3D interactive map using Three.js - javascript

I want learn three.js but i don't know where to start. I don't have knowledge about it but i really want to study and learn. I'm planning to develop an interactive 3D map using three.js. Please help me and give some advices.

Three.js is a JavaScript library which means it will be best to start learning JavaScript first. A great start will be W3schools.com which is made by a Norwegian software development and consulting company to educate people interesting in programming with the standard of programming. On W3schools.com they have a JavaScript course which teaches the fundamental of JavaScript like how to use the DOM, make interactive website, and other fundamental concepts. After learning the fundamental of JavaScript I would go on Three JS website and learn their documentation which is https://threejs.org/ and click on documentation.

Related

How to build: 3D Canvas objects and manipulation - tylko.com

Just wondering if anyone can guide me into how this site was built: https://tylko.com/shelf/bookshelves/
I've seen fabric.js in use, but not sure how to go from there. Is there any platforms or services that would assist in creating this or it's a heavy custom-build project?
Thanks
Paul
This was built using a technology called WebGL
Based on your question, I understand that you are new to the field of 3D graphics, so I would highly recommend a higher level called 'Three.js' https://threejs.org
I recommend this because using WebGL from scratch is a very daunting experience, while Three.js is simply to use by comparison.
Introduction :
https://threejsfundamentals.org/threejs/lessons/threejs-fundamentals.html
If you prefer videos, I would highly recommend this guy,
https://www.youtube.com/watch?v=8jP4xpga6yY
Here is a tutorial of something similar to what you're looking for :
https://tympanus.net/codrops/2019/09/17/how-to-build-a-color-customizer-app-for-a-3d-model-with-three-js/
If you're looking for a prebuilt one :
https://www.capterra.co.uk/software/156373/3d-source-product-configurator

Advanced javascript and Google Analytics

I need a very quick response, the best today 28 November 2016. What should I learn in javascript to be able to create advanced Google Analytics implementations?
I mean - only basic javascript knowledge is required, or should I learn JSON , AngularJS etc. ?
I know only basis javascript and need to know in which exact direction should I go.
Thank you in advance
I use a lot of javascript as part of the Google tag manager implementations. Understanding the basics of javascript is a must have.
- Code academy has a great javascript course.
- I would then look at basic Dom manipulation. (W3C is a good starting point)
after that - setup your own website/ blog and try out new things on there! You will learn more from doing it for yourself.
Hope the journey goes well - I really love using my programming skills to solve business problems and help surface data to customers.

Building web applications with tools that last

I recently began as a web designer but spend more and more time learning front end web development. I enjoy Javascript and the work. I am very interested in creating web applications unfortunately I find that Javascript frameworks change so quickly. I began learning Angular 1.3 only to find the release of 2.0 to kill my interest. I also worry that learning frameworks will not help my skill as a developer only as a framework user. It makes me want to just develop with modular Vanilla.
What recommendations do you have for creating web applications with this problem in mind? I greatly appreciate your comments.
One of the best things you can learn as a developer is to ALWAYS find a solution before creating one.
Yes, vanilla Javascript surely has it's place, for as you progress as a developer, you too will want to write your own javascript.
I recently just got into MEAN stack development, and I can definitely say if I were to try to write all of this by hand, especially if your not an expert, would be a nightmare, if not impossible/impractical.
I understand the craving / desire, we all have it. We start to code and feel like wizards when we can conjure up this neat program we build all by ourselves. But we also have to realize there is a little bit of reasoning behind utilizing frameworks, just take this into perspective, taking MEAN stack as an example,
Right now, there are a team of developers working on MongoDB, a team of developers working on Angular, Express, NodeJS etc.
Each of these frameworks is being FOCUSED on and perfected, think about that for a second. These aren't things that are just thrown together, these are strong written frameworks, and when combined together, can make an awesome toolset.
Building your own library can also be a good idea, and I would encourage it, especially for CUSTOM solutions. This can be fun and creative.
However, as for making the strongest web framework you can have, it would take more work than whats practical. Utilizing the work of others is one of the most important things you can do as a developer! Good luck.
You could resort to Google Trends to figure out which technologies last and where the trend is going. A quick research points very much to the study of jQuery (even though AngularJS trend is more impressive):
http://www.google.com/trends/explore#q=AngularJS%2C%20%2Fm%2F0268gyp%2C%20%2Fm%2F02p97&cmpt=q&tz=
Going Vanilla is always a good idea in order to strengthen your understanding of the fundamentals - learning some popular frameworks is essential to work productively and find good projects!

Famous libraries for implementing 3d in javascript?

Which are the famouse 3d javascript libraries? By famous I mean something that is as famous Jquery is to web developers. By famous I mean things are properly documented and many resources are available i.e tutorials/books etc for newbies. I am trying to learn three.js but having hard time figuring out how to use because there isn't much documentation available for this. On top of that it is javascript so not even intellisense benefit ;) What are the other options for this type of 3d stuff? I am mainly interested in WebGL and Canvas.
Due to the great work of Mr. Doob (i.e. rome), three.js is quite famous.
If by famous you just mean 'popular', why not let google decide for you? When searching for JavaScript 3D Library, google seems to think the following is most popular.
http://www.c3dl.org/
It seems to fit your criteria, WebGL and Canvas.

From where can I get learning resources for three.js

I am just trying my hands at three.js. This is the link:
https://github.com/mrdoob/three.js/
But there seems to be no documentation for this and rightly so because it is developed by a small(but genius) team. There are loads of examples when you download it however without basic explanation it doesn't make much sense to just start looking at code. I found few tutorials at:
http://aerotwist.com/
But it's just few. Just explains 3-4 concepts here and there.
Is there any other documentation or good tutorial sites for this library? Video screencasts, tutorials or even book anything will be do. If some book is available then it will be best but I don't think any is available.
There are some more learning resources here:
https://github.com/mrdoob/three.js/wiki
I'm working on creating a set of examples at:
http://github.com/stemkoski/Three.js-examples
There is a udacity course "Interactive 3D Graphics" that uses three.js as the vehicle to teach about 3D graphics. It covers most of the concepts available in three js. It also has in browser programming exercises that allow the user to try out the concepts and get feedback. The quizzes are not as valuable, though; testing mostly on niche, not core, concepts.
https://www.udacity.com/course/cs291
The freenode channel #three.js is quite lively. You may try there for live help. irc://irc.freenode.net/#three.js
There are lots of examples and links on reddit, they may be helpful.
Reddit three.js community
There is a book available now (since 17th of October 2013) from packt. Full disclaimer, I'm the author :) A bit late since the question was asked a long time ago, but it's good to have an overview of learning materials for Three.js.
The book can be found here: http://www.amazon.com/Learning-Three-js-JavaScript-Library-WebGL/dp/1782166289/ref=sr_1_1?ie=UTF8&qid=1382358877&sr=8-1&keywords=learning+three.js

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