Whats the right way to manipulate a model instance in React? - javascript

So I have a React component that accepts an instance of a function constructor (a Car).
The component's job is to display information about the Car and manipulate it based on the Car's public interface (methods and properties).
In the example below, a child component should add an accident on button click.
Question: What is the right way for the child to manipulate properties of the Car instance? The root parent's state stores reference to the instance of the Car, and the children are able to manipulate the Car's properties (like .accidents), but see the various onChange examples for why I'm struggling to find the right React way to do this.
I'd like to avoid a heavy handed solution like Flux to store this state.
Any suggestions would be appreciated!
function Car(name, color) {
this.name = name;
this.color = color;
this.accidents = [];
}
const myCar = new Car('Ferrari', 'Red');
myCar.accidents.push('accident #1');
class Accident extends React.Component {
handleButton1 = () => {
const newAccident = 'accident type1 # ' + Math.floor(Math.random()*100);
this.props.onChange1(newAccident);
}
handleButton2 = () => {
const newAccident = 'accident type2 # ' + Math.floor(Math.random()*100);
this.props.onChange2(newAccident);
}
handleButton3 = () => {
const newAccident = 'accident type3 # ' + Math.floor(Math.random()*100);
this.props.accidents.push(newAccident);
this.props.onChange3();
}
handleButton4 = () => {
const newAccident = 'accident type4 # ' + Math.floor(Math.random()*100);
this.props.accidents.push(newAccident);
// This circumvents React's state management, so the parent doesnt
// rerender when its state changes.
}
render() {
return (
<div>
<button onClick={this.handleButton1}>
Add accident (onChange1)
</button>
<button onClick={this.handleButton2}>
Add accident (onChange2)
</button>
<button onClick={this.handleButton3}>
Add accident (onChange3)
</button>
<button onClick={this.handleButton4}>
Add accident (option 4)
</button>
<ul>
{this.props.accidents.map((a, i) => <li key={i}>{a}</li>)}
</ul>
</div>
)
}
}
class DisplayCard extends React.Component {
state = {
editingCar: this.props.car
}
// Push the new accident into state and set it with the same reference.
onChange1 = (newAccident) => {
this.state.editingCar.accidents.push(newAccident);
// Is this semantically different than calling this.forceUpdate?
this.setState({
editingCar: this.state.editingCar,
});
}
// Clone the existing state we want to update and explicitly set that new state
onChange2 = (newAccident) => {
const newAccidentList = _.cloneDeep(this.state.editingCar.accidents);
newAccidentList.push(newAccident);
// Setting our new accident list like this converts editingCar to a POJO
// editingCar.name is lost because a deep merge does not happen.
this.setState({
editingCar: {
accidents: newAccidentList
},
});
}
// Just force update - this.state.editingCar was manipulated by <Accident />.
onChange3 = () => {
this.forceUpdate();
}
render() {
return (
<div>
<div>Car Name: {this.state.editingCar.name}</div>
<Accident
accidents={this.state.editingCar.accidents}
onChange1={this.onChange1}
onChange2={this.onChange2}
onChange3={this.onChange3}
/>
</div>
);
}
}
ReactDOM.render(
<DisplayCard car={ myCar } />,
document.getElementById('container')
);
Also on JSFiddle if you want to play around: https://jsfiddle.net/jamis0n003/fbkn5xdy/4/
EDIT: The React JS docs suggest integrating with "other libraries", such as Backbone models, using forceUpdate:
https://reactjs.org/docs/integrating-with-other-libraries.html#using-backbone-models-in-react-components

When state is stored in a parent component and a child component wants to manipulate that state, the parent should pass a callback function to the child's props. Then the child calls the callback to notify the parent to modify its own state. The child should never modify props since the change can have unintended consequences due to the way objects are referenced in JavaScript.
If you want to get really fancy, you can use Redux which stores "global" state in the top-most parent component. All child components issue (or dispatch) actions which notify the top-level parent to update its state which is then passed down again to all children components through their props.

What is the right way for the child to manipulate properties of the Car instance?
In general, rely on setState() to update state, which will reliably redraw the view, or if you mutate the data use forceRedraw() to ensure the view is redrawn with the latest data -- but using setState() is much preferred. In either case a child must notify a parent of a change using a callback like you have, but instead of having the child Accident actually change the data, make it a "dumb" component which notifies the parent of an intended change and the parent actually makes the change.
I'd like to avoid a heavy handed solution like Flux to store this state.
You may want to look into MobX, which is popular alternative to Flux/Redux that is a bit easier to get into because it allows you to mutate objects very much in the way you are already doing.

Related

How to Pass React form state from app to multiple components (functional)

I'm still fairly new to React, so I'm sorry if this is a repetitive post. I'm working with React to create a form that spreads across different pages. The idea is to have the type of form you'd receive from a job application. One that has multiple steps.
I have different components made for each step of the form. The first page is a home page. Imagine a button to take you to the create page. Then you see the Create page. There is a small form with an amount and name. When you click the next page, you'll see the Customize page. There you can edit your budget by priority.
Here in my poorly drawn picture, I have the app obviously, and a budget homepage to manage state across it's children. I figured I should do it this way because, well it's the only way I know how. The problems I have, are one: I don't know how to properly pass state throughout the components. Two: I don't even know if what I'm doing is correct. The React docs use forms in Class based components, which sort of helps, but I can't configure it to my problem.
Any help or suggestions are greatly appreciated. Also I want to show code from the Budget Page.
import React, { useState, useEffect, useRef } from "react";
import BudgetResultsPage from './BudgetResultsPage';
const [count, setState] = useState(0);
const handleStateCount = () => {
if(count>3) {count = 0;}
return setState(count + 1);
}
if(count === 0) {
console.log(`homepage state ${count}`)
return (
<div className={Styles.Calculator}>
<BudgetHomePage setState={count} handleStateCount={handleStateCount}/>
</div>
)
} else if(count===1) {
console.log(`budget create state ${count}`)
return (
<div className={Styles.Calculator}>
<CalculatorHeader />
<CreateBudget setState={count} handleStateCount={handleStateCount} setAmount={amount} handleAmount={handleAmount}/>
</div>
)}
There are obviously more imports for the other pages and more code passed in the component. This is just a snippet of the way I'm handling the components.
It's probably silly, but I'm creating a count in state, then when part of the form is submitted, the count goes up and it changes the page based on what the count is at. Works great for just one state, but I'm having problems with adding more state to it.
Thanks again!
I have written an example functional components illustrating some of your questions. I wrote this at home and only had notepad++ so might not compile if you copy paste. The comments will explain your questions
import React from 'react';
import Create_budget_page from './Create_budget_page.js';
const BudgetPage = props => {
// State 1: assigning one value to the state.
// State 2: assinging a list to the state.
// State 3: assinging a object to the state.
const [simple_state, set_simple_state] = useState(false);
const [list_state, set_list_state] = useState(["Hello","World","!"]);
const [object_state, set_object_state] = useState(
{
curmenu: "human_bios",
height: "196cm",
weight: "174lbs",
eye_colour: "blue",
hair_colour: "dirty_blonde"
}
);
// there are several possiblities, here's one with a list of objects
const [list_objects, set_list_objects] = useState(
[
{count: 69, wasClicked: false},
{count: 420, wasClicked: true},
// endless possibilities, the tricky part is properly correctly updating your states deep in the list
{integers: [1,5,2,3], keys: {isAlive: false, cur_menu: "config_menu"}}
]
);
// this function updates the state that stores an object
// arguments:
// new_values_object: the programmer passes in a object to the function with the values they want to update
// an example of calling this function in a child functional component:
// props.update_object_state({height: "165cm", weight: "143lbs", hair_colour: "black"});
function update_object_state(new_values_object){
set_object_state(prevState => {
const new_obj = prevState;
// loop through object keys and update the new_obj with the object passed in as a argument
for (var key in new_values_object){
new_obj[key] = new_values_object[key];
}
// returning the new_object will update the object_state
return new_obj;
})
}
// conditionally render based on state
switch(object_state["curmenu"]){
case "home_page":
return (
// pass in
// all props, 1 prop, state
<Create_budget_page {...props} parent_id={prop.parent_id} simple_state={simple_state} list_objects={list_objects}/>
) ;
break;
// pass in function
case "human_bios":
return (
<div className="error_page" onClick={() => {props.update_parent_state({error_occured: true})}}>This is an Error Page, click me to report diagnostics</div>
);
break;
// if none of cases are met default code executes
default:
// renders nothing
return null;
}
}
Which kind of problems are you experiencing? I assume that the part of code you left there is inside a component body (a function, as you are using functional way).
You should have no problems passing multiple props to child components even though you have to keep in mind other approaches (excesive number of props means something is wrong in general...)
Let me know if you have more questions.
EDIT:
Suppose you have that ResultsPage child component and in your parent component you do something like:
<ResultsPage someProp={someValue} someOtherProp={someOtherValue} />
Then in your child component you can manage those props like this:
const ResultsPage = (props) => {
// props is an object like this: { someProp: someValue, someOtherProp: someOtherValue}
... // and in the body of the function you can manipulate it however you want
}
Generally it is better to destructure your props variable in the param directly instead of always do props.someProp, etc. like this:
const ResultsPage = ({someProp, someOtherProp}) => { ... }
More info about destructure here

Change a prop value inside functional component can cause problems in react component?

If I receive a prop and change it in my functional component, can it create a problem? Or it's ok to change it inside the component?
e.g
const MyComponent = ({ foo }) => {
// is this bad?
foo = someCondition ? bar : foo
return (...)
}
I know that I could create another variable and store the values, but I would like to know if changing the prop it self won't cause any problem because it's a functional component.
No, it shouldn't create any problems. As with regular functions the arguments passed are their own variables in the function scope and don't mutate the original value passed to the function.
function something(value) {
value = 'nothing';
}
var anything = 0;
something(anything);
// Anything should still be 0;
console.log(anything);
But I would suggest to not mutate your variables.
If foo in your example is passed from the parrent, and the parrent keeps it in its state, then you would also need to pass setFoo as a paramater to your component and use that to update it properly.
function Parrent(){
let [foo, setFoo] = useState('foo');
return <Child foo={foo} setFoo={setFoo}/>
}
As for changing the props directly, you can if they are arrays or objects.
Props in the React are just read-only variables. You should change the props values by the parent component
I avoid changing the prop.
But I created a simple example and changing the prop in the children do not affected the value in the parent component.
https://codesandbox.io/s/objective-cdn-cq55d
I tested it with several render. Thats why I added an input. Typing in it makes the component rerender.
const MyComponent = ({ foo }) => {
// Not valid
foo = someCondition ? bar : foo
return (...)
}
There are two kinds of data in React,
a)Props(immutable data)
b)State(mutable data)
you are not supposed to change the immutable data(there are some ways to do it, but not recommended). what you should do is, (you can't assign a callback and change from here, i'll explain later why)
if you want to just use just the value inside this component
const baz = foo === condition ? bar : foo
or render something based on foo meets some condition
return (
<div>
{foo === somecondition ? <A /> : <B />}
</div>
)
Or you want to actually change it,
coming from a global state like redux or mobx,
u should change it from the reducers in case of redux or
#action decorated functions in mobx.
if it's a local state which passed down to the child component,
u can set a call back and assign to a click handler in which the case it is feasible
handleClick = () => {
this.setState(prevState => ({
...prevState,
foo: someCondition ? bar : foo,
}))
}
render () {
const { handleClick } = this
return <ChildComponent {...{ handleClick }} />
}
Like said before u can't change the passed down local state from render of the child(or render of any component[actually u can, but may end up in infinite loops: each time a state change happens, the component will re render, so the loop(pure components excluded eg: shouldComponentUpdate() hook which validates an unrelated condition)])
in such cases what u should do is to make the child component also a stateful component and change the parent props with a callback
class Child extends Component {
//set once
componentWillMount() {
if (condition) callback
}
//whenever there is change
componentWillReceiveProps(nextProps) {
if (condition) callback
}
//use correct lifecycle method which meets your requirement..
}

global update event for Vue.js

In Vue.js, is there a way to register an event if any component updates its data?
My usecase: I am modeling a RPG character via a set of Javascript classes. The TCharacter class has several attributes that can be modified: name, level, HP, magic. While "name" is a simple string, "HP" and "magic" is a custom class TResource which has its own consumption and refill rules.
Instance of the TCharacter class is a source of truth, and I created some Vue components that are views of it.
I created a character component and a resource component in Vue, vaguely like this:
<div class=template id=character>
<input v-model="ch.name">
<resource :attr="ch.magic"></resource>
<resource :attr="ch.hp"></resource>
</div>
<div class="template" id="resource">
you have {{ attr.available }} points
<button #click="attr.consume">X</button>
</div>
<div id="main">
<character :ch="lancelot"></character>
</div>
and the javascript:
class TCharacter {
constructor() {
this.name = "Lancelot"
this.hp = new Resource(20)
this.magic = new Resource(10)
}
}
class TResource {
constructor(limit) {
this.available = limit
this.limit = limit
}
consume() {
if (this.available > 0) this.available--;
}
}
let lancelot = new TCharacter()
Vue.component('character', {
template: '#character',
props: ['ch'],
})
Vue.component('resource', {
template: '#resource',
props: ['attr'],
})
new Vue({
el: "#main",
data() { return { lancelot } }
})
(I'm not sure the code works exactly as written, but hopefully the intent is clear. Something very similar to this is already working for me.)
Now, I'd like to save the character object to localstorage every time the user makes a modification: changes its name, clicks on a button that consumes a point of magic, etc.
So for instance, I want to be notified that the value of ch.name changed because the user typed something into the input box. Or that a magic point was lost because the user clicked a button for that.
I could detect changes to the character component by installing an updated() handler, which notifies me whenever a DOM is modified (viz). However, this won't trigger when the child component resource is modified. I'd need to add a separate updated() handler to all other components. This gets tedious very fast.
I'm imagining something like a global updated() handler that would fire any time any component has registered a change. Or better, a way to specify that update should fire on component's children changes as well.
edit: I have reworded parts of the question to clarify what I'm trying to accomplish.
Some of you already suggested Vuex. But, from what I understood, Vuex enforces being the single source of truth -- I already have a single source of truth. How is Vuex different / better?
You're going to need a serialized version of lancelot to write out. You can do that with a computed. Then you can watch the computed to see when anything changes.
Alternatively, you could watch each individual trait, and write it out as it changes.
class TCharacter {
constructor() {
this.name = "Lancelot"
this.hp = new TResource(20)
this.magic = new TResource(10)
}
}
class TResource {
constructor(limit) {
this.available = limit
this.limit = limit
}
consume() {
if (this.available > 0) this.available--;
}
}
let lancelot = new TCharacter()
Vue.component('character', {
template: '#character',
props: ['ch'],
})
Vue.component('resource', {
template: '#resource',
props: ['attr'],
})
const vm = new Vue({
el: "#main",
data() {
return {
lancelot
}
},
computed: {
serializedLancelot() {
return JSON.stringify(this.lancelot);
}
},
watch: {
serializedLancelot(newValue) {
console.log("Save update:", newValue);
}
}
});
setTimeout(() => {
vm.lancelot.hp.consume();
}, 500);
<script src="https://unpkg.com/vue#latest/dist/vue.js"></script>
<div id="main">
</div>
Am not sure I understand the use case in entirety, but if my assumption is right, you need to update components based on an object's update (updates to properties of an object), for that you could use Vuex . Although am not sure if you are restricted to use an additional library
Here as an example, you could add a state value named character which is an object, something along the lines of
const state = {
character = {};
}
And now you can mutate this using vuex mutations.
commit('set_character', your_new_value)
Now since you said you need to update all or some components based on any mutation to character, use vuex plugins to listen to any mutation to that object, and update the state of the components.
store.subscribe(mutation => {
if (mutation.type === 'set_character') {
// do whatever you want here
}
})
All of the above is just an outline based on what you mentioned, but this is just a starter, you may or may not want to add character into the store's state but simply the properties such as magic or hp.

Proper usage of the extendability of "this" in React component

We could briefly describe that this.props is data flow from parent component and this.state is for keeping the current state of the component, and the mechanism we massively depend when we develop in React is re-rendering after setState().
If my understanding of the usage of these two are not wrong,
except holding function object, is it proper to utilize the extendability of this to hold some values considered as global variables?
For example, if I want to make 'swipe' manner available on my component, I may could do something like:
class Slider extends React.Component {
constructor(props) {
super(props);
this.state = {
movement: 0,
touchStartX: 0,
prevTouchX: 0,
beingTouched: false
};
this.handleTouchStart = this.handleTouchStart.bind(this);
this.handleTouchMove = this.handleTouchMove.bind(this);
this.handleTouchEnd = this.handleTouchEnd.bind(this);
}
handleTouchStart(e) {
this.setState({
touchStartX: e.targetTouches[0].clientX,
beingTouched: true
});
}
handleTouchMove(e) {
if (this.state.beingTouched) {
let deltaX = e.targetTouches[0].clientX - this.state.touchStartX;
this.setState({
movement: deltaX,
prevTouchX: e.targetTouches[0].clientX
});
}
}
handleTouchEnd(e) {
// handle the sliding and set state touchStartX and beingTouched to 0 and false.
}
render() {
return (<div className = 'sliderBox'
onTouchStart = {e => this.handleTouchStart(e)}
onTouchMove = {e => this.handleTouchMove(e)}
onTouchEnd = {e => this.handleTouchEnd(e)}></div>);
}
}
export default Slider;
This is a part of my built application, it just works well. But I still wonder if it's a good way to use state property.
Or it's just OK to do something like:
class Slider extends React.Component {
constructor(props) {
super(props);
this.movement = 0;
this.touchStartX = 0;
this.prevTouchX = 0;
this.beingTouched = false;
this.handleTouchStart = this.handleTouchStart.bind(this);
this.handleTouchMove = this.handleTouchMove.bind(this);
this.handleTouchEnd = this.handleTouchEnd.bind(this);
}
handleTouchStart(e) {
this.touchStartX = e.targetTouches[0].clientX;
this.beingTouched = true;
}
handleTouchMove(e) {
if (this.beingTouched) {
let deltaX = e.targetTouches[0].clientX - this.state.touchStartX;
this.movement = deltaX;
this.prevTouchX = e.targetTouches[0].clientX;
}
}
handleTouchEnd(e) {
// handle the sliding and set state touchStartX and beingTouched to 0 and false.
}
render() {
return (<div className = 'sliderBox'
onTouchStart = {e => this.handleTouchStart(e)}
onTouchMove = {e => this.handleTouchMove(e)}
onTouchEnd = {e => this.handleTouchEnd(e)}></div>);
}
}
export default Slider;
But it seems that the utilization of the extendability of this above is rarely seen?
Sorry if my question is meaningless, I just wonder if is there any spirit or principle to utilize the extendability of this? Props and cons?
Yes, you can attach variables directly to the component's this. It's proper in your use case.
In React's Documentation itself, in the state and lifecycle section, it gives an example of storing a timer id directly in this:
componentDidMount() {
this.timerID = setInterval(
() => this.tick(),
1000
);
}
Note how we save the timer ID right on this.
While this.props is set up by React itself and this.state has a special meaning, you are free to add additional fields to the class manually if you need to store something that is not used for the visual output.
If you don’t use something in render(), it shouldn’t be in the state.
We will tear down the timer in the componentWillUnmount() lifecycle hook:
componentWillUnmount() {
clearInterval(this.timerID);
}
And as of Gleb Kost's answer, I agree that it's a normal practice.
You've nailed it. If it doesn't make sense to be in props, neither in state, feel free to attach it directly to this, if it also makes sense.
It seems that extendability of this in the react component is a normal practice, I've seen it being used in almost every more or less complex React project I have worked on.
As for deciding where to put the data in the state or on the component itself, I usually ask myself a question: does the component need to react to the change of those properties? If yes, they are going in the state, if not - on the component.
In your case, since you are using those properties only in event handlers and don't really need the component to re-render every time they change, I'd say optimal would be to utilise this, as you do.
On the other hand, if you want to use beingTouched property in the render method, for example, to change the background color of the component when it's touched than you need to put it in the state, otherwise the component would not react as expected, because it will be unaware that the property has changed.

React.js: can components from different hierarchies talk to each other? [duplicate]

I just got started with ReactJS and am a little stuck on a problem that I have.
My application is essentially a list with filters and a button to change the layout.
At the moment I'm using three components: <list />, < Filters /> and <TopBar />, now obviously when I change settings in < Filters /> I want to trigger some method in <list /> to update my view.
How can I make those 3 components interact with each other, or do I need some sort of global data model where I can just make changes to?
The best approach would depend on how you plan to arrange those components. A few example scenarios that come to mind right now:
<Filters /> is a child component of <List />
Both <Filters /> and <List /> are children of a parent component
<Filters /> and <List /> live in separate root components entirely.
There may be other scenarios that I'm not thinking of. If yours doesn't fit within these, then let me know. Here are some very rough examples of how I've been handling the first two scenarios:
Scenario #1
You could pass a handler from <List /> to <Filters />, which could then be called on the onChange event to filter the list with the current value.
JSFiddle for #1 →
/** #jsx React.DOM */
var Filters = React.createClass({
handleFilterChange: function() {
var value = this.refs.filterInput.getDOMNode().value;
this.props.updateFilter(value);
},
render: function() {
return <input type="text" ref="filterInput" onChange={this.handleFilterChange} placeholder="Filter" />;
}
});
var List = React.createClass({
getInitialState: function() {
return {
listItems: ['Chicago', 'New York', 'Tokyo', 'London', 'San Francisco', 'Amsterdam', 'Hong Kong'],
nameFilter: ''
};
},
handleFilterUpdate: function(filterValue) {
this.setState({
nameFilter: filterValue
});
},
render: function() {
var displayedItems = this.state.listItems.filter(function(item) {
var match = item.toLowerCase().indexOf(this.state.nameFilter.toLowerCase());
return (match !== -1);
}.bind(this));
var content;
if (displayedItems.length > 0) {
var items = displayedItems.map(function(item) {
return <li>{item}</li>;
});
content = <ul>{items}</ul>
} else {
content = <p>No items matching this filter</p>;
}
return (
<div>
<Filters updateFilter={this.handleFilterUpdate} />
<h4>Results</h4>
{content}
</div>
);
}
});
React.renderComponent(<List />, document.body);
Scenario #2
Similar to scenario #1, but the parent component will be the one passing down the handler function to <Filters />, and will pass the filtered list to <List />. I like this method better since it decouples the <List /> from the <Filters />.
JSFiddle for #2 →
/** #jsx React.DOM */
var Filters = React.createClass({
handleFilterChange: function() {
var value = this.refs.filterInput.getDOMNode().value;
this.props.updateFilter(value);
},
render: function() {
return <input type="text" ref="filterInput" onChange={this.handleFilterChange} placeholder="Filter" />;
}
});
var List = React.createClass({
render: function() {
var content;
if (this.props.items.length > 0) {
var items = this.props.items.map(function(item) {
return <li>{item}</li>;
});
content = <ul>{items}</ul>
} else {
content = <p>No items matching this filter</p>;
}
return (
<div className="results">
<h4>Results</h4>
{content}
</div>
);
}
});
var ListContainer = React.createClass({
getInitialState: function() {
return {
listItems: ['Chicago', 'New York', 'Tokyo', 'London', 'San Francisco', 'Amsterdam', 'Hong Kong'],
nameFilter: ''
};
},
handleFilterUpdate: function(filterValue) {
this.setState({
nameFilter: filterValue
});
},
render: function() {
var displayedItems = this.state.listItems.filter(function(item) {
var match = item.toLowerCase().indexOf(this.state.nameFilter.toLowerCase());
return (match !== -1);
}.bind(this));
return (
<div>
<Filters updateFilter={this.handleFilterUpdate} />
<List items={displayedItems} />
</div>
);
}
});
React.renderComponent(<ListContainer />, document.body);
Scenario #3
When the components can't communicate between any sort of parent-child relationship, the documentation recommends setting up a global event system.
There are multiple ways to make components communicate. Some can be suited to your usecase. Here is a list of some I've found useful to know.
React
Parent / Child direct communication
const Child = ({fromChildToParentCallback}) => (
<div onClick={() => fromChildToParentCallback(42)}>
Click me
</div>
);
class Parent extends React.Component {
receiveChildValue = (value) => {
console.log("Parent received value from child: " + value); // value is 42
};
render() {
return (
<Child fromChildToParentCallback={this.receiveChildValue}/>
)
}
}
Here the child component will call a callback provided by the parent with a value, and the parent will be able to get the value provided by the children in the parent.
If you build a feature/page of your app, it's better to have a single parent managing the callbacks/state (also called container or smart component), and all childs to be stateless, only reporting things to the parent. This way you can easily "share" the state of the parent to any child that need it.
Context
React Context permits to hold state at the root of your component hierarchy, and be able to inject this state easily into very deeply nested components, without the hassle to have to pass down props to every intermediate components.
Until now, context was an experimental feature, but a new API is available in React 16.3.
const AppContext = React.createContext(null)
class App extends React.Component {
render() {
return (
<AppContext.Provider value={{language: "en",userId: 42}}>
<div>
...
<SomeDeeplyNestedComponent/>
...
</div>
</AppContext.Provider>
)
}
};
const SomeDeeplyNestedComponent = () => (
<AppContext.Consumer>
{({language}) => <div>App language is currently {language}</div>}
</AppContext.Consumer>
);
The consumer is using the render prop / children function pattern
Check this blog post for more details.
Before React 16.3, I'd recommend using react-broadcast which offer quite similar API, and use former context API.
Portals
Use a portal when you'd like to keep 2 components close together to make them communicate with simple functions, like in normal parent / child, but you don't want these 2 components to have a parent/child relationship in the DOM, because of visual / CSS constraints it implies (like z-index, opacity...).
In this case you can use a "portal". There are different react libraries using portals, usually used for modals, popups, tooltips...
Consider the following:
<div className="a">
a content
<Portal target="body">
<div className="b">
b content
</div>
</Portal>
</div>
Could produce the following DOM when rendered inside reactAppContainer:
<body>
<div id="reactAppContainer">
<div className="a">
a content
</div>
</div>
<div className="b">
b content
</div>
</body>
More details here
Slots
You define a slot somewhere, and then you fill the slot from another place of your render tree.
import { Slot, Fill } from 'react-slot-fill';
const Toolbar = (props) =>
<div>
<Slot name="ToolbarContent" />
</div>
export default Toolbar;
export const FillToolbar = ({children}) =>
<Fill name="ToolbarContent">
{children}
</Fill>
This is a bit similar to portals except the filled content will be rendered in a slot you define, while portals generally render a new dom node (often a children of document.body)
Check react-slot-fill library
Event bus
As stated in the React documentation:
For communication between two components that don't have a parent-child relationship, you can set up your own global event system. Subscribe to events in componentDidMount(), unsubscribe in componentWillUnmount(), and call setState() when you receive an event.
There are many things you can use to setup an event bus. You can just create an array of listeners, and on event publish, all listeners would receive the event. Or you can use something like EventEmitter or PostalJs
Flux
Flux is basically an event bus, except the event receivers are stores. This is similar to the basic event bus system except the state is managed outside of React
Original Flux implementation looks like an attempt to do Event-sourcing in a hacky way.
Redux is for me the Flux implementation that is the closest from event-sourcing, an benefits many of event-sourcing advantages like the ability to time-travel. It is not strictly linked to React and can also be used with other functional view libraries.
Egghead's Redux video tutorial is really nice and explains how it works internally (it really is simple).
Cursors
Cursors are coming from ClojureScript/Om and widely used in React projects. They permit to manage the state outside of React, and let multiple components have read/write access to the same part of the state, without needing to know anything about the component tree.
Many implementations exists, including ImmutableJS, React-cursors and Omniscient
Edit 2016: it seems that people agree cursors work fine for smaller apps but it does not scale well on complex apps. Om Next does not have cursors anymore (while it's Om that introduced the concept initially)
Elm architecture
The Elm architecture is an architecture proposed to be used by the Elm language. Even if Elm is not ReactJS, the Elm architecture can be done in React as well.
Dan Abramov, the author of Redux, did an implementation of the Elm architecture using React.
Both Redux and Elm are really great and tend to empower event-sourcing concepts on the frontend, both allowing time-travel debugging, undo/redo, replay...
The main difference between Redux and Elm is that Elm tend to be a lot more strict about state management. In Elm you can't have local component state or mount/unmount hooks and all DOM changes must be triggered by global state changes. Elm architecture propose a scalable approach that permits to handle ALL the state inside a single immutable object, while Redux propose an approach that invites you to handle MOST of the state in a single immutable object.
While the conceptual model of Elm is very elegant and the architecture permits to scale well on large apps, it can in practice be difficult or involve more boilerplate to achieve simple tasks like giving focus to an input after mounting it, or integrating with an existing library with an imperative interface (ie JQuery plugin). Related issue.
Also, Elm architecture involves more code boilerplate. It's not that verbose or complicated to write but I think the Elm architecture is more suited to statically typed languages.
FRP
Libraries like RxJS, BaconJS or Kefir can be used to produce FRP streams to handle communication between components.
You can try for example Rx-React
I think using these libs is quite similar to using what the ELM language offers with signals.
CycleJS framework does not use ReactJS but uses vdom. It share a lot of similarities with the Elm architecture (but is more easy to use in real life because it allows vdom hooks) and it uses RxJs extensively instead of functions, and can be a good source of inspiration if you want to use FRP with React. CycleJs Egghead videos are nice to understand how it works.
CSP
CSP (Communicating Sequential Processes) are currently popular (mostly because of Go/goroutines and core.async/ClojureScript) but you can use them also in javascript with JS-CSP.
James Long has done a video explaining how it can be used with React.
Sagas
A saga is a backend concept that comes from the DDD / EventSourcing / CQRS world, also called "process manager".
It is being popularized by the redux-saga project, mostly as a replacement to redux-thunk for handling side-effects (ie API calls etc). Most people currently think it only services for side-effects but it is actually more about decoupling components.
It is more of a compliment to a Flux architecture (or Redux) than a totally new communication system, because the saga emit Flux actions at the end. The idea is that if you have widget1 and widget2, and you want them to be decoupled, you can't fire action targeting widget2 from widget1. So you make widget1 only fire actions that target itself, and the saga is a "background process" that listens for widget1 actions, and may dispatch actions that target widget2. The saga is the coupling point between the 2 widgets but the widgets remain decoupled.
If you are interested take a look at my answer here
Conclusion
If you want to see an example of the same little app using these different styles, check the branches of this repository.
I don't know what is the best option in the long term but I really like how Flux looks like event-sourcing.
If you don't know event-sourcing concepts, take a look at this very pedagogic blog: Turning the database inside out with apache Samza, it is a must-read to understand why Flux is nice (but this could apply to FRP as well)
I think the community agrees that the most promising Flux implementation is Redux, which will progressively allow very productive developer experience thanks to hot reloading. Impressive livecoding ala Bret Victor's Inventing on Principle video is possible!
OK, there are few ways to do it, but I exclusively want focus on using store using Redux which makes your life much easier for these situations rather than give you a quick solution only for this case, using pure React will end up mess up in real big application and communicating between Components becomes harder and harder as the application grows...
So what Redux does for you?
Redux is like local storage in your application which can be used whenever you need data to be used in different places in your application...
Basically, Redux idea comes from flux originally, but with some fundamental changes including the concept of having one source of truth by creating only one store...
Look at the graph below to see some differences between Flux and Redux...
Consider applying Redux in your application from the start if your application needs communication between Components...
Also reading these words from Redux Documentation could be helpful to start with:
As the requirements for JavaScript single-page applications have
become increasingly complicated, our code must manage more state than
ever before. This state can include server responses and cached data,
as well as locally created data that has not yet been persisted to the
server. UI state is also increasing in complexity, as we need to
manage active routes, selected tabs, spinners, pagination controls,
and so on.
Managing this ever-changing state is hard. If a model can update
another model, then a view can update a model, which updates another
model, and this, in turn, might cause another view to update. At some
point, you no longer understand what happens in your app as you have
lost control over the when, why, and how of its state. When a system
is opaque and non-deterministic, it's hard to reproduce bugs or add
new features.
As if this wasn't bad enough, consider the new requirements becoming
common in front-end product development. As developers, we are
expected to handle optimistic updates, server-side rendering, fetching
data before performing route transitions, and so on. We find ourselves
trying to manage a complexity that we have never had to deal with
before, and we inevitably ask the question: is it time to give up? The
answer is no.
This complexity is difficult to handle as we're mixing two concepts
that are very hard for the human mind to reason about: mutation and
asynchronicity. I call them Mentos and Coke. Both can be great in
separation, but together they create a mess. Libraries like React
attempt to solve this problem in the view layer by removing both
asynchrony and direct DOM manipulation. However, managing the state of
your data is left up to you. This is where Redux enters.
Following in the steps of Flux, CQRS, and Event Sourcing, Redux
attempts to make state mutations predictable by imposing certain
restrictions on how and when updates can happen. These restrictions
are reflected in the three principles of Redux.
This is the way I handled this.
Let's say you have a <select> for Month and a <select> for Day.
The number of days depends on the selected month.
Both lists are owned by a third object, the left panel. Both <select> are also children of the leftPanel <div>
It's a game with the callbacks and the handlers in the LeftPanel component.
To test it, just copy the code into two separated files and run the index.html. Then select a month and see how the number of days changes.
dates.js
/** #jsx React.DOM */
var monthsLength = [0,31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31];
var MONTHS_ARR = ["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"];
var DayNumber = React.createClass({
render: function() {
return (
<option value={this.props.dayNum}>{this.props.dayNum}</option>
);
}
});
var DaysList = React.createClass({
getInitialState: function() {
return {numOfDays: 30};
},
handleMonthUpdate: function(newMonthix) {
this.state.numOfDays = monthsLength[newMonthix];
console.log("Setting days to " + monthsLength[newMonthix] + " month = " + newMonthix);
this.forceUpdate();
},
handleDaySelection: function(evt) {
this.props.dateHandler(evt.target.value);
},
componentDidMount: function() {
this.props.readyCallback(this.handleMonthUpdate)
},
render: function() {
var dayNodes = [];
for (i = 1; i <= this.state.numOfDays; i++) {
dayNodes = dayNodes.concat([<DayNumber dayNum={i} />]);
}
return (
<select id={this.props.id} onChange = {this.handleDaySelection}>
<option value="" disabled defaultValue>Day</option>
{dayNodes}
</select>
);
}
});
var Month = React.createClass({
render: function() {
return (
<option value={this.props.monthIx}>{this.props.month}</option>
);
}
});
var MonthsList = React.createClass({
handleUpdate: function(evt) {
console.log("Local handler:" + this.props.id + " VAL= " + evt.target.value);
this.props.dateHandler(evt.target.value);
return false;
},
render: function() {
var monthIx = 0;
var monthNodes = this.props.data.map(function (month) {
monthIx++;
return (
<Month month={month} monthIx={monthIx} />
);
});
return (
<select id = {this.props.id} onChange = {this.handleUpdate}>
<option value="" disabled defaultValue>Month</option>
{monthNodes}
</select>
);
}
});
var LeftPanel = React.createClass({
dayRefresh: function(newMonth) {
// Nothing - will be replaced
},
daysReady: function(refreshCallback) {
console.log("Regisering days list");
this.dayRefresh = refreshCallback;
},
handleMonthChange: function(monthIx) {
console.log("New month");
this.dayRefresh(monthIx);
},
handleDayChange: function(dayIx) {
console.log("New DAY: " + dayIx);
},
render: function() {
return(
<div id="orderDetails">
<DaysList id="dayPicker" dateHandler={this.handleDayChange} readyCallback = {this.daysReady} />
<MonthsList data={MONTHS_ARR} id="monthPicker" dateHandler={this.handleMonthChange} />
</div>
);
}
});
React.renderComponent(
<LeftPanel />,
document.getElementById('leftPanel')
);
And the HTML for running the left panel component
index.html
<!DOCTYPE html>
<html>
<head>
<title>Dates</title>
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/underscore.js/1.6.0/underscore-min.js"></script>
<script src="//fb.me/react-0.11.1.js"></script>
<script src="//fb.me/JSXTransformer-0.11.1.js"></script>
</head>
<style>
#dayPicker {
position: relative;
top: 97px;
left: 20px;
width: 60px;
height: 17px;
}
#monthPicker {
position: relative;
top: 97px;
left: 22px;
width: 95px;
height: 17px;
}
select {
font-size: 11px;
}
</style>
<body>
<div id="leftPanel">
</div>
<script type="text/jsx" src="dates.js"></script>
</body>
</html>
I saw that the question is already answered, but if you'd like to learn more details, there are a total of 3 cases of communication between components:
Case 1: Parent to Child communication
Case 2: Child to Parent communication
Case 3: Not-related components (any component to any component) communication
I once was where you are right now, as a beginner you sometimes feel out of place on how the react way to do this. I'm gonna try to tackle the same way I think of it right now.
States are the cornerstone for communication
Usually what it comes down to is the way that you alter the states in this component in your case you point out three components.
<List /> : Which probably will display a list of items depending on a filter
<Filters />: Filter options that will alter your data.
<TopBar />: List of options.
To orchestrate all of this interaction you are going to need a higher component let's call it App, that will pass down actions and data to each one of this components so for instance can look like this
<div>
<List items={this.state.filteredItems}/>
<Filter filter={this.state.filter} setFilter={setFilter}/>
</div>
So when setFilter is called it will affect the filteredItem and re-render both component;. In case this is not entirely clear I made you an example with checkbox that you can check in a single file:
import React, {Component} from 'react';
import {render} from 'react-dom';
const Person = ({person, setForDelete}) => (
<div>
<input type="checkbox" name="person" checked={person.checked} onChange={setForDelete.bind(this, person)} />
{person.name}
</div>
);
class PeopleList extends Component {
render() {
return(
<div>
{this.props.people.map((person, i) => {
return <Person key={i} person={person} setForDelete={this.props.setForDelete} />;
})}
<div onClick={this.props.deleteRecords}>Delete Selected Records</div>
</div>
);
}
} // end class
class App extends React.Component {
constructor(props) {
super(props)
this.state = {people:[{id:1, name:'Cesar', checked:false},{id:2, name:'Jose', checked:false},{id:3, name:'Marbel', checked:false}]}
}
deleteRecords() {
const people = this.state.people.filter(p => !p.checked);
this.setState({people});
}
setForDelete(person) {
const checked = !person.checked;
const people = this.state.people.map((p)=>{
if(p.id === person.id)
return {name:person.name, checked};
return p;
});
this.setState({people});
}
render () {
return <PeopleList people={this.state.people} deleteRecords={this.deleteRecords.bind(this)} setForDelete={this.setForDelete.bind(this)}/>;
}
}
render(<App/>, document.getElementById('app'));
Extending answer of #MichaelLaCroix when a scenario is that the components can't communicate between any sort of parent-child relationship, the documentation recommends setting up a global event system.
In the case of <Filters /> and <TopBar /> don't have any of the above relationship, a simple global emitter could be used like this:
componentDidMount - Subscribe to event
componentWillUnmount - Unsubscribe from event
React.js and EventSystem code
EventSystem.js
class EventSystem{
constructor() {
this.queue = {};
this.maxNamespaceSize = 50;
}
publish(/** namespace **/ /** arguments **/) {
if(arguments.length < 1) {
throw "Invalid namespace to publish";
}
var namespace = arguments[0];
var queue = this.queue[namespace];
if (typeof queue === 'undefined' || queue.length < 1) {
console.log('did not find queue for %s', namespace);
return false;
}
var valueArgs = Array.prototype.slice.call(arguments);
valueArgs.shift(); // remove namespace value from value args
queue.forEach(function(callback) {
callback.apply(null, valueArgs);
});
return true;
}
subscribe(/** namespace **/ /** callback **/) {
const namespace = arguments[0];
if(!namespace) throw "Invalid namespace";
const callback = arguments[arguments.length - 1];
if(typeof callback !== 'function') throw "Invalid callback method";
if (typeof this.queue[namespace] === 'undefined') {
this.queue[namespace] = [];
}
const queue = this.queue[namespace];
if(queue.length === this.maxNamespaceSize) {
console.warn('Shifting first element in queue: `%s` since it reached max namespace queue count : %d', namespace, this.maxNamespaceSize);
queue.shift();
}
// Check if this callback already exists for this namespace
for(var i = 0; i < queue.length; i++) {
if(queue[i] === callback) {
throw ("The exact same callback exists on this namespace: " + namespace);
}
}
this.queue[namespace].push(callback);
return [namespace, callback];
}
unsubscribe(/** array or topic, method **/) {
let namespace;
let callback;
if(arguments.length === 1) {
let arg = arguments[0];
if(!arg || !Array.isArray(arg)) throw "Unsubscribe argument must be an array";
namespace = arg[0];
callback = arg[1];
}
else if(arguments.length === 2) {
namespace = arguments[0];
callback = arguments[1];
}
if(!namespace || typeof callback !== 'function') throw "Namespace must exist or callback must be a function";
const queue = this.queue[namespace];
if(queue) {
for(var i = 0; i < queue.length; i++) {
if(queue[i] === callback) {
queue.splice(i, 1); // only unique callbacks can be pushed to same namespace queue
return;
}
}
}
}
setNamespaceSize(size) {
if(!this.isNumber(size)) throw "Queue size must be a number";
this.maxNamespaceSize = size;
return true;
}
isNumber(n) {
return !isNaN(parseFloat(n)) && isFinite(n);
}
}
NotificationComponent.js
class NotificationComponent extends React.Component {
getInitialState() {
return {
// optional. see alternative below
subscriber: null
};
}
errorHandler() {
const topic = arguments[0];
const label = arguments[1];
console.log('Topic %s label %s', topic, label);
}
componentDidMount() {
var subscriber = EventSystem.subscribe('error.http', this.errorHandler);
this.state.subscriber = subscriber;
}
componentWillUnmount() {
EventSystem.unsubscribe('error.http', this.errorHandler);
// alternatively
// EventSystem.unsubscribe(this.state.subscriber);
}
render() {
}
}
There is such possibility even if they are not Parent - Child relationship - and that's Flux. There is pretty good (for me personally) implementation for that called Alt.JS (with Alt-Container).
For example you can have Sidebar that is dependent on what is set in component Details. Component Sidebar is connected with SidebarActions and SidebarStore, while Details is DetailsActions and DetailsStore.
You could use then AltContainer like that
<AltContainer stores={{
SidebarStore: SidebarStore
}}>
<Sidebar/>
</AltContainer>
{this.props.content}
Which would keep stores (well I could use "store" instead of "stores" prop). Now, {this.props.content} CAN BE Details depending on the route. Lets say that /Details redirect us to that view.
Details would have for example a checkbox that would change Sidebar element from X to Y if it would be checked.
Technically there is no relationship between them and it would be hard to do without flux. BUT WITH THAT it is rather easy.
Now let's get to DetailsActions. We will create there
class SiteActions {
constructor() {
this.generateActions(
'setSiteComponentStore'
);
}
setSiteComponent(value) {
this.dispatch({value: value});
}
}
and DetailsStore
class SiteStore {
constructor() {
this.siteComponents = {
Prop: true
};
this.bindListeners({
setSiteComponent: SidebarActions.COMPONENT_STATUS_CHANGED
})
}
setSiteComponent(data) {
this.siteComponents.Prop = data.value;
}
}
And now, this is the place where magic begin.
As You can see there is bindListener to SidebarActions.ComponentStatusChanged which will be used IF setSiteComponent will be used.
now in SidebarActions
componentStatusChanged(value){
this.dispatch({value: value});
}
We have such thing. It will dispatch that object on call. And it will be called if setSiteComponent in store will be used (that you can use in component for example during onChange on Button ot whatever)
Now in SidebarStore we will have
constructor() {
this.structures = [];
this.bindListeners({
componentStatusChanged: SidebarActions.COMPONENT_STATUS_CHANGED
})
}
componentStatusChanged(data) {
this.waitFor(DetailsStore);
_.findWhere(this.structures[0].elem, {title: 'Example'}).enabled = data.value;
}
Now here you can see, that it will wait for DetailsStore. What does it mean? more or less it means that this method need to wait for DetailsStoreto update before it can update itself.
tl;dr
One Store is listening on methods in a store, and will trigger an action from component action, which will update its own store.
I hope it can help you somehow.
If you want to explore options of communicating between components and feel like it is getting harder and harder, then you might consider adopting a good design pattern: Flux.
It is simply a collection of rules that defines how you store and mutate application wide state, and use that state to render components.
There are many Flux implementations, and Facebook's official implementation is one of them. Although it is considered the one that contains most boilerplate code, but it is easier to understand since most of the things are explicit.
Some of Other alternatives are flummox fluxxor fluxible and redux.
The following code helps me to setup communication between two siblings. The setup is done in their parent during render() and componentDidMount() calls.
It is based on https://reactjs.org/docs/refs-and-the-dom.html
Hope it helps.
class App extends React.Component<IAppProps, IAppState> {
private _navigationPanel: NavigationPanel;
private _mapPanel: MapPanel;
constructor() {
super();
this.state = {};
}
// `componentDidMount()` is called by ReactJS after `render()`
componentDidMount() {
// Pass _mapPanel to _navigationPanel
// It will allow _navigationPanel to call _mapPanel directly
this._navigationPanel.setMapPanel(this._mapPanel);
}
render() {
return (
<div id="appDiv" style={divStyle}>
// `ref=` helps to get reference to a child during rendering
<NavigationPanel ref={(child) => { this._navigationPanel = child; }} />
<MapPanel ref={(child) => { this._mapPanel = child; }} />
</div>
);
}
}
Oddly nobody mentioned mobx. The idea is similar to redux. If I have a piece of data that multiple components are subscribed to it, then I can use this data to drive multiple components.

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