I'm building a chunked file uploader. I understood that promises are the best way to handle the results but still, can't wrap my mind of how I should capture the promises from the outside.
caller.js
let fileUploader = new ChunkedUpload()
fileUploader.setFile(file)
fileUploader.upload().then(result => {
// Here I'd like to catch the current result of the file
// If it's not uploaded, I need the percentage and continue
// If it is I need the response from the API
console.log(result)
})
uploader.js
upload() {
let totalChunks = Math.ceil(this._file.size/this._sliceSize)
return this._chunk(0, 0, totalChunks)
}
_chunk(start, chunk, totalChunks) {
let lastChunk = false
let end = start + this._sliceSize
if (this._file.size - end < 0) {
end = this._file.size
lastChunk = true
}
let slice = this._sliceFile(this._file, start, end)
let formData = new FormData()
formData.append('chunk', chunk)
formData.append('chunks', totalChunks)
formData.append('file', slice)
return new Promise((resolve, reject) => {
axios.post(this._url, formData).then(response => {
if (lastChunk) {
// This part is okay, it returns the result
resolve({
uploaded: true,
url: response.data,
uploadPercentage: 100,
uploadSize: this.formatBytes(file.size)
});
} else {
// Here's the issue. Next chunk upload is called,
// however I cannot track the process in caller.js
resolve(this._chunk(
start += this._sliceSize,
chunk += 1,
totalChunks
));
}
})
})
}
I accept any comments and whatsoever. Maybe my approach is wrong, please let me know!
Promise should be used to ONE-TIME callback - success or error.
What you want is "progress" information.
That way you should:
Use a callback function instead to get details about progress; or
Listen and emit events;
BUT, if you really want to use promise and not use callbacks or events, I would suggest:
return promise with details AND a method inside called continue() that HAS to be called so the process may continue.
Below I give you the code for that:
caller.js
let fileUploader = new ChunkedUpload()
fileUploader.setFile(file)
var callback = result => {
// Here I'd like to catch the current result of the file
// If it's not uploaded, I need the percentage and continue
// If it is I need the response from the API
console.log(result);
if (result.uploaded) {
console.log('DONE');
} else {
console.log('STILL UPLOADING...');
result.continue()
.then(callback);
}
}
fileUploader.upload().then(callback);
uploader.js
upload() {
let totalChunks = Math.ceil(this._file.size/this._sliceSize)
return this._chunk(0, 0, totalChunks)
}
_chunk(start, chunk, totalChunks) {
let lastChunk = false
let end = start + this._sliceSize
if (this._file.size - end < 0) {
end = this._file.size
lastChunk = true
}
let slice = this._sliceFile(this._file, start, end)
let formData = new FormData()
formData.append('chunk', chunk)
formData.append('chunks', totalChunks)
formData.append('file', slice)
return new Promise((resolve, reject) => {
axios.post(this._url, formData).then(response => {
if (lastChunk) {
// This part is okay, it returns the result
resolve({
uploaded: true,
url: response.data,
uploadPercentage: 100,
uploadSize: this.formatBytes(file.size)
});
} else {
// Here's the issue. Next chunk upload is called,
// however I cannot track the process in caller.js
// you may include in the object below the metrics you need
resolve({
uploaded: false,
continue: () => {
return this._chunk(
start += this._sliceSize,
chunk += 1,
totalChunks
}
});
}
})
})
}
Thanks #Rafel! Your answer led me to events.
Apparently I got caught into the Promise construct antipattern as #Bergi mentioned and catching a reject would've resulted into another variable definition.
Thanks everyone!
Related
I am trying to download some files that come split into multiple parts, each file has a N number of parts between 1 and 9999. I need to wait for every file to download to then process them together.
const partsPromises = [];
let finished = false;
for (let i = 1; i < 10000 || finished; i++) {
const part = String(i).padStart(5, '0'); // Part numbers are formated with 5 digits
const prom = downloadPart(id, part); // Consider I'm given this id before this code by the user
prom.catch(() => finished = true);
/* This doesn't work as intended, I would like
for the first promise to fail to inmediately stop the loop */
partsPromises.push(prom);
}
Promise.allSettled(videoPartsPromises).then(() => {
// After all promises have settled I process the files
});
function downloadPart(videoId, partNum) {
return new Promise((resolve, reject) => {
console.log(`Downloading part ${partNum}`);
https.get(
`PART URL`,
(response) => {
if (response.statusCode === 403) {
reject();
return;
}
const file = fs.createWriteStream(`${partNum}.file`);
response.pipe(file);
resolve();
}
);
});
}
Any ideas on how could I achieve this behaviour?
What is the correct way to implement a retry on error/condition without using any third party modules in nodejs, please?
I'm not sure how to call the same function on the error and how to then pass the original callback/data to the newly called function?
Do I need to destroy/end the sockets?
I've tried looking for examples but have only found reference to third party modules and http.get samples which don't seem to work. How does one test this?
I have attempted the below without success:
async pingApi(cb) {
let options = {
"method":"post",
"path": `/API/pingAPI?${this.auth}`, /ect do I reference this path?
}
};
let request = await http.request(options, (response) => {
let body = new Buffer(0);
response.on('data', (chunk) => {
body = Buffer.concat([body, chunk]);
});
response.on('end', function () {
if (this.complete) {
let decoded = new Buffer(body, 'base64').toString('utf8')
let json = JSON.parse(decoded);
if (json.result != 'OK') {
setTimeout(pingApi, 1000); //cant pass callback
} else {
cb(null, json.result) //works
}
}
});
})
request.end(); //does the socket need to be closed if retry is this function?
}
Any help, pointing in the right direction or criticism will be greatly appreciated as I think this is a very important learning curve for me.
Thank you in advance,
I'm not sure how to call the same function on the error and how to then pass the original callback/data to the newly called function?
I don't know for sure that everything else in your function is correct, but you can fix the recursion that you're asking about by changing this:
setTimeout(pingApi, 1000); //cant pass callback
to this:
setTimeout(() => {
this.pingApi(cb);
}, 1000);
You aren't showing the whole context here, but if pingApi() is a method, then you also need to keep track of the this value to you can call this.pingApi(db). You can preserve the value of this by using arrow function callbacks like this:
response.on('end', () => { ... });
Other things I notice that look off here:
There's no reason to use await http.request(). http.request() does not return a promise so using await with it does not do anything useful.
Without the await, there's then no reason for your function to be declared async since nobody is using a returned promise from it.
It's not clear what if (this.complete) is meant to do. Since this is inside a regular function callback, the value of this won't be your pingApi object. You should either save this higher in the scope typically with const self = this or all callbacks internally need to be arrow functions so the value of this is preserved.
You should probably put try/catch around JSON.parse() because it can throw if the input is not perfect JSON.
You should probably not retry forever. Servers really hate clients that retry forever because if something goes wrong, the client may just be bashing the server every second indefinitely. I'd suggest a certain number of max retries and then give up with an error.
Do I need to destroy/end the sockets?
No, that will happen automatically after the request ends.
How does one test this?
You have to create a test route in your server that returns the error condition for the first few requests and then returns a successful response and see if your code works with that.
Here's an attempt at a code fixup (untested):
const maxRetries = 10;
pingApi(cb, cnt = 0) {
let options = {
"method":"post",
"path": `/API/pingAPI?${this.auth}`, // ect do I reference this path?
};
let request = http.request(options, (response) => {
let body = new Buffer(0);
response.on('data', (chunk) => {
body = Buffer.concat([body, chunk]);
});
response.on('end', () => {
if (this.complete) {
let decoded = new Buffer(body, 'base64').toString('utf8')
try {
let json = JSON.parse(decoded);
if (json.result != 'OK') {
if (cnt < maxRetries)
setTimeout(() => {
this.pingApi(cb, ++cnt);
}, 1000);
} else {
cb(new Error("Exceeded maxRetries with error on pingApi()"));
}
} else {
cb(null, json.result) //works
}
} catch(e) {
// illegal JSON encountered
cb(e);
}
}
});
})
request.end();
}
Remaining open questions about this code:
What is this.complete doing and what this should it be referencing?
Why is there no request.write() to send the body of the POST request?
I know you ask for no external modules, but my preferred way of doing this would be to use promises and to use the request-promise wrapper around http.request() because it handles a lot of this code for you (checks response.status for you, parses JSON for you, uses promise interface, etc...). You can see how much cleaner the code is:
const rp = require('request-promise');
const maxRetries = 5;
pingApi(cnt = 0) {
let options = {
method: "post",
url: `http://somedomain.com/API/pingAPI?${this.auth}`,
json: true
};
return rp(options).then(result => {
if (result.result === "OK") {
return result;
} else {
throw "try again"; // advance to .catch handler
}
}).catch(err => {
if (cnt < maxRetries) {
return pingApi(++cnt);
} else {
throw new Error("pingApi failed after maxRetries")
}
});
}
And, then sample usage:
pingApi().then(result => {
console.log(result);
}).catch(err => {
console.log(err);
})
your use of async/await with core node server intrigued me and I've tried to use much as possible of this new async features.
This is what I end up with: https://runkit.com/marzelin/pified-ping
const pify = require("util").promisify;
const http = require("http");
const hostname = "jsonplaceholder.typicode.com";
const failEndpoint = "/todos/2";
const goodEndpoint = "/todos/4";
let options = {
method: "get",
path: `${failEndpoint}`,
hostname
};
async function ping(tries = 0) {
return new Promise((res) => {
const req = http.request(options, async (response) => {
let body = new Buffer(0);
response.on("data", (chunk) => {
body = Buffer.concat([body, chunk]);
})
const on = pify(response.on.bind(response));
await on("end");
let decoded = new Buffer(body, 'base64').toString('utf8')
let json = JSON.parse(decoded);
if (json.completed) {
return res("all good");
}
if (tries < 3) {
console.log(`retrying ${tries + 1} time`);
return res(ping(tries + 1));
}
return res("failed");
})
req.on('error', (e) => {
console.error(`problem with request: ${e.message}`);
});
// write data to request body
req.end();
})
}
const status = await ping();
"status: " + status
I'm basically just trying to verify if a resource is reachable from the executing client. I can not use XHR, because the target resource doesn't allow that.
I'm pretty new to JS and am currently working with this ( executable here ):
var done = false;
var i = 1;
var t = "https://i.stack.imgur.com/Ya15i.jpg";
while(!done && i < 4)
{
console.log("try "+i);
done = chk(t);
sleep(1000);
i = i+1;
if (done)
{
console.log("Reachable!");
break;
}
else
{
console.log("Unreachable.");
}
}
function chk(target)
{
console.log("checking "+target)
fetch(target, {mode: 'no-cors'}).then(r=>{
return true;
})
.catch(e=>{
return false;
});
}
// busy fake sleep
function sleep(s)
{
var now = new Date().getTime();
while(new Date().getTime() < now + s){ /* busy sleep */ }
}
I was expecting this code to check for the resource, print the result, then wait for a sec. Repeat this until 3 tries were unsuccessful or one of them was successful.
Instead the execution blocks for a while, then prints all of the console.logs at once and the resource is never reachable (which it is).
I do know that the fetch operation is asynchronous, but I figured if I previously declare done and implement a sleep it should work. In the worst case, the while loop would use the previously declared done.
How do I achieve the described behavior? Any advice is welcome.
Your sleep function is blocking, what you really want is a recursive function that returns a promise after checking the url n times with a delay of y seconds etc.
Something like this
function chk(target, times, delay) {
return new Promise((res, rej) => { // return a promise
(function rec(i) { // recursive IIFE
fetch(target, {mode: 'no-cors'}).then((r) => { // fetch the resourse
res(r); // resolve promise if success
}).catch( err => {
if (times === 0) // if number of tries reached
return rej(err); // don't try again
setTimeout(() => rec(--times), delay ) // otherwise, wait and try
}); // again until no more tries
})(times);
});
}
To be used like this
var t = "https://i.stack.imgur.com/Ya15i.jpg";
chk(t, 3, 1000).then( image => {
console.log('success')
}).catch( err => {
console.log('error')
});
And note that this does not fail on 404 or 500, any response is a successful request.
The main problem is that you are trying to return from callback. That makes no sense.
But fetch is Promise based request you can use Promise to simulate delays as well
Something like this should do the trick
// promise based delay
const delay = timeout => new Promise(resolve => setTimeout(resolve, timeout))
// check if target can be fetched
const check = target => fetch(target, {...})
.then(response => response.ok)
const ping = (target, times = 3, timeout = 1000) => check(target)
.then(found => {
if(!found && times) { // still can check
// wait then ping one more time
return delay(timeout).then(() => ping(target, times - 1, timeout))
}
return found
})
ping('https://i.stack.imgur.com/Ya15i.jpg')
.then(found => {
console.log(found ? 'Reachable': 'Unreachable')
})
Your chk function returns undefined, you return true/false from promise callbacks not from container function.
You should use recursion and timeout in catch callback.
It will be something like this:
var i = 0;
var done = false;
var t = "https://i.stack.imgur.com/Ya15i.jpg";
(function chk(target){
console.log("checking "+target)
fetch(target, {mode: 'no-cors'}).then(r=>{
done = true;
console.log("Reachable!");
})
.catch(e=>{
console.log("Unreachable.");
if(i<4){
setTimeout(function(){
chk(target)
},1000)
}
});
})(t)
You can't return within a callback. When you do, it is the callback that is returning, not the parent function. If fact, the function chk is never returning anything.
What it sounds like you are intending to do is return the promise returned by fetch. And attempt to fetch three times.
Try this:
const numberOfTries =3;
currentTry = 1;
var t = "https://i.stack.imgur.com/Ya15i.jpg";
chk(t);
function tryCheck(resource, currentTry) {
chk(resource).done(function(){
console.log("Reachable!");
}).catch(function(e) {
console.log("Unreachable.");
if (currentTry >= numberOfTries) return;
sleep(1000);
tryCheck(resource, currentTry + 1);
});
}
function chk(resource) {
console.log("checking "+target);
return fetch(target, {mode: 'no-cors'});
}
Try this, Hope it works
var myHeaders = new Headers();
myHeaders.append('Content-Type', 'image/jpeg');
var myInit = { method: 'GET',
headers: myHeaders,
mode: 'no-cors',
cache: 'default' };
var myRequest = new Request('https://i.stack.imgur.com/Ya15i.jpg');
fetch(myRequest,myInit).then(function(response) {
...
});
Is there a way to upload multiple files to Firebase storage. It can upload single file within single attempt as follows.
fileButton.addEventListener('change', function(e){
//Get file
var file = e.target.files[0];
//Create storage reference
var storageRef = firebase.storage().ref(DirectryPath+"/"+file.name);
//Upload file
var task = storageRef.put(file);
//Update progress bar
task.on('state_changed',
function progress(snapshot){
var percentage = snapshot.bytesTransferred / snapshot.totalBytes * 100;
uploader.value = percentage;
},
function error(err){
},
function complete(){
var downloadURL = task.snapshot.downloadURL;
}
);
});
How to upload multiple files to the Firebase storage.
I found the solution for my above question and I like to put it here because it can be useful for anyone.
//Listen for file selection
fileButton.addEventListener('change', function(e){
//Get files
for (var i = 0; i < e.target.files.length; i++) {
var imageFile = e.target.files[i];
uploadImageAsPromise(imageFile);
}
});
//Handle waiting to upload each file using promise
function uploadImageAsPromise (imageFile) {
return new Promise(function (resolve, reject) {
var storageRef = firebase.storage().ref(fullDirectory+"/"+imageFile.name);
//Upload file
var task = storageRef.put(imageFile);
//Update progress bar
task.on('state_changed',
function progress(snapshot){
var percentage = snapshot.bytesTransferred / snapshot.totalBytes * 100;
uploader.value = percentage;
},
function error(err){
},
function complete(){
var downloadURL = task.snapshot.downloadURL;
}
);
});
}
Firebase Storage uses Promise, so you can use Promises to achieve it.
Here's the firebase blog article that covers this subject:
Keeping our Promises (and Callbacks)
Give Promise.all() an "Array of Promises"
Promise.all(
// Array of "Promises"
myItems.map(item => putStorageItem(item))
)
.then((url) => {
console.log(`All success`)
})
.catch((error) => {
console.log(`Some failed: `, error.message)
});
Upload each file and return a Promise
putStorageItem(item) {
// the return value will be a Promise
return firebase.storage().ref("YourPath").put("YourFile")
.then((snapshot) => {
console.log('One success:', item)
}).catch((error) => {
console.log('One failed:', item, error.message)
});
}
YourPath and YourFile can be carried with myItems array (thus the item object).
I omitted them here just for readability, but you get the concept.
I believe there's a simpler solution:
// set it up
firebase.storage().ref().constructor.prototype.putFiles = function(files) {
var ref = this;
return Promise.all(files.map(function(file) {
return ref.child(file.name).put(file);
}));
}
// use it!
firebase.storage().ref().putFiles(files).then(function(metadatas) {
// Get an array of file metadata
}).catch(function(error) {
// If any task fails, handle this
});
let ad_images=["file:///data/user/0/..../IMG-20181216-WA00001.jpg",
"file:///data/user/0/..../IMG-20181216-WA00002.jpg",
"file:///data/user/0/..../IMG-20181216-WA00003.jpg"];
let firebase_images=[];
const ref = firebase.firestore().collection('ads').doc(newRecord.id);
putStorageItem = (url,index,ext) => {
return firebase.storage().ref('YOURFOLDER/'+ index +'.'+ext ).putFile(url)
.then((snapshot) => {
console.log(snapshot)
firebase_images[index] = snapshot.downloadURL;
//OR
//firebase_images.push(snapshot.downloadURL);
}).catch((error) => {
console.log('One failed:', error.message)
});
}
Promise.all(
ad_images.map( async (item,index) => {
let ext = item.split('/').pop().split(".").pop();
console.log(newRecord.id, item, index, ext);
await putStorageItem(newRecord.id, item, index, ext);
})
)
.then((url) => {
console.log(`All success`);
console.log(firebase_images);
})
.catch((error) => {
console.log(`Some failed: `, error.message)
});
This is a modification of the marked answer for those looking to wait for each upload to complete before the other starts.
As the marked answer stands, the promise is not resolved or rejected so when the upload begins from the loop everything just starts, the 1st file, 2nd.....
Think of 3 uploads each 20mb. The loop will call the upload function almost at the same time, making them run almost concurrently.
This answer solves this using async/await to handle the promises
fileButton.addEventListener('change', async function(e){
//Get files
for (var i = 0; i < e.target.files.length; i++) {
var imageFile = e.target.files[i];
await uploadImageAsPromise(imageFile).then((res)=>{
console.log(res);
});
}
});
//Handle waiting to upload each file using promise
async function uploadImageAsPromise (imageFile) {
return new Promise(function (resolve, reject) {
var storageRef = firebase.storage().ref(fullDirectory+"/"+imageFile.name);
var task = storageRef.put(imageFile);
//Update progress bar
task.on('state_changed',
function progress(snapshot){
var percentage = snapshot.bytesTransferred / snapshot.totalBytes *
100;
},
function error(err){
console.log(err);
reject(err);
},
function complete(){
var downloadURL = task.snapshot.downloadURL;
resolve(downloadURL);
}
);
});
}
#isuru, the guy who uploaded the question has a great solution provided below. But, some of the firebase functions have been updated. So, I have just updated the solution with the new updates in the Firebase.
//Firebase Storage Reference
const storageRef = firebase.storage().ref();
//Upload Image Function returns a promise
async function uploadImageAsPromise(imageFile) {
return new Promise(function (resolve, reject) {
const task = storageRef.child(imageFile.name).put(imageFile);
task.on(
"state_changed",
function progress(snapshot) {
const percentage = (snapshot.bytesTransferred / snapshot.totalBytes) * 100;
},
function error(err) {
reject(err);
},
async function complete() {
//The getDownloadURL returns a promise and it is resolved to get the image url.
const imageURL = await task.snapshot.ref.getDownloadURL();
resolve(imageURL);
}
);
});
}
//Handling the files
fileButton.addEventListener('change', function(e){
const promises = [];
for(const file of e.target.files){//Instead of e.target.files, you could also have your files variable
promises.push(uploadImageAsPromise(file))
}
//The Promise.all() will stop the execution, until all of the promises are resolved.
Promise.all(promises).then((fileURLS)=>{
//Once all the promises are resolved, you will get the urls in a array.
console.log(fileURLS)
})
});
Upload a file & get download URL
export const handleFileUploadOnFirebaseStorage = async (bucketName, file) => {
// 1. If no file, return
if (file === "") return "";
// 2. Put the file into bucketName
const uploadTask = await storage.ref(`/${bucketName}/${file.name}`).put(file);
// 3. Get download URL and return it as
return uploadTask.ref.getDownloadURL().then((fileURL) => fileURL);
};
Upload multiple files & get download URL
export const handleFilesUploadOnFirebaseStorage = async (bucketName, files) => {
// 1. If no file, return
if (files.length === 0) return [];
// 2. Create an array to store all download URLs
let fileUrls = [];
// 3. Loop over all the files
for (var i = 0; i < files.length; i++) {
// 3A. Get a file to upload
const file = files[i];
// 3B. handleFileUploadOnFirebaseStorage function is in above section
const downloadFileResponse = await handleFileUploadOnFirebaseStorage(bucketName, file);
// 3C. Push the download url to URLs array
fileUrls.push(downloadFileResponse);
}
return fileUrls;
};
all the promises get messy pretty quickly, why not use async and await instead?
Here, I have a function that keep tracks of all the images selected from the input/file control to be uploaded:
let images =[];
let imagePaths=[];
const trackFiles =(e)=>{
images =[];
imagePaths =[];
for (var i = 0; i < e.target.files.length; i++) {
images.push(e.target.files[i]);
}
}
And I have another function that will be triggered by a button that the user will click on when ready to do the actual upload:
const uploadFiles =()=>{
const storageRef = storage.ref();
images.map(async img =>{
let fileRef = storageRef.child(img.name);
await fileRef.put(img);
const singleImgPath = await fileRef.getDownloadURL();
imagePaths.push(singleImgPath);
if(imagePaths.length == images.length){
console.log("got all paths here now: ", imagePaths);
}
})
}
We basically loop through each image and perform the upload, and push the image paths into a separate imagePaths array one by one as each of them gets finished at its own pace, I then grab all the paths once we know they are all done by comparing the length of the images and their final paths.
We can Combine multiple Promises like this
Promise.all([promise1, promise2, promise3]).then(function(values) {
console.log(values);
});
And we can Chain Promise like this
return myFirstPromise.then( (returnFromFirst) => {
//Do something
return secondPromise();
}).then( (returnFromSecond) => {
//Do something
return thirdPromise();
}).then( (returnFromThird) => {
//All Done
}).catch( (e) =>{}
console.error("SOMETHING WENT WRONG!!!");
);
Idea is to combine upload file promises with Promise.all & chain them together to get download URLS after each upload
Promise.all(
//Array.map creates a new array with the results
// of calling a function for every array element.
//In this case Array of "Promises"
this.state.filesToUpload.map(item =>
this.uploadFileAsPromise(item))
)
.then(url => {
console.log(`All success`);
//Handle Success all image upload
})
.catch(error => {
console.log(`Some failed: `, error.message);
//Handle Failure some/all image upload failed
});
//return a promise which upload file & get download URL
uploadFileAsPromise(imageFile) {
// the return value will be a Promise
return storageRef
.child("images/users/" + imageFile.name)
.put(imageFile.file)
.then(snapshot => {
console.log("Uploaded File:", imageFile.name);
return snapshot.ref.getDownloadURL().then(downloadURL => {
//promise inside promise to get donloadable URL
console.log("File available at", downloadURL);
);
});
})
.catch(error => {
console.log("Upload failed:", imageFile.name, error.message);
});
}
This was a breeze implementing with rxjs's switchMap and combineLatest for the Angular fire
I'm new to promises and I'm sure there's an answer/pattern out there but I just couldn't find one that was obvious enough to me to be the right one. I'm using node.js v4.2.4 and https://www.promisejs.org/
This should be pretty easy I think...I need to do multiple blocks of async in a specific order, and one of the middle blocks will be looping through an array of HTTP GETs.
//New Promise = asyncblock1 - FTP List, resolve the returned list array
//.then(asynchblock2(list)) - loop through list array and HTTP GET needed files
//.then(asynchblock3(list)) - update local log
I tried creating a new Promise, resolving it, passing the list to the .then, doing the GET loop, then the file update. I tried using a nested promise.all inside asynchblock2, but it's actually going in reverse order, 3, 2, and 1 due to the timing of those events. Thanks for any help.
EDIT: Ok, this is the pattern that I'm using which works, I just need a GET loop in the middle one now.
var p = new Promise((resolve, reject) => {
setTimeout(() => {
console.log('2 sec');
resolve(1);
},
2000);
}).then(() => {
return new Promise((resolve) => {
setTimeout(() => {
console.log('1.5 sec');
// instead of this section, here I'd like to do something like:
// for(var i = 0; i < dynamicarray.length; i++){
// globalvar[i] = ftpclient.getfile(dynamicarray[i])
// }
// after this loop is done, resolve
resolve(1);
},
1500);
});
}).then(() => {
return new Promise((resolve) => {
setTimeout(() => {
console.log('1 sec');
resolve(1);
},
1000);
});
});
EDIT Here is the almost working code!
var pORecAlert = (function(){
var pa;
var newans = [];
var anstodownload = [];
var anfound = false;//anfound in log file
var nexttab;
var lastchar;
var po;
var fnar = [];
var antext = '';
//-->> This section works fine; it's just creating a JSON object from a local file
try{
console.log('trying');
porfile = fs.readFileSync('an_record_files.json', 'utf8');
if(porfile == null || porfile == ''){
console.log('No data in log file - uploaded_files_data.json being initialized!');
plogObj = [];
}
else{
plogObj = JSON.parse(porfile);
}
}
catch(jpfp){
console.log('Error parsing log file for PO Receiving Alert: ' + jpfp);
return endPORecAlertProgram();
};
if((typeof plogObj) === 'object'){
console.log('an_record_files.json log file found and parsed for PO Receiving Alert!');
}
else{
return mkError(ferror, 'pORecAlert');
};
//finish creating JSON Object
pa = new Client();
pa.connect(ftpoptions);
console.log('FTP Connection for FTP Check Acknowledgement begun...');
pa.on('greeting', function(msg){
console.log('FTP Received Greeting from Server for ftpCheckAcknowledgement: ' + msg);
});
pa.on('ready', function(){
console.log('on ready');
//START PROMISE LIST
var listpromise = new Promise((reslp, rejlp) => {
pa.list('/public_html/test/out', false, (cerr, clist) => {
if(cerr){
return mkError(ferror, 'pORecAlert');
}
else{
console.log('Resolving clist');
reslp(clist);
}
});
});
listpromise.then((reclist) => {
ftpplist:
for(var pcl = 0; pcl < reclist.length; pcl++){
console.log('reclist iteration: ' + pcl);
console.log('checking name: ', reclist[pcl].name);
if(reclist[pcl].name.substring(0, 2) !== 'AN'){
console.log('Not AN - skipping');
continue ftpplist;
}
else{//found an AN
for(var plc = 0; plc < plogObj.length; plc++){
if(reclist[pcl].name === plogObj[plc].anname){
//console.log('Found reclist[pcl].name in local log');
anfound = true;
};
};
if(anfound === false){
console.log('Found AN file to download: ', reclist[pcl].name);
anstodownload.push(reclist[pcl].name);
};
};
};
console.log('anstodownload array:');
console.dir(anstodownload);
return anstodownload;
}).then((fnar) => {
//for simplicity/transparency, here is the array being overwritten
fnar = new Array('AN_17650_37411.699.txt', 'AN_17650_37411.700', 'AN_17650_37411.701', 'AN_17650_37411.702.txt', 'AN_17650_37411.801', 'AN_17650_37411.802.txt');
return Promise.all(fnar.map((gfname) => {
var nsalertnames = [];
console.log('Getting: ', gfname);
debugger;
pa.get(('/public_html/test/out/' + gfname), function(err, anstream){//THE PROBLEM IS THAT THIS GET GETS TRIGGERED AN EXTRA TIME FOR EVERY OTHER FILE!!!
antext = '';
console.log('Get begun for: ', gfname);
debugger;
if(err){
ferror.nsrest_trace = 'Error - could not download new AN file!';
ferror.details = err;
console.log('Error - could not download new AN file!');
console.log('************************* Exiting *************************')
logError(ferror, gfname);
}
else{
// anstream.on('data', (anchunk) => {
// console.log('Receiving data for: ', gfname);
// antext += anchunk;
// });
// anstream.on('end', () => {
// console.log('GET end for: ', gfname);
// //console.log('path to update - gfname ', gfname, '|| end text.');
// fs.appendFileSync(path.resolve('test/from', gfname), antext);
// console.log('Appended file');
// return antext;
// });//end end
};
});//get end
}));//end Promise.all and map
}).then((res99) => {
// pa.end();
// return Promise(() => {
console.log('end all. res99: ', res99);
// //res4(1);
// return 1;
// });
});
});
})();
-->> What happens here:
So I added the almost working code. What is happening is that for every other file, an additional Get request gets made (I don't know how it's being triggered), which fails with an "Unable to make data connection".
So for my iteration over this array of 6, there ends up being 9 Get requests. Element 1 gets requested (works and expected), then 2 (works and expected), then 2 again (fails and unexpected/don't know why it was triggered). Then 3 (works and expected), then 4 (works and expected), then 4 again (fails and unexpected) etc
what you need is Promise.all(), sample code for your app:
...
}).then(() => {
return Promise.all(arry.map(item => ftpclient.getFile(item)))
}).then((resultArray) => {
...
So thanks for the help (and the negative votes with no useful direction!)
I actually reached out to a good nodejs programmer and he said that there seemed to be a bug in the ftp module I was using, and even when trying to use a blackbird .map, the quick succession of requests somehow kicked off an error. I ended up using promise-ftp, blackbird, and promiseTaksQueue - the kicker was that I needed interval. Without it the ftp would end up causing a strange illogical error in the ftp module.
You need the async library. Use the async.eachSeries in situations where you need to use asynchronous operations within a loop, then execute a function when all of those are complete. There are many variations depending on the flow you want but this library does it all.
https://github.com/caolan/async
async.each(theArrayToLoop, function(item, callback) {
// Perform async operation on item here.
doSomethingAsync(item).then(function(){
callback();
})
}, function(err){
//All your async calls are finished continue along here
});