How do I make my rotate function work? - javascript

So what I'm trying to do is create two functions that each go along with their respective buttons. The purpose of the function is to make divs containing images rotate through a number images. When 3 is rotated to the right it leaves the stack of visible images on the page, and when 1 is rotated to the left the same happens. When 1 is rotated to the right, a new image pops into the visible stack. I have the basic JavaScript written out, however when I click the buttons nothing happens. Can anyone help me out with this? Thank you!!
#img1 {
position: absolute;
background-color: lightblue;
height: 70px;
width: 50px;
z-index: 5;
margin: auto;
right: 45px;
}
#img2 {
position: absolute;
background-color: lightcoral;
height: 70px;
width: 50px;
z-index: 10;
left: 70px;
right: 70px;
top: 100px;
margin: auto;
}
#img3 {
position: absolute;
background-color: lightgreen;
height: 70px;
width: 50px;
z-index: 5;
margin: auto;
left: 45px;
}
#rightArrow {
position: absolute;
left: 15px;
bottom: 45px;
width: auto;
font-size: 24px;
transform: rotate(180deg);
}
#rightArrow:hover {
color: yellow;
}
#leftArrow {
position: absolute;
right: 15px;
bottom: 45px;
width: auto;
font-size: 24px;
transform: rotate(180deg);
}
#leftArrow:hover {
color: yellow;
}
<div>
<p id='leftArrow'>&cularr;</p>
<div id='img1' style="border: 2px solid blue;">1</div>
<div id='img2' style="border: 2px solid red;">2</div>
<div id='img3' style="border: 2px solid green;">3</div>
<p id='rightArrow'>&curarr;</p>
var myLeftArrow = document.querySelector("#rightArrow");
var myRightArrow = document.querySelector("#leftArrow");
myLeftArrow.addEventListener("click", rotateLeft(), false);
function rotateLeft()
{
var set1 = document.getElementById('img1');
var set2 = document.getElementById('img2');
var set3 = document.getElementById('img3');
set1.id = ('img3');
set2.id = ('img1');
set3.id = ('img2');
}
myRightArrow.addEventListener("click", rotateRight(), false);
function rotateRight()
{
var set1 = document.getElementById('img1');
var set2 = document.getElementById('img2');
var set3 = document.getElementById('img3');
set1.id = ('img2');
set2.id = ('img3');
set3.id = ('img1');
}

The problem was in your even listeners. You were passing rotateLeft() and rotateRight() when you should have passed them without the parenthesis. See working code below.
var myLeftArrow = document.querySelector("#rightArrow");
var myRightArrow = document.querySelector("#leftArrow");
myLeftArrow.addEventListener("click", rotateLeft, false);
function rotateLeft()
{
var set1 = document.getElementById('img1');
var set2 = document.getElementById('img2');
var set3 = document.getElementById('img3');
set1.id = ('img3');
set2.id = ('img1');
set3.id = ('img2');
}
myRightArrow.addEventListener("click", rotateRight, false);
function rotateRight()
{
var set1 = document.getElementById('img1');
var set2 = document.getElementById('img2');
var set3 = document.getElementById('img3');
set1.id = ('img2');
set2.id = ('img3');
set3.id = ('img1');
}
#img1 {
position: absolute;
background-color: lightblue;
height: 70px;
width: 50px;
z-index: 5;
margin: auto;
right: 45px;
}
#img2 {
position: absolute;
background-color: lightcoral;
height: 70px;
width: 50px;
z-index: 10;
left: 70px;
right: 70px;
top: 100px;
margin: auto;
}
#img3 {
position: absolute;
background-color: lightgreen;
height: 70px;
width: 50px;
z-index: 5;
margin: auto;
left: 45px;
}
#rightArrow {
position: absolute;
left: 15px;
bottom: 45px;
width: auto;
font-size: 24px;
transform: rotate(180deg);
}
#rightArrow:hover {
color: yellow;
}
#leftArrow {
position: absolute;
right: 15px;
bottom: 45px;
width: auto;
font-size: 24px;
transform: rotate(180deg);
}
#leftArrow:hover {
color: yellow;
}
<p id='leftArrow'>&cularr;</p>
<div id='img1' style="border: 2px solid blue;">1</div>
<div id='img2' style="border: 2px solid red;">2</div>
<div id='img3' style="border: 2px solid green;">3</div>
<p id='rightArrow'>&curarr;</p>

Related

Filling in space between two objects dynamically

What is the best way to fill in the space between these two objects, essentially making one object that fills the space from the most left the a to the most right of b. I need a dynamic solution, since the the position of A and B will vary, sometimes B will be further left than A. I would like them to begin as two separate objects though. Also note only the space between the two do I wish to be filled, nothing outside.
function myFunction() {
var x = document.getElementById('a');
var y = document.getElementById('b');
x.style.right = "70%";
y.style.right = "50%";
var greenRect = x.getBoundingClientRect();
var blueRect = y.getBoundingClientRect();
}
h1 {
position: relative;
width: auto;
height: 50px;
background-color: beige;
}
h2 {
position: relative;
}
#a {
position: relative;
width: 50px;
height: 50px;
background-color: green;
float: right;
margin-left: -50px;
transform-origin: left;
border-radius: 50%;
}
#b {
position: relative;
width: 50px;
height: 50px;
background-color: green;
float: right;
border-radius: 50%;
}
<h1>
<div id='a'></div>
<div id='b'></div>
</h1>
<h2>
<button onclick='myFunction()'>PRESS</button>
</h2>
function myFunction() {
var x = document.getElementById('a');
var y = document.getElementById('b');
x.style.right = "70%";
y.style.right = "50%";
var greenRect = x.getBoundingClientRect();
var blueRect = y.getBoundingClientRect();
y.style.width = (blueRect.left - greenRect.left) + "px";
}
h1 {
position: relative;
width: auto;
height: 50px;
background-color: beige;
}
h2 {
position: relative;
}
#a {
position:relative;
width: 50px;
height: 50px;
background-color: green;
float: right;
margin-left: -50px;
transform-origin: left;
}
#b {
position:relative;
min-width: 50px;
height: 50px;
background-color: green;
float: right;
}
<h1>
<div id = 'a'></div>
<div id = 'b'></div>
</h1>
<h2>
<button onclick = 'myFunction()'>PRESS</button>
</h2>
You can use some background and box-shadow trick to visually fill the space between:
var x = document.getElementById('a');
var y = document.getElementById('b');
function myFunction() {
var r = Math.random()*100;
y.style.right=r+"%";
x.style.right=(Math.random()*(100 - r) + r)+"%";
}
h1 {
overflow:auto;
background-color: blue;
color:#fff;
text-align:center;
}
#a {
position: relative;
width: 50px;
height: 50px;
background-color: green;
float: right;
margin-left: -50px;
transform-origin: left;
border-radius: 50%;
box-shadow:-50vw 0 0 50vw beige;
}
#b {
position: relative;
width: 50px;
height: 50px;
background-color: green;
float: right;
border-radius: 50%;
box-shadow:50vw 0 0 50vw beige;
}
<h1>
<div id='a'>1</div>
<div id='b'>2</div>
</h1>
<h2>
<button onclick='myFunction()'>PRESS</button>
</h2>

Menu (JavaScript Isn't Being Accepted)

I have a menu for a game that I am making. It uses JavaScript to switch between the menu pages by changing the styles of the buttons and the display of the content. However, when I run it and click on any one of the three menu buttons nothing happens. It says the functions are not functions. It's probably a silly mistake but please help. Thanks for the help in advance.
Here's my code:
<!DOCTYPE html>
<html>
<head>
<style>
html, body {
background: linear-gradient(to bottom,#7EC0EE,#C1E5FF);
height: 100%;
width: 100%;
margin: 0;
}
#menu {
color: rgba(0,0,0,0.7);
font-family: Segoe UI;
background: #915921;
padding-left: 15px;
padding-top: 45px;
font-size: 17px;
position: fixed;
height: 50%;
width: 100%;
left: 0px;
top: 0px;
}
#menubar {
background: transparent;
color: rgba(0,0,0,0.6);
text-align: center;
line-height: 40px;
font-size: 20px;
position: fixed;
height: 40px;
width: 100%;
left: 0px;
top: 0px;
}
#first {
transition: background 0.5s;
background: transparent;
position: absolute;
height: 40px;
width: 33%;
left: 0px;
top: 0px;
}
#first:hover {
background: transparent;
}
#firstcontent {
display: block;
}
#second {
transition: background 0.5s;
background: rgba(0,0,0,0.2);
position: absolute;
height: 40px;
width: 33%;
left: 33%;
top: 0px;
}
#second:hover {
background: transparent;
}
#secondcontent {
display: none;
}
#third {
transition: background 0.5s;
background: rgba(0,0,0,0.2);
position: absolute;
height: 40px;
width: 34%;
left: 66%;
top: 0px;
}
#third:hover {
background: transparent;
}
#thirdcontent {
display: none;
}
</style>
</head>
<body>
<div id="menu">
<div id="menubar">
<div id="first" onclick="first()">FIRST</div>
<div id="second" onclick="second()">SECOND</div>
<div id="third" onclick="third()">THIRD</div>
</div>
<div id="firstcontent">
First
</div>
<div id="secondcontent">
Second
</div>
<div id="thirdcontent">
Third
</div>
</div>
<script>
var first = document.getElementById("first");
var firstcontent = document.getElementById("firstcontent");
var second = document.getElementById("second");
var secondcontent = document.getElementById("secondcontent");
var third = document.getElementById("third");
var thirdcontent = document.getElementById("thirdcontent");
function first() {
first.style.background = "transparent";
firstcontent.style.display = "block";
second.style.background = "rgba(0,0,0,0.2)";
secondcontent.style.display = "none";
third.style.background = "rgba(0,0,0,0.2)";
thircontent.style.display = "none";
}
function second() {
first.style.background = "rgba(0,0,0,0.2)";
firstcontent.style.display = "none";
second.style.background = "transparent";
secondcontent.style.display = "block";
third.style.background = "rgba(0,0,0,0.2)";
thircontent.style.display = "none";
}
function third() {
first.style.background = "rgba(0,0,0,0.2)";
firstcontent.style.display = "none";
second.style.background = "rgba(0,0,0,0.2)";
secondcontent.style.display = "none";
third.style.background = "transparent";
thircontent.style.display = "block";
}
</script>
</body>
</html>
That's may be because you have named the variable and function as same. Like first() { } and first = somevalue?
Either rename your variables or rename your functions. Having a variable and function with the same name just causes problems.

Trying to get my Game Loop right

I am trying to do my very first simple game.
My question is: why is my game loop not working? If you see the code, I tried to put all the game code inside an if. The idea is: "if game over is false, execute the game, else (when my humanHungerBar reaches 0) the game is over".
Can you help me here? Thanks a lot
<!doctype html>
<html>
<head>
<style>
body {
-webkit-user-select: none;
}
#screen {
position: relative;
left: 480px;
top: 30px;
border: 2px solid black;
height: 500px;
width: 400px;
display: block;
}
#myCash {
position: relative;
width: 90px;
height: 40px;
top: 7px;
left: 5px;
border: 5px solid lightgreen;
text-align: center;
vertical-align: middle;
line-height: 40px;
color: green;
font-weight: bolder;
font-size: 20px;
}
#humanHunger {
position: relative;
width: 90px;
height: 90px;
top: 20px;
left: 280px;
border: 1px solid black;
}
#humanHungerContainer {
position: relative;
width: 100%;
height: 20px;
top: 20px;
border: 1px solid black;
background-color: red;
}
#humanHungerBar {
position: absolute;
width: 76%;
height: 18px;
border: 1px solid green;
background-color: green;
}
#moneyMaker {
position: relative;
width: 300px;
height: 450px;
top: -850px;
left: 100px;
border: 3px solid green;
background-image: url("moneyMakerBackground.png");
}
#jobInstructions {
position: absolute;
width: 250px;
height: 50px;
border: 3px solid orange;
top: 20px;
left: 22px;
background-color: lightgreen;
text-align: center;
}
#workingHours {
position: absolute;
width: 250px;
height: 50px;
border: 3px solid orange;
top: 90px;
left: 22px;
background-color: lightgreen;
text-align: center;
vertical-align: middle;
line-height: 50px;
}
#workCounter {
position: absolute;
width: 60px;
height: 50px;
border: 3px solid orange;
top: 250px;
left: 22px;
background-color: lightgreen;
text-align: center;
}
#clickingArea {
position: absolute;
width: 250px;
height: 50px;
border: 3px solid orange;
top: 170px;
left: 22px;
background-color: lightgreen;
filter: saturate(100%);
}
#clickingArea:hover {
filter: saturate(190%);
}
#dollar {
position: relative;
left: 80px;
top: 5px;
}
#nakedHuman {
position: absolute;
top: 25px;
left: 120px;
}
#clothesScreen {
position:relative;
top: -400px;
left: 900px;
border: 2px solid black;
width: 300px;
height: 400px;
overflow: auto;
}
#lumberShirt {
position: absolute;
top: 165px;
left: 120px;
display:none;
}
#coffeeStainedTShirt {
position: absolute;
top: 165px;
left: 120px;
display:none;
}
#regularJeans {
position: absolute;
top: 328px;
left: 145px;
display:none;
}
#lumberShirtMiniContainer {
position: relative;
top: 10px;
left: 10px;
}
#coffeeStainedTShirtMiniContainer {
position: relative;
top: 30px;
left: 10px;
}
#regularJeansMiniContainer {
position: relative;
top: 60px;
left: 20px;
}
#burgerMiniContainer {
position: relative;
top: 90px;
left: 10px;
}
#lumberShirtPrice {
position: absolute;
top: 20px;
left: 100px;
border: 3px solid orange;
width: 50px;
height: 20px;
text-align: center;
vertical-align: middle;
line-height: 20px;
background-color: orange;
}
#buyButtonLumber {
position: absolute;
top: 60px;
left: 100px;
border: 3px solid lightgreen;
width: 30px;
height: 15px;
}
#buyButtonCoffee {
position: absolute;
top: 60px;
left: 100px;
border: 3px solid lightgreen;
width: 30px;
height: 15px;
}
#buyButtonRegularJeans {
position: absolute;
top: 60px;
left: 100px;
border: 3px solid lightgreen;
width: 30px;
height: 15px;
}
#buyButtonBurger {
position: absolute;
top: 60px;
left: 100px;
border: 3px solid lightgreen;
width: 30px;
height: 15px;
}
</style>
</head>
<body>
<div id="screen">
<img id="nakedHuman" src="nakedHuman2.png" width="139.46" height="450">
<img id="lumberShirt" src="lumberShirt.png" width="139.46" height="158.51">
<img id="coffeeStainedTShirt" src="coffeeStainedTShirt.png" width="139.46" height="158.51">
<img id="regularJeans" src="regularJeans.png" width="89" height="152.72">
<div id="myCash"></div>
<div id="humanHunger">
<div id="humanHungerContainer">
<div id="humanHungerBar"></div>
</div>
</div>
</div>
<div id="clothesScreen">
<div id="lumberShirtMiniContainer">
<img id="lumberShirtMini" src="lumberShirt.png" width="70.38" height="80">
<div id="lumberShirtPrice"></div>
<div id="buyButtonLumber">Buy</div>
</div>
<div id="coffeeStainedTShirtMiniContainer">
<img id="coffeeStainedTShirtMini" src="coffeeStainedTShirt.png" width="70.38" height="80">
<div id="buyButtonCoffee">Buy</div>
</div>
<div id="regularJeansMiniContainer">
<img id="regularJeansMini" src="regularJeans.png" width="46.62" height="80">
<div id="buyButtonRegularJeans">Buy</div>
</div>
<div id="burgerMiniContainer">
<img id="burger" src="burger.png" width="94.11" height="80">
<div id="buyButtonBurger">Buy</div>
</div>
</div>
<div id="moneyMaker">
<div id="jobInstructions">You work on a click factory, so get to clickin'!!</div>
<div id="workingHours"></div>
<div id="clickingArea"><img src="dollar.png" id="dollar" width="82.55" height="42"></div>
<div id="workCounter"></div>
</div>
<script>
window.onload = function () {
var gameOver = false;
if (!gameOver) {
var lumberShirtPrice = document.getElementById("lumberShirtPrice");
lumberShirtPrice.innerHTML = 7;
var myCash = document.getElementById("myCash");
myCash.innerHTML = 45;
var buyButtonLumber = document.getElementById("buyButtonLumber");
buyButtonLumber.addEventListener("click", substractItemPriceFromMyCash);
var negateFX = new Audio('negate1.wav');
function substractItemPriceFromMyCash() {
var a = parseInt(lumberShirtPrice.innerHTML);
var b = parseInt(myCash.innerHTML);
if (a > b) {
negateFX.play();
}
else {
myCash.innerHTML -= lumberShirtPrice.innerHTML;
console.log("you bought the lumber shirt");
}
}
var workingHoursScreen = document.getElementById("workingHours");
workingHoursScreen.innerHTML = 0;
var workCounter = document.getElementById("workCounter");
workCounter.innerHTML = 0;
var allowedToWork = false;
var workingHoursChronometer = setInterval(incrementWorkingHoursChronometer, 1000);
function incrementWorkingHoursChronometer () {
var a = parseInt(workingHoursScreen.innerHTML);
if(a < 10) {
workingHoursScreen.innerHTML++;
}
else if (a == 10) {
workingHoursScreen.innerHTML = 0;
workCounter.innerHTML++;
}
var b = parseInt(workCounter.innerHTML);
if (b == 4) {
workCounter.innerHTML = 0;
}
if (b % 2 == 0) {
allowedToWork = true;
}
else if (b % 2 == 1) {
allowedToWork = false;
}
}
var coinFX = new Audio('coin1.wav');
var clickingAreaBox = document.getElementById("clickingArea");
clickingAreaBox.addEventListener("click", giveMeMoney);
function giveMeMoney() {
if(allowedToWork) {
myCash.innerHTML++;
coinFX.play();
}
else {
negateFX.play();
}
}
var humanHungerBar = document.getElementById("humanHungerBar");
var barWidth = 76;
humanHungerBar.style.width = barWidth + '%';
var humanHungerBarDecrement = setInterval (decreaseHumanHungerBar, 700);
function decreaseHumanHungerBar () {
if (barWidth > 0) {
humanHungerBar.style.width = barWidth + '%';
barWidth--;
}
}
var buyButtonBurger = document.getElementById("buyButtonBurger");
var burgerPrice = 15;
buyButtonBurger.addEventListener("click", buyBurgerRestoreLifeAndDecreaseMoney);
function buyBurgerRestoreLifeAndDecreaseMoney() {
var a = parseInt(myCash.innerHTML);
if (a >= burgerPrice){
if(barWidth < 92) {
barWidth += 10;
myCash.innerHTML -=burgerPrice;
}
else if (barWidth == 1) {
gameOver = true;
console.log("bar is 1");
}
else {
negateFX.play();
}
}
else {
negateFX.play();
}
}
}
else {
document.getElementById("screen").style.display = 'none';
}
}
</script>
</body>
</html>
So you have written a script that executes one time. It goes from beginning to end, and then stops. So what you want to do is write a script that repeats over and over until the game ends. So here's a super brief example of how you might do that in javascript:
while (!gameOver) {
// do game code
}
BUT WAIT!!!
So the code inside that while loop will keep on happening over and over until the gameOver variable is true. But if you try to use that code, your game will probably freeze! Why? Because the browser is executing the code inside the while loop as fast as it possibly can. But if you'd like your game to run at a certain frame-per-second rate, you probably want to use a javascript timeout. So try something like this:
setInterval(function() {
// do game code
}, 1000/60);
That is the absolutely bare minimum that you'll need for a technical "game loop". However, this is not really the recommended approach for starting to create a browser-based game. Try doing some research and checking out things like this and this.

JS: Function call over-rides my other 2 function calls?

I am trying to design a menu system for upgrading attack skills. For example, when you click upgrade "strike skill", you get a circle with 3 subset skills to upgrade to.
The Problem I am running into is my function calls. The last function of similar type, seems to over-ride the first 2 functions, so instead of filling all 3 circles in with their numbers, it instead just overwrites the last 2 instead. Why does it do this and how can I fix it?
The problem:
skills("skills", "attack1", "I");
skills("skills", "attack2", "II");
skills("skills", "attack3", "III");
Javascript Code:
function upgradeBar() {
menu("upgradeMenu", "systemMenu");
}
function menu(classID, id) {
var button = dom.el("skill"); // Apply DIV to THIS location
var x = document.createElement("div");
x.setAttribute("class", classID);
x.setAttribute("id", id);
button.appendChild(x);
function skills(classID, id, text){
var circle = dom.el("systemMenu"); // Apply DIV to THIS location
var x = document.createElement("div");
x.setAttribute("class", classID);
x.setAttribute("id", id);
circle.appendChild(x);
dom.setText("attack1", text);
}
skills("skills", "attack1", "I");
skills("skills", "attack2", "II");
skills("skills", "attack3", "III");
}
CSS Code:
.upgradeMenu {
width: 100px;
height: 100px;
background-color: white;
border: 1px solid black;
border-radius: 50px;
position: relative;
}
#attack1 {
width: 50px;
height: 50px;
background-color: white;
border: 1px solid black;
border-radius: 50px;
position: absolute;
top: 0;
left: 0;
margin-left: -10px;
}
#attack2 {
width: 50px;
height: 50px;
background-color: white;
border: 1px solid black;
border-radius: 50px;
position: absolute;
top: 0;
right: 0;
margin-right: -10px;
}
#attack3 {
width: 50px;
height: 50px;
background-color: white;
border: 1px solid black;
border-radius: 50px;
position: absolute;
bottom: 0;
margin-left: 23px;
margin-bottom: -10px;
}

sliding panel on right-hand side, like existing one at top

I have existing HTML/CSS/JavaScript that works fine for a "click to open" sliding panel from the top of the page, like this:
<div id="machineSelectorContainer">
<div id="machineSelectorTray">
<table id="machineSelector">
<tr id="machineSelectorThumbnailTextRow">
<td class="machineSelectorThumbnailText">VM1</td>
<td class="machineSelectorThumbnailText">VM2</td>
</tr>
<tr>
<td class="machineSelectorThumbnailPicture">
<img src="images/placeholderThumbnail.png" />
</td>
<td class="machineSelectorThumbnailPicture">
<img src="images/placeholderThumbnail.png" />
</td>
</tr>
</table>
</div>
<div id="machineSelectorThumb">
<div id="machineSelectorThumbText">
•••
</div>
</div>
</div>
with
*, body {
margin: 0;
height: 100%;
}
#machineSelectorContainer {
width: 100%;
height: 150px;
text-align: center;
z-index: 100;
position: absolute;
top: -120px;
}
#machineSelectorThumb {
width: 60px;
height: 30px;
line-height: 30px;
font-family: sans-serif;
font-size: 12pt;
text-align: center;
position: relative;
top: 120px;
border: 1px solid;
background-color: lightblue;
-ms-opacity: 0.4;
opacity: 0.4;
margin: auto;
z-index: 100;
}
#machineSelectorTray {
position: absolute;
height: 120px;
z-index: 100;
margin: auto;
left: 50%;
}
#machineSelector {
background-color: lightblue;
font-family: sans-serif;
font-size: 8pt;
text-align: center;
position: relative;
left: -50%;
margin: 0;
padding: 0;
height: 120px;
border: 1px solid black;
}
#machineSelector > table {
height: auto;
}
#machineSelectorThumbnailTextRow {
height: auto;
}
.machineSelectorThumbnailPicture > img {
width: 100px;
border: 1px solid black;
height: auto;
}
.machineSelectorThumbnailText {
position: relative;
bottom: 0;
width: 100px;
height: 20px;
line-height: 20px;
}
and
$("#machineSelectorThumb").click(function () {
var element = $("#machineSelectorContainer");
var currentTop = element.offset().top;
var newTop = -(currentTop + 120);
element.animate({
top: newTop
}, 200, function () {
});
});
(I put a jsfiddle at http://jsfiddle.net/mikebaz/rtTe5/1/ but note that the styling does not work correctly there for some reason - it's not worth messing with it as it's close enough, but be aware the thumb button doesn't overlap the tab in a normal browser setup.)
This works exactly how I want. I would like to have the same kind of behavior and design for a panel that slides out from the right, with the open button vertically centered and rotated, sliding open from off the right side of the window into view (right to left slide).
I have found a lot of different answers around pieces of this, such as CSS- hide element off the right of the screen to get the off-screen positioning, and I looked at Can't get Slide Out Tab on the right hand side of my page but that uses an image for the rotated text, which I don't want to do (among other differences). It seems that the script would be similar, but I'm stuck on how to build the CSS properly. I can't seem to get the combination of rotation, off-screen portion, and dynamic height working. In particular, I can't seem to get the contents to show or the thumb text to properly center in the thumb button. Here is what I have right now that is getting there:
<div id="machineControlsOuterContainer">
<div id="machineControlsContainer">
<div id="machineControlsTray">
<table id="machineControls">
<tr>
<td class="machineButton">Button</td>
</tr>
<tr>
<td>Button</td>
</tr>
<tr>
<td>Button</td>
</tr>
<tr>
<td>Button</td>
</tr>
<tr>
<td>Button</td>
</tr>
</table>
</div>
<div id="machineControlsThumb">
<div id="machineControlsRotatedContainer">
<div id="machineControlsThumbText">•••</div>
</div>
</div>
</div>
</div>
and
#machineControlsOuterContainer {
position: relative;
overflow: hidden;
}
#machineControlsContainer {
position: absolute;
height: 100%;
z-index: 100;
width: 150px;
right: -120px;
}
#machineControlsThumb {
width: 30px;
height: 60px;
font-family: sans-serif;
font-size: 12pt;
border: 1px solid;
background-color: lightblue;
-ms-opacity: 0.25;
opacity: 0.25;
margin: auto;
position: absolute;
left: 0px;
top: 50%;
}
#machineControlsRotatedContainer {
-webkit-transform: rotate(-90deg);
-moz-transform: rotate(-90deg);
-ms-transform: rotate(-90deg);
-o-transform: rotate(-90deg);
transform: rotate(-90deg);
margin: auto;
padding: 0;
line-height: 30px;
}
#machineControlsTray {
position: absolute;
right: -120px;
height: 100%;
}
#machineControlsThumbText {
}
#machineControls {
background-color: lightblue;
-ms-opacity: 0.5;
opacity: 0.5;
width: 120px;
font-family: sans-serif;
font-size: 12pt;
text-align: left;
border: 1px solid;
}
.machineButton {
border: 1px solid;
padding: 0px;
margin: 0px;
}
with the script:
$("#machineControlsThumb").click(function () {
var element = $("#machineControlsContainer");
var windowWidth = $(window).width();
var currentLeft = element.offset().left;
var currentRight = -150 + (windowWidth - currentLeft);
var newRight = -(currentRight + 120);
element.animate({
right: newRight
}, 200, function () {
});
});
I can tell I'm close, but I just can't finish closing the loop.
Thanks!
OK, so I finally figured this out. I had to do a little bit more manipulation of different pieces, and add some vertical centering script (I can't get the CSS to cooperate).
CSS:
#machineControlsOuterContainer {
position: relative;
overflow: hidden;
}
#machineControlsContainer {
position: absolute;
height: 100%;
z-index: 100;
width: 150px;
right: -120px;
}
#machineControlsThumb {
width: 30px;
height: 60px;
font-family: sans-serif;
font-size: 12pt;
border: 1px solid;
background-color: lightblue;
-ms-opacity: 0.4;
opacity: 0.4;
margin: auto;
position: absolute;
left: 0px;
}
#machineControlsRotatedContainer {
-webkit-transform: rotate(-90deg);
-moz-transform: rotate(-90deg);
-ms-transform: rotate(-90deg);
-o-transform: rotate(-90deg);
transform: rotate(-90deg);
margin: auto;
padding: 0;
line-height: 30px;
}
#machineControlsTray {
position: absolute;
right: 0;
height: auto;
}
#machineControlsThumbText {
line-height: 60px;
text-align: center;
}
#machineControls {
background-color: lightblue;
-ms-opacity: 0.5;
opacity: 0.5;
width: 120px;
font-family: sans-serif;
font-size: 12pt;
text-align: left;
border: 2px solid black;
border-spacing: 0;
}
#machineControls td {
height: 30px;
border: 1px solid black;
padding-left: 4px;
}
Adjustment script:
$(window).resize(function () {
verticallyCenterElement("machineControlsThumb");
verticallyCenterElement("machineControlsTray");
});
verticallyCenterElement("machineControlsThumb");
verticallyCenterElement("machineControlsTray");
function verticallyCenterElement(elementName) {
var element = $("#" + elementName);
var height = element.height();
var windowHeight = $(window).height();
var newTop = (windowHeight - height) / 2;
element.css("top", newTop);
}

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