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I'm trying to push to a two-dimensional array without it messing up, currently My array is:
var myArray = [
[1,1,1,1,1],
[1,1,1,1,1],
[1,1,1,1,1]
]
And my code I'm trying is:
var r = 3; //start from rows 3
var c = 5; //start from col 5
var rows = 8;
var cols = 7;
for (var i = r; i < rows; i++)
{
for (var j = c; j < cols; j++)
{
myArray[i][j].push(0);
}
}
That should result in the following:
var myArray = [
[1,1,1,1,1,0,0],
[1,1,1,1,1,0,0],
[1,1,1,1,1,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
]
But it doesn't and not sure whether this is the correct way to do it or not.
So the question is how would I accomplish this?
You have some errors in your code:
Use myArray[i].push( 0 ); to add a new column. Your code (myArray[i][j].push(0);) would work in a 3-dimensional array as it tries to add another element to an array at position [i][j].
You only expand (col-d)-many columns in all rows, even in those, which haven't been initialized yet and thus have no entries so far.
One correct, although kind of verbose version, would be the following:
var r = 3; //start from rows 3
var rows = 8;
var cols = 7;
// expand to have the correct amount or rows
for( var i=r; i<rows; i++ ) {
myArray.push( [] );
}
// expand all rows to have the correct amount of cols
for (var i = 0; i < rows; i++)
{
for (var j = myArray[i].length; j < cols; j++)
{
myArray[i].push(0);
}
}
In your case you can do that without using push at all:
var myArray = [
[1,1,1,1,1],
[1,1,1,1,1],
[1,1,1,1,1]
]
var newRows = 8;
var newCols = 7;
var item;
for (var i = 0; i < newRows; i++) {
item = myArray[i] || (myArray[i] = []);
for (var k = item.length; k < newCols; k++)
item[k] = 0;
}
You have to loop through all rows, and add the missing rows and columns. For the already existing rows, you loop from c to cols, for the new rows, first push an empty array to outer array, then loop from 0 to cols:
var r = 3; //start from rows 3
var c = 5; //start from col 5
var rows = 8;
var cols = 7;
for (var i = 0; i < rows; i++) {
var start;
if (i < r) {
start = c;
} else {
start = 0;
myArray.push([]);
}
for (var j = start; j < cols; j++) {
myArray[i].push(0);
}
}
Iterating over two dimensions means you'll need to check over two dimensions.
assuming you're starting with:
var myArray = [
[1,1,1,1,1],
[1,1,1,1,1],
[1,1,1,1,1]
]; //don't forget your semi-colons
You want to expand this two-dimensional array to become:
var myArray = [
[1,1,1,1,1,0,0],
[1,1,1,1,1,0,0],
[1,1,1,1,1,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
];
Which means you need to understand what the difference is.
Start with the outer array:
var myArray = [
[...],
[...],
[...]
];
If you want to make this array longer, you need to check that it's the correct length, and add more inner arrays to make up the difference:
var i,
rows,
myArray;
rows = 8;
myArray = [...]; //see first example above
for (i = 0; i < rows; i += 1) {
//check if the index exists in the outer array
if (!(i in myArray)) {
//if it doesn't exist, we need another array to fill
myArray.push([]);
}
}
The next step requires iterating over every column in every array, we'll build on the original code:
var i,
j,
row,
rows,
cols,
myArray;
rows = 8;
cols = 7; //adding columns in this time
myArray = [...]; //see first example above
for (i = 0; i < rows; i += 1) {
//check if the index exists in the outer array (row)
if (!(i in myArray)) {
//if it doesn't exist, we need another array to fill
myArray[i] = [];
}
row = myArray[i];
for (j = 0; j < cols; j += 1) {
//check if the index exists in the inner array (column)
if (!(i in row)) {
//if it doesn't exist, we need to fill it with `0`
row[j] = 0;
}
}
}
var r = 3; //start from rows 3
var c = 5; //start from col 5
var rows = 8;
var cols = 7;
for (var i = 0; i < rows; i++)
{
for (var j = 0; j < cols; j++)
{
if(j <= c && i <= r) {
myArray[i][j] = 1;
} else {
myArray[i][j] = 0;
}
}
}
you are calling the push() on an array element (int), where push() should be called on the array, also handling/filling the array this way makes no sense
you can do it like this
for (var i = 0; i < rows - 1; i++)
{
for (var j = c; j < cols; j++)
{
myArray[i].push(0);
}
}
for (var i = r; i < rows - 1; i++)
{
for (var j = 0; j < cols; j++)
{
col.push(0);
}
}
you can also combine the two loops using an if condition, if row < r, else if row >= r
Create am array and put inside the first, in this case i get data from JSON response
$.getJSON('/Tool/GetAllActiviesStatus/',
var dataFC = new Array();
function (data) {
for (var i = 0; i < data.Result.length; i++) {
var serie = new Array(data.Result[i].FUNCAO, data.Result[i].QT, true, true);
dataFC.push(serie);
});
The solution below uses a double loop to add data to the bottom of a 2x2 array in the Case 3. The inner loop pushes selected elements' values into a new row array. The outerloop then pushes the new row array to the bottom of an existing array (see Newbie: Add values to two-dimensional array with for loops, Google Apps Script).
In this example, I created a function that extracts a section from an existing array. The extracted section can be a row (full or partial), a column (full or partial), or a 2x2 section of the existing array. A new blank array (newArr) is filled by pushing the relevant section from the existing array (arr) into the new array.
function arraySection(arr, r1, c1, rLength, cLength) {
rowMax = arr.length;
if(isNaN(rowMax)){rowMax = 1};
colMax = arr[0].length;
if(isNaN(colMax)){colMax = 1};
var r2 = r1 + rLength - 1;
var c2 = c1 + cLength - 1;
if ((r1< 0 || r1 > r2 || r1 > rowMax || (r1 | 0) != r1) || (r2 < 0 ||
r2 > rowMax || (r2 | 0) != r2)|| (c1< 0 || c1 > c2 || c1 > colMax ||
(c1 | 0) != c1) ||(c2 < 0 || c2 > colMax || (c2 | 0) != c2)){
throw new Error(
'arraySection: invalid input')
return;
};
var newArr = [];
// Case 1: extracted section is a column array,
// all elements are in the same column
if (c1 == c2){
for (var i = r1; i <= r2; i++){
// Logger.log("arr[i][c1] for i = " + i);
// Logger.log(arr[i][c1]);
newArr.push([arr[i][c1]]);
};
};
// Case 2: extracted section is a row array,
// all elements are in the same row
if (r1 == r2 && c1 != c2){
for (var j = c1; j <= c2; j++){
newArr.push(arr[r1][j]);
};
};
// Case 3: extracted section is a 2x2 section
if (r1 != r2 && c1 != c2){
for (var i = r1; i <= r2; i++) {
rowi = [];
for (var j = c1; j <= c2; j++) {
rowi.push(arr[i][j]);
}
newArr.push(rowi)
};
};
return(newArr);
};
You can also try like this.
var r = 3; //start from rows 3
var c = 5; //start from col 5
var rows = 8;
var cols = 7;
for (var i = r; i < rows; i++)
{
for (var j = c; j < cols; j++)
{
myArray.push([var[i],var[j])
}
}
this will create a 2d array for you.
<script>
let test = new Array;
for(let i = 1; i < 10; i++){
test[i] = new Array;
test[i]['type'] = 'test-type'+i;
test[i]['content'] = 'test-content'+i;
}
console.log(test);
</script>
This is my code:
// Population
var Gene = function(text){
if(text){
this.text = text;
}
};
Gene.fitness = 0;
Gene.generation = 0;
var word = new Gene('Hello');
// This is where it crashes!!
// Make elements
var genArr = [];
var population = 20;
var mutation = 0;
for(var i = 0; i < population; i++){
var gene = "";
var abc = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (var j = 0; i < word.text.length; j++) {
var element = abc.charAt(Math.floor(Math.random() * abc.length));
gene += element;
}
genArr.push(gene);
}
// Divide them - fitness
// 1/20 - 0.05% each
var fitElements = [];
for (var i = 0; i < genArr.length; i++) {
var score = 0;
var curWord = Array.from(genArr[i]);
for (var j = 0; j < word.text.length; j++) {
if(genArr[j].substr(j, 1) == word.text.substr(j, 1)){
score += 1;
}
}
if(score > 0){
fitElements.push([genArr[i], (score * (1 / population)) ** 2]);
}
}
for (var i = 0; i < fitElements.length; i++) {
console.log('Element: ' + fitElements[i][0] + ', Score: ' + fitElements[i][1]);
}
My problem is that it crashes the page but doesn't gives errors. The idea is to create a simple word register in fitElements Array but I can't see what am I missing?
Thanks in advance.
In your code the nested for loop with variable j's end condition relies on i.
Take a the line:
// VVVV it relies on i instead of j
for (var j = 0; i < word.text.length; j++) {
var element = abc.charAt(Math.floor(Math.random() * abc.length));
gene += element;
}
The new code would look something like
for (var j = 0; j < word.text.length; j++)
var element = abc.charAt(Math.floor(Math.random() * abc.length));
gene += element;
}
The only difference in the entire sample is the i is changed to a j. Cheers!
I'm trying to print all prime number between 0 and 100, but when executing this code the browser's tab just outputs nothing!!
for(var i = 2; i < 100; i++)
{
var prime = [];
for(var j = 0; j <= i; j++)
{
var p = i % j;
}
if(p != 0) prime.push(i);
else continue;
}
for(var k = 0; k < prime.length; k++)
{
document.writeln(prime[k], "<br>");
}
Try this one. I have also optimise the code (you only need to check upto sqrt(i) ).
var prime = [];
prime.push(2); //smallest prime
var flag = 0;
for(var i = 3; i < 100; i=i+2) //skip all even no
{
for(var j = 3; j*j <= i; j=j+2) //check by upto sqrt(i), skip all even no
{
if(i % j == 0) {
flag = 0;break; //not a prime, break
}
flag = 1;
}
if (flag == 1) prime.push(i); //prime, add to answer
}
for(var k = 0; k < prime.length; k++)
{
document.writeln(prime[k], "<br>");
}
Because you blank your list of primes EVERY loop cycle, move it outside the for loop
You need to make your variable prime outside of your loop
This is the code you have re-written
var prime = [];
for(var i = 2; i < 100; i++)
{
for(var j = 0; j <= i; j++)
{
var p = i % j;
}
if(p != 0) prime.push(i);
else continue;
}
for(var k = 0; k < prime.length; k++)
{
document.writeln(prime[k], "<br>");
}
I'm a fan of the sieve of Eratosthenes.
The following code should do what you wanted.
var prime = Array(101).fill(true);
for (var i = 2; i < 100; ++i){
if (prime[i]){
document.writeln(i, "<br>");
for (var j = i*i; j < 100; j += i){
prime[j] = false;
}
}
}
Or since it's only up to 100 you could just manually type the list (but, hey where's the learning if you do it that way?).
(1) Move prime outside the for loop, (2) start j at 2 and end when j < i, (3) check when p == 0 with a boolean flag and break inner loop.
var prime = []; //put prime out here so it does not reassign
for(var i = 2; i < 100; i++)
{
var isPrime = true;
for(var j = 2; j < i; j++) //start j at 2
{
var p = i % j;
if(p == 0)
{
isPrime = false;
break;
}
}
if(isPrime) prime.push(i);
}
for(var k = 0; k < prime.length; k++)
{
document.writeln(prime[k], "<br>");
}
This is a bad coded solution to a problem in "advent of code": link to problem
I don't know the reason because my code is not working properly, I had an error related to regular expressions cause I didn't reset the pointer of the regexp object, now that error is fixed I think, but something is escaping to my knowledge in what I've done bad.
The problem is that the solution that my code displays is not correct, you can submit a solution on the link I've provided and get feedback of your solutions.
Correct solution: 543903
Given solution: 418954
// day 6 of advent of code
var input = "removed, take from problem";
function processInput(input, matrix) {
var linesOfInput = input.split("\n");
var matches;
var turnOnRE = /turn on (\d+),(\d+).*?(\d+),(\d+)/g;
var turnOffRE = /turn off (\d+),(\d+).*?(\d+),(\d+)/g;
var toggleRE = /toggle (\d+),(\d+).*?(\d+),(\d+)/g;
// regular expression objects lastIndex property must be 'reseted' in order to work well
for (var i = 0 ; i < linesOfInput.length; i++) {
turnOnRE.lastIndex = 0;
turnOffRE.lastIndex = 0;
toggleRE.lastIndex = 0;
matches = turnOnRE.exec(linesOfInput[i]);
if (matches != null) {
manipulateLights(matrix, matches[1], matches[2], matches[3], matches[4], true);
continue;
}
matches = turnOffRE.exec(linesOfInput[i]);
if (matches != null) {
manipulateLights(matrix, matches[1], matches[2], matches[3], matches[4], false);
continue;
}
matches = toggleRE.exec(linesOfInput[i]);
manipulateLights(matrix, matches[1], matches[2], matches[3], matches[4]);
}
}
function manipulateLights(matrix, startI, startJ, endI, endJ, newValue) {
if (newValue == undefined) { // toogle
for (var i = startI ; i <= endI; i++) {
for (var j = startJ ; j <= endJ; j++) {
matrix[i][j] = !matrix[i][j];
}
}
console.log(startI, startJ, endI, endJ, newValue);
} else {
for (var i = startI ; i <= endI; i++) {
for (var j = startJ ; j <= endJ; j++) {
matrix[i][j] = newValue;
}
}
console.log(startI, startJ, endI, endJ, newValue);
}
console.log(countTurnedOnLights(matrix));
}
function countTurnedOnLights(matrix) {
var turnedOn = 0;
for (var i = 0 ; i < matrixWidth; i++) {
for (var j = 0 ; j < matrixHeigth; j++) {
if (matrix[i][j] == true) {
turnedOn++;
}
}
}
return turnedOn;
}
var matrixHeigth = 1000;
var matrixWidth = 1000;
// define a bidimensional array, is almost like in C++
var lightMatrix = new Array(matrixWidth);
for (var i = 0 ; i < matrixWidth; i++) {
lightMatrix[i] = new Array(matrixHeigth);
}
// turn off all lights
for (var i = 0 ; i < matrixWidth; i++) {
for (var j = 0 ; j < matrixHeigth; j++) {
lightMatrix[i][j] = false;
}
}
processInput(input, lightMatrix);
console.log(countTurnedOnLights(lightMatrix));
OK I figured out the error - your regular expression matches are being treated as strings when you first create your for loops.
for (var i = startI ; i <= endI; i++) {
for (var j = startJ ; j <= endJ; j++) {
When you hit a combo like 756,53 through 923,339, it thinks 53 > 339 and it exits the loop immediately. Either wrap each "start" variable with Number() in your for loops, or do so when passing the parameters.
I'm trying to push to a two-dimensional array without it messing up, currently My array is:
var myArray = [
[1,1,1,1,1],
[1,1,1,1,1],
[1,1,1,1,1]
]
And my code I'm trying is:
var r = 3; //start from rows 3
var c = 5; //start from col 5
var rows = 8;
var cols = 7;
for (var i = r; i < rows; i++)
{
for (var j = c; j < cols; j++)
{
myArray[i][j].push(0);
}
}
That should result in the following:
var myArray = [
[1,1,1,1,1,0,0],
[1,1,1,1,1,0,0],
[1,1,1,1,1,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
]
But it doesn't and not sure whether this is the correct way to do it or not.
So the question is how would I accomplish this?
You have some errors in your code:
Use myArray[i].push( 0 ); to add a new column. Your code (myArray[i][j].push(0);) would work in a 3-dimensional array as it tries to add another element to an array at position [i][j].
You only expand (col-d)-many columns in all rows, even in those, which haven't been initialized yet and thus have no entries so far.
One correct, although kind of verbose version, would be the following:
var r = 3; //start from rows 3
var rows = 8;
var cols = 7;
// expand to have the correct amount or rows
for( var i=r; i<rows; i++ ) {
myArray.push( [] );
}
// expand all rows to have the correct amount of cols
for (var i = 0; i < rows; i++)
{
for (var j = myArray[i].length; j < cols; j++)
{
myArray[i].push(0);
}
}
In your case you can do that without using push at all:
var myArray = [
[1,1,1,1,1],
[1,1,1,1,1],
[1,1,1,1,1]
]
var newRows = 8;
var newCols = 7;
var item;
for (var i = 0; i < newRows; i++) {
item = myArray[i] || (myArray[i] = []);
for (var k = item.length; k < newCols; k++)
item[k] = 0;
}
You have to loop through all rows, and add the missing rows and columns. For the already existing rows, you loop from c to cols, for the new rows, first push an empty array to outer array, then loop from 0 to cols:
var r = 3; //start from rows 3
var c = 5; //start from col 5
var rows = 8;
var cols = 7;
for (var i = 0; i < rows; i++) {
var start;
if (i < r) {
start = c;
} else {
start = 0;
myArray.push([]);
}
for (var j = start; j < cols; j++) {
myArray[i].push(0);
}
}
Iterating over two dimensions means you'll need to check over two dimensions.
assuming you're starting with:
var myArray = [
[1,1,1,1,1],
[1,1,1,1,1],
[1,1,1,1,1]
]; //don't forget your semi-colons
You want to expand this two-dimensional array to become:
var myArray = [
[1,1,1,1,1,0,0],
[1,1,1,1,1,0,0],
[1,1,1,1,1,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
];
Which means you need to understand what the difference is.
Start with the outer array:
var myArray = [
[...],
[...],
[...]
];
If you want to make this array longer, you need to check that it's the correct length, and add more inner arrays to make up the difference:
var i,
rows,
myArray;
rows = 8;
myArray = [...]; //see first example above
for (i = 0; i < rows; i += 1) {
//check if the index exists in the outer array
if (!(i in myArray)) {
//if it doesn't exist, we need another array to fill
myArray.push([]);
}
}
The next step requires iterating over every column in every array, we'll build on the original code:
var i,
j,
row,
rows,
cols,
myArray;
rows = 8;
cols = 7; //adding columns in this time
myArray = [...]; //see first example above
for (i = 0; i < rows; i += 1) {
//check if the index exists in the outer array (row)
if (!(i in myArray)) {
//if it doesn't exist, we need another array to fill
myArray[i] = [];
}
row = myArray[i];
for (j = 0; j < cols; j += 1) {
//check if the index exists in the inner array (column)
if (!(i in row)) {
//if it doesn't exist, we need to fill it with `0`
row[j] = 0;
}
}
}
var r = 3; //start from rows 3
var c = 5; //start from col 5
var rows = 8;
var cols = 7;
for (var i = 0; i < rows; i++)
{
for (var j = 0; j < cols; j++)
{
if(j <= c && i <= r) {
myArray[i][j] = 1;
} else {
myArray[i][j] = 0;
}
}
}
you are calling the push() on an array element (int), where push() should be called on the array, also handling/filling the array this way makes no sense
you can do it like this
for (var i = 0; i < rows - 1; i++)
{
for (var j = c; j < cols; j++)
{
myArray[i].push(0);
}
}
for (var i = r; i < rows - 1; i++)
{
for (var j = 0; j < cols; j++)
{
col.push(0);
}
}
you can also combine the two loops using an if condition, if row < r, else if row >= r
Create am array and put inside the first, in this case i get data from JSON response
$.getJSON('/Tool/GetAllActiviesStatus/',
var dataFC = new Array();
function (data) {
for (var i = 0; i < data.Result.length; i++) {
var serie = new Array(data.Result[i].FUNCAO, data.Result[i].QT, true, true);
dataFC.push(serie);
});
The solution below uses a double loop to add data to the bottom of a 2x2 array in the Case 3. The inner loop pushes selected elements' values into a new row array. The outerloop then pushes the new row array to the bottom of an existing array (see Newbie: Add values to two-dimensional array with for loops, Google Apps Script).
In this example, I created a function that extracts a section from an existing array. The extracted section can be a row (full or partial), a column (full or partial), or a 2x2 section of the existing array. A new blank array (newArr) is filled by pushing the relevant section from the existing array (arr) into the new array.
function arraySection(arr, r1, c1, rLength, cLength) {
rowMax = arr.length;
if(isNaN(rowMax)){rowMax = 1};
colMax = arr[0].length;
if(isNaN(colMax)){colMax = 1};
var r2 = r1 + rLength - 1;
var c2 = c1 + cLength - 1;
if ((r1< 0 || r1 > r2 || r1 > rowMax || (r1 | 0) != r1) || (r2 < 0 ||
r2 > rowMax || (r2 | 0) != r2)|| (c1< 0 || c1 > c2 || c1 > colMax ||
(c1 | 0) != c1) ||(c2 < 0 || c2 > colMax || (c2 | 0) != c2)){
throw new Error(
'arraySection: invalid input')
return;
};
var newArr = [];
// Case 1: extracted section is a column array,
// all elements are in the same column
if (c1 == c2){
for (var i = r1; i <= r2; i++){
// Logger.log("arr[i][c1] for i = " + i);
// Logger.log(arr[i][c1]);
newArr.push([arr[i][c1]]);
};
};
// Case 2: extracted section is a row array,
// all elements are in the same row
if (r1 == r2 && c1 != c2){
for (var j = c1; j <= c2; j++){
newArr.push(arr[r1][j]);
};
};
// Case 3: extracted section is a 2x2 section
if (r1 != r2 && c1 != c2){
for (var i = r1; i <= r2; i++) {
rowi = [];
for (var j = c1; j <= c2; j++) {
rowi.push(arr[i][j]);
}
newArr.push(rowi)
};
};
return(newArr);
};
You can also try like this.
var r = 3; //start from rows 3
var c = 5; //start from col 5
var rows = 8;
var cols = 7;
for (var i = r; i < rows; i++)
{
for (var j = c; j < cols; j++)
{
myArray.push([var[i],var[j])
}
}
this will create a 2d array for you.
<script>
let test = new Array;
for(let i = 1; i < 10; i++){
test[i] = new Array;
test[i]['type'] = 'test-type'+i;
test[i]['content'] = 'test-content'+i;
}
console.log(test);
</script>