div element is getting appended outside the body - javascript

I want to implement a list on right-click of a data node. In order to do so I came across d3-context-menu plugin of d3.js. The problem I am facing is that the div element is getting appened outside the body tag.
I have never seen such an issue before.
I am following the plugin example given here:
http://plnkr.co/edit/hAx36JQhb0RsvVn7TomS?p=preview
This is the link to the library documentation:
https://github.com/patorjk/d3-context-menu
I have no clue why it is behaving in such manner. My code structure looks like this :
eventGroup = focusClip.selectAll(".event").data(data);
// Enter phase ---
eventGroupEnter = eventGroup.enter().append("svg");
eventGroupEnter.append("rect");
eventGroupEnter.append("circle");
eventGroupEnter.append("text");
// Event Group
eventGroup
.attr("class", "event")
.attr("x", function(d) {
return parseInt(x(d.time)) - 10;
}) // offset for the bg and center of dot
.attr("y", function(d) {
return parseInt(y(d.plotY));
})
.attr("width", function(d) {
return parseInt((d.label.length / 2)) + 60 + "em";
})
.attr("height", "20");
// Background
eventGroup.select("rect")
.attr("x", 0) // removes the "<rect> attribute x: Expected length, 'NaN'" Error
.attr("y", 4)
.attr("width", "100%")
.attr("height", "12")
.attr("fill", "url(#event-bg)");
menu = [{
title: "Item #1"
}];
// Dot
eventGroup.select("circle")
.attr("class", "dot")
.attr("r", 4)
.attr("cx", 10)
.attr("cy", 10)
.attr("fill", function(d) {
return d.evtColor ? d.evtColor : "#229ae5";
})
.attr("stroke", function(d) {
return d.evtColor ? d.evtColor : "#229ae5";
})
.attr("stroke-width", 2)
.on("contextmenu", d3.contextMenu(menu, function() {
console.log("Quick! Before the menu appears!");
}))
.on("mouseenter", tooltip.mouseover)
.on("mouseleave", tooltip.mouseout)
.on("click", annotateBox.click);
In order to explain it well I am adding the image of the chart:
The right click event is being called on the "dot" part of the event. Why would div element get appended outside the body?

This seems to be by design. If you look at the source code of that plugin, you'll see:
d3.selectAll('.d3-context-menu').data([1])
.enter()
.append('div')
.attr('class', 'd3-context-menu');
Since selectAll is called on the root, the div will be appended to the <html>, not to the <body>.
So, the author either did this intentionally or she/he forgot that d3.selectAll is different from selection.selectAll.
Here is a basic demo, click "Run code snippet", open your browser's dev tools and inspect the snippet window.
d3.selectAll("foo")
.data([1])
.enter()
.append("div")
.attr("class", "test")
<script src="https://d3js.org/d3.v3.min.js"></script>
You're gonna see this:
<html>
<head>...</head>
<body>...</body>
<div class="test"></div>
</html>

Related

D3 - how to fire an on-click function for only a specific group of nodes

In this d3 force layout viz project I'm trying to remove the user's ability to click on the bigger yellow nodes. I have an on-click, fire the clicknodeControl function,
nodes.append('circle')
.attr("r", 28)
.attr("id", "hoverdots")
.style("opacity", 0)
.style("fill", "#00bedd")
.on("click", function(d) { return clicknodeControl(d.group); })
.style("z-index", "10")
.on("mouseover", mouseover)
.on("mouseout", mouseout)
and then ideally this variable would pass through the clicknode function to one group of nodes but not the other:
var clicknodeControl = d3.scaleOrdinal([`clicknode`, ``]);
This does not seem to be working in practice, the clicknode function is not being passed through.
Thanks if anyone has any ideas on this!!
In D3 V7 mouse event handlers have event as the first argument and datum as the second.
Replace
.on("click", function(d) { return clicknodeControl(d.group); })
with:
.on("click", (_, d) => clicknodeControl(d.group))

How to update node data in a D3.js force graph?

I'm looking for a way to update multiple node attributes and appended elements on data change.
Here is how I'm trying to do it right now.
This function gets called every-time node or link data changes.
function restart() {
link = link.data(links);
link
.enter().insert("line", ".node")
.attr("class", "link")
.on('click' , function(d, i){
console.log(d);
links.splice(i,1);
restart();
})
.on("mouseover", function() {
d3.select(this).style("stroke","red");
d3.select(this).style("stroke-width","5px");
})
.on("mouseout", function() {
d3.select(this).style("stroke","#999");
d3.select(this).style("stroke-width","initial");
});
link
.exit().remove();
node = node.data(nodes);
node
.enter()
.append("g")
.attr("class", "node")
.call(node_drag);
node
.insert("circle", ".cursor")
.attr("r", function(d) { return calcSize(d.links+1); })
node
.append("text")
.attr("dx", 12)
.attr("dy", ".35em")
.text(function(d) { return d.links });
node
.exit().remove();
force.start();
}
The full code at the current state can be seen here: http://jsbin.com/takatugazo/edit?html,js,output
The expected behaviour is that when two nodes get dragged into each other they create a link and the more links they have the bigger they get.
Your appended text IS updating. The only issue seems to be that the instead of replacing the old text, it's adding a <text> element on top. If you just inspect a node, you'll find multiple <text> elements based on how many links it has. For some reason your code doesn't update the text the way it should.
Try removing the text element before you append one:
node.select("text").remove()
node
.append("text")
.attr("dx", 12)
.attr("dy", ".35em")
.text(function(d) { return d.links });
node
.exit().remove();
I made those changes in JS Bin and it seems to work for me (with a bit of a delay): http://jsbin.com/goqumutelu/edit?html,js,output
There is a delay in the dragend() function whenever is a link is pushed (not sure if intentional?) So if you don't want the delay: removing the timeout, or simply replacing the delay value (1500) to 0 should solve that: http://jsbin.com/hazecozumu/1/edit?html,js,output
About the size of the nodes, what's wrong it? How else did you want it to update?

How to change d3.js text entry from within that text's onclick method?

My AngularJS app uses d3.js to draw a nice chart.
While drawing this chart, it uses paints some text on the screen.
I want to change that text when someone clicks on it based on the boolean value of myCondition. This is how I do it:
var nodeEnter = node.enter()
var myLabel = nodeEnter.append("text")
.attr("x", 50)
.attr("dy", "3")
.text("Hello World")
.style("fill-opacity", 0)
.style("cursor", "pointer")
.on("click", function(d) {
if (myCondition)
myLabel.text("Mars");
else
myLabel.text("Venus");
}
);
It sorta works. The value of the text does indeed change from Hello World to Mars or Venus. But there is a problem. This code is called within a recursive function and within a loop. That recursion + loop use the same code to draw numerous such texts on the SVG Container. So when I click this label, not only does it change the text that I want. It also changes the text in other places too! I don't want that. How can I prevent it?
I really just need a way I can address this or myself from within the click function so it knows I'm talking about the object. How?
Without knowing your recursive function and the loop, I'll try two different approaches, I hope that one of them works.
The first one is using this for the click event:
var myLabel = nodeEnter.append("text")
.attr("x", 50)
.attr("dy", "3")
.text("Hello World")
.style("fill-opacity", 0)
.style("cursor", "pointer")
.on("click", function(d) {
if (myCondition)
d3.select(this).text("Mars");
else
d3.select(this).text("Venus");
}
);
If this doesn't work, you can try to set a specific class to your different myLabel texts. Doing this, even if you have several myLabel in your SVG, each one has a unique class. Suppose that index is a specific value for the loop (like i). So, you can try:
var myLabel = nodeEnter.append("text")
.attr("x", 50)
.attr("dy", "3")
.attr("class", "myLabel" + index)//index is any value unique for the loop
.text("Hello World")
.style("fill-opacity", 0)
.style("cursor", "pointer")
.on("click", function(d) {
if (myCondition)
d3.selectAll(".myLabel" + index).text("Mars");
else
d3.selectAll(".myLabel" + index).text("Venus");
}
);

Adding FontAwesome icons to a D3 graph

I am trying to set an icon with FontAwesome instead of text in my D3 nodes. This is the original implmentation, with text:
g.append('svg:text')
.attr('x', 0)
.attr('y', 4)
.attr('class', 'id')
.text(function(d) { return d.label; });
And now I try with icons:
g.append('svg:i')
.attr('x', 0)
.attr('y', 4)
.attr('class', 'id icon-fixed-width icon-user');
But this is not working, even though the markup is right, and the CSS rules are properly hit: the icons are not visible.
Any idea why?
Here is the related jsbin
EDIT
I have found this alternative to insert images: http://bl.ocks.org/mbostock/950642
node.append("image")
.attr("xlink:href", "https://github.com/favicon.ico")
.attr("x", -8)
.attr("y", -8)
.attr("width", 16)
.attr("height", 16);
Which is exactly what I want to do, but it does not work with <i> elements used by FontAwesome.
You need to use the proper Unicode inside a normal text element, and then set the font-family to "FontAwesome" like this:
node.append('text')
.attr('font-family', 'FontAwesome')
.attr('font-size', function(d) { return d.size+'em'} )
.text(function(d) { return '\uf118' });
This exact code will render an "icon-smile" icon. The unicodes for all FontAwesome icons can be found here:
http://fortawesome.github.io/Font-Awesome/cheatsheet/
Be aware that you need to adapt the codes in the cheatsheet from HTML/CSS unicode format to Javascript unicode format so that  must be written \uf118 in your javascript.
Thanks to all that replied. My final solution is based on the answer by CarlesAndres:
g.append('text')
.attr('text-anchor', 'middle')
.attr('dominant-baseline', 'central')
.attr('font-family', 'FontAwesome')
.attr('font-size', '20px')
.text(function(d) { return ICON_UNICODE[d.nodeType]; });
Be careful with your CSS: it takes precedence over the SVG attributes.
And this is the way it looks:
The good thing about this, compared to the foreignObject solution, is that events are properly handled by D3.
I'm truly new to d3, but font awesome works by styling an <i> element with a class attribute.
The only way I found is to append a foreignObject and set on it the relevant HTML needed by font awesome.
Reference:
https://developer.mozilla.org/en-US/docs/Web/SVG/Element/foreignObject?redirectlocale=en-US&redirectslug=SVG%2FElement%2FforeignObject
http://fortawesome.github.io/Font-Awesome/examples/
Code:
g.append('svg:foreignObject')
.attr("width", 100)
.attr("height", 100)
.append("xhtml:body")
.html('<i class="icon-fixed-width icon-user"></i>');
Demo: http://jsbin.com/eFAZABe/3/
Given that the other answers don't work anymore (because d3js has been updated in the meanwhile) and because it's not a good solution to use svg:foreignObject due to compatability issues, here is an answer that works without having to use any hacks:
.append("text") // Append a text element
.attr("class", "fa") // Give it the font-awesome class
.text("\uf005"); // Specify your icon in unicode (https://fontawesome.com/cheatsheet)
Here is a working example (click "Run code snippet" and the d3 code outputs three stars):
var icons = [1, 2, 3];
d3.select("body")
.selectAll(".text")
.data(icons)
.enter()
.append("text") // Append a text element
.attr("class", "fa") // Give it the font-awesome class
.text("\uf005"); // Specify your icon in unicode
<link href="https://use.fontawesome.com/releases/v5.6.3/css/all.css" rel="stylesheet"/>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.16.0/d3.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
I know this question is old, been resolved, but - this worked for me today.
From this site
svg.append('svg:foreignObject')
.attr("width", 50)
.attr("height", 50)
.append("xhtml:body")
.html('<i class="fa fa-user"></i>');
But for my chart, I dropped the append xhtml:body, otherwise it wouldn't let me set x and y coords.
The element will adopt the width and height of the font you set.
d3.select('svg')
.append('svg:foreignObject')
.attr('class', 'handle')
.attr('x', +getLeftBarPosition(i+1, 'handle')[0] + +getLeftBarPosition(i+1, 'handle')[1])
.attr('y', state.barHeight/2)
.html('<i class="fa fa-user"></i>')
Just to put in code here what worked for me based on CarlesAndres's answer and mhd's comment:
node.append("text")
.attr("style","font-family:FontAwesome;")
.attr('font-size', "50px" )
.attr("x", 440)
.attr("y", 440)
.text(function(d) { return '\uf118' });
Font awesome 4.x versions are not supporting if we use as follows
svg.append('text')
.attr('x', 15)
.attr('y', -17)
.attr('fill', 'black')
.attr('font-family', 'FontAwesome')
.attr('font-size', function (d) { return '20px' })
.text(function (d) { return '\uf2b9' });
so replace this
.attr('font-family', 'FontAwesome')
with
.attr("class", "fa")
Hope it helps for FA 4.x
For those who banging their head hard.
D3 - 6.2.0 and FontAwesome - 5.13.0
Below worked
nodeEnter.append('text')
.attr('width', "10px" ).attr('height', "10px" ) // this will set the height and width
.attr("class","fas fa-adjust") // Font Awesome class, any
.attr("x", 15) // for placement on x axis
.attr("y",-5); // for placement on y axis
For those who want to use svg icons from FontAwesome with D3, this snippet should work:
btnGroup.append("g")
.attr("width", 16)
.attr("height", 16)
.attr("class", "fas fa-check-square");
The only drawback here is that width and height are not inherited from CSS. The good news is that class toggling works as expected with d3 and jquery.
Demo with toggling on click: https://jsfiddle.net/diafour/6fagxpt0/

animate this element in d3js

Ok so I have the following code example where I have circles in an svg element. Each circle has a click event and I'm trying to animate the circle that was clicked. Currently all circles animate because I'm referring to the bubble object. What I want is to refer to the clicked object its self and not the other ones:
var data_items=[100,200,300];
var svg = d3.select("#chart")
.append("svg").attr("width", 800).attr("height", 600);
var g = svg.selectAll(".bubbleContainer")
.data(data_items)
.enter().append("g")
.attr("class","bubbleContainer");
var bubble = g.append("circle")
.attr("class","bubble")
.attr("cx", function(d) {
return d;
})
.attr("cy", function(d) {
return d
})
.attr("r", function(d) {
return d/2
})
.on("click",function(d){
bubble
.transition()
.duration(1000)
.attr("r",1000)
})
Any help is much appreciated
Thanks!
What Lars Kotthoff wrote would work. Alternatively – and I'm not sure which is more idiomatic:
Inside the click handler, the this context refers to the clicked DOM element.
So the following would do it too:
.on("click",function(d){
d3.select(this)
.transition()
.duration(1000)
.attr("r",1000)
});
You can use d3.event.target to access the element that is being clicked in the event handler. See for example this jsfiddle.

Categories

Resources