Discord.js bot replies itself when awaiting messages - javascript

After the bot sends the message message.channel.send('Fortnite added!'); or another roles, the bot replies to itself with the default message until the 5 seconds ran out.
const awaiting = await message.channel.send('Awaiting your role(s)...');
const roles = await message.channel.awaitMessages(msg => {
console.log(msg.content);
switch(msg.content) {
case 'fortnite':
message.member.addRole('ROLEID');
message.channel.send('**Fortnite** added!')
break;
case 'pubg':
message.member.addRole('ROLEID');
message.channel.send('**PUBG** added!')
break;
case 'hots':
message.member.addRole('ROLEID');
message.channel.send('**HOTS** added!')
break;
default:
message.channel.send('This is not a valid role!');
return;
};
}, {time: 5000});
message.channel.send('Await completed!')
Node that I'm storing the command in a different file
What I tried so far:
if (message.author.bot) return;
in my bot.js and the js file where this code comes from:
switch(msg.content.toLowerCase()) {}
trying to make it only work in lowercase.

Related

How can i get my discord.js v14 bot to stop saying "The application did not respond" if the slash command works?

i have multiple commands that work perfectly fine but i always get this message in return.
here is the code for that command. it works perfectly fine i guess it just doesn't respond to the interaction even though i feel like it should be?
how can i get it to ignore this message or reply properly?
const Discord = require('discord.js');
const { EmbedBuilder, SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
// command name
.setName('totalfrozencheckouts')
// command description
.setDescription('Add up every message in the frozen checkouts channel after a specific message ID')
.addStringOption(option =>
option.setName('messageid')
.setDescription('The message ID')
.setRequired(true)),
async execute(interaction) {
const channel = '<#' + process.env.FROZENCHECKOUTS + '>';
const messageId = interaction.options.getString("messageid");
// Check if the channel mention is valid
if (!channel.startsWith('<#') || !channel.endsWith('>')) {
return interaction.channel.send(`Invalid channel mention. Please use the format: ${this.usage}`);
}
// Extract the channel ID from the channel mention
const channelId = channel.slice(2, -1);
// Try to fetch the messages from the requested channel and message ID
interaction.guild.channels.cache.get(channelId).messages.fetch({ after: messageId })
.then(messages => {
// Create an array of the message contents that are numbers
const numbers = messages.map(message => message.content).filter(content => !isNaN(content));
// Check if there are any messages
if (numbers.length === 0) {
return interaction.channel.send(`No messages were found in ${channel} after message ID https://discord.com/channels/1059607354678726666/1060019655663689770/${messageId}`);
}
// Adds up the messages
const sum = numbers.reduce((accumulator) => accumulator + 1, 1);
// Create an embed object
const embed = new EmbedBuilder()
.setColor(0x4bd8c1)
.setTitle(`Total Checkouts in #frozen-checkouts for today is:`)
.addFields(
{name: 'Total Checkouts', value: sum.toString() , inline: true},
)
.setThumbnail('https://i.imgur.com/7cmn8uY.png')
.setTimestamp()
.setFooter({ text: 'Frozen ACO', iconURL: 'https://i.imgur.com/7cmn8uY.png' });
// Send the embed object
interaction.channel.send({embeds: [embed]});
})
.catch(error => {
console.error(error);
interaction.channel.send('An error occurred while trying to fetch the messages. Please try again later.');
});
}
}
I don't really know what to try because it literally works I just don't know how to get it to either ignore that message or respond with nothing. It doesn't break the bot its just annoying to look at.
Use interaction.reply instead of interaction.channel.send to reply.

Channel members are not getting updated

I'm using discord.js v13.
I want to disconnect all members from a voice channel. Using interaction.guild.channels.fetch(), I'm able to get voice channels and the members' information.
But when I switch the voice channel, the data is still wrong because it's not updating.
This is my code:
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const { commandName } = interaction;
switch (commandName) {
case 'channels':
const channelInput = interaction.options.getString('channelname');
const channelExist = (await interaction.guild.channels.fetch()).find(channel => {
return channel.name == channelInput && channel.isVoice()
})
if (!channelExist) {
await interaction.reply('no voice channel');
break;
}
console.log(channelExist.members)
console.log('===========')
break;
}
});
How can I fix this problem?
To receive updates from voice channels on who is joining and leaving which channels you need to supply you client with the GUILD_VOICE_STATES intent. That will allow your data to update.

Discordjs join voice channel and says a something then leave voice channel

I want my bot to join the voice channel where the commanding person is located and say something then leave, I tried to do this but I failed. The bot joins the sound channel but does not say anything. How can I do that?
Codes:
client.on('message', async message => {
if (!message.guild) return;
if (message.content.toLowerCase() === prefix + "bruh" ) {
if (message.member.voice.channel) {
const connection = await message.member.voice.channel.join();
} else {
message.reply('First of all you have to join an audio channel !');
const ytdl = require('ytdl-core');
connection.play(ytdl('https://www.youtube.com/watch?v=2ZIpFytCSVc', { filter: 'audioonly' }));
}
}
});
Your bot is not playing that YouTube video because you did not tell it to since you put the play() method in the else statement, not the if statement where it belongs.
Also, when importing a package, it is important you do so at the top of your file, not within the code, this is bad practice.
const ytdl = require('ytdl-core');
client.on('message', async message => {
if (!message.guild) return;
if (message.content.toLowerCase() === prefix + "bruh") {
if (message.member.voice.channel) {
const connection = await message.member.voice.channel.join();
connection.play(ytdl('https://www.youtube.com/watch?v=2ZIpFytCSVc', { filter: 'audioonly' }));
} else {
message.reply('First of all you have to join an audio channel !');
}
}
});

Bot reacting to emojis

So, I got my code and it works just as I want it to. the message pops up changes everything, it's perfect.
Now I want to add so the bot knows when I react to its message and then does something else. What I mean is: bot sends a message with reacts, and whenever some user clicks the reaction something happens, but I have no idea how to do that.
I've tried many things like if (reaction.emoji.name === ':bomb:'), but multiple errors popped out and I didn't know how to fix that. Here's the code:
const Discord = require('discord.js');
const { prefix, token } = require('./config.json');
var lastbuffer;
lastbuffer = 0;
const client = new Discord.Client();
client.once('ready', () => {
console.log('Ready!');
});
client.on('message', message => {
if(message.content.startsWith(`${prefix}start`)){
message.delete()
setInterval(function(){
lastbuffer++;
const Buffer = new Discord.MessageEmbed()
.setColor('#8300FF')
.setTitle("**It's time to check buffers!**")
.setDescription("**It's been **" + "`" + lastbuffer + " Hour" + "`" + "** since last buffercheck, <#&675688526460878848>**." + " **Check now!**")
.setThumbnail('https://art.pixilart.com/88534e2f28b65a4.png')
.setFooter('WEEEEEWOOOOO')
.setTimestamp();
client.channels.cache.get("700296799482675230").send(Buffer).then(msg => {
msg.react('✅');
msg.react('💣');
msg.delete({timeout: 4000})
});
}, 5000)
}
});
client.login(token);
You are going to have to use a ReactionCollector using the createReactionCollector() method.
You can follow this guide to under ReactionCollectors better
You need to use a reaction collector.
client.channels.cache.get("700296799482675230").send(Buffer).then(async msg => {
// I'm using await here so the emojis react in the right order
await msg.react('✅');
await msg.react('💣');
msg.awaitReactions(
// Discord.js v12:
/* ({emoji}, user) => ['✅', '💣'].includes(emoji.name) && user.id === message.author.id,
{max: 1, time: 4000, errors: ['time']} */
// Discord.js v13:
{
// only collect the emojis from the message author
filter: ({emoji}, user) => ['✅', '💣'].includes(emoji.name) && user.id === message.author.id,
// stop collecting when 1 reaction has been collected or throw an error after 4 seconds
max: 1,
time: 4000,
errors: ['time']
}
)
.then(collected => {
const reaction = collected.first()
// do something
})
.catch(() => {
// I'm assuming you want to delete the message if the user didn't react in time
msg.delete()
})
What this code does:
Sends the embed (Buffer) to the channel with the id 700296799482675230
Reacts with the ✅ and then the 💣 emojis on the message with the embed
Waits for a ✅ or 💣 reaction from the author of the original message
If the user reacts within 4 seconds, runs the // do something part
If the user does not react within 4 seconds, deletes the message with the embed

discord.js - give role by reacting - return value problem

So I wanted a command intomy bot, which iis able to give server roles if you react on the message. By google/youtube I done this. My problem is, that if I react on the message my algorith won't step into my switch also if I react to the costum emoji it won't even detect it that I reacted for it. Probably somewhere the return value is different but I was unable to find it yet. Sy could check on it?
const { MessageEmbed } = require('discord.js');
const { config: { prefix } } = require('../app');
exports.run = async (client, message, args) => {
await message.delete().catch(O_o=>{});
const a = message.guild.roles.cache.get('697214498565652540'); //CSGO
const b = message.guild.roles.cache.get('697124716636405800'); //R6
const c = message.guild.roles.cache.get('697385382265749585'); //PUBG
const d = message.guild.roles.cache.get('697214438402687009'); //TFT
const filter = (reaction, user) => ['🇦' , '🇧' , '🇨' , '<:tft:697426435161194586>' ].includes(reaction.emoji.name) && user.id === message.author.id;
const embed = new MessageEmbed()
.setTitle('Available Roles')
.setDescription(`
🇦 ${a.toString()}
🇧 ${b.toString()}
🇨 ${c.toString()}
<:tft:697426435161194586> ${d.toString()}
`)
.setColor(0xdd9323)
.setFooter(`ID: ${message.author.id}`);
message.channel.send(embed).then(async msg => {
await msg.react('🇦');
await msg.react('🇧');
await msg.react('🇨');
await msg.react('697426435161194586');
msg.awaitReactions(filter, {
max: 1,
time: 15000,
errors: ['time']
}).then(collected => {
const reaction = collected.cache.first();
switch (reaction.emoji.name) {
case '🇦':
message.member.addRole(a).catch(err => {
console.log(err);
return message.channel.send(`Error adding you to this role **${err.message}.**`);
});
message.channel.send(`You have been added to the **${a.name}** role!`).then(m => m.delete(30000));
msg.delete();
break;
case '🇧':
message.member.addRole(b).catch(err => {
console.log(err);
return message.channel.send(`Error adding you to this role **${err.message}.**`);
});
message.channel.send(`You have been added to the **${b.name}** role!`).then(m => m.delete(30000));
msg.delete();
break;
case '🇨':
message.member.addRole(c).catch(err => {
console.log(err);
return message.channel.send(`Error adding you to this role **${err.message}.**`);
});
message.channel.send(`You have been added to the **${c.name}** role!`).then(m => m.delete(30000));
msg.delete();
break;
case '<:tft:697426435161194586>':
message.member.addRole(d).catch(err => {
console.log(err);
return message.channel.send(`Error adding you to this role **${err.message}.**`);
});
message.channel.send(`You have been added to the **${d.name}** role!`).then(m => m.delete(30000));
msg.delete();
break;
}
}).catch(collected => {
return message.channel.send(`I couldn't add you to this role!`);
});
});
};
exports.help = {
name: 'roles'
};
As of discord.js v12, the new way to add a role is message.member.roles.add(role), not message.member.addRole. Refer to the documentation for more information.
You need to use roles.add() instead of addRole()
Mate, You cannot use the id of emoji in codes(except when you are sending a message). so, the custom emoji has to be replaced by a real emoji that shows a box in your editor and works perfectly in discord. If you can find it, then this might be complete as discord API cannot find the emoji <:tft:697426435161194586>. you can get an emoji by using it in discord and opening discord in a browser and through inspect element, get the emoji.
Else, you will have to use different emoji.

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