Change will on a mqtt connection - javascript

We are using the mqtt.js (https://www.npmjs.com/package/mqtt) client to connect to AWS IoT service.
We can connect no problem and pass in last will with the following code
var clientOptions = {
will: {
topic: "logout",
payload: JSON.stringify({ _id: User.me._id, viewing: User.me.viewing })
}
};
client = mqtt.connect(signedUrl, clientOptions);
Now I want to update the will portion of the options--change the payload to have a new viewing property.
Is there a way to update the will without disconnecting and triggering the old will?

There is no way to change the Last Will and Testament, it can only be set in the connect packet.
But the Last Will and Testament should only fire if the client times out, not on a clean disconnect. This means you should be able to tell the client to disconnect and reconnect with a new LWT without triggering the old one to be published.
It you use clean session false and subscribe at QOS1 or better then you should not miss any messages when you reconnect as the broker should queue and deliver them on reconnect.

Related

How synchronise socketIO connection ID's on client and server?

I have a javascript GameClient that uses SocketIO to send messages to a nodeJs server. Multiple users can open the GameClient separately and send messages to the server.
GameClient
GameClient ---> NodeJS Server
GameClient
The server can send messages to specific clients using io.to(socketid).emit(). The code looks something like this:
CLIENT
this.socket = io({ timeout: 60000 })
this.socket.on('connect', () => Settings.getInstance().socketid = this.socket.id)
this.socket.on('reconnect', (attemptNumber:number) => console.log("reconnecting..."))
const json = JSON.Stringify({socketid:this.socket.id, name:"Old Billy Bob"})
this.socket.emit('user created', json)
SERVER (simplified for clarity, just keeping track of one user here)
user = {}
io.on('connection', (socket) => {
console.log('new connection')
socket.on('disconnect', () => {
console.log('user disconnected')
});
socket.on('user created', (json) => {
user = JSON.parse(json)
});
});
// demo code, send a message to our user
io.to(user.socketid).emit("message to one user")
PROBLEM
When the client browser tab becomes inactive for any reason at all, the client disconnects and reconnects and gets a new socket connection ID. This actually happens a lot in Chrome and Safari.
The server only knows the old connection id, so now it can't send direct messages any more. How do I keep the socket connection id synchronised on the client and server?
Since the server also gets a reconnected event, how does it know which user reconnected?
The answer to your question is quite simple: you need a way to identify who is who. And that is not socket.id because this only identifies sockets, not users, as you've already noticed.
So you need some authentication mechanism. Once a user authenticates you can reuse his true id (whether it is simply a name or an integer in a database is irrelevant). And then on the server side you keep a collection of pairs (true_id, socket_id). And whenever a message comes to that user, you broadcast it to all matched socket.io objects.
Edit: So here's the flow:
Client authenticates with the server, the server sends him his own true_id, which the client stores somewhere. The client may also store some session_id or maybe some other mechanism that will allow him fast reauthentication in case of disconnection (note: do not store credentials, its a security issue).
The server keeps track of (true_id, socket_id) pairs in the form of a double way, mutlivalue map (it's an implementation detail what kind of data structure should be used here, maybe two {} objects is enough). If a connection dies then (true_id, socket_id) entry is removed. Note that for a given true_id there still may be some other socket_id alive. And so it doesn't mean that the user disconnected. It only means that this particular channel is dead.
Users don't care about socket_id, they only care about true_id. What you emit is {target_id: true_id, ...} instead of {target_id: socket_id, ...} on the client side, when you want to send a direct message.
When the server receives such message with true_id inside, it retrieves all (true_id, socket_id) pairs and passes the message to all of these sockets (note: maybe you don't even need socket_id, you can simply store socket objects here). Although this is a business logic: do you allow multiple connections per user? I would. There are many edge cases here (like for example a client thinks that he disconnected, but the server thinks he is still connected, etc) and making this 100% correct is unfortunately impossible (due to the nature of networking). But with a bit of effort it is possible to make it work 99% of the time.
If a connection dies then it is your client's responsibility to automatically reconnect and reauthenticate. New socket_id for old true_id is generated on the server side.
Let me emphasize this again: clients don't care about socket_id at all. Because that doesn't identify them. This only identifies a channel. And only the server cares about this information.

MQTT PUBACK web sockets

I'm working on HiveMQ Websocket Client and I'm facing some issues with the message delivery.
so, I've come across the word PUBACK
let me explain you about my understanding and then I will ask my question.
whenever we send a message with QOS1, the hivemq server will acknowledge the sender with a PUBACK callback.
Now, I'm planning to subscibe to onPubackReceived event in my websockets, but the event is not firing after sending the message.
My Code:
var clientId = ClientIdentifier;
mqtt = new Messaging.Client(
host,
port,
clientId);
var options = {
timeout: 3,
keepAliveInterval: 60,
useSSL: useTLS,
cleanSession: cleansession,
onSuccess: onConnect,
onFailure: function (message) {
connected = false;
setTimeout(MQTTconnect, reconnectTimeout);
}
};
mqtt.onConnectionLost = onConnectionLost;
mqtt.onMessageArrived = onMessageArrived;
mqtt.onPubackReceived = OnPubackReceived;
Both the onConnectionLost and onMessageArrived are firing properly when a connection lost and message arrived, but the onPubackReceived is not firing.
please let me know, if I have understood it correctly or if I'm doing some mistake?
This not a HiveMQ issue.
My assumption is, that you used the HiveMQ Websocket Client as a starting point for your implementation.
In any case a Paho MQTT Client does not have a onPubackReceived field.
If you provide more details about your use case or what's your issue with message delivery, I might be able to point you into the right direction.
EDIT:
What you are describing is called Quality of Service 1 in MQTT. It is a guarantee, that a message is received at least once.
It is the client implementation's job to keep this guarantees and therefor resend a message, should a PUBACK not be received. Manually interfering with this behaviour in your application would result in inconsistency regarding the client's persistence.
For clarification:
Simply setting duplicate=truewill not result in a message being recognised as a duplicate. It will also have to have the the same messageID as the original.
I was not able to actually find any documentation about paho.jskeeping the Quality of Service = 1.
However, MQTT.js does.
QoS 1 : received at least once : The packet is sent and stored as long as the client has not received a confirmation from the server. MQTT ensures that it will be received, but there can be duplicates.
To sum things up:
Resending of messages, no PUBACK was received on, is the client Object's job. This is part of the MQTT specification.
Using the MQTT.js works over Websockets and ensures to keep QoS levels
Hope this helps.

autobahn (node) not detecting dropped connect, infinite wait, can I set a timeout?

I'm using this AutobahnJS code in node to receive data from a service. It works great, getting multiple events per second. When my internet temporarily disconnects Autobahn does not detect the lost connection and does not write "Websocket connection dropped" to console, it just hangs. Indefinitely.
Is there a timeout one can set, if no data arrives after 1 minute, reconnect? Or can I use a setTimeout function to ping a server and if no pong returns close the connection and try to reopen it?
I googled till my fingers were bleeding, but I didn't find a straightforward answer to this question. Thank you very much!
connection.onopen = function(session) {
session.subscribe(arg, someEvent);
}
connection.onclose = function() {
console.log("Websocket connection dropped");
}
connection.open();
It is not possible to recognize an unclean disconnect without some data being sent. The WebSocket ping/pong mechanism at the protocol level is not exposed in the browser, and Autobahn|JS does not have any different handling when running in Node.js.
For the time being, you need to implement your own ping/pong mechanism at the application level.

Correct way to handle Websocket

I've a client to server Websocket connection which should be there for 40 seconds or so. Ideally it should be forever open.
The client continually sends data to server and vice-versa.
Right now I'm using this sequence:
var socket;
function senddata(data)
{
if (!socket)
{
socket = new WebSocket(url);
socket.onopen = function (evt) {
socket.send(data);
socket.onmessage = function (evt) {
var obj = JSON.parse(evt.data);
port.postMessage(obj);
}
socket.oneerror = function (evt) {
socket.close();
socket = null;
}
socket.onclose = function(evt){
socket = null;
}
}
}
else
{
socket.send(data);
}
}
Clearly as per current logic, in case of error, the current request data may not be sent at all.
To be frank it sometimes gives error that websocket is still in connecting state. This connection breaks often due to networking issues. In short it does not work perfectly well.
I've read a better design : How to wait for a WebSocket's readyState to change but does not cover all cases I need to handle.
Also I've Googled about this but could not get the correct procedure for this.
So what is the right way to send regular data through Websockets which handles well these issues like connection break etc?
An event you don't seem to cover is onclose. Which should work really well, since it's called whenever the connection terminates. This is more reliable than onerror, because not all connection disruptions result in an error.
I personally use Socket.IO, it enables real-time bidirectional event-based communication between client and server.
It is event driven. Events such as
on connection :: socket.on('conection',callback);
and
on disconnect :: socket.on('disconnect',callback);
are built in with socket.io so it can help you with your connection concerns. Pretty much very easy to use, check out their site if you are interested.
I use two-layer scheme on client: abstract-wrapper + websocket-client:
The responsibilities of the websocket-client are interacting with a server, recovering the connection and providing interfaces (event-emitter and some methods) to abstract-wrapper.
The abstract-wrapper is a high-level layer, which interacts with websocket-client, subscribes to its events and aggregating data, when the connection is temporary failed. The abstract-wrapper can provide to application layer any interface such as Promise, EventEmitter and so on.
On application layer, I just work with abstract-wrapper and don't worry about connection or data losing. Undoubtedly, it's a good idea to have here information about the status of connection and data sending confirmation, because it's useful.
If it is necessary, I can provide some code for example
This apparently is a server issue not a problem in the client.
I don't know how the server looks like here. But this was a huge problem for me in the past when I was working on a websocket based project. The connection would continuously break.
So I created a websocket server in java, and that resolved my problem.
websockets depend on lots of settings, like if you're using servlets then servlet container's settings matter, if you're using some php etc, apache and php settings matter, for example if you create a websocket server in php and php has default time-out of 30 seconds, it will break after 30 seconds. If keep-alive is not set, the connection wont stay alive etc.
What you can do as quick solution is
keep sending pings to a server after a certain amount of time (like 2 or 3 seconds, so that if a websocket is disconnected it is known to the client so it could invoke onclose or ondisconnect, I hope you know that there is no way to find if a connection is broken other than failing to send something.
check server's keep-alive header
If you have access to server, then it's timeouts etc.
I think that would help

socket.io 'disconnect' not called if page refreshed fast enough

I have the following abridged code:
io.on('connection', function(client) {
client.uuid = uuid.v4();
// add client object to server...
console.log('socket.io:: client connected ' + client.uuid );
client.on('disconnect', function() {
console.log('socket.io:: client disconnected ' + client.uuid );
// remove client object from server...
});
});
If I open up this page in the browser, everything seems fine. If I refresh the page, it will fire disconnect and then connection. However, if I refresh fast enough, there are times where disconnect doesn't get called and thus client data doesn't get cleaned from the server. Is there any way to protect from this?
Edit: reword reconnect -> connection
As adeneo mentioned, socket.io has heartbeats which automatically check to see if a client is still connected. The disconnect code is fired if it detects the client is actually gone. After replicating my original issue, I tried leaving the server on, and about 30 seconds later, the "dead" clients were being removed. So to solve the issue, you just have to wait. Socket.io takes care of everything on its own.
The same question was answered here.
TL;DR
You can use those options on the client:
const socket = io({
transports: ['websocket'],
upgrade: false
});
This will prevent socket.io from using the HTTP polling method at all, which causes the issues. I used this trick successfully on v4.

Categories

Resources