i want to save chart html to word file as image
but word file can download but chart image is just X image it means doesn't have data
could you give me solution
function ExportToDoc(filename = "") {
html2canvas(document.getElementById("pyramid")).then((canvas) => {
canvas.toBlob((blob) => {
if (blob) {
myBlob = blob;
}
});
});
var HtmlHead =
"<html xmlns:o='urn:schemas-microsoft-com:office:office' xmlns:w='urn:schemas-microsoft-com:office:word' xmlns='http://www.w3.org/TR/REC-html40'><head><meta charset='utf-8'><title>Export HTML To Doc</title></head><body>";
var EndHtml = "</body></html>";
//complete html
// var html = HtmlHead + document.getElementById("pyramid").innerHTML + EndHtml;
var html =
HtmlHead +
"<img src='" +
URL.createObjectURL(
new Blob(new Uint8Array(myBlob), { type: "image/png" })
) +
"'/>" +
EndHtml;
// "<div id='export'><img class='hide' src='" + URLObj.createObjectURL() +"'/></div>"
//specify the type
var blob = new Blob(["\ufeff", html], {
type: "application/msword",
});
// Specify link url
var url =
"data:application/vnd.ms-word;charset=utf-8," + encodeURIComponent(html);
// Specify file name
filename = filename ? filename + ".doc" : "document.doc";
// Create download link element
var downloadLink = document.createElement("a");
document.body.appendChild(downloadLink);
if (navigator.msSaveOrOpenBlob) {
navigator.msSaveOrOpenBlob(blob, filename);
} else {
downloadLink.href = url;
downloadLink.download = filename;
downloadLink.click();
}
document.body.removeChild(downloadLink);
}
enter image description here
for HTML
<Chart
id="pyramid"
...
</Chart>
chart is working well
function ExportToDoc(filename = "") {
var img = new Image();
html2canvas(document.getElementById("pyramid")).then((canvas) => {
img.src = canvas.toDataURL();
var HtmlHead =
"<html xmlns:o='urn:schemas-microsoft-com:office:office' xmlns:w='urn:schemas-microsoft-com:office:word' xmlns='http://www.w3.org/TR/REC-html40'><head><meta charset='utf-8'><title>Export HTML To Doc</title></head><body>";
var EndHtml = "</body></html>";
var html =
HtmlHead + "<img class='hide' src='" + img.src + "'/>" + EndHtml;
var blob = new Blob(["\ufeff", html], {
type: "application/msword",
});
var url =
"data:application/vnd.ms-word;charset=utf-8," +
encodeURIComponent(html);
filename = filename ? filename + ".doc" : "Document.doc";
var downloadLink = document.createElement("a");
document.body.appendChild(downloadLink);
if (navigator.msSaveOrOpenBlob) {
navigator.msSaveOrOpenBlob(blob, filename);
} else {
downloadLink.href = url;
downloadLink.download = filename;
downloadLink.click();
}
document.body.removeChild(downloadLink);
});
}
I solved it by myself.
Also upgraded:
function htmlToFile(element, file = "hwp") {
var img = new Image();
html2canvas(document.getElementById("pyramid")).then((canvas) => {
img.src = canvas.toDataURL();
var header = "<html><head><meta charset='utf-8'></head><body>";
var footer = "</body></html>";
var sourceHTML =
header + "<img class='hide' src='" + img.src + "'/>" + footer;
var source =
"data:application/vnd.ms-word;charset=utf-8," +
encodeURIComponent(sourceHTML);
var fileDownload = document.createElement("a");
document.body.appendChild(fileDownload);
fileDownload.href = source;
fileDownload.download = "Document." + file;
fileDownload.click();
document.body.removeChild(fileDownload);
});
}
I have a function to download text file from server. It works on chrome but not work with IE 11.
Please help me.
Thanks and Regards.
// Get file name from url.
var filename = url.substring(url.lastIndexOf("/") + 1).split("?")[0];
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'blob ';
xhr.onload = function () {
var a = document.createElement('a');
a.href = window.URL.createObjectURL(xhr.response); // xhr.response is a blob
a.download = filename; // Set the file name.
a.style.display = 'none';
document.body.appendChild(a);
a.click();
};
xhr.send();
xhr.onerror = function (e) {
alert("Error " + e.target.status + " occurred while receiving the document.");
};
I am writing a small Cordova (PhoneGap) app. that is sending an image from a file input - using a post method. It works fine in my Android device, but fails in both broswer and Ripple emulator. Here is the code:
function queryImageByData(dataURL) {
var imgType = dataURL.substring(5, dataURL.indexOf(";"));
var imgExt = imgType.split("/")[1];
var imgData = atob(dataURL.substring(dataURL.indexOf(",") + 1));
var filenameTimestamp = (new Date().getTime());
var separator = "----------12345-multipart-boundary-" + filenameTimestamp;
var formData = "--" + separator + "\r\n" +
"Content-Disposition: file; name=\"file\"; filename=\"snapshot_" + filenameTimestamp + "." + imgExt + "\"\r\n" +
"Content-Type: " + imgType + "\r\nContent-Transfer-Encoding: base64" + "\r\n\r\n" + imgData + "\r\n--" + separator + "\r\n";
var xhr = new XMLHttpRequest();
xhr.sendAsBinary = function (data) {
var arrb = new ArrayBuffer(data.length);
var ui8a = new Uint8Array(arrb, 0);
for (var i = 0; i < data.length; i++) {
ui8a[i] = (data.charCodeAt(i) & 0xff);
}
var blob = new Blob([arrb]);
this.send(blob);
};
xhr.open("POST", "https:/my_endpoint_here", true);
xhr.onreadystatechange = function () {
if (xhr.readyState == 4) {
if (xhr.status == 200) {
parseResult(xhr.responseText);
}
else {
onFailedResponse(xhr.responseText);
}
}
};
xhr.setRequestHeader("Content-type", "multipart/form-data; boundary=" + separator);
xhr.sendAsBinary(formData);
}
The error I get is:
Error: MultipartParser.end(): stream ended unexpectedly: state = HEADER_FIELD_START
at MultipartParser.end
EDIT:
I have a problem also with a get method. It fails on Ripple/Browser but runs OK on the device. here is some sample code:
var url = document.getElementById("urlInput").value;
var query = "my_url_here";
var jqxhr = $.ajax(query)
.done(function (data) {
alert("success" + data);
})
.fail(function (data) {
alert("error" + data);
})
Well I found the core issue, which cross domain calls.
The browsers do not allow it, and apperently so does Ripple emulator,
but mobile devices do allow it.
Now I just need to figure out how to make it work using CORS.
I'm trying to upload a base64 image to a FaceBook page using Node.js. I have managed to get the upload working with all the multipart data etc should I read the file from the filesystem (ie. using fs.readFileSync('c:\a.jpg')
However, should I use the base64 encoded image and try upload it, it give me the following error : {"error":{"message":"(#1) An unknown error occurred","type":"OAuthException","code":1}}
I have tried converting it to binary by new Buffer(b64string, 'base64'); and uploading that, but no luck.
I have been struggling with this for 3 days now, so anyhelp would be greatly appreciated.
Edit : If anyone also knows how I could convert the base64 to binary and successfully upload it, that would also work for me.
Edit : Code Snippet
var postDetails = separator + newlineConstant + 'Content-Disposition: form-data;name="access_token"' + newlineConstant + newlineConstant + accessToken + newlineConstant + separator;
postDetails = postDetails + newlineConstant + 'Content-Disposition: form-data; name="message"' + newlineConstant + newlineConstant + message + newlineConstant;
//Add the Image information
var fileDetailsString = '';
var index = 0;
var multipartBody = new Buffer(0);
images.forEach(function (currentImage) {
fileDetailsString = fileDetailsString + separator + newlineConstant + 'Content-Disposition: file; name="source"; filename="Image' + index + '"' + newlineConstant + 'Content-Type: image/jpeg' + newlineConstant + newlineConstant;
index++;
multipartBody = Buffer.concat([multipartBody, new Buffer(fileDetailsString), currentImage]); //This is what I would use if Bianry data was passed in
currentImage = new Buffer (currentImage.toString('base64'), 'base64'); // The following lines are what I would use for base64 image being passed in (The appropriate lines would be enabled/disabled if I was using Binary/base64)
multipartBody = Buffer.concat([multipartBody, new Buffer(fileDetailsString), currentImage]);
});
multipartBody = Buffer.concat([new Buffer(postDetails), multipartBody, new Buffer(footer)]);
I hope this will be useful. By doing photo upload to FB only with the help of javascript you can use the following method. Required thing here are imageData(which is base64 format of image) and the mime type.
try {
blob = dataURItoBlob(imageData,mimeType);
} catch (e) {
console.log(e);
}
var fd = new FormData();
fd.append("access_token",accessToken);
fd.append("source", blob);
fd.append("message","Kiss");
try {
$.ajax({
url:"https://graph.facebook.com/" + <<userID received on getting user details>> + "/photos?access_token=" + <<user accessToken>>,
type:"POST",
data:fd,
processData:false,
contentType:false,
cache:false,
success:function(data){
console.log("success " + data);
},
error:function(shr,status,data){
console.log("error " + data + " Status " + shr.status);
},
complete:function(){
console.log("Ajax Complete");
}
});
} catch(e) {
console.log(e);
}
function dataURItoBlob(dataURI,mime) {
// convert base64 to raw binary data held in a string
// doesn't handle URLEncoded DataURIs
var byteString = window.atob(dataURI);
// separate out the mime component
// write the bytes of the string to an ArrayBuffer
//var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(byteString.length);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
// write the ArrayBuffer to a blob, and you're done
var blob = new Blob([ia], { type: mime });
return blob;
}
//EDIT AJAX SYNTAX
The code above didn't quite work for me (Missing comma after type:"POST", and data URI to blob function reported errors. I got the following code to work in Firefox and Chrome:
function PostImageToFacebook(authToken)
{
var canvas = document.getElementById("c");
var imageData = canvas.toDataURL("image/png");
try {
blob = dataURItoBlob(imageData);
}
catch(e) {
console.log(e);
}
var fd = new FormData();
fd.append("access_token",authToken);
fd.append("source", blob);
fd.append("message","Photo Text");
try {
$.ajax({
url:"https://graph.facebook.com/me/photos?access_token=" + authToken,
type:"POST",
data:fd,
processData:false,
contentType:false,
cache:false,
success:function(data){
console.log("success " + data);
},
error:function(shr,status,data){
console.log("error " + data + " Status " + shr.status);
},
complete:function(){
console.log("Posted to facebook");
}
});
}
catch(e) {
console.log(e);
}
}
function dataURItoBlob(dataURI) {
var byteString = atob(dataURI.split(',')[1]);
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ab], { type: 'image/png' });
}
Here's the code at GitHub
https://github.com/DanBrown180/html5-canvas-post-to-facebook-base64
Dan's Answer works the best. Something else that might be helpful in this scenario is the optional argument for posting photos: 'no_story'. This arg defaults to true forcing the photo-post to skip the user's wall. By adding
fd.append("no_story", false);
you can update the user's wall with the photo-post.
I would have just left this as a comment but... 50 Rep for comments.
We can simplify image recoding by usage of the modern Fetch API instead of Uint8Array.
var url = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="
fetch(url)
.then(res => res.blob())
.then(blob => console.log(blob))`
I did something very similar to your question. I had a webcam-snapshot that needed to be POSTed to a Facebook Fan Page.
The setup was in a restaurant where people could take a picture and it would be posted onto the Restaurants Page. People would then see a QR code to the posted facebook-photo which they could choose to share on their own profile.
Hope this can help somebody because I searched a lot to get to this working SOLUTION
Note: My image is BASE64 encoded already.
//imageData is a base64 encoded JPG
function postSocial(imageData, message){
var ia = toUInt8Array(imageData);
postImageToFacebook(mAccessTokenPage, "imageName", "image/jpeg",ia, message);
}
function toUInt8Array(dataURI) {
// convert base64 to raw binary data held in a string
// doesn't handle URLEncoded DataURIs
var byteString = window.atob(dataURI);
// write the bytes of the string to an ArrayBuffer
//var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(byteString.length);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return ia;
}
function postImageToFacebook( authToken, filename, mimeType, imageData, message ) {
// this is the multipart/form-data boundary we'll use
var boundary = '----ThisIsTheBoundary1234567890';
// let's encode our image file, which is contained in the var
var formData = '--' + boundary + '\r\n'
formData += 'Content-Disposition: form-data; name="source"; filename="' + filename + '"\r\n';
formData += 'Content-Type: ' + mimeType + '\r\n\r\n';
for ( var i = 0; i < imageData.length; ++i )
{
formData += String.fromCharCode( imageData[ i ] & 0xff );
}
formData += '\r\n';
formData += '--' + boundary + '\r\n';
formData += 'Content-Disposition: form-data; name="message"\r\n\r\n';
formData += message + '\r\n'
formData += '--' + boundary + '--\r\n';
var xhr = new XMLHttpRequest();
xhr.open( 'POST', https://graph.facebook.com/ + {PAGE_ID} + "/photos?access_token=" + authToken, true );
xhr.onload = function() {
// ... Fill in your own
//Image was posted
console.log(xhr.responseText);
};
xhr.onerror = function(){
console.log("Error while sending the image to Facebook");
};
xhr.setRequestHeader( "Content-Type", "multipart/form-data; boundary=" + boundary );
xhr.sendAsBinary( formData );
}
Here is how I was able to post an image to facebook using the facebook JS API.
I am using the canvas HTML5 functionality. It's not fully supported by every browser.
You need first to get the image data. Then to encapsulate it in a form data.
I then use the FB.login API in order to retrieve the access token and the userID.
var data = $('#map >> canvas').toDataURL('image/png');
var blob;
try {
var byteString = atob(data.split(',')[1]);
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
blob = new Blob([ab], {type: 'image/png'});
} catch (e) {
console.log(e);
}
var fd = new FormData();
fd.append("source", blob);
fd.append("message", "Photo Text");
FB.login(function(){
var auth = FB.getAuthResponse();
$.ajax({
url:"https://graph.facebook.com/"+auth.userID+"/photos?access_token=" + auth.accessToken,
type:"POST",
data:fd,
processData:false,
contentType:false,
cache:false,
success:function(data){
console.log("success " + data);
},
error:function(shr,status,data){
console.log("error " + data + " Status " + shr.status);
},
complete:function(){
console.log("Ajax Complete");
}
});
}, {scope: 'publish_actions'});
Here is an example that does not need jQuery or other libraries, just the native Fetch API:
const dataURItoBlob = (dataURI) => {
let byteString = atob(dataURI.split(',')[1]);
let ab = new ArrayBuffer(byteString.length);
let ia = new Uint8Array(ab);
for (let i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ia], {
type: 'image/jpeg'
});
}
const upload = async (response) => {
let canvas = document.getElementById('canvas');
let dataURL = canvas.toDataURL('image/jpeg', 1.0);
let blob = dataURItoBlob(dataURL);
let formData = new FormData();
formData.append('access_token', response.authResponse.accessToken);
formData.append('source', blob);
let responseFB = await fetch(`https://graph.facebook.com/me/photos`, {
body: formData,
method: 'post'
});
responseFB = await responseFB.json();
console.log(responseFB);
};
document.getElementById('upload').addEventListener('click', () => {
FB.login((response) => {
//TODO check if user is logged in and authorized publish_actions
upload(response);
}, {scope: 'publish_actions'})
})
Source: http://www.devils-heaven.com/facebook-javascript-sdk-photo-upload-from-canvas/
I'm trying to upload an image via POST with javascript to a site that I can't modify the source of.
The page has a form that allows you to upload images:
<form enctype="multipart/form-data" action="/u.php" method="post">
<input name="file" type="file"> <input type="submit" value="Upload File">
</form>
I want to be able to upload images with javascript but I can't get anything to work, I'm not sure if this is even possible...
My JS so far:
file = document.getElementById('fileinput').files[0];
r = new FileReader();
r.onloadend = doUpload;
r.readAsBinaryString(file)
function doUpload(el){
file = el.target.result;
XMLHttpRequest.prototype.sendAsBinary = function(string) {
var bytes = Array.prototype.map.call(string, function(c) {
return c.charCodeAt(0) & 0xff;
});
this.send(new Uint8Array(bytes).buffer);
};
var xhr = new XMLHttpRequest();
xhr.open('POST', 'http://upload.domain.com/u.php', true);
var boundary = 'ohaiimaboundary';
xhr.setRequestHeader(
'Content-Type', 'multipart/form-data; boundary=' + boundary);
xhr.sendAsBinary([
'--' + boundary,
'Content-Disposition: form-data; name="file"; filename="test.jpg"',
'Content-Type: multipart/form-data',
'',
file,
'--' + boundary + '--'
].join('\r\n'));
}
Thanks
EDIT:
figured this one out, kind of, this should work with a little modification (png is hardcoded in)
function doUpload(fl){
var file = fl.target.result;
XMLHttpRequest.prototype.sendAsBinary = function(datastr) {
var bb = new BlobBuilder();
var data = new ArrayBuffer(1);
var ui8a = new Uint8Array(data, 0);
for (var i in datastr) {
if (datastr.hasOwnProperty(i)) {
var chr = datastr[i];
var charcode = chr.charCodeAt(0)
var lowbyte = (charcode & 0xff)
ui8a[0] = lowbyte;
bb.append(data);
}
}
var blob = bb.getBlob();
this.send(blob);
}
var xh = new XMLHttpRequest();
xh.open('post', 'http://upload.domain.com/u.php', true);
xh.onreadystatechange = function(){
if(this.readyState != 4){
return;
}
else{
console.log(this.responseText);
}
};
var boundary = '--fgsfds--';
xh.setRequestHeader('Content-Type', 'multipart/form-data; boundary=' + boundary);
xh.sendAsBinary([
'--' + boundary,
'Content-Type: image/png',
'Content-Disposition: form-data; name="file"; filename="testz.png"',
'',
file,
'--' + boundary + '--',
''].join('\n'));
}
function mkUpload(){
var r = new FileReader();
r.onloadend = doUpload;
r.readAsBinaryString(document.upload.file.files[0]);
}
test PHP:
<?
echo sprintf('<pre>%s</pre>', print_r($_FILES, true));
?>
Actually, have you tried xhr.send(FormData)? FormData allows you to
append File objects, which will be treated as binary content and using
it with XHR sends a multipart/form-data. There's no need to construct it yourself.
var formData = new FormData();
var file = document.querySelector('input[type="file"]').files[0];
if (file) {
formData.append("file", file);
}
var xhr = new XMLHttpRequest();
xhr.open('POST', '/u.php', true);
xhr.onload = function(e) { ... };
xhr.send(formData);