alternative to DOMSubtreeModified - javascript

I have a problem, i have a code in javascript where it use the DOMSubtreeModified function. But this is cause an infinite loop in IE. What is the best alternative?
$(".currency").bind("DOMSubtreeModified", function (el) {
if (_formatingMoney) return;
_formatingMoney = true;
try{
if ($(el.target).text().trim().length != 0) {
$(el.target).formatMoney();
}
} catch (err) {
console.log("ERRO: FormatingMoney: " + err);
} finally {
_formatingMoney = false;
}
});

Related

CasperJS: WaitFor timeout function to do rescroll?

I met some problem when I use CasperJS to scrape a website. The website is dynamically loaded like Twitter, so I want to do infinite scroll,
and thanks to #Artjom B. I found you code to do this.
var tryAndScroll = function (casper) {
try {
casper.echo('SCROLL!!');
casper.scrollToBottom();
if (casper.exists('div.loading')) {
var curItems = casper.evaluate(getCurrentInfosNum);
casper.echo(curItems);
casper.waitFor(function check() {
return curItems != casper.evaluate(getCurrentInfosNum);
}, function then() {
casper.wait(800);
tryAndScroll(casper);
}, function onTimeout() {
casper.emit('scroll.timeout',curItems);
}, 15000);
} else {
casper.echo("No more items");
return true;
}
} catch (err) {
casper.echo(err);
}
} //casper.tryAndScroll
And now, I want to continue to scroll many times when the timeout function invoked so I create my own event listener,‘scroll.timeout’.
var SRCOLL_NUM = 0;
var PreOfLoaded = 0;
casper.on('scroll.timeout', function (NumOfLoaded) {
if (SRCOLL_NUM <= 4) {
if (PreOfLoaded == NumOfLoaded)
SRCOLL_NUM++;
this.echo("Scroll Timeout,reScroll");
PreOfLoaded = NumOfLoaded;
tryAndScroll(casper);
} else {
this.echo("Scroll Timeout,reScroll times maximum");
SRCOLL_NUM = 0;
PreOfLoaded = 0;
}
});
However, when scroll timeout occurred, it printed Scroll Timeout,reScroll on the console. Then it skips tryAndScroll() and go to the next step in the main function. I want to continue to next step after retry scroll many times. What should I do?
I found CasperJS author illustrate :Automatic retry when open fails
var casper = require('casper').create();
casper.tryOpen = function(url, then) {
return this.then(function() {
this.open(url);
this.waitFor(function testStatus() {
return this.getCurrentHTTPStatus === 200;
}, then, function onFail() {
console.log('failed, retrying');
this.tryOpen(url);
}, 2000);
});
};
casper.start().tryOpen('http://failing.url.com/foo.bar', function() {
this.echo('wow, it worked, wtf');
}).run();
unfortunately, it doesn't work for me.
Try this
return this.currentHTTPStatus === 200;
I tested with the newest version of casperjs 1.1.1, it's working fine

Object doesn't support property or method "EditDocument"

I am trying to running this below codes, hoewever it prompt me an error that saying : Object doesn't support property or method "EditDocument". Can anyone help me why this error occurs?
<object id="winFirefoxPlugin" type="application/x-sharepoint" width="0" height="0" style="visibility: hidden;">Test-2.docx</object><a onclick='javascript: editDocument();' href='#'>Word Doc</a>
<script>
var fNewDoc = false;
$(document).ready(function () {
var fNewDoc = false;
var EditDocumentButton = null;
try {
EditDocumentButton = new ActiveXObject('SharePoint.OpenDocuments.2');
if (EditDocumentButton != null) {
fNewDoc = true;
}
} catch (e) {
}
});
var L_EditDocumentError_Text = "Editing not supported.";
var L_EditDocumentRuntimeError_Text = "Sorry, couldn't open the document.";
function editDocument() {
if (fNewDoc) {
if (!EditDocumentButton.EditDocument(strDocument)) {
alert(L_EditDocumentRuntimeError_Text);
}
} else {
try {
var hownowPlugin = document.getElementById("winFirefoxPlugin");
hownowPlugin.EditDocument('http://localhost:46961/wordstorage/Test-2.docx', null);
} catch (e) {
alert(L_EditDocumentError_Text);
}
}
}
</script>
Regards
What is the browser that your are using to test this?
This should work in IE and FireFox browsers.
if (fNewDoc) {
if (!EditDocumentButton.EditDocument(strDocument)) {
alert(L_EditDocumentRuntimeError_Text);
}
} else {
try {
var hownowPlugin = document.getElementById("winFirefoxPlugin");
var version = hownowPlugin.GetOfficeVersion();
hownowPlugin.EditDocument(strDocument, version);
} catch (e) {
// console.log(e);
alert(L_EditDocumentError_Text);
}
}

Function being used, when it isn't a function?

Battle.CreateInputs = function(json) {
if (json.Battle.Continue !== undefined) {
$('#attackBox').css('display', 'none');
$('#Continue').mousedown(function(e) {
Battle.PlaySound('die')
Battle.Continue($(this).attr('continue'), e);
return false;
});
} else if (json.Battle.Captcha !== undefined) {
$('#attackBox').css('display', 'none');
$('#CaptchaForm').submit(function(e) {
Battle.PlaySound('captcha')
Battle.SubmitCaptcha($('#Captcha').val(), e);
return false;
});
} else if (json.Battle.Restart !== undefined) {
$('#attackBox').css('display', 'none');
$('#Restart').click(function(e) {
Battle.PlaySound('coin')
Battle.Restart($(this).attr('restart'), e);
return false;
});
} else {
$('#attackBox').css('display', 'inline-block');
$('input').mousedown(function(e) {
Battle.PlaySound('hit')
Battle.Move($(this).attr('post_code'), e);
return false;
});
}};
So, this is the code that I'm having problems with. I always receive the error "Battle.PlaySound is not a function". Here is a link to the Javascript and the code snippet that I was using.
My Code - http://pastebin.com/BnHLaYN3
Site Javascript - http://pastebin.com/0NcyWvGn
Battle.PlaySound is indeed not a function. As per your code:
Battle.PlaySound = {};
You are defining it as an object.
Should be something like this instead:
Battle.PlaySound = function(sound) {
//Do something with sound here.
};

How can prevent the scroll event execute more times?

I am implementing a new feature to let my page to support endless scroll AJAX show. But when I pull down my page scroll bar, sometimes the same request occurs.
This means that alert(nextPage) method is executed and it shows the same result. I've added the event.stopPropagation() code, but it didn't solve the problem. How can i fix it?
(function(window, undefined) {
var app = {
event: {
add: function(obj, type, handle) {
try {
obj.addEventListener(type, handle, false);
} catch (e) {
try {
obj.attachEvent('on' + type, handle);
} catch (e) {
obj['on' + type] = handle;
}
}
}
},
scroll: function(id, url) {
$.get(url, function(html) {
$("#" + id).append(html)
});
}
}
})(window);
HTML
<script>
$(function() {
app.event.add(window, "scroll", function(event) {
var nextPage = getNextPage();
alert(nextPage);
app.scroll("productTable", '?page=' + nextPage);
if (event && event.stopPropagation) {
event.stopPropagation();
} else {
window.event.cancelBubble = true;
}
});
});
</script>

Where in this code do I need to put 'return false'?

When I click on the 'slide-toggle' link, my url turns from mysite.com to mysite.com/#
I was told that I needed to put a 'return false' somewhere in here but I'm not sure where. Can someone kindly help me out?
$(document).ready(function() {
$('a#slide-up').click(function () {
$('.slide-container').slideUp(function(){
$('#slide-toggle').removeClass('active');
});
return false;
});
$('a#slide-toggle').click(function() {
var slideToggle = this;
if ($('.slide-container').is(':visible')) {
$('.slide-container').slideUp(function() {
$(slideToggle).removeClass('active');
});
}
else {
$('.slide-container').slideDown();
$(slideToggle).addClass('active');
}
});
});
It would be nicer not to use return false but to use event.preventDefault instead. You can put this at the very top of your event handler:
$('a#slide-toggle').click(function(e) { // note e added as the function's parameter
e.preventDefault();
var slideToggle = this;
if ($('.slide-container').is(':visible')) {
$('.slide-container').slideUp(function() {
$(slideToggle).removeClass('active');
});
}
else {
$('.slide-container').slideDown();
$(slideToggle).addClass('active');
}
});
This has the same effect as return false, but with the following advantages:
It is semantically more logical -- it does what it says
You can put it at the head of the function, so it is immediately obvious
You can have multiple exit points without having to ensure they are all return false
If any part of your code causes an error, the default action will still be prevented
like this:
$('a#slide-toggle').click(function() {
var slideToggle = this;
if ($('.slide-container').is(':visible')) {
$('.slide-container').slideUp(function() {
$(slideToggle).removeClass('active');
});
}
else {
$('.slide-container').slideDown();
$(slideToggle).addClass('active');
}
return false;
});
Probably you need to add the return false also in the $('a#slide-toggle').click() function
$(document).ready(function() {
$('a#slide-up').click(function () {
$('.slide-container').slideUp(function(){
$('#slide-toggle').removeClass('active');
});
return false;
});
$('a#slide-toggle').click(function() {
var slideToggle = this;
if ($('.slide-container').is(':visible')) {
$('.slide-container').slideUp(function() {
$(slideToggle).removeClass('active');
});
}
else {
$('.slide-container').slideDown();
$(slideToggle).addClass('active');
}
**return false;**
});
});
I think, it should be like this:
$('a#slide-toggle').click(function() {
var slideToggle = this;
if ($('.slide-container').is(':visible')) {
$('.slide-container').slideUp(function() {
$(slideToggle).removeClass('active');
});
}
else {
$('.slide-container').slideDown();
$(slideToggle).addClass('active');
}
return false;
});
You have one at the end of slide-up; add one to the end of slide-toggle.

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