Reduce Javascript memory leaks? - javascript

I have been trying to reduce javascript memory used by our web application (single-page application without MVC framework with jQuery & Bootstrap and a lot of Plugins ). And remove memory leaks we have. In our web application, there is a dashboard filled with Highcharts. It can be of any number can be 0 or can be 50 on the basis of user's choice. There are plenty of pages with Datatables, there are a lot of forms to create update data through the app.
Now I have been called to reduce memory usage. I have reduced memory leaks using google chrome developer tools by using "Heap Shot Profiling" in memory tab. As on refresh of charts I was adding a new chart and not deleting old chart. So after removing old chart which is replaced made a good impact. Still, we want to dig dipper and see what else we can improve.
Right now I am seeing the same thing with our DataTables we are adding new Datatables whenever you go to a new page. After checking I found out that we are not destroying them after, destroying them do not make that impact what, we had with Highcharts.
Here we call a jQuery ajax call to change the content of the page. We use ".html( newContent )" to change text in our main container as well as with every HTML element in which we want to change content as per reading it says it should remove all the event listeners and references to those elements should be removed but still data tables are present in memory. And maybe many other things.
Furthermore, I tried removing BODY tag and checking memory screenshots. The size of the screenshot remains same. It shows a lot of elements have been de-attached. But its impact on Javascript Memory usage and Javascript memory allocation is near to 0.
Am I on the right path to reduce Memory leaks. Or there is nothing I can do now more?
There are few screenshots.
These all screenshots are after removing the all the children of the body tag. Like if we remove all of the elements it should have low javascript memory usage but here I see change near to 0.
Here you can see we are still using 50MB in javascript Memory.
We are still having Datatables in our memory.
There is an increase in the snapshot and also increase in memory allocation. Yes, there are decreases in memory allocation at down where it shows unattached elements but it is nominal.
What should be the interpretation of all these data?
I have read a lot of StackOverflow questions regarding this and blogs for memory leaks. But nothing is making a big impact?

Related

Limitation of Angular and browsers with regards to data loaded

I would like to know what is the maximum data that angular framework can handle. Say, I am displaying a chart using angular and some charting framework like chartjs. I'd like to know up to how many data can the browser display properly, with slowness, or up to when it crashes.
Your question has no simple answer, but I will try to flatten it and give a simple answer, or at least simple things to consider...
Angular (at runtime), like many other frameworks is simply JavaScript,
So let us reduce the question to "Limitation of JavaScript and browsers with regards to data loaded",
JavaScript has no upper limit of memory or storage it can handle,
I've seen JavaScript applications that require more than 15GB of RAM,
and they performed well too.
So assume data size itself is not an issue (unless your application is poorly implemented, leaking memory or just not very efficient, of course).
The main challenge as I see it, is displaying and manipulating the information
without causing unnecessary delay or unresponsiveness.
Displaying the information - let's say you have a list (or a table) containing 1,000,000 possible gifts which you then want to display for the user to select.
Adding the list items to the document one by one is tempting, but will require the browser to repaint after each addition (causing a delay or full unresponsiveness until finished), another way is adding the elements to some DOM element (denoted by N) still being kept in memory, then adding all elements corresponding the list items to the element N (still, just an in memory operation), finally adding N to the document containing the entire list - the will be a much better solution for displaying the large amount of data.
Manipulating the information - displaying is indeed not enough. you would like to move, drag, sort and filter the data being displayed. And as mentioned before, it is a bad idea removing many elements directly from DOM. You should instead remove container from the document's DOM to memory, manipulate the data in it, and then add the container right back to the document. Angular does this kind of magic for you.
(Toggling the 'display:none\block' css attribute of many elements has a similar blocking effect as I recall).
A good practice is implementing an application/page showing only the amount of data that can be processed by a human at a single glance. The rest of it should be considered in the application data-layer, in memory, and should be loaded to display given the appropriate need or request.
To conclude, you can deal with huge amounts of data as long as you provide a mechanism that efficiently filter the displayed information.
I hope it helps...
for further reading:
Slow and fast ways of adding elements to DOM
A question emphasizes the lack of memory limit used by JS
CSS display attribute performance
A good discussion about the reasons for slow DOM
About using HTML5 correctly - old but still true
Once the DOM creation procedure is understood - it much easier to display data without affecting performance / user experience

Chrome HTML Page Memory Usage

I have a page which I loaded in Chrome with Timeline started, after 5th second, you can see three spikes. After 7th second page is loaded and stabilized. Looks like chrome has allocated memory but didnt garbage collect them.
On nearly 11th second (with a black mark on Image 1), I press Garbage Collect on timeline and I see all memory released down to 3 MB. After memory comes down to 3MB, my page works correctly.
My target is to find memory leaks (if there are any). But after garbage collect, memory comes down and it still runs correctly.
Is there anyway to force garbage collection after page is loaded? So that on mobile devices memory will be freed automatically?
On Image 2, what are these names? They dont look as used within my library (My library's name is WebAtoms), so can I just ignore them?
My library WebAtoms has few objects shown in yellow color, what does that mean (Image 3)?
Is there any tutorial or in depth analysis of how to understand these profiles/timelines and what do they mean?
Is there any straight forward way to get information about memory leak?
Image 1
Image 2
Image 3
You have no control on garbage collection in javascript, you can delete properties , or set null values though to hint the GC .
Garbage collection is handled differently from one browser to another since most of them have their own javascript VM. So what might be true with Chrome would not be true on a native mobile browser.
As for how to optimise code ,depends on what the code is.
Wants some tips on how to use all that mess ?
https://developers.google.com/chrome-developer-tools/docs/heap-profiling

Unloading Resources on HTML with JavaScript

I'm working on a HTML 5 game, it is already online, but it's currently small and everything is okay.
Thing is, as it grows, it's going to be loading many, many images, music, sound effects and more. After 15 minutes of playing the game, at least 100 different resources might have been loaded already. Since it's an HTML5 App, it never refreshes the page during the game, so they all stack in the background.
I've noticed that every resource I load - on WebKit at least, using the Web Inspector - remains there once I remove the <img>, the <link> to the CSS and else. I'm guessing it's still in memory, just not being used, right?
This would end up consuming a lot of RAM eventually, and lead to a downgrade in performance specially on iOS and Android mobiles (which I slightly notice already on the current version), whose resources are more limited than desktop computers.
My question is: Is it possible to fully unload a Resource, freeing space in the RAM, through JavaScript? Without having to refresh the whole page to "clean it".
Worst scenario: Would using frames help, by deleting a frame, to free those frames' resources?.
Thank you!
Your description implies you have fully removed all references to the resources. The behavior you are seeing, then, is simply the garbage collector not having been invoked to clean the space, which is common in javascript implementations until "necessary". Setting to null or calling delete will usually do no better.
As a common case, you can typically call CollectGarbage() during scene loads/unloads to force the collection process. This is typically the best solution when the data will be loaded for game "stages", as that is a time that is not time critical. You usually do not want the collector to invoke during gameplay unless it is not a very real-time game.
Frames are usually a difficult solution if you want to keep certain resources around for common game controls. You need to consider whether you are refreshing entire resources or just certain resources.
All you can do is rely on JavaScript's built in garbage collection mechanism.
This kicks in whenever there is no reference to your image.
So assuming you have a reference pointer for each image, if you use:
img.destroy()
or
img.parentNode.removeChild(img)
Worth checking out: http://www.ibm.com/developerworks/web/library/wa-memleak/
Also: Need help using this function to destroy an item on canvas using javascript
EDIT
Here is some code that allows you to load an image into a var.
<script language = "JavaScript">
var heavyImage = new Image();
heavyImage.src = "heavyimagefile.jpg";
......
heavyImage = null; // removes reference and frees up memory
</script>
This is better that using JQuery .load() becuase it gives you more control over image references, and they will be removed from memory if the reference is gone (null)
Taken from: http://www.techrepublic.com/article/preloading-and-the-javascript-image-object/5214317
Hope it helps!
There are 2 better ways to load images besides a normal <img> tag, which Google brilliantly discusses here:
http://www.youtube.com/watch?v=7pCh62wr6m0&list=UU_x5XG1OV2P6uZZ5FSM9Ttw&index=74
Loading the images in through an HTML5 <canvas> which is way way faster. I would really watch that video and implement these methods for more speed. I would imagine garbage collection with canvas would function better because it's breaking away from the DOM.
Embedded data urls, where the src attribute of an image tag is the actual binary data of the image (yeah it's a giant string). It starts like this: src="data:image/jpeg;base64,/9j/MASSIVE-STRING ... " After using this, you would of course want to use a method to remove this node as discussed in the other answers. (I don't know how to generate this base64 string, try Google or the video)
You said Worst scenario: Would using frames help, by deleting a frame, to free those frames' resources
It is good to use frame. Yes, it can free up resource by deleting the frames.
All right, so I've made my tests by loading 3 different HTML into an < article > tag. Each HTML had many, huge images. Somewhat about 15 huge images per "page".
So I used jQuery.load() function to insert each in the tag. Also had an extra HTML that only had an < h1 >, to see what happened when a page with no images was replacing the previous page.
Well, turns out the RAM goes bigger while you start scrolling, and shoots up when going through a particularly big image (big as in dimensions and size, not just size). But once you leave that behind and lighter images come to screen, the RAM consumption actually goes down. And whenever I replaced using JS the content of the page, the RAM consumption went really down when it was occupying to much. Virtual Memory remained always high and rarely went down.
So I guess the browser is quite smart about handling Resources. It does not seem to unload them if you leave it there for a long while, but as soon you start loading other pages or scrolling, it starts loading / freeing up.
I guess I don't have anything to worry about after all...
Thanks everyone! =)

Javascript performance problems with too many dom nodes?

I'm currently debugging a ajax chat that just endlessly fills the page with DOM-elements. If you have a chat going for like 3 hours you will end up with god nows how many thousands of DOM-nodes.
What are the problems related to extreme DOM Usage?
Is it possible that the UI becomes totally unresponsive (especially in Internet Explorer)?
(And related to this question is off course the solution, If there are any other solutions other than manual garbage collection and removal of dom nodes.)
Most modern browser should be able to deal pretty well with huge DOM trees. And "most" usually doesn't include IE.
So yes, your browser can become unresponsive (because it needs too much RAM -> swapping) or because it's renderer is just overwhelmed.
The standard solution is to drop elements, say after the page has 10'000 lines worth of chat. Even 100'000 lines shouldn't be a big problem. But I'd start to feel uneasy for numbers much larger than that (say millions of lines).
[EDIT] Another problem is memory leaks. Even though JS uses garbage collection, if you make a mistake in your code and keep references to deleted DOM elements in global variables (or objects references from a global variable), you can run out of memory even though the page itself contains only a few thousand elements.
Just having lots of DOM nodes shouldn't be much of an issue (unless the client is short on RAM); however, manipulating lots of DOM nodes will be pretty slow. For example, looping through a group of elements and changing the background color of each is fine if you're doing this to 100 elements, but may take a while if you're doing it on 100,000. Also, some old browsers have problems when working with a huge DOM tree--for example, scrolling through a table with hundreds of thousands of rows may be unacceptably slow.
A good solution to this is to buffer the view. Basically, you only show the elements that are visible on the screen at any given moment, and when the user scrolls, you remove the elements that get hidden, and show the ones that get revealed. This way, the number of DOM nodes in the tree is relatively constant, but you don't really lose anything.
Another similar solution to this is to implement a cap on the number of messages that are shown at any given time. This way, any messages past, say, 100 get removed, and to see them you need to click a button or link that shows more. This is sort of what Facebook does with their profiles, if you need a reference.
Problems with extreme DOM usage can boil down to performance. DOM scripting is very expensive, so constantly accessing and manipulating the DOM can result in a poor performance (and user experience), particularly when the number of elements becomes very large.
Consider HTML collections such as document.getElementsByTagName('div'), for example. This is a query against the document and it will be reexecuted every time up-to-date information is required, such as the collection's length. This could lead to inefficiencies. The worst cases will occur when accessing and manipulating collections inside loops.
There are many considerations and examples, but like anything it depends on the application.

I have a couple thousand javascript objects which I need to display and scroll through. What are my options?

I'm working off of designs which show a scrollable box containing a list of a user's "contacts".
Users may have up to 10,000 contacts.
For now assume that all contacts are already in memory, and I'm simply trying to draw them. If you want to comment on the question of how wise it is to load 10k items of data in a browser, please do it here.
There are two techniques I've seen for managing a huge list like this inside a scrollable box.
Just Load Them All
This seems to be how gmail approaches displaying contacts. I currently have 2k contacts in gmail. If I click "all contacts", I get a short delay, then the scrollable box at the right begins to fill with contacts. It looks like they're breaking the task into chunks, probably separating the DOM additions into smaller steps and putting those steps into timeouts in order to not freeze the entire interface while the process completes.
pros:
Simple to implement
Uses native UI elements the way they were designed to be used
Google does it, it must be ok
cons
Not totally snappy -- there is some delay involved, even on my development machine running Firefox. There will probably be quite a lot of delay for a user running a slower machine running IE6
I don't know what sort of limits there are in how large I can allow the DOM to grow, but it seems to me there must be some limit to how many nodes I can add to it. How will an older browser on an older machine react if I ask it to hold 10k nodes in the DOM?
Draw As Needed
This seems to be how Yahoo deals with displaying contact lists. The create a scrollable box, put a super-tall, empty placeholder inside it, and draw contacts only when the user scrolls to reveal them.
pros:
DOM nodes are drawn only as needed, so there's very little delay while loading, and much less risk of overloading the browser with too many DOM nodes
cons:
Trickier to implement, and more opportunity for bugs. For example, if I scroll quickly in the yahoo mail contact manager as soon as the page loads, I'm able to get contacts to load on top of one another. Of course, bugs can be worked out, but obviously this approach will introduce more bugs.
There's still the potential to add a huge number of DOM nodes. If the user scrolls slowly through the entire list, every item will get drawn, and we'll still end up with an enormous DOM
Are there other approaches in common use for displaying a huge list? Any more pros or cons with each approach to add? Any experience/problems/success using either of these approaches?
I would chunk up the DOM-writing into handle-able amounts (say, 25 or 50), then draw the chunks on demand. I wouldn't worry about removing the old DOM elements until the amount drawn gets quite large.
I would divide the contacts into chunks, and keep a sort of view buffer alive that changes which chunks are written to the DOM as the user scrolls through the list. That way the total number of dom elements never rises above a certain threshold. Could be fairly tricky to implement, however.
Using this method you can also dynamically modify the size of chunks and the size of the buffer, depending on the browser's performance (dynamic performance optimization), which could help out quite a bit.
It's definitely non-trivial to implement, however.
The bug you see in Yahoo may be due to absolutely positioned elements: if you keep your CSS simple and avoid absolutely/relatively positioning your contact entries, it shouldn't happen.

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