I was asked this question during an interview recently.
Problem statement - Given a div of a certain width and height, keep appending divs to it, but size it down to half before the append. Do it until height/width is less than 10. Attached is my solution
let toggle = true;
let border = 0;
container = $('.mainBox');
while (container.height() > 10 || container.width() > 10) {
if(toggle) {
container = splitVertically(container);
toggle = false;
} else {
container = splitHorizontally(container);
toggle = true;
}
}
function splitVertically(container) {
let $newElem = $('<div>')
.width(container.width()/2)
.height(container.height())
.css('border-right', 'solid 1px');
container.append($newElem);
return $newElem;
}
function splitHorizontally(container) {
let $newElem = $('<div>')
.height(container.height()/2)
.width(container.width())
.css('border-bottom', 'solid 1px');
container.append($newElem);
return $newElem;
}
.mainBox {
width: 500px;
height: 200px;
/* background: blue; */
border: 1px solid;
}
.addBorder {
border: 1px solid;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="mainBox"></div>
If I wanted to add the divs to right of parent how would I do that?
Thanks!
You can try by putting border-left and float:right
let toggle = true;
let border = 0;
container = $('.mainBox');
while (container.height() > 10 || container.width() > 10) {
if (toggle) {
container = splitVertically(container);
toggle = false;
} else {
container = splitHorizontally(container);
toggle = true;
}
}
function splitVertically(container) {
let $newElem = $('<div class="pull-right">')
.width(container.width() / 2)
.height(container.height())
.css('border-left', 'solid 1px');
container.append($newElem);
return $newElem;
}
function splitHorizontally(container) {
let $newElem = $('<div class="">')
.height(container.height() / 2)
.width(container.width())
.css('border-bottom', 'solid 1px');
container.append($newElem);
return $newElem;
}
.mainBox {
width: 500px;
height: 200px;
/* background: blue; */
border: 1px solid;
}
.addBorder {
border: 1px solid;
}
.pull-right {
float: right;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="mainBox"></div>
Use after in place of append and also add a class name to the div you are adding and then in its style make display: inline-block; Check the below snippet in full page mode to see it in work.
let toggle = true;
let border = 0;
container = $('.mainBox');
while (container.height() > 10 || container.width() > 10) {
if(toggle) {
container = splitVertically(container);
toggle = false;
} else {
container = splitHorizontally(container);
toggle = true;
}
}
function splitVertically(container) {
let $newElem = $('<div class="mainBox">')
.width(container.width()/2)
.height(container.height())
.css('border-right', 'solid 1px');
container.after($newElem);
return $newElem;
}
function splitHorizontally(container) {
let $newElem = $('<div class="mainBox">')
.height(container.height()/2)
.width(container.width())
.css('border-bottom', 'solid 1px');
container.after($newElem);
return $newElem;
}
.mainBox {
width: 500px;
height: 200px;
/* background: blue; */
border: 1px solid;
display: inline-block;
}
.addBorder {
border: 1px solid;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="mainBox"></div>
Hope this helps
Adding float: left to the CSS for your child divs will allow that. This version also shows an example that doesn't require jQuery
let box = document.querySelector('.mainBox'), w = box.clientWidth, h = box.clientHeight
function px(val){ return [val, 'px'].join('') }
while(Math.max(w, h) > 10){
let child = document.createElement('div')
if(w > h) w /= 2
else h /= 2
child.style.width = px(w)
child.style.height = px(h)
box.appendChild(child)
}
div {
border: 1px solid black;
vertical-align: top;
box-sizing: border-box;
}
.mainBox {
width: 500px;
height: 200px;
/* background: blue; */
}
.mainBox > div {
float: left;
}
<div class="mainBox"></div>
Related
I wanted to make two buttons, one was to move up the pages and show up when it exceeds 300px and the other was to be shown immediately and move the person who clicks to the bottom
I will add that I am new in programming
I made one button that takes a person down the page with Javascript and when I added the second it only displayed the last button
HTML
div id="TotopButton">^<span id="test"></span></div>
<div id="ToDownButton">^<span id="test2"></span></div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
CSS
#TotopButton
{
background-color: red;
color: black;
font-size: 35px;
padding:10px;
position:fixed;
bottom:15px;
right:15px;
height: 50px;
width: 150px;
border:1px solid black;
text-align: center;
display:none;
}
#TotopButton:hover
{
color:white;
cursor:pointer;
}
#ToDownButton
{
Background-color: blue;
color: black;
font-size:35px;
padding:10px;
position:fixed;
bottom:15px;
left:15px;
height:50px;
width:150px;
border: 1px solid black;
text-align: center;
display: none;
}
#ToDownButton:hover
{
color:white;
cursor:pointer;
}
Javascript
window.onload = function()
{
var TotopButton = document.getElementById("TotopButton");
var test = document.getElementById("test");
window.onscroll = function ()
{
var TotopButton = document.getElementById("TotopButton");
var yScrollAxis = window.pageYOffset;
var test = document.getElementById("test");
if (yScrollAxis > 300)
{
TotopButton.style.display = 'block'
}
else
{
TotopButton.style.display = 'none'
}
test.innerHTML = " " + window.pageYOffset
}
TotopButton.onclick = function()
{
window.scrollBy(0, -1 * window.pageYOffset);
}
};
//Secon button
window.onload = function()
{
var ToDownButton = document.getElementById("ToDownButton");
var test2 = document.getElementById("test2");
window.onscroll = function()
{
var ToDownButton = document.getElementById("ToDownButton");
var yScrollAxis = window.pageYOffset;
var test2 = document.getElementById("test2");
if (yScrollAxis > 50)
{
ToDownButton.style.display = 'block'
}
else
{
ToDownButton.style.display = 'none'
}
test2.innerHTML = " " + window.pageYOffset
}
ToDownButton.onclick = function()
{
window.scrollBy(0, 1000 * window.pageYOffset);
}
};
I use a similar button, and this is my setup for the top button you described:
HTML:
[code]
<section class="floating-button">
<div class="btn-wrapper">
<a class="primary-btn" id="floating-btn" href="#bottom-form">Apply Now</a>
</div>
</section>
[more code]
<section class="final-form" id="bottom-form">
[form here]
</section>
jQuery
$(document).scroll(function() {
var y = $(this).scrollTop();
if ((y > 490) && (y < 5698)) {
$('#floating-btn').css('visibility','visible').fadeIn();
} else {
$('#floating-btn').fadeOut();
}
});
For the above script, adjust 490 to where you want the button to fade in; you can check the right place adding console.log(y); you may also want to remove the y < 5698 if you don't want to fade out the button at the bottom of the page
SCSS
.floating-button {
z-index: 1;
position: fixed;
bottom: 34px;
width: 100%;
}
i'm trying to develop a game using html, css and js. At the moment I'm focusing on manipulating DOM elements without using the canvas tag. My idea is to create a pseudo graphical programming language, similar to the Blockly environment. So far I have inserted 3 clickable elements inside #toolbox that create their copies in #workspace.
Now, I am trying to assign functions to the elements present in #workspace, which once pressed the Run button are executed in order of appearance, so as to create a queue of commands that is able to move the pink square inside #output_section.
Therefore I cannot understand how to write the function that is able to verify the presence of the elements and then be able to perform the different functions assigned to these elements.
Any ideas? :D
I'm using Jquery 3.3.1
function addRed() {
var redWorkspace = document.createElement("DIV");
redWorkspace.className = "remove-block block red";
document.getElementById("workspace").appendChild(redWorkspace);
};
function addBlue() {
var blueWorkspace = document.createElement("DIV");
blueWorkspace.className = "remove-block block blue";
document.getElementById("workspace").appendChild(blueWorkspace);
};
function addGreen() {
var greenWorkspace = document.createElement("DIV");
greenWorkspace.className = "remove-block block green";
document.getElementById("workspace").appendChild(greenWorkspace);
};
$("#clear_workspace").click(function () {
$("#workspace").empty();
});
$(document).on("click", ".remove-block", function () {
$(this).closest("div").remove();
});
html,
body {
margin: 0;
padding: 0;
}
#workspace {
display: flex;
height: 100px;
padding: 10px;
background: black;
}
#toolbox {
display: flex;
padding: 10px;
width: 300px;
}
#output_section {
height: 500px;
width: 500px;
border: solid black;
margin: 10px;
position: relative;
}
#moving_square {
position: absolute;
bottom: 0;
right: 0;
width: 100px;
height: 100px;
background: pink;
}
.block {
height: 100px;
width: 100px;
}
.red {
background: red;
}
.blue {
background: cyan;
}
.green {
background: green;
}
.grey {
background: #ccc;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<html>
<body>
<div id="workspace"></div>
<div id="workspace-menu">
<button id="run_workspace">Run</button>
<button id="clear_workspace">Clear</button>
</div>
<div id="toolbox" class="grey">
<div onclick="addRed()" class="block red">Left</div>
<div onclick="addBlue()" class="block blue">Up</div>
<div onclick="addGreen()" class="block green">Right</div>
</div>
<div id="output_section">
<div id="moving_square"></div>
</div>
</body>
</html>
Completely untested but run button does something along the lines of:
$("#run_workspace").click(function() {
$("#workspace .block").each(function(elem) {
if (elem.hasClass("red")) {
moveObjectLeft();
} else if (elem.hasClass("green")) {
moveObjectRight();
} else if (elem.hasClass("blue")) {
moveObjectUp();
}
});
});
Commonly, it's a good idea to store all required information in arrays and objects, and use HTML only to display your data.
Also, if you are already using jQuery - use it for all 100%)
Made some improvements:
let mobs = {
pinky: {
node: $('#moving_square'),
coors: { top: 400, left: 400 },
step: 30,
moveQueue: [],
// moveTimeout ???
},
}; // storing here all created objects, that must move.
/* Each [moveQueue] array will store the chain of moves, like ["up", "up", "left"]
You can take each "key-word" of move, and get required function buy that key,
from the 'move' object */
let move = { // Think about how to simlify this object and functions. It's possible!)
left: function (obj) {
let left = obj.coors.left = (obj.coors.left - obj.step);
obj.node.css('left', left + 'px');
},
up: function (obj) {
let top = obj.coors.top = (obj.coors.top - obj.step);
obj.node.css('top', top + 'px');
},
right: function (obj) {
let left = obj.coors.left = (obj.coors.left + obj.step);
obj.node.css('left', left + 'px');
}
};
let stepTimeout = 1000;
let running = false;
let timeouts = {}; // store all running timeouts here,
// and clear everything with for( key in obj ) loop, if required
$('#toolbox .block').on('click', function () {
let color = $(this).attr('data-color');
let workBlock = '<div class="remove-block block ' + color + '"></div>';
$('#workspace').append(workBlock);
mobs.pinky.moveQueue.push( $(this).text().toLowerCase() ); // .attr('data-direction');
// instead of pinky - any other currently selected object
// $(this).text().toLowerCase() — must be "left", "up", "right"
});
$('#run_workspace').on('click', function () {
running = true;
runCode();
function runCode() {
for (let obj in mobs) { // mobile objects may be multiple
// Inside the loop, obj == mobs each key name. Here it's == "pinky"
let i = 0;
let pinky = mobs[obj];
localRun();
function localRun() {
let direction = pinky.moveQueue[i]; // getting direction key by array index.
move[direction](pinky); // calling the required function from storage.
if (pinky.moveQueue[++i] && running ) {
// self-calling again, if moveQueue has next element.
// At the same time increasing i by +1 ( ++i )
timeouts[obj] = setTimeout(localRun, stepTimeout);
}
}
}
}
});
$("#clear_workspace").click(function () {
$("#workspace").empty();
});
$('#workspace').on("click", ".remove-block", function () {
$(this).closest("div").remove();
});
html,
body {
margin: 0;
padding: 0;
}
#workspace {
display: flex;
height: 100px;
padding: 10px;
background: black;
}
#toolbox {
display: flex;
padding: 10px;
width: 300px;
}
#output_section {
height: 500px;
width: 500px;
border: solid black;
margin: 10px;
position: relative;
}
#moving_square {
position: absolute;
top: 400px;
left: 400px;
width: 100px;
height: 100px;
background: pink;
}
.block {
height: 100px;
width: 100px;
}
.red {
background: red;
}
.blue {
background: cyan;
}
.green {
background: green;
}
.grey {
background: #ccc;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="workspace"></div>
<div id="workspace-menu">
<button id="run_workspace">Run</button>
<button id="clear_workspace">Clear</button>
</div>
<div id="toolbox" class="grey">
<div data-color="red" class="block red">Left</div>
<div data-color="blue" class="block blue">Up</div>
<div data-color="green" class="block green">Right</div>
</div>
<div id="output_section">
<div id="moving_square"></div>
</div>
But... jQuery was used only for clicks... Translation to JS:
let mobs = {
pinky: {
node: document.getElementById('moving_square'),
coors: { top: 400, left: 400 },
step: 30,
moveQueue: [],
},
};
let move = {
left: function (obj) {
let left = obj.coors.left = (obj.coors.left - obj.step);
obj.node.style.left = left + 'px';
},
up: function (obj) {
let top = obj.coors.top = (obj.coors.top - obj.step);
obj.node.style.top = top + 'px';
},
right: function (obj) {
let left = obj.coors.left = (obj.coors.left + obj.step);
obj.node.style.left = left + 'px';
}
};
let stepTimeout = 1000;
let running = false;
let timeouts = {};
let blocks = document.querySelectorAll('#toolbox .block');
let workSpace = document.getElementById('workspace');
blocks.forEach(function(block){
block.addEventListener('click', function(){
let color = this.dataset.color;
let workBlock = '<div class="remove-block block ' + color + '"></div>';
workSpace.insertAdjacentHTML('beforeend', workBlock);
mobs.pinky.moveQueue.push( this.textContent.toLowerCase() );
});
});
document.getElementById('run_workspace').addEventListener('click', function () {
running = true;
runCode();
function runCode() {
for (let obj in mobs) { // mobile objects may be multiple
// Inside the loop, obj == mobs each key name. Here it's == "pinky"
let i = 0;
let pinky = mobs[obj];
localRun();
function localRun() {
let direction = pinky.moveQueue[i]; // getting direction key by array index.
move[direction](pinky); // calling the required function from storage.
if (pinky.moveQueue[++i] && running ) {
// self-calling again, if moveQueue has next element.
// At the same time increasing i by +1 ( ++i )
timeouts[obj] = setTimeout(localRun, stepTimeout);
}
}
}
}
});
document.getElementById("clear_workspace").addEventListener('click', function () {
workSpace.textContent = "";
});
workSpace.addEventListener('click', function (e) {
if( e.target.classList.contains('remove-block') ){
e.target.remove();
}
});
html,
body {
margin: 0;
padding: 0;
}
#workspace {
display: flex;
height: 100px;
padding: 10px;
background: black;
}
#toolbox {
display: flex;
padding: 10px;
width: 300px;
}
#output_section {
height: 500px;
width: 500px;
border: solid black;
margin: 10px;
position: relative;
}
#moving_square {
position: absolute;
top: 400px;
left: 400px;
width: 100px;
height: 100px;
background: pink;
}
.block {
height: 100px;
width: 100px;
}
.red {
background: red;
}
.blue {
background: cyan;
}
.green {
background: green;
}
.grey {
background: #ccc;
}
<div id="workspace"></div>
<div id="workspace-menu">
<button id="run_workspace">Run</button>
<button id="clear_workspace">Clear</button>
</div>
<div id="toolbox" class="grey">
<div data-color="red" class="block red">Left</div>
<div data-color="blue" class="block blue">Up</div>
<div data-color="green" class="block green">Right</div>
</div>
<div id="output_section">
<div id="moving_square"></div>
</div>
Hello guys I hope you can help me with JavaScript, I'm trying to itarate over some divs, the issue is that when I iterate sometimes a div never change to the other divs, it suppose to be infinite, I will recive thousands of different divs with different height and it should create an other div container in the case it does not fits but I can not achieve it work's, I'm using Vanilla JavaScript because I'm lerning JavaScript Regards.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
.big_container{
height: 600px;
width: 150px;
background-color: #f1f1f1;
float: left;
}
.items{
background-color: gray;
height: 50px;
}
.new_container{
margin-bottom: 10px;
height: 300px;
width: 150px;
background-color: red;
float: left;
margin-left: 5px;
}
</style>
</head>
<body>
<div class="big_container">
<div class="items">1</div>
<div class="items">2</div>
<div class="items">3</div>
<div class="items">4</div>
<div class="items">5</div>
<div class="items">6</div>
<div class="items">7</div>
<div class="items">8</div>
<div class="items">9</div>
<div class="items">10</div>
<div class="items">11</div>
<div class="items">12</div>
<div class="items">13</div>
</div>
<div class="new_container">
</div>
</body>
<script>
number = 0
sum = 0
new_container = document.getElementsByClassName('new_container')[number].offsetHeight
divs = document.getElementsByClassName('items')
for ( var i = 0; i < divs.length; i++ ){
sum += this.document.getElementsByClassName( 'items' )[0].offsetHeight
if ( sum <= new_container ){
console.log(sum, "yes")
document.getElementsByClassName("new_container")[number].appendChild( this.document.getElementsByClassName( 'items' )[0] )
} else {
sum = 0
console.log(sum, "NO entra")
nuevo_contenedor = document.createElement('div'); // Creo un contenedor
nuevo_contenedor.className = "new_container";
nuevo_contenedor.setAttribute("style", "background-color: red;");
document.body.appendChild(nuevo_contenedor)
number += + 1
}
}
</script>
</html>
I really apreciate a hand.
I know that I'm late, but there is my approach how this can be done.
// generate items with different height
function generateItems(count) {
const arr = [];
for (let i = 0; i < count; i++) {
const div = document.createElement("DIV");
const height = Math.floor((Math.random() * 100) + 10);
div.setAttribute("style", `height: ${height}px`);
div.setAttribute("class", "items");
const t = document.createTextNode(i + 1);
div.appendChild(t);
arr.push(div);
}
return arr;
}
function createNewContainer(height) {
const new_container = document.createElement("DIV")
new_container.setAttribute("class", "new_container");
new_container.setAttribute("style", `height: ${height}px`)
document.body.appendChild(new_container);
return new_container;
}
function breakFrom(sourceContainerId, newContainerHeight) {
const srcContainer = document.getElementById(sourceContainerId);
const items = srcContainer.childNodes;
let new_container = createNewContainer(newContainerHeight);
let sumHeight = 0;
for (let i = 0; i < items.length; i++) {
let item = items[i];
if (item.offsetHeight > newContainerHeight) {
// stop!!! this item too big to fill into new container
throw new Error("Item too big.");
}
if (sumHeight + item.offsetHeight < newContainerHeight) {
// add item to new container
sumHeight += item.offsetHeight;
new_container.appendChild(item.cloneNode(true));
} else {
// create new container
new_container = createNewContainer(newContainerHeight);
new_container.appendChild(item.cloneNode(true));
// don't forget to set sumHeight)
sumHeight = item.offsetHeight;
}
}
// if you want to remove items from big_container
// for (let i = items.length - 1; i >= 0; i--) {
// srcContainer.removeChild(items[i]);
// }
}
// create big container with divs
const big_container = document.getElementById("big_container");
const items = generateItems(13);
items.forEach((div, index) => {
big_container.appendChild(div);
});
breakFrom("big_container", 300);
#big_container {
width: 150px;
background-color: #f1f1f1;
float: left;
}
.items {
background-color: gray;
border: 1px solid #000000;
text-align: center;
}
.new_container {
margin-bottom: 10px;
height: 300px;
width: 150px;
background-color: red;
border: 1px solid red;
float: left;
margin-left: 5px;
}
<div id="big_container"></div>
This example gives you the ability to play with divs of random height. Hope, this will help you.
I have seen this code ( http://jsfiddle.net/eMNfd/21/ ), but I want to know how to make the new div can be created to the right of the blue, that is, in horizontal mode.
document.getElementById("text").onclick = function () {
var ok = true;
if (ok === true) {
var div = document.createElement('div');
div.className = 'new-rect';
//div.style.backgroundColor = "black";
document.getElementsByTagName('body')[0].appendChild(div);
}
};
.new-rect {
background: black;
width: 20%;
height: 30px;
}
<div id="text" style="width:20%;height:30px;background-color:blue;"></div>
Thanks to all.
You can use float for this (has to be set on all divs to work), you can also use inline-block:
document.getElementById("text").onclick = function () {
var ok = true;
if (ok === true) {
var div = document.createElement('div');
div.className = 'new-rect';
//div.style.backgroundColor = "black";
document.getElementsByTagName('body')[0].appendChild(div);
}
};
body {
font-size: 0; /* to get rid of the space between the divs */
white-space: nowrap; /* to prevent wrapping on multiple lines */
}
div {
display: inline-block; /* to add divs horizontally */
}
.new-rect {
background: black;
width: 20%;
height: 30px;
}
<div id="text" style="width:20%;height:30px;background-color:blue;"></div>
I've got a bunch of horizontal boxes containing text. The boxes are all in a horizontally scrolling container:
// generate some random data
var model = {
leftEdge: ko.observable(0)
};
model.rows = populateArray(10 + randInt(20), randRow);
ko.applyBindings(model);
$(function() {
$('.slide').on('scroll', function() {
model.leftEdge(this.scrollLeft);
})
})
function randRow() {
var events = populateArray(50 + randInt(100), randEvent);
var left = randInt(1000);
events.forEach(function(event) {
event.left = left;
left += 10 + event.width + randInt(1000);
});
return {
events: events
}
}
function randEvent() {
var word = randWord()
var width = 50 + Math.max(8 * word.length, randInt(200));
var event = {
left: 0,
width: width,
label: word
};
event.offset = ko.computed(function() {
// reposition the text to stay
// * within its container
// * fully on-screen (if possible)
var leftEdge = model.leftEdge();
return Math.max(0, Math.min(
leftEdge - event.left,
event.width - 8 * event.label.length
));
});
return event;
}
function randWord() {
var n = 2 + randInt(5);
var ret = "";
while (n-- > 0) {
ret += randElt("rmhntsk");
ret += randElt("aeiou");
}
return ret;
}
function randElt(arr) {
return arr[randInt(arr.length)];
}
function populateArray(n, populate) {
var arr = new Array(n);
for (var i = 0; i < n; i++) {
arr[i] = populate();
}
return arr;
}
function randInt(n) {
return Math.floor(Math.random() * n);
}
.slide {
max-width: 100%;
overflow: auto;
border: 5px solid black;
}
.row {
position: relative;
height: 25px;
}
.event {
position: absolute;
top: 2.5px;
border: 1px solid black;
padding: 2px;
background: #cdffff;
font-size: 14px;
font-family: monospace;
}
.event > span {
position: relative;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/knockout/3.2.0/knockout-min.js"></script>
<div class="slide" data-bind="foreach: rows">
<div class="row" data-bind="foreach: events">
<div class="event" data-bind="style: { left: left+'px', width: width+'px' }"><span data-bind="text:label, style: { left: offset() + 'px' }"></div>
</div>
</div>
What I'd like to do is as the user scrolls from left-to-right, reposition the text within each box that partially overlaps the left border of the visible window to keep the text as visible as possible.
Currently I'm doing this by manually repositioning each item of text.
Is there a cleaner way to do this using CSS?
A friend helped me come up with this solution.
In English, the idea is to add an overlay to each row that is positioned relatively to the frame of the scrolling box, rather than the contents.
Then we can place a label for any box that overlaps the left edge in this overlay and it will appear to smoothly move as the box underneath it scrolls.
// generate some random data
var model = {
leftEdge: ko.observable(0),
};
model.rows = populateArray(10 + randInt(20), randRow);
model.width = Math.max.apply(Math, $.map(model.rows, function(row) {
return row.width
}));
ko.applyBindings(model);
$(function() {
$('.slide').on('scroll', function() {
model.leftEdge(this.scrollLeft);
})
})
function randRow() {
var events = populateArray(50 + randInt(100), randEvent);
var left = randInt(1000);
events.forEach(function(event) {
event.left = left;
left += 10 + event.width + randInt(1000);
});
return {
events: events,
width: left
}
}
function randEvent() {
var word = randWord()
var width = 50 + Math.max(8 * word.length, randInt(200));
var event = {
width: width,
label: word,
};
event.tense = ko.computed(function() {
// reposition the text to stay#
// * within its container
// * fully on-screen (if possible)
var leftEdge = model.leftEdge();
return ['future', 'present', 'past'][
(leftEdge >= event.left) +
(leftEdge > event.left + event.width - 8 * event.label.length)
];
});
return event;
}
function randWord() {
var n = 2 + randInt(5);
var ret = "";
while (n-- > 0) {
ret += randElt("rmhntsk");
ret += randElt("aeiou");
}
return ret;
}
function randElt(arr) {
return arr[randInt(arr.length)];
}
function populateArray(n, populate) {
var arr = new Array(n);
for (var i = 0; i < n; i++) {
arr[i] = populate();
}
return arr;
}
function randInt(n) {
return Math.floor(Math.random() * n);
}
.wrapper {
position: relative;
border: 5px solid black;
font-size: 14px;
font-family: monospace;
}
.slide {
max-width: 100%;
overflow: auto;
}
.slide > * {
height: 25px;
}
.overlay {
position: absolute;
width: 100%;
left: 0;
}
.overlay .past {
display: none
}
.overlay .present {
position: absolute;
z-index: 1;
top: 5.5px;
left 0;
}
.overlay .future {
display: none
}
.row {
position: relative;
}
.event {
position: absolute;
top: 2.5px;
border: 1px solid black;
padding: 2px;
background: #cdffff;
height: 14px;
}
.event .past {
float: right;
}
.event .present {
display: none;
}
.event .future {
float: left;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/knockout/3.2.0/knockout-min.js"></script>
<div class="wrapper">
<div class="slide" data-bind="foreach: rows, style: { width: width + 'px' }">
<div class="overlay" data-bind="foreach: events">
<span data-bind="text:label, css: tense"></span>
</div>
<div class="row" data-bind="foreach: events">
<div class="event" data-bind="style: { left: left+'px', width: width+'px' }"><span data-bind="text:label, css: tense"></div>
</div>
</div></div>
This doesn't result in less javascript, but it does result in more efficient javascript, as class changes happen much less often than offset changes, so fewer updates to DOM elements are required.
You can avoid processing every "event" (in the above example) by doing some pre-partitioning of the horizontal space, and only updating events in the relevant partition.