send file from server to client on bokeh - javascript

I have made a user interface to fetch data from a MySQL table and visualize it. It is running on a bokeh server. My users connect remotely to the server using their browser (firefox). This works perfectly fine: I simply import the table into a pandas dataframe.
My users also need to download the table as excel. This means I cannot use the export_csv example which is pure javascript.
I have no experience with JavaScript. All I want is to transfer a file from the directory where my main.py is to the client side.
The technique I have tried so far is to join a normal on_click callback to a button, export the information I need to 'output.xls', then change a parameter from a dummy glyph which in turn runs a Javascript code. I got the idea from Bokeh widgets call CustomJS and Python callback for single event? . Note I haven't set the alpha to 0, so that I can see if the circle is really growing upon clicking the download button.
At the bottom of my message you can find my code. You can see I have tried with both XMLHttpRequest and with Fetch directly. In the former case, nothing happens. In the latter case I obtain a file named "mydata.xlsx" as expected, however it contains only this raw text: <html><title>404: Not Found</title><body>404: Not Found</body></html>.
Code:
p = figure(title='mydata')
#download button
download_b = Button(label="Download", button_type="success")
download_b.on_click(download)
#dummy idea from https://stackoverflow.com/questions/44212250/bokeh-widgets-call-customjs-and-python-callback-for-single-event
dummy = p.circle([1], [1],name='dummy')
JScode_xhr = """
var filename = p.title.text;
filename = filename.concat('.xlsx');
alert(filename);
var xhr = new XMLHttpRequest();
xhr.open('GET', '/output.xlsx', true);
xhr.responseType = 'blob';
xhr.onload = function(e) {
if (this.status == 200) {
var blob = this.response;
alert('seems to work...');
if (navigator.msSaveBlob) {
navigator.msSaveBlob(blob, filename);
}
else {
var link = document.createElement("a");
link = document.createElement('a');
link.href = URL.createObjectURL(blob);
window.open(link.href, '_blank');
link.download = filename;
link.target = "_blank";
link.style.visibility = 'hidden';
link.dispatchEvent(new MouseEvent('click'));
URL.revokeObjectURL(url);
}
}
else {
alert('Ain't working!');
}
};
"""
JScode_fetch = """
var filename = p.title.text;
filename = filename.concat('.xlsx');
alert(filename);
fetch('/output.xlsx').then(response => response.blob())
.then(blob => {
alert(filename);
//addresses IE
if (navigator.msSaveBlob) {
navigator.msSaveBlob(blob, filename);
}
else {
var link = document.createElement("a");
link = document.createElement('a')
link.href = URL.createObjectURL(blob);
window.open(link.href, '_blank');
link.download = filename
link.target = "_blank";
link.style.visibility = 'hidden';
link.dispatchEvent(new MouseEvent('click'))
URL.revokeObjectURL(url);
}
return response.text();
});
"""
dummy.glyph.js_on_change('size', CustomJS(args=dict(p=p),
code=JScode_fetch))
plot_tab = Panel(child=row(download_b,p),
title="Plot",
closable=True,
name=str(self.test))
def download():
writer = pd.ExcelWriter('output.xlsx')
data.to_excel(writer,'data')
infos.to_excel(writer,'info')
dummy = p.select(name='dummy')[0]
dummy.glyph.size = dummy.glyph.size +1

Trying out Eugene Pakhomov's answer, I found what was the issue.
The javascript code I named JScode_fetch is almost correct, however I get a 404 because it is not pointing correctly to the right path.
I made my application in the directory format: I changed my .py file to main.py, placed it into a folder called app, and changed this one line of code in JScode_fetch:
fetch('/app/static/output.xlsx', {cache: "no-store"}).then(response => response.blob())
[...]
You can see the problem was that it was trying to access localhost:5006/output.xlsx, instead of localhost:5006/app/output.xlsx. As it is in directory format, the right link is now localhost:5006/app/static/output.xlsx to count for the static directory.
I also changed a few lines in the download function:
def download():
dirpath = os.path.join(os.path.dirname(__file__),'static')
writer = pd.ExcelWriter(os.path.join(dirpath,'output.xlsx'))
writer = pd.ExcelWriter('output.xlsx')
data.to_excel(writer,'data')
infos.to_excel(writer,'info')
dummy = p.select(name='dummy')[0]
dummy.glyph.size = dummy.glyph.size +1
Now it is working flawlessly!
edit: I have added , {cache: "no-store"} within the fetch() function. Otherwise the browser thinks the file is the same if you have to download a different dataframe excel while using the same output.xlsx filename. More info here.

bokeh serve creates just a few predefined handlers to serve some static files and a WebSocket connection - by default, it doesn't have anything to serve files from the root of the project.
Instead of using the one-file format, you can try using the directory format, save your files to static directory and download them from /static/.
One downside of this approach is that you still have to write that convoluted code to just make your backend create the file before a user downloads it.
The best solution would be to go one step further and embed Bokeh Server as a library into your main application. Since you don't have any non-Bokeh code, the simplest way would be to go with Tornado (an example).
bokeh.server.server.Server accepts extra_patterns argument - you can add a handler there to dynamically create Excel files and serve them from, say, /data/. After all that, the only thing that you need in your front-end is a single link to the Excel file.

Related

javascript - make browser send PDF file to download folder

How do I send a PDF file I am downloading from a server to the browser's download area instead of opening it in a browser window?
I am working with C# in Blazor. This is my current code, which I need to modify, but don't know how to (ofc I googled before asking here):
async void DownloadDocument(string apiURL, Guid ID)
{
JSRuntime.InvokeAsync<string>("open", $"{apiURL}/GetPDF/{ID}", "_blank");
}
The server returns a FileStreamResult here and the browser shows the file in a new tab. I want it to send it to its downloads folder instead.
You are invoking a JS Function called "open" with two params. (https://developer.mozilla.org/en-US/docs/Web/API/Window/open)
Try creating your own JS download function inside of a script file / tag and invoking it.
The crucial part to save a file in the downloads folder is to set the download attribute of the a tag.
It could look something like this.
inside wwwroot/index.html:
<script>
window.downloadFile = (fileName, pdfData) => {
const linkSource = `data:application/pdf;base64,${pdfData}`;
const downloadLink = document.createElement("a");
downloadLink.href = linkSource;
downloadLink.download = fileName;
downloadLink.click();
downloadLink.remove();
}
</script>
and in your blazor component:
async void DownloadDocument(string apiURL, Guid ID)
{
// call your api to download the file you want to download
var response = await Http.GetAsync($"{apiURL}/GetPDF/{ID}"));
// convert to base64
var pdfExportBytes = await response.Content.ReadAsByteArrayAsync();
var pdfExportB64 = Convert.ToBase64String(pdfExportBytes);
// invoke js download
await JSRuntime.InvokeVoidAsync("downloadFile", "FileName", pdfExportB64);
}
The file will still be opened if configured so in the users browser, but it will also be stored in the download folder.

How to rename .docx blob file after getting response from server in Angular automatically without creating anchor tag?

I want to rename a blob file downloaded from a server. I looked for other solutions but they mainly deal with the created anchor link and setting name to anchor. I tried this approach:
getRenamed(title): void {
this.docTitle = title;
this.requestService.download(title).subscribe((response) => {
let thefile = new Blob([response], {
type:
"application/vnd.openxmlformats-officedocument.wordprocessingml.document",
});
let url = window.URL.createObjectURL(thefile);
window.open(url);
});
}
But the problem with this approach is that it creates a random filename. And I want to give it a specific filename.

In node/js, how can I display a text file that I fetched in the browser window?

I have a protected API that fetches the contents of a file. By protected I mean, I need to send in Authorization headers before the API will allow me to fetch the file contents.
How do I display this in a browser window?
Currently, my nodejs backend is returning the contents with Content-Type:text/html
On the frontend, my current code looks like this
$http.get(downloadUrl)
.then(function(resp) {
var data = resp.data;
var blob = new Blob([data], { type: "text/html" });
let objectUrl = (window.URL || window.webkitURL).createObjectURL( blob );
let anchor = document.createElement("a");
anchor.href = objectUrl;
anchor.download = 'source.html';
anchor.click();
window.URL.revokeObjectURL(objectUrl);
This just download the file though. I just want to display it, preferably in a new window.
Edit I believe this is a duplicate of this question and there is no front-end-only solution to it. It requires the backend to play a part, such as implementing a "Holder-Of-Key Authentication Scheme"

How can I use download a .zip file from a URL to the user in Angular 4?

I have about 10 .csv and 10 .xlsx files of sale items that are each zipped and and deployed daily at a URL specified by an API get request I make depending on which file the user wants to download.
So basically, when I call the API, I get back a string of the destination URL, and it's hot, so if you navigate to that url, the file downloads for the user, however this is how I'm doing it, and I'm wondering if there is a better way, or an Angular way?
Here is the response I get the URL from the API get request when the user changes a radio button for the file they want:
{
"fileUrl": "https://example.com.csv.zip"
}
Then I'm using #ngrx store to set that destination URL in state. I won't go into that here...
Here is the method that is called when the user clicks the download button:
downloadCSV() {
const url = this.state.destinationUrl;
this.http.get(url).subscribe(res => {
// Don't like modifying the DOM just to download a file :(
const link = document.createElement('a');
link.download = this.state.destinationUrl;
link.href = this.state.destinationUrl;
document.body.appendChild(link);
// Don't like forcing an event :(
link.click();
}, (error) => {
console.log('error fetching file download');
});
}
The problem is, this seems hacky, and I am looking for a better solution. Is there a better way of doing this, keeping in ind that I want to avoid popup blockers? I have seen file-saver used in Angular but I don't think I can create a Blob out of the .zip file location and us FileSaver.saveAs(blob, 'example.zip'). Any suggestions would be greatly appreciated.
download() {
const url = 'mydomain.com';
if (url) {
const link = document.createElement('a');
link.href = url;
document.body.appendChild(link);
link.click();
}
}

How to save a variable in .csv format in javascript? [duplicate]

I've been fiddling with WebGL lately, and have gotten a Collada reader working. Problem is it's pretty slow (Collada is a very verbose format), so I'm going to start converting files to a easier to use format (probably JSON). I already have the code to parse the file in JavaScript, so I may as well use it as my exporter too! The problem is saving.
Now, I know that I can parse the file, send the result to the server, and have the browser request the file back from the server as a download. But in reality the server has nothing to do with this particular process, so why get it involved? I already have the contents of the desired file in memory. Is there any way that I could present the user with a download using pure JavaScript? (I doubt it, but might as well ask...)
And to be clear: I am not trying to access the filesystem without the users knowledge! The user will provide a file (probably via drag and drop), the script will transform the file in memory, and the user will be prompted to download the result. All of which should be "safe" activities as far as the browser is concerned.
[EDIT]: I didn't mention it upfront, so the posters who answered "Flash" are valid enough, but part of what I'm doing is an attempt to highlight what can be done with pure HTML5... so Flash is right out in my case. (Though it's a perfectly valid answer for anyone doing a "real" web app.) That being the case it looks like I'm out of luck unless I want to involve the server. Thanks anyway!
Simple solution for HTML5 ready browsers...
function download(filename, text) {
var pom = document.createElement('a');
pom.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
pom.setAttribute('download', filename);
if (document.createEvent) {
var event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
pom.dispatchEvent(event);
}
else {
pom.click();
}
}
Usage
download('test.txt', 'Hello world!');
OK, creating a data:URI definitely does the trick for me, thanks to Matthew and Dennkster pointing that option out! Here is basically how I do it:
1) get all the content into a string called "content" (e.g. by creating it there initially or by reading innerHTML of the tag of an already built page).
2) Build the data URI:
uriContent = "data:application/octet-stream," + encodeURIComponent(content);
There will be length limitations depending on browser type etc., but e.g. Firefox 3.6.12 works until at least 256k. Encoding in Base64 instead using encodeURIComponent might make things more efficient, but for me that was ok.
3) open a new window and "redirect" it to this URI prompts for a download location of my JavaScript generated page:
newWindow = window.open(uriContent, 'neuesDokument');
That's it.
HTML5 defined a window.saveAs(blob, filename) method. It isn't supported by any browser right now. But there is a compatibility library called FileSaver.js that adds this function to most modern browsers (including Internet Explorer 10+). Internet Explorer 10 supports a navigator.msSaveBlob(blob, filename) method (MSDN), which is used in FileSaver.js for Internet Explorer support.
I wrote a blog posting with more details about this problem.
Saving large files
Long data URIs can give performance problems in browsers. Another option to save client-side generated files, is to put their contents in a Blob (or File) object and create a download link using URL.createObjectURL(blob). This returns an URL that can be used to retrieve the contents of the blob. The blob is stored inside the browser until either URL.revokeObjectURL() is called on the URL or the document that created it is closed. Most web browsers have support for object URLs, Opera Mini is the only one that does not support them.
Forcing a download
If the data is text or an image, the browser can open the file, instead of saving it to disk. To cause the file to be downloaded upon clicking the link, you can use the the download attribute. However, not all web browsers have support for the download attribute. Another option is to use application/octet-stream as the file's mime-type, but this causes the file to be presented as a binary blob which is especially user-unfriendly if you don't or can't specify a filename. See also 'Force to open "Save As..." popup open at text link click for pdf in HTML'.
Specifying a filename
If the blob is created with the File constructor, you can also set a filename, but only a few web browsers (including Chrome & Firefox) have support for the File constructor. The filename can also be specified as the argument to the download attribute, but this is subject to a ton of security considerations. Internet Explorer 10 and 11 provides its own method, msSaveBlob, to specify a filename.
Example code
var file;
var data = [];
data.push("This is a test\n");
data.push("Of creating a file\n");
data.push("In a browser\n");
var properties = {type: 'text/plain'}; // Specify the file's mime-type.
try {
// Specify the filename using the File constructor, but ...
file = new File(data, "file.txt", properties);
} catch (e) {
// ... fall back to the Blob constructor if that isn't supported.
file = new Blob(data, properties);
}
var url = URL.createObjectURL(file);
document.getElementById('link').href = url;
<a id="link" target="_blank" download="file.txt">Download</a>
function download(content, filename, contentType)
{
if(!contentType) contentType = 'application/octet-stream';
var a = document.createElement('a');
var blob = new Blob([content], {'type':contentType});
a.href = window.URL.createObjectURL(blob);
a.download = filename;
a.click();
}
Take a look at Doug Neiner's Downloadify which is a Flash based JavaScript interface to do this.
Downloadify is a tiny JavaScript + Flash library that enables the generation and saving of files on the fly, in the browser, without server interaction.
Simple Solution!
<a download="My-FileName.txt" href="data:application/octet-stream,HELLO-WORLDDDDDDDD">Click here</a>
Works in all Modern browsers.
I've used FileSaver (https://github.com/eligrey/FileSaver.js) and it works just fine.
For example, I did this function to export logs displayed on a page.
You have to pass an array for the instanciation of the Blob, so I just maybe didn't write this the right way, but it works for me.
Just in case, be careful with the replace: this is the syntax to make this global, otherwise it will only replace the first one he meets.
exportLogs : function(){
var array = new Array();
var str = $('#logs').html();
array[0] = str.replace(/<br>/g, '\n\t');
var blob = new Blob(array, {type: "text/plain;charset=utf-8"});
saveAs(blob, "example.log");
}
You can generate a data URI. However, there are browser-specific limitations.
I found two simple approaches that work for me. First, using an already clicked a element and injecting the download data. And second, generating an a element with the download data, executing a.click() and removing it again. But the second approach works only if invoked by a user click action as well. (Some) Browser block click() from other contexts like on loading or triggered after a timeout (setTimeout).
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<script type="text/javascript">
function linkDownload(a, filename, content) {
contentType = 'data:application/octet-stream,';
uriContent = contentType + encodeURIComponent(content);
a.setAttribute('href', uriContent);
a.setAttribute('download', filename);
}
function download(filename, content) {
var a = document.createElement('a');
linkDownload(a, filename, content);
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
}
</script>
</head>
<body>
download
<button onclick="download('test.txt', 'Hello World!');">download</button>
</body>
</html>
try
let a = document.createElement('a');
a.href = "data:application/octet-stream,"+encodeURIComponent('"My DATA"');
a.download = 'myFile.json';
a.click(); // we not add 'a' to DOM so no need to remove
If you want to download binary data look here
Update
2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (due to sandbox security restrictions) - but JSFiddle version works - here
Here is a link to the data URI method Mathew suggested, it worked on safari, but not well because I couldn't set the filetype, it gets saved as "unknown" and then i have to go there again later and change it in order to view the file...
http://www.nihilogic.dk/labs/canvas2image/
You can use localStorage. This is the Html5 equivalent of cookies. It appears to work on Chrome and Firefox BUT on Firefox, I needed to upload it to a server. That is, testing directly on my home computer didn't work.
I'm working up HTML5 examples. Go to http://faculty.purchase.edu/jeanine.meyer/html5/html5explain.html
and scroll to the maze one. The information to re-build the maze is stored using localStorage.
I came to this article looking for HTML5 JavaScript for loading and working with xml files. Is it the same as older html and JavaScript????
As previously mentioned the File API, along with the FileWriter and FileSystem APIs can be used to store files on a client's machine from the context of a browser tab/window.
However, there are several things pertaining to latter two APIs which you should be aware of:
Implementations of the APIs currently exist only in Chromium-based browsers (Chrome & Opera)
Both of the APIs were taken off of the W3C standards track on April 24, 2014, and as of now are proprietary
Removal of the (now proprietary) APIs from implementing browsers in the future is a possibility
A sandbox (a location on disk outside of which files can produce no effect) is used to store the files created with the APIs
A virtual file system (a directory structure which does not necessarily exist on disk in the same form that it does when accessed from within the browser) is used represent the files created with the APIs
Here are simple examples of how the APIs are used, directly and indirectly, in tandem to do this:
BakedGoods*
bakedGoods.get({
data: ["testFile"],
storageTypes: ["fileSystem"],
options: {fileSystem:{storageType: Window.PERSISTENT}},
complete: function(resultDataObj, byStorageTypeErrorObj){}
});
Using the raw File, FileWriter, and FileSystem APIs
function onQuotaRequestSuccess(grantedQuota)
{
function saveFile(directoryEntry)
{
function createFileWriter(fileEntry)
{
function write(fileWriter)
{
var dataBlob = new Blob(["Hello world!"], {type: "text/plain"});
fileWriter.write(dataBlob);
}
fileEntry.createWriter(write);
}
directoryEntry.getFile(
"testFile",
{create: true, exclusive: true},
createFileWriter
);
}
requestFileSystem(Window.PERSISTENT, grantedQuota, saveFile);
}
var desiredQuota = 1024 * 1024 * 1024;
var quotaManagementObj = navigator.webkitPersistentStorage;
quotaManagementObj.requestQuota(desiredQuota, onQuotaRequestSuccess);
Though the FileSystem and FileWriter APIs are no longer on the standards track, their use can be justified in some cases, in my opinion, because:
Renewed interest from the un-implementing browser vendors may place them right back on it
Market penetration of implementing (Chromium-based) browsers is high
Google (the main contributer to Chromium) has not given and end-of-life date to the APIs
Whether "some cases" encompasses your own, however, is for you to decide.
*BakedGoods is maintained by none other than this guy right here :)
This thread was invaluable to figure out how to generate a binary file and prompt to download the named file, all in client code without a server.
First step for me was generating the binary blob from data that I was saving. There's plenty of samples for doing this for a single binary type, in my case I have a binary format with multiple types which you can pass as an array to create the blob.
saveAnimation: function() {
var device = this.Device;
var maxRow = ChromaAnimation.getMaxRow(device);
var maxColumn = ChromaAnimation.getMaxColumn(device);
var frames = this.Frames;
var frameCount = frames.length;
var writeArrays = [];
var writeArray = new Uint32Array(1);
var version = 1;
writeArray[0] = version;
writeArrays.push(writeArray.buffer);
//console.log('version:', version);
var writeArray = new Uint8Array(1);
var deviceType = this.DeviceType;
writeArray[0] = deviceType;
writeArrays.push(writeArray.buffer);
//console.log('deviceType:', deviceType);
var writeArray = new Uint8Array(1);
writeArray[0] = device;
writeArrays.push(writeArray.buffer);
//console.log('device:', device);
var writeArray = new Uint32Array(1);
writeArray[0] = frameCount;
writeArrays.push(writeArray.buffer);
//console.log('frameCount:', frameCount);
for (var index = 0; index < frameCount; ++index) {
var frame = frames[index];
var writeArray = new Float32Array(1);
var duration = frame.Duration;
if (duration < 0.033) {
duration = 0.033;
}
writeArray[0] = duration;
writeArrays.push(writeArray.buffer);
//console.log('Frame', index, 'duration', duration);
var writeArray = new Uint32Array(maxRow * maxColumn);
for (var i = 0; i < maxRow; ++i) {
for (var j = 0; j < maxColumn; ++j) {
var color = frame.Colors[i][j];
writeArray[i * maxColumn + j] = color;
}
}
writeArrays.push(writeArray.buffer);
}
var blob = new Blob(writeArrays, {type: 'application/octet-stream'});
return blob;
}
The next step is to get the browser to prompt the user to download this blob with a predefined name.
All I needed was a named link I added in the HTML5 that I could reuse to rename the initial filename. I kept it hidden since the link doesn't need display.
<a id="lnkDownload" style="display: none" download="client.chroma" href="" target="_blank"></a>
The last step is to prompt the user to download the file.
var data = animation.saveAnimation();
var uriContent = URL.createObjectURL(data);
var lnkDownload = document.getElementById('lnkDownload');
lnkDownload.download = 'theDefaultFileName.extension';
lnkDownload.href = uriContent;
lnkDownload.click();
When testing the "ahref" method, I found that the web developer tools of Firefox and Chrome gets confused. I needed to restart the debugging after the a.click() was issued. Same happened with the FileSaver (it uses the same ahref method to actually make the saving). To work around it, I created new temporary window, added the element a into that and clicked it there.
function download_json(dt) {
var csv = ' var data = ';
csv += JSON.stringify(dt, null, 3);
var uricontent = 'data:application/octet-stream,' + encodeURI(csv);
var newwin = window.open( "", "_blank" );
var elem = newwin.document.createElement('a');
elem.download = "database.js";
elem.href = uricontent;
elem.click();
setTimeout(function(){ newwin.close(); }, 3000);
}
You can use this to save text and other data:
function downloadFile(name, data) {
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(new Blob([data], {
type: "application/octet-stream"
}));
a.dispatchEvent(new MouseEvent("click"));
}
This function will create an Anchor element, set the name via .download (if supported), assign a url (.href) created from an object (URL.createObjectURL), in this case a Blob object, and dispatch a click event. In short: it's as if you're clicking a download link.
Example code
downloadFile("textfile.txt", "A simple text file");
downloadFile(
"circle.svg",
`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<circle cx="50" cy="50" r="42" />
</svg>`
);
downloadFile(
"utf8string.txt",
new Uint8Array([85, 84, 70, 45, 56, 32, 115, 116, 114, 105, 110, 103]) // "UTF-8 string"
);
This function also accepts File, Blob and MediaSource:
function downloadFile(name, data) {
if (!(data instanceof File || data instanceof Blob || data instanceof MediaSource)) {
return downloadFile(name, new Blob([data], {
type: "application/octet-stream"
}));
}
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(data);
a.dispatchEvent(new MouseEvent("click"));
}
Or you could use two functions:
function downloadFile(name, data) {
return downloadObject(new Blob([data], {
type: "application/octet-stream"
}));
}
function downloadObject(name, object) {
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(object);
a.dispatchEvent(new MouseEvent("click"));
}
Here is a tutorial to export files as ZIP:
Before getting started, there is a library to save files, the name of library is fileSaver.js, You can find this library here. Let's get started, Now, include the required libraries:
<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.1.4/jszip.min.js" type="text/javascript"></script>
<script type="text/javascript" src="https://fastcdn.org/FileSaver.js/1.1.20151003/FileSaver.js" ></script>
Now copy this code and this code will download a zip file with a file hello.txt having content Hello World. If everything thing works fine, this will download a file.
<script type="text/javascript">
var zip = new JSZip();
zip.file("Hello.txt", "Hello World\n");
zip.generateAsync({type:"blob"})
.then(function(content) {
// see FileSaver.js
saveAs(content, "file.zip");
});
</script>
This will download a file called file.zip. You can read more here: http://www.wapgee.com/story/248/guide-to-create-zip-files-using-javascript-by-using-jszip-library
For simple files like 'txt' or'js' you can use the package fs-browsers.
It has nice and easy download and export methods for client-side which do not invole any server.
import { exportFile } from 'fs-browsers';
const onExportClick = (textToExport) => {
// Export to txt file
exportFile(textToExport);
}
If you want to change the name of the file, or even it's type you can do it easily with this:
import { exportFile } from 'fs-browsers';
const onExportClick = (textToExport) => {
// Export to js file called 'file.js'
exportFile(textToExport, { fileName: 'file.js' });
}
For more complex files you will need to involve a server as you said.
The package can also does that with excel files ('xls') if that is what you need.
import { exportFile, EXCEL_FILE } from 'fs-browsers';
const data = [{ "id": 5, "name": "John", "grade": 90, "age": 15 }, { "id": 7, "name": "Nick", "grade": 70, "age": 17 }];
const headings = ["Student ID", "Student Name", "Test Grade", "Student Age"];
exportFile(data, { type: EXCEL_FILE, headings: headings, fileName: 'grades.xls' });
Maybe in the future there eill be other kind of files too.

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