looping an array within an array - javascript

I'm trying to make a loop where one value goes up while the second goes down.. I cant figure it out. As far as I can see checkNumber counts down correctly, and x and i are incorrect
I know i'm making a silly mistake somewhere but I'm brand new to coding
var checkNumber = 5;
for (var x = 0; x < 5; x++) {
for (var i = 0; i < checkNumber; i++) {
console.log(checkNumber);
checkNumber = checkNumber - 1;
console.log("x",x,"i",i);
}
}

Just use a single loop and take the difference of the max value and the actual value (minus one, because of the zero based nature) for the second value.
var value = 5,
i;
for (i = 0; i < value; i++) {
console.log(i, value - i - 1);
}

I'm assuming you're trying to do this:
var checkNumber = 5;
for (var x = 0; x < checkNumber; x++) {
for (var i = checkNumber - 1; i >= 0; i--) {
console.log(checkNumber);
console.log("x", x, "i", i);
}
}
This will start i at 4 (minus one to avoid index issues if that's what you're looking for, otherwise remove the -1) and go down to 0.
The first loop will count up until 4.
The trick is to use i-- and set i to something higher, then stop the loop with the second condition in the for.
Does that make sense?

This will make i start at 0 and j start at 4. While i goes up to 4, j will go down to 0.
var checkNumber = 5;
for(var i = 0, j = checkNumber - 1; i < checkNumber; i++, j--){
console.log(i + " " + j);
}

Related

Why my code to find prime number from 2 to a given number in Javascript not working properly

I'm learning JavaScript at the moment and have an exercise to solve. The exercise is given bellow:
Output prime numbers
An integer number greater than 1 is called a prime. if it cannot be divided without a
remainder by anything except 1 and itself.
In other words, n > 1 is a prime if it can’t be evenly divided by anything except 1 and n .
For example, 5 is a prime, because it cannot be divided without a remainder by 2 , 3 and 4 .
Write the code which outputs prime numbers in the interval from 2 to n .
For n = 10 the result will be 2,3,5,7 .
P.S. The code should work for any n , not be hard-tuned for any fixed value.
Now i try to solve it this way.
let n = 20;
outer:
for (let i = 2; i < n; i++) {
for (let j = 1; j < n; j++) {
while (j>1 && j<i) {
if (i%j == 0 ) {
continue outer
}
}
}
console.log(i);
}
but it show wrong output
now i also can solve it in this way
let n = 20;
let result = 0;
outer:
for (let i = 2; i < n; i++) {
for (let j = 2; j < i; j++) {
if (i%j == 0) {
continue outer
}
}
console.log(i)
}
Now I ask for your help to know that exactly in where I did mistake in 1st Salutation .
The problem is that if if (i%j == 0 ) is false you remain in the while without changing the variables so you are infinite stuck there.
You could add another label for the inner for and either go to the one or the other
let n = 20;
outer: for (let i = 2; i < n; i++) {
inner: for (let j = 1; j < n; j++) {
while (j>1 && j<i) {
if (i%j == 0 ) {
continue outer;
} else {
continue inner;
}
}
}
console.log(i);
}

Is it possible to run a loop in segments? - JavaScript

Since I am still fairly new to js I thought it couldn't hurt to ask more experienced coders about ways to improve my coding habits and to learn efficient basics.
So im wondering if I could run, say 2 lines of code in a loop x amount of times and then x amount of times on the rest of the block.
So instead of this:
for (let i = 0; i <= 10; i++) {
this.shapes[i].x -= 1;
this.shapes[i].draw(this.ctx);
}
for (let i = 0; i <= 10; i++) {
this.shapes[i].x += 1;
this.shapes[i].draw(this.ctx);
}
Does something like this exist?
for (let i = 0; i <= 10; i++) {
//run this section i amount of times
this.shapes[i].x -= 1;
this.shapes[i].draw(this.ctx);
//then run this i amount of times
this.shapes[i].x += 1;
this.shapes[i].draw(this.ctx);
}
The only difference between the two loops' bodies seems to be one statement.
You can use some math to determine the index and some logical statements to determine if that value should be incremented or decremented, here is an example:
for (let i = 0; i <= 21; i++) {
const index = i % 11;
this.shapes[index].x += (i > 10) ? 1 : -1;
this.shapes[index].draw(this.ctx);
}
If it's exactly the same code you can refactor it like this:
for (let delta of [-1, +1]) {
for (let i = 0; i <= 10; i++) {
this.shapes[i].x += delta;
this.shapes[i].draw(this.ctx);
}
}
Another option is to use a function using delta as a parameter
changeShapeByDelta = (delta) => {
for (let i = 0; i <= 10; i++) {
this.shapes[i].x += delta;
this.shapes[i].draw(this.ctx);
}
}
changeShapeByDelta(-1);
changeShapeByDelta(+1);
Another option is to deep copy your initial shapes and restore it after the first draw.
You could ofc. define more variables then i:
for (let i = 0, j=0; i <= 10; i++, j+= 2) {
console.log(i, j);
}
Or use another var in the parent scope:
let j = 0;
for (let i = 0, j=0; i <= 10; i++, j+= 2) {
j += 2
console.log(i, j);
}
Or just use plain old if,else and break statements. Code does not have to look nice all the time.
You can loop 20 times instead of 10 times and then run first code if i<10 else run second. Below is example with simple logging.
for(let i = 0;i<22;i++){
if(i<11) console.log('first')
else console.log('second')
}

for loop is not stopping why? even I specifically say to stop on 10 in condition

for(var i = 0; i <= 10; i+1){
console.log(i); // the loop goes on and on
}
why this for loop don't stop ? I did specifically typed in condition that it need to stop on 10.
The i+1 is your issue. It should be i = i + 1, i++ or i+=1
These are just different ways of adding 1 to the current value of i
for(var i = 0; i <= 10; i++){
console.log(i);
}
You never change i.
for (var i = 0; i <= 10; i + 1) {
^^^^^
You need to increment i
for (var i = 0; i <= 10; i++) { // or
for (var i = 0; i <= 10; i = i + 1) {
It's missing the =: i is not being mutated:
for(var i = 0; i <= 10; i += 1){
console.log(i); // the loop goes on and on
}
Change it to i++ and it will work. Right now you are just checking against 0+1 every loop iteration, and that will never be > 10.

Need help to fix a snippet from my math grid maze solver

The idea behind the following code is to test if any number between 0 and 13 + any other number equals 13. If one does both numbers should be saved to a different array but on the same index. So i should have all possible combinations to reach 13 in 2 arrays. But when i run my code I only get 2 combinations which are 0+13 and 13+0. Here is the code:
var number1 = [];
var number2 = [];
var index = 0;
var i = 0;
var j = 0;
//Tests if i + j (from the loop) add up to 13
var test = function(i, j) {
if (i + j === 13) {
number1[index] = i;
number2[index] = j;
index =+ 1;
}
}
//1st loop generates i from 0 to 13 in 0.5 step.
for (i = 0; i < 13.5; i += 0.5) {
//same for j, this number should test with i every loop
for (j = 0; j < 13.5; j += 0.5) {
test(i, j);
}
}
//outputs the 2 arrays, the matching numbers should be stored in
for (i = 0; i < number1.length; i++) {
console.log(number1[i]);
console.log(number2[i]);
}
Change index =+ 1 to index += 1
Then index =+ 1 sets the index to 1 it does not increment it by 1 (as you want)
See Expressions and operators: Assignment operators MDN

Can a for loop increment/decrement by more than one?

Are there other ways to increment a for loop in Javascript besides i++ and ++i? For example, I want to increment by 3 instead of one.
for (var i = 0; i < myVar.length; i+3) {
//every three
}
Use the += assignment operator:
for (var i = 0; i < myVar.length; i += 3) {
Technically, you can place any expression you'd like in the final expression of the for loop, but it is typically used to update the counter variable.
For more information about each step of the for loop, check out the MDN article.
A for loop:
for(INIT; TEST; ADVANCE) {
BODY
}
Means the following:
INIT;
while (true) {
if (!TEST)
break;
BODY;
ADVANCE;
}
You can write almost any expression for INIT, TEST, ADVANCE, and BODY.
Do note that the ++ operators and variants are operators with side-effects (one should try to avoid them if you are not using them like i+=1 and the like):
++i means i+=1; return i
i++ means oldI=i; i+=1; return oldI
Example:
> i=0
> [i++, i, ++i, i, i--, i, --i, i]
[0, 1, 2, 2, 2, 1, 0, 0]
for (var i = 0; i < 10; i = i + 2) {
// code here
}​
Andrew Whitaker's answer is true, but you can use any expression for any part.
Just remember the second (middle) expression should evaluate so it can be compared to a boolean true or false.
When I use a for loop, I think of it as
for (var i = 0; i < 10; ++i) {
/* expression */
}
as being
var i = 0;
while( i < 10 ) {
/* expression */
++i;
}
for (var i = 0; i < myVar.length; i+=3) {
//every three
}
additional
Operator Example Same As
++ X ++ x = x + 1
-- X -- x = x - 1
+= x += y x = x + y
-= x -= y x = x - y
*= x *= y x = x * y
/= x /= y x = x / y
%= x %= y x = x % y
You certainly can. Others have pointed out correctly that you need to do i += 3. You can't do what you have posted because all you are doing here is adding i + 3 but never assigning the result back to i. i++ is just a shorthand for i = i + 1, similarly i +=3 is a shorthand for i = i + 3.
For those who are looking to increment pair of numbers (like 1-2 to 3-4):
Solution one:
//initial values
var n_left = 1;
var n_right = 2;
for (i = 1; i <= 5; i++) {
console.log(n_left + "-" + n_right);
n_left =+ n_left+2;
n_right =+ n_right+2;
}
//result: 1-2 3-4 5-6 7-8 9-10
Solution two:
for (x = 0; x <= 9; x+=2) {
console.log((x+1) + "-" + (x+2));
}
//result: 1-2 3-4 5-6 7-8 9-10
The last part of the ternary operator allows you to specify the increment step size. For instance, i++ means increment by 1. i+=2 is same as i=i+2,... etc.
Example:
let val= [];
for (let i = 0; i < 9; i+=2) {
val = val + i+",";
}
console.log(val);
Expected results: "2,4,6,8"
'i' can be any floating point or whole number depending on the desired step size.
There is an operator just for this. For example, if I wanted to change a variable i by 3 then:
var someValue = 9;
var Increment = 3;
for(var i=0;i<someValue;i+=Increment){
//do whatever
}
to decrease, you use -=
var someValue = 3;
var Increment = 3;
for(var i=9;i>someValue;i+=Increment){
//do whatever
}

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