Image processing issue - javascript

I am using javascript/jQuery to manage a slide show that can handle random occurrences of portrait or landscape images.
The code works fine if there is an "alert" in the first function called to process a loaded image.
It fails without the alert.
I am testing locally and the images are loaded into an array when the page loads.
The files are quite small. I suspect however that the issue is one of timing.
Below is the function where the Alert works. I donĀ“t exactly understand what the code is doing as I am new to jQuery. It would help to know what the function is doing and a suggestion of how to fix the issue. I can post a working sample if it would help.
function FixImages(fLetterBox) {
$("div.aspectcorrect").each(function (index, div) {
var img = $(div).find("img").get(0);
alert("FixI")
FixImage(fLetterBox, div, img);
});
}

I suspect that you might be passing in the wrong arguments for the .each() callback. If you want div to refer to the element that is currently being looked at in each iteration, using $(this) should work:
function FixImages(fLetterBox) {
$("div.aspectcorrect").each(function (index) {
var img = $(this).find("img").get(0);
FixImage(fLetterBox, div, img);
});
}

Related

Equal Height is not working .js file

I have a function that I wrote basically as below:
function getListHeight() {
$(".tur-list .col-lg-5 figure img").each(function() {
var getTurHeight = $(this).parents(".tur-list").find(".col-lg-7").outerHeight();
var getLeftHeight = $(this).parents("tur-list").find(".col-lg-5 figure img").outerHeight();
if (getTurHeight > getLeftHeight) {
$(this).outerHeight(getTurHeight);
}
});
}
to make equal my columns and it works as I wanted so there is nothing to here. my problem is this code is not working on my .js file but if I copy and paste it console my code is working so if you try you will see
Please click to my real demo
and copy getListHeight(); and paste it on console you will see my columns will be equal my question is why my code is not working properly in .js file ? what I have to do to work my code ?
and my getListHeight() function is work with $(window).resize when I resize the window or with click event but my function is not working in document.ready.
its not working because the images are not loaded yet, the image tag is there but the size is not set yet because the image is still being loaded.
i'd change the code to the following:
function matchSize() {
var getTurHeight = $(this).parents(".tur-list").find(".col-lg-7").outerHeight();
var getLeftHeight = $(this).parents("tur-list").find(".col-lg-5 figure img").outerHeight();
if (getTurHeight > getLeftHeight) {
$(this).outerHeight(getTurHeight);
}
}
function onResize() {
$(".tur-list .col-lg-5 figure img").each(matchSize);
}
function getListHeight() {
$(".tur-list .col-lg-5 figure img").load(matchSize);
}
$(document).ready(function(){
getListHeight();
$(document).on('resize', onResize)
onResize()
});
this will work on resize, on newly loaded images, and on previously loaded images before javascript kicks in (cached images probably).
here is a link to the codepen fork: https://codepen.io/Bamieh/pen/gRLPqm
P.S. i do recommend that you do not rely on the col-* classes as a selector, since the code will easily break as soon as you change your styles, using data-* attributes for selection is the way to go in my opinion.

jQuery infinite-scroll Not Triggering

I'm making a simple little website to apply a different formatting style to Reddit posts, I'm trying to add the infinite-scroll jQuery plugin but it doesn't do anything. I tried following the (very simple) instructions on the infinite-scroll page and when it didn't do anything I thought I must have entered something wrongly, but then I just copy/pasted the code from the Masonry/Infinite-Scroll example and it still didn't work. Masonry is working perfectly (finally) but I just can't figure out what is wrong with infinite-scroll. I understand the basics of jQuery and JavaScript, but obviously not as much as most of you people, so could you please help me out and let me know what is wrong? My site is live at reddit.ymindustries.com.
Thanks heaps, you guys have rarely failed me so far.
YM
EDIT: If there aren't enough images to fill up the page on the homepage, visit reddit.ymindustries.com/r/aww for more images.
EDIT 2: I believe I located the issue, it is described here: https://github.com/paulirish/infinite-scroll/issues/5
Now to figure out a fix...
EDIT 3: Added a little bit of a hack in to make it sort of work, but it just seems to loop the second page endlessly now. Hmm...
I think your problem is actually css. Make your page longer that client area height. add more images to $container
Point is, botom edge of your $container need to pass bottom of window so scroll event fires so infinite scroll can react on this event and calculate weather or not edge is reached
BTW, in same cases, for instance, when I shrink my window, the example you set is working.
=== UPDATE ===
I found some time to play with infinitescroll and here is final working script, just set pathParse method in your script
$(function () {
var $container = $('#itemContainer');
$container.imagesLoaded(function () {
$container.masonry({
itemSelector:'.item'
});
});
$container.infinitescroll({
navSelector:'.navigation', // selector for the paged navigation
nextSelector:'.navigation #next', // selector for the NEXT link (to page 2)
itemSelector:'.item', // selector for all items you'll retrieve
bufferPx:40,
debug:true,
columnWidth:function (containerWidth) {
return containerWidth / 5;
},
loading:{
finishedMsg:'No more pages to load.',
img:'http://i.imgur.com/6RMhx.gif'
},
pathParse: function(path,page){
return $(this.nextSelector).attr("href");
}
},
// trigger Masonry as a callback
function (newElements) {
// hide new items while they are loading
var $newElems = $(newElements).css({ opacity:0 });
// ensure that images load before adding to masonry layout
$newElems.imagesLoaded(function () {
// show elems now they're ready
$newElems.animate({ opacity:1 });
$container.masonry('appended', $newElems, true);
});
//console.log("test (never fired :( )");
}
);
});
Now, since your next link will not update by it self (http://reddit.ymindustries.com/?after=t3_yh4av), you need to change the callback to pull out last element from ajax response and change next link... could be something like this
function (newElements) {
// hide new items while they are loading
var $newElems = $(newElements).css({ opacity:0 });
// ensure that images load before adding to masonry layout
// ======> if query parameter after=... is caring filename then do this
var lastImageUrl= $newElements[$newElements.length-1].attr("src");
var lastFileName= lastImageUrl.substring(lastImageUrl.lastIndexOf("/") +1, lastImageUrl.lastIndexOf("."));
$("#next").attr("href", "http://reddit.ymindustries.com/?after="+lastFileName);
$newElems.imagesLoaded(function () {
// show elems now they're ready
$newElems.animate({ opacity:1 });
$container.masonry('appended', $newElems, true);
});
//console.log("test (never fired :( )");
}
You also need to take care of wich version of infinite-scroll your using since if you use the ones that comes with masonry/isotope (version 2.0b2.110713), both need a little hack in order to call the function and not use the predefined array:
//old code, to be changed (line 489)
desturl = path.join(opts.state.currPage);
// new code
desturl = (typeof path === 'function') ? path(opts.state.currPage) : path.join(opts.state.currPage);
This is already fixed in the newer versions of infinite-scroll
I had the same problem with jQuery's "infinitescroll" and Masonry. You might just solve this by giving your page more initial items so that the plugin's scrolling detection kicks in.
In WordPress this is under the "Reading" settings. By default WordPress only opens 10 items at a time. You could increase that number to 100/page to be more sure the window will be full initially. I had some code here that was just horrible, turns out I just needed longer pages, not more code.
So it's difficult to test these plugins on large displays if you don't have enough images. Maybe the solution is to scale the images larger on large displays so you're more sure about getting your content below the fold.
If you think someone might get to your website with a really huge display, I'm not sure what the answer is other than showing more items/page and maybe adding $('#masonry').infinitescroll('retrieve'); to your footer to load an extra page just in case.

Cannot set visibility:hidden via JavaScript

I'm having a bit of trouble getting my head around this thing so I thought it might help to post it here. So here it goes.
What I have: 5 different images in 5 different table cells + a script that I will post below.
What I want: to use the javascript's...
document.GetElementById("image ID").style.visibility='visible/hidden'
...after a preset time, but, instead of image ID there is a string that gets the ID of the image, and before anyone says anything, I am not using "" for the string that is inside of (). Something like...
var n=1;
function picID() {
pictureID="pic"+n;
n=n+1;
}
...and this way, every time that function is called we get the element ID of "pic1", "pic2", "pic3", etc.
What my problem is: the darn thing won't work. The image styling remains the same as I defined it in the img tag. (style="visibility:hidden")
All image ID's are within the img tag, as it should.
Here's the whole code:
<script>
var m=1;
function Show() {
if (m==6) {m=1;}
feat="feat"+m;
**document.getElementById(feat).style.visibility="visible";**
m=m+1;
setTimeout('Show()', 3000);
}
window.onload = Show;
</script>
<script>
var k=1;
function Hide() {
if (k==6) {k=1;}
feate="feat"+k;
**document.getElementById(feate).style.visibility="hidden";**
k=k+1;
setTimeout('Hide()', 3000);
}
window.onload = Hide;
</script>
I've separated the code so it'd easier to spot.
From what I've seen the only issue is the bold line within the code. I've tested everything else by replacing the document.getElementById with document.write, so I can see that the custom ID string thingy is working fine. It is. An everything else as well.
Any suggestions? Thanks.
Try setting k = 0; instead of k = 1;
It looks like when you load the page you have both the show() and the hide() functions running on the same element. Doing the above will make hide() run on the element BEFORE the element the show() runs on.
This code will keep on running in a loop.
because the setTimeOut() is called every time.
There should be a case when its not called
e.g if m<6 call it else don't

Problem with two scripts interfering

I'm trying to bring some images from a Tumblr account and to show them using a slider. To bring the images I modified and used a script called tubmlrBadge (http://robertnyman.com/2008/09/19/tumblrbadge-a-tumblr-badge-script/), and to show the images I am using this slider > http://www.meadmiracle.com/SlidingGallery.aspx
If I check using Firebug I can see that the photos are shown okay, but I can't see them in with the slider. I can't figure out what's the problem, I suppose that a problem appears because the slider script must work with content generated by the tubmlr script. I tried placing the slider script after the tumblr one the slider still doesn't works.
You can see a demo of the this at http://www.mctest2.com.ar. If anyone has an idea please help me I tried everything!!
Thanks!
If the script you use to fetch the images was the image-fetcher itself (not a script that calls another script to get a JSON with the image data) you would have used $.getScript with a callback method.
However, your script can't use it, because no matter if the script file is loaded, it will also call another one, that might take longer to be loaded.
I think the only possibility you have is to set an "timer" in your page and wait until the gallery is loaded:
function setSlider() {
var jqelement = $('.gallery img');
if(jqelement.length>0) {
jqelement.slidingGallery();
} else {
setTimeout(setSlider, 200);
}
}
setSlider();
Working example:
http://jsfiddle.net/marcosfromero/5dSgd/

jquery Fade In, Fade Out, Fade In 2

I'm done a bit of reading on here, but I'm posting because I can't seem to figure out specifically what I'm looking to do. I've tried tweaking existing code I've found here, but no such luck. It probably doesn't help that I'm not very well versed in javascript. I'm a recovering flash designer.
Let me explain:
I have 2 divs, one with a very large image, one with text. Ideally I'd like the webpage to function in this manner:
nothing on screen
fade in image div (and I think it might need some time to load first)
fade out image div
nothing on screen (ie: not a crossfade)
fade in text div
leave the image div there permanently.
Any thoughts on how to approach this would be much appreciated! Again, forgive my ignorance.
Since the image could be large, wire up the .load() event on the image which will be fired once the image has loaded successfully. From there just use the callback function in the .fadeOut() and .fadeIn() to show/hide your divs.
$(function() {
$(".image img").load(function() {
$(".image").fadeIn("slow", function() {
$(this).fadeOut("slow", function() {
$(".text").fadeIn("slow");
});
});
});
});
Code example on jsfiddle
$(document).ready(function(){
$('#id-of-img').fadeIn(5000).delay(5000).fadeOut(5000); // 5000 is 5 seconds, change this as you wish
$('#id-of-text').fadeIn(5000);
});
This requires jQuery 1.4.2 or above for the delay() function
-- edit --
Just re-read your question. You say "leave the image div there permanently', did you mean the text div? If so, what I've done should work, if not then I don't really know what you mean.
Using Event Callbacks
You want to load the image in a way that provides a callback when it has finished pre-loading:
var $textDiv = jQuery('.textDiv'); // contains the text
var img = new Image();
img.src = "images/myImageUrl.jpg";
img.onload = function() {
jQuery(this).hide().appendTo('.imgDiv').fadeIn(300, function(){
$(this).fadeOut(300, function() {
$textDiv.fadeIn(300);
}
});
};

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