's the code:
<script type="text/javascript">
//<![CDATA[
window.addEvent('domready', function() {
var convmessage = null;
convmessage = $('message');
if(!!convmessage) {
console.log("yo");
if ($('message').getChildren()[1].innerText){
console.log("yoyo");
var google_conversion_id = 1234;
var google_conversion_language = "en-US";
var google_conversion_format = "1";
var google_conversion_color = "ffffff";
var google_conversion_label = "Label";
var myScript = Asset.javascript('http://www.googleadservices.com/pagead/conversion.js', {
id: 'myScript',
onLoad: function(){
console.log("loaded");
}
});
}
}
});
//]]>
</script>
When I submit the form, my console log reads
yo
yoyo
but never displays the loaded message. So it appears that the script should get loaded but never does, even though the script (apparently) executes properly.
Is there something I'm missing about using the mootools asset function, or another reason that the script doesn't get loaded?
Thanks
I was just checking this function on JS Fiddle, and It worked fine for me. Just not with your script.
It looks like Google is force downloading the script, which it looks like breaks the mootools script. I would try hosting that script on your own server or use another one.
You can see what I did here:
http://jsfiddle.net/9h8Zx/1/

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