I know that Adobe 3D pdf support JavaScript. So, I have JavaScript code in Three.js for 3D models in 3D world.
Is it possible to have same (or similar) code in 3D pdf?
I mean, I load 3D models, and do things with 3D models and have that all in 3D pdf?
What do I have to have to have this?
Can I create scene with Adobe API?
Is it free, Adobe API?
You can add JavaSCript to a 3D Annotation using Adobe Acrobat manually or just about any PDF library tool that supports Rich Media Annotations or will allow you to access objects at the COS dictionary level. I can advise better if you can tell me what programming languages you are most proficient at. One thing to note is that there is no physics engine or collision detection in the Acrobat JavaScript for 3D API, you'd need to add that yourself... though it is certainly possible.
Related
I would like to know how I can go from a 3d model to a moveable in browser model. An example of this would be the roblox website. If you go to any player profile there is a character model that you can move around. My model has a .obj format. Would this format be compatible with the technology roblox uses?
Export your model in Maya to a wavefront(.obj) file. Then you could use a library like three.js, along with this script to load and view .obj files within the browser
obj to three.js JSON
Programming the moveable camera can also be done using the library. If you want to use the default formats, it will be tricky as you may need to write the parser yourself if there isn't one and the spec is freely available.
How to create 3D webpage like link??
And give some examples like this type.
You need the three.js, and the three.js github link
three.js
JavaScript 3D library
The aim of the project is to create an easy to use, lightweight, 3D library. The library provides , , CSS3D and WebGL renderers.
I want to write chess in JavaScript but I am pretty new to JavaScript. Can somebody tell me good 2d library for JavaScript if exists ? Is there possible to write 3d objects with JavaScript ? Any advice is helpful
You should take a look at Raphaƫl and processing.js.
The processing.js reference lists a few 3d primitives so you can render 3d objects, at least in a limited manner.
Re: 3D objects in JS, Check out three.js for an excellent 3d library. It supports WebGL, Canvas, SVG rendering (WebGL being significantly faster in browser that support it).
Get a new browser if necessary (e.g. chrome dev build) and check out some of the webgl demos.
I'm looking for a way to load a virtual human (ie; a model rigged with a skeleton, preferably with moving eyebrows/etc) onto a web page. The functionality should be similar to the dated library Haptek Player (http://www.youtube.com/watch?v=c2iIuiT3IW8), but allow for a transparent background. Ideally it would be in WebGL/O3D since it can be directly integrated with my existing code. However, if there's an implementation out there already in Flash3D or a different plugin, I can quickly switch my codebase to actionscript.
I've investigated trying to send the Haptek Player vertices to a Float32Array (used by WebGL) using an npapi plugin. I can place the vertex data into a javascript array and draw the virtual human. The vertex data cannot be changed, however, since the array must be copied to a typed array (Float32Array) to be used by WebGL.
Thanks for any input!
try http://expression.sourceforge.net/
C++ and OpenGL
you can experiment with converting the code to javascript using emscripten
I am developing a web application that should display data points below the Earth's surface. It should also include user navigation, zoom, and rotational capabilities. It reads in the data from a XML file and should display 500-1000 spheres. Ideally, I would like to use HTML5, but it doesn't run in IE8.
This is a Flash application that is somewhat similar to what I want (minus the globe around the spheres):
http://demo.tufat.com/applets/molecule/index.html
There is also a good jQuery application that allows for 3d rotation out there.
So, the question is JavaScript/jQuery or AS3? I know Flash handles large amounts of data better but is Flash dying out? The application must run efficiently on most browsers.
Flash is not dying. I am not sure which Blogging Social Media Expert told you that.
Choose a language and just stick with it. Unless you know how to handle your memory and work with Paper Vision or Unity you should go with JavaScript for most likely you will end up with leaks if you do not do garbage collection, 500-1000 spheres is alot.